Fixes:
-Fixed a freshly evolved Conductor from having code of the chemist forced upon it.
-Fixed the grober being stuck in water due to colliding leap goals.
Fixes:
-Fixed a freshly evolved Conductor from having code of the chemist forced upon it.
-Fixed the grober being stuck in water due to colliding leap goals.
Fixes:
Fixed Gatgoyle ranges for damage, block smashing being bugged(thx mojang for making entities fall forever in that split second when they are dead...)
Fixes:
Fixed Gatgoyle ranges for damage, block smashing being bugged(thx mojang for making entities fall forever in that split second when they are dead...)
Fixes:
Got the corpse pieces of the adapted hohlfresser to work.
Having the max hp of the segments update to the one of the hohlfresser.
A few small bugfixes and patches.
Specter , Vanguard and Reaper being able to be trapped in boats.
Changes:
Lowered the time it takes a hivetumor to become a proto to 1200 seconds "20 min"
New CDU model
Increased the damage procentage of the bileblaster from 5% -> 10%.
Bairns now reset damage ticks when they hit you.
Removed the Howitzer from the air calamity config.
Updated the Korean translation.
Fixes:
Got the corpse pieces of the adapted hohlfresser to work.
Having the max hp of the segments update to the one of the hohlfresser.
A few small bugfixes and patches.
Specter , Vanguard and Reaper being able to be trapped in boats.
Changes:
Lowered the time it takes a hivetumor to become a proto to 1200 seconds "20 min"
New CDU model
Increased the damage procentage of the bileblaster from 5% -> 10%.
Bairns now reset damage ticks when they hit you.
Removed the Howitzer from the air calamity config.
Updated the Korean translation.
Fixes:
Certain armor enchants not working on 1.21.1
Multiple bugfixes and optimizations for both versions.
Fixes a bug where hohlfressers could rarely have 3 tails attashed to one head.
Changes:
Renamed the "Unknown" category to "Abnormal".
Improvements to the walking and swimming animations of the Grakensenker.
New model for the Leaper.
New model for the Brute.
New model for Mephitic.
Lowered the damage modifier of the sniper spitter variant from 2 -> 1.5.
The "Cerebrum , Innards , Mutated Heart and Alveolic Sack" now have placeable block counterparts for esthetic purposes.
Updated the loot tables for all calamities with new special drops.
Illusions no longer sink.
No more orbital hohlfressers.
Lowered the knockback value of the Smasher Slasher from 4->2.
Lowered the chance for a Axtwerfer to deflect a projectile from 75% -> 50%
Lowered the chance for a Axtwerfer to deflect a regular attack from 30% -> 15%
The biomass bacon now gives resistence 1 instead of saturation.
Lowered the charge required for the infected shield from 25 -> 10.
New weapon descriptions upon pressing shift.
Being near a tendril entity now despawns it.
Lowered the injection time of syringes on the player from 40 -> 10 ticks.
Added a blacklist for the spore armor rendering , the default value contained is the mc zombie.
Updated the skins of infected adventurers.
Updated a few crafting recipes.
//New Music System
-Mob encounter music for Calamities ,Vanguards and Vigil raids.
-Special Track for when a Proto Hivemind forms.
-Minecraft Menu music.
-16 tracks for Post Proto formation.
-16 tracks for Pre Proto formation.
// PLEASE DELETE UR OLD CONFIGS
-Removed Elder John Fungal
Fixes:
Certain armor enchants not working on 1.21.1
Multiple bugfixes and optimizations for both versions.
Fixes a bug where hohlfressers could rarely have 3 tails attashed to one head.
Changes:
Renamed the "Unknown" category to "Abnormal".
Improvements to the walking and swimming animations of the Grakensenker.
New model for the Leaper.
New model for the Brute.
New model for Mephitic.
Lowered the damage modifier of the sniper spitter variant from 2 -> 1.5.
The "Cerebrum , Innards , Mutated Heart and Alveolic Sack" now have placeable block counterparts for esthetic purposes.
Updated the loot tables for all calamities with new special drops.
Illusions no longer sink.
No more orbital hohlfressers.
Lowered the knockback value of the Smasher Slasher from 4->2.
Lowered the chance for a Axtwerfer to deflect a projectile from 75% -> 50%
Lowered the chance for a Axtwerfer to deflect a regular attack from 30% -> 15%
The biomass bacon now gives resistence 1 instead of saturation.
Lowered the charge required for the infected shield from 25 -> 10.
New weapon descriptions upon pressing shift.
Being near a tendril entity now despawns it.
Lowered the injection time of syringes on the player from 40 -> 10 ticks.
Added a blacklist for the spore armor rendering , the default value contained is the mc zombie.
Updated the skins of infected adventurers.
Updated a few crafting recipes.
//New Music System
-Mob encounter music for Calamities ,Vanguards and Vigil raids.
-Special Track for when a Proto Hivemind forms.
-Minecraft Menu music.
-16 tracks for Post Proto formation.
-16 tracks for Pre Proto formation.
// PLEASE DELETE UR OLD CONFIGS
-Removed Elder John Fungal
Fixes:
-The data for spore_block_conversion being discarded by the initializer of the spore_mob_conversions
-The Bairn's eyes not working in 1.20.1
-Fixed the recipes for biomass bacon in 1.21.1
-Other minor bug fixes.
Changes:
-Updated the Korean translations.
-When water calamities relocate the Y of their point is now the one for the default water level of 63.
News
Mechanics:
-A data driven folder under the name of "spore_cdu_conversions" which allows other mods to add their cleaned blocks within the spore systems.
Fixes:
-The data for spore_block_conversion being discarded by the initializer of the spore_mob_conversions
-The Bairn's eyes not working in 1.20.1
-Fixed the recipes for biomass bacon in 1.21.1
-Other minor bug fixes.
Changes:
-Updated the Korean translations.
-When water calamities relocate the Y of their point is now the one for the default water level of 63.
News
Mechanics:
-A data driven folder under the name of "spore_cdu_conversions" which allows other mods to add their cleaned blocks within the spore systems.
Changes:
-Changed the range for the delusioner enchanter to find a chargable target from 4 -> 8.
-Changed the enchant the delusioner can apply to boots from swift sneak to frost walker.
-Naiad can spawn from howitzer bombs.
-Updated the mutation recipes to include the naiad.
-Updated the Stalker model.
-Water calamities try to relocate towards close ocean type biomes if their mission was succesful.
-Water calamities take the tint of the water onto themselves if the player is above water.
-Multiple bug fixes.
-The tank variant of the Infected Scientist now releases gas when its about to explode.
-The scent now spawns mobs based on the noninfected mobs in the area , if there are not enough it will go back to its default values.
News
Skins:
-Jolly Howitzer
Mobs:
-Chemist(Evolved)
-Naiad(Evolved)
-Vanguard(Unknown)
-Bairn(Unknown)
-Grakensenker(Calamity)
Variant:
-Pillager Captain.
-Naiad Triton
Sounds:
-Specter cloacking
-Specter uncloacking
-Evoker pulling
-Hexen pulling
-Gas escaping
-Slasher pulling
-Hexen throwing people in the air
-Slasher stabbing
Mechanics:
-A data driven folder under the name of "spore_block_conversions" which allows other mods to add their infected blocks within the spore systems.
-A data driven folder under the name of "spore_mob_conversions" which allows other mods to add their infected mobs within the spore systems.
Changes:
-Changed the range for the delusioner enchanter to find a chargable target from 4 -> 8.
-Changed the enchant the delusioner can apply to boots from swift sneak to frost walker.
-Naiad can spawn from howitzer bombs.
-Updated the mutation recipes to include the naiad.
-Updated the Stalker model.
-Water calamities try to relocate towards close ocean type biomes if their mission was succesful.
-Water calamities take the tint of the water onto themselves if the player is above water.
-Multiple bug fixes.
-The tank variant of the Infected Scientist now releases gas when its about to explode.
-The scent now spawns mobs based on the noninfected mobs in the area , if there are not enough it will go back to its default values.
News
Skins:
-Jolly Howitzer
Mobs:
-Chemist(Evolved)
-Naiad(Evolved)
-Vanguard(Unknown)
-Bairn(Unknown)
-Grakensenker(Calamity)
Variant:
-Pillager Captain.
