Fusion (连接纹理)
Fusion允许资源包使用额外的纹理和模型类型,如连接纹理!
📖 Wiki
对于资源包:
对于模组开发者:
🖼️ 纹理类型
连接纹理
连接纹理是具有特殊布局的纹理,当与连接模型类型组合时,它们可以连接到其他方块上。Fusion提供了两种连接纹理布局,完整和简单。
这是一个简单布局的示例:
滚动纹理
滚动纹理是一种动画纹理,可以在图像上滚动。滚动可以发生在纹理的任何一个角落到另一个角落,甚至对角线!
这是一个传送带的示例:
🧊 模型类型
连接模型
连接模型是模型,当与连接纹理类型结合使用时,会连接到其他方块。连接可以针对特定方块和状态进行指定。
这是一个橡木瓷砖方块的示例,它连接到自身和相思木瓷砖:
json |
![]() |
📐 方块叠加
使用连接模型和连接纹理类型提供的功能,您还可以实现方块叠加!
FAQ
我可以在我的模组包中使用Fusion吗?
可以,您可以在您的模组包中使用Fusion。
我需要在服务器上安装Fusion吗?
不需要,在服务器上安装Fusion仅在客户端上需要,并且在服务器上安装时不会产生任何作用。
为什么Fusion不能与Sodium一起工作?
Sodium忽略了Fabric渲染api。要解决此问题,请安装[Indium](
Discord
欢迎加入SuperMartijn642的Discord服务器,了解未来内容、即将推出的模组和讨论!
法律事务
Fusion是SuperMartijn642的财产,受版权法保护,未经SuperMartijn642直接许可,不得更改或重新上传。
截图:
来自Modrinth
Fusion 1.2.7b
fusion-1.2.7b-neoforge-mc1.21.4.jar下载1.2.7b-neoforge-mc1.21.4#Release
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Account for breaking changes in NeoForge 21.4.84-beta
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Account for breaking changes in NeoForge 21.4.84-beta
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
展开
版本: 1.2.7b-neoforge-mc1.21.4
支持游戏: 1.21.4
类型: NeoForge
Release
下载次数: 1,018
Fusion 1.2.7b
fusion-1.2.7b-neoforge-mc1.21.3.jar下载1.2.7b-neoforge-mc1.21.3#Release
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.7b-neoforge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: NeoForge
Release
下载次数: 85
Fusion 1.2.7b
fusion-1.2.7b-neoforge-mc1.21.jar下载1.2.7b-neoforge-mc1.21#Release
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.7b-neoforge-mc1.21
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 32,794
Fusion 1.2.7b
fusion-1.2.7b-neoforge-mc1.20.6.jar下载1.2.7b-neoforge-mc1.20.6#Release
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.7b-neoforge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: NeoForge
Release
下载次数: 71
Fusion 1.2.7b
fusion-1.2.7b-neoforge-mc1.20.4.jar下载1.2.7b-neoforge-mc1.20.4#Release
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
展开
版本: 1.2.7b-neoforge-mc1.20.4
支持游戏: 1.20.3, 1.20.4
类型: NeoForge
Release
下载次数: 162
Fusion 1.2.7b
fusion-1.2.7b-forge-mc1.21.4.jar下载1.2.7b-forge-mc1.21.4#Release
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.7b-forge-mc1.21.4
支持游戏: 1.21.4
类型: Forge
Release
下载次数: 893
Fusion 1.2.7b
fusion-1.2.7b-forge-mc1.21.3.jar下载1.2.7b-forge-mc1.21.3#Release
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.7b-forge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Forge
Release
下载次数: 105
Fusion 1.2.7b
fusion-1.2.7b-forge-mc1.21.jar下载1.2.7b-forge-mc1.21#Release
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.7b-forge-mc1.21
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 1,673
Fusion 1.2.7b
fusion-1.2.7b-forge-mc1.20.6.jar下载1.2.7b-forge-mc1.20.6#Release
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.7b-forge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Forge
Release
下载次数: 108
Fusion 1.2.7b
fusion-1.2.7b-forge-mc1.20.4.jar下载1.2.7b-forge-mc1.20.4#Release
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.7b-forge-mc1.20.4
支持游戏: 1.20.2, 1.20.3, 1.20.4
类型: Forge
Release
下载次数: 369
Fusion 1.2.7b
fusion-1.2.7b-forge-mc1.20.1.jar下载1.2.7b-forge-mc1.20.1#Release
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7b-forge-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 87,189
Fusion 1.2.7b
fusion-1.2.7b-forge-mc1.19.4.jar下载1.2.7b-forge-mc1.19.4#Release
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7b-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 206
Fusion 1.2.7b
fusion-1.2.7b-forge-mc1.19.3.jar下载1.2.7b-forge-mc1.19.3#Release
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7b-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
Release
下载次数: 35
Fusion 1.2.7b
fusion-1.2.7b-forge-mc1.19.2.jar下载1.2.7b-forge-mc1.19.2#Release
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7b-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
Release
下载次数: 4,812
Fusion 1.2.7b
fusion-1.2.7b-fabric-mc1.21.5.jar下载1.2.7b-fabric-mc1.21.5#Release
### Fusion 1.2.7b
- Changed `#createGeometryKey` to provide a globally unique value by including the model itself
### Fusion 1.2.7a
- Implemented `#createGeometryKey` for base and connecting models, so they can be cached
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Changed `#createGeometryKey` to provide a globally unique value by including the model itself
### Fusion 1.2.7a
- Implemented `#createGeometryKey` for base and connecting models, so they can be cached
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.7b-fabric-mc1.21.5
支持游戏: 1.21.5
类型: Fabric Quilt
Release
下载次数: 19,915
Fusion 1.2.7b
fusion-1.2.7b-neoforge-mc1.21.5.jar下载1.2.7b-neoforge-mc1.21.5#Release
### Fusion 1.2.7b
- Changed `#createGeometryKey` to provide a globally unique value by including the model itself
### Fusion 1.2.7a
- Implemented `#createGeometryKey` for base and connecting models, so they can be cached
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `pane_culling_fix` causing crashes
- Fixed crash when Iris is installed
### Fusion 1.2.6
- Initial release of Fusion for Minecraft 1.21.5
- Changed `#createGeometryKey` to provide a globally unique value by including the model itself
### Fusion 1.2.7a
- Implemented `#createGeometryKey` for base and connecting models, so they can be cached
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `pane_culling_fix` causing crashes
- Fixed crash when Iris is installed
### Fusion 1.2.6
- Initial release of Fusion for Minecraft 1.21.5
展开
版本: 1.2.7b-neoforge-mc1.21.5
支持游戏: 1.21.5
类型: NeoForge
Release
下载次数: 7,181
Fusion 1.2.7a
fusion-1.2.7a-neoforge-mc1.21.5.jar下载1.2.7a-neoforge-mc1.21.5#Release
### Fusion 1.2.7a
- Implemented `#createGeometryKey` for base and connecting models, so they can be cached
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `pane_culling_fix` causing crashes
- Fixed crash when Iris is installed
### Fusion 1.2.6
- Initial release of Fusion for Minecraft 1.21.5
- Implemented `#createGeometryKey` for base and connecting models, so they can be cached
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `pane_culling_fix` causing crashes
- Fixed crash when Iris is installed
### Fusion 1.2.6
- Initial release of Fusion for Minecraft 1.21.5
展开
版本: 1.2.7a-neoforge-mc1.21.5
支持游戏: 1.21.5
类型: NeoForge
Release
下载次数: 34
Fusion 1.2.7a
fusion-1.2.7a-fabric-mc1.21.5.jar下载1.2.7a-fabric-mc1.21.5#Release
### Fusion 1.2.7a
- Implemented `#createGeometryKey` for base and connecting models, so they can be cached
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Implemented `#createGeometryKey` for base and connecting models, so they can be cached
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.7a-fabric-mc1.21.5
支持游戏: 1.21.5
类型: Fabric Quilt
Release
下载次数: 608
Fusion 1.2.7a
fusion-1.2.7a-neoforge-mc1.21.4.jar下载1.2.7a-neoforge-mc1.21.4#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Account for breaking changes in NeoForge 21.4.84-beta
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Account for breaking changes in NeoForge 21.4.84-beta
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
展开
版本: 1.2.7a-neoforge-mc1.21.4
支持游戏: 1.21.4
类型: NeoForge
Release
下载次数: 30
Fusion 1.2.7a
fusion-1.2.7a-neoforge-mc1.21.3.jar下载1.2.7a-neoforge-mc1.21.3#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.7a-neoforge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: NeoForge
Release
下载次数: 9
Fusion 1.2.7a
fusion-1.2.7a-neoforge-mc1.21.jar下载1.2.7a-neoforge-mc1.21#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.7a-neoforge-mc1.21
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 443
Fusion 1.2.7a
fusion-1.2.7a-neoforge-mc1.20.6.jar下载1.2.7a-neoforge-mc1.20.6#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.7a-neoforge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: NeoForge
Release
下载次数: 5
Fusion 1.2.7a
fusion-1.2.7a-neoforge-mc1.20.4.jar下载1.2.7a-neoforge-mc1.20.4#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
展开
版本: 1.2.7a-neoforge-mc1.20.4
支持游戏: 1.20.3, 1.20.4
类型: NeoForge
Release
下载次数: 6
Fusion 1.2.7a
fusion-1.2.7a-forge-mc1.21.4.jar下载1.2.7a-forge-mc1.21.4#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.7a-forge-mc1.21.4
支持游戏: 1.21.4
类型: Forge
Release
下载次数: 29
Fusion 1.2.7a
fusion-1.2.7a-forge-mc1.21.3.jar下载1.2.7a-forge-mc1.21.3#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.7a-forge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Forge
Release
下载次数: 8
Fusion 1.2.7a
fusion-1.2.7a-forge-mc1.21.jar下载1.2.7a-forge-mc1.21#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.7a-forge-mc1.21
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 26
Fusion 1.2.7a
fusion-1.2.7a-forge-mc1.20.6.jar下载1.2.7a-forge-mc1.20.6#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.7a-forge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Forge
Release
下载次数: 7
Fusion 1.2.7a
fusion-1.2.7a-forge-mc1.20.4.jar下载1.2.7a-forge-mc1.20.4#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.7a-forge-mc1.20.4
支持游戏: 1.20.2, 1.20.3, 1.20.4
类型: Forge
Release
下载次数: 10
Fusion 1.2.7a
fusion-1.2.7a-forge-mc1.20.1.jar下载1.2.7a-forge-mc1.20.1#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7a-forge-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 1,276
Fusion 1.2.7a
fusion-1.2.7a-forge-mc1.19.4.jar下载1.2.7a-forge-mc1.19.4#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7a-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 11
Fusion 1.2.7a
fusion-1.2.7a-forge-mc1.19.3.jar下载1.2.7a-forge-mc1.19.3#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7a-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
Release
下载次数: 5
Fusion 1.2.7a
fusion-1.2.7a-forge-mc1.19.2.jar下载1.2.7a-forge-mc1.19.2#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7a-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
Release
下载次数: 74
Fusion 1.2.7a
fusion-1.2.7a-forge-mc1.18.jar下载1.2.7a-forge-mc1.18#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Fixed connecting textures not working when using the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Fixed connecting textures not working when using the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7a-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
Release
下载次数: 2,560
Fusion 1.2.7a
fusion-1.2.7a-forge-mc1.17.jar下载1.2.7a-forge-mc1.17#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7a-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
Release
下载次数: 45
Fusion 1.2.7a
fusion-1.2.7a-forge-mc1.16.jar下载1.2.7a-forge-mc1.16#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7a-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
Release
下载次数: 1,734
Fusion 1.2.7a
fusion-1.2.7a-forge-mc1.15.jar下载1.2.7a-forge-mc1.15#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7a-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
Release
下载次数: 33
Fusion 1.2.7a
fusion-1.2.7a-forge-mc1.14.jar下载1.2.7a-forge-mc1.14#Release
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7a-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
Release
下载次数: 59
Fusion 1.2.7
fusion-1.2.7-neoforge-mc1.21.5.jar下载1.2.7-neoforge-mc1.21.5#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `pane_culling_fix` causing crashes
- Fixed crash when Iris is installed
### Fusion 1.2.6
- Initial release of Fusion for Minecraft 1.21.5
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `pane_culling_fix` causing crashes
- Fixed crash when Iris is installed
### Fusion 1.2.6
- Initial release of Fusion for Minecraft 1.21.5
展开
版本: 1.2.7-neoforge-mc1.21.5
支持游戏: 1.21.5
类型: NeoForge
Release
下载次数: 348
Fusion 1.2.7
fusion-1.2.7-neoforge-mc1.21.4.jar下载1.2.7-neoforge-mc1.21.4#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Account for breaking changes in NeoForge 21.4.84-beta
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Account for breaking changes in NeoForge 21.4.84-beta
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
展开
版本: 1.2.7-neoforge-mc1.21.4
支持游戏: 1.21.4
类型: NeoForge
Release
下载次数: 251
Fusion 1.2.7
fusion-1.2.7-neoforge-mc1.21.3.jar下载1.2.7-neoforge-mc1.21.3#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.7-neoforge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: NeoForge
Release
下载次数: 28
Fusion 1.2.7
fusion-1.2.7-neoforge-mc1.21.jar下载1.2.7-neoforge-mc1.21#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.7-neoforge-mc1.21
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 10,100
Fusion 1.2.7
fusion-1.2.7-neoforge-mc1.20.6.jar下载1.2.7-neoforge-mc1.20.6#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.7-neoforge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: NeoForge
Release
下载次数: 26
Fusion 1.2.7
fusion-1.2.7-neoforge-mc1.20.4.jar下载1.2.7-neoforge-mc1.20.4#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
展开
版本: 1.2.7-neoforge-mc1.20.4
支持游戏: 1.20.3, 1.20.4
类型: NeoForge
Release
下载次数: 25
Fusion 1.2.7
fusion-1.2.7-fabric-mc1.21.5.jar下载1.2.7-fabric-mc1.21.5#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.7-fabric-mc1.21.5
支持游戏: 1.21.5
类型: Fabric Quilt
Release
下载次数: 6,116
Fusion 1.2.7
fusion-1.2.7-fabric-mc1.21.4.jar下载1.2.7-fabric-mc1.21.4#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.7-fabric-mc1.21.4
支持游戏: 1.21.4
类型: Fabric Quilt
Release
下载次数: 14,929
Fusion 1.2.7
fusion-1.2.7-fabric-mc1.21.3.jar下载1.2.7-fabric-mc1.21.3#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.7-fabric-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Fabric Quilt
Release
下载次数: 1,047
Fusion 1.2.7
fusion-1.2.7-fabric-mc1.21.jar下载1.2.7-fabric-mc1.21#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.7-fabric-mc1.21
支持游戏: 1.21, 1.21.1
类型: Fabric Quilt
Release
下载次数: 26,463
Fusion 1.2.7
fusion-1.2.7-fabric-mc1.20.6.jar下载1.2.7-fabric-mc1.20.6#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.7-fabric-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Fabric Quilt
Release
下载次数: 462
Fusion 1.2.7
fusion-1.2.7-fabric-mc1.20.4.jar下载1.2.7-fabric-mc1.20.4#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.7-fabric-mc1.20.4
支持游戏: 1.20.4
类型: Fabric Quilt
Release
下载次数: 1,808
Fusion 1.2.7
fusion-1.2.7-fabric-mc1.20.2.jar下载1.2.7-fabric-mc1.20.2#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.7-fabric-mc1.20.2
支持游戏: 1.20.2, 1.20.3
类型: Fabric Quilt
Release
下载次数: 298
Fusion 1.2.7
fusion-1.2.7-fabric-mc1.20.1.jar下载1.2.7-fabric-mc1.20.1#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7-fabric-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Fabric Quilt
Release
下载次数: 26,174
Fusion 1.2.7
fusion-1.2.7-fabric-mc1.19.4.jar下载1.2.7-fabric-mc1.19.4#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric Quilt
Release
下载次数: 287
Fusion 1.2.7
fusion-1.2.7-fabric-mc1.19.2.jar下载1.2.7-fabric-mc1.19.2#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric Quilt
Release
下载次数: 1,021
Fusion 1.2.7
fusion-1.2.7-fabric-mc1.18.jar下载1.2.7-fabric-mc1.18#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric Quilt
Release
下载次数: 569
Fusion 1.2.7
fusion-1.2.7-forge-mc1.21.5.jar下载1.2.7-forge-mc1.21.5#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `pane_culling_fix` causing crashes
- Fixed crash when Iris is installed
### Fusion 1.2.6
- Initial release of Fusion for Minecraft 1.21.5
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed `pane_culling_fix` causing crashes
- Fixed crash when Iris is installed
### Fusion 1.2.6
- Initial release of Fusion for Minecraft 1.21.5
展开
版本: 1.2.7-forge-mc1.21.5
支持游戏: 1.21.5
类型: Forge
Release
下载次数: 1,169
Fusion 1.2.7
fusion-1.2.7-forge-mc1.21.4.jar下载1.2.7-forge-mc1.21.4#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.7-forge-mc1.21.4
支持游戏: 1.21.4
类型: Forge
Release
下载次数: 213
Fusion 1.2.7
fusion-1.2.7-forge-mc1.21.3.jar下载1.2.7-forge-mc1.21.3#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.7-forge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Forge
Release
下载次数: 34
Fusion 1.2.7
fusion-1.2.7-forge-mc1.21.jar下载1.2.7-forge-mc1.21#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.7-forge-mc1.21
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 360
Fusion 1.2.7
fusion-1.2.7-forge-mc1.20.6.jar下载1.2.7-forge-mc1.20.6#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.7-forge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Forge
Release
下载次数: 20
Fusion 1.2.7
fusion-1.2.7-forge-mc1.20.4.jar下载1.2.7-forge-mc1.20.4#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.7-forge-mc1.20.4
支持游戏: 1.20.2, 1.20.3, 1.20.4
类型: Forge
Release
下载次数: 107
Fusion 1.2.7
fusion-1.2.7-forge-mc1.20.1.jar下载1.2.7-forge-mc1.20.1#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7-forge-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 13,894
Fusion 1.2.7
fusion-1.2.7-forge-mc1.19.4.jar下载1.2.7-forge-mc1.19.4#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 54
Fusion 1.2.7
fusion-1.2.7-forge-mc1.19.3.jar下载1.2.7-forge-mc1.19.3#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
Release
下载次数: 9
Fusion 1.2.7
fusion-1.2.7-forge-mc1.19.2.jar下载1.2.7-forge-mc1.19.2#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
Release
下载次数: 1,053
Fusion 1.2.7
fusion-1.2.7-forge-mc1.18.jar下载1.2.7-forge-mc1.18#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Fixed connecting textures not working when using the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Fixed connecting textures not working when using the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
Release
下载次数: 386
Fusion 1.2.7
fusion-1.2.7-forge-mc1.17.jar下载1.2.7-forge-mc1.17#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
Release
