Added unique colors to each singularity
Added new RTG
Added Thermonuclear Cats (16 Types)
Added automation to the S.A.F.E.
Added Blinding protection to hazmats
Added missing recipe catalysts and interaction areas
Added level tooltip to hydroreactive and explosive items
Added Moderation ability to RBMK Steam channels
Added Sellaline liquefaction recipe
Added more crucible item smelting
Added tooltip to V1
Added volume tooltip to molds
Added mirror tool 2m AoE when sneaking
Added Small Nuclear Reactor block reaction info
Ported Strand Caster from NTM CE
Ported Gas Sensor from NTM LCE
Changed Template folder to accept dyes by oredict
Changed baby singularities to give 4x the power
Changed Radshielding to only be at exactly bedrock explosion resitances
Changed RTGs to always have halflives
Changed Reinforced Glass blastresistance
Changed S.A.F.E structure and render to show singularities
Changed Anvil JEI page to be more compact
Changed RTGs to give more HE/s
Changed Solar Boiler to not be so capped
Changed fluid tank/barrel/cerium textures
Deleted some unused textures
Fixed buckets not being filled correctly
Fixed Black Holes using linear gravity quadratic of instead one
Fixed Strand Caster crash on impossible mold material combi
Fixed Builder Wand Grate Placement Crash
Fixed waste earth giving Contamination effect to Radimmune
Fixed S.A.F.E. not dropping contents on mined
Fixed Antischrab dmg being to low
Fixed Nuclear Creepers not doing nuclear explosions
Fixed mold crafting recipe id shift
Fixed Autocrafter/Grabber/Router/Extractor dupe
Fixed control panel crash
Fixed Coker item output
Fixed Fusion Reactor automation
Fixed Big Reactor Steam backing up
Fixed Thermonuclear Cats eating fish
Fixed Server crash
by: Thermonuclear Catboy and Slimminit
Help with finding Bugs
by: MinecAnton209
Fix typos and grammar in Russian translation
Fix typos and improve phrasing in Ukrainian translation
by: Neptunium-236m2
Updated russian translation
by: Alcater
Added config option for leaf fix
Added bolt mold
Added stacksize to gas mask filters
Added missing translations
Changed default radar range to 2km
Changed reactor fuel crafting recipes
Fixed liquefactor item input
Fixed nbt crafting
Fixed hot crack oil not giving cracked versions
Fixed billet crafting for aus, bi
Fixed Rockets not using Jet fuel
Fixed toxic hazmat shielding
Fixed volcano warhead
Fixed antiballistic missile movement
Fixed chunkloading for all entities
Fixed chemplant sound
Fixed gas mask drain
Fixed launchers not dropping all build components
Fixed Tinkers Construct crash
Fixed sign right click event handling
by MetalloloM-Edition:
Updated Russian translation
by Alcater:
Added Fluid Template tooltip info
Added sulfur to UF6 production outputs
Added Cyclotron plug bonus
Added Rads to Hadron Coils
Added Bauble for Reacher and Detonators
Added Stage info to Bedrock Ore Items
Changed Cryo and Toxic not affecting Creative Mode
Changed RBMK Irradiation Channel amounts
Changed Oil Drill range
Changed Furnace I/O
Changed Toxic trait balance
Fixed Jetpack visibility in spectator mode
Fixed RBMK Console 1x1 tooltip
Fixed Gas Cent shiftclicking
Fixed coal and asbestos config
Fixed Hazard stack effect
Fixed Boilers not allowing modded fluids
Fixed filter gui mining drops
Fixed Catalytic Cracker Hitbox
Fixed Miner Rocket lagg
Fixed get fluid color crash
Fixed missing power block recipes
Fixed Gas Cent muffler det
Fixed Chemplant I/O
Fixed Chemplant Fluid rendering
Fixed Skybox render crash
Fixed Decon init crash
Fixed HeatExchanger
Fixed Small Reactor IO
Fixed Big Reactor Gui crash
Fixed Conveyor Ejector crash