-Naiad Triton
Sounds:
-Specter cloacking
-Specter uncloacking
-Evoker pulling
-Hexen pulling
-Gas escaping
-Slasher pulling
-Hexen throwing people in the air
-Slasher stabbing
Mechanics:
-A data driven folder under the name of "spore_block_conversions" which allows other mods to add their infected blocks within the spore systems.
-A data driven folder under the name of "spore_mob_conversions" which allows other mods to add their infected mobs within the spore systems.
Fixes:
(1.21.1)
-Multiple bugfixes when it comes to entity data.
-Fixed a bug related to effect handling
-Fixed the music disks not working
-Fixed the gas mask
(1.20.1-1.21.1)
-Fixed glitchiness on armor
Fixes:
(1.21.1)
-Multiple bugfixes when it comes to entity data.
-Fixed a bug related to effect handling
-Fixed the music disks not working
-Fixed the gas mask
(1.20.1-1.21.1)
-Fixed glitchiness on armor
Fixes:
-Entity data storage bug
-The Infected Shield not losing charge
-Fixed the camera not shaking from nukes or hohfressers
-Fixed the wave entity not having a renderer
-Added the troubling projectiles to the despawn cap with a limit of 100
Changes:
-Implemented a new timed Chunk loading system for all the entities that require chunk loading.
-If the distance from the Womb to the signal is above 200 blocks the newly born calamity will be teleported in a random place 100 blocks away from the signal location.
-The Infected Diseased Villager now applies poison 1 for 10 seconds and nausea 1 for 10 seconds when it hits a mob.
-Infected mace damage increased from 11->14
-Tweaked the recipe of the Infected Saber and Infected Scythe
-The droprate of reforged biomass at the end of harvesting a calamity corpse part is now 100%.
Fixes:
-The Infected Greatbow and Infected Crossbow not working with the syringe items.
Changes:
-Implemented a new timed Chunk loading system for all the entities that require chunk loading.
-If the distance from the Womb to the signal is above 200 blocks the newly born calamity will be teleported in a random place 100 blocks away from the signal location.
-The Infected Diseased Villager now applies poison 1 for 10 seconds and nausea 1 for 10 seconds when it hits a mob.
-Infected mace damage increased from 11->14
-Tweaked the recipe of the Infected Saber and Infected Scythe
-The droprate of reforged biomass at the end of harvesting a calamity corpse part is now 100%.
Fixes:
-The Infected Greatbow and Infected Crossbow not working with the syringe items.
Changes:
-Infected adventurers now have skins for all the default mc options.
-Certain Infected adventurers have different skins depending of name.
-Lowered the thorn damage from a vervathorn is from 100% to 40%
-Lowered the poison level of the toxic Playres from 3 -> 1
-Lowered the movement speed of the Phayres in the air by 25% and in water by 90%.
-Lowered the movement speed of the Scavenger in water by 80%
-Added the new Vervathorn and spitter variants to the syringe and calamity crafting system
-Lowered the hp of the scavenger from 40 -> 25.
-Reworked the charge of the Hohlfresser so its no longer buggy.
-Lowered the hp multiplier of the kidnapper Phayres from 2x -> 1.5x
-Added the Nepalm Griefer as a source of the crispy syringe blood sample.
-The Inquisitors max armor has been set to a 3x the default value.
-The Inquisitor now has a darker texture starting after it gains 10 kills to show its danger level.
Fixes:
-Fixed the teleporting on surface option being activated when mobs evolved.
-Fixed the Scavenger not attacking when the targets hp is below 50%.
-Fixed the organoid block not listening to the config for gas mask like helmets.
-Reavers can now be repaired using compound plates in an anvil.
-PCIs can be repaired using circuit boards in an anvil.
-Syringe guns can be repaired using circuit boards in an anvil.
-The ice damage of the PCI will not work against targets that have a chestplate.
-Human remains and Frozen remains drop xp once broken.
-New config option to specify how far a reconstructed mind can be from the proto to form one.
News:
Blocks:
-Rotten Crops.
Variants:
-Sniper Spitter(Variant)
-Double barrel Spitter(Variant)
-Grabber Slasher(Variant)
-Laced Vervathorn(Variant)
-Sonic Howler(Variant)
Mobs:
-Infected Diseased Villager(Infected)
-Mephetic(Evolved)
Items:
-Syringe Gun
Armor:
-Additional armor parts can be rendered with the addition of the enchants from the mod.
Fixes:
-The config option for the PCI ice damage multiplier not generating.
-The Hohlfresser crashing the game at times when getting effects applied to it.
-The Hindenburg setting the segments of the Hohlfresser on fire with its adapted form.
Changes:
-Infected adventurers now have skins for all the default mc options.
-Certain Infected adventurers have different skins depending of name.
-Lowered the thorn damage from a vervathorn is from 100% to 40%
-Lowered the poison level of the toxic Playres from 3 -> 1
-Lowered the movement speed of the Phayres in the air by 25% and in water by 90%.
-Lowered the movement speed of the Scavenger in water by 80%
-Added the new Vervathorn and spitter variants to the syringe and calamity crafting system
-Lowered the hp of the scavenger from 40 -> 25.
-Reworked the charge of the Hohlfresser so its no longer buggy.
-Lowered the hp multiplier of the kidnapper Phayres from 2x -> 1.5x
-Added the Nepalm Griefer as a source of the crispy syringe blood sample.
-The Inquisitors max armor has been set to a 3x the default value.
-The Inquisitor now has a darker texture starting after it gains 10 kills to show its danger level.
Fixes:
-Fixed the teleporting on surface option being activated when mobs evolved.
-Fixed the Scavenger not attacking when the targets hp is below 50%.
-Fixed the organoid block not listening to the config for gas mask like helmets.
-Reavers can now be repaired using compound plates in an anvil.
-PCIs can be repaired using circuit boards in an anvil.
-Syringe guns can be repaired using circuit boards in an anvil.
-The ice damage of the PCI will not work against targets that have a chestplate.
-Human remains and Frozen remains drop xp once broken.
-New config option to specify how far a reconstructed mind can be from the proto to form one.
News:
Blocks:
-Rotten Crops.
Variants:
-Sniper Spitter(Variant)
-Double barrel Spitter(Variant)
-Grabber Slasher(Variant)
-Laced Vervathorn(Variant)
-Sonic Howler(Variant)
Mobs:
-Infected Diseased Villager(Infected)
-Mephetic(Evolved)
Items:
-Syringe Gun
Armor:
-Additional armor parts can be rendered with the addition of the enchants from the mod.
Fixes:
-The config option for the PCI ice damage multiplier not generating.
-The Hohlfresser crashing the game at times when getting effects applied to it.
-The Hindenburg setting the segments of the Hohlfresser on fire with its adapted form.
Fixes:
-The incubator not taking in the new armor items.
Changed:
Langs:
-Russian
Mobs:
-Added knockback resistence to the Lacerator.
-Reduced the damage invincibility ticks of the Infested Construct from 20 -> 10.
News:
-Added a config to stop calamities from chunkloading blocks.
Fixes:
-The incubator not taking in the new armor items.
Changed:
Langs:
-Russian
Mobs:
-Added knockback resistence to the Lacerator.
-Reduced the damage invincibility ticks of the Infested Construct from 20 -> 10.
News:
-Added a config to stop calamities from chunkloading blocks.
Fixes:
-The Hohlfresser water AI being broken.
Changed:
Langs:
-Chinese
-preref-Russian
-Russian
Mechanics:
-Lowered the damage of the thorns from 5->3.5.
-Lowered the movement speed of the Banshee Howler.
-The Voracious Maw enchantment chance for triggering now is 30% -> 10%.
-The Voracious Maw enchantment will feed the player 6 hunger and 4 saturation when triggered instead of giving saturation.
Fixes:
-The Hohlfresser water AI being broken.
Changed:
Langs:
-Chinese
-preref-Russian
-Russian
Mechanics:
-Lowered the damage of the thorns from 5->3.5.
-Lowered the movement speed of the Banshee Howler.
-The Voracious Maw enchantment chance for triggering now is 30% -> 10%.
-The Voracious Maw enchantment will feed the player 6 hunger and 4 saturation when triggered instead of giving saturation.
Fixed:
-The balistic attribute not working on the hindenburg.
Changes:
-Updated the chinese translation.
-Updated the russian translation.
-Updated the Asylum structure variant.
