### NOTICE: This release will cause your configuration file to regenerate.
## Added
- Added Death Compasses; they are disabled by default -- you can enable them via the `giveDeathCompass` option in the `Spawning` category.
- These compasses will point towards your last grave and will be given to you upon respawning.
- These compasses will be removed from your inventory upon retrieving their respective grave.
- Added a `graves config applyToServer` command; this command applies your config to the server.
## Changed
- Replaced `graves server config <reload|reset>` command with `graves config <reload|reset> server` (when operator).
- The `graves list` command now has two branches:
- `graves list <page>`
- `graves list <player> <page> [recipient]` (operator only)
- The config option `graveCoordinates` now properly applies to server logs.
- Disable this option on the server to prevent logging to the console whenever a grave is created.
## Removed
- Removed the `respectKeepInventory` option (previously in the main configuration category).
- It provided the same exact functionality as disabling grave spawning when keep inventory is enabled.
If you find any bugs, please report them on [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
### NOTICE: This release will cause your configuration file to regenerate.
## Added
- Added Death Compasses; they are disabled by default -- you can enable them via the `giveDeathCompass` option in the `Spawning` category.
- These compasses will point towards your last grave and will be given to you upon respawning.
- These compasses will be removed from your inventory upon retrieving their respective grave.
- Added a `graves config applyToServer` command; this command applies your config to the server.
## Changed
- Replaced `graves server config <reload|reset>` command with `graves config <reload|reset> server` (when operator).
- The `graves list` command now has two branches:
- `graves list <page>`
- `graves list <player> <page> [recipient]` (operator only)
- The config option `graveCoordinates` now properly applies to server logs.
- Disable this option on the server to prevent logging to the console whenever a grave is created.
## Removed
- Removed the `respectKeepInventory` option (previously in the main configuration category).
- It provided the same exact functionality as disabling grave spawning when keep inventory is enabled.
If you find any bugs, please report them on [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
### NOTICE: This release will cause your configuration file to regenerate.
## Added
- Added Death Compasses; they are disabled by default -- you can enable them via the `giveDeathCompass` option in the `Spawning` category.
- These compasses will point towards your last grave and will be given to you upon respawning.
- These compasses will be removed from your inventory upon retrieving their respective grave.
- Added a `graves config applyToServer` command; this command applies your config to the server.
## Changed
- Replaced `graves server config <reload|reset>` command with `graves config <reload|reset> server` (when operator).
- The `graves list` command now has two branches:
- `graves list <page>`
- `graves list <player> <page> [recipient]` (operator only)
- The config option `graveCoordinates` now properly applies to server logs.
- Disable this option on the server to prevent logging to the console whenever a grave is created.
## Removed
- Removed the `respectKeepInventory` option (previously in the main configuration category).
- It provided the same exact functionality as disabling grave spawning when keep inventory is enabled.
If you find any bugs, please report them on [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
### NOTICE: This release will cause your configuration file to regenerate.
## Added
- Added Death Compasses; they are disabled by default -- you can enable them via the `giveDeathCompass` option in the `Spawning` category.
- These compasses will point towards your last grave and will be given to you upon respawning.
- These compasses will be removed from your inventory upon retrieving their respective grave.
- Added a `graves config applyToServer` command; this command applies your config to the server.
## Changed
- Replaced `graves server config <reload|reset>` command with `graves config <reload|reset> server` (when operator).
- The `graves list` command now has two branches:
- `graves list <page>`
- `graves list <player> <page> [recipient]` (operator only)
- The config option `graveCoordinates` now properly applies to server logs.
- Disable this option on the server to prevent logging to the console whenever a grave is created.
## Removed
- Removed the `respectKeepInventory` option (previously in the main configuration category).
- It provided the same exact functionality as disabling grave spawning when keep inventory is enabled.
If you find any bugs, please report them on [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
### NOTICE: This release will cause your configuration file to regenerate.
## Added
- Added Death Compasses; they are disabled by default -- you can enable them via the `giveDeathCompass` option in the `Spawning` category.
- These compasses will point towards your last grave and will be given to you upon respawning.
- These compasses will be removed from your inventory upon retrieving their respective grave.
- Added a `graves config applyToServer` command; this command applies your config to the server.
## Changed
- Replaced `graves server config <reload|reset>` command with `graves config <reload|reset> server` (when operator).
- The `graves list` command now has two branches:
- `graves list <page>`
- `graves list <player> <page> [recipient]` (operator only)
- The config option `graveCoordinates` now properly applies to server logs.
- Disable this option on the server to prevent logging to the console whenever a grave is created.
## Removed
- Removed the `respectKeepInventory` option (previously in the main configuration category).
- It provided the same exact functionality as disabling grave spawning when keep inventory is enabled.
If you find any bugs, please report them on [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
## Changed
- Disabled Soulbound enchant support for Inventorio. [Reasoning here](https://github.com/ginsm/forgotten-graves/commit/9d8db3e6119b8c8188d42c5859a56125e9d5b8fd).
- Removed commands for configuring the mod. [Reasoning here](https://github.com/ginsm/forgotten-graves/commit/b8e75305e9a325a7be4f5b70b67b282f7ca7852a).
- Minor optimizations.
If you find any bugs, please report them on [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
## Changed
- Disabled Soulbound enchant support for Inventorio. [Reasoning here](https://github.com/ginsm/forgotten-graves/commit/9d8db3e6119b8c8188d42c5859a56125e9d5b8fd).
- Removed commands for configuring the mod. [Reasoning here](https://github.com/ginsm/forgotten-graves/commit/b8e75305e9a325a7be4f5b70b67b282f7ca7852a).
- Minor optimizations.
If you find any bugs, please report them on [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
## Changed
- Disabled Soulbound enchant support for Inventorio. [Reasoning here](https://github.com/ginsm/forgotten-graves/commit/9d8db3e6119b8c8188d42c5859a56125e9d5b8fd).
- Removed commands for configuring the mod. [Reasoning here](https://github.com/ginsm/forgotten-graves/commit/b8e75305e9a325a7be4f5b70b67b282f7ca7852a).
- Minor optimizations.
If you find any bugs, please report them on [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
## Changed
- Disabled Soulbound enchant support for Inventorio. [Reasoning here](https://github.com/ginsm/forgotten-graves/commit/9d8db3e6119b8c8188d42c5859a56125e9d5b8fd).
- Removed commands for configuring the mod. [Reasoning here](https://github.com/ginsm/forgotten-graves/commit/b8e75305e9a325a7be4f5b70b67b282f7ca7852a).
- Minor optimizations.
If you find any bugs, please report them on [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
## Changed
- Disabled Soulbound enchant support for Inventorio. [Reasoning here](https://github.com/ginsm/forgotten-graves/commit/9d8db3e6119b8c8188d42c5859a56125e9d5b8fd).
- Removed commands for configuring the mod. [Reasoning here](https://github.com/ginsm/forgotten-graves/commit/b8e75305e9a325a7be4f5b70b67b282f7ca7852a).
- Minor optimizations.
If you find any bugs, please report them on [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
## Added
- Added support for mods that add Soulbound enchants (Ender Zoology, Soulbound, etc) ([#119](https://github.com/ginsm/forgotten-graves/issues/119)).
- Note: Curse of Vanishing overrides Soulbound; items with both will still vanish.
- Added support for Botania's Resolute Ivy ([#117](https://github.com/ginsm/forgotten-graves/issues/117)).
- Added enchantment tags for better compatibility:
- `binding_curses`
- `vanishing_curses`
- `soulbound_enchants`
If you find any bugs, please report them on [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
## Added
- Added support for mods that add Soulbound enchants (Ender Zoology, Soulbound, etc) ([#119](https://github.com/ginsm/forgotten-graves/issues/119)).
