- Massively edited spawnrates for all creatures
- Fixed crabs spawning in caves (I hope)
- Thermal vents now only damage players and can be safely placed in fish tanks
- Added Trout, (freshwater) Sunfish, Shiners, and Plecos
- Remade carp from scratch, more changes coming soon
- Renamed Sunfish to Ocean Sunfish
- Fixed a bunch of bugs and crashes
- Fixed spawngroup issue
- Massively edited spawnrates for all creatures
- Fixed crabs spawning in caves (I hope)
- Thermal vents now only damage players and can be safely placed in fish tanks
- Added Trout, (freshwater) Sunfish, Shiners, and Plecos
- Remade carp from scratch, more changes coming soon
- Renamed Sunfish to Ocean Sunfish
- Fixed a bunch of bugs and crashes
- Fixed spawngroup issue
- Massively edited spawnrates for all creatures
- Fixed crabs spawning in caves (I hope)
- Thermal vents now only damage players and can be safely placed in fish tanks
- Added Trout, (freshwater) Sunfish, Shiners, and Plecos
- Remade carp from scratch, more changes coming soon
- Renamed Sunfish to Ocean Sunfish
- Fixed a bunch of bugs and crashes
- Fixed spawngroup issue
- Massively edited spawnrates for all creatures
- Fixed crabs spawning in caves (I hope)
- Thermal vents now only damage players and can be safely placed in fish tanks
- Added Trout, (freshwater) Sunfish, Shiners, and Plecos
- Remade carp from scratch, more changes coming soon
- Renamed Sunfish to Ocean Sunfish
- Fixed a bunch of bugs and crashes
- Fixed spawngroup issue
- Fixed crash caused by otters not having defined food items
- Fixed crash caused by otters not having a defined baby
- Fixed crash caused when fishing without a lure
- Fixed crash caused by messages in bottles
- Fixed missing entity tags
- Fixed blowfish not behaving properly
- Fixed crustaceans and critters looping footstep sounds when climbing
- Fixed texture issue on Lined Surgeonfish
- Added compatibility with Climate Rivers
- Added (some) compatibility with Still Life
- Significantly improved animations on sharks and most fish
- Slightly improved bull shark model
- Nerfed barracuda movement speed when aggressive
- Retextured crates and added a new Bamboo Crate
- Made anemones placeable on all block faces
- Fixed crash caused by otters not having defined food items
- Fixed crash caused by otters not having a defined baby
- Fixed crash caused when fishing without a lure
- Fixed crash caused by messages in bottles
- Fixed missing entity tags
- Fixed blowfish not behaving properly
- Fixed crustaceans and critters looping footstep sounds when climbing
- Fixed texture issue on Lined Surgeonfish
- Added compatibility with Climate Rivers
- Added (some) compatibility with Still Life
- Significantly improved animations on sharks and most fish
- Slightly improved bull shark model
- Nerfed barracuda movement speed when aggressive
- Retextured crates and added a new Bamboo Crate
- Made anemones placeable on all block faces
- Fixed crash caused by otters not having defined food items
- Fixed crash caused by otters not having a defined baby
- Fixed crash caused when fishing without a lure
- Fixed crash caused by messages in bottles
- Fixed missing entity tags
- Fixed blowfish not behaving properly
- Fixed crustaceans and critters looping footstep sounds when climbing
- Fixed texture issue on Lined Surgeonfish
- Added compatibility with Climate Rivers
- Added (some) compatibility with Still Life
- Significantly improved animations on sharks and most fish
- Slightly improved bull shark model
- Nerfed barracuda movement speed when aggressive
- Retextured crates and added a new Bamboo Crate
- Made anemones placeable on all block faces
- Improved compatibility with Alex's Caves
- Some more translation work
- Critters & Crustaceans can now walk on walls
- Reduced otter aggression
- Fixed some animations
- Fixed some bugs
Warning! This update affects how certain entities move. Existing aquariums may run into some issues.