Fixed Gas Flare smooth render
Fixed looped sound bug
Fixed chain and nikonium model crashes
Fixed 7 recipes
Fixed Gas Flare Shift clicking
Fixed Autocrafter Mining Drops
Fixed TestObjTester crash
Fixed Meteors floating on water
Fixed RBMK Console Gui
Fixed Soldering Station Fluid requirement
Fixed Australium Block tint
by: Alcater:
Added 1.7 Watz Reactor
Added Combination Oven
Added Arc Welder
Added Soldering Station
Added Circuits
Added Chemical Dyes
Added Foundry and Crucible
Added the new Hazardsystem
Added Vault Dungeon
Added waste leaf variants
Added ntm shields
Added quark and inventory tweaks sorting to crates
Added gas centrifuge upgrades
Added material based shredding
Added more progression advancements
Added blast resistance tooltip to most blocks
Added timeout for version check
Added new models
Added missing hazards to bedrock ores
Changed arsenic recipe to require less oily scrap
Changed nuke drop to only happen at >15 radius
Changed nuke to ignore water when filling anyway
Changed nuke and shockwave dmg model
Changed fusion recipes to give more dusts
Changed battery i/o rate to make them more useable
Changed Glowing one dmg to 50
Changed Bedrock ores to give more variety
Changed Drill balance
Fixed Oredict for RBMK Outgasser recipes
Fixed satellite structure spawn
Fixed inventory interactions
Fixed boss advancements
Fixed mechanists circle spawn room
Fixed machine mining drops
Fixed particle crashs
Fixed small nuclear reactor i/o
Fixed pile breeding progress saving
Fixed energy exploits
Fixed Armor rad resistance info
Fixed translation duplicates, %%, missing ones and removed niche ones
Fixed assembler duping bug
Fixed filter gui
Fixed Leaf bug for good
Removed unused items
Removed recipe duplicates
Optimized ram usage for MK5 nukes
Extended Neutrino Lens block list
Improved geo heater perf and made it take any hot fluid
by: Alcater:
Added 1.7 Watz Reactor
Added Combination Oven
Added Arc Welder
Added Soldering Station
Added Circuits
Added Chemical Dyes
Added Foundry and Crucible
Added the new Hazardsystem
Added Vault Dungeon
Added waste leaf variants
Added ntm shields
Added quark and inventory tweaks sorting to crates
Added gas centrifuge upgrades
Added material based shredding
Added more progression advancements
Added blast resistance tooltip to most blocks
Added timeout for version check
Added new models
Added missing hazards to bedrock ores
Changed arsenic recipe to require less oily scrap
Changed nuke drop to only happen at >15 radius
Changed nuke to ignore water when filling anyway
Changed nuke and shockwave dmg model
Changed fusion recipes to give more dusts
Changed battery i/o rate to make them more useable
Changed Glowing one dmg to 50
Changed Bedrock ores to give more variety
Changed Drill balance
Fixed Oredict for RBMK Outgasser recipes
Fixed satellite structure spawn
Fixed inventory interactions
Fixed boss advancements
Fixed mechanists circle spawn room
Fixed machine mining drops
Fixed particle crashs
Fixed small nuclear reactor i/o
Fixed pile breeding progress saving
Fixed energy exploits
Fixed Armor rad resistance info
Fixed translation duplicates, %%, missing ones and removed niche ones
Fixed assembler duping bug
Fixed filter gui
Fixed Leaf bug for good
Removed unused items
Removed recipe duplicates
Optimized ram usage for MK5 nukes
Extended Neutrino Lens block list
Improved geo heater perf and made it take any hot fluid
Added 1.7 Gerald crater
Added Tektites
Added optimal tool to blocks
Added option to keep chemplant oil processing recipes
Added a way to save MKU infested items
Added rare earth ore chunk item
