* [Patch]: Added recipes for extended by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1125
* [Patch]: removed traces of patchouli by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1128
* [Patch]: Removed all gem upgrade and loot code by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1127
* [Patch]: Relative resource loading by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1126
## 0.13.1
* [Patch]: Added a simple wood binding recipe
* [Patch]: Added c:ore and minecraft:ore to vein mining tag
* [Patch]: Added missing sword blade schematic recipe
* [Patch]: Added missing sword guard schematic recipe
## 0.13.0
## Weapons
A lot of cool new weapons have been added, new weapon types such as spears and clubs are also added. The new weapons each have a distinct purpose and are more historically accurate. They also look a lot better!
### Club
* Wooden only
* High damage
* Medium speed
* High durability, but limited by material durability
* No guard or binding

### Spear
* Significantly higher damage
* Medium speed
* Significantly improved reach
* No guard or binding
* Can be thrown

## Multi block tools
The available multi-block tools have been reworked and renamed to be easier to understand and to provide simpler, yet more useful features.
### Hammer
* Mines all blocks in a 3x3 pattern
* The mining speed is the total mining speed of all the blocks combined

### Mandrill pickaxe
* Vein mines ores
* Mines a total of 8 ores in a radius
* The mining speed is the total mining speed of all the blocks combined

### Felling axe
* Mines all wooden blocks in a straight column to a maximum of 30 blocks
* The mining speed is the total mining speed of all the blocks combined

### Scythe
* Breaks all plant in a radius
* The mining speed is instant

### Spade
* Mines all blocks in a 3x3 pattern
* The mining speed is the total mining speed of all the blocks combined

### Entrenching shovel
* Mines all blocks in a 2x1 pattern
* The mining speed is the total mining speed of all the blocks combined

## New sword guards
All sword guards have been reworked. The new ones a visually distinct, and has some minor variations on durability and weight. All guards have slots for reinforcements and gems. Guards can be placed on all normal sword variants, except knives.
## Finding new tools and weapons
You can find these new tools and weapons in various locations. Tools and schematics can be found in various loot chests around the world. The wandering trades has a good chance of spawning with every single schematics from this update, so if you want to find them all, the Wandering trader is your best bet.
### Example loot from a weaponsmith villager chest

### Example trades from a wandering trader

## Throwing mechanic
Some items, like Kunai and spears can now be thrown! By holding the use button, you will throw the item, similarly to how you would throw a trident. The weapons throwing range will be determined by the initial speed and weight of the weapon. It can be picked from the ground and will drop as an item upon hitting an entity.
## Upgradeable items
A lot of items are now using the Feature system to add new interactions and behaviours to items. These items can be used in a variety of different tool slots.
Upgrading tools and weapons

Upgrading arrows. (This will be enhanced later to make it easier to bulk upgrade arrows.)

### Fermented spider eye
* Applies poison to enemies hit
### Blaze rod
* Sets enemies on fire when hit
### Fire charge
* Sets enemies on fire when hit
### Magma cream
* Sets enemies on fire when hit
### Popped chorus fruit
* Teleports enemies when hit
### Nautilus shell
* Enhanced damage while in water
### Shulker shell
* Applies floating to enemies when hitting them
### Honeycomb
* Applies slowness to enemies when hitting them
### Slime ball
* Applies knockback to enemies when hitting them
### End crystal
* Explodes when hitting an enemy or a block
### Phantom membrane
* Applies slow falling to enemies when hitting them
### Copper
* Copper has a constant magnetic effect
## New gems
The new gem system is a lot simpler and focused. Gems are based on available minerals, and provide simple attribute improvements. Each gem has five levels, where the bonus increases every level. All gems follow a similar upgrade path.
### Obtaining gems
Obtaining a level 1 gem is currently based on a very low drop chance from mining the mineral ore. Gems that does not have a corresponding ore, can be found in relevant chests.
### Using gems
All bindings and guards have a slot for gems. This means that tools and weapons which have room for a binding or a sword guard can have a single gem. Upgrading bindings with gems can be done in the upgrade station.
### Upgrading gems
All gems use the same upgrade path between levels. Gems is considered to be end-game features, and reaching higher gem levels require you to progress through the game.
Level 1 -> Level 2:
Crafted by surrounding the gem in amethyst shards.
## Upcoming 0.13 content
Not everything was ready for the initial 0.13 release, so we had to delay some new features and items to get the update out of the door a bit quicker.
### Crossbows
Crossbows are in the works, and makes it possible to craft custom crossbow limbs and stocks. These will be available in Wood and metals variants and can be combined to create a wide range of crossbow configurations. It is going to work similarly to vanilla crossbows, so they will be slow to load, will retain a loaded arrow and packs a real punch. #1100
### Tridents
Support for tridents is also in the works. Tridents will be almost identical to the vanilla trident, but will be available in all materials. Trident enchantments will also be supported. #1101
### Mattocks
Mattocks were initially slated for the 0.13 release, but is now going to be a dedicated release due to the work required to get it ready. #1119
## Changes
A lot of stuff has been removed or discarded to better align and balance the mod. The stuff that has been removed has either been poorly implemented, reworked in this released or was just not ready for release yet. Here is a full overview.
### Conditions on tools have been disabled
Due to the unstable nature and lack of clear direction for the conditions on tools, they have currently been disabled. Parts and schematics looted from chests and other location no longer have a chance of getting random conditions. This feature has been disabled until we can rework it. Existing conditions on parts and schematics will still work, but you will not be able to find new ones.
### Deprecated packages
Several items from the extended package are now outdated, as they have either been reworked, discarded or replaced. This means they are no longer included by default with Forgero and will be permanently removed in an upcoming release. Probably Forgero - 0.14. To make it easier to upgrade and test this new release these packages have been moved into a dedicated module.
#### How to upgrade
If you are scared of loosing items, it is always a good idea to back up your save game before updating to the latest major version of this mod. If you have previously used Forgero in your game instance, there will already be a generated config file, which means that the deprecated packages will be loaded as normal when upgrading. No items will be deleted in this case, and you can use the old tools, weapons and gems as before, including the new ones.
It is recommended to remove the forgero_settings.json file from the config directory and restart the game. This will disable the deprecated package by default and you will only have the new tools and weapons. When starting the mod for the first time, this will be the default behaviour.
As an alternative, you can add this to the forgero_settings.json file. This will make sure all deprecated packs are disabled.
```json
"disabledPacks": [
"forgero:extended-handles-deprecated",
"forgero:extended-swords-deprecated",
"forgero:extended-tools-deprecated",
"forgero:material-deprecated",
"forgero:trinkets-deprecated"
],
```
## 0.13.1
* [Patch]: Added a simple wood binding recipe
* [Patch]: Added c:ore and minecraft:ore to vein mining tag
* [Patch]: Added missing sword blade schematic recipe
* [Patch]: Added missing sword guard schematic recipe
## 0.13.0
## Weapons
A lot of cool new weapons have been added, new weapon types such as spears and clubs are also added. The new weapons each have a distinct purpose and are more historically accurate. They also look a lot better!
### Club
* Wooden only
* High damage
* Medium speed
* High durability, but limited by material durability
* No guard or binding

### Spear
* Significantly higher damage
* Medium speed
* Significantly improved reach
* No guard or binding
* Can be thrown

## Multi block tools
The available multi-block tools have been reworked and renamed to be easier to understand and to provide simpler, yet more useful features.
### Hammer
* Mines all blocks in a 3x3 pattern
* The mining speed is the total mining speed of all the blocks combined

### Mandrill pickaxe
* Vein mines ores
* Mines a total of 8 ores in a radius
* The mining speed is the total mining speed of all the blocks combined

### Felling axe
* Mines all wooden blocks in a straight column to a maximum of 30 blocks
* The mining speed is the total mining speed of all the blocks combined

### Scythe
* Breaks all plant in a radius
* The mining speed is instant

### Spade
* Mines all blocks in a 3x3 pattern
* The mining speed is the total mining speed of all the blocks combined

### Entrenching shovel
* Mines all blocks in a 2x1 pattern
* The mining speed is the total mining speed of all the blocks combined

## New sword guards
All sword guards have been reworked. The new ones a visually distinct, and has some minor variations on durability and weight. All guards have slots for reinforcements and gems. Guards can be placed on all normal sword variants, except knives.
## Finding new tools and weapons
You can find these new tools and weapons in various locations. Tools and schematics can be found in various loot chests around the world. The wandering trades has a good chance of spawning with every single schematics from this update, so if you want to find them all, the Wandering trader is your best bet.
### Example loot from a weaponsmith villager chest

### Example trades from a wandering trader

## Throwing mechanic
Some items, like Kunai and spears can now be thrown! By holding the use button, you will throw the item, similarly to how you would throw a trident. The weapons throwing range will be determined by the initial speed and weight of the weapon. It can be picked from the ground and will drop as an item upon hitting an entity.
## Upgradeable items
A lot of items are now using the Feature system to add new interactions and behaviours to items. These items can be used in a variety of different tool slots.
Upgrading tools and weapons

Upgrading arrows. (This will be enhanced later to make it easier to bulk upgrade arrows.)