-Revorked the way the ballistic attribute is processed.
-The Howitzer ore amount before he goes nuclear is now 60-> 100.
-The Volatile's hp has been reduced from 60 -> 35.
-The Leaper's hp has been reduced from 55 -> 40.
-The Plagued hp has been reduced from 30 -> 15.
-Addind the connective agent to a crating recipe will make the weapon no longer spawn with damaged durability.
News:
Mobs:
-Hohlfresser(Calamity)
Mechanics:
-Corpse, now calamity class creatures will explode into biomass and harvestable corpse pieces.
-Now the surgery table has a separate crafting space for fusing items together.
-The CDU can now get "clogged" by the sporebursts of calamities and the proto hivemind, freeze damage can trigger such sporebursts.
Fixed:
-The balistic attribute not working on the hindenburg.
Changes:
-Updated the chinese translation.
-Updated the russian translation.
-Updated the Asylum structure variant.
-Revorked the way the ballistic attribute is processed.
-The Howitzer ore amount before he goes nuclear is now 60-> 100.
-The Volatile's hp has been reduced from 60 -> 35.
-The Leaper's hp has been reduced from 55 -> 40.
-The Plagued hp has been reduced from 30 -> 15.
-Addind the connective agent to a crating recipe will make the weapon no longer spawn with damaged durability.
News:
Mobs:
-Hohlfresser(Calamity)
Mechanics:
-Corpse, now calamity class creatures will explode into biomass and harvestable corpse pieces.
-Now the surgery table has a separate crafting space for fusing items together.
-The CDU can now get "clogged" by the sporebursts of calamities and the proto hivemind, freeze damage can trigger such sporebursts.
Changes:
-Updated the chinese translation
-Fixed a bug in which the proto would not be teleported to the surface when hatched from her block.
-Fixed the daylight spawning not working.
-Fixed the incubator sometimes not working properly on servers.
-Now the cdu can freeze human remains.
-Fixed the visual sharpness bug.
Changes:
-Updated the chinese translation
-Fixed a bug in which the proto would not be teleported to the surface when hatched from her block.
-Fixed the daylight spawning not working.
-Fixed the incubator sometimes not working properly on servers.
-Now the cdu can freeze human remains.
-Fixed the visual sharpness bug.
Changes:
-further improvements for the armor rendering system
-now the armor will render on other humanoid entities.
-fixed a bug in which the inebriator would try to buff scents or other invulnerable entities.
-fixed a bug in which spawning rules were not applying to the inebriator.
-tweaked the texture of the protector.
-fixed a bug in which the protector would sometimes agro on other infected.
-fixed the wings on the MK2 chestplate not glowing when enchanted.
-tweaked the spawn parameters of the hospital variant.
Changes:
-further improvements for the armor rendering system
-now the armor will render on other humanoid entities.
-fixed a bug in which the inebriator would try to buff scents or other invulnerable entities.
-fixed a bug in which spawning rules were not applying to the inebriator.
-tweaked the texture of the protector.
-fixed a bug in which the protector would sometimes agro on other infected.
-fixed the wings on the MK2 chestplate not glowing when enchanted.
-tweaked the spawn parameters of the hospital variant.
News:
Mechanics:
-When naturally spawned experiment tier mobs will be in a sort of stasis
-A new crafting system for the womb , full details on the wiki , basically depending on what it eats calamities can unlock new custom attributes.
-The BCU now supports storing loot tables.
-A new infected despawning system has been introduced to keep up the performence.
-Infected now do not spawn on servers if there are no online players.
Lang:
-Added Spanish translation
Sound effects:
-cdu ambients and fueling
-scanning mobs , scanning items or failing a scan.
-Syringes collecting blood or injecting it.
-Sound for the abilities of weapons.
-Sounds for all infected types and their evolutins.
-Hurt sounds for specific types like organoids , evolved ... etc.
-Config additions:
Most wanted:
-An option for the proto hiveminds to be moved on the surface when they form.
-An option to dissable the damage cap of evolved and hypers on hardcore difficulty.
-A blacklist biome option.
Changes:
The amount of ore required for a howitzer to adapt went from 35 -> 60
The proto now spawns with 100 inner biomass instead of 0
The following items have been reworked , both texture and mechanics wise:
-Infected Greatsword
-Infected Armads
-Infected Spear
-Infected Knife
-Infected Mace
-Infected Maul
-Infected Combat Shovel
-Infected Combat Pickaxe
-Infected Sickle
-Infected Scythe
-Infected Rapier
-Infected Greatbow
-Infected Crossbow
-Infected Saber
Improved the texture and models for the reagents and armors.
-Buffed the ranged of the scanner to 32
-Scanner can now write the scanned information withing a book if its in the offhand.
-You can now remove mutations of weapons and armors using a syringe.
-overall most rendering systems have been revamped for much better performance and modability as well as major performance boosts to the general mod.
-countless bug fixes to entities , mechanics and items alike.
News:
Mechanics:
-When naturally spawned experiment tier mobs will be in a sort of stasis
-A new crafting system for the womb , full details on the wiki , basically depending on what it eats calamities can unlock new custom attributes.
-The BCU now supports storing loot tables.
-A new infected despawning system has been introduced to keep up the performence.
-Infected now do not spawn on servers if there are no online players.
Lang:
-Added Spanish translation
Sound effects:
-cdu ambients and fueling
-scanning mobs , scanning items or failing a scan.
-Syringes collecting blood or injecting it.
-Sound for the abilities of weapons.
-Sounds for all infected types and their evolutins.
-Hurt sounds for specific types like organoids , evolved ... etc.
-Config additions:
Most wanted:
-An option for the proto hiveminds to be moved on the surface when they form.
-An option to dissable the damage cap of evolved and hypers on hardcore difficulty.
-A blacklist biome option.
Changes:
The amount of ore required for a howitzer to adapt went from 35 -> 60
The proto now spawns with 100 inner biomass instead of 0
The following items have been reworked , both texture and mechanics wise:
-Infected Greatsword
-Infected Armads
-Infected Spear
-Infected Knife
-Infected Mace
-Infected Maul
-Infected Combat Shovel
-Infected Combat Pickaxe
-Infected Sickle
-Infected Scythe
-Infected Rapier
-Infected Greatbow
-Infected Crossbow
-Infected Saber
Improved the texture and models for the reagents and armors.
-Buffed the ranged of the scanner to 32
-Scanner can now write the scanned information withing a book if its in the offhand.
-You can now remove mutations of weapons and armors using a syringe.
-overall most rendering systems have been revamped for much better performance and modability as well as major performance boosts to the general mod.
-countless bug fixes to entities , mechanics and items alike.
Fixes:
-Organoids Spawning at 0,0,0
-The skull soup block model being corrupted(1.19.2).
-The military camp structure bugging the game(1.19.2) it has been renamed to camp.
Fixes:
-Organoids Spawning at 0,0,0
-The skull soup block model being corrupted(1.19.2).
-The military camp structure bugging the game(1.19.2) it has been renamed to camp.
Changes:
-for each piece of armor that has the charred mutation ur victims will be set on fire for 2 seconds on hit.
-Changed the recipe for dense muscle plates.
-Changed the texture for dense muscle plates.
-Added multiple texture variants for the glowing mycelium , rotten branch.
-The rotten sapling will now slowly decay until its just a bunch of scrubs on the ground.
-Mob hallucinations are now more one person oriented so only the affected individual and not another person with madness can see them.
-Starting at madness level 2 basic infected mobs which are far away will look like their noninfected counterparts.
-Starting at madness level 5 the hallucinations will also give blindness.
-Removed the Claw spawnegg
-Reduced the Hp of the Phayres from 50 -> 35.
-Improved the movement mechanics of the jagdhound
-Changed the model of the Sieger
-Changed the model of the volatile
-Changed the model of the reconstructed mind.
-Added a glowing pulsating layer to the volatile and the Hexenmeister.
-Removed the days before spawn config..(tried to fix it soo many times ,I just despair)
-The Zoaholic now has INFINITE range.
-The Stinger projectile shot by the Phayres variant now applies mycelium infection as well.
-When a Proto dies it will call all of the calamities in its range at its place.
-Updated the name list for the infected adventurers
-Added the volatile and Axtwerfer to the max vigil raid list.
-Linked Infected can now open doors.
