黄金时代战斗 (Golden Age Combat)
经典战斗回归!准备好享受快节奏的战斗动作和大量乐趣!
黄金时代战斗旨在拯救《Minecraft》的战斗,通过忠实重现Minecraft 1.8版的老战斗机制,使其在现代版本中完美呈现,不作任何妥协。因此,说再见攻击冷却时间,欢迎回归狂点攻击!
从去除臭名昭著的攻击冷却时间以及所有相关内容(如动画和工具提示),到各种与战斗相关的游戏机制中的小问题,甚至是非常小的动画;这个MOD拥有一切!
为了不仅带回快节奏的战斗,还有旧的剑格挡机制,请务必查看剑格挡机制。
请注意,黄金时代战斗纯粹是为单人游戏或修改后的服务器体验而设计的。在原版服务器上玩游戏,特别是竞技服务器,是不可能的,也不会受到支持。
▶️ 攻击冷却时间消失:没有冷却动画,没有攻击指示器。
▶️ 重新平衡了每种武器和工具的攻击伤害值,以适应移除的冷却时间,主要类似于Minecraft 1.8的数值。
▶️ 在奔跑时可以进行暴击。
▶️ 击退在空中有效,如果你足够频繁地击中目标,可以将其击飞。
▶️ 截图:
[NEOFORGE] [1.21.5] GoldenAgeCombat-v21.5.1
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.5.1-1.21.5] - 2025-04-28
### Fixed
- Fix unable to open chests behind item frames
## [v21.5.0-1.21.5] - 2025-04-17
- Port to Minecraft 1.21.5
[FABRIC] [1.21.5] GoldenAgeCombat-v21.5.1
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.5.1-1.21.5] - 2025-04-28
### Fixed
- Fix unable to open chests behind item frames
## [v21.5.0-1.21.5] - 2025-04-17
- Port to Minecraft 1.21.5
[NEOFORGE] [1.21.1] GoldenAgeCombat-v21.1.2
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.1.2-1.21.1] - 2025-04-28
### Fixed
- Fix unable to open chests behind item frames
## [v21.1.1-1.21.1] - 2024-09-17
### Changed
- Update to Puzzles Lib v21.1.7
## [v21.1.0-1.21.1] - 2024-09-11
- Port to Minecraft 1.21.1
[FABRIC] [1.21.1] GoldenAgeCombat-v21.1.2
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.1.2-1.21.1] - 2025-04-28
### Fixed
- Fix unable to open chests behind item frames
## [v21.1.1-1.21.1] - 2024-09-17
### Changed
- Update to Puzzles Lib v21.1.7
## [v21.1.0-1.21.1] - 2024-09-11
- Port to Minecraft 1.21.1
[NEOFORGE] [1.21.5] GoldenAgeCombat-v21.5.0
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.5.0-1.21.5] - 2025-04-17
- Port to Minecraft 1.21.5
[FABRIC] [1.21.5] GoldenAgeCombat-v21.5.0
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.5.0-1.21.5] - 2025-04-17
- Port to Minecraft 1.21.5
[NEOFORGE] [1.21.4] GoldenAgeCombat-v21.4.0
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.4.0-1.21.4] - 2025-02-05
- Port to Minecraft 1.21.4
[FABRIC] [1.21.4] GoldenAgeCombat-v21.4.0
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.4.0-1.21.4] - 2025-02-05
- Port to Minecraft 1.21.4
[NEOFORGE] [1.21.3] GoldenAgeCombat-v21.3.0
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.3.0-1.21.3] - 2025-01-02
- Port to Minecraft 1.21.3
[FABRIC] [1.21.3] GoldenAgeCombat-v21.3.0
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.3.0-1.21.3] - 2025-01-02
- Port to Minecraft 1.21.3
[NEOFORGE] [1.21.1] GoldenAgeCombat-v21.1.1
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.1.1-1.21.1] - 2024-09-17
### Changed
- Update to Puzzles Lib v21.1.7
## [v21.1.0-1.21.1] - 2024-09-11
- Port to Minecraft 1.21.1
[FABRIC] [1.21.1] GoldenAgeCombat-v21.1.1
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.1.1-1.21.1] - 2024-09-17
### Changed
- Update to Puzzles Lib v21.1.7
## [v21.1.0-1.21.1] - 2024-09-11
- Port to Minecraft 1.21.1
[NEOFORGE] [1.21.1] GoldenAgeCombat-v21.1.0
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.1.0-1.21.1] - 2024-09-11
- Port to Minecraft 1.21.1
[FABRIC] [1.21.1] GoldenAgeCombat-v21.1.0
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.1.0-1.21.1] - 2024-09-11
- Port to Minecraft 1.21.1
[FABRIC] [1.20.1] GoldenAgeCombat-v8.0.3
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v8.0.3-1.20.1] - 2024-09-09
### Fixed
- Fix unable to open chests behind item frames
## [v8.0.2-1.20.1] - 2024-02-02
### Fixed
- Fix crash when rendering certain attributes on tooltips
- Fix broken item animations
## [v8.0.1-1.20.1] - 2023-12-06
### Fixed
- Fixed attributes config option crashing
## [v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
[FORGE] [1.20.1] GoldenAgeCombat-v8.0.3
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v8.0.3-1.20.1] - 2024-09-09
### Fixed
- Fix unable to open chests behind item frames
## [v8.0.2-1.20.1] - 2024-02-02
### Fixed
- Fix crash when rendering certain attributes on tooltips
- Fix broken item animations
## [v8.0.1-1.20.1] - 2023-12-06
### Fixed
- Fixed attributes config option crashing
## [v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
[FABRIC] [1.18.2] GoldenAgeCombat-v3.4.3
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v3.4.3-1.18.2] - 2024-09-09
### Fixed
- Fix unable to open chests behind item frames
## [v3.4.2-1.18.2] - 2024-02-02
### Fixed
- Fix crash when rendering certain attributes on tooltips
- Fix broken item animations
## [v3.4.1-1.18.2] - 2023-12-06
### Fixed
- Fixed attributes config option crashing
## [v3.4.0-1.18.2] - 2023-08-11
- Ported to Minecraft 1.18.2
## [v3.3.0-1.18.2] - 2022-03-04
- Updated for Minecraft 1.18.2
### Fixed
- Fixed an issue where the mod would throw a bunch of errors when reloading resources
## [v3.2.0-1.18.1] - 2022-02-12
### Added
- Eating and drinking are now interrupted when receiving damage
- Shields no longer have a 5 ticks activation delay
- Snowballs and eggs stack to 64 and have a very short cooldown similar to ender pearls
- Drinking (potions, milk, bottled contents) now is much faster
- The attack cooldown no longer triggers when: (only applies when the attack cooldown is not disabled)
- Switching between hotbar slots
- Missing an attack
- Added an option to disable attacking when the attack cooldown is below a certain level (only applies when the attack cooldown is not disabled)
- Disabled damage immunity from projectiles to make multishot enchantment work properly
### Changed
- Holding the attack button is now disabled by default, so 1.8 spam clicking is once again the standard
- Sweep attacks no longer render particles or plays sounds by default, just consider your weapon to deal aoe attacks