- Note: Curse of Vanishing overrides Soulbound; items with both will still vanish.
- Added support for Botania's Resolute Ivy ([#117](https://github.com/ginsm/forgotten-graves/issues/117)).
- Added enchantment tags for better compatibility:
- `binding_curses`
- `vanishing_curses`
- `soulbound_enchants`
If you find any bugs, please report them on [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
## Added
- Added support for mods that add Soulbound enchants (Ender Zoology, Soulbound, etc) ([#119](https://github.com/ginsm/forgotten-graves/issues/119)).
- Note: Curse of Vanishing overrides Soulbound; items with both will still vanish.
- Added support for Botania's Resolute Ivy ([#117](https://github.com/ginsm/forgotten-graves/issues/117)).
- Added enchantment tags for better compatibility:
- `binding_curses`
- `vanishing_curses`
- `soulbound_enchants`
If you find any bugs, please report them on [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
## Added
- Added support for mods that add Soulbound enchants (Ender Zoology, Soulbound, etc) ([#119](https://github.com/ginsm/forgotten-graves/issues/119)).
- Note: Curse of Vanishing overrides Soulbound; items with both will still vanish.
- Added support for Botania's Resolute Ivy ([#117](https://github.com/ginsm/forgotten-graves/issues/117)).
- Added enchantment tags for better compatibility:
- `binding_curses`
- `vanishing_curses`
- `soulbound_enchants`
If you find any bugs, please report them on [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
## Added
- Added support for mods that add Soulbound enchants (Ender Zoology, Soulbound, etc) ([#119](https://github.com/ginsm/forgotten-graves/issues/119)).
- Note: Curse of Vanishing overrides Soulbound; items with both will still vanish.
- Added support for Botania's Resolute Ivy ([#117](https://github.com/ginsm/forgotten-graves/issues/117)).
- Added enchantment tags for better compatibility:
- `binding_curses`
- `vanishing_curses`
- `soulbound_enchants`
If you find any bugs, please report them on [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
## Updated
- The experience storage system has been overhauled. Here's a few things to note:
- Graves that already exist in the world will automatically swap to the new data format, preserving the experience in them.
- Graves can now store much more experience. It could store roughly 21863 levels worth of experience before; it can now store hundreds of millions of levels.
- Graves should now be compatible with mods like Linear Levels, Linear XP, and Custom XP Scaling that add custom level scaling to the game ([#113](https://github.com/ginsm/forgotten-graves/issues/113)).
- The accuracy has been improved and should now reliably give an exact amount of experience points. The previous code would sometimes result in an extra point or two of experience (due to a bug).
If you run into any bugs, please report them using [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
## Updated
- The experience storage system has been overhauled. Here's a few things to note:
- Graves that already exist in the world will automatically swap to the new data format, preserving the experience in them.
- Graves can now store much more experience. It could store roughly 21863 levels worth of experience before; it can now store hundreds of millions of levels.
- Graves should now be compatible with mods like Linear Levels, Linear XP, and Custom XP Scaling that add custom level scaling to the game ([#113](https://github.com/ginsm/forgotten-graves/issues/113)).
- The accuracy has been improved and should now reliably give an exact amount of experience points. The previous code would sometimes result in an extra point or two of experience (due to a bug).
If you run into any bugs, please report them using [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
## Updated
- The experience storage system has been overhauled. Here's a few things to note:
- Graves that already exist in the world will automatically swap to the new data format, preserving the experience in them.
- Graves can now store much more experience. It could store roughly 21863 levels worth of experience before; it can now store hundreds of millions of levels.
- Graves should now be compatible with mods like Linear Levels, Linear XP, and Custom XP Scaling that add custom level scaling to the game ([#113](https://github.com/ginsm/forgotten-graves/issues/113)).
- The accuracy has been improved and should now reliably give an exact amount of experience points. The previous code would sometimes result in an extra point or two of experience (due to a bug).
If you run into any bugs, please report them using [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
## Updated
- The experience storage system has been overhauled. Here's a few things to note:
- Graves that already exist in the world will automatically swap to the new data format, preserving the experience in them.
- Graves can now store much more experience. It could store roughly 21863 levels worth of experience before; it can now store hundreds of millions of levels.
- Graves should now be compatible with mods like Linear Levels, Linear XP, and Custom XP Scaling that add custom level scaling to the game ([#113](https://github.com/ginsm/forgotten-graves/issues/113)).
- The accuracy has been improved and should now reliably give an exact amount of experience points. The previous code would sometimes result in an extra point or two of experience (due to a bug).
If you run into any bugs, please report them using [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
## Updated
- The experience storage system has been overhauled. Here's a few things to note:
- Graves that already exist in the world will automatically swap to the new data format, preserving the experience in them.
- Graves can now store much more experience. It could store roughly 21863 levels worth of experience before; it can now store hundreds of millions of levels.
- Graves should now be compatible with mods like Linear Levels, Linear XP, and Custom XP Scaling that add custom level scaling to the game ([#113](https://github.com/ginsm/forgotten-graves/issues/113)).
- The accuracy has been improved and should now reliably give an exact amount of experience points. The previous code would sometimes result in an extra point or two of experience (due to a bug).
If you run into any bugs, please report them using [GitHub issues](https://github.com/ginsm/forgotten-graves/issues/), thank you!
## Added
- Added a new configuration option, `respectKeepInventory`, which is set to `false` by default.
- When `true`: The mod will honor Minecraft's `keepInventory` gamerule - no graves will spawn if the rule is enabled. All items will remain on the player.
- When `false`: Graves will always spawn regardless of the `keepInventory` gamerule, storing items from supported inventories (Vanilla, Trinkets, BackSlot, Inventorio). Items inside unsupported inventories will remain on the player.
- *Note: If the game's `keepInventory` rule is disabled, and you have unsupported mod inventories, items from those inventories will drop on the ground instead.*
## Fixed
- Fixed compatibility issue with Better Combat where off-hand items could sometimes be lost when retrieving graves containing two-handed weapons.
## Added
- Added a new configuration option, `respectKeepInventory`, which is set to `false` by default.
- When `true`: The mod will honor Minecraft's `keepInventory` gamerule - no graves will spawn if the rule is enabled. All items will remain on the player.
- When `false`: Graves will always spawn regardless of the `keepInventory` gamerule, storing items from supported inventories (Vanilla, Trinkets, BackSlot, Inventorio). Items inside unsupported inventories will remain on the player.
- *Note: If the game's `keepInventory` rule is disabled, and you have unsupported mod inventories, items from those inventories will drop on the ground instead.*
## Fixed
- Fixed compatibility issue with Better Combat where off-hand items could sometimes be lost when retrieving graves containing two-handed weapons.
## Added
- Added a new configuration option, `respectKeepInventory`, which is set to `false` by default.
- When `true`: The mod will honor Minecraft's `keepInventory` gamerule - no graves will spawn if the rule is enabled. All items will remain on the player.
- When `false`: Graves will always spawn regardless of the `keepInventory` gamerule, storing items from supported inventories (Vanilla, Trinkets, BackSlot, Inventorio). Items inside unsupported inventories will remain on the player.
- *Note: If the game's `keepInventory` rule is disabled, and you have unsupported mod inventories, items from those inventories will drop on the ground instead.*
## Fixed
- Fixed compatibility issue with Better Combat where off-hand items could sometimes be lost when retrieving graves containing two-handed weapons.
## Added
- Added a new configuration option, `respectKeepInventory`, which is set to `false` by default.
- When `true`: The mod will honor Minecraft's `keepInventory` gamerule - no graves will spawn if the rule is enabled. All items will remain on the player.
- When `false`: Graves will always spawn regardless of the `keepInventory` gamerule, storing items from supported inventories (Vanilla, Trinkets, BackSlot, Inventorio). Items inside unsupported inventories will remain on the player.