### Fermented spider eye
* Applies poison to enemies hit
### Blaze rod
* Sets enemies on fire when hit
### Fire charge
* Sets enemies on fire when hit
### Magma cream
* Sets enemies on fire when hit
### Popped chorus fruit
* Teleports enemies when hit
### Nautilus shell
* Enhanced damage while in water
### Shulker shell
* Applies floating to enemies when hitting them
### Honeycomb
* Applies slowness to enemies when hitting them
### Slime ball
* Applies knockback to enemies when hitting them
### End crystal
* Explodes when hitting an enemy or a block
### Phantom membrane
* Applies slow falling to enemies when hitting them
### Copper
* Copper has a constant magnetic effect
## New gems
The new gem system is a lot simpler and focused. Gems are based on available minerals, and provide simple attribute improvements. Each gem has five levels, where the bonus increases every level. All gems follow a similar upgrade path.
### Obtaining gems
Obtaining a level 1 gem is currently based on a very low drop chance from mining the mineral ore. Gems that does not have a corresponding ore, can be found in relevant chests.
### Using gems
All bindings and guards have a slot for gems. This means that tools and weapons which have room for a binding or a sword guard can have a single gem. Upgrading bindings with gems can be done in the upgrade station.
### Upgrading gems
All gems use the same upgrade path between levels. Gems is considered to be end-game features, and reaching higher gem levels require you to progress through the game.
Level 1 -> Level 2:
Crafted by surrounding the gem in amethyst shards.
## Upcoming 0.13 content
Not everything was ready for the initial 0.13 release, so we had to delay some new features and items to get the update out of the door a bit quicker.
### Crossbows
Crossbows are in the works, and makes it possible to craft custom crossbow limbs and stocks. These will be available in Wood and metals variants and can be combined to create a wide range of crossbow configurations. It is going to work similarly to vanilla crossbows, so they will be slow to load, will retain a loaded arrow and packs a real punch. #1100
### Tridents
Support for tridents is also in the works. Tridents will be almost identical to the vanilla trident, but will be available in all materials. Trident enchantments will also be supported. #1101
### Mattocks
Mattocks were initially slated for the 0.13 release, but is now going to be a dedicated release due to the work required to get it ready. #1119
## Changes
A lot of stuff has been removed or discarded to better align and balance the mod. The stuff that has been removed has either been poorly implemented, reworked in this released or was just not ready for release yet. Here is a full overview.
### Conditions on tools have been disabled
Due to the unstable nature and lack of clear direction for the conditions on tools, they have currently been disabled. Parts and schematics looted from chests and other location no longer have a chance of getting random conditions. This feature has been disabled until we can rework it. Existing conditions on parts and schematics will still work, but you will not be able to find new ones.
### Deprecated packages
Several items from the extended package are now outdated, as they have either been reworked, discarded or replaced. This means they are no longer included by default with Forgero and will be permanently removed in an upcoming release. Probably Forgero - 0.14. To make it easier to upgrade and test this new release these packages have been moved into a dedicated module.
#### How to upgrade
If you are scared of loosing items, it is always a good idea to back up your save game before updating to the latest major version of this mod. If you have previously used Forgero in your game instance, there will already be a generated config file, which means that the deprecated packages will be loaded as normal when upgrading. No items will be deleted in this case, and you can use the old tools, weapons and gems as before, including the new ones.
It is recommended to remove the forgero_settings.json file from the config directory and restart the game. This will disable the deprecated package by default and you will only have the new tools and weapons. When starting the mod for the first time, this will be the default behaviour.
As an alternative, you can add this to the forgero_settings.json file. This will make sure all deprecated packs are disabled.
```json
"disabledPacks": [
"forgero:extended-handles-deprecated",
"forgero:extended-swords-deprecated",
"forgero:extended-tools-deprecated",
"forgero:material-deprecated",
"forgero:trinkets-deprecated"
],
```
## Weapons
A lot of cool new weapons have been added, new weapon types such as spears and clubs are also added. The new weapons each have a distinct purpose and are more historically accurate. They also look a lot better!
### Club
* Wooden only
* High damage
* Medium speed
* High durability, but limited by material durability
* No guard or binding

### Spear
* Significantly higher damage
* Medium speed
* Significantly improved reach
* No guard or binding
* Can be thrown

## Multi block tools
The available multi-block tools have been reworked and renamed to be easier to understand and to provide simpler, yet more useful features.
### Hammer
* Mines all blocks in a 3x3 pattern
* The mining speed is the total mining speed of all the blocks combined

### Mandrill pickaxe
* Vein mines ores
* Mines a total of 8 ores in a radius
* The mining speed is the total mining speed of all the blocks combined

### Felling axe
* Mines all wooden blocks in a straight column to a maximum of 30 blocks
* The mining speed is the total mining speed of all the blocks combined

### Scythe
* Breaks all plant in a radius
* The mining speed is instant

### Spade
* Mines all blocks in a 3x3 pattern
* The mining speed is the total mining speed of all the blocks combined

### Entrenching shovel
* Mines all blocks in a 2x1 pattern
* The mining speed is the total mining speed of all the blocks combined

## New sword guards
All sword guards have been reworked. The new ones a visually distinct, and has some minor variations on durability and weight. All guards have slots for reinforcements and gems. Guards can be placed on all normal sword variants, except knives.
## Finding new tools and weapons
You can find these new tools and weapons in various locations. Tools and schematics can be found in various loot chests around the world. The wandering trades has a good chance of spawning with every single schematics from this update, so if you want to find them all, the Wandering trader is your best bet.
### Example loot from a weaponsmith villager chest

### Example trades from a wandering trader

## Throwing mechanic
Some items, like Kunai and spears can now be thrown! By holding the use button, you will throw the item, similarly to how you would throw a trident. The weapons throwing range will be determined by the initial speed and weight of the weapon. It can be picked from the ground and will drop as an item upon hitting an entity.
## Upgradeable items
A lot of items are now using the Feature system to add new interactions and behaviours to items. These items can be used in a variety of different tool slots.
Upgrading tools and weapons

Upgrading arrows. (This will be enhanced later to make it easier to bulk upgrade arrows.)