Added mku infection info to items and lung diagnostic
Added concrete repair recipes
Added "tombstone:ghostly_shape" to default mob rad blacklist
Added functions to pick up items from conveyor
Added infernal coal to blast furnace fuels
Added balefire bomb kit
Added RBMK Fuel Uncrafting JEI Tab
Added Press and Anvil CT documentation
Added experience to default uu-mixer blacklist
Changed Desh and Saturnite battery tiers
Changed the Desh battery to not require bismuth and making cyclotron pre RBMK
Changed default mk5 time from 30ms to 40ms
Changed radial fallout to use the timed system
Changed Torex cloud density and reducing frametime
Changed rocket exhaust to look similar to 1.7
Changed railguns to shoot small nuclear warheads
Changed MKU to ignore people in hazmat
Changed DFC to no longer work on desh crates
Changed DFC tungsten crate to display SPK
Changed DFC beams to indicate spk power
Changed Vein mining to make no distinction between lit and unlit redstone ore
Changed stamp and blades to have more durability
Changed mku syringe to also work on self
Changed DNT mobs to be twice as rare
Changed Oil drill guis yellow warning to drill ended symbol
Changed Oil drills to go deeper
Changed DFC cores to go boom only after 3s to fix boom on chunk load
Changed DFC emitter beam dmg to be dependent on spk
Changed radiate values to not be almost infinite at very low distance
Changed HE-RF conversion to double
Changed egun to require schrab batteries
Changed cyclotron schrab recipe to give 6 nuggets
Changed nuke shockwave shake to be capped to 125m size one
Changed huge missiles to be 20% smaller
Changed DFC to explode after overheating 60s even with jamming so people use stabilizers
Changed blastwaves to deal more dmg
Changed JEI recipes to be sorted
Changed Taintcrab potion effect from radiation to taint
Changed Cybercrab shot dmg from 3 to 2
Changed Tesla zap to heal small crabs a bit
Changed Tesla beam color from white to white/blue
Changed Sellaline corium spawn pos
Removed too cheap polonium rtg recipe
Removed depreciated fatman ammo items
Reduced TPS lag for Geothermal generators
Removed Direct Antimatter extraction bypass
Fixed PR from Th3_Slize
Fixed Big nuke particle sizes
Fixed de_de.lang misstranslations
Fixed Torex ring particle size
Fixed barbed wire direction for Desert Atom
Fixed HE-RF Converters draining network doe to weight
Fixed Siren crafting not accepting oredict
Fixed Meteor dungeon skulls and concrete color
Fixed bug where special ores would not spawn
Fixed optimal tool level for EnumToolType.MINER
Fixed gravel duping using concrete recipes
Fixed copper cluster oredict
Fixed railgun energy tooltip position
Fixed control panel typo (found by cerph)
Fixed bug where chunk rads would spawn trinitite
Fixed MKU Meteor dungeon books
Fixed wrong exhaust color issue
Fixed EMP crash
Fixed Server tool switch crash
Fixed waste snow drops
Fixed waste ice properties
Fixed gas combustion stackoverflow
Fixed meteor config
Fixed bug where blocks dropped at tiny nukes
Fixed mercury nugget glass duping and stack insert
Fixed jetpack fuel while on armor
Fixed cmb and schrab radiation shielding
Fixed RealSim RBMK Beam pos
Fixed Meteorite Dungeon Obelisk spawning on trees
Fixed energy duping glitch
Fixed insert desc
Fixed mercury nugget mb amount
Fixed fallout silex recipe balance
Fixed Sellaline flow
Fixed lang maxvalue overflow in dfc reciever gui
Fixed grenade render sizes
Fixed laser breaking itself after reload
Fixed plasma heater not saving its power
Fixed conveyor grabber upgrades
Optimized MK5 Nuke -
Less RAM, constant TPS, faster processing.