- *Note: If the game's `keepInventory` rule is disabled, and you have unsupported mod inventories, items from those inventories will drop on the ground instead.*
## Fixed
- Fixed compatibility issue with Better Combat where off-hand items could sometimes be lost when retrieving graves containing two-handed weapons.
## Added
- Added a new configuration option, `respectKeepInventory`, which is set to `false` by default.
- When `true`: The mod will honor Minecraft's `keepInventory` gamerule - no graves will spawn if the rule is enabled. All items will remain on the player.
- When `false`: Graves will always spawn regardless of the `keepInventory` gamerule, storing items from supported inventories (Vanilla, Trinkets, BackSlot, Inventorio). Items inside unsupported inventories will remain on the player.
- *Note: If the game's `keepInventory` rule is disabled, and you have unsupported mod inventories, items from those inventories will drop on the ground instead.*
## Fixed
- Fixed compatibility issue with Better Combat where off-hand items could sometimes be lost when retrieving graves containing two-handed weapons.
## Added
- Added a configuration option to determine the merge order when retrieving graves. You're able to pick from two options: `GRAVE` and `CURRENT`.
- `GRAVE` will result in the inventory returning to what it was before you died, and then merging in any items you had while retrieving the grave.
- `CURRENT` will result in the items in your grave being merged into the inventory you currently have while retrieving the grave.
## Updated
- The merge code now tries to fill empty equipment slots with previously equipped gear from both inventories (respecting merge order).
- When retrieving graves, items will now be consolidated into existing stacks within the base inventory (respecting NBT tags).
- Custom models will now use the same collision box as the default models to prevent issues between the client and server disagreeing about collision.
- The method of identifying loaded resource packs and their load order has been improved.
- Updated translations `en_us.json` and `es_mx.json`.
## Fixed
- Fixed an issue causing unintentional block placement when retrieving graves ([#112](https://github.com/ginsm/forgotten-graves/issues/112)).
## Added
- Added a configuration option to determine the merge order when retrieving graves. You're able to pick from two options: `GRAVE` and `CURRENT`.
- `GRAVE` will result in the inventory returning to what it was before you died, and then merging in any items you had while retrieving the grave.
- `CURRENT` will result in the items in your grave being merged into the inventory you currently have while retrieving the grave.
## Updated
- The merge code now tries to fill empty equipment slots with previously equipped gear from both inventories (respecting merge order).
- When retrieving graves, items will now be consolidated into existing stacks within the base inventory (respecting NBT tags).
- Custom models will now use the same collision box as the default models to prevent issues between the client and server disagreeing about collision.
- The method of identifying loaded resource packs and their load order has been improved.
- Updated translations `en_us.json` and `es_mx.json`.
## Fixed
- Fixed an issue causing unintentional block placement when retrieving graves ([#112](https://github.com/ginsm/forgotten-graves/issues/112)).
## Added
- Added a configuration option to determine the merge order when retrieving graves. You're able to pick from two options: `GRAVE` and `CURRENT`.
- `GRAVE` will result in the inventory returning to what it was before you died, and then merging in any items you had while retrieving the grave.
- `CURRENT` will result in the items in your grave being merged into the inventory you currently have while retrieving the grave.
## Updated
- The merge code now tries to fill empty equipment slots with previously equipped gear from both inventories (respecting merge order).
- When retrieving graves, items will now be consolidated into existing stacks within the base inventory (respecting NBT tags).
- Custom models will now use the same collision box as the default models to prevent issues between the client and server disagreeing about collision.
- The method of identifying loaded resource packs and their load order has been improved.
- Updated translations `en_us.json` and `es_mx.json`.
## Fixed
- Fixed an issue causing unintentional block placement when retrieving graves ([#112](https://github.com/ginsm/forgotten-graves/issues/112)).
## Added
- Added a configuration option to determine the merge order when retrieving graves. You're able to pick from two options: `GRAVE` and `CURRENT`.
- `GRAVE` will result in the inventory returning to what it was before you died, and then merging in any items you had while retrieving the grave.
- `CURRENT` will result in the items in your grave being merged into the inventory you currently have while retrieving the grave.
## Updated
- The merge code now tries to fill empty equipment slots with previously equipped gear from both inventories (respecting merge order).
- When retrieving graves, items will now be consolidated into existing stacks within the base inventory (respecting NBT tags).
- Custom models will now use the same collision box as the default models to prevent issues between the client and server disagreeing about collision.
- The method of identifying loaded resource packs and their load order has been improved.
- Updated translations `en_us.json` and `es_mx.json`.
## Fixed
- Fixed an issue causing unintentional block placement when retrieving graves ([#112](https://github.com/ginsm/forgotten-graves/issues/112)).
## Added
- Added a configuration option to determine the merge order when retrieving graves. You're able to pick from two options: `GRAVE` and `CURRENT`.
- `GRAVE` will result in the inventory returning to what it was before you died, and then merging in any items you had while retrieving the grave.
- `CURRENT` will result in the items in your grave being merged into the inventory you currently have while retrieving the grave.
## Updated
- The merge code now tries to fill empty equipment slots with previously equipped gear from both inventories (respecting merge order).
- When retrieving graves, items will now be consolidated into existing stacks within the base inventory (respecting NBT tags).
- Custom models will now use the same collision box as the default models to prevent issues between the client and server disagreeing about collision.
- The method of identifying loaded resource packs and their load order has been improved.
- Updated translations `en_us.json` and `es_mx.json`.
## Fixed
- Fixed an issue causing unintentional block placement when retrieving graves ([#112](https://github.com/ginsm/forgotten-graves/issues/112)).
## Added
- Added support for the [Forgotten Graves Redefined](https://www.curseforge.com/minecraft/texture-packs/forgotten-graves-redefined) resource pack. Here are some of the things that now happen:
- Player names and custom text shows up on the models properly.
- The outline shape changes to match the custom models.
- The player skull shifts slightly away from the tombstone.
## Fixed
- The config option `maxStageTimeSeconds` now respects waxed graves ([#110](https://github.com/ginsm/forgotten-graves/issues/110)).
- Trinket items that fail to find an appropriate slot whilst equipping are now placed in your main inventory.
- After a grave is placed, any items remaining in the player inventory should now drop on the ground.
- The goal with this change is to drop any items the code may have missed on the ground, rather than just destroying them.
## Updated
- Updated `en_us.json` and `ru_ru.json` translations thanks to mpustovoi ([#109](https://github.com/ginsm/forgotten-graves/pull/109))!
- Updated `es_mx.json` translation; let me know if there's any mistakes, I'm not a native speaker, thanks!
- Grave item models should now look better in first person, third person, and in item frames.
## Added
- Added support for the [Forgotten Graves Redefined](https://www.curseforge.com/minecraft/texture-packs/forgotten-graves-redefined) resource pack. Here are some of the things that now happen:
- Player names and custom text shows up on the models properly.
- The outline shape changes to match the custom models.
- The player skull shifts slightly away from the tombstone.
## Fixed
- The config option `maxStageTimeSeconds` now respects waxed graves ([#110](https://github.com/ginsm/forgotten-graves/issues/110)).
- Trinket items that fail to find an appropriate slot whilst equipping are now placed in your main inventory.
- After a grave is placed, any items remaining in the player inventory should now drop on the ground.
- The goal with this change is to drop any items the code may have missed on the ground, rather than just destroying them.
## Updated
- Updated `en_us.json` and `ru_ru.json` translations thanks to mpustovoi ([#109](https://github.com/ginsm/forgotten-graves/pull/109))!
- Updated `es_mx.json` translation; let me know if there's any mistakes, I'm not a native speaker, thanks!
- Grave item models should now look better in first person, third person, and in item frames.