- Turned option for disabling damage indicator particles into general option to allow for disabling any particle type
### Fixed
- Fixed an issue where attacking was possible a lot quicker than it should be when holding the attack button
## [v3.1.0-1.18.1] - 2022-02-10
### Added
- Added attack reach attribute from combat test snapshots, it is available for swords, hoes, and tridents
- Made players blocking with a sword take slightly less knockback
- Made armor attributes render just as they do on tools and weapons
- Sweep attacks now work when hitting air
- Added fix for the vanilla bug of shields not knocking back attackers
### Changed
- Moved item attribute changes to their own config section with new options
- Also moved some more options around in the config
### Fixed
- Fixed the mod crashing servers due to a faulty import
## [v3.0.0-1.18.1] - 2022-02-07
- Ported to Minecraft 1.18
- In addition to all the old combat from Minecraft 1.8 and before, the mod now also contains a few features from combat test snapshots, and more should follow in the future
- So this is basically going to turn into a reimplementation of most combat snapshot features, but on top of 1.8 combat instead 1.9 combat
- But of course the config is very extensive, and you always have the option to disable everything you don't like, so playing pure 1.8 combat is still possible, but you now also have the option to craft your very own combat system
### Added
- Made it possible to hit targets through blocks without a collision box such as tall grass
- Holding down the attack key now continues attacking without the need to spam click (although spam clicking remains possible and may be more effective, this option was purely added to safe your hands from arthritis :))
- Added more options for finer control over attributes on tooltips, most notably you can now restore the look of said attributes display from Minecraft 1.8
- Added various types of food mechanics to choose from, including from the latest combat test snapshots, the current one, from before Minecraft 1.9 and a custom one
- Added an option to make the player not stop sprinting when attacking, which is mainly useful while swimming (since swimming essentially is sprinting underwater)
- Made knockback behave as it did in Minecraft 1.8 again, pairs quite well with the sprinting change mentioned above
- Added option to use the item attack animation from combat test snapshots
- Added a few more options for controlling the sweep attack
### Changed
- Blacklisting items from receiving a new damage value has been turned into overrides, so you can set your own custom attack damage value for every item
### Fixed
- Sword blocking in third-person now correctly renders the old pose from 1.7
- Animations for block hitting/food punching/bow punching now work more reliably
- Fixed option for disabling sweeping attacks from triggering without the enchantment also affecting player movement
### Removed
- Removed armor and elytra turning red when taking damage, this seems to no longer work in 1.18
- Removed Notch Apple (enchanted golden apple) recipe since it cannot be disabled, if you want it back use a data pack
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
[FORGE] [1.18.2] GoldenAgeCombat-v3.4.3
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v3.4.3-1.18.2] - 2024-09-09
### Fixed
- Fix unable to open chests behind item frames
## [v3.4.2-1.18.2] - 2024-02-02
### Fixed
- Fix crash when rendering certain attributes on tooltips
- Fix broken item animations
## [v3.4.1-1.18.2] - 2023-12-06
### Fixed
- Fixed attributes config option crashing
## [v3.4.0-1.18.2] - 2023-08-11
- Ported to Minecraft 1.18.2
## [v3.3.0-1.18.2] - 2022-03-04
- Updated for Minecraft 1.18.2
### Fixed
- Fixed an issue where the mod would throw a bunch of errors when reloading resources
## [v3.2.0-1.18.1] - 2022-02-12
### Added
- Eating and drinking are now interrupted when receiving damage
- Shields no longer have a 5 ticks activation delay
- Snowballs and eggs stack to 64 and have a very short cooldown similar to ender pearls
- Drinking (potions, milk, bottled contents) now is much faster
- The attack cooldown no longer triggers when: (only applies when the attack cooldown is not disabled)
- Switching between hotbar slots
- Missing an attack
- Added an option to disable attacking when the attack cooldown is below a certain level (only applies when the attack cooldown is not disabled)
- Disabled damage immunity from projectiles to make multishot enchantment work properly
### Changed
- Holding the attack button is now disabled by default, so 1.8 spam clicking is once again the standard
- Sweep attacks no longer render particles or plays sounds by default, just consider your weapon to deal aoe attacks
- Turned option for disabling damage indicator particles into general option to allow for disabling any particle type
### Fixed
- Fixed an issue where attacking was possible a lot quicker than it should be when holding the attack button
## [v3.1.0-1.18.1] - 2022-02-10
### Added
- Added attack reach attribute from combat test snapshots, it is available for swords, hoes, and tridents
- Made players blocking with a sword take slightly less knockback
- Made armor attributes render just as they do on tools and weapons
- Sweep attacks now work when hitting air
- Added fix for the vanilla bug of shields not knocking back attackers
### Changed
- Moved item attribute changes to their own config section with new options
- Also moved some more options around in the config
### Fixed
- Fixed the mod crashing servers due to a faulty import
## [v3.0.0-1.18.1] - 2022-02-07
- Ported to Minecraft 1.18