Blocks:
- Added Pearl Block
- Added Black Pearl Block
- Added Glowslime Block
- Added Dunegrass
- Added Tall Dunegrass
- Added Green Anemones
- Added Bull Kelp
- Added Leaf Coral blockset
- Added Rose Coral blockset
- Retextured Button Coral blockset
- Retextured Sea Lettuce
- Retextured Sargassum
- Adjusted settings for Floating Sargassum
- Adjusted settings for Water Lettuce
- Adjusted luminosity of certain light blocks
- Adjusted crate loot tables
- Adjusted mining speed for some blocks
- Disabled glowing plankton
Entities:
- Added Otters
- Added Octopus
- Added Hound Shark
- Added Mackerel
- Added Herring
- Added Barracuda
- Added Seadragons
- Added Wrasse
- Added Pupfish
- Added Karcinogen
- Added Karcinoid
- Added random patterns to Manta Rays
- Added random color variations to Starfish
- Reworked Karkinos boss fight
- Introduced a Boids mechanic to some schooling fish
- Adjusted entity movement logic
- Adjusted entity spawning logic
- Adjusted entity schooling logic
- Renamed and reorganized a lot of creatures
- Reworked variant system from scratch
- Improved creature visuals
Items:
- Added Prismarine Rod, dropped by Elder Guardians
- Added crafting recipe for Tridents (Two prismarine rods + Three shark teeth)
- Removed (most) excessive fish items
World Generation:
- Made deep oceans deeper
- Adjusted water color in some biomes
- Added deep sea trenches (Wont work with other deeper ocean mods)
- Added dunegrass to beaches
- Added bull kelp to oceans
- Moved sargassum plants from deep lukewarm oceans to lukewarm oceans
- Moved thermal vents to deep sea trenches and undersea caverns
- Removed kelp and seagrass from all deep ocean biomes
- Reduced frequency of red algae
Effects:
- Renamed Spininess effect to Thorns effect
- Adjusted Thalassophobia effect strength
- Made Corrosion effect stack
- Removed underwater fog
Enchantments:
- Removed Live Catch (use the Fishing Real mod instead)
Compatibility:
- Updated compatibility with most mods
- Added compatibility with Fishing Real
Bug Fixes:
- Fixed fishing nets placing creatures inside solid blocks
- Fixed shark teeth not dropping when blocking a shark attack with a shield
- Fixed sharks struggling to chase targets vertically
- Various other fixes and optimizations
Warning! This update affects how certain entities move. Existing aquariums may run into some issues.
Blocks:
- Added Pearl Block
- Added Black Pearl Block
- Added Glowslime Block
- Added Dunegrass
- Added Tall Dunegrass
- Added Green Anemones
- Added Bull Kelp
- Added Leaf Coral blockset
- Added Rose Coral blockset
- Retextured Button Coral blockset
- Retextured Sea Lettuce
- Retextured Sargassum
- Adjusted settings for Floating Sargassum
- Adjusted settings for Water Lettuce
- Adjusted luminosity of certain light blocks
- Adjusted crate loot tables
- Adjusted mining speed for some blocks
- Disabled glowing plankton
Entities:
- Added Otters
- Added Octopus
- Added Hound Shark
- Added Mackerel
- Added Herring
- Added Barracuda
- Added Seadragons
- Added Wrasse
- Added Pupfish
- Added Karcinogen
- Added Karcinoid
- Added random patterns to Manta Rays
- Added random color variations to Starfish
- Reworked Karkinos boss fight
- Introduced a Boids mechanic to some schooling fish
- Adjusted entity movement logic
- Adjusted entity spawning logic
- Adjusted entity schooling logic
- Renamed and reorganized a lot of creatures
- Reworked variant system from scratch
- Improved creature visuals
Items:
- Added Prismarine Rod, dropped by Elder Guardians
- Added crafting recipe for Tridents (Two prismarine rods + Three shark teeth)
- Removed (most) excessive fish items
World Generation:
- Made deep oceans deeper
- Adjusted water color in some biomes
- Added deep sea trenches (Wont work with other deeper ocean mods)
- Added dunegrass to beaches
- Added bull kelp to oceans
- Moved sargassum plants from deep lukewarm oceans to lukewarm oceans
- Moved thermal vents to deep sea trenches and undersea caverns
- Removed kelp and seagrass from all deep ocean biomes
- Reduced frequency of red algae
Effects:
- Renamed Spininess effect to Thorns effect