## Added
- Added support for the [Forgotten Graves Redefined](https://www.curseforge.com/minecraft/texture-packs/forgotten-graves-redefined) resource pack. Here are some of the things that now happen:
- Player names and custom text shows up on the models properly.
- The outline shape changes to match the custom models.
- The player skull shifts slightly away from the tombstone.
## Fixed
- The config option `maxStageTimeSeconds` now respects waxed graves ([#110](https://github.com/ginsm/forgotten-graves/issues/110)).
- Trinket items that fail to find an appropriate slot whilst equipping are now placed in your main inventory.
- After a grave is placed, any items remaining in the player inventory should now drop on the ground.
- The goal with this change is to drop any items the code may have missed on the ground, rather than just destroying them.
## Updated
- Updated `en_us.json` and `ru_ru.json` translations thanks to mpustovoi ([#109](https://github.com/ginsm/forgotten-graves/pull/109))!
- Updated `es_mx.json` translation; let me know if there's any mistakes, I'm not a native speaker, thanks!
- Grave item models should now look better in first person, third person, and in item frames.
## Added
- Added support for the [Forgotten Graves Redefined](https://www.curseforge.com/minecraft/texture-packs/forgotten-graves-redefined) resource pack. Here are some of the things that now happen:
- Player names and custom text shows up on the models properly.
- The outline shape changes to match the custom models.
- The player skull shifts slightly away from the tombstone.
## Fixed
- The config option `maxStageTimeSeconds` now respects waxed graves ([#110](https://github.com/ginsm/forgotten-graves/issues/110)).
- Trinket items that fail to find an appropriate slot whilst equipping are now placed in your main inventory.
- After a grave is placed, any items remaining in the player inventory should now drop on the ground.
- The goal with this change is to drop any items the code may have missed on the ground, rather than just destroying them.
## Updated
- Updated `en_us.json` and `ru_ru.json` translations thanks to mpustovoi ([#109](https://github.com/ginsm/forgotten-graves/pull/109))!
- Updated `es_mx.json` translation; let me know if there's any mistakes, I'm not a native speaker, thanks!
- Grave item models should now look better in first person, third person, and in item frames.
## Added
- Added support for the [Forgotten Graves Redefined](https://www.curseforge.com/minecraft/texture-packs/forgotten-graves-redefined) resource pack. Here are some of the things that now happen:
- Player names and custom text shows up on the models properly.
- The outline shape changes to match the custom models.
- The player skull shifts slightly away from the tombstone.
## Fixed
- The config option `maxStageTimeSeconds` now respects waxed graves ([#110](https://github.com/ginsm/forgotten-graves/issues/110)).
- Trinket items that fail to find an appropriate slot whilst equipping are now placed in your main inventory.
- After a grave is placed, any items remaining in the player inventory should now drop on the ground.
- The goal with this change is to drop any items the code may have missed on the ground, rather than just destroying them.
## Updated
- Updated `en_us.json` and `ru_ru.json` translations thanks to mpustovoi ([#109](https://github.com/ginsm/forgotten-graves/pull/109))!
- Updated `es_mx.json` translation; let me know if there's any mistakes, I'm not a native speaker, thanks!
- Grave item models should now look better in first person, third person, and in item frames.
This version adds a lot of changes to the config and its GUI, as such, please reset and reconfigure the mod if you run into any issues. If that doesn't solve your issue, please [report the issue](https://github.com/ginsm/forgotten-graves/issues/new?assignees=&labels=bug&projects=&template=bug_report.md&title=%5BBUG%5D) on GitHub, thanks!
## Added
- Added new config options to configure the chance a grave will decay for each stage of decay ([#77](https://github.com/ginsm/forgotten-graves/issues/77)).
- Added new config options to configure the min and max amount of seconds a grave stays in each stage ([#77](https://github.com/ginsm/forgotten-graves/issues/77)).
- You can set the max amount of seconds to `0` to disable the feature.
- Added new config options to toggle whether graves can replace or sink through blocks ([#108](https://github.com/ginsm/forgotten-graves/issues/108)).
- Added a new `Disable Graves` effect that will prevent graves from spawning for any player affected by it ([#89](https://github.com/ginsm/forgotten-graves/issues/89)).
## Updated
- The configuration GUI has been segmented into different categories (located at the top of the config GUI).
- Configuration option values are now better validated to ensure no invalid values are provided.
## Fixed
- Graves will no longer replace torches ([#106](https://github.com/ginsm/forgotten-graves/issues/106)).
- The `do_not_replace` tag now supersedes the `replaceable` tag; blocks found within both will not be replaced ([#107](https://github.com/ginsm/forgotten-graves/issues/107)).
This version adds a lot of changes to the config and its GUI, as such, please reset and reconfigure the mod if you run into any issues. If that doesn't solve your issue, please [report the issue](https://github.com/ginsm/forgotten-graves/issues/new?assignees=&labels=bug&projects=&template=bug_report.md&title=%5BBUG%5D) on GitHub, thanks!
## Added
- Added new config options to configure the chance a grave will decay for each stage of decay ([#77](https://github.com/ginsm/forgotten-graves/issues/77)).
- Added new config options to configure the min and max amount of seconds a grave stays in each stage ([#77](https://github.com/ginsm/forgotten-graves/issues/77)).
- You can set the max amount of seconds to `0` to disable the feature.
- Added new config options to toggle whether graves can replace or sink through blocks ([#108](https://github.com/ginsm/forgotten-graves/issues/108)).
- Added a new `Disable Graves` effect that will prevent graves from spawning for any player affected by it ([#89](https://github.com/ginsm/forgotten-graves/issues/89)).
## Updated
- The configuration GUI has been segmented into different categories (located at the top of the config GUI).
- Configuration option values are now better validated to ensure no invalid values are provided.
## Fixed
- Graves will no longer replace torches ([#106](https://github.com/ginsm/forgotten-graves/issues/106)).
- The `do_not_replace` tag now supersedes the `replaceable` tag; blocks found within both will not be replaced ([#107](https://github.com/ginsm/forgotten-graves/issues/107)).
This version adds a lot of changes to the config and its GUI, as such, please reset and reconfigure the mod if you run into any issues. If that doesn't solve your issue, please [report the issue](https://github.com/ginsm/forgotten-graves/issues/new?assignees=&labels=bug&projects=&template=bug_report.md&title=%5BBUG%5D) on GitHub, thanks!
## Added
- Added new config options to configure the chance a grave will decay for each stage of decay ([#77](https://github.com/ginsm/forgotten-graves/issues/77)).
- Added new config options to configure the min and max amount of seconds a grave stays in each stage ([#77](https://github.com/ginsm/forgotten-graves/issues/77)).
- You can set the max amount of seconds to `0` to disable the feature.
- Added new config options to toggle whether graves can replace or sink through blocks ([#108](https://github.com/ginsm/forgotten-graves/issues/108)).
- Added a new `Disable Graves` effect that will prevent graves from spawning for any player affected by it ([#89](https://github.com/ginsm/forgotten-graves/issues/89)).
## Updated
- The configuration GUI has been segmented into different categories (located at the top of the config GUI).
- Configuration option values are now better validated to ensure no invalid values are provided.
## Fixed
- Graves will no longer replace torches ([#106](https://github.com/ginsm/forgotten-graves/issues/106)).
- The `do_not_replace` tag now supersedes the `replaceable` tag; blocks found within both will not be replaced ([#107](https://github.com/ginsm/forgotten-graves/issues/107)).
This version adds a lot of changes to the config and its GUI, as such, please reset and reconfigure the mod if you run into any issues. If that doesn't solve your issue, please [report the issue](https://github.com/ginsm/forgotten-graves/issues/new?assignees=&labels=bug&projects=&template=bug_report.md&title=%5BBUG%5D) on GitHub, thanks!