- In addition to all the old combat from Minecraft 1.8 and before, the mod now also contains a few features from combat test snapshots, and more should follow in the future
- So this is basically going to turn into a reimplementation of most combat snapshot features, but on top of 1.8 combat instead 1.9 combat
- But of course the config is very extensive, and you always have the option to disable everything you don't like, so playing pure 1.8 combat is still possible, but you now also have the option to craft your very own combat system
### Added
- Made it possible to hit targets through blocks without a collision box such as tall grass
- Holding down the attack key now continues attacking without the need to spam click (although spam clicking remains possible and may be more effective, this option was purely added to safe your hands from arthritis :))
- Added more options for finer control over attributes on tooltips, most notably you can now restore the look of said attributes display from Minecraft 1.8
- Added various types of food mechanics to choose from, including from the latest combat test snapshots, the current one, from before Minecraft 1.9 and a custom one
- Added an option to make the player not stop sprinting when attacking, which is mainly useful while swimming (since swimming essentially is sprinting underwater)
- Made knockback behave as it did in Minecraft 1.8 again, pairs quite well with the sprinting change mentioned above
- Added option to use the item attack animation from combat test snapshots
- Added a few more options for controlling the sweep attack
### Changed
- Blacklisting items from receiving a new damage value has been turned into overrides, so you can set your own custom attack damage value for every item
### Fixed
- Sword blocking in third-person now correctly renders the old pose from 1.7
- Animations for block hitting/food punching/bow punching now work more reliably
- Fixed option for disabling sweeping attacks from triggering without the enchantment also affecting player movement
### Removed
- Removed armor and elytra turning red when taking damage, this seems to no longer work in 1.18
- Removed Notch Apple (enchanted golden apple) recipe since it cannot be disabled, if you want it back use a data pack
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
[NEOFORGE] [1.20.4] GoldenAgeCombat-v20.4.2
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v20.4.2-1.20.4] - 2024-02-24
### Fixed
- Remove arbitrary range limitation for attribute override config options
## [v20.4.1-1.20.4] - 2024-02-10
### Fixed
- Update build script to fix missing mixin manifest entry on Forge
## [v20.4.0-1.20.4] - 2024-02-02
- Port to Minecraft 1.20.4
- Port to NeoForge
[FORGE] [1.20.4] GoldenAgeCombat-v20.4.2
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v20.4.2-1.20.4] - 2024-02-24
### Fixed
- Remove arbitrary range limitation for attribute override config options
## [v20.4.1-1.20.4] - 2024-02-10
### Fixed
- Update build script to fix missing mixin manifest entry on Forge
## [v20.4.0-1.20.4] - 2024-02-02
- Port to Minecraft 1.20.4
- Port to NeoForge
[FABRIC] [1.20.4] GoldenAgeCombat-v20.4.2
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v20.4.2-1.20.4] - 2024-02-24
### Fixed
- Remove arbitrary range limitation for attribute override config options
## [v20.4.1-1.20.4] - 2024-02-10
### Fixed
- Update build script to fix missing mixin manifest entry on Forge
## [v20.4.0-1.20.4] - 2024-02-02
- Port to Minecraft 1.20.4
- Port to NeoForge
[NEOFORGE] [1.20.4] GoldenAgeCombat-v20.4.1
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v20.4.1-1.20.4] - 2024-02-10
### Fixed
- Update build script to fix missing mixin manifest entry on Forge
## [v20.4.0-1.20.4] - 2024-02-02
- Port to Minecraft 1.20.4
- Port to NeoForge
[FORGE] [1.20.4] GoldenAgeCombat-v20.4.1
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v20.4.1-1.20.4] - 2024-02-10
### Fixed
- Update build script to fix missing mixin manifest entry on Forge
## [v20.4.0-1.20.4] - 2024-02-02
- Port to Minecraft 1.20.4
- Port to NeoForge
[FABRIC] [1.20.4] GoldenAgeCombat-v20.4.1
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v20.4.1-1.20.4] - 2024-02-10
### Fixed
- Update build script to fix missing mixin manifest entry on Forge
## [v20.4.0-1.20.4] - 2024-02-02
- Port to Minecraft 1.20.4
- Port to NeoForge
[NEOFORGE] [1.20.4] GoldenAgeCombat-v20.4.0
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v20.4.0-1.20.4] - 2024-02-02
- Port to Minecraft 1.20.4
- Port to NeoForge
[FORGE] [1.20.4] GoldenAgeCombat-v20.4.0
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v20.4.0-1.20.4] - 2024-02-02
- Port to Minecraft 1.20.4
- Port to NeoForge
[FABRIC] [1.20.4] GoldenAgeCombat-v20.4.0
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v20.4.0-1.20.4] - 2024-02-02
- Port to Minecraft 1.20.4
- Port to NeoForge
[FABRIC] [1.20.1] GoldenAgeCombat-v8.0.2
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v8.0.2-1.20.1] - 2024-02-02
### Fixed
- Fix crash when rendering certain attributes on tooltips
- Fix broken item animations
## [v8.0.1-1.20.1] - 2023-12-06
### Fixed
- Fixed attributes config option crashing
## [v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
[FORGE] [1.20.1] GoldenAgeCombat-v8.0.2
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v8.0.2-1.20.1] - 2024-02-02
### Fixed
- Fix crash when rendering certain attributes on tooltips
- Fix broken item animations
## [v8.0.1-1.20.1] - 2023-12-06
### Fixed
- Fixed attributes config option crashing
## [v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
[FABRIC] [1.18.2] GoldenAgeCombat-v3.4.2
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v3.4.2-1.18.2] - 2024-02-02