- Adjusted Thalassophobia effect strength
- Made Corrosion effect stack
- Removed underwater fog
Enchantments:
- Removed Live Catch (use the Fishing Real mod instead)
Compatibility:
- Updated compatibility with most mods
- Added compatibility with Fishing Real
Bug Fixes:
- Fixed fishing nets placing creatures inside solid blocks
- Fixed shark teeth not dropping when blocking a shark attack with a shield
- Fixed sharks struggling to chase targets vertically
- Various other fixes and optimizations
- Added new item tags in preparation for Hybrid Delights
- Fixed bug with fishing hooks not working
- Fixed missing entries for the Tide Mod journal
- A few fish now seek revenge when attacked
- Added new item tags in preparation for Hybrid Delights
- Fixed bug with fishing hooks not working
- Fixed missing entries for the Tide Mod journal
- A few fish now seek revenge when attacked
- Added new item tags in preparation for Hybrid Delights
- Fixed bug with fishing hooks not working
- Fixed missing entries for the Tide Mod journal
- A few fish now seek revenge when attacked
- Added new item tags in preparation for Hybrid Delights
- Fixed Diving Armor model being too small (Hopefully)
- Fixed bug with fishing hooks not working
- Fixed missing entries for the Tide Mod journal
- A few fish now seek revenge when attacked
- Added new item tags in preparation for Hybrid Delights
- Fixed Diving Armor model being too small (Hopefully)
- Fixed bug with fishing hooks not working
- Fixed missing entries for the Tide Mod journal
- A few fish now seek revenge when attacked
- Added new item tags in preparation for Hybrid Delights
- Fixed Diving Armor model being too small (Hopefully)
- Fixed bug with fishing hooks not working
- Fixed missing entries for the Tide Mod journal
- A few fish now seek revenge when attacked
- Added missing language entry for John Dory
- Added missing entries for the Tide Mod journal
- Fishing hooks can now be applied with the Tide Mod's Angling Table
- Some fish will now stay near the surface or the seabed
- Cleanup and tweaks
- Removed plushies due to causing a crash with Sinytra
- Added missing language entry for John Dory
- Added missing entries for the Tide Mod journal
- Fishing hooks can now be applied with the Tide Mod's Angling Table
- Some fish will now stay near the surface or the seabed
- Cleanup and tweaks
- Added missing language entry for John Dory
- Added missing entries for the Tide Mod journal
- Fishing hooks can now be applied with the Tide Mod's Angling Table
- Some fish will now stay near the surface or the seabed
- Cleanup and tweaks
- Removed plushies due to causing a crash with Sinytra
- Added missing language entry for John Dory
- Added missing entries for the Tide Mod journal
- Fishing hooks can now be applied with the Tide Mod's Angling Table
- Some fish will now stay near the surface or the seabed
- Cleanup and tweaks
- Added missing language entry for John Dory
- Added missing entries for the Tide Mod journal
- Fishing hooks can now be applied with the Tide Mod's Angling Table
- Some fish will now stay near the surface or the seabed
- Cleanup and tweaks
- Removed plushies due to causing a crash with Sinytra
- Added missing language entry for John Dory
- Added missing entries for the Tide Mod journal
- Fishing hooks can now be applied with the Tide Mod's Angling Table
- Some fish will now stay near the surface or the seabed
- Cleanup and tweaks
- Added Chinese translations
- Added Origins compatibility with the water_vision power
- Added basic compatibility with Lili's Lucky Lures
- Fixed Coral tool speed
- Optimizations and bug fixes
- Added Chinese translations
- Added Origins compatibility with the water_vision power
- Added basic compatibility with Lili's Lucky Lures
- Fixed Coral tool speed
- Optimizations and bug fixes
- Added Chinese translations
- Added Origins compatibility with the water_vision power
- Added basic compatibility with Lili's Lucky Lures
- Fixed Coral tool speed
- Optimizations and bug fixes
This is a reduced version of Hybrid Aquatic 1.4.0, intended for use with Sinytra Connector.