## Added
- Added new config options to configure the chance a grave will decay for each stage of decay ([#77](https://github.com/ginsm/forgotten-graves/issues/77)).
- Added new config options to configure the min and max amount of seconds a grave stays in each stage ([#77](https://github.com/ginsm/forgotten-graves/issues/77)).
- You can set the max amount of seconds to `0` to disable the feature.
- Added new config options to toggle whether graves can replace or sink through blocks ([#108](https://github.com/ginsm/forgotten-graves/issues/108)).
- Added a new `Disable Graves` effect that will prevent graves from spawning for any player affected by it ([#89](https://github.com/ginsm/forgotten-graves/issues/89)).
## Updated
- The configuration GUI has been segmented into different categories (located at the top of the config GUI).
- Configuration option values are now better validated to ensure no invalid values are provided.
## Fixed
- Graves will no longer replace torches ([#106](https://github.com/ginsm/forgotten-graves/issues/106)).
- The `do_not_replace` tag now supersedes the `replaceable` tag; blocks found within both will not be replaced ([#107](https://github.com/ginsm/forgotten-graves/issues/107)).
This version adds a lot of changes to the config and its GUI, as such, please reset and reconfigure the mod if you run into any issues. If that doesn't solve your issue, please [report the issue](https://github.com/ginsm/forgotten-graves/issues/new?assignees=&labels=bug&projects=&template=bug_report.md&title=%5BBUG%5D) on GitHub, thanks!
## Added
- Added new config options to configure the chance a grave will decay for each stage of decay ([#77](https://github.com/ginsm/forgotten-graves/issues/77)).
- Added new config options to configure the min and max amount of seconds a grave stays in each stage ([#77](https://github.com/ginsm/forgotten-graves/issues/77)).
- You can set the max amount of seconds to `0` to disable the feature.
- Added new config options to toggle whether graves can replace or sink through blocks ([#108](https://github.com/ginsm/forgotten-graves/issues/108)).
- Added a new `Disable Graves` effect that will prevent graves from spawning for any player affected by it ([#89](https://github.com/ginsm/forgotten-graves/issues/89)).
## Updated
- The configuration GUI has been segmented into different categories (located at the top of the config GUI).
- Configuration option values are now better validated to ensure no invalid values are provided.
## Fixed
- Graves will no longer replace torches ([#106](https://github.com/ginsm/forgotten-graves/issues/106)).
- The `do_not_replace` tag now supersedes the `replaceable` tag; blocks found within both will not be replaced ([#107](https://github.com/ginsm/forgotten-graves/issues/107)).
## Added
- You can now prevent graves from spawning in PvP via the `disableInPvP` config setting ([#105](https://github.com/ginsm/forgotten-graves/issues/105)).
- Added Brazilian Portuguese (`pt-br`) translation, [thanks demorogabrtz](https://github.com/ginsm/forgotten-graves/pull/104)!
## Added
- You can now prevent graves from spawning in PvP via the `disableInPvP` config setting ([#105](https://github.com/ginsm/forgotten-graves/issues/105)).
- Added Brazilian Portuguese (`pt-br`) translation, [thanks demorogabrtz](https://github.com/ginsm/forgotten-graves/pull/104)!
## Added
- You can now prevent graves from spawning in PvP via the `disableInPvP` config setting ([#105](https://github.com/ginsm/forgotten-graves/issues/105)).
- Added Brazilian Portuguese (`pt-br`) translation, [thanks demorogabrtz](https://github.com/ginsm/forgotten-graves/pull/104)!
## Added
- You can now prevent graves from spawning in PvP via the `disableInPvP` config setting ([#105](https://github.com/ginsm/forgotten-graves/issues/105)).
- Added Brazilian Portuguese (`pt-br`) translation, [thanks demorogabrtz](https://github.com/ginsm/forgotten-graves/pull/104)!
## Added
- You can now prevent graves from spawning in PvP via the `disableInPvP` config setting ([#105](https://github.com/ginsm/forgotten-graves/issues/105)).
- Added Brazilian Portuguese (`pt-br`) translation, [thanks demorogabrtz](https://github.com/ginsm/forgotten-graves/pull/104)!
## Updated
- Updated the lang files to include translations for the `<player> died on <date>` string.
- mpustovoi updated the `ru_ru` translation to fix some typos and update some lines, thanks!
## Fixed
- The date and time shown when punching a player-owned grave should now be in the player's local time.
- Graves should no longer spawn in spawn protected areas; items and xp will drop as normal.
- Unowned graves should always be breakable, even when the Retrieval Type is set to `USE`.
- Minecraft's `/setblock` command can now replace graves (both player and crafted graves).
## Updated
- Updated the lang files to include translations for the `<player> died on <date>` string.
- mpustovoi updated the `ru_ru` translation to fix some typos and update some lines, thanks!
## Fixed
- The date and time shown when punching a player-owned grave should now be in the player's local time.
- Graves should no longer spawn in spawn protected areas; items and xp will drop as normal.
- Unowned graves should always be breakable, even when the Retrieval Type is set to `USE`.
- Minecraft's `/setblock` command can now replace graves (both player and crafted graves).
## Updated
- Updated the lang files to include translations for the `<player> died on <date>` string.
- mpustovoi updated the `ru_ru` translation to fix some typos and update some lines, thanks!
## Fixed
- The date and time shown when punching a player-owned grave should now be in the player's local time.
- Graves should no longer spawn in spawn protected areas; items and xp will drop as normal.
- Unowned graves should always be breakable, even when the Retrieval Type is set to `USE`.
- Minecraft's `/setblock` command can now replace graves (both player and crafted graves).
## Updated
- Updated the lang files to include translations for the `<player> died on <date>` string.
- mpustovoi updated the `ru_ru` translation to fix some typos and update some lines, thanks!
## Fixed
- The date and time shown when punching a player-owned grave should now be in the player's local time.
- Graves should no longer spawn in spawn protected areas; items and xp will drop as normal.
- Unowned graves should always be breakable, even when the Retrieval Type is set to `USE`.
- Minecraft's `/setblock` command can now replace graves (both player and crafted graves).
## Updated
- Updated the lang files to include translations for the `<player> died on <date>` string.
- mpustovoi updated the `ru_ru` translation to fix some typos and update some lines, thanks!
## Fixed
- The date and time shown when punching a player-owned grave should now be in the player's local time.
- Graves should no longer spawn in spawn protected areas; items and xp will drop as normal.
- Unowned graves should always be breakable, even when the Retrieval Type is set to `USE`.
- Minecraft's `/setblock` command can now replace graves (both player and crafted graves).
## Added
- Grave names now support Minecraft's [formatting codes](https://minecraft.fandom.com/wiki/Formatting_codes) using the prefix `&` instead of `§`.
- This also adds better optimization for the new text renderer.
- You can now see the date and time a player died by punching a player-owned grave.
- Added a new `decay_item` tag to specify which blocks can be used to decay graves.
## Fixed
- Fixed a bug that could cause a server crash, and no grave to be created, if a player died before they finished logging in.
## Added
- Grave names now support Minecraft's [formatting codes](https://minecraft.fandom.com/wiki/Formatting_codes) using the prefix `&` instead of `§`.
- This also adds better optimization for the new text renderer.
- You can now see the date and time a player died by punching a player-owned grave.
- Added a new `decay_item` tag to specify which blocks can be used to decay graves.
## Fixed
- Fixed a bug that could cause a server crash, and no grave to be created, if a player died before they finished logging in.
## Added
- Grave names now support Minecraft's [formatting codes](https://minecraft.fandom.com/wiki/Formatting_codes) using the prefix `&` instead of `§`.
- This also adds better optimization for the new text renderer.
- You can now see the date and time a player died by punching a player-owned grave.
- Added a new `decay_item` tag to specify which blocks can be used to decay graves.