### Fixed
- Fix crash when rendering certain attributes on tooltips
- Fix broken item animations
## [v3.4.1-1.18.2] - 2023-12-06
### Fixed
- Fixed attributes config option crashing
## [v3.4.0-1.18.2] - 2023-08-11
- Ported to Minecraft 1.18.2
## [v3.3.0-1.18.2] - 2022-03-04
- Updated for Minecraft 1.18.2
### Fixed
- Fixed an issue where the mod would throw a bunch of errors when reloading resources
## [v3.2.0-1.18.1] - 2022-02-12
### Added
- Eating and drinking are now interrupted when receiving damage
- Shields no longer have a 5 ticks activation delay
- Snowballs and eggs stack to 64 and have a very short cooldown similar to ender pearls
- Drinking (potions, milk, bottled contents) now is much faster
- The attack cooldown no longer triggers when: (only applies when the attack cooldown is not disabled)
- Switching between hotbar slots
- Missing an attack
- Added an option to disable attacking when the attack cooldown is below a certain level (only applies when the attack cooldown is not disabled)
- Disabled damage immunity from projectiles to make multishot enchantment work properly
### Changed
- Holding the attack button is now disabled by default, so 1.8 spam clicking is once again the standard
- Sweep attacks no longer render particles or plays sounds by default, just consider your weapon to deal aoe attacks
- Turned option for disabling damage indicator particles into general option to allow for disabling any particle type
### Fixed
- Fixed an issue where attacking was possible a lot quicker than it should be when holding the attack button
## [v3.1.0-1.18.1] - 2022-02-10
### Added
- Added attack reach attribute from combat test snapshots, it is available for swords, hoes, and tridents
- Made players blocking with a sword take slightly less knockback
- Made armor attributes render just as they do on tools and weapons
- Sweep attacks now work when hitting air
- Added fix for the vanilla bug of shields not knocking back attackers
### Changed
- Moved item attribute changes to their own config section with new options
- Also moved some more options around in the config
### Fixed
- Fixed the mod crashing servers due to a faulty import
## [v3.0.0-1.18.1] - 2022-02-07
- Ported to Minecraft 1.18
- In addition to all the old combat from Minecraft 1.8 and before, the mod now also contains a few features from combat test snapshots, and more should follow in the future
- So this is basically going to turn into a reimplementation of most combat snapshot features, but on top of 1.8 combat instead 1.9 combat
- But of course the config is very extensive, and you always have the option to disable everything you don't like, so playing pure 1.8 combat is still possible, but you now also have the option to craft your very own combat system
### Added
- Made it possible to hit targets through blocks without a collision box such as tall grass
- Holding down the attack key now continues attacking without the need to spam click (although spam clicking remains possible and may be more effective, this option was purely added to safe your hands from arthritis :))
- Added more options for finer control over attributes on tooltips, most notably you can now restore the look of said attributes display from Minecraft 1.8
- Added various types of food mechanics to choose from, including from the latest combat test snapshots, the current one, from before Minecraft 1.9 and a custom one
- Added an option to make the player not stop sprinting when attacking, which is mainly useful while swimming (since swimming essentially is sprinting underwater)
- Made knockback behave as it did in Minecraft 1.8 again, pairs quite well with the sprinting change mentioned above
- Added option to use the item attack animation from combat test snapshots
- Added a few more options for controlling the sweep attack
### Changed
- Blacklisting items from receiving a new damage value has been turned into overrides, so you can set your own custom attack damage value for every item
### Fixed
- Sword blocking in third-person now correctly renders the old pose from 1.7
- Animations for block hitting/food punching/bow punching now work more reliably
- Fixed option for disabling sweeping attacks from triggering without the enchantment also affecting player movement
### Removed
- Removed armor and elytra turning red when taking damage, this seems to no longer work in 1.18
- Removed Notch Apple (enchanted golden apple) recipe since it cannot be disabled, if you want it back use a data pack
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
[FORGE] [1.18.2] GoldenAgeCombat-v3.4.2
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v3.4.2-1.18.2] - 2024-02-02
### Fixed
- Fix crash when rendering certain attributes on tooltips
- Fix broken item animations
## [v3.4.1-1.18.2] - 2023-12-06
### Fixed
- Fixed attributes config option crashing
## [v3.4.0-1.18.2] - 2023-08-11
- Ported to Minecraft 1.18.2
## [v3.3.0-1.18.2] - 2022-03-04
- Updated for Minecraft 1.18.2
### Fixed
- Fixed an issue where the mod would throw a bunch of errors when reloading resources
## [v3.2.0-1.18.1] - 2022-02-12
### Added
- Eating and drinking are now interrupted when receiving damage
- Shields no longer have a 5 ticks activation delay
- Snowballs and eggs stack to 64 and have a very short cooldown similar to ender pearls
- Drinking (potions, milk, bottled contents) now is much faster
- The attack cooldown no longer triggers when: (only applies when the attack cooldown is not disabled)
- Switching between hotbar slots
- Missing an attack
- Added an option to disable attacking when the attack cooldown is below a certain level (only applies when the attack cooldown is not disabled)