### Fermented spider eye
* Applies poison to enemies hit
### Blaze rod
* Sets enemies on fire when hit
### Fire charge
* Sets enemies on fire when hit
### Magma cream
* Sets enemies on fire when hit
### Popped chorus fruit
* Teleports enemies when hit
### Nautilus shell
* Enhanced damage while in water
### Shulker shell
* Applies floating to enemies when hitting them
### Honeycomb
* Applies slowness to enemies when hitting them
### Slime ball
* Applies knockback to enemies when hitting them
### End crystal
* Explodes when hitting an enemy or a block
### Phantom membrane
* Applies slow falling to enemies when hitting them
### Copper
* Copper has a constant magnetic effect
## New gems
The new gem system is a lot simpler and focused. Gems are based on available minerals, and provide simple attribute improvements. Each gem has five levels, where the bonus increases every level. All gems follow a similar upgrade path.
### Obtaining gems
Obtaining a level 1 gem is currently based on a very low drop chance from mining the mineral ore. Gems that does not have a corresponding ore, can be found in relevant chests.
### Using gems
All bindings and guards have a slot for gems. This means that tools and weapons which have room for a binding or a sword guard can have a single gem. Upgrading bindings with gems can be done in the upgrade station.
### Upgrading gems
All gems use the same upgrade path between levels. Gems is considered to be end-game features, and reaching higher gem levels require you to progress through the game.
Level 1 -> Level 2:
Crafted by surrounding the gem in amethyst shards.
## Upcoming 0.13 content
Not everything was ready for the initial 0.13 release, so we had to delay some new features and items to get the update out of the door a bit quicker.
### Crossbows
Crossbows are in the works, and makes it possible to craft custom crossbow limbs and stocks. These will be available in Wood and metals variants and can be combined to create a wide range of crossbow configurations. It is going to work similarly to vanilla crossbows, so they will be slow to load, will retain a loaded arrow and packs a real punch. #1100
### Tridents
Support for tridents is also in the works. Tridents will be almost identical to the vanilla trident, but will be available in all materials. Trident enchantments will also be supported. #1101
### Mattocks
Mattocks were initially slated for the 0.13 release, but is now going to be a dedicated release due to the work required to get it ready. #1119
## Changes
A lot of stuff has been removed or discarded to better align and balance the mod. The stuff that has been removed has either been poorly implemented, reworked in this released or was just not ready for release yet. Here is a full overview.
### Conditions on tools have been disabled
Due to the unstable nature and lack of clear direction for the conditions on tools, they have currently been disabled. Parts and schematics looted from chests and other location no longer have a chance of getting random conditions. This feature has been disabled until we can rework it. Existing conditions on parts and schematics will still work, but you will not be able to find new ones.
### Deprecated packages
Several items from the extended package are now outdated, as they have either been reworked, discarded or replaced. This means they are no longer included by default with Forgero and will be permanently removed in an upcoming release. Probably Forgero - 0.14. To make it easier to upgrade and test this new release these packages have been moved into a dedicated module.
#### How to upgrade
If you are scared of loosing items, it is always a good idea to back up your save game before updating to the latest major version of this mod. If you have previously used Forgero in your game instance, there will already be a generated config file, which means that the deprecated packages will be loaded as normal when upgrading. No items will be deleted in this case, and you can use the old tools, weapons and gems as before, including the new ones.
It is recommended to remove the forgero_settings.json file from the config directory and restart the game. This will disable the deprecated package by default and you will only have the new tools and weapons. When starting the mod for the first time, this will be the default behaviour.
As an alternative, you can add this to the forgero_settings.json file. This will make sure all deprecated packs are disabled.
```json
"disabledPacks": [
"forgero:extended-handles-deprecated",
"forgero:extended-swords-deprecated",
"forgero:extended-tools-deprecated",
"forgero:material-deprecated",
"forgero:trinkets-deprecated"
],
```
## Changelog
* [Patch]: Removed all souls code by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1115
* [Patch]: Removed conditions from looting functions by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1116
* [Patch]: Fixes unbreakable condition issues by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1120
## Changelog
* [Patch]: Added support for applying overrides in model variants by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1103
* [Patch]: Property optimizations by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1104
* [Patch]: Simplified voxelshape for the upgrade station by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1106
* [Feature]: Predicate for checking if a player is using an item by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1109
* [Patch]: Stopped gravity addition after hitting the ground by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1110
* [Patch]: Added weight to throwable items by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1111
# Forgero Beta release 0.13-RC-1
**[Warning]: Only use this verison on new saves. It removes and changes several items. Some of your existing items might be deleted.**
## Changelog
* [Patch]: Support infinity enchantment by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1087
* [Compat] Beneaththewetlands by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1057
* [Feature]: Multiple weapon types by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1089
* [Patch]: Features are only applied on tools, weapons and arrows by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1090
* [Patch]: Adds a recipe for disassembling the bow by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1092
* [Patch]: Added a tooltip for the disassembly station. by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1094
* [Patch]: Remove handle weapon model override by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1097
* [Patch]: Added particle offset by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1098
## Changelog
* [Patch]: Optimized item conversion and registration by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1075
* [Patch]: Handler predicate fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1078
* [Patch] Fixed namespaces on packs by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1081
* [Patch]: Fix dynamic attribute filtration in slots by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1084
* [Patch]: Use dynamic attributes instead of default ones for reach by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1085
* [Patch]: Added feature and attribute header to tooltip for tools by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1086
## Changelog
* [Compat] Eldritch End by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1056
* [Patch]: Integrated with reach entity attributes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1058
* [Compat] Regions Unexplored by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1051
* [Patch] Old Utility Stats Removed by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1059
* [Patch] Added and fixed redundant tags by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1052
* [Patch]: Added proper indentation to upgrade attributes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1060
* [Patch]: Fixed issues with teleport handler and added some features by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/966
* [Patch]: Improved throwing handler by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/970
* [Patch]: Added tests for explosion damage by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1034
* compat/spelunkery by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1061
* [Compat] Ends Phantasm by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1063
* [Compat] Enderite by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1053
* [Compat] Galosphere by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1054
* [Compat] Bountifulfares by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1064
* [Compat] Edenring by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1066
* [Patch] Re-add Ecologics initializer by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1067
* [Patch]: Bow gametests for 1.20 by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1065
* [Patch]: Fixed on-hit not applying feature conditions by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/969
* [Patch]: Corrected teleport docs by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1068
* [Patch] Fixed Offsets & New Soft Binding Gem Texture by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1070
* [Patch]: Improved the reliability and speed of the recipe generator by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1069
* [Patch]: Removed and updates mod ids by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1071
* [Patch]: Created a new setup for registering common tags by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1049
* [Patch]: Fix generated common wood recipes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1048
* [Patch]: Improved recipe generator validations by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1050
* [Patch]: Added create dependencies to common materials by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/1029
* [Compat]: Natures Spirit Compat by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/987
* [Compat]: Compat with newly release BiomesWeveGone by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/993
* [Compat]: Modern Industrialization by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/995
* [Compat]: Tech Reborn by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/996
* [Compat]: Lets Do Blooming Nature by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1003
* [Compat]. Fruitful Fun by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1004
* [Compat]: Lets Do Beach Party by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1007
* [Compat]: Letsdo Vinery by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1013
* [Compat]: Letsdo Meadow by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1014
* [Compat]: Gardens of the Dead by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1015
* [Compat]: Ribbits by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1021
* [Compat]: Dragonloot by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1022
* [Compat]: Create Garnished Additions Compatibility by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/1032
* [Compat]: Letsdo NetherVinery by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1012
* [Compat]: Mythic Metals Decorations by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1016
* [Patch]: Redid all json and folders to get up to the current standard of compat by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/978
* [Patch]: Fixed explosion handler not taking self damage by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/1033
* [Patch]: Fixed wrong modifiers in some files by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1017
* [Patch]: Corrected compatibility slugs by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1035
* [Patch]: Reworked mastercrafted string by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/924
* [Patch]: Fixed wrong tag in sword recipe generator by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/929
* [Patch]: Update Gradle and improve the build script by @Steveplays28
in https://github.com/SigmundGranaas/forgero/pull/930
* [Patch]: Changed bone palette to be darker by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/950
* [Feature]: Added a name_replace_planks function to the generator by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/952
* [Patch]: Removed old stats by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/961
* [Patch]: Fixed betternether compat by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/960
* [Patch]: Fix for sonatype CI failure by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/972
* [Patch]: Fixed incorrect stats on Blaze Rod by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/971
* [Patch]: Removed composite attributes of materials that dont use them by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/973
* [Patch]: Added logging of a predicate failed to be created by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/968
* [Feature]: Two way serialization using Codecs by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/837
* [Patch]: Gradle config optimization and cleanup by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/832
* [Feat]: Dynamic arrow damage by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/840
* [Patch]: Reduced banglum attack damage by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/841
* [Patch]: Refined/mastercrafted shovel vein mining fix by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/844
* [Patch]: Fix broken type predicates by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/845
* [Patch]: Bow/Arrow fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/846
* [Feat]: Empty model seletor for disabling certain models by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/847
* [Patch]: Weight affecting draw speed by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/848
* [Patch]: Visual bow patches by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/849
* [Patch]: Removed Undefined slots from being displayed in the upgrade station by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/850
* [Patch]: Inverted draw_speed calculation to be similar to attack_speed by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/852
* [Patch]: Unify draw_progress calculation by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/853
* [Patch]: Made the tooltip comparator take modifications in mind by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/855
* [Patch]: Switched base arrow from stone to flint by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/856
* [Patch]: Added a filter to arrow slots so they will not contribute weight by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/859
* [Patch]: Arrow results + handle model improvements by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/860
* [Patch]: Added bow attributes to materials by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/861