下载次数: 18
Fusion 1.2.7
fusion-1.2.7-forge-mc1.16.jar下载1.2.7-forge-mc1.16#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
Release
下载次数: 353
Fusion 1.2.7
fusion-1.2.7-forge-mc1.15.jar下载1.2.7-forge-mc1.15#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
Release
下载次数: 19
Fusion 1.2.7
fusion-1.2.7-forge-mc1.14.jar下载1.2.7-forge-mc1.14#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
Release
下载次数: 21
Fusion 1.2.7
fusion-1.2.7-forge-mc1.12.jar下载1.2.7-forge-mc1.12#Release
### Fusion 1.2.7
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed model showing no quads when using `pane_culling_fix`
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed argument validation for `count` and `durability` item predicates
### Fusion 1.2.6a
- Fixed model showing no quads when using `pane_culling_fix`
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.7-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
Release
下载次数: 3,403
Fusion 1.2.6a
fusion-1.2.6a-neoforge-mc1.21.5.jar下载1.2.6a-neoforge-mc1.21.5#Release
### Fusion 1.2.6a
- Fixed `pane_culling_fix` causing crashes
- Fixed crash when Iris is installed
### Fusion 1.2.6
- Initial release of Fusion for Minecraft 1.21.5
- Fixed `pane_culling_fix` causing crashes
- Fixed crash when Iris is installed
### Fusion 1.2.6
- Initial release of Fusion for Minecraft 1.21.5
展开
版本: 1.2.6a-neoforge-mc1.21.5
支持游戏: 1.21.5
类型: NeoForge
Release
下载次数: 13
Fusion 1.2.6a
fusion-1.2.6a-forge-mc1.21.5.jar下载1.2.6a-forge-mc1.21.5#Release
### Fusion 1.2.6a
- Fixed `pane_culling_fix` causing crashes
- Fixed crash when Iris is installed
### Fusion 1.2.6
- Initial release of Fusion for Minecraft 1.21.5
- Fixed `pane_culling_fix` causing crashes
- Fixed crash when Iris is installed
### Fusion 1.2.6
- Initial release of Fusion for Minecraft 1.21.5
展开
版本: 1.2.6a-forge-mc1.21.5
支持游戏: 1.21.5
类型: Forge
Release
下载次数: 14
Fusion 1.2.6
fusion-1.2.6-neoforge-mc1.21.5.jar下载1.2.6-neoforge-mc1.21.5#Release
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Account for breaking changes in NeoForge 21.4.84-beta
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Account for breaking changes in NeoForge 21.4.84-beta
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
展开
版本: 1.2.6-neoforge-mc1.21.5
支持游戏: 1.21.5
类型: NeoForge
Release
下载次数: 63
Fusion 1.2.6
fusion-1.2.6-fabric-mc1.21.5.jar下载1.2.6-fabric-mc1.21.5#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.6-fabric-mc1.21.5
支持游戏: 1.21.5
类型: Fabric Quilt
Release
下载次数: 1,049
Fusion 1.2.6
fusion-1.2.6-forge-mc1.21.5.jar下载1.2.6-forge-mc1.21.5#Release
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.6-forge-mc1.21.5
支持游戏: 1.21.5
类型: Forge
Release
下载次数: 44
Fusion 1.2.6a
fusion-1.2.6a-neoforge-mc1.21.4.jar下载1.2.6a-neoforge-mc1.21.4#Release
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Account for breaking changes in NeoForge 21.4.84-beta
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Account for breaking changes in NeoForge 21.4.84-beta
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
展开
版本: 1.2.6a-neoforge-mc1.21.4
支持游戏: 1.21.4
类型: NeoForge
Release
下载次数: 164
Fusion 1.2.6a
fusion-1.2.6a-neoforge-mc1.21.3.jar下载1.2.6a-neoforge-mc1.21.3#Release
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.6a-neoforge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: NeoForge
Release
下载次数: 21
Fusion 1.2.6a
fusion-1.2.6a-neoforge-mc1.21.jar下载1.2.6a-neoforge-mc1.21#Release
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.6a-neoforge-mc1.21
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 4,073
Fusion 1.2.6a
fusion-1.2.6a-neoforge-mc1.20.6.jar下载1.2.6a-neoforge-mc1.20.6#Release
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.6a-neoforge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: NeoForge
Release
下载次数: 13
Fusion 1.2.6a
fusion-1.2.6a-neoforge-mc1.20.4.jar下载1.2.6a-neoforge-mc1.20.4#Release
### Fusion 1.2.6a
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
展开
版本: 1.2.6a-neoforge-mc1.20.4
支持游戏: 1.20.3, 1.20.4
类型: NeoForge
Release
下载次数: 13
Fusion 1.2.6b
fusion-1.2.6b-forge-mc1.21.4.jar下载1.2.6b-forge-mc1.21.4#Release
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.6b-forge-mc1.21.4
支持游戏: 1.21.4
类型: Forge
Release
下载次数: 111
Fusion 1.2.6b
fusion-1.2.6b-forge-mc1.21.3.jar下载1.2.6b-forge-mc1.21.3#Release
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.6b-forge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Forge
Release
下载次数: 13
Fusion 1.2.6b
fusion-1.2.6b-forge-mc1.21.jar下载1.2.6b-forge-mc1.21#Release
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.6b-forge-mc1.21
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 145
Fusion 1.2.6b
fusion-1.2.6b-forge-mc1.20.6.jar下载1.2.6b-forge-mc1.20.6#Release
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.6b-forge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Forge
Release
下载次数: 27
Fusion 1.2.6b
fusion-1.2.6b-forge-mc1.20.4.jar下载1.2.6b-forge-mc1.20.4#Release
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.6b-forge-mc1.20.4
支持游戏: 1.20.2, 1.20.3, 1.20.4
类型: Forge
Release
下载次数: 50
Fusion 1.2.6b
fusion-1.2.6b-forge-mc1.20.1.jar下载1.2.6b-forge-mc1.20.1#Release
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6b-forge-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 6,342
Fusion 1.2.6b
fusion-1.2.6b-forge-mc1.19.4.jar下载1.2.6b-forge-mc1.19.4#Release
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6b-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 15
Fusion 1.2.6b
fusion-1.2.6b-forge-mc1.19.3.jar下载1.2.6b-forge-mc1.19.3#Release
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6b-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
Release
下载次数: 11
Fusion 1.2.6b
fusion-1.2.6b-forge-mc1.19.2.jar下载1.2.6b-forge-mc1.19.2#Release
### Fusion 1.2.6b
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `connecting` and `base` models not always using correct render type when rendered as items
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6b-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
Release
下载次数: 423
Fusion 1.2.6a
fusion-1.2.6a-forge-mc1.21.4.jar下载1.2.6a-forge-mc1.21.4#Release
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.6a-forge-mc1.21.4
支持游戏: 1.21.4
类型: Forge
Release
下载次数: 28
Fusion 1.2.6a
fusion-1.2.6a-forge-mc1.21.3.jar下载1.2.6a-forge-mc1.21.3#Release
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.6a-forge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Forge
Release
下载次数: 7
Fusion 1.2.6a
fusion-1.2.6a-forge-mc1.21.jar下载1.2.6a-forge-mc1.21#Release
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.6a-forge-mc1.21
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 44
Fusion 1.2.6a
fusion-1.2.6a-forge-mc1.20.6.jar下载1.2.6a-forge-mc1.20.6#Release
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.6a-forge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Forge
Release
下载次数: 7
Fusion 1.2.6a
fusion-1.2.6a-forge-mc1.20.4.jar下载1.2.6a-forge-mc1.20.4#Release
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.6a-forge-mc1.20.4
支持游戏: 1.20.2, 1.20.3, 1.20.4
类型: Forge
Release
下载次数: 11
Fusion 1.2.6a
fusion-1.2.6a-forge-mc1.20.1.jar下载1.2.6a-forge-mc1.20.1#Release
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6a-forge-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 1,091
Fusion 1.2.6a
fusion-1.2.6a-forge-mc1.19.4.jar下载1.2.6a-forge-mc1.19.4#Release
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6a-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 9
Fusion 1.2.6a
fusion-1.2.6a-forge-mc1.19.3.jar下载1.2.6a-forge-mc1.19.3#Release
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6a-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
Release
下载次数: 6
Fusion 1.2.6a
fusion-1.2.6a-forge-mc1.19.2.jar下载1.2.6a-forge-mc1.19.2#Release
### Fusion 1.2.6a
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed multipart models not passing model [MinecraftForge#10523](https://github.com/MinecraftForge/MinecraftForge/issues/10523)
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6a-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
Release
下载次数: 91
Fusion 1.2.6a
fusion-1.2.6a-forge-mc1.12.jar下载1.2.6a-forge-mc1.12#Release
### Fusion 1.2.6a
- Fixed model showing no quads when using `pane_culling_fix`
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed model showing no quads when using `pane_culling_fix`
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6a-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
Release
下载次数: 316
Fusion 1.2.6a
fusion-1.2.6a-forge-mc1.12.jar下载1.2.6a-forge-mc1.12#Release
### Fusion 1.2.6a
- Fixed model showing no quads when using `pane_culling_fix`
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed model showing no quads when using `pane_culling_fix`
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6a-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
Release
下载次数: 10
Fusion 1.2.6
fusion-1.2.6-neoforge-mc1.21.4.jar下载1.2.6-neoforge-mc1.21.4#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Account for breaking changes in NeoForge 21.4.84-beta
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Account for breaking changes in NeoForge 21.4.84-beta
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
展开
版本: 1.2.6-neoforge-mc1.21.4
支持游戏: 1.21.4
类型: NeoForge
Release
下载次数: 34
Fusion 1.2.6
fusion-1.2.6-neoforge-mc1.21.3.jar下载1.2.6-neoforge-mc1.21.3#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.6-neoforge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: NeoForge
Release
下载次数: 5
Fusion 1.2.6
fusion-1.2.6-neoforge-mc1.21.jar下载1.2.6-neoforge-mc1.21#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.6-neoforge-mc1.21
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 910
Fusion 1.2.6
fusion-1.2.6-neoforge-mc1.20.6.jar下载1.2.6-neoforge-mc1.20.6#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.6-neoforge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: NeoForge
Release
下载次数: 5
Fusion 1.2.6
fusion-1.2.6-neoforge-mc1.20.4.jar下载1.2.6-neoforge-mc1.20.4#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
展开
版本: 1.2.6-neoforge-mc1.20.4
支持游戏: 1.20.3, 1.20.4
类型: NeoForge
Release
下载次数: 5
Fusion 1.2.6
fusion-1.2.6-fabric-mc1.21.4.jar下载1.2.6-fabric-mc1.21.4#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.6-fabric-mc1.21.4
支持游戏: 1.21.4
类型: Fabric Quilt
Release
下载次数: 2,256
Fusion 1.2.6
fusion-1.2.6-fabric-mc1.21.3.jar下载1.2.6-fabric-mc1.21.3#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.6-fabric-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Fabric Quilt
Release
下载次数: 101
Fusion 1.2.6
fusion-1.2.6-fabric-mc1.21.jar下载1.2.6-fabric-mc1.21#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.6-fabric-mc1.21
支持游戏: 1.21, 1.21.1
类型: Fabric Quilt
Release
下载次数: 2,965
Fusion 1.2.6
fusion-1.2.6-fabric-mc1.20.6.jar下载1.2.6-fabric-mc1.20.6#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.6-fabric-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Fabric Quilt
Release
下载次数: 63
Fusion 1.2.6
fusion-1.2.6-fabric-mc1.20.4.jar下载1.2.6-fabric-mc1.20.4#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.6-fabric-mc1.20.4
支持游戏: 1.20.4
类型: Fabric Quilt
Release
下载次数: 199
Fusion 1.2.6
fusion-1.2.6-fabric-mc1.20.2.jar下载1.2.6-fabric-mc1.20.2#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.6-fabric-mc1.20.2
支持游戏: 1.20.2, 1.20.3
类型: Fabric Quilt
Release
下载次数: 40
Fusion 1.2.6
fusion-1.2.6-fabric-mc1.20.1.jar下载1.2.6-fabric-mc1.20.1#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6-fabric-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Fabric Quilt
Release
下载次数: 2,536
Fusion 1.2.6
fusion-1.2.6-fabric-mc1.19.4.jar下载1.2.6-fabric-mc1.19.4#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric Quilt
Release
下载次数: 39
Fusion 1.2.6
fusion-1.2.6-fabric-mc1.19.2.jar下载1.2.6-fabric-mc1.19.2#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric Quilt
Release
下载次数: 82
Fusion 1.2.6
fusion-1.2.6-fabric-mc1.18.jar下载1.2.6-fabric-mc1.18#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric Quilt
Release
下载次数: 99
Fusion 1.2.6
fusion-1.2.6-forge-mc1.21.4.jar下载1.2.6-forge-mc1.21.4#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.6-forge-mc1.21.4
支持游戏: 1.21.4
类型: Forge
Release
下载次数: 9
Fusion 1.2.6
fusion-1.2.6-forge-mc1.21.3.jar下载1.2.6-forge-mc1.21.3#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.6-forge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Forge
Release
下载次数: 1
Fusion 1.2.6
fusion-1.2.6-forge-mc1.21.jar下载1.2.6-forge-mc1.21#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.6-forge-mc1.21
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 7
Fusion 1.2.6
fusion-1.2.6-forge-mc1.20.6.jar下载1.2.6-forge-mc1.20.6#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.6-forge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Forge
Release
下载次数: 4
Fusion 1.2.6
fusion-1.2.6-forge-mc1.20.4.jar下载1.2.6-forge-mc1.20.4#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.6-forge-mc1.20.4
支持游戏: 1.20.2, 1.20.3, 1.20.4
类型: Forge
Release
下载次数: 6
Fusion 1.2.6
fusion-1.2.6-forge-mc1.20.1.jar下载1.2.6-forge-mc1.20.1#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6-forge-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 381
Fusion 1.2.5
fusion-1.2.5-forge-mc1.19.4.jar下载1.2.5-forge-mc1.19.4#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.5-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 2
Fusion 1.2.6
fusion-1.2.6-forge-mc1.19.3.jar下载1.2.6-forge-mc1.19.3#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
Release
下载次数: 2
Fusion 1.2.6
fusion-1.2.6-forge-mc1.19.2.jar下载1.2.6-forge-mc1.19.2#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
Release
下载次数: 50
Fusion 1.2.6
fusion-1.2.6-forge-mc1.18.jar下载1.2.6-forge-mc1.18#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Fixed connecting textures not working when using the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Fixed connecting textures not working when using the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
Release
下载次数: 194
Fusion 1.2.6
fusion-1.2.6-forge-mc1.17.jar下载1.2.6-forge-mc1.17#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
Release
下载次数: 6
Fusion 1.2.6
fusion-1.2.6-forge-mc1.16.jar下载1.2.6-forge-mc1.16#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
Release
下载次数: 120
Fusion 1.2.6
fusion-1.2.6-forge-mc1.15.jar下载1.2.6-forge-mc1.15#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
Release
下载次数: 8
Fusion 1.2.6
fusion-1.2.6-forge-mc1.14.jar下载1.2.6-forge-mc1.14#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
Release
下载次数: 19
Fusion 1.2.6
fusion-1.2.6-forge-mc1.12.jar下载1.2.6-forge-mc1.12#Release
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.6-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
Release
下载次数: 7
Fusion 1.2.5
fusion-1.2.5-neoforge-mc1.21.4.jar下载1.2.5-neoforge-mc1.21.4#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Account for breaking changes in NeoForge 21.4.84-beta
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Account for breaking changes in NeoForge 21.4.84-beta
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
展开
版本: 1.2.5-neoforge-mc1.21.4
支持游戏: 1.21.4
类型: NeoForge
Release
下载次数: 1,877
Fusion 1.2.5
fusion-1.2.5-neoforge-mc1.21.3.jar下载1.2.5-neoforge-mc1.21.3#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.5-neoforge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: NeoForge
Release
下载次数: 42
Fusion 1.2.5
fusion-1.2.5-neoforge-mc1.21.jar下载1.2.5-neoforge-mc1.21#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.5-neoforge-mc1.21
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 13,091
Fusion 1.2.5
fusion-1.2.5-neoforge-mc1.20.6.jar下载1.2.5-neoforge-mc1.20.6#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.5-neoforge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: NeoForge
Release
下载次数: 36
Fusion 1.2.5
fusion-1.2.5-neoforge-mc1.20.4.jar下载1.2.5-neoforge-mc1.20.4#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
展开
版本: 1.2.5-neoforge-mc1.20.4
支持游戏: 1.20.3, 1.20.4
类型: NeoForge
Release
下载次数: 44
Fusion 1.2.5
fusion-1.2.5-fabric-mc1.21.4.jar下载1.2.5-fabric-mc1.21.4#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.5-fabric-mc1.21.4
支持游戏: 1.21.4
类型: Fabric Quilt
Release
下载次数: 6,346
Fusion 1.2.5
fusion-1.2.5-fabric-mc1.21.3.jar下载1.2.5-fabric-mc1.21.3#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.5-fabric-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Fabric Quilt
Release
下载次数: 301
Fusion 1.2.5
fusion-1.2.5-fabric-mc1.21.jar下载1.2.5-fabric-mc1.21#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.5-fabric-mc1.21
支持游戏: 1.21, 1.21.1
类型: Fabric Quilt
Release
下载次数: 24,779
Fusion 1.2.5
fusion-1.2.5-fabric-mc1.20.6.jar下载1.2.5-fabric-mc1.20.6#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.5-fabric-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Fabric Quilt
Release
下载次数: 218
Fusion 1.2.5
fusion-1.2.5-fabric-mc1.20.4.jar下载1.2.5-fabric-mc1.20.4#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.5-fabric-mc1.20.4
支持游戏: 1.20.4
类型: Fabric Quilt
Release
下载次数: 680
Fusion 1.2.5
fusion-1.2.5-fabric-mc1.20.2.jar下载1.2.5-fabric-mc1.20.2#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.5-fabric-mc1.20.2
支持游戏: 1.20.2, 1.20.3
类型: Fabric Quilt
Release
下载次数: 129
Fusion 1.2.5
fusion-1.2.5-fabric-mc1.20.1.jar下载1.2.5-fabric-mc1.20.1#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.5-fabric-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Fabric Quilt
Release
下载次数: 10,690
Fusion 1.2.5