AI:
The proto now utilizes a basic neural network for choosing what organoids to spawn.
The proto will now despawn infected within its area to gain biomass for building its walls or creating organoids.
Mobs:
Axtwerfer(Hyper).
NukeEntity(Utility).
Adaptations:
Howitzer(Elephants Foot).
Mechanics:
Added a tutorial inventory for the incubator , zoaholic , cdu.
Now the recipes for the surgery table can be displayed when clicking the paper without jei being installed.
Achievements:
-Scanning an organoid membrane.
-Added advancements for all the mobs.
Commands:
-A command for despawning all spore mobs.
Config:
-Added drops for the Womb, Delusioner and Verwa
Changes:
-for each piece of armor that has the charred mutation ur victims will be set on fire for 2 seconds on hit.
-Changed the recipe for dense muscle plates.
-Changed the texture for dense muscle plates.
-Added multiple texture variants for the glowing mycelium , rotten branch.
-The rotten sapling will now slowly decay until its just a bunch of scrubs on the ground.
-Mob hallucinations are now more one person oriented so only the affected individual and not another person with madness can see them.
-Starting at madness level 2 basic infected mobs which are far away will look like their noninfected counterparts.
-Starting at madness level 5 the hallucinations will also give blindness.
-Removed the Claw spawnegg
-Reduced the Hp of the Phayres from 50 -> 35.
-Improved the movement mechanics of the jagdhound
-Changed the model of the Sieger
-Changed the model of the volatile
-Changed the model of the reconstructed mind.
-Added a glowing pulsating layer to the volatile and the Hexenmeister.
-Removed the days before spawn config..(tried to fix it soo many times ,I just despair)
-The Zoaholic now has INFINITE range.
-The Stinger projectile shot by the Phayres variant now applies mycelium infection as well.
-When a Proto dies it will call all of the calamities in its range at its place.
-Updated the name list for the infected adventurers
-Added the volatile and Axtwerfer to the max vigil raid list.
-Linked Infected can now open doors.
AI:
The proto now utilizes a basic neural network for choosing what organoids to spawn.
The proto will now despawn infected within its area to gain biomass for building its walls or creating organoids.
Mobs:
Axtwerfer(Hyper).
NukeEntity(Utility).
Adaptations:
Howitzer(Elephants Foot).
Mechanics:
Added a tutorial inventory for the incubator , zoaholic , cdu.
Now the recipes for the surgery table can be displayed when clicking the paper without jei being installed.
Achievements:
-Scanning an organoid membrane.
-Added advancements for all the mobs.
Commands:
-A command for despawning all spore mobs.
Config:
-Added drops for the Womb, Delusioner and Verwa
Fixes:
-Fixed the new pulsating glowing layer of the howitzer breaking shaders.
-Fixed the new achievement handler for the item descriptions breaking on the server side.
Fixes:
-Fixed the new pulsating glowing layer of the howitzer breaking shaders.
-Fixed the new achievement handler for the item descriptions breaking on the server side.
Changes:
Reduced the search range of the infected construct from 32 to 16.
The bile sacks of the howitzer now pulsate instead of perpentually glowing.
Now the chance for a specter to spawn out of a linked wondering trader is 100%.
Tendrils will now longer reach for BCUs.
The inner storage of the BCU has been increased and the GUI has been changed.
Now the descriptions of spore items work via a new advancement system instead of the previous tag one.
Improved the textures for the laboratory blocks.
The proto will also spread infection every 5 mins or so in a radious 2 times bigger than the one of a max mound.
The CDU will now clean every 5 seconds instead of 3 and with a higher degree.
Fixes:
Fixed multiple crafting bugs.
Additional small performance inprovements
Having the Phayres get bugged out by a random stroll goal.
News:
-Added Italian translation
-Several new advancements with many more to come.
Changes:
Reduced the search range of the infected construct from 32 to 16.
The bile sacks of the howitzer now pulsate instead of perpentually glowing.
Now the chance for a specter to spawn out of a linked wondering trader is 100%.
Tendrils will now longer reach for BCUs.
The inner storage of the BCU has been increased and the GUI has been changed.
Now the descriptions of spore items work via a new advancement system instead of the previous tag one.
Improved the textures for the laboratory blocks.
The proto will also spread infection every 5 mins or so in a radious 2 times bigger than the one of a max mound.
The CDU will now clean every 5 seconds instead of 3 and with a higher degree.
Fixes:
Fixed multiple crafting bugs.
Additional small performance inprovements
Having the Phayres get bugged out by a random stroll goal.
News:
-Added Italian translation
-Several new advancements with many more to come.
Changes:
You can now find syringes or compound plates in equipment chests within structures.
Fixes:
Some typos in the translations
Fixed a bug that would cause the game to crash from xp drops.
News:
Items:
Syringe
Syringes with blood samples for all the mutation types for armor and weapons.
Changes:
You can now find syringes or compound plates in equipment chests within structures.
Fixes:
Some typos in the translations
Fixed a bug that would cause the game to crash from xp drops.
News:
Items:
Syringe
Syringes with blood samples for all the mutation types for armor and weapons.
Changes:
Spitters cannot see entities that are in water.
Removed the Stunt effect.
The proto will be more careful for where it spawns wombs
Organoids will need atleast 3 blocks with hardness less than 4 under them to spawn
Increased the range of the scanner.
Changed the model of the womb.
The base biomass value an infected gives to a womb is now 10 -> 5.
Now the biomass an infected gives to the womb its doubled if the infected is evolved and quadruppled if the infected is a hyper.
The droplist for the infected villager , pillager, evoker , vindicator , husk and all of its evolutions.
Fixes:
Fixed the functionality of the Infected Claw not being updated(1.19.2 bug)
Variants:
Hazardous Brauerei
Villager and Drowned variants for the Scamper.
Mechanics:
Infected can heal in bile.
The crafting system has been reworked , now infected weapons and armor require a surgery table to be crafted.
Weapons now can be enhanced within the surgery table using agents , this can also lead to weapons having mutations.
Current weapon mutations "Vampiric , Toxic , Rotten ,Bezerk and Calcified",check the wiki for more info on their capabilities.
Current armor mutations "Reinforced , Skeletal , Drowned and Charred",check the wiki for more info on their capabilities.
Changes:
Spitters cannot see entities that are in water.
Removed the Stunt effect.
The proto will be more careful for where it spawns wombs
Organoids will need atleast 3 blocks with hardness less than 4 under them to spawn
Increased the range of the scanner.
Changed the model of the womb.
The base biomass value an infected gives to a womb is now 10 -> 5.
Now the biomass an infected gives to the womb its doubled if the infected is evolved and quadruppled if the infected is a hyper.
The droplist for the infected villager , pillager, evoker , vindicator , husk and all of its evolutions.
Fixes:
Fixed the functionality of the Infected Claw not being updated(1.19.2 bug)
Variants:
Hazardous Brauerei
Villager and Drowned variants for the Scamper.
Mechanics:
Infected can heal in bile.
The crafting system has been reworked , now infected weapons and armor require a surgery table to be crafted.
Weapons now can be enhanced within the surgery table using agents , this can also lead to weapons having mutations.
Current weapon mutations "Vampiric , Toxic , Rotten ,Bezerk and Calcified",check the wiki for more info on their capabilities.
Current armor mutations "Reinforced , Skeletal , Drowned and Charred",check the wiki for more info on their capabilities.
Changes:
The Tumoroid Nuke of the Hindenburg will also leave fire around if the Hindenburg is overclocked.
The Tumoroid Nuke has a chance to be a "bunker buster" will less blast but deeper impact on the Y level.
The Hindenburg's air movement have been slightly tweaked.
The damage cap that is available for evolved and hyper on hard mode will now be calculated as 1/3 of the hp of the mob.
Now the proto will check the hardness of the block its target is on if its above 3 it won't summon organoids.
Reduced the average durability of spore weapons.
Lowered the amount of body parts one can find in an organ chest.
You can now find gas masks or scanners in armor chests.
Fixes:
The Phayres being a lag machine.
The Infected drowned pathfinding being buggy.
The proto world modifier being buggy at times on servers.
Reconstructed minds being broken by flowing water.
News:
Config:
New config options for the tendrils.
New config options for the CDU.
New config options for explosions.