* Material-fixes by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/863
* [Patch]: Complete bow balancing by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/862
* [Patch]: Added new names to the different bow variations by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/864
* [Patch]: Fixed properties being tested before being applied by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/866
* [Patch]: Updated incorrect hardness calculation naming by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/867
* [Patch]: Fix bow use conflicts by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/868
* [Patch]: Bumped version of gradle validation action by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/869
* [Patch]: Fixed arrows being stuck in bows when swapping items by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/871
* [Patch]: Add 1 damage to bows by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/872
* [Patch]: Fixed wrong keyword being used for radius in vein mining handlers by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/874
* [Patch]: Fixed bows not being damaged when fired by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/875
* [Patch]: Fixed mastercrafted arrows not doing damage by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/876
* [Patch]: Fixed naming inconsistencies for speed calculation on block breaking handlers by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/878
* [Patch]: Overhauled testing suite for vein mining tools by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/881
* [Pach]: Selection and filter handler testing suite by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/883
* [Patch]: Gametests for speed handlers by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/884
* [Patch]: Added tests for magnetic and Piglin golden behaviour by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/885
* [Patch]: Tweaked pattern selection algorithm to check air block placements by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/887
* [Patch]: Entity hit tests by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/888
* [Patch]: Renamed vein mining packages by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/889
* [Patch]: Baked model selection rewrite by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/873
* [Patch]: Updated configuration for Reposilite by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/891
* [Patch]: Fixed improper mixin plugin init for EmissiveTextures by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/892
* [Patch: Added vein mining description to tree-chopper heads by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/895
* [Feature]: Reworked context provider strategy for dynamic models by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/894
* [Feature]: Name composition api by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/901
* [Patch]: Disabled arrow heads from being inserted into the disassembly station by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/903
* [Patch]: Reworked variant schematic texture by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/906
* [Patch]: Fixed wrong defaulted stack being used to render a defaulted model by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/907
* [Patch]: Fix incorrect soft binding material count by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/909
* [Feat]: Plug-in based Predicate API by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/858
* [Feature]: Added support for custom parent model files by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/918
* [Patch]: Fix reach issues by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/915
* [Patch]: Added debug logging by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/919
* [Patch]: Recipe fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/920
* [Patch]: New banner and readme fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/921
* [Patch]: Bow documentation by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/922
* [Feature]: Two way serialization using Codecs by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/837
* [Patch]: Gradle config optimization and cleanup by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/832
* [Feat]: Dynamic arrow damage by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/840
* [Patch]: Reduced banglum attack damage by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/841
* [Patch]: Refined/mastercrafted shovel vein mining fix by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/844
* [Patch]: Fix broken type predicates by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/845
* [Patch]: Bow/Arrow fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/846
* [Feat]: Empty model seletor for disabling certain models by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/847
* [Patch]: Weight affecting draw speed by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/848
* [Patch]: Visual bow patches by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/849
* [Patch]: Removed Undefined slots from being displayed in the upgrade station by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/850
* [Patch]: Inverted draw_speed calculation to be similar to attack_speed by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/852
* [Patch]: Unify draw_progress calculation by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/853
* [Patch]: Made the tooltip comparator take modifications in mind by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/855
* [Patch]: Switched base arrow from stone to flint by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/856
* [Patch]: Added a filter to arrow slots so they will not contribute weight by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/859
* [Patch]: Arrow results + handle model improvements by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/860
* [Patch]: Added bow attributes to materials by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/861
* Material-fixes by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/863
* [Patch]: Complete bow balancing by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/862
* [Patch]: Added new names to the different bow variations by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/864
* [Patch]: Fixed properties being tested before being applied by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/866
* [Patch]: Updated incorrect hardness calculation naming by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/867
* [Patch]: Fix bow use conflicts by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/868
* [Patch]: Bumped version of gradle validation action by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/869
* [Patch]: Fixed arrows being stuck in bows when swapping items by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/871
* [Patch]: Add 1 damage to bows by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/872
* [Patch]: Fixed wrong keyword being used for radius in vein mining handlers by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/874
* [Patch]: Fixed bows not being damaged when fired by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/875
* [Patch]: Fixed mastercrafted arrows not doing damage by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/876
* [Patch]: Fixed naming inconsistencies for speed calculation on block breaking handlers by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/878
* [Patch]: Overhauled testing suite for vein mining tools by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/881
* [Pach]: Selection and filter handler testing suite by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/883
* [Patch]: Gametests for speed handlers by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/884
* [Patch]: Added tests for magnetic and Piglin golden behaviour by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/885
* [Patch]: Tweaked pattern selection algorithm to check air block placements by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/887
* [Patch]: Entity hit tests by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/888
* [Patch]: Renamed vein mining packages by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/889
* [Patch]: Baked model selection rewrite by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/873
* [Patch]: Updated configuration for Reposilite by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/891
* [Patch]: Fixed improper mixin plugin init for EmissiveTextures by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/892
* [Patch: Added vein mining description to tree-chopper heads by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/895
* [Feature]: Reworked context provider strategy for dynamic models by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/894
* [Feature]: Name composition api by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/901
* [Patch]: Disabled arrow heads from being inserted into the disassembly station by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/903
* [Patch]: Reworked variant schematic texture by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/906
* [Patch]: Fixed wrong defaulted stack being used to render a defaulted model by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/907
* [Patch]: Fix incorrect soft binding material count by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/909
* [Feat]: Plug-in based Predicate API by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/858
* [Feature]: Added support for custom parent model files by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/918
* [Patch]: Fix reach issues by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/915
* [Patch]: Added debug logging by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/919
* [Patch]: Recipe fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/920
* [Patch]: New banner and readme fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/921
* [Patch]: Bow documentation by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/922
* [Patch]: Reworked variant schematic texture by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/906
* [Patch]: Fixed wrong defaulted stack being used to render a defaulted model by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/907
* [Patch]: Fix incorrect soft binding material count by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/909
* [Feat]: Plug-in based Predicate API by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/858
* [Feature]: Added support for custom parent model files by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/918
* [Patch]: Fix reach issues by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/915
* [Patch]: Reworked variant schematic texture by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/906
* [Patch]: Fixed wrong defaulted stack being used to render a defaulted model by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/907
* [Patch]: Fix incorrect soft binding material count by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/909
* [Feat]: Plug-in based Predicate API by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/858
* [Feature]: Added support for custom parent model files by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/918
* [Patch]: Fix reach issues by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/915
* [Patch]: Added vein mining description to tree-chopper heads by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/895
* [Feature]: Reworked context provider strategy for dynamic models by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/894
* [Feature]: Name composition api by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/901
* [Patch]: Disabled arrow heads from being inserted into the disassembly station by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/903
* [Feature]: Two way serialization using Codecs by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/837
* [Patch]: Gradle config optimization and cleanup by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/832
* [Feat]: Dynamic arrow damage by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/840
* [Patch]: Reduced banglum attack damage by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/841
* [Patch]: Refined/mastercrafted shovel vein mining fix by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/844
* [Patch]: Fix broken type predicates by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/845
* [Patch]: Bow/Arrow fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/846
* [Feat]: Empty model seletor for disabling certain models by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/847
* [Patch]: Weight affecting draw speed by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/848
* [Patch]: Visual bow patches by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/849
* [Patch]: Removed Undefined slots from being displayed in the upgrade station by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/850
* [Patch]: Inverted draw_speed calculation to be similar to attack_speed by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/852
* [Patch]: Unify draw_progress calculation by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/853
* [Patch]: Made the tooltip comparator take modifications in mind by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/855
* [Patch]: Switched base arrow from stone to flint by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/856
* [Patch]: Added a filter to arrow slots so they will not contribute weight by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/859
* [Patch]: Arrow results + handle model improvements by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/860
* [Patch]: Added bow attributes to materials by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/861
* Material-fixes by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/863
* [Patch]: Complete bow balancing by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/862
* [Patch]: Added new names to the different bow variations by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/864
* [Patch]: Fixed properties being tested before being applied by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/866
* [Patch]: Updated incorrect hardness calculation naming by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/867
* [Patch]: Fix bow use conflicts by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/868
* [Patch]: Bumped version of gradle validation action by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/869
* [Patch]: Fixed arrows being stuck in bows when swapping items by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/871
* [Patch]: Add 1 damage to bows by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/872
* [Patch]: Fixed wrong keyword being used for radius in vein mining handlers by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/874
* [Patch]: Fixed bows not being damaged when fired by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/875
* [Patch]: Fixed mastercrafted arrows not doing damage by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/876