fusion-1.2.5-fabric-mc1.19.4.jar下载1.2.5-fabric-mc1.19.4#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.5-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric Quilt
Release
下载次数: 89
Fusion 1.2.5
fusion-1.2.5-fabric-mc1.19.2.jar下载1.2.5-fabric-mc1.19.2#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.5-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric Quilt
Release
下载次数: 719
Fusion 1.2.5
fusion-1.2.5-fabric-mc1.18.jar下载1.2.5-fabric-mc1.18#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.5-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric Quilt
Release
下载次数: 200
Fusion 1.2.5
fusion-1.2.5-forge-mc1.21.4.jar下载1.2.5-forge-mc1.21.4#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.5-forge-mc1.21.4
支持游戏: 1.21.4
类型: Forge
Release
下载次数: 364
Fusion 1.2.5
fusion-1.2.5-forge-mc1.21.3.jar下载1.2.5-forge-mc1.21.3#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.5-forge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Forge
Release
下载次数: 32
Fusion 1.2.5
fusion-1.2.5-forge-mc1.21.jar下载1.2.5-forge-mc1.21#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.5-forge-mc1.21
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 624
Fusion 1.2.5
fusion-1.2.5-forge-mc1.20.6.jar下载1.2.5-forge-mc1.20.6#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.5-forge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Forge
Release
下载次数: 50
Fusion 1.2.5
fusion-1.2.5-forge-mc1.20.4.jar下载1.2.5-forge-mc1.20.4#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.5-forge-mc1.20.4
支持游戏: 1.20.2, 1.20.3, 1.20.4
类型: Forge
Release
下载次数: 176
Fusion 1.2.5
fusion-1.2.5-forge-mc1.20.1.jar下载1.2.5-forge-mc1.20.1#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.5-forge-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 58,833
Fusion 1.2.5
fusion-1.2.5-forge-mc1.19.4.jar下载1.2.5-forge-mc1.19.4#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.5-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 85
Fusion 1.2.5
fusion-1.2.5-forge-mc1.19.3.jar下载1.2.5-forge-mc1.19.3#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.5-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
Release
下载次数: 8
Fusion 1.2.5
fusion-1.2.5-forge-mc1.19.2.jar下载1.2.5-forge-mc1.19.2#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.5-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
Release
下载次数: 2,207
Fusion 1.2.5
fusion-1.2.5-forge-mc1.18.jar下载1.2.5-forge-mc1.18#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Fixed connecting textures not working when using the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Fixed connecting textures not working when using the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.5-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
Release
下载次数: 1,261
Fusion 1.2.5
fusion-1.2.5-forge-mc1.17.jar下载1.2.5-forge-mc1.17#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.5-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
Release
下载次数: 18
Fusion 1.2.5
fusion-1.2.5-forge-mc1.16.jar下载1.2.5-forge-mc1.16#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.5-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
Release
下载次数: 630
Fusion 1.2.5
fusion-1.2.5-forge-mc1.15.jar下载1.2.5-forge-mc1.15#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.5-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
Release
下载次数: 19
Fusion 1.2.5
fusion-1.2.5-forge-mc1.14.jar下载1.2.5-forge-mc1.14#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.5-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
Release
下载次数: 32
Fusion 1.2.5
fusion-1.2.5-forge-mc1.12.jar下载1.2.5-forge-mc1.12#Release
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.5-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
Release
下载次数: 1,646
Fusion 1.2.4
fusion-1.2.4-neoforge-mc1.21.4.jar下载1.2.4-neoforge-mc1.21.4#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Account for breaking changes in NeoForge 21.4.84-beta
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Account for breaking changes in NeoForge 21.4.84-beta
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
展开
版本: 1.2.4-neoforge-mc1.21.4
支持游戏: 1.21.4
类型: NeoForge
Release
下载次数: 3,166
Fusion 1.2.4
fusion-1.2.4-neoforge-mc1.21.3.jar下载1.2.4-neoforge-mc1.21.3#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.4-neoforge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: NeoForge
Release
下载次数: 59
Fusion 1.2.4
fusion-1.2.4-neoforge-mc1.21.jar下载1.2.4-neoforge-mc1.21#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.4-neoforge-mc1.21
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 16,440
Fusion 1.2.4
fusion-1.2.4-neoforge-mc1.20.6.jar下载1.2.4-neoforge-mc1.20.6#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.4-neoforge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: NeoForge
Release
下载次数: 45
Fusion 1.2.4
fusion-1.2.4-neoforge-mc1.20.4.jar下载1.2.4-neoforge-mc1.20.4#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
展开
版本: 1.2.4-neoforge-mc1.20.4
支持游戏: 1.20.3, 1.20.4
类型: NeoForge
Release
下载次数: 183
Fusion 1.2.4
fusion-1.2.4-fabric-mc1.21.4.jar下载1.2.4-fabric-mc1.21.4#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.4-fabric-mc1.21.4
支持游戏: 1.21.4
类型: Fabric Quilt
Release
下载次数: 11,571
Fusion 1.2.4
fusion-1.2.4-fabric-mc1.21.3.jar下载1.2.4-fabric-mc1.21.3#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.4-fabric-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Fabric Quilt
Release
下载次数: 625
Fusion 1.2.4
fusion-1.2.4-fabric-mc1.21.jar下载1.2.4-fabric-mc1.21#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.4-fabric-mc1.21
支持游戏: 1.21, 1.21.1
类型: Fabric Quilt
Release
下载次数: 18,997
Fusion 1.2.4
fusion-1.2.4-fabric-mc1.20.6.jar下载1.2.4-fabric-mc1.20.6#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.4-fabric-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Fabric Quilt
Release
下载次数: 368
Fusion 1.2.4
fusion-1.2.4-fabric-mc1.20.4.jar下载1.2.4-fabric-mc1.20.4#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.4-fabric-mc1.20.4
支持游戏: 1.20.4
类型: Fabric Quilt
Release
下载次数: 1,166
Fusion 1.2.4
fusion-1.2.4-fabric-mc1.20.2.jar下载1.2.4-fabric-mc1.20.2#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.4-fabric-mc1.20.2
支持游戏: 1.20.2, 1.20.3
类型: Fabric Quilt
Release
下载次数: 210
Fusion 1.2.4
fusion-1.2.4-fabric-mc1.20.1.jar下载1.2.4-fabric-mc1.20.1#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.4-fabric-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Fabric Quilt
Release
下载次数: 23,189
Fusion 1.2.4
fusion-1.2.4-fabric-mc1.19.4.jar下载1.2.4-fabric-mc1.19.4#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.4-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric Quilt
Release
下载次数: 176
Fusion 1.2.4
fusion-1.2.4-fabric-mc1.19.2.jar下载1.2.4-fabric-mc1.19.2#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.4-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric Quilt
Release
下载次数: 737
Fusion 1.2.4
fusion-1.2.4-fabric-mc1.18.jar下载1.2.4-fabric-mc1.18#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.4-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric Quilt
Release
下载次数: 369
Fusion 1.2.4
fusion-1.2.4-forge-mc1.21.4.jar下载1.2.4-forge-mc1.21.4#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.4-forge-mc1.21.4
支持游戏: 1.21.4
类型: Forge
Release
下载次数: 679
Fusion 1.2.4
fusion-1.2.4-forge-mc1.21.3.jar下载1.2.4-forge-mc1.21.3#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.4-forge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Forge
Release
下载次数: 62
Fusion 1.2.4
fusion-1.2.4-forge-mc1.21.jar下载1.2.4-forge-mc1.21#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.4-forge-mc1.21
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 932
Fusion 1.2.4
fusion-1.2.4-forge-mc1.20.6.jar下载1.2.4-forge-mc1.20.6#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.4-forge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Forge
Release
下载次数: 101
Fusion 1.2.4
fusion-1.2.4-forge-mc1.20.4.jar下载1.2.4-forge-mc1.20.4#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.4-forge-mc1.20.4
支持游戏: 1.20.2, 1.20.3, 1.20.4
类型: Forge
Release
下载次数: 330
Fusion 1.2.4
fusion-1.2.4-forge-mc1.20.1.jar下载1.2.4-forge-mc1.20.1#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.4-forge-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 59,324
Fusion 1.2.4
fusion-1.2.4-forge-mc1.19.4.jar下载1.2.4-forge-mc1.19.4#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.4-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 170
Fusion 1.2.4
fusion-1.2.4-forge-mc1.19.3.jar下载1.2.4-forge-mc1.19.3#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.4-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
Release
下载次数: 21
Fusion 1.2.4
fusion-1.2.4-forge-mc1.19.2.jar下载1.2.4-forge-mc1.19.2#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.4-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
Release
下载次数: 4,211
Fusion 1.2.4
fusion-1.2.4-forge-mc1.18.jar下载1.2.4-forge-mc1.18#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Fixed connecting textures not working when using the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Fixed connecting textures not working when using the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.4-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
Release
下载次数: 2,641
Fusion 1.2.4
fusion-1.2.4-forge-mc1.17.jar下载1.2.4-forge-mc1.17#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.4-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
Release
下载次数: 32
Fusion 1.2.4
fusion-1.2.4-forge-mc1.16.jar下载1.2.4-forge-mc1.16#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models
- Files generated through `FusionModelProvider` are now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.4-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
Release
下载次数: 1,041
Fusion 1.2.4
fusion-1.2.4-forge-mc1.15.jar下载1.2.4-forge-mc1.15#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.4-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
Release
下载次数: 36
Fusion 1.2.4
fusion-1.2.4-forge-mc1.14.jar下载1.2.4-forge-mc1.14#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.4-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
Release
下载次数: 34
Fusion 1.2.4
fusion-1.2.4-forge-mc1.12.jar下载1.2.4-forge-mc1.12#Release
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.4-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
Release
下载次数: 1,626
Fusion 1.2.3
fusion-1.2.3-neoforge-mc1.21.4.jar下载1.2.3-neoforge-mc1.21.4#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
展开
版本: 1.2.3-neoforge-mc1.21.4
支持游戏: 1.21.4
类型: NeoForge
Release
下载次数: 1,601
Fusion 1.2.3
fusion-1.2.3-neoforge-mc1.21.3.jar下载1.2.3-neoforge-mc1.21.3#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.3-neoforge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: NeoForge
Release
下载次数: 72
Fusion 1.2.3
fusion-1.2.3-neoforge-mc1.21.jar下载1.2.3-neoforge-mc1.21#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.3-neoforge-mc1.21
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 5,302
Fusion 1.2.3
fusion-1.2.3-neoforge-mc1.20.6.jar下载1.2.3-neoforge-mc1.20.6#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.3-neoforge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: NeoForge
Release
下载次数: 33
Fusion 1.2.3
fusion-1.2.3-neoforge-mc1.20.4.jar下载1.2.3-neoforge-mc1.20.4#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
展开
版本: 1.2.3-neoforge-mc1.20.4
支持游戏: 1.20.3, 1.20.4
类型: NeoForge
Release
下载次数: 78
Fusion 1.2.3
fusion-1.2.3-fabric-mc1.21.4.jar下载1.2.3-fabric-mc1.21.4#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.3-fabric-mc1.21.4
支持游戏: 1.21.4
类型: Fabric Quilt
Release
下载次数: 6,165
Fusion 1.2.3
fusion-1.2.3-fabric-mc1.21.3.jar下载1.2.3-fabric-mc1.21.3#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.3-fabric-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Fabric Quilt
Release
下载次数: 508
Fusion 1.2.3
fusion-1.2.3-fabric-mc1.21.jar下载1.2.3-fabric-mc1.21#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.3-fabric-mc1.21
支持游戏: 1.21, 1.21.1
类型: Fabric Quilt
Release
下载次数: 12,286
Fusion 1.2.3
fusion-1.2.3-fabric-mc1.20.6.jar下载1.2.3-fabric-mc1.20.6#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.3-fabric-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Fabric Quilt
Release
下载次数: 226
Fusion 1.2.3
fusion-1.2.3-fabric-mc1.20.4.jar下载1.2.3-fabric-mc1.20.4#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.3-fabric-mc1.20.4
支持游戏: 1.20.4
类型: Fabric Quilt
Release
下载次数: 763
Fusion 1.2.3
fusion-1.2.3-fabric-mc1.20.2.jar下载1.2.3-fabric-mc1.20.2#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.3-fabric-mc1.20.2
支持游戏: 1.20.2, 1.20.3
类型: Fabric Quilt
Release
下载次数: 162
Fusion 1.2.3
fusion-1.2.3-fabric-mc1.20.1.jar下载1.2.3-fabric-mc1.20.1#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.3-fabric-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Fabric Quilt
Release
下载次数: 14,899
Fusion 1.2.3
fusion-1.2.3-fabric-mc1.19.4.jar下载1.2.3-fabric-mc1.19.4#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.3-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric Quilt
Release
下载次数: 163
Fusion 1.2.3
fusion-1.2.3-fabric-mc1.19.2.jar下载1.2.3-fabric-mc1.19.2#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.3-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric Quilt
Release
下载次数: 834
Fusion 1.2.3
fusion-1.2.3-fabric-mc1.18.jar下载1.2.3-fabric-mc1.18#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.3-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric Quilt
Release
下载次数: 2,163
Fusion 1.2.3
fusion-1.2.3-forge-mc1.21.4.jar下载1.2.3-forge-mc1.21.4#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.3-forge-mc1.21.4
支持游戏: 1.21.4
类型: Forge
Release
下载次数: 431
Fusion 1.2.3
fusion-1.2.3-forge-mc1.21.3.jar下载1.2.3-forge-mc1.21.3#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.3-forge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Forge
Release
下载次数: 52
Fusion 1.2.3
fusion-1.2.3-forge-mc1.21.jar下载1.2.3-forge-mc1.21#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.3-forge-mc1.21
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 564
Fusion 1.2.3
fusion-1.2.3-forge-mc1.20.6.jar下载1.2.3-forge-mc1.20.6#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.3-forge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Forge
Release
下载次数: 67
Fusion 1.2.3
fusion-1.2.3-forge-mc1.20.4.jar下载1.2.3-forge-mc1.20.4#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.3-forge-mc1.20.4
支持游戏: 1.20.2, 1.20.3, 1.20.4
类型: Forge
Release
下载次数: 223
Fusion 1.2.3
fusion-1.2.3-forge-mc1.20.1.jar下载1.2.3-forge-mc1.20.1#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.3-forge-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 40,215
Fusion 1.2.3
fusion-1.2.3-forge-mc1.19.4.jar下载1.2.3-forge-mc1.19.4#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.3-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 85
Fusion 1.2.3
fusion-1.2.3-forge-mc1.19.3.jar下载1.2.3-forge-mc1.19.3#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.3-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
Release
下载次数: 23
Fusion 1.2.3
fusion-1.2.3-forge-mc1.19.2.jar下载1.2.3-forge-mc1.19.2#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added special casing for `builtin/generated` parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.3-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
Release
下载次数: 2,291
Fusion 1.2.3
fusion-1.2.3-forge-mc1.18.jar下载1.2.3-forge-mc1.18#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Fixed connecting textures not working when using the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Fixed connecting textures not working when using the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.3-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
Release
下载次数: 4,523
Fusion 1.2.3
fusion-1.2.3-forge-mc1.17.jar下载1.2.3-forge-mc1.17#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.3-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
Release
下载次数: 23
Fusion 1.2.3
fusion-1.2.3-forge-mc1.16.jar下载1.2.3-forge-mc1.16#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Fixed error spam and invisible model when `base` or `connecting` models are rendered as items
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.3-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
Release
下载次数: 711
Fusion 1.2.3
fusion-1.2.3-forge-mc1.15.jar下载1.2.3-forge-mc1.15#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.3-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
Release
下载次数: 26
Fusion 1.2.3
fusion-1.2.3-forge-mc1.14.jar下载1.2.3-forge-mc1.14#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.3-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
Release
下载次数: 31
Fusion 1.2.3
fusion-1.2.3-forge-mc1.12.jar下载1.2.3-forge-mc1.12#Release
### Fusion 1.2.3
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added special casing for `builtin/generated` parent model to make it work properly
- Fixed custom texture render types not working with multipart models and the `pane_culling_fix` option
- Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.3-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
Release
下载次数: 1,052
Fusion 1.2.2a
fusion-1.2.2a-neoforge-mc1.20.4.jar下载1.2.2a-neoforge-mc1.20.4#Release
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
展开
版本: 1.2.2a-neoforge-mc1.20.4
支持游戏: 1.20.3, 1.20.4
类型: NeoForge
Release
下载次数: 24
Fusion 1.2.2a
fusion-1.2.2a-neoforge-mc1.20.6.jar下载1.2.2a-neoforge-mc1.20.6#Release
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.2a-neoforge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: NeoForge
Release