Mobs:
Infested Construct(anomaly)
Nepalm Griefer(variant)
Ogre(hyper)
Bloater(evolved)
Scavenger(evolved)
Items:
Sicken Tumor
Calcified Tumor
Bile Tumor
Frozen Tumor
Scanner
Costumes:
Christmas Hat for the Proto Hivemind.
Mechanics:
New spore raid mechanic when setting a brain remnant on fire.
Right clicking on a vigil will give their summoner the glowing effect
New despawn mechanic for organoids to prevent overcrowding
Now a sound effect will play when a evolved becomes a hyper no all nearby players.
Added a global sound event for when a calamity is being created.
Added a global sound event for when a calamity is being redirected.
Changes:
The Tumoroid Nuke of the Hindenburg will also leave fire around if the Hindenburg is overclocked.
The Tumoroid Nuke has a chance to be a "bunker buster" will less blast but deeper impact on the Y level.
The Hindenburg's air movement have been slightly tweaked.
The damage cap that is available for evolved and hyper on hard mode will now be calculated as 1/3 of the hp of the mob.
Now the proto will check the hardness of the block its target is on if its above 3 it won't summon organoids.
Reduced the average durability of spore weapons.
Lowered the amount of body parts one can find in an organ chest.
You can now find gas masks or scanners in armor chests.
Fixes:
The Phayres being a lag machine.
The Infected drowned pathfinding being buggy.
The proto world modifier being buggy at times on servers.
Reconstructed minds being broken by flowing water.
News:
Config:
New config options for the tendrils.
New config options for the CDU.
New config options for explosions.
Mobs:
Infested Construct(anomaly)
Nepalm Griefer(variant)
Ogre(hyper)
Bloater(evolved)
Scavenger(evolved)
Items:
Sicken Tumor
Calcified Tumor
Bile Tumor
Frozen Tumor
Scanner
Costumes:
Christmas Hat for the Proto Hivemind.
Mechanics:
New spore raid mechanic when setting a brain remnant on fire.
Right clicking on a vigil will give their summoner the glowing effect
New despawn mechanic for organoids to prevent overcrowding
Now a sound effect will play when a evolved becomes a hyper no all nearby players.
Added a global sound event for when a calamity is being created.
Added a global sound event for when a calamity is being redirected.
Changes:
When planks or stairs are converted into their decayed counterparts they have a chance to fall to the ground.
The flesh bomb of the howitzer will now adjust their fall towards their target.
The chance for a wendigo to take off an armor piece has been changed from 10 to 2% per slot of armor
The model of the Brute has been updated
The block throwing abilities of the brute have been changed
The cdu can now break outpost watchers and organite blocks
News:
Added the armor increasing mechanic of the inquisitor to the knight.
More variants for the idle sound of the infected.
Changes:
When planks or stairs are converted into their decayed counterparts they have a chance to fall to the ground.
The flesh bomb of the howitzer will now adjust their fall towards their target.
The chance for a wendigo to take off an armor piece has been changed from 10 to 2% per slot of armor
The model of the Brute has been updated
The block throwing abilities of the brute have been changed
The cdu can now break outpost watchers and organite blocks
News:
Added the armor increasing mechanic of the inquisitor to the knight.
More variants for the idle sound of the infected.
Changes:
Improved the performance of the block infection mechanic.
Leave blocks next to the logs that are being changed may turn into decayed branches.
Bush type blocks will turn into decayed bushes.
Now the cdu shows the fuel within without one needing to use an ice canister on it.
Now the growth mycelium both big and small have animated textures when underwater.
News:
Config option to have any mob with costume active.
Block:
Decayed Branch
Decayed Bush
Changes:
Improved the performance of the block infection mechanic.
Leave blocks next to the logs that are being changed may turn into decayed branches.
Bush type blocks will turn into decayed bushes.
Now the cdu shows the fuel within without one needing to use an ice canister on it.
Now the growth mycelium both big and small have animated textures when underwater.
News:
Config option to have any mob with costume active.
Block:
Decayed Branch
Decayed Bush
Fixes:
Mycelium effect dealing damage to infected
Infected drowned falling at the speed of light
The delusionere not despawning properly
The toxic griefer not poisoning its targets (1.19.2 only bug)
Changes:
Updated the texture of the vigil
News:
-Bile variant for the griefer
-Stalker variant for the vigil
Fixes:
Mycelium effect dealing damage to infected
Infected drowned falling at the speed of light
The delusionere not despawning properly
The toxic griefer not poisoning its targets (1.19.2 only bug)
Changes:
Updated the texture of the vigil
News:
-Bile variant for the griefer
-Stalker variant for the vigil
Changes:
The proto will no longer be able to see non-sapient target's through walls
The proto will not be able to see a sapient target through walls if they are under the symbiosis effect.
The chance for a proto to summon reinforcements on hit has been lowered to 20% and an 8 seconds timer has been put in place.
The proto will now summon organoids in waves.
Spore enchants should no longer be able to be found on books or generated in loot chests.
Made the corrosive potency and gastric spewage work on the projectiles of the infected crossbow , infected bow and infected spear.
New spawnegg texture for the gastgaber and scamper.
Infected no longer evolve if they have weakness.
Added the husk to the vigil raid
Added the husk evolutions to the vigil raid
Added hyper to the vigil raid
Increased the spawn distance of hospitals
News:
Mobs:
Specter(UNKNOWN)
Jagdhund(EVOLVED)
Items:
Combat Pickaxe
Config:
Config option for the armor taking off capabilities of the wendigo
Mechanics:
Non flying calamities can increase their own armor by killing and consuming skeletons.
Added a new sound for when a proto is formed
Fixes:
Stinger being created multiple times with the same id.
Vervathorn thorn damage being reflected from other thorn damage.
Changes:
The proto will no longer be able to see non-sapient target's through walls
The proto will not be able to see a sapient target through walls if they are under the symbiosis effect.
The chance for a proto to summon reinforcements on hit has been lowered to 20% and an 8 seconds timer has been put in place.
The proto will now summon organoids in waves.
Spore enchants should no longer be able to be found on books or generated in loot chests.
Made the corrosive potency and gastric spewage work on the projectiles of the infected crossbow , infected bow and infected spear.
New spawnegg texture for the gastgaber and scamper.
Infected no longer evolve if they have weakness.
Added the husk to the vigil raid
Added the husk evolutions to the vigil raid
Added hyper to the vigil raid
Increased the spawn distance of hospitals
News:
Mobs:
Specter(UNKNOWN)
Jagdhund(EVOLVED)
Items:
Combat Pickaxe
Config:
Config option for the armor taking off capabilities of the wendigo
Mechanics:
Non flying calamities can increase their own armor by killing and consuming skeletons.
Added a new sound for when a proto is formed
Fixes:
Stinger being created multiple times with the same id.
Vervathorn thorn damage being reflected from other thorn damage.
Changes:
-Improved the detection capabilities of the proto.
-The membrane blocks within a shell will slowly become biomass once again.
-Added addition feature generation to the biomass shell of the proto.
-Increased the hardness of calcified biomass
-The Proto will try to spawn reinforcements when its hurt by entity damage.
-The Proto will no longer generate a scent cloud around itself if the target is far away.
-Now Bile will apply mining fatigue instead of mycelium infection.
-Increased the movement slowdown in bile.
-Updated a few item textures.
-Infected can now see you though blocks if you have Marker.
-Bile can be frozen into biomass.
Added:
-Support for Enchantment Description.
-Config option to turn off the Madness spread by the proto.
-Gastric biomass block
Changes:
-Improved the detection capabilities of the proto.
-The membrane blocks within a shell will slowly become biomass once again.
-Added addition feature generation to the biomass shell of the proto.
-Increased the hardness of calcified biomass
-The Proto will try to spawn reinforcements when its hurt by entity damage.
-The Proto will no longer generate a scent cloud around itself if the target is far away.
-Now Bile will apply mining fatigue instead of mycelium infection.
-Increased the movement slowdown in bile.
-Updated a few item textures.
-Infected can now see you though blocks if you have Marker.
-Bile can be frozen into biomass.
Added:
-Support for Enchantment Description.
-Config option to turn off the Madness spread by the proto.
-Gastric biomass block
Changes:
-Increased the melee range of the Gazenbreacher.
-The Gazenbreacher will now try to leap if its target is on land and she is in water towards it.
-Reduced the damage reduction of the Wartorn Sieger from 50% to 30%.