- Disabled damage immunity from projectiles to make multishot enchantment work properly
### Changed
- Holding the attack button is now disabled by default, so 1.8 spam clicking is once again the standard
- Sweep attacks no longer render particles or plays sounds by default, just consider your weapon to deal aoe attacks
- Turned option for disabling damage indicator particles into general option to allow for disabling any particle type
### Fixed
- Fixed an issue where attacking was possible a lot quicker than it should be when holding the attack button
## [v3.1.0-1.18.1] - 2022-02-10
### Added
- Added attack reach attribute from combat test snapshots, it is available for swords, hoes, and tridents
- Made players blocking with a sword take slightly less knockback
- Made armor attributes render just as they do on tools and weapons
- Sweep attacks now work when hitting air
- Added fix for the vanilla bug of shields not knocking back attackers
### Changed
- Moved item attribute changes to their own config section with new options
- Also moved some more options around in the config
### Fixed
- Fixed the mod crashing servers due to a faulty import
## [v3.0.0-1.18.1] - 2022-02-07
- Ported to Minecraft 1.18
- In addition to all the old combat from Minecraft 1.8 and before, the mod now also contains a few features from combat test snapshots, and more should follow in the future
- So this is basically going to turn into a reimplementation of most combat snapshot features, but on top of 1.8 combat instead 1.9 combat
- But of course the config is very extensive, and you always have the option to disable everything you don't like, so playing pure 1.8 combat is still possible, but you now also have the option to craft your very own combat system
### Added
- Made it possible to hit targets through blocks without a collision box such as tall grass
- Holding down the attack key now continues attacking without the need to spam click (although spam clicking remains possible and may be more effective, this option was purely added to safe your hands from arthritis :))
- Added more options for finer control over attributes on tooltips, most notably you can now restore the look of said attributes display from Minecraft 1.8
- Added various types of food mechanics to choose from, including from the latest combat test snapshots, the current one, from before Minecraft 1.9 and a custom one
- Added an option to make the player not stop sprinting when attacking, which is mainly useful while swimming (since swimming essentially is sprinting underwater)
- Made knockback behave as it did in Minecraft 1.8 again, pairs quite well with the sprinting change mentioned above
- Added option to use the item attack animation from combat test snapshots
- Added a few more options for controlling the sweep attack
### Changed
- Blacklisting items from receiving a new damage value has been turned into overrides, so you can set your own custom attack damage value for every item
### Fixed
- Sword blocking in third-person now correctly renders the old pose from 1.7
- Animations for block hitting/food punching/bow punching now work more reliably
- Fixed option for disabling sweeping attacks from triggering without the enchantment also affecting player movement
### Removed
- Removed armor and elytra turning red when taking damage, this seems to no longer work in 1.18
- Removed Notch Apple (enchanted golden apple) recipe since it cannot be disabled, if you want it back use a data pack
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
[FABRIC] [1.20.1] GoldenAgeCombat-v8.0.1
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v8.0.1-1.20.1] - 2023-12-06
### Fixed
- Fixed attributes config option crashing
## [v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
[FORGE] [1.20.1] GoldenAgeCombat-v8.0.1
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v8.0.1-1.20.1] - 2023-12-06
### Fixed
- Fixed attributes config option crashing
## [v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
[FABRIC] [1.18.2] GoldenAgeCombat-v3.4.1
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v3.4.1-1.18.2] - 2023-12-06
### Fixed
- Fixed attributes config option crashing
## [v3.4.0-1.18.2] - 2023-08-11
- Ported to Minecraft 1.18.2
## [v3.3.0-1.18.2] - 2022-03-04
- Updated for Minecraft 1.18.2
### Fixed
- Fixed an issue where the mod would throw a bunch of errors when reloading resources
## [v3.2.0-1.18.1] - 2022-02-12
### Added
- Eating and drinking are now interrupted when receiving damage
- Shields no longer have a 5 ticks activation delay
- Snowballs and eggs stack to 64 and have a very short cooldown similar to ender pearls
- Drinking (potions, milk, bottled contents) now is much faster
- The attack cooldown no longer triggers when: (only applies when the attack cooldown is not disabled)
- Switching between hotbar slots
- Missing an attack
- Added an option to disable attacking when the attack cooldown is below a certain level (only applies when the attack cooldown is not disabled)
- Disabled damage immunity from projectiles to make multishot enchantment work properly
### Changed
- Holding the attack button is now disabled by default, so 1.8 spam clicking is once again the standard
- Sweep attacks no longer render particles or plays sounds by default, just consider your weapon to deal aoe attacks
- Turned option for disabling damage indicator particles into general option to allow for disabling any particle type
### Fixed
- Fixed an issue where attacking was possible a lot quicker than it should be when holding the attack button