下载次数: 16
Fusion 1.2.2a
fusion-1.2.2a-neoforge-mc1.21.jar下载1.2.2a-neoforge-mc1.21#Release
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.2a-neoforge-mc1.21
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 538
Fusion 1.2.2a
fusion-1.2.2a-neoforge-mc1.21.3.jar下载1.2.2a-neoforge-mc1.21.3#Release
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.2a-neoforge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: NeoForge
Release
下载次数: 42
Fusion 1.2.2a
fusion-1.2.2a-forge-mc1.18.jar下载1.2.2a-forge-mc1.18#Release
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2a-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
Release
下载次数: 3,875
Fusion 1.2.2a
fusion-1.2.2a-forge-mc1.17.jar下载1.2.2a-forge-mc1.17#Release
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2a-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
Release
下载次数: 20
Fusion 1.2.2a
fusion-1.2.2a-forge-mc1.16.jar下载1.2.2a-forge-mc1.16#Release
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2a-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
Release
下载次数: 192
Fusion 1.2.2a
fusion-1.2.2a-forge-mc1.15.jar下载1.2.2a-forge-mc1.15#Release
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2a-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
Release
下载次数: 18
Fusion 1.2.2a
fusion-1.2.2a-forge-mc1.14.jar下载1.2.2a-forge-mc1.14#Release
### Fusion 1.2.2a
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `base` and `connecting` models sometimes not showing all quads for modded blocks with a custom render type
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2a-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
Release
下载次数: 15
Fusion 1.2.2a
fusion-1.2.2a-forge-mc1.12.jar下载1.2.2a-forge-mc1.12#Release
### Fusion 1.2.2a
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed error for `base` and `connecting` models when they have quads with no cull direction
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2a-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
Release
下载次数: 383
Fusion 1.2.2a
fusion-1.2.2a-fabric-mc1.21.4.jar下载1.2.2a-fabric-mc1.21.4#Release
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.2a-fabric-mc1.21.4
支持游戏: 1.21.4
类型: Fabric Quilt
Release
下载次数: 2,162
Fusion 1.2.2a
fusion-1.2.2a-fabric-mc1.21.3.jar下载1.2.2a-fabric-mc1.21.3#Release
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.2a-fabric-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Fabric Quilt
Release
下载次数: 232
Fusion 1.2.2a
fusion-1.2.2a-fabric-mc1.21.jar下载1.2.2a-fabric-mc1.21#Release
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.2a-fabric-mc1.21
支持游戏: 1.21, 1.21.1
类型: Fabric Quilt
Release
下载次数: 4,295
Fusion 1.2.2a
fusion-1.2.2a-fabric-mc1.20.6.jar下载1.2.2a-fabric-mc1.20.6#Release
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.2a-fabric-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Fabric Quilt
Release
下载次数: 85
Fusion 1.2.2a
fusion-1.2.2a-fabric-mc1.20.4.jar下载1.2.2a-fabric-mc1.20.4#Release
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.2a-fabric-mc1.20.4
支持游戏: 1.20.4
类型: Fabric Quilt
Release
下载次数: 357
Fusion 1.2.2a
fusion-1.2.2a-fabric-mc1.20.2.jar下载1.2.2a-fabric-mc1.20.2#Release
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.2a-fabric-mc1.20.2
支持游戏: 1.20.2, 1.20.3
类型: Fabric Quilt
Release
下载次数: 100
Fusion 1.2.2a
fusion-1.2.2a-fabric-mc1.20.1.jar下载1.2.2a-fabric-mc1.20.1#Release
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2a-fabric-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Fabric Quilt
Release
下载次数: 5,530
Fusion 1.2.2a
fusion-1.2.2a-fabric-mc1.19.4.jar下载1.2.2a-fabric-mc1.19.4#Release
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2a-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric Quilt
Release
下载次数: 171
Fusion 1.2.2a
fusion-1.2.2a-fabric-mc1.19.2.jar下载1.2.2a-fabric-mc1.19.2#Release
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2a-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric Quilt
Release
下载次数: 207
Fusion 1.2.2a
fusion-1.2.2a-fabric-mc1.18.jar下载1.2.2a-fabric-mc1.18#Release
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2a-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric Quilt
Release
下载次数: 79
Fusion 1.2.2
fusion-1.2.2-neoforge-mc1.21.4.jar下载1.2.2-neoforge-mc1.21.4#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
展开
版本: 1.2.2-neoforge-mc1.21.4
支持游戏: 1.21.4
类型: NeoForge
Release
下载次数: 1,434
Fusion 1.2.2
fusion-1.2.2-neoforge-mc1.21.3.jar下载1.2.2-neoforge-mc1.21.3#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.2-neoforge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: NeoForge
Release
下载次数: 30
Fusion 1.2.2
fusion-1.2.2-neoforge-mc1.21.jar下载1.2.2-neoforge-mc1.21#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.2-neoforge-mc1.21
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 1,780
Fusion 1.2.2
fusion-1.2.2-neoforge-mc1.20.6.jar下载1.2.2-neoforge-mc1.20.6#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.2-neoforge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: NeoForge
Release
下载次数: 20
Fusion 1.2.2
fusion-1.2.2-neoforge-mc1.20.4.jar下载1.2.2-neoforge-mc1.20.4#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
展开
版本: 1.2.2-neoforge-mc1.20.4
支持游戏: 1.20.3, 1.20.4
类型: NeoForge
Release
下载次数: 47
Fusion 1.2.2
fusion-1.2.2-fabric-mc1.21.4.jar下载1.2.2-fabric-mc1.21.4#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.2-fabric-mc1.21.4
支持游戏: 1.21.4
类型: Fabric Quilt
Release
下载次数: 648
Fusion 1.2.2
fusion-1.2.2-fabric-mc1.21.3.jar下载1.2.2-fabric-mc1.21.3#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.2-fabric-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Fabric Quilt
Release
下载次数: 100
Fusion 1.2.2
fusion-1.2.2-fabric-mc1.21.jar下载1.2.2-fabric-mc1.21#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.2-fabric-mc1.21
支持游戏: 1.21, 1.21.1
类型: Fabric Quilt
Release
下载次数: 2,045
Fusion 1.2.2
fusion-1.2.2-fabric-mc1.20.6.jar下载1.2.2-fabric-mc1.20.6#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.2-fabric-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Fabric Quilt
Release
下载次数: 38
Fusion 1.2.2
fusion-1.2.2-fabric-mc1.20.4.jar下载1.2.2-fabric-mc1.20.4#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.2-fabric-mc1.20.4
支持游戏: 1.20.4
类型: Fabric Quilt
Release
下载次数: 142
Fusion 1.2.2
fusion-1.2.2-fabric-mc1.20.2.jar下载1.2.2-fabric-mc1.20.2#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.2-fabric-mc1.20.2
支持游戏: 1.20.2, 1.20.3
类型: Fabric Quilt
Release
下载次数: 29
Fusion 1.2.2
fusion-1.2.2-fabric-mc1.20.1.jar下载1.2.2-fabric-mc1.20.1#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2-fabric-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Fabric Quilt
Release
下载次数: 1,706
Fusion 1.2.2
fusion-1.2.2-fabric-mc1.19.4.jar下载1.2.2-fabric-mc1.19.4#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric Quilt
Release
下载次数: 17
Fusion 1.2.2
fusion-1.2.2-fabric-mc1.19.2.jar下载1.2.2-fabric-mc1.19.2#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric Quilt
Release
下载次数: 70
Fusion 1.2.2
fusion-1.2.2-fabric-mc1.18.jar下载1.2.2-fabric-mc1.18#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric Quilt
Release
下载次数: 34
Fusion 1.2.2
fusion-1.2.2-forge-mc1.21.4.jar下载1.2.2-forge-mc1.21.4#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.2-forge-mc1.21.4
支持游戏: 1.21.4
类型: Forge
Release
下载次数: 171
Fusion 1.2.2
fusion-1.2.2-forge-mc1.21.3.jar下载1.2.2-forge-mc1.21.3#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.2-forge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Forge
Release
下载次数: 35
Fusion 1.2.2
fusion-1.2.2-forge-mc1.21.jar下载1.2.2-forge-mc1.21#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.2-forge-mc1.21
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 254
Fusion 1.2.2
fusion-1.2.2-forge-mc1.20.6.jar下载1.2.2-forge-mc1.20.6#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.2-forge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Forge
Release
下载次数: 36
Fusion 1.2.2
fusion-1.2.2-forge-mc1.20.4.jar下载1.2.2-forge-mc1.20.4#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.2-forge-mc1.20.4
支持游戏: 1.20.2, 1.20.3, 1.20.4
类型: Forge
Release
下载次数: 108
Fusion 1.2.2
fusion-1.2.2-forge-mc1.20.1.jar下载1.2.2-forge-mc1.20.1#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2-forge-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 14,545
Fusion 1.2.2
fusion-1.2.2-forge-mc1.19.4.jar下载1.2.2-forge-mc1.19.4#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 49
Fusion 1.2.2
fusion-1.2.2-forge-mc1.19.3.jar下载1.2.2-forge-mc1.19.3#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
Release
下载次数: 14
Fusion 1.2.2
fusion-1.2.2-forge-mc1.19.2.jar下载1.2.2-forge-mc1.19.2#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
Release
下载次数: 1,029
Fusion 1.2.2
fusion-1.2.2-forge-mc1.18.jar下载1.2.2-forge-mc1.18#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
Release
下载次数: 114
Fusion 1.2.2
fusion-1.2.2-forge-mc1.17.jar下载1.2.2-forge-mc1.17#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
Release
下载次数: 12
Fusion 1.2.2
fusion-1.2.2-forge-mc1.16.jar下载1.2.2-forge-mc1.16#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
Release
下载次数: 131
Fusion 1.2.2
fusion-1.2.2-forge-mc1.15.jar下载1.2.2-forge-mc1.15#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
Release
下载次数: 10
Fusion 1.2.2
fusion-1.2.2-forge-mc1.14.jar下载1.2.2-forge-mc1.14#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
Release
下载次数: 12
Fusion 1.2.2
fusion-1.2.2-forge-mc1.12.jar下载1.2.2-forge-mc1.12#Release
### Fusion 1.2.2
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.2-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
Release
下载次数: 189
Fusion 1.2.1
fusion-1.2.1-neoforge-mc1.21.4.jar下载1.2.1-neoforge-mc1.21.4#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
展开
版本: 1.2.1-neoforge-mc1.21.4
支持游戏: 1.21.4
类型: NeoForge
Release
下载次数: 66
Fusion 1.2.1
fusion-1.2.1-neoforge-mc1.21.3.jar下载1.2.1-neoforge-mc1.21.3#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.1-neoforge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: NeoForge
Release
下载次数: 14
Fusion 1.2.1
fusion-1.2.1-neoforge-mc1.21.jar下载1.2.1-neoforge-mc1.21#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.1-neoforge-mc1.21
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 194
Fusion 1.2.1
fusion-1.2.1-neoforge-mc1.20.6.jar下载1.2.1-neoforge-mc1.20.6#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.1-neoforge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: NeoForge
Release
下载次数: 12
Fusion 1.2.1
fusion-1.2.1-neoforge-mc1.20.4.jar下载1.2.1-neoforge-mc1.20.4#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
展开
版本: 1.2.1-neoforge-mc1.20.4
支持游戏: 1.20.3, 1.20.4
类型: NeoForge
Release
下载次数: 14
Fusion 1.2.1
fusion-1.2.1-fabric-mc1.21.4.jar下载1.2.1-fabric-mc1.21.4#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.1-fabric-mc1.21.4
支持游戏: 1.21.4
类型: Fabric Quilt
Release
下载次数: 256
Fusion 1.2.1
fusion-1.2.1-fabric-mc1.21.3.jar下载1.2.1-fabric-mc1.21.3#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.1-fabric-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Fabric Quilt
Release
下载次数: 34
Fusion 1.2.1
fusion-1.2.1-fabric-mc1.21.jar下载1.2.1-fabric-mc1.21#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.1-fabric-mc1.21
支持游戏: 1.21, 1.21.1
类型: Fabric Quilt
Release
下载次数: 1,406
Fusion 1.2.1
fusion-1.2.1-fabric-mc1.20.6.jar下载1.2.1-fabric-mc1.20.6#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.1-fabric-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Fabric Quilt
Release
下载次数: 23
Fusion 1.2.1
fusion-1.2.1-fabric-mc1.20.4.jar下载1.2.1-fabric-mc1.20.4#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.1-fabric-mc1.20.4
支持游戏: 1.20.4
类型: Fabric Quilt
Release
下载次数: 58
Fusion 1.2.1
fusion-1.2.1-fabric-mc1.20.2.jar下载1.2.1-fabric-mc1.20.2#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.1-fabric-mc1.20.2
支持游戏: 1.20.2, 1.20.3
类型: Fabric Quilt
Release
下载次数: 12
Fusion 1.2.1
fusion-1.2.1-fabric-mc1.20.1.jar下载1.2.1-fabric-mc1.20.1#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.1-fabric-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Fabric Quilt
Release
下载次数: 759
Fusion 1.2.1
fusion-1.2.1-fabric-mc1.19.4.jar下载1.2.1-fabric-mc1.19.4#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.1-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric Quilt
Release
下载次数: 18
Fusion 1.2.1
fusion-1.2.1-fabric-mc1.19.2.jar下载1.2.1-fabric-mc1.19.2#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.1-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric Quilt
Release
下载次数: 33
Fusion 1.2.1
fusion-1.2.1-fabric-mc1.18.jar下载1.2.1-fabric-mc1.18#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.1-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric Quilt
Release
下载次数: 34
Fusion 1.2.1
fusion-1.2.1-forge-mc1.21.4.jar下载1.2.1-forge-mc1.21.4#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.1-forge-mc1.21.4
支持游戏: 1.21.4
类型: Forge
Release
下载次数: 40
Fusion 1.2.1
fusion-1.2.1-forge-mc1.21.3.jar下载1.2.1-forge-mc1.21.3#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.1-forge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Forge
Release
下载次数: 19
Fusion 1.2.1
fusion-1.2.1-forge-mc1.21.jar下载1.2.1-forge-mc1.21#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.1-forge-mc1.21
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 42
Fusion 1.2.1
fusion-1.2.1-forge-mc1.20.6.jar下载1.2.1-forge-mc1.20.6#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.1-forge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Forge
Release
下载次数: 10
Fusion 1.2.1
fusion-1.2.1-forge-mc1.20.4.jar下载1.2.1-forge-mc1.20.4#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.1-forge-mc1.20.4
支持游戏: 1.20.2, 1.20.3, 1.20.4
类型: Forge
Release
下载次数: 15
Fusion 1.2.1
fusion-1.2.1-forge-mc1.20.1.jar下载1.2.1-forge-mc1.20.1#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.1-forge-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 1,218
Fusion 1.2.1
fusion-1.2.1-forge-mc1.19.4.jar下载1.2.1-forge-mc1.19.4#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.1-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 14
Fusion 1.2.1
fusion-1.2.1-forge-mc1.19.3.jar下载1.2.1-forge-mc1.19.3#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.1-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
Release
下载次数: 9
Fusion 1.2.1
fusion-1.2.1-forge-mc1.19.2.jar下载1.2.1-forge-mc1.19.2#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.1-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
Release
下载次数: 94
Fusion 1.2.1
fusion-1.2.1-forge-mc1.18.jar下载1.2.1-forge-mc1.18#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.1-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
Release
下载次数: 68
Fusion 1.2.1
fusion-1.2.1-forge-mc1.17.jar下载1.2.1-forge-mc1.17#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.1-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
Release
下载次数: 10
Fusion 1.2.1
fusion-1.2.1-forge-mc1.16.jar下载1.2.1-forge-mc1.16#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.1-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
Release
下载次数: 31
Fusion 1.2.1
fusion-1.2.1-forge-mc1.15.jar下载1.2.1-forge-mc1.15#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.1-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
Release
下载次数: 10
Fusion 1.2.1
fusion-1.2.1-forge-mc1.14.jar下载1.2.1-forge-mc1.14#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.1-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
Release
下载次数: 11
Fusion 1.2.1
fusion-1.2.1-forge-mc1.12.jar下载1.2.1-forge-mc1.12#Release
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only `pane_culling_fix` option getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.1-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
Release
下载次数: 64
Fusion 1.2.0
fusion-1.2.0-neoforge-mc1.21.4.jar下载1.2.0-neoforge-mc1.21.4#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
展开
版本: 1.2.0-neoforge-mc1.21.4
支持游戏: 1.21.4
类型: NeoForge
Release
下载次数: 53
Fusion 1.2.0
fusion-1.2.0-neoforge-mc1.21.3.jar下载1.2.0-neoforge-mc1.21.3#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.0-neoforge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: NeoForge
Release
下载次数: 11
Fusion 1.2.0
fusion-1.2.0-neoforge-mc1.21.jar下载1.2.0-neoforge-mc1.21#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.0-neoforge-mc1.21
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 215
Fusion 1.2.0
fusion-1.2.0-neoforge-mc1.20.6.jar下载1.2.0-neoforge-mc1.20.6#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.0-neoforge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: NeoForge
Release
下载次数: 14
Fusion 1.2.0
fusion-1.2.0-neoforge-mc1.20.4.jar下载1.2.0-neoforge-mc1.20.4#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
展开
版本: 1.2.0-neoforge-mc1.20.4
支持游戏: 1.20.3, 1.20.4
类型: NeoForge
Release
下载次数: 14
Fusion 1.2.0
fusion-1.2.0-fabric-mc1.21.4.jar下载1.2.0-fabric-mc1.21.4#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.0-fabric-mc1.21.4
支持游戏: 1.21.4
类型: Fabric Quilt
Release
下载次数: 214
Fusion 1.2.0
fusion-1.2.0-fabric-mc1.21.3.jar下载1.2.0-fabric-mc1.21.3#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.0-fabric-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Fabric Quilt
Release
下载次数: 25
Fusion 1.2.0
fusion-1.2.0-fabric-mc1.21.jar下载1.2.0-fabric-mc1.21#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.0-fabric-mc1.21
支持游戏: 1.21, 1.21.1
类型: Fabric Quilt
Release
下载次数: 547
Fusion 1.2.0
fusion-1.2.0-fabric-mc1.20.6.jar下载1.2.0-fabric-mc1.20.6#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.0-fabric-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Fabric Quilt