-The Wendigo now has a chance to rip off the armor of its victims during melee attacks.
-The infected will no longer gain evolutionary points from eating biomass bulbs
Changes:
-Increased the melee range of the Gazenbreacher.
-The Gazenbreacher will now try to leap if its target is on land and she is in water towards it.
-Reduced the damage reduction of the Wartorn Sieger from 50% to 30%.
-The Wendigo now has a chance to rip off the armor of its victims during melee attacks.
-The infected will no longer gain evolutionary points from eating biomass bulbs
Fixes:
-the list for helmet like items not working when dealing with gas type attacks.
-organoids still regenerating while being cold.
-fixed stone type bricks getting turned into decayed bricks.
Changes:
-the symbiotic reagent now regenerates 4 durability every 10 seconds.
-cdu now removes scents and tendrils
-zoaholic has a 20% chance to fail and signal its own location to the anomaly it located.
-now calamities can "root" when idle and under 30% hp to regenerate.
-any animated block entity will unrender its model when the player its too far away for better performances.
-changed the parameters for a calamity for water types to be made.
-added a config option for calamities that deal with underground threats.
-changed the textures capabilities of the bile projectile the gazenbreacher shoots out.
-changed the looks of the mega biomass tower as well as its functionality.
-now biomass can be crafted out of biomass blocks.
-Infected will no longer spawn in vanilla structures.
-Buffed the range of the vigil eye from 32-128.
-Infected Husks now spawn from scents and have their own evolution list.
-Mounds will put Biomass Bulbs around for starving infected to feed off.
Added:
Translations:
-Ukraine
Blocks:
-Incubator
-Bile.
-Outpost Watcher.
-Biomass Bulb
Items:
-Corrosive Reagent
-Cryogenic Reagent
-Gastric Reagent
Enchants:
-Cryogenic Aspect
-Corrosive Potency
-Gastric Spewage
-Mutagenic Reactant(curse)
Structures:
-Hospital
-Cathedral
-more variants for the existing Church
Variants:
Spitter(Bile Variant).
Umarmer(Corrosive Variant).
Umarmer(Bile Variant).
Mobs:
Howitzer(Calamity).
Lacerator(Experiment).
Vervathorn(Evolved)
Fixes:
-the list for helmet like items not working when dealing with gas type attacks.
-organoids still regenerating while being cold.
-fixed stone type bricks getting turned into decayed bricks.
Changes:
-the symbiotic reagent now regenerates 4 durability every 10 seconds.
-cdu now removes scents and tendrils
-zoaholic has a 20% chance to fail and signal its own location to the anomaly it located.
-now calamities can "root" when idle and under 30% hp to regenerate.
-any animated block entity will unrender its model when the player its too far away for better performances.
-changed the parameters for a calamity for water types to be made.
-added a config option for calamities that deal with underground threats.
-changed the textures capabilities of the bile projectile the gazenbreacher shoots out.
-changed the looks of the mega biomass tower as well as its functionality.
-now biomass can be crafted out of biomass blocks.
-Infected will no longer spawn in vanilla structures.
-Buffed the range of the vigil eye from 32-128.
-Infected Husks now spawn from scents and have their own evolution list.
-Mounds will put Biomass Bulbs around for starving infected to feed off.
Added:
Translations:
-Ukraine
Blocks:
-Incubator
-Bile.
-Outpost Watcher.
-Biomass Bulb
Items:
-Corrosive Reagent
-Cryogenic Reagent
-Gastric Reagent
Enchants:
-Cryogenic Aspect
-Corrosive Potency
-Gastric Spewage
-Mutagenic Reactant(curse)
Structures:
-Hospital
-Cathedral
-more variants for the existing Church
Variants:
Spitter(Bile Variant).
Umarmer(Corrosive Variant).
Umarmer(Bile Variant).
Mobs:
Howitzer(Calamity).
Lacerator(Experiment).
Vervathorn(Evolved)
Fixes:
-fixed a bug that was making the organoid block crash the game when broken (make sure you delete ur old config).
-the zoaholic not breaking with a pickaxe
Added:
-a list for adding helmet like items in the config to behave like a gas mask
Fixes:
-fixed a bug that was making the organoid block crash the game when broken (make sure you delete ur old config).
-the zoaholic not breaking with a pickaxe
Added:
-a list for adding helmet like items in the config to behave like a gas mask
Changes:
-Calamities and Organoids are immune to debuffs if the debuff its weaker than lv 2.
-Organoids regeneration has been changed to happen without the need for an effect to be applied.
-Fixed a bug causing zombies to be converted in both infected humans and infected villagers(delete the old config).
Changes:
-Calamities and Organoids are immune to debuffs if the debuff its weaker than lv 2.
-Organoids regeneration has been changed to happen without the need for an effect to be applied.
-Fixed a bug causing zombies to be converted in both infected humans and infected villagers(delete the old config).
Changes:
-Hypers evolved will now despawn naturally if the proto world modifier is active.
-Organoids have their own mobcap now so they don't interfere with the numbers of the infected.
-Changed the "logic" for evolved , and hyper evolved evolved when signals are received by the proto hiveming.
-Calamities will now spawn with adaptations if the proto world modifier is active.
-Hypers will no longer drop the blocks they break.
-Reworked the daytime spawn option(again).
-The CDU will now require ice canisters to function.
News:
items:
-Circuit board.
-Ice canister.
blocks:
-Zoaholic.
Variants/Adaptations:
-Wartorn Sieger.
-Overclocked Hindenburg.
Mobs:
-Gastgaber(error(could not identify creature type)).
Changes:
-Hypers evolved will now despawn naturally if the proto world modifier is active.
-Organoids have their own mobcap now so they don't interfere with the numbers of the infected.
-Changed the "logic" for evolved , and hyper evolved evolved when signals are received by the proto hiveming.
-Calamities will now spawn with adaptations if the proto world modifier is active.
-Hypers will no longer drop the blocks they break.
-Reworked the daytime spawn option(again).
-The CDU will now require ice canisters to function.
News:
items:
-Circuit board.
-Ice canister.
blocks:
-Zoaholic.
Variants/Adaptations:
-Wartorn Sieger.
-Overclocked Hindenburg.
Mobs:
-Gastgaber(error(could not identify creature type)).
Changes:
-updated the Chinese translation
-evolved mobs that have a hyper evolved form now have a 30% chance to evolve when the proto world modifier is active
-tool using mobs will now have their items enchanted when the proto world modifier is active
-infected capable of evolution that have evolution points will no longer despawn
Changes:
-updated the Chinese translation
-evolved mobs that have a hyper evolved form now have a 30% chance to evolve when the proto world modifier is active
-tool using mobs will now have their items enchanted when the proto world modifier is active
-infected capable of evolution that have evolution points will no longer despawn
Fixes:
-fixed the bugged name of the Brotkatze
-fixed the hypers not converting all the biomass blocks it "breaks" into membrane blocks
-fixed the proto world modifier making the infected not spawn on servers
Changes:
-switched the functionality of the gas ability of the Brotkatze to work goal independent
-set the default melee damage of the sieger from 25 -> 30
-set the default melee damage of the gazen from 20 -> 25
-set the default hp of the delusionare from 20 -> 35
-the calamities now gain regeneration 2 when below half hp
Fixes:
-fixed the bugged name of the Brotkatze
-fixed the hypers not converting all the biomass blocks it "breaks" into membrane blocks
-fixed the proto world modifier making the infected not spawn on servers
Changes:
-switched the functionality of the gas ability of the Brotkatze to work goal independent
-set the default melee damage of the sieger from 25 -> 30
-set the default melee damage of the gazen from 20 -> 25
-set the default hp of the delusionare from 20 -> 35
-the calamities now gain regeneration 2 when below half hp
News:
Mobs:
-Verwahrung(Organoid)
-Delusionare(Organoid)
-Inquisitor(Hyper evolved)
-Brotkatze(Hyper evolved)
Blocks:
-freeze burned biomass
Mechanics:
-Proto world modifier
AI:
-Base parkour goals
Changes:
-updated the model of the proto hivemind
-changed the base texture for the umarmer
-the construction of the biomass chasing now is sphere like
-the infection pattern of mounds is now sphere like
-mounds linked to a proto will wear a different texture
-all infected linked to a proto hivemind will atempt to parkour if they are stuck
-while the proto world modifier is active all infected that spawn will be automatically linked to a proto
-while the proto world modifier is active all infected that have a possible evolution will have a 30% to insta evolve
-reworked the config code for keeping infected from spawning if the option is active
-all biomass type blocks got a new textures
-now the cdu affects biomass blocks which will convert them into freeze burned biomass which will slowly decay
-now evolved mobs can convert biomass blocks into walk through membrane blocks
News:
Mobs:
-Verwahrung(Organoid)
-Delusionare(Organoid)
-Inquisitor(Hyper evolved)
-Brotkatze(Hyper evolved)
Blocks:
-freeze burned biomass
Mechanics:
-Proto world modifier
AI:
-Base parkour goals
Changes:
-updated the model of the proto hivemind
-changed the base texture for the umarmer
-the construction of the biomass chasing now is sphere like
-the infection pattern of mounds is now sphere like
-mounds linked to a proto will wear a different texture
-all infected linked to a proto hivemind will atempt to parkour if they are stuck
-while the proto world modifier is active all infected that spawn will be automatically linked to a proto
-while the proto world modifier is active all infected that have a possible evolution will have a 30% to insta evolve
-reworked the config code for keeping infected from spawning if the option is active
-all biomass type blocks got a new textures
-now the cdu affects biomass blocks which will convert them into freeze burned biomass which will slowly decay
-now evolved mobs can convert biomass blocks into walk through membrane blocks
ONE MILLION SPECIAL
Fixes:
-the tendrils sometimes crashing the game.