## [v3.1.0-1.18.1] - 2022-02-10
### Added
- Added attack reach attribute from combat test snapshots, it is available for swords, hoes, and tridents
- Made players blocking with a sword take slightly less knockback
- Made armor attributes render just as they do on tools and weapons
- Sweep attacks now work when hitting air
- Added fix for the vanilla bug of shields not knocking back attackers
### Changed
- Moved item attribute changes to their own config section with new options
- Also moved some more options around in the config
### Fixed
- Fixed the mod crashing servers due to a faulty import
## [v3.0.0-1.18.1] - 2022-02-07
- Ported to Minecraft 1.18
- In addition to all the old combat from Minecraft 1.8 and before, the mod now also contains a few features from combat test snapshots, and more should follow in the future
- So this is basically going to turn into a reimplementation of most combat snapshot features, but on top of 1.8 combat instead 1.9 combat
- But of course the config is very extensive, and you always have the option to disable everything you don't like, so playing pure 1.8 combat is still possible, but you now also have the option to craft your very own combat system
### Added
- Made it possible to hit targets through blocks without a collision box such as tall grass
- Holding down the attack key now continues attacking without the need to spam click (although spam clicking remains possible and may be more effective, this option was purely added to safe your hands from arthritis :))
- Added more options for finer control over attributes on tooltips, most notably you can now restore the look of said attributes display from Minecraft 1.8
- Added various types of food mechanics to choose from, including from the latest combat test snapshots, the current one, from before Minecraft 1.9 and a custom one
- Added an option to make the player not stop sprinting when attacking, which is mainly useful while swimming (since swimming essentially is sprinting underwater)
- Made knockback behave as it did in Minecraft 1.8 again, pairs quite well with the sprinting change mentioned above
- Added option to use the item attack animation from combat test snapshots
- Added a few more options for controlling the sweep attack
### Changed
- Blacklisting items from receiving a new damage value has been turned into overrides, so you can set your own custom attack damage value for every item
### Fixed
- Sword blocking in third-person now correctly renders the old pose from 1.7
- Animations for block hitting/food punching/bow punching now work more reliably
- Fixed option for disabling sweeping attacks from triggering without the enchantment also affecting player movement
### Removed
- Removed armor and elytra turning red when taking damage, this seems to no longer work in 1.18
- Removed Notch Apple (enchanted golden apple) recipe since it cannot be disabled, if you want it back use a data pack
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
[FORGE] [1.18.2] GoldenAgeCombat-v3.4.1
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v3.4.1-1.18.2] - 2023-12-06
### Fixed
- Fixed attributes config option crashing
## [v3.4.0-1.18.2] - 2023-08-11
- Ported to Minecraft 1.18.2
## [v3.3.0-1.18.2] - 2022-03-04
- Updated for Minecraft 1.18.2
### Fixed
- Fixed an issue where the mod would throw a bunch of errors when reloading resources
## [v3.2.0-1.18.1] - 2022-02-12
### Added
- Eating and drinking are now interrupted when receiving damage
- Shields no longer have a 5 ticks activation delay
- Snowballs and eggs stack to 64 and have a very short cooldown similar to ender pearls
- Drinking (potions, milk, bottled contents) now is much faster
- The attack cooldown no longer triggers when: (only applies when the attack cooldown is not disabled)
- Switching between hotbar slots
- Missing an attack
- Added an option to disable attacking when the attack cooldown is below a certain level (only applies when the attack cooldown is not disabled)
- Disabled damage immunity from projectiles to make multishot enchantment work properly
### Changed
- Holding the attack button is now disabled by default, so 1.8 spam clicking is once again the standard
- Sweep attacks no longer render particles or plays sounds by default, just consider your weapon to deal aoe attacks
- Turned option for disabling damage indicator particles into general option to allow for disabling any particle type
### Fixed
- Fixed an issue where attacking was possible a lot quicker than it should be when holding the attack button
## [v3.1.0-1.18.1] - 2022-02-10
### Added
- Added attack reach attribute from combat test snapshots, it is available for swords, hoes, and tridents
- Made players blocking with a sword take slightly less knockback
- Made armor attributes render just as they do on tools and weapons
- Sweep attacks now work when hitting air
- Added fix for the vanilla bug of shields not knocking back attackers
### Changed
- Moved item attribute changes to their own config section with new options
- Also moved some more options around in the config
### Fixed
- Fixed the mod crashing servers due to a faulty import
## [v3.0.0-1.18.1] - 2022-02-07
- Ported to Minecraft 1.18
- In addition to all the old combat from Minecraft 1.8 and before, the mod now also contains a few features from combat test snapshots, and more should follow in the future
- So this is basically going to turn into a reimplementation of most combat snapshot features, but on top of 1.8 combat instead 1.9 combat
- But of course the config is very extensive, and you always have the option to disable everything you don't like, so playing pure 1.8 combat is still possible, but you now also have the option to craft your very own combat system