Release
下载次数: 22
Fusion 1.2.0
fusion-1.2.0-fabric-mc1.20.4.jar下载1.2.0-fabric-mc1.20.4#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.0-fabric-mc1.20.4
支持游戏: 1.20.4
类型: Fabric Quilt
Release
下载次数: 61
Fusion 1.2.0
fusion-1.2.0-fabric-mc1.20.2.jar下载1.2.0-fabric-mc1.20.2#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.0-fabric-mc1.20.2
支持游戏: 1.20.2, 1.20.3
类型: Fabric Quilt
Release
下载次数: 27
Fusion 1.2.0
fusion-1.2.0-fabric-mc1.20.1.jar下载1.2.0-fabric-mc1.20.1#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.0-fabric-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Fabric Quilt
Release
下载次数: 617
Fusion 1.2.0
fusion-1.2.0-fabric-mc1.19.4.jar下载1.2.0-fabric-mc1.19.4#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.0-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric Quilt
Release
下载次数: 17
Fusion 1.2.0
fusion-1.2.0-fabric-mc1.19.2.jar下载1.2.0-fabric-mc1.19.2#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.0-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric Quilt
Release
下载次数: 36
Fusion 1.2.0
fusion-1.2.0-fabric-mc1.18.jar下载1.2.0-fabric-mc1.18#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.0-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric Quilt
Release
下载次数: 21
Fusion 1.2.0
fusion-1.2.0-forge-mc1.21.4.jar下载1.2.0-forge-mc1.21.4#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.0-forge-mc1.21.4
支持游戏: 1.21.4
类型: Forge
Release
下载次数: 32
Fusion 1.2.0
fusion-1.2.0-forge-mc1.21.3.jar下载1.2.0-forge-mc1.21.3#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.0-forge-mc1.21.3
支持游戏: 1.21.2, 1.21.3
类型: Forge
Release
下载次数: 15
Fusion 1.2.0
fusion-1.2.0-forge-mc1.21.jar下载1.2.0-forge-mc1.21#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.2.0-forge-mc1.21
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 26
Fusion 1.2.0
fusion-1.2.0-forge-mc1.20.6.jar下载1.2.0-forge-mc1.20.6#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.2.0-forge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Forge
Release
下载次数: 11
Fusion 1.2.0
fusion-1.2.0-forge-mc1.20.4.jar下载1.2.0-forge-mc1.20.4#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.2.0-forge-mc1.20.4
支持游戏: 1.20.2, 1.20.3, 1.20.4
类型: Forge
Release
下载次数: 17
Fusion 1.2.0
fusion-1.2.0-forge-mc1.20.1.jar下载1.2.0-forge-mc1.20.1#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.0-forge-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 1,507
Fusion 1.2.0
fusion-1.2.0-forge-mc1.19.4.jar下载1.2.0-forge-mc1.19.4#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.0-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 11
Fusion 1.2.0
fusion-1.2.0-forge-mc1.19.3.jar下载1.2.0-forge-mc1.19.3#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.0-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
Release
下载次数: 14
Fusion 1.2.0
fusion-1.2.0-forge-mc1.19.2.jar下载1.2.0-forge-mc1.19.2#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.0-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
Release
下载次数: 89
Fusion 1.2.0
fusion-1.2.0-forge-mc1.18.jar下载1.2.0-forge-mc1.18#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.0-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
Release
下载次数: 44
Fusion 1.2.0
fusion-1.2.0-forge-mc1.17.jar下载1.2.0-forge-mc1.17#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.0-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
Release
下载次数: 8
Fusion 1.2.0
fusion-1.2.0-forge-mc1.16.jar下载1.2.0-forge-mc1.16#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.0-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
Release
下载次数: 28
Fusion 1.2.0
fusion-1.2.0-forge-mc1.15.jar下载1.2.0-forge-mc1.15#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.0-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
Release
下载次数: 8
Fusion 1.2.0
fusion-1.2.0-forge-mc1.14.jar下载1.2.0-forge-mc1.14#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.0-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
Release
下载次数: 9
Fusion 1.2.0
fusion-1.2.0-forge-mc1.12.jar下载1.2.0-forge-mc1.12#Release
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added `pane_culling_fix` to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added `count`, `durability`, `enchantment`, and `potion` item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added `pieced` connecting texture layout allowing bordered textures from only a few tiles
- Added `overlay` connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a `connections` key similar to the `texture` key
- Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates
- Improved error messages for `match_state` connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the `full` connecting texture layout
- Fixed `match_state` predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.2.0-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
Release
下载次数: 66
Fusion 1.1.1a
fusion-1.1.1a-neoforge-mc1.21.jar下载1.1.1a-neoforge-mc1.21#Release
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.1.1a-neoforge-mc1.21
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 23,147
Fusion 1.1.1a
fusion-1.1.1a-neoforge-mc1.20.6.jar下载1.1.1a-neoforge-mc1.20.6#Release
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.1.1a-neoforge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: NeoForge
Release
下载次数: 213
Fusion 1.1.1
fusion-1.1.1-neoforge-mc1.20.6.jar下载1.1.1-neoforge-mc1.20.6#Release
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.1.1-neoforge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: NeoForge
Release
下载次数: 90
Fusion 1.1.1
fusion-1.1.1-neoforge-mc1.21.jar下载1.1.1-neoforge-mc1.21#Release
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.1.1-neoforge-mc1.21
支持游戏: 1.21, 1.21.1
类型: NeoForge
Release
下载次数: 1,159
Fusion 1.1.1
fusion-1.1.1-fabric-mc1.21.jar下载1.1.1-fabric-mc1.21#Release
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.1.1-fabric-mc1.21
支持游戏: 1.21, 1.21.1
类型: Fabric Quilt
Release
下载次数: 72,604
Fusion 1.1.1
fusion-1.1.1-forge-mc1.21.jar下载1.1.1-forge-mc1.21#Release
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
展开
版本: 1.1.1-forge-mc1.21
支持游戏: 1.21, 1.21.1
类型: Forge
Release
下载次数: 5,328
Fusion 1.1.1
fusion-1.1.1-forge-mc1.20.6.jar下载1.1.1-forge-mc1.20.6#Release
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.1.1-forge-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Forge
Release
下载次数: 365
Fusion 1.1.1
fusion-1.1.1-fabric-mc1.20.6.jar下载1.1.1-fabric-mc1.20.6#Release
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
展开
版本: 1.1.1-fabric-mc1.20.6
支持游戏: 1.20.5, 1.20.6
类型: Fabric Quilt
Release
下载次数: 2,051
Fusion 1.1.1
fusion-1.1.1-neoforge-mc1.20.4.jar下载1.1.1-neoforge-mc1.20.4#Release
fusion-1.1.1-neoforge-mc1.20.4-javadoc.jar下载1.1.1-neoforge-mc1.20.4#Release
fusion-1.1.1-neoforge-mc1.20.4-sources.jar下载1.1.1-neoforge-mc1.20.4#Release
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
展开
版本: 1.1.1-neoforge-mc1.20.4
支持游戏: 1.20.3, 1.20.4
类型: NeoForge
Release
下载次数: 10,647
Fusion 1.1.1
fusion-1.1.1-fabric-mc1.20.4.jar下载1.1.1-fabric-mc1.20.4#Release
fusion-1.1.1-fabric-mc1.20.4-sources.jar下载1.1.1-fabric-mc1.20.4#Release
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.1.1-fabric-mc1.20.4
支持游戏: 1.20.4
类型: Fabric Quilt
Release
下载次数: 55,900
Fusion 1.1.1
fusion-1.1.1-fabric-mc1.20.2.jar下载1.1.1-fabric-mc1.20.2#Release
fusion-1.1.1-fabric-mc1.20.2-sources.jar下载1.1.1-fabric-mc1.20.2#Release
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.1.1-fabric-mc1.20.2
支持游戏: 1.20.2, 1.20.3
类型: Fabric Quilt
Release
下载次数: 5,996
Fusion 1.1.1
fusion-1.1.1-fabric-mc1.20.1.jar下载1.1.1-fabric-mc1.20.1#Release
fusion-1.1.1-fabric-mc1.20.1-sources.jar下载1.1.1-fabric-mc1.20.1#Release
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.1-fabric-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Fabric Quilt
Release
下载次数: 581,874
Fusion 1.1.1
fusion-1.1.1-fabric-mc1.19.4.jar下载1.1.1-fabric-mc1.19.4#Release
fusion-1.1.1-fabric-mc1.19.4-sources.jar下载1.1.1-fabric-mc1.19.4#Release
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.1-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric Quilt
Release
下载次数: 2,513
Fusion 1.1.1
fusion-1.1.1-fabric-mc1.19.2.jar下载1.1.1-fabric-mc1.19.2#Release
fusion-1.1.1-fabric-mc1.19.2-sources.jar下载1.1.1-fabric-mc1.19.2#Release
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.1-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric Quilt
Release
下载次数: 18,044
Fusion 1.1.1
fusion-1.1.1-fabric-mc1.18.jar下载1.1.1-fabric-mc1.18#Release
fusion-1.1.1-fabric-mc1.18-sources.jar下载1.1.1-fabric-mc1.18#Release
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.1-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric Quilt
Release
下载次数: 2,541
Fusion 1.1.1
fusion-1.1.1-forge-mc1.20.2.jar下载1.1.1-forge-mc1.20.2#Release
fusion-1.1.1-forge-mc1.20.2-javadoc.jar下载1.1.1-forge-mc1.20.2#Release
fusion-1.1.1-forge-mc1.20.2-sources.jar下载1.1.1-forge-mc1.20.2#Release
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.1.1-forge-mc1.20.2
支持游戏: 1.20.2, 1.20.3, 1.20.4
类型: Forge
Release
下载次数: 4,077
Fusion 1.1.1
fusion-1.1.1-forge-mc1.20.1.jar下载1.1.1-forge-mc1.20.1#Release
fusion-1.1.1-forge-mc1.20.1-javadoc.jar下载1.1.1-forge-mc1.20.1#Release
fusion-1.1.1-forge-mc1.20.1-sources.jar下载1.1.1-forge-mc1.20.1#Release
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.1-forge-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Forge
NeoForge
Release
下载次数: 384,879
Fusion 1.1.1
fusion-1.1.1-forge-mc1.19.4.jar下载1.1.1-forge-mc1.19.4#Release
fusion-1.1.1-forge-mc1.19.4-javadoc.jar下载1.1.1-forge-mc1.19.4#Release
fusion-1.1.1-forge-mc1.19.4-sources.jar下载1.1.1-forge-mc1.19.4#Release
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.1-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
NeoForge
Release
下载次数: 1,557
Fusion 1.1.1
fusion-1.1.1-forge-mc1.19.3.jar下载1.1.1-forge-mc1.19.3#Release
fusion-1.1.1-forge-mc1.19.3-javadoc.jar下载1.1.1-forge-mc1.19.3#Release
fusion-1.1.1-forge-mc1.19.3-sources.jar下载1.1.1-forge-mc1.19.3#Release
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.1-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
NeoForge
Release
下载次数: 583
Fusion 1.1.1
fusion-1.1.1-forge-mc1.19.2.jar下载1.1.1-forge-mc1.19.2#Release
fusion-1.1.1-forge-mc1.19.2-javadoc.jar下载1.1.1-forge-mc1.19.2#Release
fusion-1.1.1-forge-mc1.19.2-sources.jar下载1.1.1-forge-mc1.19.2#Release
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.1-forge-mc1.19.2
支持游戏: 1.19.2
类型: Forge
NeoForge
Release
下载次数: 251,128
Fusion 1.1.1
fusion-1.1.1-forge-mc1.18.jar下载1.1.1-forge-mc1.18#Release
fusion-1.1.1-forge-mc1.18-javadoc.jar下载1.1.1-forge-mc1.18#Release
fusion-1.1.1-forge-mc1.18-sources.jar下载1.1.1-forge-mc1.18#Release
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.1-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
NeoForge
Release
下载次数: 22,689
Fusion 1.1.1
fusion-1.1.1-forge-mc1.17.jar下载1.1.1-forge-mc1.17#Release
fusion-1.1.1-forge-mc1.17-javadoc.jar下载1.1.1-forge-mc1.17#Release
fusion-1.1.1-forge-mc1.17-sources.jar下载1.1.1-forge-mc1.17#Release
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.1-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
NeoForge
Release
下载次数: 617
Fusion 1.1.1
fusion-1.1.1-forge-mc1.16.jar下载1.1.1-forge-mc1.16#Release
fusion-1.1.1-forge-mc1.16-javadoc.jar下载1.1.1-forge-mc1.16#Release
fusion-1.1.1-forge-mc1.16-sources.jar下载1.1.1-forge-mc1.16#Release
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.1-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
NeoForge
Release
下载次数: 10,741
Fusion 1.1.1
fusion-1.1.1-forge-mc1.15.jar下载1.1.1-forge-mc1.15#Release
fusion-1.1.1-forge-mc1.15-javadoc.jar下载1.1.1-forge-mc1.15#Release
fusion-1.1.1-forge-mc1.15-sources.jar下载1.1.1-forge-mc1.15#Release
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.1-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
NeoForge
Release
下载次数: 621
Fusion 1.1.1
fusion-1.1.1-forge-mc1.14.jar下载1.1.1-forge-mc1.14#Release
fusion-1.1.1-forge-mc1.14-javadoc.jar下载1.1.1-forge-mc1.14#Release
fusion-1.1.1-forge-mc1.14-sources.jar下载1.1.1-forge-mc1.14#Release
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.1-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
NeoForge
Release
下载次数: 671
Fusion 1.1.1
fusion-1.1.1-forge-mc1.12.jar下载1.1.1-forge-mc1.12#Release
fusion-1.1.1-forge-mc1.12-javadoc.jar下载1.1.1-forge-mc1.12#Release
fusion-1.1.1-forge-mc1.12-sources.jar下载1.1.1-forge-mc1.12#Release
### Fusion 1.1.1
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added `match_state` connection predicate
- Added `is_face_visible` connection predicate
- Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.1-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
NeoForge
Release
下载次数: 44,416
Fusion 1.1.0d
fusion-1.1.0d-fabric-mc1.20.4.jar下载1.1.0d-fabric-mc1.20.4#Release
fusion-1.1.0d-fabric-mc1.20.4-sources.jar下载1.1.0d-fabric-mc1.20.4#Release
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.1.0d-fabric-mc1.20.4
支持游戏: 1.20.4
类型: Fabric Quilt
Release
下载次数: 10,704
Fusion 1.1.0d
fusion-1.1.0d-fabric-mc1.20.2.jar下载1.1.0d-fabric-mc1.20.2#Release
fusion-1.1.0d-fabric-mc1.20.2-sources.jar下载1.1.0d-fabric-mc1.20.2#Release
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.1.0d-fabric-mc1.20.2
支持游戏: 1.20.2, 1.20.3, 1.20.4
类型: Fabric Quilt
Release
下载次数: 1,474
Fusion 1.1.0a
fusion-1.1.0a-neoforge-mc1.20.4.jar下载1.1.0a-neoforge-mc1.20.4#Release
fusion-1.1.0a-neoforge-mc1.20.4-javadoc.jar下载1.1.0a-neoforge-mc1.20.4#Release
fusion-1.1.0a-neoforge-mc1.20.4-sources.jar下载1.1.0a-neoforge-mc1.20.4#Release
### Fusion 1.1.0a
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
展开
版本: 1.1.0a-neoforge-mc1.20.4
支持游戏: 1.20.3, 1.20.4
类型: NeoForge
Release
下载次数: 760
Fusion 1.1.0c
fusion-1.1.0c-forge-mc1.20.2.jar下载1.1.0c-forge-mc1.20.2#Release
fusion-1.1.0c-forge-mc1.20.2-javadoc.jar下载1.1.0c-forge-mc1.20.2#Release
fusion-1.1.0c-forge-mc1.20.2-sources.jar下载1.1.0c-forge-mc1.20.2#Release
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.1.0c-forge-mc1.20.2
支持游戏: 1.20.2
类型: Forge
NeoForge
Release
下载次数: 1,119
Fusion 1.1.0c
fusion-1.1.0c-forge-mc1.20.1.jar下载1.1.0c-forge-mc1.20.1#Release
fusion-1.1.0c-forge-mc1.20.1-javadoc.jar下载1.1.0c-forge-mc1.20.1#Release
fusion-1.1.0c-forge-mc1.20.1-sources.jar下载1.1.0c-forge-mc1.20.1#Release
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0c-forge-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Forge
NeoForge
Release
下载次数: 40,855
Fusion 1.1.0c
fusion-1.1.0c-forge-mc1.19.4.jar下载1.1.0c-forge-mc1.19.4#Release
fusion-1.1.0c-forge-mc1.19.4-javadoc.jar下载1.1.0c-forge-mc1.19.4#Release
fusion-1.1.0c-forge-mc1.19.4-sources.jar下载1.1.0c-forge-mc1.19.4#Release
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0c-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
NeoForge
Release
下载次数: 269
Fusion 1.1.0c
fusion-1.1.0c-forge-mc1.19.3.jar下载1.1.0c-forge-mc1.19.3#Release
fusion-1.1.0c-forge-mc1.19.3-javadoc.jar下载1.1.0c-forge-mc1.19.3#Release
fusion-1.1.0c-forge-mc1.19.3-sources.jar下载1.1.0c-forge-mc1.19.3#Release
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0c-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
NeoForge
Release
下载次数: 98
Fusion 1.1.0c
fusion-1.1.0c-forge-mc1.19.2.jar下载1.1.0c-forge-mc1.19.2#Release
fusion-1.1.0c-forge-mc1.19.2-javadoc.jar下载1.1.0c-forge-mc1.19.2#Release
fusion-1.1.0c-forge-mc1.19.2-sources.jar下载1.1.0c-forge-mc1.19.2#Release
### Fusion 1.1.0c
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fix Forge's `render_type` property not working for connecting models
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0c-forge-mc1.19.2
支持游戏: 1.19.2
类型: Forge
NeoForge
Release
下载次数: 106,224
Fusion 1.1.0
fusion-1.1.0-neoforge-mc1.20.4.jar下载1.1.0-neoforge-mc1.20.4#Release
fusion-1.1.0-neoforge-mc1.20.4-javadoc.jar下载1.1.0-neoforge-mc1.20.4#Release
fusion-1.1.0-neoforge-mc1.20.4-sources.jar下载1.1.0-neoforge-mc1.20.4#Release
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
- Initial release of Fusion for NeoForge
展开
版本: 1.1.0-neoforge-mc1.20.4
支持游戏: 1.20.3, 1.20.4
类型: NeoForge
Release
下载次数: 182
Fusion 1.1.0
fusion-1.1.0-neoforge-mc1.20.4.jar下载1.1.0-neoforge-mc1.20.4#Release
fusion-1.1.0-neoforge-mc1.20.4-javadoc.jar下载1.1.0-neoforge-mc1.20.4#Release
fusion-1.1.0-neoforge-mc1.20.4-sources.jar下载1.1.0-neoforge-mc1.20.4#Release
### Fusion 1.1.0b
- Initial release of Fusion for NeoForge
- Initial release of Fusion for NeoForge
展开
版本: 1.1.0-neoforge-mc1.20.4
支持游戏: 1.20.3, 1.20.4
类型: NeoForge
Release
下载次数: 97
Fusion 1.1.0c
fusion-1.1.0c-fabric-mc1.20.2.jar下载1.1.0c-fabric-mc1.20.2#Release
fusion-1.1.0c-fabric-mc1.20.2-sources.jar下载1.1.0c-fabric-mc1.20.2#Release
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.1.0c-fabric-mc1.20.2
支持游戏: 1.20.2, 1.20.3, 1.20.4
类型: Fabric Quilt
Release
下载次数: 15,841
Fusion 1.1.0c
fusion-1.1.0c-fabric-mc1.20.1.jar下载1.1.0c-fabric-mc1.20.1#Release
fusion-1.1.0c-fabric-mc1.20.1-sources.jar下载1.1.0c-fabric-mc1.20.1#Release
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0c-fabric-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Fabric Quilt
Release
下载次数: 90,912
Fusion 1.1.0c
fusion-1.1.0c-fabric-mc1.19.4.jar下载1.1.0c-fabric-mc1.19.4#Release
fusion-1.1.0c-fabric-mc1.19.4-sources.jar下载1.1.0c-fabric-mc1.19.4#Release
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0c-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric Quilt
Release
下载次数: 868
Fusion 1.1.0c
fusion-1.1.0c-fabric-mc1.19.2.jar下载1.1.0c-fabric-mc1.19.2#Release
fusion-1.1.0c-fabric-mc1.19.2-sources.jar下载1.1.0c-fabric-mc1.19.2#Release