A few features of the mod have been removed for compatibility.
This update is best experienced in a new world or in new chunks as it adds a lot of worldgen features.
It'll also slightly mess up existing thermal vents, but not in a big way.
Blocks:
- Added Water Lettuce
- Added Jungle Lily Pad
- Added Glowing Plankton, and invisible and unobtainable block that glows and emits particles when moved through
- Added Sargassum
- Added Floating Sargassum
- Added Sea Lettuce
- Added Red Algae
- Added Sun Corals
- Added Button Corals
- Added Rafts
- Added Tube Worms
- Added Strawberry Anemone
- Remade Thermal Vents
- Adjusted Buoy hitbox
- Giant clams have been reworked
- Crate loot has been reworked
- Plushies are a lot more common from crates
- Cosmetics are a lot more common from crates
- Driftwood is a lot more common from crates
- Fixed crate rarity and mineability
- Removed tube sponge block item, can now be placed with a regular tube sponge item instead
Entities:
- Added African Butterfly Fish
- Added Coelacanth
- Added Damselfish
- Added Flying Fish
- Added Golden Dorado
- Added John Dory
- Added Mackerel
- Added Pearlfish, can spawn when a sea cucumber is killed
- Added Sea Bass
- Added Snailfish
- Added Squirrelfish
- Added Arrow Squid
- Added Cosmic Jellyfish
- Added Firework Jellyfish
- Added Big Red Jellyfish
- Added Box Jellyfish
- Added Decorator Crab
- Added Lantern Shark
- Crabs/Crustaceans have been remodeled
- Sharks have been remodeled
- Some fish have been remodeled
- Most crabs now dance to music
- Adjusted health and speed of all entities
- Changed how creatures spawn
- Vampire Squids now have feeding behaviour
- Whale Sharks now have feeding behaviour
- Basking Sharks now have feeding behaviour
- Squids now inflict blindness to entities caught in their ink cloud
- Tiger sharks now burp out random items after they eat
- Shark teeth drop when blocking a shark attack with a shield
- Toadfish inflate and deflate like pufferfish
Items:
- Added Sulfur, obtainable by mining thermal vents
- Added Coral Chunk, obtainable by shearing/killing Decorator Crabs (doesnt regrow for now)
- Added Coral toolset
- Added new fish items
- Retextured all items
- Fishing nets can now pick up sharksWorld Generation:
- Added glowing plankton to warm ocean surface
- Added floating sargassum patches to deep lukewarm oceans
- Added sargassum to oceans, lukewarm oceans, and deep lukewarm oceans
- Added sea lettuce to warm oceans
- Added red algae to warm and lukewarm oceans
- Added water lettuce to rivers, swamps, and mangroves
- Added jungle lily pads to jungles
- Changed how thermal vents generate
Effects:
- Added Corrosion, which eats away at your armor and item durability when applied. Corrosion can be applied by standing on a thermal vent, or brewing a Potion of Corrosion with Sulfur
Compatibility:
- Added a config for mob spawning
- Added compatibility with Tides Mod
- Added compatibility with Scorchful/Frostiful
- Added compatibility with Terrestria
- Added compatibility with Terralith
- Added compatibility with Biomes We've Gone
- Added compatibility with Biomes O'Plenty
- Added compatibility with William Wyther's Expanded Ecosphere
- Added compatibility with Mystic's Biomes
- Added compatibility with River Redux
- Improved compatibility with Regions Unexplored
Bug Fixes:
- Removed marine snow weather effect
- Reduced underwater fog (by popular demand)
- Fixed issue with diving boot step height
- Fixed plushie sounds
- Fixed giant clams having pearls when broken and placed
- Fixed a bunch of foods having too much saturation value
- Missing item tags
- Missing block tags
- Missing entity tags
**Hotfix: Fixed a crash caused by missing files PROPERLY this time**
- Added Parrotfish in warm oceans
- Added Koi Carp, a very rare fish that spawns in cherry groves (and certain modded biomes)
- Added Bluefin Tuna, a variant for deep oceans
- Added Pompano Dolphinfish, a Mahi variant
- Readded Betta variants
- Made sharks temptable with any raw fish item
- Lowered the volume on shark bites
- Remade lobsters from scratch, with different drops depending on their variant
- Added a Skull hermit crab variant