Added Emissive textures
Added Chemplant CraftTweaker support
Added OC support for Batteries and the Rad sensor
Added 7 versions of contaminated Snow and Ice and fallout each
Changed Nuke calculations to be faster
Changed Fallout to only spawn from nukes
Changed the tank mine model to the 1.7 one
Changed Big Nuke calculations to be way faster
Changed Fallout to only spawn from nukes
Changed schrab revolver to work like the schrab hammer
Changed more recipes to use high explosives like in 1.7
Reduced fluid lag
Buffed RadHeater
Removed lanthanium from fracturing tower recipe
Fixing translations
Fixing inserter
Fixing RF bug
Fixing cluster tooltips
Fixing missing armor model
Fixed serverside translations
Fixed translation issues
Fixed Spinny crash
Fixed Worm dying from rads
Fixed no shroom for boom
Fixed M for <M rads
Fixed translation issues
Fixed missing textures
Fixed gas masks
Fixed server crash
Fixed IO for RBMK
Fixed armor on mobs
Fixed RF crash
Fixed spinning lights
Fixed gamerule doDaylightCycle = false sideeffects
Fixed Assembler crash
Fixed Conveyor inserter and extractor
Fixed gas mask shift render
Fixed cordite and ballistite having coal effect
Fixed metastable letter nuke
Fixed armor on mobs
Fixed IO for RBMK columns
Fixed bedrock tier lang
by: Th3_Sl1ze
Added More Translations
Added Conveyors and Extractor/Inserter
by: Alcater
Added Torex Nuke
Added Mk5 Nuke processing
Added scortched nuke craters
Added N² and Balefire charge
Added Launchpad cooldown
Added 7 Blockstates per waste block
Added Galacticraft sealing to all big doors
Added pink log tooltip
Added 1.7 Fuel system
Added striped concrete
Added cable gauge
Added peace dimension config
Added hazmat potion resistance
Added N² Missile
Added pocket radar
Added contaminated sandstone and terracotta
Added item contamination threshold config
Added power box recipe
Added latex
Added Electronium sc battery
Added sugar and paper recipe in press
Added Bauble support to rad counters
Added Hadron guide book
Added James cape
Changed RBMK render to be 4x faster but have stretched side texture
Changed Nuke and Missile models
Changed Nukes to use the new system
Changed Batteries to only send to higher tier then themselves
Changed Coal gas do half lung dmg
Changed lockpicking to require both hands
Changed blast dmg balance
Changed Radar and Forcefuel model
Changed default config to have better values
Changed Missiles to use Mk5 system
Changed Bossbar colors
Changed Xenon-135 production 6x
Changed recipes to require less neoveline
Changed corium production to give less
Changed Armors to work more similar to 1.7
Changed max RBMK column height to 250
Changed broadcaster to not affect people in creative or spectator
Changed Factories to spawn NTM
Removed N45 Mine
Removed Old Drill
Removed unused stuff
Removed random sellafite spawning
Removed creative battery recipe
Removed Wand recipe
Removed EntityDrying and EntityRainDrop
Removed i131 and co60 decontamination recipes
Fixed Bedrock ores
Fixed crash when moving from reloaded
Fixed Jetpack and hud sync
Fixed Fuel uncrafting exploit
Fixed 3rd person armor sneak
Fixed Door locking
Fixed NTM glas not dropping
Fixed Xp loophole
Fixed Barrel exploding crash
Fixed BlockOldLeaf crash
Fixed Door skins
Fixed Radiobox
Fixed Cheapo crash
Fixed Big turret manual control
Fixed Jungle dungeon spawning
Fixed Ufo and Balls advancemnts and coins
Fixed Chopper sounds
Fixed pressure pipes crash
Fixed DNT armor not working on mobs
Fixed vomiting
Fixed Powerarmor sneak sound spam
Fixed missing fuel values in Blastfurnace
Fixed Boiler
Fixed Glider falldmg
Fixed landing pad armor mod
Fixed Aoe mining
Fixed siren sound loop
Fixed waste uncrafting loophole