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0c-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric Quilt
Release
下载次数: 8,515
Fusion 1.1.0c
fusion-1.1.0c-fabric-mc1.18.jar下载1.1.0c-fabric-mc1.18#Release
fusion-1.1.0c-fabric-mc1.18-sources.jar下载1.1.0c-fabric-mc1.18#Release
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0c-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric Quilt
Release
下载次数: 949
Fusion 1.1.0b
fusion-1.1.0b-forge-mc1.20.2.jar下载1.1.0b-forge-mc1.20.2#Release
fusion-1.1.0b-forge-mc1.20.2-javadoc.jar下载1.1.0b-forge-mc1.20.2#Release
fusion-1.1.0b-forge-mc1.20.2-sources.jar下载1.1.0b-forge-mc1.20.2#Release
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.1.0b-forge-mc1.20.2
支持游戏: 1.20.2, 1.20.3, 1.20.4
类型: Forge
Release
下载次数: 1,684
Fusion 1.1.0b
fusion-1.1.0b-forge-mc1.20.1.jar下载1.1.0b-forge-mc1.20.1#Release
fusion-1.1.0b-forge-mc1.20.1-javadoc.jar下载1.1.0b-forge-mc1.20.1#Release
fusion-1.1.0b-forge-mc1.20.1-sources.jar下载1.1.0b-forge-mc1.20.1#Release
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0b-forge-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Forge
NeoForge
Release
下载次数: 62,517
Fusion 1.1.0b
fusion-1.1.0b-forge-mc1.19.4.jar下载1.1.0b-forge-mc1.19.4#Release
fusion-1.1.0b-forge-mc1.19.4-javadoc.jar下载1.1.0b-forge-mc1.19.4#Release
fusion-1.1.0b-forge-mc1.19.4-sources.jar下载1.1.0b-forge-mc1.19.4#Release
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0b-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
NeoForge
Release
下载次数: 237
Fusion 1.1.0b
fusion-1.1.0b-forge-mc1.19.3.jar下载1.1.0b-forge-mc1.19.3#Release
fusion-1.1.0b-forge-mc1.19.3-javadoc.jar下载1.1.0b-forge-mc1.19.3#Release
fusion-1.1.0b-forge-mc1.19.3-sources.jar下载1.1.0b-forge-mc1.19.3#Release
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0b-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
NeoForge
Release
下载次数: 252
Fusion 1.1.0b
fusion-1.1.0b-forge-mc1.19.2.jar下载1.1.0b-forge-mc1.19.2#Release
fusion-1.1.0b-forge-mc1.19.2-javadoc.jar下载1.1.0b-forge-mc1.19.2#Release
fusion-1.1.0b-forge-mc1.19.2-sources.jar下载1.1.0b-forge-mc1.19.2#Release
### Fusion 1.1.0b
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0b-forge-mc1.19.2
支持游戏: 1.19.2
类型: Forge
NeoForge
Release
下载次数: 16,397
Fusion 1.1.0a
fusion-1.1.0a-forge-mc1.15.jar下载1.1.0a-forge-mc1.15#Release
fusion-1.1.0a-forge-mc1.15-javadoc.jar下载1.1.0a-forge-mc1.15#Release
fusion-1.1.0a-forge-mc1.15-sources.jar下载1.1.0a-forge-mc1.15#Release
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0a-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
NeoForge
Release
下载次数: 153
Fusion 1.1.0a
fusion-1.1.0a-forge-mc1.14.jar下载1.1.0a-forge-mc1.14#Release
fusion-1.1.0a-forge-mc1.14-javadoc.jar下载1.1.0a-forge-mc1.14#Release
fusion-1.1.0a-forge-mc1.14-sources.jar下载1.1.0a-forge-mc1.14#Release
### Fusion 1.1.0a
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed connecting textures not working for multipart models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0a-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
NeoForge
Release
下载次数: 145
Fusion 1.1.0b
fusion-1.1.0b-fabric-mc1.20.2.jar下载1.1.0b-fabric-mc1.20.2#Release
fusion-1.1.0b-fabric-mc1.20.2-sources.jar下载1.1.0b-fabric-mc1.20.2#Release
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.1.0b-fabric-mc1.20.2
支持游戏: 1.20.2
类型: Fabric Quilt
Release
下载次数: 937
Fusion 1.1.0b
fusion-1.1.0b-fabric-mc1.20.1.jar下载1.1.0b-fabric-mc1.20.1#Release
fusion-1.1.0b-fabric-mc1.20.1-sources.jar下载1.1.0b-fabric-mc1.20.1#Release
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0b-fabric-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Fabric Quilt
Release
下载次数: 1,879
Fusion 1.1.0b
fusion-1.1.0b-fabric-mc1.19.4.jar下载1.1.0b-fabric-mc1.19.4#Release
fusion-1.1.0b-fabric-mc1.19.4-sources.jar下载1.1.0b-fabric-mc1.19.4#Release
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0b-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric Quilt
Release
下载次数: 98
Fusion 1.1.0b
fusion-1.1.0b-fabric-mc1.19.2.jar下载1.1.0b-fabric-mc1.19.2#Release
fusion-1.1.0b-fabric-mc1.19.2-sources.jar下载1.1.0b-fabric-mc1.19.2#Release
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0b-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric Quilt
Release
下载次数: 427
Fusion 1.1.0b
fusion-1.1.0b-fabric-mc1.18.jar下载1.1.0b-fabric-mc1.18#Release
fusion-1.1.0b-fabric-mc1.18-sources.jar下载1.1.0b-fabric-mc1.18#Release
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0b-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric Quilt
Release
下载次数: 116
Fusion 1.1.0a
fusion-1.1.0a-fabric-mc1.20.2.jar下载1.1.0a-fabric-mc1.20.2#Release
fusion-1.1.0a-fabric-mc1.20.2-sources.jar下载1.1.0a-fabric-mc1.20.2#Release
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.1.0a-fabric-mc1.20.2
支持游戏: 1.20.2
类型: Fabric Quilt
Release
下载次数: 257
Fusion 1.1.0a
fusion-1.1.0a-fabric-mc1.20.1.jar下载1.1.0a-fabric-mc1.20.1#Release
fusion-1.1.0a-fabric-mc1.20.1-sources.jar下载1.1.0a-fabric-mc1.20.1#Release
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0a-fabric-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Fabric Quilt
Release
下载次数: 979
Fusion 1.1.0a
fusion-1.1.0a-fabric-mc1.19.4.jar下载1.1.0a-fabric-mc1.19.4#Release
fusion-1.1.0a-fabric-mc1.19.4-sources.jar下载1.1.0a-fabric-mc1.19.4#Release
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0a-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric Quilt
Release
下载次数: 78
Fusion 1.1.0a
fusion-1.1.0a-fabric-mc1.19.2.jar下载1.1.0a-fabric-mc1.19.2#Release
fusion-1.1.0a-fabric-mc1.19.2-sources.jar下载1.1.0a-fabric-mc1.19.2#Release
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0a-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric Quilt
Release
下载次数: 116
Fusion 1.1.0a
fusion-1.1.0a-fabric-mc1.18.jar下载1.1.0a-fabric-mc1.18#Release
fusion-1.1.0a-fabric-mc1.18-sources.jar下载1.1.0a-fabric-mc1.18#Release
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0a-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric Quilt
Release
下载次数: 77
Fusion 1.1.0a
fusion-1.1.0a-forge-mc1.20.2.jar下载1.1.0a-forge-mc1.20.2#Release
fusion-1.1.0a-forge-mc1.20.2-javadoc.jar下载1.1.0a-forge-mc1.20.2#Release
fusion-1.1.0a-forge-mc1.20.2-sources.jar下载1.1.0a-forge-mc1.20.2#Release
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.1.0a-forge-mc1.20.2
支持游戏: 1.20.2
类型: Forge
Release
下载次数: 183
Fusion 1.1.0a
fusion-1.1.0a-forge-mc1.20.1.jar下载1.1.0a-forge-mc1.20.1#Release
fusion-1.1.0a-forge-mc1.20.1-javadoc.jar下载1.1.0a-forge-mc1.20.1#Release
fusion-1.1.0a-forge-mc1.20.1-sources.jar下载1.1.0a-forge-mc1.20.1#Release
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0a-forge-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Forge
NeoForge
Release
下载次数: 2,769
Fusion 1.1.0a
fusion-1.1.0a-forge-mc1.19.4.jar下载1.1.0a-forge-mc1.19.4#Release
fusion-1.1.0a-forge-mc1.19.4-javadoc.jar下载1.1.0a-forge-mc1.19.4#Release
fusion-1.1.0a-forge-mc1.19.4-sources.jar下载1.1.0a-forge-mc1.19.4#Release
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0a-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
NeoForge
Release
下载次数: 88
Fusion 1.1.0a
fusion-1.1.0a-forge-mc1.19.3.jar下载1.1.0a-forge-mc1.19.3#Release
fusion-1.1.0a-forge-mc1.19.3-javadoc.jar下载1.1.0a-forge-mc1.19.3#Release
fusion-1.1.0a-forge-mc1.19.3-sources.jar下载1.1.0a-forge-mc1.19.3#Release
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0a-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
NeoForge
Release
下载次数: 67
Fusion 1.1.0a
fusion-1.1.0a-forge-mc1.19.2.jar下载1.1.0a-forge-mc1.19.2#Release
fusion-1.1.0a-forge-mc1.19.2-javadoc.jar下载1.1.0a-forge-mc1.19.2#Release
fusion-1.1.0a-forge-mc1.19.2-sources.jar下载1.1.0a-forge-mc1.19.2#Release
### Fusion 1.1.0a
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed crash when rendering the breaking overlay for connecting models
- Fixed concurrency issue when checking connections for connecting models
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0a-forge-mc1.19.2
支持游戏: 1.19.2
类型: Forge
NeoForge
Release
下载次数: 536
Fusion 1.1.0
fusion-1.1.0-fabric-mc1.20.2.jar下载1.1.0-fabric-mc1.20.2#Release
fusion-1.1.0-fabric-mc1.20.2-sources.jar下载1.1.0-fabric-mc1.20.2#Release
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.1.0-fabric-mc1.20.2
支持游戏: 1.20.2
类型: Fabric Quilt
Release
下载次数: 508
Fusion 1.1.0
fusion-1.1.0-fabric-mc1.20.1.jar下载1.1.0-fabric-mc1.20.1#Release
fusion-1.1.0-fabric-mc1.20.1-sources.jar下载1.1.0-fabric-mc1.20.1#Release
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0-fabric-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Fabric Quilt
Release
下载次数: 1,414
Fusion 1.1.0
fusion-1.1.0-fabric-mc1.19.4.jar下载1.1.0-fabric-mc1.19.4#Release
fusion-1.1.0-fabric-mc1.19.4-sources.jar下载1.1.0-fabric-mc1.19.4#Release
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric Quilt
Release
下载次数: 102
Fusion 1.1.0
fusion-1.1.0-fabric-mc1.19.2.jar下载1.1.0-fabric-mc1.19.2#Release
fusion-1.1.0-fabric-mc1.19.2-sources.jar下载1.1.0-fabric-mc1.19.2#Release
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric Quilt
Release
下载次数: 187
Fusion 1.1.0
fusion-1.1.0-fabric-mc1.18.jar下载1.1.0-fabric-mc1.18#Release
fusion-1.1.0-fabric-mc1.18-sources.jar下载1.1.0-fabric-mc1.18#Release
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric Quilt
Release
下载次数: 97
Fusion 1.1.0
fusion-1.1.0-forge-mc1.20.2.jar下载1.1.0-forge-mc1.20.2#Release
fusion-1.1.0-forge-mc1.20.2-javadoc.jar下载1.1.0-forge-mc1.20.2#Release
fusion-1.1.0-forge-mc1.20.2-sources.jar下载1.1.0-forge-mc1.20.2#Release
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.1.0-forge-mc1.20.2
支持游戏: 1.20.2
类型: Forge
Release
下载次数: 117
Fusion 1.1.0
fusion-1.1.0-forge-mc1.20.1.jar下载1.1.0-forge-mc1.20.1#Release
fusion-1.1.0-forge-mc1.20.1-javadoc.jar下载1.1.0-forge-mc1.20.1#Release
fusion-1.1.0-forge-mc1.20.1-sources.jar下载1.1.0-forge-mc1.20.1#Release
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0-forge-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Forge
NeoForge
Release
下载次数: 3,426
Fusion 1.1.0
fusion-1.1.0-forge-mc1.19.4.jar下载1.1.0-forge-mc1.19.4#Release
fusion-1.1.0-forge-mc1.19.4-javadoc.jar下载1.1.0-forge-mc1.19.4#Release
fusion-1.1.0-forge-mc1.19.4-sources.jar下载1.1.0-forge-mc1.19.4#Release
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
NeoForge
Release
下载次数: 119
Fusion 1.1.0
fusion-1.1.0-forge-mc1.19.3.jar下载1.1.0-forge-mc1.19.3#Release
fusion-1.1.0-forge-mc1.19.3-javadoc.jar下载1.1.0-forge-mc1.19.3#Release
fusion-1.1.0-forge-mc1.19.3-sources.jar下载1.1.0-forge-mc1.19.3#Release
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
NeoForge
Release
下载次数: 93
Fusion 1.1.0
fusion-1.1.0-forge-mc1.19.2.jar下载1.1.0-forge-mc1.19.2#Release
fusion-1.1.0-forge-mc1.19.2-javadoc.jar下载1.1.0-forge-mc1.19.2#Release
fusion-1.1.0-forge-mc1.19.2-sources.jar下载1.1.0-forge-mc1.19.2#Release
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Added support for Forge's appearance API
- Fixed connecting models not respecting Forge's `render_type` property
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0-forge-mc1.19.2
支持游戏: 1.19.2
类型: Forge
NeoForge
Release
下载次数: 361
Fusion 1.1.0
fusion-1.1.0-forge-mc1.18.jar下载1.1.0-forge-mc1.18#Release
fusion-1.1.0-forge-mc1.18-javadoc.jar下载1.1.0-forge-mc1.18#Release
fusion-1.1.0-forge-mc1.18-sources.jar下载1.1.0-forge-mc1.18#Release
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
NeoForge
Release
下载次数: 8,450
Fusion 1.1.0
fusion-1.1.0-forge-mc1.17.jar下载1.1.0-forge-mc1.17#Release
fusion-1.1.0-forge-mc1.17-javadoc.jar下载1.1.0-forge-mc1.17#Release
fusion-1.1.0-forge-mc1.17-sources.jar下载1.1.0-forge-mc1.17#Release
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
NeoForge
Release
下载次数: 176
Fusion 1.1.0
fusion-1.1.0-forge-mc1.16.jar下载1.1.0-forge-mc1.16#Release
fusion-1.1.0-forge-mc1.16-javadoc.jar下载1.1.0-forge-mc1.16#Release
fusion-1.1.0-forge-mc1.16-sources.jar下载1.1.0-forge-mc1.16#Release
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed crash with OptiFine
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
NeoForge
Release
下载次数: 2,005
Fusion 1.1.0
fusion-1.1.0-forge-mc1.15.jar下载1.1.0-forge-mc1.15#Release
fusion-1.1.0-forge-mc1.15-javadoc.jar下载1.1.0-forge-mc1.15#Release
fusion-1.1.0-forge-mc1.15-sources.jar下载1.1.0-forge-mc1.15#Release
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
NeoForge
Release
下载次数: 143
Fusion 1.1.0
fusion-1.1.0-forge-mc1.14.jar下载1.1.0-forge-mc1.14#Release
fusion-1.1.0-forge-mc1.14-javadoc.jar下载1.1.0-forge-mc1.14#Release
fusion-1.1.0-forge-mc1.14-sources.jar下载1.1.0-forge-mc1.14#Release
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
NeoForge
Release
下载次数: 113
Fusion 1.1.0
fusion-1.1.0-forge-mc1.12.jar下载1.1.0-forge-mc1.12#Release
fusion-1.1.0-forge-mc1.12-javadoc.jar下载1.1.0-forge-mc1.12#Release
fusion-1.1.0-forge-mc1.12-sources.jar下载1.1.0-forge-mc1.12#Release
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added `horizontal`, `vertical`, and `compact` connecting texture layouts
- Fixed connecting models not working when nested inside `WeightedBakedModel`
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.1.0-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
NeoForge
Release
下载次数: 4,064
Fusion 1.0.6
fusion-1.0.6-fabric-mc1.20.2.jar下载1.0.6-fabric-mc1.20.2#Release
fusion-1.0.6-fabric-mc1.20.2-sources.jar下载1.0.6-fabric-mc1.20.2#Release
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.0.6-fabric-mc1.20.2
支持游戏: 1.20.2
类型: Fabric Quilt
Release
下载次数: 5,786
Fusion 1.0.6
fusion-1.0.6-fabric-mc1.20.jar下载1.0.6-fabric-mc1.20.1#Release
fusion-1.0.6-fabric-mc1.20-sources.jar下载1.0.6-fabric-mc1.20.1#Release
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.6-fabric-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Fabric Quilt
Release
下载次数: 403,940
Fusion 1.0.6
fusion-1.0.6-fabric-mc1.19.4.jar下载1.0.6-fabric-mc1.19.4#Release
fusion-1.0.6-fabric-mc1.19.4-sources.jar下载1.0.6-fabric-mc1.19.4#Release
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.6-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric Quilt
Release
下载次数: 325
Fusion 1.0.6
fusion-1.0.6-fabric-mc1.19.2.jar下载1.0.6-fabric-mc1.19.2#Release
fusion-1.0.6-fabric-mc1.19.2-sources.jar下载1.0.6-fabric-mc1.19.2#Release
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.6-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric Quilt
Release
下载次数: 3,209
Fusion 1.0.6
fusion-1.0.6-fabric-mc1.18.jar下载1.0.6-fabric-mc1.18#Release
fusion-1.0.6-fabric-mc1.18-sources.jar下载1.0.6-fabric-mc1.18#Release
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.6-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric Quilt
Release
下载次数: 305
Fusion 1.0.6
fusion-1.0.6-forge-mc1.20.2.jar下载1.0.6-forge-mc1.20.2#Release
fusion-1.0.6-forge-mc1.20.2-javadoc.jar下载1.0.6-forge-mc1.20.2#Release
fusion-1.0.6-forge-mc1.20.2-sources.jar下载1.0.6-forge-mc1.20.2#Release
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.0.6-forge-mc1.20.2
支持游戏: 1.20.2
类型: Forge
Release
下载次数: 394
Fusion 1.0.6
fusion-1.0.6-forge-mc1.20.1.jar下载1.0.6-forge-mc1.20.1#Release
fusion-1.0.6-forge-mc1.20.1-javadoc.jar下载1.0.6-forge-mc1.20.1#Release
fusion-1.0.6-forge-mc1.20.1-sources.jar下载1.0.6-forge-mc1.20.1#Release
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.6-forge-mc1.20.1
支持游戏: 1.20, 1.20.1
类型: Forge
NeoForge
Release
下载次数: 19,159
Fusion 1.0.6
fusion-1.0.6-forge-mc1.19.4.jar下载1.0.6-forge-mc1.19.4#Release
fusion-1.0.6-forge-mc1.19.4-javadoc.jar下载1.0.6-forge-mc1.19.4#Release
fusion-1.0.6-forge-mc1.19.4-sources.jar下载1.0.6-forge-mc1.19.4#Release
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.6-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
NeoForge
Release
下载次数: 195
Fusion 1.0.6
fusion-1.0.6-forge-mc1.19.3.jar下载1.0.6-forge-mc1.19.3#Release
fusion-1.0.6-forge-mc1.19.3-javadoc.jar下载1.0.6-forge-mc1.19.3#Release
fusion-1.0.6-forge-mc1.19.3-sources.jar下载1.0.6-forge-mc1.19.3#Release
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.6-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
NeoForge
Release
下载次数: 116
Fusion 1.0.6
fusion-1.0.6-forge-mc1.19.2.jar下载1.0.6-forge-mc1.19.2#Release
fusion-1.0.6-forge-mc1.19.2-javadoc.jar下载1.0.6-forge-mc1.19.2#Release
fusion-1.0.6-forge-mc1.19.2-sources.jar下载1.0.6-forge-mc1.19.2#Release
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.6-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
NeoForge
Release
下载次数: 11,648
Fusion 1.0.6
fusion-1.0.6-forge-mc1.18.jar下载1.0.6-forge-mc1.18#Release
fusion-1.0.6-forge-mc1.18-javadoc.jar下载1.0.6-forge-mc1.18#Release
fusion-1.0.6-forge-mc1.18-sources.jar下载1.0.6-forge-mc1.18#Release
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.6-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
NeoForge
Release
下载次数: 1,832
Fusion 1.0.6
fusion-1.0.6-forge-mc1.17.jar下载1.0.6-forge-mc1.17#Release
fusion-1.0.6-forge-mc1.17-javadoc.jar下载1.0.6-forge-mc1.17#Release
fusion-1.0.6-forge-mc1.17-sources.jar下载1.0.6-forge-mc1.17#Release
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.6-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
NeoForge
Release
下载次数: 84
Fusion 1.0.6
fusion-1.0.6-forge-mc1.16.jar下载1.0.6-forge-mc1.16#Release
fusion-1.0.6-forge-mc1.16-javadoc.jar下载1.0.6-forge-mc1.16#Release
fusion-1.0.6-forge-mc1.16-sources.jar下载1.0.6-forge-mc1.16#Release
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.6-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
NeoForge
Release
下载次数: 332
Fusion 1.0.6
fusion-1.0.6-forge-mc1.15.jar下载1.0.6-forge-mc1.15#Release
fusion-1.0.6-forge-mc1.15-javadoc.jar下载1.0.6-forge-mc1.15#Release