-chunks becoming unloadable because of the brain remnants.
Changes:
-the block breaking parameters have been stored within their own config subtitle.(pls delete ur old configs).
-the chunkloading of the proto has been changed so now forcefully moving it won't create permanent force loaded chunks.
-improved the flying movement control for Phayres.
-infected players named "Technoblade" will now have an unique skin
News:
-new animations for the elytron and the "core" of the infected and living set.
-a certain easter egg for the Braiomil.
-new mobs:
-Braurei(Organoid).
-Halucination(Utility).
-new Stinger variant for the Phayres.
-mechanics:
-now custom ambient sounds will be played if enough infected blocks are around the player.
-new effects:
-madness(will be applied if the player stays around the hivemind for too long , the effect will rise in duration and severity when the
player is harmed by infected,and if its level is more than one it will reapply itself when expires at a lower level).
-lv 1 ,the player starts hearing disembodied voices and whispers.
-lv 2 ,the player starts feeling watched.
-lv 3 and forward the player will be attacked by hallucinations at random times.
ONE MILLION SPECIAL
Fixes:
-the tendrils sometimes crashing the game.
-chunks becoming unloadable because of the brain remnants.
Changes:
-the block breaking parameters have been stored within their own config subtitle.(pls delete ur old configs).
-the chunkloading of the proto has been changed so now forcefully moving it won't create permanent force loaded chunks.
-improved the flying movement control for Phayres.
-infected players named "Technoblade" will now have an unique skin
News:
-new animations for the elytron and the "core" of the infected and living set.
-a certain easter egg for the Braiomil.
-new mobs:
-Braurei(Organoid).
-Halucination(Utility).
-new Stinger variant for the Phayres.
-mechanics:
-now custom ambient sounds will be played if enough infected blocks are around the player.
-new effects:
-madness(will be applied if the player stays around the hivemind for too long , the effect will rise in duration and severity when the
player is harmed by infected,and if its level is more than one it will reapply itself when expires at a lower level).
-lv 1 ,the player starts hearing disembodied voices and whispers.
-lv 2 ,the player starts feeling watched.
-lv 3 and forward the player will be attacked by hallucinations at random times.
News:
-new item , symbiotic reagent (right clicking the item on a fungal weapon will give it the effect)
Changes:
-fixed a bug that made axes useless
-the spore enchantments can no longer be gained from the enchanting table
-made the Plagued have a more hunched figure
News:
-new item , symbiotic reagent (right clicking the item on a fungal weapon will give it the effect)
Changes:
-fixed a bug that made axes useless
-the spore enchantments can no longer be gained from the enchanting table
-made the Plagued have a more hunched figure
News:
-2 new mob tiers , hyper evolved and experiment.
-hyper evolved are further evolutions of already evolved mobs.
-experiments are unique mobs that have been made artificially and can only be found around laboratory like structures
New mobs:
-Wendigo(Hyper evolved)
-Plagued(Experiment)
New blocks:
-Decayed Planks and Decayed Stairs.
New structures:
-Glaciar mines.
Changes:
-changed the camo layer of the stalker.
-lowered the kill requirement for proto hiveminds to form from 50 to 25.
-added more texture variation to decayed blocks.
News:
-2 new mob tiers , hyper evolved and experiment.
-hyper evolved are further evolutions of already evolved mobs.
-experiments are unique mobs that have been made artificially and can only be found around laboratory like structures
New mobs:
-Wendigo(Hyper evolved)
-Plagued(Experiment)
New blocks:
-Decayed Planks and Decayed Stairs.
New structures:
-Glaciar mines.
Changes:
-changed the camo layer of the stalker.
-lowered the kill requirement for proto hiveminds to form from 50 to 25.
-added more texture variation to decayed blocks.
Changes:
-increased the view range of the proto from 64 - 128
-biomass type blocks will turn into membrane blocks instead of being broken by calamities
-calamities now have a minimal damage amount of 20% based on their melee damage
-new config option to turn off the casing mechanic of the proto
-new config option to have the infected be able to sometimes spawn in daytime
-tendril entities can now despawn (hope that fixed the bugs they cause on servers)
-added the ids of the sculk horde and faw to the configurable blacklist
Changes:
-increased the view range of the proto from 64 - 128
-biomass type blocks will turn into membrane blocks instead of being broken by calamities
-calamities now have a minimal damage amount of 20% based on their melee damage
-new config option to turn off the casing mechanic of the proto
-new config option to have the infected be able to sometimes spawn in daytime
-tendril entities can now despawn (hope that fixed the bugs they cause on servers)
-added the ids of the sculk horde and faw to the configurable blacklist
Added:
-new membrane block
-the proto will now generate a shield of biomass around itself over time
-usurper(organoid tier)
-charred umarmer variant
Changes:
-the chance for a signal to be sent to the proto from the killing of an evolved infected went from 5->15%
-biomass towers will also give the marker effect
-the proto can see creatures with the marker effect even if they are hidden
-now there is a 30% chance for the calamity born from the womb to be random
-fixed a few bugs
-improved performances
-forgot the rest(my tooth hurts)
Added:
-new membrane block
-the proto will now generate a shield of biomass around itself over time
-usurper(organoid tier)
-charred umarmer variant
Changes:
-the chance for a signal to be sent to the proto from the killing of an evolved infected went from 5->15%
-biomass towers will also give the marker effect
-the proto can see creatures with the marker effect even if they are hidden
-now there is a 30% chance for the calamity born from the womb to be random
-fixed a few bugs
-improved performances
-forgot the rest(my tooth hurts)
Fixes:
-fixed a problem with the mob targeting not turning off
-fixed a crashing when reading the id of a mob
Changes:
-Have the Hindenburg shoot from its mouth area as well and centered the shots
Added:
-new food items:Vigil Eye Soup , Milky Sacks and Brain Noodles
-new blocks:Calcified Biomass and Sicken Biomass
-new variant for the infected scientist
Fixes:
-fixed a problem with the mob targeting not turning off
-fixed a crashing when reading the id of a mob
Changes:
-Have the Hindenburg shoot from its mouth area as well and centered the shots
Added:
-new food items:Vigil Eye Soup , Milky Sacks and Brain Noodles
-new blocks:Calcified Biomass and Sicken Biomass
-new variant for the infected scientist
News:
-Hindenburg(calamity)
-Brain Remnants(block)
Changes:
-Removed the biomancy compatibility
-improved performaces
-buffed the movement speed of the gazen
-the gazen can now "adapt" to fire if its cooked for long enough
-changed the idle animation of the umarmer to a math based one
-gave the umarmer a shock wave attack
-improved the targeting capabilities for all of the calamities and organoids
Other:
-too high on shrooms rn i forgor
News:
-Hindenburg(calamity)
-Brain Remnants(block)
Changes:
-Removed the biomancy compatibility
-improved performaces
-buffed the movement speed of the gazen
-the gazen can now "adapt" to fire if its cooked for long enough
-changed the idle animation of the umarmer to a math based one
-gave the umarmer a shock wave attack
-improved the targeting capabilities for all of the calamities and organoids
Other:
-too high on shrooms rn i forgor
-fixed a bug in which an infected would try to follow itself
-fixed a bug that prevented starvation damage towards the infected
-changed the scamper's timer for self consumption to use seconds
-fixed a bug in which an infected would try to follow itself
-fixed a bug that prevented starvation damage towards the infected
-changed the scamper's timer for self consumption to use seconds
Changes:
-lowered the follow range of the scamper to 8 from 28
-the sieger and gazenbreacher now shoot more projectiles at one time
-the evolution and starvation cool downs now work in seconds
-fixed the witch not evolving - 1.19.2 problem
-improved the follow mechanics so they eat less resources
-fixed a bug for which the mounds didn't target the remains