- Hermit crabs now drop nautilus shells or skeleton skulls depending on their variant
- Crustaceans no longer suffocate on land
- Improved crustacean AI
- Karkinos now has significantly higher health
- Karkinos flip time increased to 3 seconds (hit him with riptide 1+ or bane of arthropods 2+ to flip him)
- Karkinos now has an animation when aggressive
- Karkinos is now registered as a hostile entity, and will be attacked by iron golems
- Karkinos damage increased
- Added sea urchin spines, drops from sea urchins
- Added Seashell toolset, a stone-adjacent tier
- Added Nautilus armor
- Added lobster tail and cooked lobster tail
- Added Crab Pot, a new crate block that drops crab/lobster/shrimp loot when broken with an axe
- Updated some item sprites
- Tweaked armor values of diving set
- Creatures killed by predators will no longer drop loot (except vanilla fish)
- Fixed missing recipes for turning certain fish items into fish meat/steak
- Changed spawn biomes for all fish to use a new "habitat" system
- Made it so certain fish can only be fished up in certain biomes (their spawn biomes)
- Hybrid Crates and Crab Pots can now only be fished up in (any) ocean and beach biome
- Hybrid Crates now only drop plushies and cosmetics, no junk items
- Jellyfish will no longer sting you if you are in a boat
- Bleeding effect has been nerfed, now only takes away one third of your max health rather than half, with a reduced duration as well
- Added Buoyancy effect, which pushes you up if you are in water, brewed with kelp
- Added Spininess effect, which gives you a natural thorniness, brewed with Sea Urchin Spines
- Added Swimming potion, which give you dolphin's grace and hunger, brewed with mahi
- Clarity potions are now brewed with Barreleyes
- Pearls and Black Pearls now brew Minor Luck and Major Luck potions
- Added icon for Thalassophobia effect
- Added compatibility with Regions Unexplored, Terralith, and Wyther's Expanded Ecosphere
- Optimized starfish and sea urchin models
- Optimized model, animation, and texture organization to reduce mod file size
- Fixed some misplaced or missing entity tags, which should help with entity count
- Random bug fixes and quality of life features all around
- Added Parrotfish in warm oceans
- Added Koi Carp, a very rare fish that spawns in cherry groves (and certain modded biomes)
- Added Bluefin Tuna, a variant for deep oceans
- Added Pompano Dolphinfish, a Mahi variant
- Readded Betta variants
- Made sharks temptable with any raw fish item
- Lowered the volume on shark bites
- Remade lobsters from scratch, with different drops depending on their variant
- Added a Skull hermit crab variant
- Hermit crabs now drop nautilus shells or skeleton skulls depending on their variant
- Crustaceans no longer suffocate on land
- Improved crustacean AI
- Karkinos now has significantly higher health
- Karkinos flip time increased to 3 seconds (hit him with riptide 1+ or bane of arthropods 2+ to flip him)
- Karkinos now has an animation when aggressive
- Karkinos is now registered as a hostile entity, and will be attacked by iron golems
- Karkinos damage increased
- Added sea urchin spines, drops from sea urchins
- Added Seashell toolset, a stone-adjacent tier
- Added Nautilus armor
- Added lobster tail and cooked lobster tail
- Added Crab Pot, a new crate block that drops crab/lobster/shrimp loot when broken with an axe
- Updated some item sprites
- Tweaked armor values of diving set
- Creatures killed by predators will no longer drop loot (except vanilla fish)
- Fixed missing recipes for turning certain fish items into fish meat/steak
- Changed spawn biomes for all fish to use a new "habitat" system
- Made it so certain fish can only be fished up in certain biomes (their spawn biomes)
- Hybrid Crates and Crab Pots can now only be fished up in (any) ocean and beach biome
- Hybrid Crates now only drop plushies and cosmetics, no junk items
- Jellyfish will no longer sting you if you are in a boat
- Bleeding effect has been nerfed, now only takes away one third of your max health rather than half, with a reduced duration as well
- Added Buoyancy effect, which pushes you up if you are in water, brewed with kelp