fusion-1.0.6-forge-mc1.15-sources.jar下载1.0.6-forge-mc1.15#Release
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.6-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
NeoForge
Release
下载次数: 87
Fusion 1.0.6
fusion-1.0.6-forge-mc1.14.jar下载1.0.6-forge-mc1.14#Release
fusion-1.0.6-forge-mc1.14-javadoc.jar下载1.0.6-forge-mc1.14#Release
fusion-1.0.6-forge-mc1.14-sources.jar下载1.0.6-forge-mc1.14#Release
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.6-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
NeoForge
Release
下载次数: 73
Fusion 1.0.6
fusion-1.0.6-forge-mc1.12.jar下载1.0.6-forge-mc1.12#Release
fusion-1.0.6-forge-mc1.12-javadoc.jar下载1.0.6-forge-mc1.12#Release
fusion-1.0.6-forge-mc1.12-sources.jar下载1.0.6-forge-mc1.12#Release
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.6-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
NeoForge
Release
下载次数: 412
Fusion 1.0.5
fusion-1.0.5-forge-mc1.20.2.jar下载1.0.5-forge-mc1.20.2#Release
fusion-1.0.5-forge-mc1.20.2-javadoc.jar下载1.0.5-forge-mc1.20.2#Release
fusion-1.0.5-forge-mc1.20.2-sources.jar下载1.0.5-forge-mc1.20.2#Release
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.0.5-forge-mc1.20.2
支持游戏: 1.20.2
类型: Forge
Release
下载次数: 151
Fusion 1.0.5
fusion-1.0.5-fabric-mc1.20.2.jar下载1.0.5-fabric-mc1.20.2#Release
fusion-1.0.5-fabric-mc1.20.2-sources.jar下载1.0.5-fabric-mc1.20.2#Release
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Initial release of Fusion for Minecraft 1.20.2
展开
版本: 1.0.5-fabric-mc1.20.2
支持游戏: 1.20.2
类型: Fabric
Release
下载次数: 355
Fusion 1.0.5b
fusion-1.0.5b-forge-mc1.12.jar下载1.0.5b-forge-mc1.12#Release
fusion-1.0.5b-forge-mc1.12-javadoc.jar下载1.0.5b-forge-mc1.12#Release
fusion-1.0.5b-forge-mc1.12-sources.jar下载1.0.5b-forge-mc1.12#Release
### Fusion 1.0.5b
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed crash with VintageFix 0.3+
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5b-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
NeoForge
Release
下载次数: 245
Fusion 1.0.5a
fusion-1.0.5a-forge-mc1.12.jar下载1.0.5a-forge-mc1.12#Release
fusion-1.0.5a-forge-mc1.12-javadoc.jar下载1.0.5a-forge-mc1.12#Release
fusion-1.0.5a-forge-mc1.12-sources.jar下载1.0.5a-forge-mc1.12#Release
### Fusion 1.0.5a
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added separate mixins for when VintageFix is installed
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5a-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
NeoForge
Release
下载次数: 134
Fusion 1.0.5a
fusion-1.0.5a-fabric-mc1.20.jar下载1.0.5a-fabric-mc1.20#Release
fusion-1.0.5a-fabric-mc1.20-sources.jar下载1.0.5a-fabric-mc1.20#Release
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5a-fabric-mc1.20
支持游戏: 1.20, 1.20.1
类型: Fabric Quilt
Release
下载次数: 7,555
Fusion 1.0.5a
fusion-1.0.5a-fabric-mc1.19.4.jar下载1.0.5a-fabric-mc1.19.4#Release
fusion-1.0.5a-fabric-mc1.19.4-sources.jar下载1.0.5a-fabric-mc1.19.4#Release
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5a-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric Quilt
Release
下载次数: 189
Fusion 1.0.5a
fusion-1.0.5a-forge-mc1.20.jar下载1.0.5a-forge-mc1.20#Release
fusion-1.0.5a-forge-mc1.20-javadoc.jar下载1.0.5a-forge-mc1.20#Release
fusion-1.0.5a-forge-mc1.20-sources.jar下载1.0.5a-forge-mc1.20#Release
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5a-forge-mc1.20
支持游戏: 1.20, 1.20.1
类型: Forge
NeoForge
Release
下载次数: 11,734
Fusion 1.0.5a
fusion-1.0.5a-forge-mc1.19.4.jar下载1.0.5a-forge-mc1.19.4#Release
fusion-1.0.5a-forge-mc1.19.4-javadoc.jar下载1.0.5a-forge-mc1.19.4#Release
fusion-1.0.5a-forge-mc1.19.4-sources.jar下载1.0.5a-forge-mc1.19.4#Release
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5a-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
NeoForge
Release
下载次数: 135
Fusion 1.0.5a
fusion-1.0.5a-forge-mc1.19.3.jar下载1.0.5a-forge-mc1.19.3#Release
fusion-1.0.5a-forge-mc1.19.3-javadoc.jar下载1.0.5a-forge-mc1.19.3#Release
fusion-1.0.5a-forge-mc1.19.3-sources.jar下载1.0.5a-forge-mc1.19.3#Release
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5a-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
NeoForge
Release
下载次数: 78
Fusion 1.0.5
fusion-1.0.5-fabric-mc1.20.jar下载1.0.5-fabric-mc1.20#Release
fusion-1.0.5-fabric-mc1.20-sources.jar下载1.0.5-fabric-mc1.20#Release
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5-fabric-mc1.20
支持游戏: 1.20, 1.20.1
类型: Fabric Quilt
Release
下载次数: 2,315
Fusion 1.0.5
fusion-1.0.5-fabric-mc1.19.4.jar下载1.0.5-fabric-mc1.19.4#Release
fusion-1.0.5-fabric-mc1.19.4-sources.jar下载1.0.5-fabric-mc1.19.4#Release
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric Quilt
Release
下载次数: 163
Fusion 1.0.5
fusion-1.0.5-fabric-mc1.19.2.jar下载1.0.5-fabric-mc1.19.2#Release
fusion-1.0.5-fabric-mc1.19.2-sources.jar下载1.0.5-fabric-mc1.19.2#Release
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric Quilt
Release
下载次数: 3,974
Fusion 1.0.5
fusion-1.0.5-fabric-mc1.18.jar下载1.0.5-fabric-mc1.18#Release
fusion-1.0.5-fabric-mc1.18-sources.jar下载1.0.5-fabric-mc1.18#Release
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric Quilt
Release
下载次数: 609
Fusion 1.0.5
fusion-1.0.5-forge-mc1.20.jar下载1.0.5-forge-mc1.20#Release
fusion-1.0.5-forge-mc1.20-javadoc.jar下载1.0.5-forge-mc1.20#Release
fusion-1.0.5-forge-mc1.20-sources.jar下载1.0.5-forge-mc1.20#Release
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5-forge-mc1.20
支持游戏: 1.20, 1.20.1
类型: Forge
NeoForge
Release
下载次数: 2,590
Fusion 1.0.5
fusion-1.0.5-forge-mc1.19.4.jar下载1.0.5-forge-mc1.19.4#Release
fusion-1.0.5-forge-mc1.19.4-javadoc.jar下载1.0.5-forge-mc1.19.4#Release
fusion-1.0.5-forge-mc1.19.4-sources.jar下载1.0.5-forge-mc1.19.4#Release
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
NeoForge
Release
下载次数: 155
Fusion 1.0.5
fusion-1.0.5-forge-mc1.19.3.jar下载1.0.5-forge-mc1.19.3#Release
fusion-1.0.5-forge-mc1.19.3-javadoc.jar下载1.0.5-forge-mc1.19.3#Release
fusion-1.0.5-forge-mc1.19.3-sources.jar下载1.0.5-forge-mc1.19.3#Release
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
NeoForge
Release
下载次数: 160
Fusion 1.0.5
fusion-1.0.5-forge-mc1.19.2.jar下载1.0.5-forge-mc1.19.2#Release
fusion-1.0.5-forge-mc1.19.2-javadoc.jar下载1.0.5-forge-mc1.19.2#Release
fusion-1.0.5-forge-mc1.19.2-sources.jar下载1.0.5-forge-mc1.19.2#Release
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
NeoForge
Release
下载次数: 10,138
Fusion 1.0.5
fusion-1.0.5-forge-mc1.18.jar下载1.0.5-forge-mc1.18#Release
fusion-1.0.5-forge-mc1.18-javadoc.jar下载1.0.5-forge-mc1.18#Release
fusion-1.0.5-forge-mc1.18-sources.jar下载1.0.5-forge-mc1.18#Release
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
NeoForge
Release
下载次数: 1,078
Fusion 1.0.5
fusion-1.0.5-forge-mc1.17.jar下载1.0.5-forge-mc1.17#Release
fusion-1.0.5-forge-mc1.17-javadoc.jar下载1.0.5-forge-mc1.17#Release
fusion-1.0.5-forge-mc1.17-sources.jar下载1.0.5-forge-mc1.17#Release
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
NeoForge
Release
下载次数: 116
Fusion 1.0.5
fusion-1.0.5-forge-mc1.16.jar下载1.0.5-forge-mc1.16#Release
fusion-1.0.5-forge-mc1.16-javadoc.jar下载1.0.5-forge-mc1.16#Release
fusion-1.0.5-forge-mc1.16-sources.jar下载1.0.5-forge-mc1.16#Release
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
NeoForge
Release
下载次数: 2,076
Fusion 1.0.5
fusion-1.0.5-forge-mc1.15.jar下载1.0.5-forge-mc1.15#Release
fusion-1.0.5-forge-mc1.15-javadoc.jar下载1.0.5-forge-mc1.15#Release
fusion-1.0.5-forge-mc1.15-sources.jar下载1.0.5-forge-mc1.15#Release
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
NeoForge
Release
下载次数: 125
Fusion 1.0.5
fusion-1.0.5-forge-mc1.14.jar下载1.0.5-forge-mc1.14#Release
fusion-1.0.5-forge-mc1.14-javadoc.jar下载1.0.5-forge-mc1.14#Release
fusion-1.0.5-forge-mc1.14-sources.jar下载1.0.5-forge-mc1.14#Release
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
NeoForge
Release
下载次数: 154
Fusion 1.0.5
fusion-1.0.5-forge-mc1.12.jar下载1.0.5-forge-mc1.12#Release
fusion-1.0.5-forge-mc1.12-javadoc.jar下载1.0.5-forge-mc1.12#Release
fusion-1.0.5-forge-mc1.12-sources.jar下载1.0.5-forge-mc1.12#Release
### Fusion 1.0.5
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `VanillaModelDataBuilder` setting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.5-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
NeoForge
Release
下载次数: 203
Fusion 1.0.4
fusion-1.0.4-fabric-mc1.20.jar下载1.0.4-fabric-mc1.20#Release
fusion-1.0.4-fabric-mc1.20-sources.jar下载1.0.4-fabric-mc1.20#Release
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.4-fabric-mc1.20
支持游戏: 1.20, 1.20.1
类型: Fabric
Release
下载次数: 271
Fusion 1.0.4
fusion-1.0.4-fabric-mc1.19.4.jar下载1.0.4-fabric-mc1.19.4#Release
fusion-1.0.4-fabric-mc1.19.4-sources.jar下载1.0.4-fabric-mc1.19.4#Release
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.4-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric
Release
下载次数: 75
Fusion 1.0.4
fusion-1.0.4-fabric-mc1.19.2.jar下载1.0.4-fabric-mc1.19.2#Release
fusion-1.0.4-fabric-mc1.19.2-sources.jar下载1.0.4-fabric-mc1.19.2#Release
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.4-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 106
Fusion 1.0.4
fusion-1.0.4-fabric-mc1.18.jar下载1.0.4-fabric-mc1.18#Release
fusion-1.0.4-fabric-mc1.18-sources.jar下载1.0.4-fabric-mc1.18#Release
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.4-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric
Release
下载次数: 61
Fusion 1.0.4
fusion-1.0.4-forge-mc1.20.jar下载1.0.4-forge-mc1.20#Release
fusion-1.0.4-forge-mc1.20-javadoc.jar下载1.0.4-forge-mc1.20#Release
fusion-1.0.4-forge-mc1.20-sources.jar下载1.0.4-forge-mc1.20#Release
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.4-forge-mc1.20
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 446
Fusion 1.0.4
fusion-1.0.4-forge-mc1.19.4.jar下载1.0.4-forge-mc1.19.4#Release
fusion-1.0.4-forge-mc1.19.4-javadoc.jar下载1.0.4-forge-mc1.19.4#Release
fusion-1.0.4-forge-mc1.19.4-sources.jar下载1.0.4-forge-mc1.19.4#Release
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.4-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 103
Fusion 1.0.4
fusion-1.0.4-forge-mc1.19.3.jar下载1.0.4-forge-mc1.19.3#Release
fusion-1.0.4-forge-mc1.19.3-javadoc.jar下载1.0.4-forge-mc1.19.3#Release
fusion-1.0.4-forge-mc1.19.3-sources.jar下载1.0.4-forge-mc1.19.3#Release
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.4-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
Release
下载次数: 939
Fusion 1.0.4
fusion-1.0.4-forge-mc1.19.2.jar下载1.0.4-forge-mc1.19.2#Release
fusion-1.0.4-forge-mc1.19.2-javadoc.jar下载1.0.4-forge-mc1.19.2#Release
fusion-1.0.4-forge-mc1.19.2-sources.jar下载1.0.4-forge-mc1.19.2#Release
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.4-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
Release
下载次数: 138
Fusion 1.0.4
fusion-1.0.4-forge-mc1.18.jar下载1.0.4-forge-mc1.18#Release
fusion-1.0.4-forge-mc1.18-javadoc.jar下载1.0.4-forge-mc1.18#Release
fusion-1.0.4-forge-mc1.18-sources.jar下载1.0.4-forge-mc1.18#Release
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.4-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
Release
下载次数: 112
Fusion 1.0.4
fusion-1.0.4-forge-mc1.17.jar下载1.0.4-forge-mc1.17#Release
fusion-1.0.4-forge-mc1.17-javadoc.jar下载1.0.4-forge-mc1.17#Release
fusion-1.0.4-forge-mc1.17-sources.jar下载1.0.4-forge-mc1.17#Release
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.4-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
Release
下载次数: 99
Fusion 1.0.4
fusion-1.0.4-forge-mc1.16.jar下载1.0.4-forge-mc1.16#Release
fusion-1.0.4-forge-mc1.16-javadoc.jar下载1.0.4-forge-mc1.16#Release
fusion-1.0.4-forge-mc1.16-sources.jar下载1.0.4-forge-mc1.16#Release
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue where some texture are sometimes not loaded correctly
- Added separate mixins for when ModernFix is installed
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.4-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
Release
下载次数: 129
Fusion 1.0.4
fusion-1.0.4-forge-mc1.15.jar下载1.0.4-forge-mc1.15#Release
fusion-1.0.4-forge-mc1.15-javadoc.jar下载1.0.4-forge-mc1.15#Release
fusion-1.0.4-forge-mc1.15-sources.jar下载1.0.4-forge-mc1.15#Release
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.4-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
Release
下载次数: 96
Fusion 1.0.4
fusion-1.0.4-forge-mc1.14.jar下载1.0.4-forge-mc1.14#Release
fusion-1.0.4-forge-mc1.14-javadoc.jar下载1.0.4-forge-mc1.14#Release
fusion-1.0.4-forge-mc1.14-sources.jar下载1.0.4-forge-mc1.14#Release
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.4-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
Release
下载次数: 107
Fusion 1.0.4
fusion-1.0.4-forge-mc1.12.jar下载1.0.4-forge-mc1.12#Release
fusion-1.0.4-forge-mc1.12-javadoc.jar下载1.0.4-forge-mc1.12#Release
fusion-1.0.4-forge-mc1.12-sources.jar下载1.0.4-forge-mc1.12#Release
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.4-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
Release
下载次数: 139
Fusion 1.0.3
fusion-1.0.3-fabric-mc1.20.jar下载1.0.3-fabric-mc1.20#Release
fusion-1.0.3-fabric-mc1.20-sources.jar下载1.0.3-fabric-mc1.20#Release
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.3-fabric-mc1.20
支持游戏: 1.20, 1.20.1
类型: Fabric
Release
下载次数: 1,375
Fusion 1.0.3
fusion-1.0.3-fabric-mc1.19.4.jar下载1.0.3-fabric-mc1.19.4#Release
fusion-1.0.3-fabric-mc1.19.4-sources.jar下载1.0.3-fabric-mc1.19.4#Release
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.3-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric
Release
下载次数: 159
Fusion 1.0.3
fusion-1.0.3-fabric-mc1.19.2.jar下载1.0.3-fabric-mc1.19.2#Release
fusion-1.0.3-fabric-mc1.19.2-sources.jar下载1.0.3-fabric-mc1.19.2#Release
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.3-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 699
Fusion 1.0.3
fusion-1.0.3-fabric-mc1.18.jar下载1.0.3-fabric-mc1.18#Release
fusion-1.0.3-fabric-mc1.18-sources.jar下载1.0.3-fabric-mc1.18#Release
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.3-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric
Release
下载次数: 141
Fusion 1.0.3
fusion-1.0.3-forge-mc1.20.jar下载1.0.3-forge-mc1.20#Release
fusion-1.0.3-forge-mc1.20-javadoc.jar下载1.0.3-forge-mc1.20#Release
fusion-1.0.3-forge-mc1.20-sources.jar下载1.0.3-forge-mc1.20#Release
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.3-forge-mc1.20
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 1,627
Fusion 1.0.3
fusion-1.0.3-forge-mc1.19.4.jar下载1.0.3-forge-mc1.19.4#Release
fusion-1.0.3-forge-mc1.19.4-javadoc.jar下载1.0.3-forge-mc1.19.4#Release
fusion-1.0.3-forge-mc1.19.4-sources.jar下载1.0.3-forge-mc1.19.4#Release
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.3-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 139
Fusion 1.0.3
fusion-1.0.3-forge-mc1.19.3.jar下载1.0.3-forge-mc1.19.3#Release
fusion-1.0.3-forge-mc1.19.3-javadoc.jar下载1.0.3-forge-mc1.19.3#Release
fusion-1.0.3-forge-mc1.19.3-sources.jar下载1.0.3-forge-mc1.19.3#Release
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.3-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
Release
下载次数: 100
Fusion 1.0.3
fusion-1.0.3-forge-mc1.19.2.jar下载1.0.3-forge-mc1.19.2#Release
fusion-1.0.3-forge-mc1.19.2-javadoc.jar下载1.0.3-forge-mc1.19.2#Release
fusion-1.0.3-forge-mc1.19.2-sources.jar下载1.0.3-forge-mc1.19.2#Release
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
- Added bypass to load child model data for multipart models
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.3-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
Release
下载次数: 430
Fusion 1.0.3
fusion-1.0.3-forge-mc1.18.jar下载1.0.3-forge-mc1.18#Release
fusion-1.0.3-forge-mc1.18-javadoc.jar下载1.0.3-forge-mc1.18#Release
fusion-1.0.3-forge-mc1.18-sources.jar下载1.0.3-forge-mc1.18#Release
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.3-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
Release
下载次数: 293
Fusion 1.0.3
fusion-1.0.3-forge-mc1.17.jar下载1.0.3-forge-mc1.17#Release
fusion-1.0.3-forge-mc1.17-javadoc.jar下载1.0.3-forge-mc1.17#Release
fusion-1.0.3-forge-mc1.17-sources.jar下载1.0.3-forge-mc1.17#Release
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.3-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
Release
下载次数: 109
Fusion 1.0.3
fusion-1.0.3-forge-mc1.16.jar下载1.0.3-forge-mc1.16#Release
fusion-1.0.3-forge-mc1.16-javadoc.jar下载1.0.3-forge-mc1.16#Release
fusion-1.0.3-forge-mc1.16-sources.jar下载1.0.3-forge-mc1.16#Release
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.3-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
Release
下载次数: 220
Fusion 1.0.3
fusion-1.0.3-forge-mc1.15.jar下载1.0.3-forge-mc1.15#Release
fusion-1.0.3-forge-mc1.15-javadoc.jar下载1.0.3-forge-mc1.15#Release
fusion-1.0.3-forge-mc1.15-sources.jar下载1.0.3-forge-mc1.15#Release
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.3-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
Release
下载次数: 117
Fusion 1.0.3
fusion-1.0.3-forge-mc1.14.jar下载1.0.3-forge-mc1.14#Release
fusion-1.0.3-forge-mc1.14-javadoc.jar下载1.0.3-forge-mc1.14#Release
fusion-1.0.3-forge-mc1.14-sources.jar下载1.0.3-forge-mc1.14#Release
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.3-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
Release
下载次数: 97
Fusion 1.0.3
fusion-1.0.3-forge-mc1.12.jar下载1.0.3-forge-mc1.12#Release
fusion-1.0.3-forge-mc1.12-javadoc.jar下载1.0.3-forge-mc1.12#Release
fusion-1.0.3-forge-mc1.12-sources.jar下载1.0.3-forge-mc1.12#Release
### Fusion 1.0.3
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Added `ModelBakingContext#getModel`
- Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.3-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
Release