## Fixed
- Fixed a bug that could cause a server crash, and no grave to be created, if a player died before they finished logging in.
## Added
- Grave names now support Minecraft's [formatting codes](https://minecraft.fandom.com/wiki/Formatting_codes) using the prefix `&` instead of `§`.
- This also adds better optimization for the new text renderer.
- You can now see the date and time a player died by punching a player-owned grave.
- Added a new `decay_item` tag to specify which blocks can be used to decay graves.
## Fixed
- Fixed a bug that could cause a server crash, and no grave to be created, if a player died before they finished logging in.
## Added
- Grave names now support Minecraft's [formatting codes](https://minecraft.fandom.com/wiki/Formatting_codes) using the prefix `&` instead of `§`.
- This also adds better optimization for the new text renderer.
- You can now see the date and time a player died by punching a player-owned grave.
- Added a new `decay_item` tag to specify which blocks can be used to decay graves.
## Fixed
- Fixed a bug that could cause a server crash, and no grave to be created, if a player died before they finished logging in.
## Added
- Added a new `sink_through` tag to specify blocks that graves should sink through when spawning.
- You can rename crafted graves using name tags now. Simply right-click the grave with a renamed name tag in your main hand.
- The name tag will be consumed in the process unless you're in creative mode.
- You can still rename graves in the Anvil.
- Grave names can span multiple lines now; and you can force a new line with `\n`.
- You can set the head model of crafted graves to the Piglin Head model now. Simply right-click the grave with a Piglin Head in your main hand.
- Added Ukrainian translation (`uk-ua`), [thanks alexpuhach!](https://github.com/ginsm/forgotten-graves/pull/98)
## Changed
- The `replace` tag has been renamed to `replaceable`, and the list of blocks has been expanded.
- The collision and outline shapes have been reworked to better match the grave models.
- Item decay is no longer linear, it now follows an [S-curve](https://mgin.me/DecayRate.png) to better simulate realistic decay; [thanks Chaos02 for the suggestion!](https://github.com/ginsm/forgotten-graves/issues/44)
- This change makes damaged items decay much quicker, so you may want to consider adjusting your `Decay Modifier` setting (default is `50`, down from `60`).
## Added
- Added a new `sink_through` tag to specify blocks that graves should sink through when spawning.
- You can rename crafted graves using name tags now. Simply right-click the grave with a renamed name tag in your main hand.
- The name tag will be consumed in the process unless you're in creative mode.
- You can still rename graves in the Anvil.
- Grave names can span multiple lines now; and you can force a new line with `\n`.
- You can set the head model of crafted graves to the Piglin Head model now. Simply right-click the grave with a Piglin Head in your main hand.
- Added Ukrainian translation (`uk-ua`), [thanks alexpuhach!](https://github.com/ginsm/forgotten-graves/pull/98)
## Changed
- The `replace` tag has been renamed to `replaceable`, and the list of blocks has been expanded.
- The collision and outline shapes have been reworked to better match the grave models.
- Item decay is no longer linear, it now follows an [S-curve](https://mgin.me/DecayRate.png) to better simulate realistic decay; [thanks Chaos02 for the suggestion!](https://github.com/ginsm/forgotten-graves/issues/44)
- This change makes damaged items decay much quicker, so you may want to consider adjusting your `Decay Modifier` setting (default is `50`, down from `60`).
## Added
- Added a new `sink_through` tag to specify blocks that graves should sink through when spawning.
- You can rename crafted graves using name tags now. Simply right-click the grave with a renamed name tag in your main hand.
- The name tag will be consumed in the process unless you're in creative mode.
- You can still rename graves in the Anvil.
- Grave names can span multiple lines now; and you can force a new line with `\n`.
- You can set the head model of crafted graves to the Piglin Head model now. Simply right-click the grave with a Piglin Head in your main hand.
- Added Ukrainian translation (`uk-ua`), [thanks alexpuhach!](https://github.com/ginsm/forgotten-graves/pull/98)
## Changed
- The `replace` tag has been renamed to `replaceable`, and the list of blocks has been expanded.
- The collision and outline shapes have been reworked to better match the grave models.
- Item decay is no longer linear, it now follows an [S-curve](https://mgin.me/DecayRate.png) to better simulate realistic decay; [thanks Chaos02 for the suggestion!](https://github.com/ginsm/forgotten-graves/issues/44)
- This change makes damaged items decay much quicker, so you may want to consider adjusting your `Decay Modifier` setting (default is `50`, down from `60`).
## Added
- Added a new `sink_through` tag to specify blocks that graves should sink through when spawning.
- You can rename crafted graves using name tags now. Simply right-click the grave with a renamed name tag in your main hand.
- The name tag will be consumed in the process unless you're in creative mode.
- You can still rename graves in the Anvil.
- Grave names can span multiple lines now; and you can force a new line with `\n`.
- You can set the head model of crafted graves to the Piglin Head model now. Simply right-click the grave with a Piglin Head in your main hand.
- Added Ukrainian translation (`uk-ua`), [thanks alexpuhach!](https://github.com/ginsm/forgotten-graves/pull/98)
## Changed
- The `replace` tag has been renamed to `replaceable`, and the list of blocks has been expanded.
- The collision and outline shapes have been reworked to better match the grave models.
- Item decay is no longer linear, it now follows an [S-curve](https://mgin.me/DecayRate.png) to better simulate realistic decay; [thanks Chaos02 for the suggestion!](https://github.com/ginsm/forgotten-graves/issues/44)
- This change makes damaged items decay much quicker, so you may want to consider adjusting your `Decay Modifier` setting (default is `50`, down from `60`).
## Added
- Added a new `sink_through` tag to specify blocks that graves should sink through when spawning.
- You can rename crafted graves using name tags now. Simply right-click the grave with a renamed name tag in your main hand.
- The name tag will be consumed in the process unless you're in creative mode.
- You can still rename graves in the Anvil.
- Grave names can span multiple lines now; and you can force a new line with `\n`.
- You can set the head model of crafted graves to the Piglin Head model now. Simply right-click the grave with a Piglin Head in your main hand.
- Added Ukrainian translation (`uk-ua`), [thanks alexpuhach!](https://github.com/ginsm/forgotten-graves/pull/98)
## Changed
- The `replace` tag has been renamed to `replaceable`, and the list of blocks has been expanded.
- The collision and outline shapes have been reworked to better match the grave models.
- Item decay is no longer linear, it now follows an [S-curve](https://mgin.me/DecayRate.png) to better simulate realistic decay; [thanks Chaos02 for the suggestion!](https://github.com/ginsm/forgotten-graves/issues/44)
- This change makes damaged items decay much quicker, so you may want to consider adjusting your `Decay Modifier` setting (default is `50`, down from `60`).
## Added
- Forgotten Graves now leverages tags to denote which blocks should and shouldn't be replaced while spawning graves (tags: `replace` and `do_not_replace`).
## Fixed
- Fixed issue [#88](https://github.com/ginsm/forgotten-graves/issues/88): Create's drill block no longer destroy graves.
- Fixed issue [#96](https://github.com/ginsm/forgotten-graves/issues/96): Graves are now more resilient to being removed by other mods in general.
## Changed
- The grave placement algorithm now searches a larger area for an optimal placement position if the initial position is suboptimal.
## Added
- Forgotten Graves now leverages tags to denote which blocks should and shouldn't be replaced while spawning graves (tags: `replace` and `do_not_replace`).
## Fixed
- Fixed issue [#88](https://github.com/ginsm/forgotten-graves/issues/88): Create's drill block no longer destroy graves.
- Fixed issue [#96](https://github.com/ginsm/forgotten-graves/issues/96): Graves are now more resilient to being removed by other mods in general.
## Changed
- The grave placement algorithm now searches a larger area for an optimal placement position if the initial position is suboptimal.