* [Patch]: Fixed naming inconsistencies for speed calculation on block breaking handlers by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/878
* [Patch]: Overhauled testing suite for vein mining tools by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/881
* [Pach]: Selection and filter handler testing suite by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/883
* [Patch]: Gametests for speed handlers by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/884
* [Patch]: Added tests for magnetic and Piglin golden behaviour by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/885
* [Patch]: Tweaked pattern selection algorithm to check air block placements by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/887
* [Patch]: Entity hit tests by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/888
* [Patch]: Renamed vein mining packages by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/889
* [Patch]: Baked model selection rewrite by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/873
* [Patch]: Updated configuration for Reposilite by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/891
* [Feature]: Two way serialization using Codecs by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/837
* [Patch]: Gradle config optimization and cleanup by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/832
* [Feature]: Dynamic arrow damage by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/840
* [Patch]: Reduced banglum attack damage by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/841
* [Patch]: Refined/mastercrafted shovel vein mining fix by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/844
* [Patch]: Fix broken type predicates by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/845
* [Patch]: Bow/Arrow fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/846
* [Feat]: Empty model seletor for disabling certain models by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/847
* [Patch]: Weight affecting draw speed by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/848
* [Patch]: Visual bow patches by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/849
* [Patch]: Removed Undefined slots from being displayed in the upgrade station by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/850
* [Patch]: Inverted draw_speed calculation to be similar to attack_speed by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/852
* [Patch]: Unify draw_progress calculation by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/853
* [Patch]: Made the tooltip comparator take modifications in mind by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/855
* [Patch]: Switched base arrow from stone to flint by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/856
* [Patch]: Added a filter to arrow slots so they will not contribute weight by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/859
* [Patch]: Arrow results + handle model improvements by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/860
* [Patch]: Added bow attributes to materials by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/861
* [Patch]: Material-fixes by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/863
* [Patch]: Complete bow balancing by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/862
* [Patch]: Added new names to the different bow variations by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/864
* [Patch]: Fixed properties being tested before being applied by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/866
* [Patch]: Updated incorrect hardness calculation naming by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/867
* [Patch]: Fix bow use conflicts by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/868
* [Patch]: Bumped version of gradle validation action by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/869
* [Feature]: Shortbow + texture and lang fixes by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/824
* [Feature]: Single block selector by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/825
* [Feature]: Random matcher with seeds by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/826
* [Feature]: Resource overrides from Datapacks by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/827
* [Feature]: A context type checking predicate by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/829
* [Patch]: Fixed arrow rendering to use the velocity to determine angle. by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/834
* [Feature]: Bow pull logic and handling as feature configuration by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/833
* [Patch]: Corrected namespace for compat packs by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/835
* [Feature]: Multi parent relationships in types by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/813
* [Patch]: Fixing tool + binding recipes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/820
* [Patch]: New module icons by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/819
* [Patch]: Copper rebalance by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/821
* [Patch]: Disabled soul entity by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/815
* [Patch]: Fixed crash with recipes changing settings by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/816
* [Patch]: Fixed resource filter option by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/808
* [Patch]: Patched mystical crops typo by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/809
* [Hotfix]: Reverted optional upgrades in state recipe by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/811
**This is the last update for 1.19.2. Only 1.21+ will be supported going forward.**
# Changelog
* [Feature]: Static textures as children of model elements by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/793
* [Feature]: Teleportation handler by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/795
* [Feature]: Integrate bow module into Forgero codebase by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/797
* [Hotfix]: Added entity attributes to the soul entity by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/802
* [Feature]: Datapack recipe generators by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/798
* [Patch]: Update Guava to `v33.0.0-jre` by @Steveplays28 in https://github.com/SigmundGranaas/forgero/pull/804
* [Patch]: Moved patchouli entries into assets folder by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/805
* [Patch]: Declared all optional dependencies by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/807
* [Feature]: Replace the custom config GUI with a YACL implementation by @Steveplays28
in https://github.com/SigmundGranaas/forgero/pull/806
**This is the last update for 1.19.2. Only 1.21+ will be supported going forward.**
# Changelog
* [Feature]: Static textures as children of model elements by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/793
* [Feature]: Teleportation handler by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/795
* [Feature]: Integrate bow module into Forgero codebase by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/797
* [Hotfix]: Added entity attributes to the soul entity by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/802
* [Feature]: Datapack recipe generators by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/798
* [Patch]: Update Guava to `v33.0.0-jre` by @Steveplays28 in https://github.com/SigmundGranaas/forgero/pull/804
* [Patch]: Moved patchouli entries into assets folder by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/805
* [Patch]: Declared all optional dependencies by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/807
* [Feature]: Replace the custom config GUI with a YACL implementation by @Steveplays28
in https://github.com/SigmundGranaas/forgero/pull/806
**This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**
# Changelog
* [Feature]: Use actions by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/782
* [Christmas Feature]: Add Christmas logo by @Steveplays28 in https://github.com/SigmundGranaas/forgero/pull/786
* [Feature]: Throwing handler by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/785
* [Feature]: Animated palette and template support by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/788
* [Feature]: Swing feature by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/789
* [Feature]: Frost handler by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/790
* [Patch]: Non-transitive runtimeOnly dependencies by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/791
**This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**
# Changelog
* [Feature]: Use actions by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/782
* [Christmas Feature]: Add Christmas logo by @Steveplays28 in https://github.com/SigmundGranaas/forgero/pull/786
* [Feature]: Throwing handler by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/785
* [Feature]: Animated palette and template support by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/788
* [Feature]: Swing feature by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/789
* [Feature]: Frost handler by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/790
* [Patch]: Non-transitive runtimeOnly dependencies by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/791
**This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**
# Changelog
* [Feature]: Added a NameVisitor to parse and inject custom names by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/733
* [Feature]: Reworked Attribute predicates. by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/730
* [Patch]: Added dragon scale to loottable by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/737
* [Patch]: Fix negative tool durability by @Steveplays28 in https://github.com/SigmundGranaas/forgero/pull/734
* [Patch]: Small fixes to betternether compat by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/746
* [Patch]: Typos by @Fevix in https://github.com/SigmundGranaas/forgero/pull/744
* [Feature]: Feature rewrite and new available features by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/741
* [Patch]: Flickering issues when new stacks are created by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/753
* [Patch]: Entity attribute fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/754
* [Feature]: Support for "forgero:reach" attribute by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/757
* [Patch]: Created a new method for fetching propagated conditions by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/758
* [Patch]: Updated materials requirement for path mining pickaxe by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/762
* [Patch]: preventing datafixer error by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/761
* [Feature]: Cached attribute builder computations by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/763
* [Feature]: After use actions by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/764
* [Patch]: Fix for variant stick by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/766
* [Patch]: Fix predicate conditions not being checked on features by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/767
* [Patch]: Better caching mechanics for features by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/774
* [Patch]: Model and namespace fixes by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/769
* [Patch]: Fixed emissive implementation by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/776
* [Patch]: Fixing luck value and translations by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/777
* [Patch]: Fixed missing patchouli recipes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/778
* [Patch]: Improve itemstack flickering when creating new itemstacks by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/779
* [Patch]: Fixed conditions not being applied to parts by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/780
* [Patch]: Fixed block breaking being usable on parts by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/781
**This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**
# Changelog
* [Feature]: Added a NameVisitor to parse and inject custom names by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/733
* [Feature]: Reworked Attribute predicates. by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/730
* [Patch]: Added dragon scale to loottable by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/737
* [Patch]: Fix negative tool durability by @Steveplays28 in https://github.com/SigmundGranaas/forgero/pull/734
* [Patch]: Small fixes to betternether compat by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/746
* [Patch]: Typos by @Fevix in https://github.com/SigmundGranaas/forgero/pull/744
* [Feature]: Feature rewrite and new available features by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/741
* [Patch]: Flickering issues when new stacks are created by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/753
* [Patch]: Entity attribute fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/754
* [Feature]: Support for "forgero:reach" attribute by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/757
* [Patch]: Created a new method for fetching propagated conditions by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/758
* [Patch]: Updated materials requirement for path mining pickaxe by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/762
* [Patch]: preventing datafixer error by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/761
* [Feature]: Cached attribute builder computations by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/763
* [Feature]: After use actions by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/764
* [Patch]: Fix for variant stick by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/766
* [Patch]: Fix predicate conditions not being checked on features by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/767
* [Patch]: Better caching mechanics for features by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/774
* [Patch]: Model and namespace fixes by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/769
* [Patch]: Fixed emissive implementation by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/776
* [Patch]: Fixing luck value and translations by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/777
* [Patch]: Fixed missing patchouli recipes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/778
* [Patch]: Improve itemstack flickering when creating new itemstacks by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/779
* [Patch]: Fixed conditions not being applied to parts by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/780
* [Patch]: Fixed block breaking being usable on parts by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/781
**This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**
# Changelog
* [Feature]: Added a NameVisitor to parse and inject custom names by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/733