下载次数: 175
Fusion 1.0.2
fusion-1.0.2-fabric-mc1.20.jar下载1.0.2-fabric-mc1.20#Release
fusion-1.0.2-fabric-mc1.20-sources.jar下载1.0.2-fabric-mc1.20#Release
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.2-fabric-mc1.20
支持游戏: 1.20, 1.20.1
类型: Fabric
Release
下载次数: 286
Fusion 1.0.2
fusion-1.0.2-fabric-mc1.19.4.jar下载1.0.2-fabric-mc1.19.4#Release
fusion-1.0.2-fabric-mc1.19.4-sources.jar下载1.0.2-fabric-mc1.19.4#Release
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.2-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric
Release
下载次数: 77
Fusion 1.0.2
fusion-1.0.2-fabric-mc1.19.2.jar下载1.0.2-fabric-mc1.19.2#Release
fusion-1.0.2-fabric-mc1.19.2-sources.jar下载1.0.2-fabric-mc1.19.2#Release
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.2-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 327
Fusion 1.0.2
fusion-1.0.2-fabric-mc1.18.jar下载1.0.2-fabric-mc1.18#Release
fusion-1.0.2-fabric-mc1.18-sources.jar下载1.0.2-fabric-mc1.18#Release
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.2-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric
Release
下载次数: 72
Fusion 1.0.2
fusion-1.0.2-forge-mc1.20.jar下载1.0.2-forge-mc1.20#Release
fusion-1.0.2-forge-mc1.20-javadoc.jar下载1.0.2-forge-mc1.20#Release
fusion-1.0.2-forge-mc1.20-sources.jar下载1.0.2-forge-mc1.20#Release
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.2-forge-mc1.20
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 133
Fusion 1.0.2
fusion-1.0.2-forge-mc1.19.4.jar下载1.0.2-forge-mc1.19.4#Release
fusion-1.0.2-forge-mc1.19.4-javadoc.jar下载1.0.2-forge-mc1.19.4#Release
fusion-1.0.2-forge-mc1.19.4-sources.jar下载1.0.2-forge-mc1.19.4#Release
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.2-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 104
Fusion 1.0.2
fusion-1.0.2-forge-mc1.19.3.jar下载1.0.2-forge-mc1.19.3#Release
fusion-1.0.2-forge-mc1.19.3-javadoc.jar下载1.0.2-forge-mc1.19.3#Release
fusion-1.0.2-forge-mc1.19.3-sources.jar下载1.0.2-forge-mc1.19.3#Release
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.2-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
Release
下载次数: 131
Fusion 1.0.2
fusion-1.0.2-forge-mc1.19.2.jar下载1.0.2-forge-mc1.19.2#Release
fusion-1.0.2-forge-mc1.19.2-javadoc.jar下载1.0.2-forge-mc1.19.2#Release
fusion-1.0.2-forge-mc1.19.2-sources.jar下载1.0.2-forge-mc1.19.2#Release
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.2-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
Release
下载次数: 334
Fusion 1.0.2
fusion-1.0.2-forge-mc1.18.jar下载1.0.2-forge-mc1.18#Release
fusion-1.0.2-forge-mc1.18-javadoc.jar下载1.0.2-forge-mc1.18#Release
fusion-1.0.2-forge-mc1.18-sources.jar下载1.0.2-forge-mc1.18#Release
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.2-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
Release
下载次数: 111
Fusion 1.0.2
fusion-1.0.2-forge-mc1.17.jar下载1.0.2-forge-mc1.17#Release
fusion-1.0.2-forge-mc1.17-javadoc.jar下载1.0.2-forge-mc1.17#Release
fusion-1.0.2-forge-mc1.17-sources.jar下载1.0.2-forge-mc1.17#Release
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.2-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
Release
下载次数: 90
Fusion 1.0.2
fusion-1.0.2-forge-mc1.16.jar下载1.0.2-forge-mc1.16#Release
fusion-1.0.2-forge-mc1.16-javadoc.jar下载1.0.2-forge-mc1.16#Release
fusion-1.0.2-forge-mc1.16-sources.jar下载1.0.2-forge-mc1.16#Release
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.2-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
Release
下载次数: 112
Fusion 1.0.2
fusion-1.0.2-forge-mc1.15.jar下载1.0.2-forge-mc1.15#Release
fusion-1.0.2-forge-mc1.15-javadoc.jar下载1.0.2-forge-mc1.15#Release
fusion-1.0.2-forge-mc1.15-sources.jar下载1.0.2-forge-mc1.15#Release
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.2-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
Release
下载次数: 104
Fusion 1.0.2
fusion-1.0.2-forge-mc1.14.jar下载1.0.2-forge-mc1.14#Release
fusion-1.0.2-forge-mc1.14-javadoc.jar下载1.0.2-forge-mc1.14#Release
fusion-1.0.2-forge-mc1.14-sources.jar下载1.0.2-forge-mc1.14#Release
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.2-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
Release
下载次数: 106
Fusion 1.0.2
fusion-1.0.2-forge-mc1.12.jar下载1.0.2-forge-mc1.12#Release
fusion-1.0.2-forge-mc1.12-javadoc.jar下载1.0.2-forge-mc1.12#Release
fusion-1.0.2-forge-mc1.12-sources.jar下载1.0.2-forge-mc1.12#Release
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.2-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
Release
下载次数: 104
Fusion 1.0.1
fusion-1.0.1-forge-mc1.18.jar下载1.0.1-forge-mc1.18#Release
fusion-1.0.1-forge-mc1.18-javadoc.jar下载1.0.1-forge-mc1.18#Release
fusion-1.0.1-forge-mc1.18-sources.jar下载1.0.1-forge-mc1.18#Release
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.1-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
Release
下载次数: 537
Fusion 1.0.1
fusion-1.0.1-fabric-mc1.20.jar下载1.0.1-fabric-mc1.20#Release
fusion-1.0.1-fabric-mc1.20-sources.jar下载1.0.1-fabric-mc1.20#Release
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.1-fabric-mc1.20
支持游戏: 1.20, 1.20.1
类型: Fabric
Release
下载次数: 416
Fusion 1.0.1
fusion-1.0.1-fabric-mc1.19.4.jar下载1.0.1-fabric-mc1.19.4#Release
fusion-1.0.1-fabric-mc1.19.4-sources.jar下载1.0.1-fabric-mc1.19.4#Release
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.1-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric
Release
下载次数: 203
Fusion 1.0.1
fusion-1.0.1-fabric-mc1.19.2.jar下载1.0.1-fabric-mc1.19.2#Release
fusion-1.0.1-fabric-mc1.19.2-sources.jar下载1.0.1-fabric-mc1.19.2#Release
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.1-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 217
Fusion 1.0.1
fusion-1.0.1-fabric-mc1.18.jar下载1.0.1-fabric-mc1.18#Release
fusion-1.0.1-fabric-mc1.18-sources.jar下载1.0.1-fabric-mc1.18#Release
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.1-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric
Release
下载次数: 76
Fusion 1.0.1
fusion-1.0.1-forge-mc1.20.jar下载1.0.1-forge-mc1.20#Release
fusion-1.0.1-forge-mc1.20-javadoc.jar下载1.0.1-forge-mc1.20#Release
fusion-1.0.1-forge-mc1.20-sources.jar下载1.0.1-forge-mc1.20#Release
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.1-forge-mc1.20
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 636
Fusion 1.0.1
fusion-1.0.1-forge-mc1.19.4.jar下载1.0.1-forge-mc1.19.4#Release
fusion-1.0.1-forge-mc1.19.4-javadoc.jar下载1.0.1-forge-mc1.19.4#Release
fusion-1.0.1-forge-mc1.19.4-sources.jar下载1.0.1-forge-mc1.19.4#Release
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.1-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 95
Fusion 1.0.1
fusion-1.0.1-forge-mc1.19.3.jar下载1.0.1-forge-mc1.19.3#Release
fusion-1.0.1-forge-mc1.19.3-javadoc.jar下载1.0.1-forge-mc1.19.3#Release
fusion-1.0.1-forge-mc1.19.3-sources.jar下载1.0.1-forge-mc1.19.3#Release
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.1-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
Release
下载次数: 88
Fusion 1.0.1
fusion-1.0.1-forge-mc1.19.2.jar下载1.0.1-forge-mc1.19.2#Release
fusion-1.0.1-forge-mc1.19.2-javadoc.jar下载1.0.1-forge-mc1.19.2#Release
fusion-1.0.1-forge-mc1.19.2-sources.jar下载1.0.1-forge-mc1.19.2#Release
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed textures not loading correctly when ModernFix is installed
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.1-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
Release
下载次数: 232
Fusion 1.0.1
fusion-1.0.1-forge-mc1.17.jar下载1.0.1-forge-mc1.17#Release
fusion-1.0.1-forge-mc1.17-javadoc.jar下载1.0.1-forge-mc1.17#Release
fusion-1.0.1-forge-mc1.17-sources.jar下载1.0.1-forge-mc1.17#Release
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.1-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
Release
下载次数: 80
Fusion 1.0.1
fusion-1.0.1-forge-mc1.16.jar下载1.0.1-forge-mc1.16#Release
fusion-1.0.1-forge-mc1.16-javadoc.jar下载1.0.1-forge-mc1.16#Release
fusion-1.0.1-forge-mc1.16-sources.jar下载1.0.1-forge-mc1.16#Release
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.1-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
Release
下载次数: 128
Fusion 1.0.1
fusion-1.0.1-forge-mc1.15.jar下载1.0.1-forge-mc1.15#Release
fusion-1.0.1-forge-mc1.15-javadoc.jar下载1.0.1-forge-mc1.15#Release
fusion-1.0.1-forge-mc1.15-sources.jar下载1.0.1-forge-mc1.15#Release
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.1-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
Release
下载次数: 101
Fusion 1.0.1
fusion-1.0.1-forge-mc1.14.jar下载1.0.1-forge-mc1.14#Release
fusion-1.0.1-forge-mc1.14-javadoc.jar下载1.0.1-forge-mc1.14#Release
fusion-1.0.1-forge-mc1.14-sources.jar下载1.0.1-forge-mc1.14#Release
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.1-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
Release
下载次数: 97
Fusion 1.0.1
fusion-1.0.1-forge-mc1.12.jar下载1.0.1-forge-mc1.12#Release
fusion-1.0.1-forge-mc1.12-javadoc.jar下载1.0.1-forge-mc1.12#Release
fusion-1.0.1-forge-mc1.12-sources.jar下载1.0.1-forge-mc1.12#Release
### Fusion 1.0.1
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
- Fixed `SpriteCreationContext` sometimes returning the wrong atlas size
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.1-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
Release
下载次数: 117
Fusion 1.0.0a
fusion-1.0.0a-fabric-mc1.20.jar下载1.0.0a-fabric-mc1.20#Release
fusion-1.0.0a-fabric-mc1.20-sources.jar下载1.0.0a-fabric-mc1.20#Release
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.0a-fabric-mc1.20
支持游戏: 1.20
类型: Fabric
Release
下载次数: 90
Fusion 1.0.0a
fusion-1.0.0a-fabric-mc1.19.4.jar下载1.0.0a-fabric-mc1.19.4#Release
fusion-1.0.0a-fabric-mc1.19.4-sources.jar下载1.0.0a-fabric-mc1.19.4#Release
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.0a-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric
Release
下载次数: 72
Fusion 1.0.0b
fusion-1.0.0b-fabric-mc1.19.2.jar下载1.0.0b-fabric-mc1.19.2#Release
fusion-1.0.0b-fabric-mc1.19.2-sources.jar下载1.0.0b-fabric-mc1.19.2#Release
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.0b-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 111
Fusion 1.0.0b
fusion-1.0.0b-fabric-mc1.18.jar下载1.0.0b-fabric-mc1.18#Release
fusion-1.0.0b-fabric-mc1.18-sources.jar下载1.0.0b-fabric-mc1.18#Release
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.0b-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric
Release
下载次数: 58
Fusion 1.0.0a
fusion-1.0.0a-fabric-mc1.19.2.jar下载1.0.0a-fabric-mc1.19.2#Release
fusion-1.0.0a-fabric-mc1.19.2-sources.jar下载1.0.0a-fabric-mc1.19.2#Release
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.0a-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 74
Fusion 1.0.0a
fusion-1.0.0a-fabric-mc1.18.jar下载1.0.0a-fabric-mc1.18#Release
fusion-1.0.0a-fabric-mc1.18-sources.jar下载1.0.0a-fabric-mc1.18#Release
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.0a-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric
Release
下载次数: 79
Fusion 1.0.0a
fusion-1.0.0a-forge-mc1.19.2.jar下载1.0.0a-forge-mc1.19.2#Release
fusion-1.0.0a-forge-mc1.19.2-javadoc.jar下载1.0.0a-forge-mc1.19.2#Release
fusion-1.0.0a-forge-mc1.19.2-sources.jar下载1.0.0a-forge-mc1.19.2#Release
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.0a-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
Release
下载次数: 129
Fusion 1.0.0a
fusion-1.0.0a-forge-mc1.18.jar下载1.0.0a-forge-mc1.18#Release
fusion-1.0.0a-forge-mc1.18-javadoc.jar下载1.0.0a-forge-mc1.18#Release
fusion-1.0.0a-forge-mc1.18-sources.jar下载1.0.0a-forge-mc1.18#Release
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.0a-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
Release
下载次数: 383
Fusion 1.0.0a
fusion-1.0.0a-forge-mc1.17.jar下载1.0.0a-forge-mc1.17#Release
fusion-1.0.0a-forge-mc1.17-javadoc.jar下载1.0.0a-forge-mc1.17#Release
fusion-1.0.0a-forge-mc1.17-sources.jar下载1.0.0a-forge-mc1.17#Release
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.0a-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
Release
下载次数: 62
Fusion 1.0.0a
fusion-1.0.0a-forge-mc1.16.jar下载1.0.0a-forge-mc1.16#Release
fusion-1.0.0a-forge-mc1.16-javadoc.jar下载1.0.0a-forge-mc1.16#Release
fusion-1.0.0a-forge-mc1.16-sources.jar下载1.0.0a-forge-mc1.16#Release
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.0a-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
Release
下载次数: 87
Fusion 1.0.0a
fusion-1.0.0a-forge-mc1.15.jar下载1.0.0a-forge-mc1.15#Release
fusion-1.0.0a-forge-mc1.15-javadoc.jar下载1.0.0a-forge-mc1.15#Release
fusion-1.0.0a-forge-mc1.15-sources.jar下载1.0.0a-forge-mc1.15#Release
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
展开
版本: 1.0.0a-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
Release
下载次数: 96
Fusion 1.0.0
fusion-1.0.0-fabric-mc1.20.jar下载1.0.0-fabric-mc1.20#Release
fusion-1.0.0-fabric-mc1.20-sources.jar下载1.0.0-fabric-mc1.20#Release
### Fusion 1.0.0
- Initial release of Fusion
- Initial release of Fusion
展开
版本: 1.0.0-fabric-mc1.20
支持游戏: 1.20, 1.20.1
类型: Fabric
Release
下载次数: 1,838
Fusion 1.0.0
fusion-1.0.0-fabric-mc1.19.4.jar下载1.0.0-fabric-mc1.19.4#Release
fusion-1.0.0-fabric-mc1.19.4-sources.jar下载1.0.0-fabric-mc1.19.4#Release
### Fusion 1.0.0
- Initial release of Fusion
- Initial release of Fusion
展开
版本: 1.0.0-fabric-mc1.19.4
支持游戏: 1.19.4
类型: Fabric
Release
下载次数: 106
Fusion 1.0.0
fusion-1.0.0-fabric-mc1.19.2.jar下载1.0.0-fabric-mc1.19.2#Release
fusion-1.0.0-fabric-mc1.19.2-sources.jar下载1.0.0-fabric-mc1.19.2#Release
### Fusion 1.0.0
- Initial release of Fusion
- Initial release of Fusion
展开
版本: 1.0.0-fabric-mc1.19.2
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 144
Fusion 1.0.0
fusion-1.0.0-fabric-mc1.18.jar下载1.0.0-fabric-mc1.18#Release
fusion-1.0.0-fabric-mc1.18-sources.jar下载1.0.0-fabric-mc1.18#Release
### Fusion 1.0.0
- Initial release of Fusion
- Initial release of Fusion
展开
版本: 1.0.0-fabric-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Fabric
Release
下载次数: 214
Fusion 1.0.0
fusion-1.0.0-forge-mc1.20.jar下载1.0.0-forge-mc1.20#Release
fusion-1.0.0-forge-mc1.20-javadoc.jar下载1.0.0-forge-mc1.20#Release
fusion-1.0.0-forge-mc1.20-sources.jar下载1.0.0-forge-mc1.20#Release
### Fusion 1.0.0
- Initial release of Fusion
- Initial release of Fusion
展开
版本: 1.0.0-forge-mc1.20
支持游戏: 1.20, 1.20.1
类型: Forge
Release
下载次数: 806
Fusion 1.0.0
fusion-1.0.0-forge-mc1.19.4.jar下载1.0.0-forge-mc1.19.4#Release
fusion-1.0.0-forge-mc1.19.4-javadoc.jar下载1.0.0-forge-mc1.19.4#Release
fusion-1.0.0-forge-mc1.19.4-sources.jar下载1.0.0-forge-mc1.19.4#Release
### Fusion 1.0.0
- Initial release of Fusion
- Initial release of Fusion
展开
版本: 1.0.0-forge-mc1.19.4
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 169
Fusion 1.0.0
fusion-1.0.0-forge-mc1.19.3.jar下载1.0.0-forge-mc1.19.3#Release
fusion-1.0.0-forge-mc1.19.3-javadoc.jar下载1.0.0-forge-mc1.19.3#Release
fusion-1.0.0-forge-mc1.19.3-sources.jar下载1.0.0-forge-mc1.19.3#Release
### Fusion 1.0.0
- Initial release of Fusion
- Initial release of Fusion
展开
版本: 1.0.0-forge-mc1.19.3
支持游戏: 1.19.3
类型: Forge
Release
下载次数: 93
Fusion 1.0.0
fusion-1.0.0-forge-mc1.19.2.jar下载1.0.0-forge-mc1.19.2#Release
fusion-1.0.0-forge-mc1.19.2-javadoc.jar下载1.0.0-forge-mc1.19.2#Release
fusion-1.0.0-forge-mc1.19.2-sources.jar下载1.0.0-forge-mc1.19.2#Release
### Fusion 1.0.0
- Initial release of Fusion
- Initial release of Fusion
展开
版本: 1.0.0-forge-mc1.19.2
支持游戏: 1.19, 1.19.1, 1.19.2
类型: Forge
Release
下载次数: 223
Fusion 1.0.0
fusion-1.0.0-forge-mc1.18.jar下载1.0.0-forge-mc1.18#Release
fusion-1.0.0-forge-mc1.18-javadoc.jar下载1.0.0-forge-mc1.18#Release
fusion-1.0.0-forge-mc1.18-sources.jar下载1.0.0-forge-mc1.18#Release
### Fusion 1.0.0
- Initial release of Fusion
- Initial release of Fusion
展开
版本: 1.0.0-forge-mc1.18
支持游戏: 1.18, 1.18.1, 1.18.2
类型: Forge
Release
下载次数: 1,504
Fusion 1.0.0
fusion-1.0.0-forge-mc1.17.jar下载1.0.0-forge-mc1.17#Release
fusion-1.0.0-forge-mc1.17-javadoc.jar下载1.0.0-forge-mc1.17#Release
fusion-1.0.0-forge-mc1.17-sources.jar下载1.0.0-forge-mc1.17#Release
### Fusion 1.0.0
- Initial release of Fusion
- Initial release of Fusion
展开
版本: 1.0.0-forge-mc1.17
支持游戏: 1.17, 1.17.1
类型: Forge
Release
下载次数: 102
Fusion 1.0.0
fusion-1.0.0-forge-mc1.16.jar下载1.0.0-forge-mc1.16#Release
fusion-1.0.0-forge-mc1.16-javadoc.jar下载1.0.0-forge-mc1.16#Release
fusion-1.0.0-forge-mc1.16-sources.jar下载1.0.0-forge-mc1.16#Release
### Fusion 1.0.0
- Initial release of Fusion
- Initial release of Fusion
展开
版本: 1.0.0-forge-mc1.16
支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5
类型: Forge
Release
下载次数: 170
Fusion 1.0.0
fusion-1.0.0-forge-mc1.15.jar下载1.0.0-forge-mc1.15#Release
fusion-1.0.0-forge-mc1.15-javadoc.jar下载1.0.0-forge-mc1.15#Release
fusion-1.0.0-forge-mc1.15-sources.jar下载1.0.0-forge-mc1.15#Release
### Fusion 1.0.0
- Initial release of Fusion
- Initial release of Fusion
展开
版本: 1.0.0-forge-mc1.15
支持游戏: 1.15, 1.15.1, 1.15.2
类型: Forge
Release
下载次数: 82
Fusion 1.0.0
fusion-1.0.0-forge-mc1.14.jar下载1.0.0-forge-mc1.14#Release
fusion-1.0.0-forge-mc1.14-javadoc.jar下载1.0.0-forge-mc1.14#Release
fusion-1.0.0-forge-mc1.14-sources.jar下载1.0.0-forge-mc1.14#Release
### Fusion 1.0.0
- Initial release of Fusion
- Initial release of Fusion
展开
版本: 1.0.0-forge-mc1.14
支持游戏: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4
类型: Forge
Release
下载次数: 135
Fusion 1.0.0
fusion-1.0.0-forge-mc1.12.jar下载1.0.0-forge-mc1.12#Release
fusion-1.0.0-forge-mc1.12-javadoc.jar下载1.0.0-forge-mc1.12#Release
fusion-1.0.0-forge-mc1.12-sources.jar下载1.0.0-forge-mc1.12#Release
### Fusion 1.0.0
- Initial release of Fusion
- Initial release of Fusion
展开
版本: 1.0.0-forge-mc1.12
支持游戏: 1.12, 1.12.1, 1.12.2
类型: Forge
Release
下载次数: 891
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