## Added
- Forgotten Graves now leverages tags to denote which blocks should and shouldn't be replaced while spawning graves (tags: `replace` and `do_not_replace`).
## Fixed
- Fixed issue [#88](https://github.com/ginsm/forgotten-graves/issues/88): Create's drill block no longer destroy graves.
- Fixed issue [#96](https://github.com/ginsm/forgotten-graves/issues/96): Graves are now more resilient to being removed by other mods in general.
## Changed
- The grave placement algorithm now searches a larger area for an optimal placement position if the initial position is suboptimal.
## Added
- Forgotten Graves now leverages tags to denote which blocks should and shouldn't be replaced while spawning graves (tags: `replace` and `do_not_replace`).
## Fixed
- Fixed issue [#88](https://github.com/ginsm/forgotten-graves/issues/88): Create's drill block no longer destroy graves.
- Fixed issue [#96](https://github.com/ginsm/forgotten-graves/issues/96): Graves are now more resilient to being removed by other mods in general.
## Changed
- The grave placement algorithm now searches a larger area for an optimal placement position if the initial position is suboptimal.
## Added
- Forgotten Graves now leverages tags to denote which blocks should and shouldn't be replaced while spawning graves (tags: `replace` and `do_not_replace`).
## Fixed
- Fixed issue [#88](https://github.com/ginsm/forgotten-graves/issues/88): Create's drill block no longer destroy graves.
- Fixed issue [#96](https://github.com/ginsm/forgotten-graves/issues/96): Graves are now more resilient to being removed by other mods in general.
## Changed
- The grave placement algorithm now searches a larger area for an optimal placement position if the initial position is suboptimal.
## Fixed
- Fixed a bug that was stopping graves from spawning when players died above the maximum Y level.
- Graves spawn facing the proper direction now.
## Fixed
- Fixed a bug that was stopping graves from spawning when players died above the maximum Y level.
- Graves spawn facing the proper direction now.
## Fixed
- Fixed a bug that was stopping graves from spawning when players died above the maximum Y level.
- Graves spawn facing the proper direction now.
## Fixed
- Fixed a bug that was stopping graves from spawning when players died above the maximum Y level.
- Graves spawn facing the proper direction now.
## Fixed
- Fixed a bug that was stopping graves from spawning when players died above the maximum Y level.
- Graves spawn facing the proper direction now.
## Added
- The codebase now leverages [stonecutter-kt](https://github.com/kikugie/stonecutter-kt) to support multiple versions more efficiently.
- The tombstone itself now has collision.
## Fixed
- Fixed an issue where dissociating from a possessed entity was spawning graves (e.g. RAT's Mischief Spy Rat or Requiem's Wandering Soul origin).
## Added
- The codebase now leverages [stonecutter-kt](https://github.com/kikugie/stonecutter-kt) to support multiple versions more efficiently.
- The tombstone itself now has collision.
## Fixed
- Fixed an issue where dissociating from a possessed entity was spawning graves (e.g. RAT's Mischief Spy Rat or Requiem's Wandering Soul origin).
## Added
- The codebase now leverages [stonecutter-kt](https://github.com/kikugie/stonecutter-kt) to support multiple versions more efficiently.
- The tombstone itself now has collision.
## Fixed
- Fixed an issue where dissociating from a possessed entity was spawning graves (e.g. RAT's Mischief Spy Rat or Requiem's Wandering Soul origin).
## Added
- The codebase now leverages [stonecutter-kt](https://github.com/kikugie/stonecutter-kt) to support multiple versions more efficiently.
- The tombstone itself now has collision.
## Fixed
- Fixed an issue where dissociating from a possessed entity was spawning graves (e.g. RAT's Mischief Spy Rat or Requiem's Wandering Soul origin).
## Added
- The codebase now leverages [stonecutter-kt](https://github.com/kikugie/stonecutter-kt) to support multiple versions more efficiently.
- The tombstone itself now has collision.
## Fixed
- Fixed an issue where dissociating from a possessed entity was spawning graves (e.g. RAT's Mischief Spy Rat or Requiem's Wandering Soul origin).
### Added
- The grave blocks can be found in a new item group called "Grave Blocks".
- Added [GeneralMine](https://github.com/GeneralMine)'s German translation.
### Added
- Added [GeneraMine](https://github.com/GeneralMine)'s german translation to the project.
### Changed
- Grave Blocks are now stored in their own item group tab.
### Fixed
- Custom names should now render properly in more situations; for example, non-standard nbt data in the name, such as formatting data, should no longer be an issue.
### Fixed
- Fixed a bug that caused the user to be kicked from the server when dying in the void ([#85](https://github.com/ginsm/forgotten-graves/issues/85)).
### Updated
- Cloth config's version has been updated to the latest version (v11.1.106).
## 1.20.1-3.2.3
### Added
- The grave placement search algorithm has been improved to try and find more 'ideal' placement locations (i.e. in a liquid or air, rather than another block).
## Updated
- The cloth config version has been updated to the latest (v8.3.103).
- The accepted cloth config version is now 8.3.103 or greater (previously was only 8.2.88).
## Updated
- The cloth config version has been updated to the latest (v8.3.103).
- The accepted cloth config version is now 8.3.103 or greater (previously was only 8.2.88).
## Updated
- The cloth config version has been updated to the latest (v8.3.103).
- The accepted cloth config version is now 8.3.103 or greater (previously was only 8.2.88).
## Added
- `3.2.0` has been ported to `1.19.1`. You can read about `3.2.0` and its features [here](https://modrinth.com/mod/forgotten-graves/version/1.20.1-3.2.0)
- Added language support for Spanish and Russian (please feel free to correct any mistakes).
Thanks a bunch, mpustovoi, for the Russian translation! :)
**EDIT**: Make sure to delete your config and let it regenerate; a lot has changed!
## Added
- `3.2.0` has been ported to `1.19`. You can read about `3.2.0` and its features [here](https://modrinth.com/mod/forgotten-graves/version/1.20.1-3.2.0)
- Added language support for Spanish and Russian (please feel free to correct any mistakes).
Thanks a bunch, mpustovoi, for the Russian translation! :)
**EDIT**: Make sure to delete your config and let it regenerate; a lot has changed!
## Added
- `3.2.0` has been ported to `1.18.2`. You can read about `3.2.0` and its features [here](https://modrinth.com/mod/forgotten-graves/version/1.20.1-3.2.0)
- Added language support for Spanish and Russian (please feel free to correct any mistakes).
Thanks a bunch, mpustovoi, for the Russian translation! :)
**EDIT**: Make sure to delete your config and let it regenerate; a lot has changed!
### IMPORTANT
This update largely revolves around sprucing up the config. As such, it would be a good idea to reconfigure the mod (especially for servers).
### Added
- New experience settings, see [here](https://github.com/ginsm/forgotten-graves/wiki/Config#experience-settings).
- New `decayEnabled` option. Allows you to toggle natural decay.
- New `decayRobbing` option. Allows you to set which stage of decay the graves need to be at before they can be robbed via `graveRobbing`.
- New `shiftSwapsDropType` option (default `true`). Allows you to briefly switch between `DROP` and `EQUIP` by sneaking whilst retrieving graves.
### Updated
- Floating settings have been renamed to sink settings; i.e. `floatInWater` is now `sinkInWater`.
- `decayModifier` now defaults to `60`.
- `dropType`'s `INVENTORY` value has been renamed to `EQUIP`.
- Chat messages should now be formatted consistently.
### IMPORTANT
This update largely revolves around sprucing up the config. As such, it would be a good idea to reconfigure the mod (especially for servers).
### Added
- New experience settings, see [here](https://github.com/ginsm/forgotten-graves/wiki/Config#experience-settings).
- New `decayEnabled` option. Allows you to toggle natural decay.