### Added
- Made it possible to hit targets through blocks without a collision box such as tall grass
- Holding down the attack key now continues attacking without the need to spam click (although spam clicking remains possible and may be more effective, this option was purely added to safe your hands from arthritis :))
- Added more options for finer control over attributes on tooltips, most notably you can now restore the look of said attributes display from Minecraft 1.8
- Added various types of food mechanics to choose from, including from the latest combat test snapshots, the current one, from before Minecraft 1.9 and a custom one
- Added an option to make the player not stop sprinting when attacking, which is mainly useful while swimming (since swimming essentially is sprinting underwater)
- Made knockback behave as it did in Minecraft 1.8 again, pairs quite well with the sprinting change mentioned above
- Added option to use the item attack animation from combat test snapshots
- Added a few more options for controlling the sweep attack
### Changed
- Blacklisting items from receiving a new damage value has been turned into overrides, so you can set your own custom attack damage value for every item
### Fixed
- Sword blocking in third-person now correctly renders the old pose from 1.7
- Animations for block hitting/food punching/bow punching now work more reliably
- Fixed option for disabling sweeping attacks from triggering without the enchantment also affecting player movement
### Removed
- Removed armor and elytra turning red when taking damage, this seems to no longer work in 1.18
- Removed Notch Apple (enchanted golden apple) recipe since it cannot be disabled, if you want it back use a data pack
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
[FABRIC] [1.20.1] GoldenAgeCombat-v8.0.0
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
[FORGE] [1.20.1] GoldenAgeCombat-v8.0.0
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
[FABRIC] [1.18.2] GoldenAgeCombat-v3.4.0
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v3.4.0-1.18.2] - 2023-08-11
- Ported to Minecraft 1.18.2
## [v3.3.0-1.18.2] - 2022-03-04
- Updated for Minecraft 1.18.2
### Fixed
- Fixed an issue where the mod would throw a bunch of errors when reloading resources
## [v3.2.0-1.18.1] - 2022-02-12
### Added
- Eating and drinking are now interrupted when receiving damage
- Shields no longer have a 5 ticks activation delay
- Snowballs and eggs stack to 64 and have a very short cooldown similar to ender pearls
- Drinking (potions, milk, bottled contents) now is much faster
- The attack cooldown no longer triggers when: (only applies when the attack cooldown is not disabled)
- Switching between hotbar slots
- Missing an attack
- Added an option to disable attacking when the attack cooldown is below a certain level (only applies when the attack cooldown is not disabled)
- Disabled damage immunity from projectiles to make multishot enchantment work properly
### Changed
- Holding the attack button is now disabled by default, so 1.8 spam clicking is once again the standard
- Sweep attacks no longer render particles or plays sounds by default, just consider your weapon to deal aoe attacks
- Turned option for disabling damage indicator particles into general option to allow for disabling any particle type
### Fixed
- Fixed an issue where attacking was possible a lot quicker than it should be when holding the attack button
## [v3.1.0-1.18.1] - 2022-02-10
### Added
- Added attack reach attribute from combat test snapshots, it is available for swords, hoes, and tridents
- Made players blocking with a sword take slightly less knockback
- Made armor attributes render just as they do on tools and weapons
- Sweep attacks now work when hitting air
- Added fix for the vanilla bug of shields not knocking back attackers
### Changed
- Moved item attribute changes to their own config section with new options
- Also moved some more options around in the config
### Fixed
- Fixed the mod crashing servers due to a faulty import
## [v3.0.0-1.18.1] - 2022-02-07
- Ported to Minecraft 1.18
- In addition to all the old combat from Minecraft 1.8 and before, the mod now also contains a few features from combat test snapshots, and more should follow in the future
- So this is basically going to turn into a reimplementation of most combat snapshot features, but on top of 1.8 combat instead 1.9 combat
- But of course the config is very extensive, and you always have the option to disable everything you don't like, so playing pure 1.8 combat is still possible, but you now also have the option to craft your very own combat system
### Added
- Made it possible to hit targets through blocks without a collision box such as tall grass
- Holding down the attack key now continues attacking without the need to spam click (although spam clicking remains possible and may be more effective, this option was purely added to safe your hands from arthritis :))
- Added more options for finer control over attributes on tooltips, most notably you can now restore the look of said attributes display from Minecraft 1.8
- Added various types of food mechanics to choose from, including from the latest combat test snapshots, the current one, from before Minecraft 1.9 and a custom one
- Added an option to make the player not stop sprinting when attacking, which is mainly useful while swimming (since swimming essentially is sprinting underwater)
- Made knockback behave as it did in Minecraft 1.8 again, pairs quite well with the sprinting change mentioned above
- Added option to use the item attack animation from combat test snapshots