Fixed riddle
Fixed missing revolver texture
Fixed drill not going all the way
by tyan-boot
Added new Gas Flare
Added Blast Furnace Extension
Changed Blast Furnace Model
by zach2039
Added CraftTweaker support for fluid combustion
Added Config options to Oil pumps
Fixed XP bag
Fixed Chunk Radiation
by PastRina
Updated Chinese Translation
by Alcater
Added Bedrock ore Items
- They are generated on runtime using the oreDictionary
- Their colors get picked directly from the resulting resource so it supports resourcepacks and ores from other mods
Added Bedrock Ore Blocks and generation
Added Heavy Water
Added Nitric Acid
Added Solvent
Added High-Performance Solvent
Added Excavator
Added Mixer
Added UU Mixer
Added RBMK Partial meltdowns
Added JSON Bedrock Ore Dimension config
Added more info to Fluid tooltips
Added logarithmic fluid display
Added creative bedrock ore changing
Added fluid rendering to crystallizer render
Added missing mining level to ores
Added ILookOverlay to Solar Boiler
Added Tier tooltip to Anvils
Added config option for bedrock ores
Added fluid tooltip to fluid icons
Added Borax Powder and Ore
Added Cadmium Ingot, Nugget, Dust, Block
Added Cadmium Steel Ingot, Dust
Added Ferrouranium Ingot
Added all new drillbits
Added special drops to bedrock ore centrifuge recipes
Added Radiosolvent recipe
Added euphemium capacitor
Added presto and presto triplet log
Added bedrock ore tier and fluid req tooltip
Added survey scanner support for bedrock ores
Added corresponding recipes
Added Nuclear Blast Furnace
Added Depth Nether Nitanium Ore
Added Clean drop destruction
Added Baleonitite
Added UU Mixer fluid ratio config
Added cap loot to GlowingOnes
Added Turret ammo gui display
Added hover tooltips to turret buttons
Added Radioisotope Thermal Heater
Added Heat and Heatproduction info for Firebox, Oven, OilBurner, HeatEx
Added billet and block support for Big reactor
Added Chemplant sounds to Chemfactory
Added Laser sounds to MiningLaser
Added Balefire, UU-Matter combustion
Added fuel, liquidHy, Deut, Trit combustions from other mods
Added Support for all combustible fluids for flamethrower
Added IE fluid combustion recipes
Added Autosetup of RBMK Console Screens and Graph
Added Deuterium Extractor
Added Deuterium Tower
Added Deuterium Filter Item
Added IlookOverlay to Hadron Power plug
Added Clean blocks
Added Solar boiler as JEI catalyst
Added Solar Mirror recycling recipe
Added translation hook to Contaminating Drop trait
Added Partial RBMK Meltdowns
Added Radon Gas Mask Filter
Added missing Actinium Fragment gathering
Added rad resistant fluid ducts and cables
Added oredict support to inferno coal
Added uu mixer fluid blacklist/whitelist configs
Added DFC fuel info to fluid tooltips
Added upgrade slots to Fracking tower
Added uranium block transmutation
Added nullification upgrade to excavator
Added bedrock ore support for oil detector
Added 3 new advancements
Changed Nuke Furnace to accept any radioactive fuel
Changed Energy info of Battery and Chungus to be more compact
Changed neutron reflector recipe amounts
Changed gasoline heat output to be worth the effort
Changed name of dropped item
Changed Laser renderings
Changed Sellafite to be less brown
Changed heater guis to all use the same colors for heat
Changed Heat gui to be identical
Changed small reactor meltdown to have corium cobble instead of corium
Changed Centrifuges to have smooth shading
Changed vault door and blast door mining to be quicker
Changed Lead block to be toxic
Changed asbestos blocks to emit asbestos gas
Changed Coal Gas to vanish faster
Changed Solar boiler to boil all boilable fluids and be buffed
Changed Resource sat to show actual ore colors(with support for ores from other mods)