* [Feature]: Reworked Attribute predicates. by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/730
* [Patch]: Added dragon scale to loottable by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/737
* [Patch]: Fix negative tool durability by @Steveplays28 in https://github.com/SigmundGranaas/forgero/pull/734
* [Patch]: Small fixes to betternether compat by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/746
* [Patch]: Typos by @Fevix in https://github.com/SigmundGranaas/forgero/pull/744
* [Feature]: Feature rewrite and new available features by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/741
* [Patch]: Flickering issues when new stacks are created by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/753
* [Patch]: Entity attribute fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/754
* [Feature]: Support for "forgero:reach" attribute by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/757
* [Patch]: Created a new method for fetching propagated conditions by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/758
* [Patch]: Updated materials requirement for path mining pickaxe by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/762
* [Patch]: preventing datafixer error by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/761
* [Feature]: Cached attribute builder computations by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/763
* [Feature]: After use actions by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/764
* [Patch]: Fix for variant stick by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/766
* [Patch]: Fix predicate conditions not being checked on features by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/767
* [Patch]: Better caching mechanics for features by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/774
* [Patch]: Model and namespace fixes by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/769
* [Patch]: Fixed emissive implementation by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/776
* [Patch]: Fixing luck value and translations by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/777
* [Patch]: Fixed missing patchouli recipes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/778
* [Patch]: Improve itemstack flickering when creating new itemstacks by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/779
* [Patch]: Fixed conditions not being applied to parts by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/780
* [Patch]: Fixed block breaking being usable on parts by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/781
**This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**
# Changelog
* [Feature]: After use actions by @SigmundGranaas
* [Patch]: Fix predicate conditions not being checked on features by @SigmundGranaas
* [Patch]: Better caching mechanics for features by @SigmundGranaas
* [Patch]: Model and namespace fixes by @JorisDeBeer
* [Patch]: Fixed emissive implementation by @SigmundGranaas
* [Patch]: Fixing luck value and translations by @SigmundGranaas
* [Patch]: Fixed missing patchouli recipes by @SigmundGranaas
* [Patch]: Improve itemstack flickering when creating new itemstacks by @SigmundGranaas
**This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**
# Changelog
* [Feature]: After use actions by @SigmundGranaas
* [Patch]: Fix predicate conditions not being checked on features by @SigmundGranaas
* [Patch]: Better caching mechanics for features by @SigmundGranaas
* [Patch]: Model and namespace fixes by @JorisDeBeer
* [Patch]: Fixed emissive implementation by @SigmundGranaas
* [Patch]: Fixing luck value and translations by @SigmundGranaas
* [Patch]: Fixed missing patchouli recipes by @SigmundGranaas
* [Patch]: Improve itemstack flickering when creating new itemstacks by @SigmundGranaas
**This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**
# Changelog
* [Patch]: Small fixes to betternether compat by @JorisDeBeer
* [Patch]: Typos by @Fevix
* [Feature]: Feature rewrite and new available features by @SigmundGranaas
* [Patch]: Flickering issues when new stacks are created by @SigmundGranaas
* [Patch]: Entity attribute fixes by @SigmundGranaas
* [Feature]: Support for "forgero:reach" attribute by @SigmundGranaas
* [Patch]: Created a new method for fetching propagated conditions by @SigmundGranaas
* [Patch]: Updated materials requirement for path mining pickaxe by @SigmundGranaas
* [Patch]: Preventing datafixer error by @SigmundGranaas
* [Feature]: Cached attribute builder computations by @SigmundGranaas
* [Patch]: Fix negative tool durability by @Steveplays28
* [Feature]: Added a NameVisitor to parse and inject custom names by @SigmundGranaas
* [Feature]: Reworked Attribute predicates. by @SigmundGranaas
* [Patch]: Added dragon scale to loottable by @JorisDeBeer
**This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**
# Changelog
* [Patch]: Fix negative tool durability by @Steveplays28
* [Feature]: Added a NameVisitor to parse and inject custom names by @SigmundGranaas
* [Feature]: Reworked Attribute predicates. by @SigmundGranaas
* [Patch]: Added dragon scale to loottable by @JorisDeBeer
**This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**
# Changelog
* [Patch]: Revamped dissesambly table textures by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/729
* [Feature]: Async model and tooltip building by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/732
**This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**
# Changelog
* [Patch]: Revamped dissesambly table textures by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/729
* [Feature]: Async model and tooltip building by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/732
**This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**
# Changelog
* [Patch]: Revamped dissesambly table textures by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/729
* [Feature]: Async model and tooltip building by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/732
**This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**
# Changelog
* [Patch]: Model selection improvements by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/725
* [Patch]: Fixed star shaped pattern in middle layer of vein mining pattern by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/726
* [Patch]: Cancel block handler creation if it only handles a single block by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/727
* [Feature]: Obsidian now is a Tool-material by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/728
**This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**
# Changelog
* [Patch]: Model selection improvements by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/725
* [Patch]: Fixed star shaped pattern in middle layer of vein mining pattern by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/726
* [Patch]: Cancel block handler creation if it only handles a single block by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/727
* [Feature]: Obsidian now is a Tool-material by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/728
**This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**
# Changelog
* [Patch]: Model selection improvements by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/725
* [Patch]: Fixed star shaped pattern in middle layer of vein mining pattern by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/726
* [Patch]: Cancel block handler creation if it only handles a single block by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/727
* [Feature]: Obsidian now is a Tool-material by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/728
**This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**
# Changelog
* Complete rebalancing and rework for all the resource files in forgero. (JorisDeBeer)
* Added a ton of new primary and upgrade material. (JorisDeBeer)
* Added support for specifying more detailed sets of mod dependencies in packs and resources
* Created an attribute modification registry
* Created a registry for setting tooltip configurations
* Added stats to ender gem and quartz gem
**This version is not backwards compatible. Saves which uses this version of Forgero cannot be used with earlier
versions of Forgero without losing slot data.**
# Changelog
* **Added the upgrade station**
* **Rewrote logic for encoding and parsing slots**
* Fixed override models not being sorted correctly
* Disabled upgrades in crafting table by default
* Made the mining level attribute work like all other attributes
* Fixed broken system tests
* Added a new CI/CD pipeline (Steveplays28)
* Fixed some item being converted to the wrong variant
* Fixed totem of undying staying in inventory when dying
* Added a new force attribute
* Updated uncrafting exceptions
* Simplified disassembly station recipe
* Added a new attribute resource syntax for grouped attributes
* Added a new context variable for managing attribute files
* Added a new grouping format for attributes
* Added support for sticks variants
* Added support for 32x texture scaling
* Fixed tagged items having two tooltips
**This version is not backwards compatible. Saves which uses this version of Forgero cannot be used with earlier
versions of Forgero without losing slot data.**
# Changelog
* **Added the upgrade station**
* **Rewrote logic for encoding and parsing slots**
* Fixed override models not being sorted correctly
* Disabled upgrades in crafting table by default
* Made the mining level attribute work like all other attributes
* Fixed broken system tests
* Added a new CI/CD pipeline (Steveplays28)
* Fixed some item being converted to the wrong variant
* Fixed totem of undying staying in inventory when dying
* Added a new force attribute
* Updated uncrafting exceptions
* Simplified disassembly station recipe
* Added a new attribute resource syntax for grouped attributes
* Added a new context variable for managing attribute files
* Added a new grouping format for attributes
* Added support for sticks variants
* Added support for 32x texture scaling
* Fixed tagged items having two tooltips
**This version is not backwards compatible. Saves which uses this version of Forgero cannot be used with earlier
versions of Forgero without losing slot data.**
# Changelog
* Added the upgrade station
* Fixed some item being converted to the wrong variant
* Fixed totem of undying staying in inventory when dying
* Rewrote logic for encoding and parsing slots
* Added a new force attribute
* Updated uncrafting exceptions
* Simplified disassembly station recipe
* Added a new attribute resource syntax for grouped attributes
* Added a new context variable for managing attribute files
* Added a new grouping format for attributes
* Added support for sticks variants
* Added support for 32x texture scaling
* Fixed tagged items having two tooltips
**This version is not backwards compatible. Saves which uses this version of Forgero cannot be used with earlier
versions of Forgero without losing slot data.**
# Changelog
* Added the upgrade station
* Fixed some item being converted to the wrong variant
* Fixed totem of undying staying in inventory when dying
* Rewrote logic for encoding and parsing slots
* Added a new force attribute
* Updated uncrafting exceptions
* Simplified disassembly station recipe
* Added a new attribute resource syntax for grouped attributes
* Added a new context variable for managing attribute files
* Added a new grouping format for attributes
* Added support for sticks variants
* Added support for 32x texture scaling
* Fixed tagged items having two tooltips
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Fixed gem upgrades recipes in smithing table
* Fixed normal upgrades ni the smithing table
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Added toggleable support for performing upgrades in the crafting table
* Added Bettenether compatability (JorisDeBeer)
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword including the sword guard
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Added the upgrade station
* Added a new context variable for managing attribute files
* Added a new grouping format for attributes
* Added support for sticks variants
* Added support for 32x texture scaling
* Fixed tagged items having to tooltips
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Added toggleable support for performing upgrades in the crafting table
* Added Bettenether compatability (JorisDeBeer)
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword including the sword guard
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Added toggleable support for performing upgrades in the crafting table
* Added Bettenether compatability (JorisDeBeer)
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword including the sword guard
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Added toggleable support for performing upgrades in the crafting table
* Added Bettenether compatability (JorisDeBeer)
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword including the sword guard
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Added toggleable support for performing upgrades in the crafting table
* Added Bettenether compatability (JorisDeBeer)
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword including the sword guard
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Added toggleable support for performing upgrades in the crafting table
* Added Bettenether compatability (JorisDeBeer)
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword including the sword guard
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Added toggleable support for performing upgrades in the crafting table
* Added Bettenether compatability (JorisDeBeer)
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword including the sword guard
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Added toggleable support for performing upgrades in the crafting table
* Added Bettenether compatability (JorisDeBeer)
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword including the sword guard
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Added toggleable support for performing upgrades in the crafting table
* Added Bettenether compatability (JorisDeBeer)
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword and tools including the sword guard and the binding
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Added toggleable support for performing upgrades in the crafting table
* Added Bettenether compatability (JorisDeBeer)
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword including the sword guard
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Added toggleable support for performing upgrades in the crafting table
* Added Bettenether compatability (JorisDeBeer)
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword including the sword guard
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Added toggleable support for performing upgrades in the crafting table
* Added Bettenether compatability (JorisDeBeer)