-added a gas tank varient for the infected scientist
News:
food items
-mutated fiber stew
-roasted tumor
-mutated heart kebab
-roasted mutated heart kebab
-overgrown spawner
Changes:
-lowered the follow range of the scamper to 8 from 28
-the sieger and gazenbreacher now shoot more projectiles at one time
-the evolution and starvation cool downs now work in seconds
-fixed the witch not evolving - 1.19.2 problem
-improved the follow mechanics so they eat less resources
-fixed a bug for which the mounds didn't target the remains
-added a gas tank varient for the infected scientist
News:
food items
-mutated fiber stew
-roasted tumor
-mutated heart kebab
-roasted mutated heart kebab
-overgrown spawner
Changes:
-fixed a game crashing bug for when mounds died from projectiles
-the tendril system can now target food items from containers
-fixed a missing particle texture for the underwater fungal blooms
-removed the timer of the biomass bloob before it generates a structure
-a naming error
Changes:
-fixed a game crashing bug for when mounds died from projectiles
-the tendril system can now target food items from containers
-fixed a missing particle texture for the underwater fungal blooms
-removed the timer of the biomass bloob before it generates a structure
Changes:
-lowered the spawn of the ice mines
-lowerd the loot found in the organ chests
-added loottables to some of the fungal foliage
-both the underwater and hanging fungal bulbs will randomly stop growing in order to prevent extreme foliage
-fixed the licker not being in the lang file
Changes:
-lowered the spawn of the ice mines
-lowerd the loot found in the organ chests
-added loottables to some of the fungal foliage
-both the underwater and hanging fungal bulbs will randomly stop growing in order to prevent extreme foliage
-fixed the licker not being in the lang file
New mobs:
-Infected Husk(Infected tier)
-Infected Scientist(Infected tier)
-Volatile(Evolved tier)
-Umarmer(Organoid tier)
-Gazenbreacher(Calamity tier)
New blocks:
-CDU - cryogenic dispensing unit
-new variants for the laboratory blocks
-slabs for those variants as well
New Items:
-Eye of the vigil
New Structures:
-The church of spores
-The ice mines
-The lost labs
Changes to current mobs:
-the spitter now has an explosive variant
-the griefer has a radioactive variant (unlocked if alex's mobs or extreme reactors are loaded)
-the slasher now has a piercing variant (your poor armor)
-the pulling ability of the infected evoker can now be blocked with a shield
-the infected evoker and vindicator will no longer spawn naturally
-the proto hivemind will activaly use organoids to attack its direct targets
-the vigil will directly report the location of its target to the proto hivemind
-the chunk loading capabilities of the proto hivemind have been improved
-if a mound dies from freazing damage or while its in powder snow it will no longer signal the hivemind
-infected can now receive evolution points from eating remains
-evolved infected can despawn if they are linked to a hivemind
-the infected adventurer can now use ranged weaponry as well as flint and steel
Additional changes:
-removed the broken outpost structure
-changed the texture of the corrupted record
New mobs:
-Infected Husk(Infected tier)
-Infected Scientist(Infected tier)
-Volatile(Evolved tier)
-Umarmer(Organoid tier)
-Gazenbreacher(Calamity tier)
New blocks:
-CDU - cryogenic dispensing unit
-new variants for the laboratory blocks
-slabs for those variants as well
New Items:
-Eye of the vigil
New Structures:
-The church of spores
-The ice mines
-The lost labs
Changes to current mobs:
-the spitter now has an explosive variant
-the griefer has a radioactive variant (unlocked if alex's mobs or extreme reactors are loaded)
-the slasher now has a piercing variant (your poor armor)
-the pulling ability of the infected evoker can now be blocked with a shield
-the infected evoker and vindicator will no longer spawn naturally
-the proto hivemind will activaly use organoids to attack its direct targets
-the vigil will directly report the location of its target to the proto hivemind
-the chunk loading capabilities of the proto hivemind have been improved
-if a mound dies from freazing damage or while its in powder snow it will no longer signal the hivemind
-infected can now receive evolution points from eating remains
-evolved infected can despawn if they are linked to a hivemind
-the infected adventurer can now use ranged weaponry as well as flint and steel
Additional changes:
-removed the broken outpost structure
-changed the texture of the corrupted record
-Gave the Phayes the ability to drag targets just outside its melee range
-The Phayres has a 20% chance to spawn as enhanced , this variant will have better stats and it will try to pick up targets and drop them from heights.
-The Griefer has a 20% chance to spawn as toxic , this variant will apply poison on melee attacks as well when exploding.
-Improved the performance of certain goals to improve tps
-Added a configurable option for the range of the proto hivemind
-The proto hivemind will create an area of loaded chunks around itself when it spawns (experimental)
-New item , meaty sausage , will give absorption to the consumer with a small chance of infection as well.
-New item , corrupted record , error description not found.
-Gave the Phayes the ability to drag targets just outside its melee range
-The Phayres has a 20% chance to spawn as enhanced , this variant will have better stats and it will try to pick up targets and drop them from heights.
-The Griefer has a 20% chance to spawn as toxic , this variant will apply poison on melee attacks as well when exploding.
-Improved the performance of certain goals to improve tps
-Added a configurable option for the range of the proto hivemind
-The proto hivemind will create an area of loaded chunks around itself when it spawns (experimental)
-New item , meaty sausage , will give absorption to the consumer with a small chance of infection as well.
-New item , corrupted record , error description not found.
-major code improvements towards the AI as well as the overall mod.
-lowering the spawn rates of both the infected vindicator and infected evoker.
-small textural changes for some of the blocks and items.
-extended hit range for some of the weapons.
-lower levels of fungal infection will first damage the hunger of the player before moving to the health.
Fixes:
-the armads and infected rapier not being damaged by hitting mobs.
-the pathfinding getting bugged by certain obstacles and situations.
Added:
-new remains block.
-new mycelium veins.
-new starvation mechanic , basic mobs that don't get any kills within 10 minutes(configurable) will starve out leaving fungal foliage and the new remains block.
-mound spreading mechanic , if a mound detects remains in its area it will attempt to connect with the so called remains and create a lower tier mound.
-Flesh Mound(spreads infected foliage and overtakes the blocks around it).
New blocks:
-iron ladder
-biomass block
-rooted biomass
-rooted mycelium
-decayed log
-mycelium roots
-bloomed mycelium
-and many more.
AI changes:
-the old healing mechanic has been scraped , now all of the mob effects an infected can have fall under the Buffer AI , to use it an infected needs to have more than one kill point, they can use the kill points to grant themselves buffs such as regen , water breathing , speed or strength.
The infected will no longer attempt to break blocks if their strength is above 2;
Spawn changes:
Now there is a configurable option so the infected could start spawning after a few days since the world is created , WIP.
Now infected vindicators and evokers and naturally spawn in mansions and infected pillagers near pillager outposts.
The infected have a larger chance to spawn within the mushroom fields biome.
Biome changes:
The mushroom biome now presents new infected foliage as well as biomass structures.
-fixed the explosive tumors explosions overloading the server side.
-the spore advancement missing the background.
-the infected player not retaining the name of the original mob before infection.
Changes:
-The Infected Players default items config have been relocated to the sporedata config file.
-The Spawning system has been changed to be fully configurable.
-New search area AI implemented , whenever an evolved infected dies they have a chance to leave behind a potion cloud that will alert the nearby infected to come to the location.