Changed Resource sat to only show ores below the player
Changed order of batteries
Changed recipes of DNT batteries to be more balanced
Changed early game nuclear fuel to last twice as long
Changed RBMK fuel melting points to be higher
Changed mining level of pickaxes to be more balanced
Changed solar mirror light beam to be dependent on sun power
Changed FEL gamma rads to be 10x
Changed toxic items to be preventable using gas mask with nerve agent filter at low toxicities and requiring also a hazmat at higher toxicity levels
Changed Asbestos block to emit gas quicker
Changed Fluid info to hide default temp
Changed bedrock ore nuggets to come at later stage
Changed Contaminating drops to not radiate if on clean blocks
Changed hadron mode to look like in jei
Changed Solar Power
Changed order of RBMK Console stats
Changed S.A.F.E reactor to have a button instead of a fuse
Changed biofuel recipe to include ethanol
Changed upgrade tooltips to have indentations
Changed S.A.F.E reactor power output by x40
Changed DFC rendering scales and off look
Changed name of coated red copper cable to red copper cable block as both are coated
Changed Silex texture to reflect that it has a bottom port
Changed plasma grenades to only destroy weak blocks
Changed Tungsten Crate to be rad resistant
Changed Gas mask filter to show more decimals and durability
Changed some textures
Changed turret gui and test colors
Changed nuclear creeper advancement radius
Changed plasma grenades to be useable indoors
Changed Bedrock ore processing recipes
Changed fluid burner heat capacity
Changed Chekhov to be able to use flechette ammo
Fixed Flame particles on nuke furnace
Fixed fluid ducts not connecting to MiningLaser
Fixed fluid gui postions
Fixed Nuclear Transmutation crashes
Fixed Meteor particle issue in unloaded chunks
Fixed hazmat kit repair crafting
Fixed slot issues for Refinery and Centrifuge
Fixed oredict output conversion of assembler and chemplants
Fixed Gas Mining
Fixed Small Reactor leaking
Fixed Meteors breaking bedrock
Fixed Laser color interpolation
Fixed Chemplant slot 4 not getting consumed
Fixed CMB Jei displaying the wrong fluid
Fixed coolant cells having the wrong color
Fixed Lapis Lazuli Crystal transltaion
Fixed Vault-Tec chat messages
Fixed Fritz gui
Fixed unclear item description
Fixed Anvil recipe for Nuclear Waste Drums
Fixed Meteor Sword Hand and Ground Rendering
Fixed Centrifuge directional input
Fixed Generic Imports - we don't need to import all 31 interfaces
Fixed Blast Door not opening the neighbors
Fixed Vault Door having open and close flipped and not setting the timer
Fixed fleija explosion breaking bedrock ores/oil
Fixed colors, formating, order of fluid tooltips
Fixed crafttweaker recipe replacement
Fixed bedrock ore fluid requirement balance
Fixed broken cyanide easter egg
Fixed Fracking tower not having ports rendered
Fixed ducts placed by other players not getting color synced
Fixed Pumpjack/Oil Well not going to bedrock level
Fixed chemfactory item duping via adjacent machine
Fixed crystallizer item I/O
Fixed Mining Laser bag placement
Fixed Turbofan not sucking players - thx to bob for finding
Fixed Osmiridium anvil texture
Fixed Jetpack controls
Fixed solar beams not reaching solar boiler
Fixed Firebox betterfoliage particle crash
Fixed missing hover tooltips in RBMK Storage Gui
Fixed Crash when setting fluid types of fraction tower on a server
Fixed RBMK redstone control not working on a server
Fixed flashing when having [blinding] item and spider milks
Fixed missing shift click of chemfactory
Fixed barrel info render pos
Fixed dickmask bug
Fixed DFC negative power bug