- Added a few more options for controlling the sweep attack
### Changed
- Blacklisting items from receiving a new damage value has been turned into overrides, so you can set your own custom attack damage value for every item
### Fixed
- Sword blocking in third-person now correctly renders the old pose from 1.7
- Animations for block hitting/food punching/bow punching now work more reliably
- Fixed option for disabling sweeping attacks from triggering without the enchantment also affecting player movement
### Removed
- Removed armor and elytra turning red when taking damage, this seems to no longer work in 1.18
- Removed Notch Apple (enchanted golden apple) recipe since it cannot be disabled, if you want it back use a data pack
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
[FORGE] [1.18.2] GoldenAgeCombat-v3.4.0
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v3.4.0-1.18.2] - 2023-08-11
- Ported to Minecraft 1.18.2
## [v3.3.0-1.18.2] - 2022-03-04
- Updated for Minecraft 1.18.2
### Fixed
- Fixed an issue where the mod would throw a bunch of errors when reloading resources
## [v3.2.0-1.18.1] - 2022-02-12
### Added
- Eating and drinking are now interrupted when receiving damage
- Shields no longer have a 5 ticks activation delay
- Snowballs and eggs stack to 64 and have a very short cooldown similar to ender pearls
- Drinking (potions, milk, bottled contents) now is much faster
- The attack cooldown no longer triggers when: (only applies when the attack cooldown is not disabled)
- Switching between hotbar slots
- Missing an attack
- Added an option to disable attacking when the attack cooldown is below a certain level (only applies when the attack cooldown is not disabled)
- Disabled damage immunity from projectiles to make multishot enchantment work properly
### Changed
- Holding the attack button is now disabled by default, so 1.8 spam clicking is once again the standard
- Sweep attacks no longer render particles or plays sounds by default, just consider your weapon to deal aoe attacks
- Turned option for disabling damage indicator particles into general option to allow for disabling any particle type
### Fixed
- Fixed an issue where attacking was possible a lot quicker than it should be when holding the attack button
## [v3.1.0-1.18.1] - 2022-02-10
### Added
- Added attack reach attribute from combat test snapshots, it is available for swords, hoes, and tridents
- Made players blocking with a sword take slightly less knockback
- Made armor attributes render just as they do on tools and weapons
- Sweep attacks now work when hitting air
- Added fix for the vanilla bug of shields not knocking back attackers
### Changed
- Moved item attribute changes to their own config section with new options
- Also moved some more options around in the config
### Fixed
- Fixed the mod crashing servers due to a faulty import
## [v3.0.0-1.18.1] - 2022-02-07
- Ported to Minecraft 1.18
- In addition to all the old combat from Minecraft 1.8 and before, the mod now also contains a few features from combat test snapshots, and more should follow in the future
- So this is basically going to turn into a reimplementation of most combat snapshot features, but on top of 1.8 combat instead 1.9 combat
- But of course the config is very extensive, and you always have the option to disable everything you don't like, so playing pure 1.8 combat is still possible, but you now also have the option to craft your very own combat system
### Added
- Made it possible to hit targets through blocks without a collision box such as tall grass
- Holding down the attack key now continues attacking without the need to spam click (although spam clicking remains possible and may be more effective, this option was purely added to safe your hands from arthritis :))
- Added more options for finer control over attributes on tooltips, most notably you can now restore the look of said attributes display from Minecraft 1.8
- Added various types of food mechanics to choose from, including from the latest combat test snapshots, the current one, from before Minecraft 1.9 and a custom one
- Added an option to make the player not stop sprinting when attacking, which is mainly useful while swimming (since swimming essentially is sprinting underwater)
- Made knockback behave as it did in Minecraft 1.8 again, pairs quite well with the sprinting change mentioned above
- Added option to use the item attack animation from combat test snapshots
- Added a few more options for controlling the sweep attack
### Changed
- Blacklisting items from receiving a new damage value has been turned into overrides, so you can set your own custom attack damage value for every item
### Fixed
- Sword blocking in third-person now correctly renders the old pose from 1.7
- Animations for block hitting/food punching/bow punching now work more reliably
- Fixed option for disabling sweeping attacks from triggering without the enchantment also affecting player movement
### Removed
- Removed armor and elytra turning red when taking damage, this seems to no longer work in 1.18
- Removed Notch Apple (enchanted golden apple) recipe since it cannot be disabled, if you want it back use a data pack
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
GoldenAgeCombat-v1.5.1-1.16.5.jar
GoldenAgeCombat-v1.5.1-1.15.2.jar
SwordBlockingCombat-v1.4.1-1.14.4.jar
SwordBlockingCombat-v1.0.2-1.13.2.jar
SwordBlockingCombat-v1.2.3-1.12.2.jar
Third person sword blocking as in 1.7 (hand position is a tiny bit off, fixing this would require core modding)SwordBlockingCombat-v1.0.2-1.12.2.jar
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