- New `decayRobbing` option. Allows you to set which stage of decay the graves need to be at before they can be robbed via `graveRobbing`.
- New `shiftSwapsDropType` option (default `true`). Allows you to briefly switch between `DROP` and `EQUIP` by sneaking whilst retrieving graves.
### Updated
- Floating settings have been renamed to sink settings; i.e. `floatInWater` is now `sinkInWater`.
- `decayModifier` now defaults to `60`.
- `dropType`'s `INVENTORY` value has been renamed to `EQUIP`.
- Chat messages should now be formatted consistently.
### IMPORTANT
This update largely revolves around sprucing up the config. As such, it would be a good idea to reconfigure the mod (especially for servers).
### Added
- New experience settings, see [here](https://github.com/ginsm/forgotten-graves/wiki/Config#experience-settings).
- New `decayEnabled` option. Allows you to toggle natural decay.
- New `decayRobbing` option. Allows you to set which stage of decay the graves need to be at before they can be robbed via `graveRobbing`.
- New `shiftSwapsDropType` option (default `true`). Allows you to briefly switch between `DROP` and `EQUIP` by sneaking whilst retrieving graves.
### Updated
- Floating settings have been renamed to sink settings; i.e. `floatInWater` is now `sinkInWater`.
- `decayModifier` now defaults to `60`.
- `dropType`'s `INVENTORY` value has been renamed to `EQUIP`.
- Chat messages should now be formatted consistently.
### IMPORTANT
This update largely revolves around sprucing up the config. As such, it would be a good idea to reconfigure the mod (especially for servers).
### Added
- New experience settings, see [here](https://github.com/ginsm/forgotten-graves/wiki/Config#experience-settings).
- New `decayEnabled` option. Allows you to toggle natural decay.
- New `decayRobbing` option. Allows you to set which stage of decay the graves need to be at before they can be robbed via `graveRobbing`.
- New `shiftSwapsDropType` option (default `true`). Allows you to briefly switch between `DROP` and `EQUIP` by sneaking whilst retrieving graves.
### Updated
- Floating settings have been renamed to sink settings; i.e. `floatInWater` is now `sinkInWater`.
- `decayModifier` now defaults to `60`.
- `dropType`'s `INVENTORY` value has been renamed to `EQUIP`.
- Chat messages should now be formatted consistently.
## 1.19.2-3.2.0
### IMPORTANT
This update largely revolves around sprucing up the config. As such, it would be a good idea to reconfigure the mod (especially for servers).
### Added
- New experience settings, see [here](https://github.com/ginsm/forgotten-graves/wiki/Config#experience-settings).
- New `decayEnabled` option. Allows you to toggle natural decay.
- New `decayRobbing` option. Allows you to set which stage of decay the graves need to be at before they can be robbed via `graveRobbing`.
- New `shiftSwapsDropType` option (default `true`). Allows you to briefly switch between `DROP` and `EQUIP` by sneaking whilst retrieving graves.
### Updated
- Floating settings have been renamed to sink settings; i.e. `floatInWater` is now `sinkInWater`.
- `decayModifier` now defaults to `60`.
- `dropType`'s `INVENTORY` value has been renamed to `EQUIP`.
- Chat messages should now be formatted consistently.
- Graves are now backed up on the server, accessible even if the grave has already been claimed.
- Added four new commands to interact with grave backups: `players`, `list`, `restore`, and `delete`. You can read about them [here](https://github.com/ginsm/forgotten-graves/wiki/Commands#grave-backup-commands).
- Added two new config settings for grave backups: `storedGravesAmount` and `destructiveDeleteCommand`. You can read about them [here](https://github.com/ginsm/forgotten-graves/wiki/Config#stored-graves-amount).
- Graves are now backed up on the server, accessible even if the grave has already been claimed.
- Added four new commands to interact with grave backups: `players`, `list`, `restore`, and `delete`. You can read about them [here](https://github.com/ginsm/forgotten-graves/wiki/Commands#grave-backup-commands).
- Added two new config settings for grave backups: `storedGravesAmount` and `destructiveDeleteCommand`. You can read about them [here](https://github.com/ginsm/forgotten-graves/wiki/Config#stored-graves-amount).
## 1.19.2-3.1.0
**Added**
- Graves are now backed up on the server, accessible even if the grave has already been claimed.
- Added four new commands to interact with grave backups: `players`, `list`, `restore`, and `delete`. You can read about them [here](https://github.com/ginsm/forgotten-graves/wiki/Commands#grave-backup-commands).
- Added two new config settings for grave backups: `storedGravesAmount` and `destructiveDeleteCommand`. You can read about them [here](https://github.com/ginsm/forgotten-graves/wiki/Config#stored-graves-amount).
## 1.19.3-3.0.3
**Fixed**
- Trinkets `drop-rule` compatibility: Graves only handle slots with their `drop_rule` set to `default` now.
- Items with Curse of Vanishing and Curse of Binding will prioritize vanishing now.
## 1.19.2-3.0.3
**Fixed**
- Trinkets `drop-rule` compatibility: Graves only handle slots with their `drop_rule` set to `default` now.
- Items with Curse of Vanishing and Curse of Binding will prioritize vanishing now.
## 1.19.1-3.0.3
**Fixed**
- Trinkets `drop-rule` compatibility: Graves only handle slots with their `drop_rule` set to `default` now.
- Items with Curse of Vanishing and Curse of Binding will prioritize vanishing now.
## 1.19-3.0.3
**Fixed**
- Trinkets `drop-rule` compatibility: Graves only handle slots with their `drop_rule` set to `default` now.
- Items with Curse of Vanishing and Curse of Binding will prioritize vanishing now.
## 1.19-3.0.2
- Fix: Right-clicking on a waxed grave, without an item that can cause decay, should not cause "this grave has been waxed" error message.
## 1.19-3.0.1
- Fix: CurseForge only offers 0.14.12 as the highest fabric loader version for 1.19. The mod now requires ">=0.14.0" instead of "0.14.13".
## 1.19-3.0.0
- New: Updated to Minecraft v1.19.
- New: Added commands to manipulate the client and server configurations.
- New: Graves can now "sink" in different mediums (Air/Water/Lava). Read about that [here](https://github.com/ginsm/forgotten-graves/wiki/Graves#q-why-does-my-grave-sink-when-i-die-in-the-air-or-water).
- Update: Some configuration option names have been reworked.
- Update: Some configuration option values have been reworked.
- Update: The wiki has been updated in its entirety.
- Fix: Your inventory should no longer drop when retrieving a game with `dropType` set to `"DROP"`. Only the items in the grave will drop.
- Fix: There was an edge case where armor could sometimes be duplicated. This has been fixed.
- Fix: Graves should no longer lose GraveEntity data on the client; this was occurring when you didn't have permission to break the grave.
## 1.19-3.0.1
- Fix: CurseForge only offers 0.14.12 as the highest fabric loader version for 1.19. The mod now requires ">=0.14.0" instead of "0.14.13".
## 1.19-3.0.0
- New: Updated to Minecraft v1.19.
- New: Added commands to manipulate the client and server configurations.
- New: Graves can now "sink" in different mediums (Air/Water/Lava). Read about that [here](https://github.com/ginsm/forgotten-graves/wiki/Graves#q-why-does-my-grave-sink-when-i-die-in-the-air-or-water).
- Update: Some configuration option names have been reworked.
- Update: Some configuration option values have been reworked.
- Update: The wiki has been updated in its entirety.
- Fix: Your inventory should no longer drop when retrieving a game with `dropType` set to `"DROP"`. Only the items in the grave will drop.
- Fix: There was an edge case where armor could sometimes be duplicated. This has been fixed.
- Fix: Graves should no longer lose GraveEntity data on the client; this was occurring when you didn't have permission to break the grave.