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword including the sword guard
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Added toggleable support for performing upgrades in the crafting table
* Added Bettenether compatability (JorisDeBeer)
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword including the sword guard
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Added toggleable support for performing upgrades in the crafting table
* Added Bettenether compatability (JorisDeBeer)
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword including the sword guard
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Added Bettenether compatability (JorisDeBeer)
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword including the sword guard
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword including the sword guard
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword including the sword guard
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword including the sword guard
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
# Changelog
* Published new artifacts to Github Packages
* Added new mod entrypoints
* Added a new service based system for handling states
* Mystical crop compatability (CantWeAllDisagree )
* Reworked all refined and mastercrafted textures (JorisDeBeer)
* Added new mastercrafted and refined parts for guards and pommels (JorisDeBeer)
* Updated icons
* Added option to enable recipes for all schematics
* Added options to tweak how much weight reduces speed
* Added recipe for sword including the sword guard
* Buffed the battleaxe slightly
* Made weight affect mining speed
* Added a datapack driven tool disassembly system
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
* Added colorized stats in tooltip to show difference between base part and upgraded part
* Fixed assembly station being able to dupe some schematics
* Missing reinforcement slot on duelling sword guard
* Fixed bug where Forgero would cause all items in inventory to have an empty nbt tag
* Fixed material count on a base shovel schematic
* Added a datapack driven recipe removal system
* Cleaned up some material attributes (rapus95)
* Fixed a nullpointer crash
* Removed Remove resourceType == MODEL requirement for model files
* Rewrite for the customResource system to handle all types of data
* Added support for enchantment in customResource fields
* Fixed multiple bugs with the model selector
* Rebalanced materials
* Added weight attribute
* Added new patchouli entry for available features
* Added stick as a simple handle
* Migrated the loot injection system to a new data-first format
* Fixed tag converter overriding the wrong tags
* Added option to see rarity in tooltip
* Give patchouli book when first item obtained in game
* Renamed reinforced handle to refined handle
* Fixed translation issues
* Fixed pattern and vein mining not working correctly
* Added column mining
* Made assembly table drop the placed tool/part in you exit the station
* Added repair recipe for wooden as stone tools
* Fixed a bug where upgrade models could not reference their parent's model
* Rebalanced materials
* Added weight attribute
* Added new patchouli entry for available features
* Added stick as a simple handle
* Migrated the loot injection system to a new data-first format
* Fixed tag converter overriding the wrong tags
* Added option to see rarity in tooltip
* Give patchouli book when first item obtained in game
* Renamed reinforced handle to refined handle
* Fixed translation issues
* Fixed pattern and vein mining not working correctly
* Added column mining
* Made assembly table drop the placed tool/part in you exit the station
* Added repair recipe for wooden as stone tools
* Fixed a bug where upgrade models could not reference their parent's model
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
## Changelog 0.10.8
* Rebalanced materials
* Added weight attribute
* Added new patchouli entry for available features
* Added stick as a simple handle
* Migrated the loot injection system to a new data-first format
* Fixed tag converter overriding the wrong tags
* Added option to see rarity in tooltip
* Give patchouli book when first item obtained in game
* Renamed reinforced handle to refined handle
* Fixed translation issues
* Fixed pattern and vein mining not working correctly
* Added column mining
* Made assembly table drop the placed tool/part in you exit the station
* Added repair recipe for wooden as stone tools
* Fixed a bug where upgrade models could not reference their parent's model
* Added patchouli entry for conditions
* Reworked vein mining algorithm to improve performance (Steveplays)
* Reworked vanilla template textures and material palette (JorisDeBeer)
* Added a scrollable settings menu
* New Attribute types
* New tooltip to better show stats on resources like materials and schematics
* Added tooltips for items that are not from Forgero as well
* Cleaned up plenty of duplicated resources (JorisDeBeer)
* AE2 support (Holmraven)
* Fixed Mixin warnings from missing mixin targets (Holmraven)
* Fixed missing accesswidener causing crash for new worlds (Holmraven)
* Fixed material upgrades not showing up on some parts
* Fixed texture stacking on parts that had z-fighting problems
* Beautified lang files (Holmraven)
* Fixed sword guard models that were causing some combinations to turn invisible
* Parts of wood can now be used as fuel
* Implemented part smelting
* Removed SmithingRecipeGettersMixin in favour of access widener
* Added template and material resource overrides
* Fixed crimson and warped wood not having attack damage
* Fixed all basic recipes being changed to use the minecraft namespace for wood variants
* Fixed tool repair in anvil
* Fixed pack dependencies being broken
* Fixed tool material not reflecting the tool
* Added a new unbreakable tool config option
* Tool specific Better Combat integration
* Disassembled materials and other parts that has no modifications will no longer have nbt's
* Fixed redstone gem achievement having the same title as the gem achievement
* Added basic stone upgrade recipe for all parts
* Configuration will now automatically update with new values
* Added new setting to toggle conversion from vanilla tools to forgero tools in loot
* Added toggle to disable vanilla tools from recipes and loot
* Assembly station can now be placed next to non-solid blocks
* Added basic recipes for all wooden types
* Added new conditions section to tooltip
* Added 17 new Conditions that can spawn on looted parts, tools and schematics
* Added a data-pack based system for defining properties added by souls when leveled up
* Added Property multiplier for blocks mined and entities killed. (blocks: 1000 = +1%, mobs: 100 = +1%)
* Added soul totem with the soul binding effects
* Added the bottled soul item, which can be obtained by using a bottle on a soul
* Implemented a data-pack based system to add conditions which can be added to lootable drops
* Added dynamic effectiveness property
* Added dynamic conditions to tools
* Added the Broken conditions property
* Added the unbreakable property
* Implemented the new Souls system into tools
* Implemented new classes for Composites (parts and tools)
* Fixed palette names being directly tied to resource
* Added armor property
* Added The max health addition property
* Added luck property
* Added critical chance property
* Fixed simple sword guard recipe to not conflict with wooden bowl
* Added a ModMenu implementation by Steveplays
* Reworked the configuration system by Steveplays
* Added multi block highlight and multi block breaking textures, depending on your tool
* Implemented a new property system for handling special properties (Now called features)
* Added patchouli entry for conditions
* Reworked vein mining algorithm to improve performance (Steveplays)
* Reworked vanilla template textures and material palette (JorisDeBeer)
* Added a scrollable settings menu
* New Attribute types
* New tooltip to better show stats on resources like materials and schematics
* Added tooltips for items that are not from Forgero as well
* Cleaned up plenty of duplicated resources (JorisDeBeer)
* AE2 support (Holmraven)
* Fixed Mixin warnings from missing mixin targets (Holmraven)
* Fixed missing accesswidener causing crash for new worlds (Holmraven)
* Fixed material upgrades not showing up on some parts
* Fixed texture stacking on parts that had z-fighting problems
* Beautified lang files (Holmraven)
* Fixed sword guard models that were causing some combinations to turn invisible
* Parts of wood can now be used as fuel
* Implemented part smelting
* Removed SmithingRecipeGettersMixin in favour of access widener
* Added template and material resource overrides
* Fixed crimson and warped wood not having attack damage
* Fixed all basic recipes being changed to use the minecraft namespace for wood variants
* Fixed tool repair in anvil
* Fixed pack dependencies being broken
* Fixed tool material not reflecting the tool
* Added a new unbreakable tool config option
* Tool specific Better Combat integration
* Disassembled materials and other parts that has no modifications will no longer have nbt's
* Fixed redstone gem achievement having the same title as the gem achievement
* Added basic stone upgrade recipe for all parts
* Configuration will now automatically update with new values
* Added new setting to toggle conversion from vanilla tools to forgero tools in loot
* Added toggle to disable vanilla tools from recipes and loot
* Assembly station can now be placed next to non-solid blocks
* Added basic recipes for all wooden types
* Added new conditions section to tooltip
* Added 17 new Conditions that can spawn on looted parts, tools and schematics
* Added a data-pack based system for defining properties added by souls when leveled up
* Added Property multiplier for blocks mined and entities killed. (blocks: 1000 = +1%, mobs: 100 = +1%)
* Added soul totem with the soul binding effects
* Added the bottled soul item, which can be obtained by using a bottle on a soul
* Implemented a data-pack based system to add conditions which can be added to lootable drops
* Added dynamic effectiveness property
* Added dynamic conditions to tools
* Added the Broken conditions property
* Added the unbreakable property
* Implemented the new Souls system into tools
* Implemented new classes for Composites (parts and tools)
* Fixed palette names being directly tied to resource
* Added armor property
* Added The max health addition property
* Added luck property
* Added critical chance property
* Fixed simple sword guard recipe to not conflict with wooden bowl
* Added a ModMenu implementation by Steveplays
* Reworked the configuration system by Steveplays
* Added multi block highlight and multi block breaking textures, depending on your tool
* Implemented a new property system for handling special properties (Now called features)
* Reworked vein mining algorithm to improve performance
* Reworked vanilla template textures and material palette (JorisDeBeer)
* Added a scrollable settings menu
* New Attribute types
* New tooltip to better show stats on resources like materials and schematics
* Added tooltips for items that are not from Forgero as well
* Cleaned up plenty of duplicated resources (JorisDeBeer)
* AE2 support (Holmraven)
* Fixed Mixin warnings from missing mixin targets (Holmraven)
* Fixed missing accesswidener causing crash for new worlds (Holmraven)
* Fixed material upgrades not showing up on some parts
* Fixed texture stacking on parts that had z-fighting problems
* Beautified lang files (Holmraven)
* Fixed sword guard models that were causing some combinations to turn invisible
* Parts of wood can now be used as fuel
* Implemented part smelting
* Removed SmithingRecipeGettersMixin in favour of access widener
* Added template and material resource overrides
* Fixed crimson and warped wood not having attack damage
* Fixed all basic recipes being changed to use the minecraft namespace for wood variants
* Fixed tool repair in anvil
* Fixed pack dependencies being broken
* Fixed tool material not reflecting the tool
* Added a new unbreakable tool config option
* Tool specific Better Combat integration
* Disassembled materials and other parts that has no modifications will no longer have nbt's
* Fixed redstone gem achievement having the same title as the gem achievement
* Added basic stone upgrade recipe for all parts
* Configuration will now automatically update with new values
* Added new setting to toggle conversion from vanilla tools to forgero tools in loot
* Added toggle to disable vanilla tools from recipes and loot
* Assembly station can now be placed next to non-solid blocks
* Added basic recipes for all wooden types
* Added new conditions section to tooltip
* Added 17 new Conditions that can spawn on looted parts, tools and schematics
* Added a data-pack based system for defining properties added by souls when leveled up
* Added Property multiplier for blocks mined and entities killed. (blocks: 1000 = +1%, mobs: 100 = +1%)
* Added soul totem with the soul binding effects
* Added the bottled soul item, which can be obtained by using a bottle on a soul
* Implemented a data-pack based system to add conditions which can be added to lootable drops
* Added dynamic effectiveness property
* Added dynamic conditions to tools
* Added the Broken conditions property
* Added the unbreakable property
* Implemented the new Souls system into tools
* Implemented new classes for Composites (parts and tools)
* Fixed palette names being directly tied to resource
* Added armor property
* Added The max health addition property
* Added luck property
* Added critical chance property
* Fixed simple sword guard recipe to not conflict with wooden bowl
* Added a ModMenu implementation by Steveplays
* Reworked the configuration system by Steveplays
* Added multi block highlight and multi block breaking textures, depending on your tool
* Implemented a new property system for handling special properties (Now called features)
* Reworked vein mining algorithm to improve performance
* Reworked vanilla template textures and material palette (JorisDeBeer)
* Added a scrollable settings menu
* New Attribute types
* New tooltip to better show stats on resources like materials and schematics
* Added tooltips for items that are not from Forgero as well
* Cleaned up plenty of duplicated resources (JorisDeBeer)
* AE2 support (Holmraven)
* Fixed Mixin warnings from missing mixin targets (Holmraven)
* Fixed missing accesswidener causing crash for new worlds (Holmraven)
* Fixed material upgrades not showing up on some parts
* Fixed texture stacking on parts that had z-fighting problems
* Beautified lang files (Holmraven)
* Fixed sword guard models that were causing some combinations to turn invisible
* Parts of wood can now be used as fuel
* Implemented part smelting
* Removed SmithingRecipeGettersMixin in favour of access widener
* Added template and material resource overrides
* Fixed crimson and warped wood not having attack damage