Fixed DFC injector not inputting fluids
Fixed armor mod of other players not being rendered where the player is
Fixed goggles clipping
Fixed Bathwater mod not working
Fixed effect upgrade assembler recipe
Fixed hidden catalogue prices
Fixed Small turret dmg being to high
Fixed Gas Mask Filters not breaking
Fixed Tungsten Crate gui not being hot
Fixed NO_ID and NO_CONTAINER not working
Fixed crude oil having unused temp
Fixed potion effect of armors flickering
Fixed survey scanner scan point distribution
Fixed tau turret rotating off-axis
Fixed Small reactor radblock scanning
Fixed transmutation crash when input item is of count 1
Fixed bobmazon advanement triggers overlap
Fixed missing blockstates and models
Fixed solid fluid duct not showing extraction mode
Fixed scaffold texture
Fixed schrabidium armor texture
Fixed MASER energy balance
Fixed hazmat rounding errors
Fixed missing bedrock ore config entries
Fixed missing harvest lvl for Depth Rock
Fixed fragment spawn
Fixed Wrench aspect ratio
by tyan-boot
Added Fluid Heat Exchanger
Added Heating Oven
Added Fireclay and Firebrick
Added Oil Burner
Added Chemfactory
by Alcater
Added UU Matter fluid
Added UU Matter Gigafactory
Added Electric Heater
Added Iron Furnace
Added Meteor Charms
Added experience fluid
Added gui cross to Josh
Added enchant glow to biggest lead and schrab apples
Added new revolver models
Added RBMK Emergency Freezer
Added RBMK Fluid Heater
Added hot coolant
Added other mod oil compat
Added Anvil RBMK uncrafting recipes
Added IC2 coolant heating support
Added RBMK tooltips
Added Landmide defusing
Added Config Option to disable jumpboost of servos and armor
Added UU Gigafactory recipe
Added CraftTweaker Support for Fluid Heat Recipes
Added THE VOICES
Added screwdriver oil burner setting without opening gui
Added hand drill oil burner setting reduce
Changed Power armor step sounds
Changed desh motor and servo textures to look like desh
Changed ore radiation
Changed gas centrifuge gui and uranium hex recipe
Changed crystallizer gui to the 1.7 one
Changed toxic items to be less severe
Changed rbmk projectile speed to be higher
Changed some textures
Changed Mining Drill texture
Changed Chemfactory battery texture to fix NTM E
Changed Occult shotgun texture and item rotation
Changed Chemfactory to coolant as water would break water recipes and clog it
Changed oil heater max throughput
Fixed Chemfactory item input
Fixed Chemfactory item output
Fixed Chemfactory particle alignment
Fixed Oil Well and Pumpjack breaking bedrock oil
Fixed Josh rendering
Fixed grammar in rbmk guide
Fixed turrets targeting owner
Fixed transmutation crash
Fixed radiation engine balance
Fixed crash when placing spitfire and tau turrets
Fixed billet crafting recipes
Fixed lunar chestplate being uncraftable
Fixed armor plate anvil recipe
Fixed RBMK blowup non-destruction bug - fix by bob
Fixed bullet serverside crash
Fixed Diode prio cycling
Fixed Diode Ilook bug at relog
Fixed desh screwdriver not working on control panel
Fixed missing hazards for logs
Fixed Radgen gui info
Fixed gas mask crash
Fixed turrets not saving player list
Fixed gas canister crash
Fixed Pumpjack and Oil well power consumption
Fixed Audio Armor geiger
Fixed DiFurnace Automation
Fixed Boiler Production rate
Fixed Big Reactor pipe unconnecting
Fixed firebox door closing
Fixed fire particles for fireboxbase and steel furnace
Fixed burn sound for fireboxbase and steel furnace
Fixed xCoords being null and not working hindering sound and particles
Fixed HEV rad Hud
Fixed toxic protection for HEV, AJR, AJRO
Fixed Coolant Recipe
Credit for THE VOICES sound goes to LARA'S HORROR SOUNDS
https://www.youtube.com/watch?v=6CBXWl-GvsU