- Certain recipes will now use tagged versions of their inputs, to allow both Create & GT items to be used
- Inherited recipes from Create/GT & addons will now use a unique id, which now allows KubeJS to target them
- Tiered crushers can now perform regular crushing recipes (modpack devs will need to resolve conflicts)
- Wire coating recipes via the wire coating factory are now always enabled.
- If `hardMiscRecipes` is enabled, assembler wire coating recipes will be disabled.
- Fix powered shafts not being placed correctly
- Allow tiered saws to handle packages
- Fix some uncraftable create items
- Fix broken ponder scenes
- Tiered millstones will now always output the first item in a recipe, regardless of if it is a chance output (MV and below will continue to not give byproducts)
- Update to Create 6.0.2 & GT 1.6.4
- Fix tiered saws not rendering their shafts properly on contraptions
- Fix tiered fans not applying tiered splashing/haunting recipes on depots
- Allow wire coating via assembler to be enabled/disabled via `hardMiscRecipes`
- Fix fluids lighter than air not rendering in the basin
- Make alloy recipes use dust/ingot instead of plates in the mixer/alloy smelter
- Change andesite alloy ingot texture to use the dull icon set
- Fix programmed circuits in custom kube recipes falsely sending warnings to the log
- Remove overcapacity in favor of limiting the network capacity to the lowest tier block on the network instead.
- Remove check for circuits in recipes breaking during validation check.
- Update to GT 1.6.0
- Min GT version is now 1.6.0
- Rename Spouting Factory to Wire Coating Factory
- Fix false-positive validation on recipes where there is a circuit
- Fix log error when KubeJS Create is not installed
- Fix deployers not being placed correctly on tiered belts
- Fix crash with tiered belts when using batching backend
- Min GT version is now 1.5.0
- Add max length tooltips & tooltips for which shafts belt connectors can be used on (smored)
- Fix network stress not updating across the network when adding/removing machines (smored)
- Add spouting factory for coating wires
- Fix belt crash when using create 0.5.1-i
- Remove temp obsidian dust maceration recipes
- Prefer obsidian/netherrack dusts from create over GT in recipes
- Fix tag gen for hidden items in recipe viewers
- Min Create version is now 0.5.1-i
- Min GT version is now 1.4.5
- Fix server disconnect bug
- Fix incorrect chance values being inherited from GT recipes after updating to GT 1.4+
- Add recipes for various create things
- Fix some overlapping/missing GT recipes
- Remove propellers in favor of GT rotors
- Replace whisk items with whisk TagPrefix
- Fix crash on world create/select screen
- Remove hard dep on kubejs-create
- Fix tiered mechanical mixers/presses not being placed correctly on tiered belts
- Add ability to make tiered sequenced assembly recipes
- Fix mechanical mixers not finding GT mixing recipes without a circuit
- Fix mechanical mixers running recipes when no stress is supplied
- Fix improper logger warn when circuit is in recipe
- Cleanup mixins
- Change recipes for some blocks/items
- Fix crash when using sponge to empty saw
- Add sounds when filling/emptying saw
- Add max cap tooltip to pump
- Fix deployer goggle info displaying GT items incorrectly
- Lower hand crank/copper valve stress gen to ULV level
- Add ponder information and kinetic-related tooltips to various blocks
- Fix Sequenced Assembly recipes not showing item/fluid tooltips when hovering over them when EMI is installed
- Hide various encased blocks from recipe viewers
- Fix crushing wheels not outputting their contents
- Fix Mixing Category in JEI not showing ingredients correctly
- Only allow millstones & crushing wheels HV tier and above to output chanced results
- Remove plank cutting recipes from create
- Add buzzsaw to certain GT materials
- Update wrench & saw recipes
- Fix error extending regular create belt
- Fix belts not getting correct tier when extended
- Fix belts getting wrong tier when rejoining a world (you'll need to replace your belts)
- Add Tiered Encased Fans (Haunting/Washing support custom recipes only)
- Fix bad tooltip on certain GT items when viewing sequenced assembly recipes
- Fix certain machines sometimes not finding and caching valid recipes
- Fix config generating under both GT and Greate namespaces
- Revert back to millstone processing one item per recipe cycle, regardless of tier
- Add placeholder ULV conveyor and electric motors for recipes
- Fix broken tooltip when placing GT items in the basin
- Make fluid cap on saw always present
- Refactor recipes to work on servers
- Fix belts sometimes getting the wrong max capacity when joining a world (You'll need to **break and replace** any that are already in a world)
-New Textures for certain blocks & items (Thanks [ulstick](https://www.behance.net/ulstick))
-Refactor into a GT Addon (If you have any tiered blocks placed in your world, you may need to **break and replace them!**)
-Tier Renames (any blocks/items at these tiers will **disappear** from your old worlds!)
- Andesite -> Andesite Alloy
- Naquadah -> Naquadah Alloy
- Palladium -> Rhodium Platted Palladium
-Allow more things to be accessed via KubeJS
-Fix recipe tier getting cutoff in certain basin recipes
Use overlay for dye colors on dyed belts instead of individual textures
Fix cogwheels showing on bare shafts when flywheel backend is disabled
Fix default stress values not being applied on world creation
(You will have to delete your create-server.toml file in your existing world folder if you want the new defaults!)
Use overlay for dye colors on dyed belts instead of individual textures
Fix cogwheels showing on bare shafts when flywheel backend is disabled
Fix default stress values not being applied on world creation
(You will have to delete your create-server.toml file in your existing world folder if you want the new defaults!)
Fix logspam for crushing recipes when a duration is specified
Syntax is the same as [KubeJS-Create](https://wiki.latvian.dev/books/kubejs/page/kubejs-create), except `.recipeTier('tier')` can be added to the end if you want to specify a tier.