* Fixed all basic recipes being changed to use the minecraft namespace for wood variants
* Fixed tool repair in anvil
* Fixed pack dependencies being broken
* Fixed tool material not reflecting the tool
* Added a new unbreakable tool config option
* Tool specific Better Combat integration
* Disassembled materials and other parts that has no modifications will no longer have nbt's
* Fixed redstone gem achievement having the same title as the gem achievement
* Added basic stone upgrade recipe for all parts
* Configuration will now automatically update with new values
* Added new setting to toggle conversion from vanilla tools to forgero tools in loot
* Added toggle to disable vanilla tools from recipes and loot
* Assembly station can now be placed next to non-solid blocks
* Added basic recipes for all wooden types
* Added new conditions section to tooltip
* Added 17 new Conditions that can spawn on looted parts, tools and schematics
* Added a data-pack based system for defining properties added by souls when leveled up
* Added Property multiplier for blocks mined and entities killed. (blocks: 1000 = +1%, mobs: 100 = +1%)
* Added soul totem with the soul binding effects
* Added the bottled soul item, which can be obtained by using a bottle on a soul
* Implemented a data-pack based system to add conditions which can be added to lootable drops
* Added dynamic effectiveness property
* Added dynamic conditions to tools
* Added the Broken conditions property
* Added the unbreakable property
* Implemented the new Souls system into tools
* Implemented new classes for Composites (parts and tools)
* Fixed palette names being directly tied to resource
* Added armor property
* Added The max health addition property
* Added luck property
* Added critical chance property
* Fixed simple sword guard recipe to not conflict with wooden bowl
* Added a ModMenu implementation by Steveplays
* Reworked the configuration system by Steveplays
* Added multi block highlight and multi block breaking textures, depending on your tool
* Implemented a new property system for handling special properties (Now called features)
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
## Changelog 0.10.7
* Fixed sword guard models that were causing some combinations to turn invisible
* Parts of wood can now be used as fuel
* Implemented part smelting
* Removed SmithingRecipeGettersMixin in favour of access widener
* Added template and material resource overrides
* Fixed crimson and warped wood not having attack damage
* Fixed all basic recipes being changed to use the minecraft namespace for wood variants
* Fixed tool repair in anvil
* Fixed pack dependencies being broken
* Fixed tool material not reflecting the tool
# Forgero Beta release 0.10.7 - RC1
This version is pretty huge, and will be updated with a couple more patches before a full release. This should be a drop in replacement for any 0.10 versions, but backing up your world is recommended, as this versions changes some data structures in nbt's.
## ! Warning !
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
## Changelog 0.10.7
* Added a new unbreakable tool config option
* Tool specific Better Combat integration
* Disassembled materials and other parts that has no modifications will no longer have nbt's
* Fixed redstone gem achievement having the same title as the gem achievement
* Added basic stone upgrade recipe for all parts
* Configuration will now automatically update with new values
* Added new setting to toggle conversion from vanilla tools to forgero tools in loot
* Added toggle to disable vanilla tools from recipes and loot
* Assembly station can now be placed next to non-solid blocks
* Added basic recipes for all wooden types
* Added new conditions section to tooltip
* Added 17 new Conditions that can spawn on looted parts, tools and schematics
* Added a data-pack based system for defining properties added by souls when leveled up
* Added Property multiplier for blocks mined and entities killed. (blocks: 1000 = +1%, mobs: 100 = +1%)
* Added soul totem with the soul binding effects
* Added the bottled soul item, which can be obtained by using a bottle on a soul
* Implemented a data-pack based system to add conditions which can be added to lootable drops
* Added dynamic effectiveness property
* Added dynamic conditions to tools
* Added the Broken conditions property
* Added the unbreakable property
* Implemented the new Souls system into tools
* Implemented new classes for Composites (parts and tools)
* Fixed palette names being directly tied to resource
* Added armor property
* Added The max health addition property
* Added luck property
* Added critical chance property
* Fixed simple sword guard recipe to not conflict with wooden bowl
* Added a ModMenu implementation by Steveplays
* Reworked the configuration system by Steveplays
* Added multi block highlight and multi block breaking textures, depending on your tool
* Implemented a new property system for handling special properties (Now called features)
* Added a new recipe type for Patchouli (State upgrade recipe)
* Added patchouli entry for pommels
* Renamed Pummel to Pommel
* Fixed compat issue with EMI Loot
* Fixed scabbard configuration for some sword blades
* Fixed createstation command to fill up chests with proper items
* Fixed sword guards from the extended package not being able to apply to sword (And added gametest to cover this)
* Added new ruined smithing house structure
* Fixed shovel head gem placement
* Added a new recipe type for Patchouli (State upgrade recipe)
* Added patchouli entry for pommels
* Renamed Pummel to Pommel
* Fixed compat issue with EMI Loot
* Fixed scabbard configuration for some sword blades
* Fixed createstation command to fill up chests with proper items
* Fixed sword guards from the extended package not being able to apply to sword (And added gametest to cover this)
* Added new ruined smithing house structure
* Fixed shovel head gem placement
* Added a new recipe type for Patchouli (State upgrade recipe)
* Added patchouli entry for pommels
* Renamed Pummel to Pommel
* Fixed compat issue with EMI Loot
* Fixed scabbard configuration for some sword blades
* Fixed createstation command to fill up chests with proper items
* Fixed sword guards from the extended package not being able to apply to sword (And added gametest to cover this)
* Added new ruined smithing house structure
* Fixed shovel head gem placement
* Fixed repair kits not working, and added a gametest to assert that it functions correctly
* Added a toggle to convert all vanilla tool recipes to Forgero variants
* Added a toggle to disable vanilla tool recipes
* Fixed assembly station being able to deconstruct damaged items
* New chinese translations by Rad233
* Simplified schematic conversion recipes
* Fixed Texture registry being called when not initialized causing a hard crash
* Added tags for all schematic part types
* Fixed repair kits not working, and added a gametest to assert that it functions correctly
* Added a toggle to convert all vanilla tool recipes to Forgero variants
* Added a toggle to disable vanilla tool recipes
* Fixed assembly station being able to deconstruct damaged items
* New chinese translations by Rad233
* Simplified schematic conversion recipes
* Fixed Texture registry being called when not initialized causing a hard crash
* Added tags for all schematic part types
* Fixed repair kits not working, and added a gametest to assert that it functions correctly
* Added a toggle to convert all vanilla tool recipes to Forgero variants
* Added a toggle to disable vanilla tool recipes
* Fixed assembly station being able to deconstruct damaged items
* New chinese translations by Rad233
* Simplified schematic conversion recipes
* Fixed Texture registry being called when not initialized causing a hard crash
* Added tags for all schematic part types
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
## Changelog 0.10.4.1
* Fixed patchouli guidebook recipe generator which caused a crash
* Fixed patchouli entries using old recipe format
* Added a gametest to the fabric compat module to check essential compatability
* Added a new recipe renderer for Forgero state recipes to correctly render cycled crafting output
## Changelog 0.10.4
* Fixed various tags which broke some recipes
* Fixed mod dependencies not applying properly causing compatability with other mods to break
* Added support for creating custom parts using resources
* Added tests for common recipes
* Optimised recipe creation process
* Improved performance when mining with forgero tools
* Implemented a lot of caching to help with expensive calculations being made too often
* Fixed crash when viewing tooltip with languages using commas instead of periods for decimals
* Fixed mining level not applying to modded blocks
## Changelog 0.10.3
* Fixed compatability with Roughly enough resources
* Changed data loading to never load disabled packages
* Fixed mining levels on tools
* Added drop to Assembly table
* Added assembly table to mineable tag
* Fixes various issues with duplicated mining speed application and calculations
## Changelog 0.10.2
* Fixed path mining pickaxe pattern mining description
* Implemented basic resource reloading data/assets
* Fixed patchouli advancement only generating when patchouli is loaded
* Improved assembly table model and voxel shape
* Assembly table drops inventory when closed
* Removed custom Forgero tool and weapon groups
* Removed generated oak variants of extended tools
## Changelog 0.10.1
* Removed uses of Fabric resource generators. Replaced with dynamic ARRP generators.
* Fixed mythicmetals integration, and optimised some materials
* Fixed materials count for reinforced handle
* Created a naming split element, to make it easier to negate spacing in names for some languages
## Changelog 0.10.0
* Completely revamped the core design and structure of Forgero
* Basically rewrote the system from scratch ( Yay..... )
* Added several new and unique schematics
* New module and pack systems to handle new content added via Forgero
* Packs added: vanilla, extended, structures and compatability
* New undying totem upgrade available
* New assembly station for taking apart tools
* New structures where the assembly station can be found
* Native support for Sodium(Indium is no longer required)
* Performance improvements when rendering item models
* Repair kits for all materials (craft base kit with leather + iron, then craft repair kit from base kit + desired
material)
* New materials available (Polar bear pelt)
* Fixed patchouli guidebook recipe generator which caused a crash
* Fixed patchouli entries using old recipe format
* Added a gametest to the fabric compat module to check essential compatability
* Added a new recipe renderer for Forgero state recipes to correctly render cycled crafting output
* Fixed patchouli guidebook recipe generator which caused a crash
* Fixed patchouli entries using old recipe format
* Added a gametest to the fabric compat module to check essential compatability
* Added a new recipe renderer for Forgero state recipes to correctly render cycled crafting output
* Fixed various tags which broke some recipes
* Fixed mod dependencies not applying properly causing compatability with other mods to break
* Added support for creating custom parts using resources
* Added tests for common recipes
* Optimised recipe creation process
* Improved performance when mining with forgero tools
* Implemented a lot of caching to help with expensive calculations being made too often
* Fixed crash when viewing tooltip with languages using commas instead of periods for decimals
* Fixed mining level not applying to modded blocks
* Fixed various tags which broke some recipes
* Fixed mod dependencies not applying properly causing compatability with other mods to break
* Added support for creating custom parts using resources
* Added tests for common recipes
* Optimised recipe creation process
* Improved performance when mining with forgero tools
* Implemented a lot of caching to help with expensive calculations being made too often
* Fixed crash when viewing tooltip with languages using commas instead of periods for decimals
* Fixed mining level not applying to modded blocks
* Fixed compatability with Roughly enough resources
* Changed data loading to never load disabled packages
* Fixed mining levels on tools
* Added drop to Assembly table
* Added assembly table to mineable tag
* Fixes various issues with duplicated mining speed application and calculations
* Fixed compatability with Roughly enough resources
* Changed data loading to never load disabled packages
* Fixed mining levels on tools
* Added drop to Assembly table
* Added assembly table to mineable tag
* Fixes various issues with duplicated mining speed application and calculations
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
## Changelog 0.10.1
* Removed uses of Fabric resource generators. Replaced with dynamic ARRP generators.
* Fixed mythicmetals integration, and optimised some materials
* Fixed materials count for reinforced handle
* Created a naming split element, to make it easier to negate spacing in names for some languages
## Changelog 0.10.0
* Completely revamped the core design and structure of Forgero
* Basically rewrote the system from scratch ( Yay..... )
* Added several new and unique schematics
* New module and pack systems to handle new content added via Forgero
* Packs added: vanilla, extended, structures and compatability
* New undying totem upgrade available
* New assembly station for taking apart tools
* New structures where the assembly station can be found
* Native support for Sodium(Indium is no longer required)
* Performance improvements when rendering item models
* Repair kits for all materials (craft base kit with leather + iron, then craft repair kit from base kit + desired
material)
* New materials available (Polar bear pelt)
**This version is not compatible with earlier versions of Forgero: 0.9 and below, do not upgrade to this version unless
you have backed up your save.**
## Changelog 0.10.1
* Removed uses of Fabric resource generators. Replaced with dynamic ARRP generators.
* Fixed mythicmetals integration, and optimised some materials
* Fixed materials count for reinforced handle
* Created a naming split element, to make it easier to negate spacing in names for some languages
## Changelog 0.10.0
* Completely revamped the core design and structure of Forgero
* Basically rewrote the system from scratch ( Yay..... )
* Added several new and unique schematics
* New module and pack systems to handle new content added via Forgero
* Packs added: vanilla, extended, structures and compatability
* New undying totem upgrade available
* New assembly station for taking apart tools
* New structures where the assembly station can be found
* Native support for Sodium(Indium is no longer required)
* Performance improvements when rendering item models
* Repair kits for all materials (craft base kit with leather + iron, then craft repair kit from base kit + desired
material)
* New materials available (Polar bear pelt)