- Added Spininess effect, which gives you a natural thorniness, brewed with Sea Urchin Spines
- Added Swimming potion, which give you dolphin's grace and hunger, brewed with mahi
- Clarity potions are now brewed with Barreleyes
- Pearls and Black Pearls now brew Minor Luck and Major Luck potions
- Added icon for Thalassophobia effect
- Added compatibility with Regions Unexplored, Terralith, and Wyther's Expanded Ecosphere
- Optimized starfish and sea urchin models
- Optimized model, animation, and texture organization to reduce mod file size
- Fixed some misplaced or missing entity tags, which should help with entity count
- Random bug fixes and quality of life features all around
- Diving helmets no longer give infinite water breathing
- Diving boots now make you sink faster but stop you from pressing space to swim (can only swim in swimming pose)
- Reduced underwater fog (for now)
- Introduced a new fish variant system that will be expanded as time goes on
- Added idle animations to all fish
- Added more fish items
- Deep sea fish will now prefer to stay in deeper water
- Added manta rays
- Sharks are now 3x faster when hunting
- Fixed barrel jellyfish spawning in caves and air- Karkinos movement speed reduced
- Reworked thermal vents
- Added basic compatibility with William Wyther's Expanded Ecosphere
- Added basic compatibility with Farmer's Delight
- A lot of other random tweaks and fixes all around
- Added a special message in a bottle in memory of my beloved dog, Mylo, who recently passed away
- Fixed crustaceans suffocating on land (for real this time)
- Fixed driftwood door texture issue
- Fixed thorn and lophelia corals being unobtainable
- Glowsticks and coral fans can now be placed on walls
- Glowsticks now only emit light underwater
- Fixed crustaceans suffocating on land (for real this time)
- Fixed driftwood door texture issue
- Fixed thorn and lophelia corals being unobtainable
- Glowsticks and coral fans can now be placed on walls
- Glowsticks now only emit light underwater
- All creatures (except crabs/critters) now have a hunger meter
- All creatures (except crabs/critters) now have predators and prey (if applicable)
**Sharks:**
- Sharks are now more aggressive and seek revenge when attacked
- Sharks inflict Bleeding on a successful attack
- Shark prey lists updated
- Added bite sound to sharks
- Updated shark models, textures, and animations
**Fish:**
- Creatures placed by a fishing net will NOT engage in hunting behaviour
- Fish will hunt down their prey and swim away from their predators
- Fish will swim away from jellyfish
- Fish will swim away from players
- Clownfish now enter and exit anemones properly
- Piranhas will hunt other fish, chickens, and small animals when hungry
- Piranhas inflict Bleeding on attack, and will attack any bleeding entity even if it's not on their prey list
- Piranha attack speed increased
- Piranhas seek revenge on players, and will draw all nearby piranhas to help them
- Added bite sound to fish
-Updated almost all fish animations
**Jellyfish:**
- Jellyfish now swim around
- Jellyfish will rotate in the direction of movement
- Fixed jumping jellyfish bug
- Updated almost all jellyfish animations
**Cephalopods:**
- Cephalopods now their own entity type
- Cephalopods now swim in bursts, similar to Minecraft squids
- Some cephalopods now squirt ink when attacked
**Crabs:**
- Crabs now their own entity type
- Crabs will attack baby sea turtles on land
- Fixed crab and critter animations not playing properly
**Effects:**
- Added Clarity effect which removes underwater fog, brewed with a Pearl and an Awkward Potion
- Conduit Power now removes underwater fog
- Buoys will apply Clarity in a radius around them
- Added glowsticks
- Origins with the Water Vision ability have permanent Clarity
**Armor & Tools:**
- Added diving armor
- Diving helmet provides Water Breathing and Clarity when submerged in water
- Added turtle chestplate, which provides resistance but also slowness
- Added four new cosmetic armors
- Fishing net now has a 3D model
**Blocks:**
- Added Thorn coral set
- Added Lophelia coral set
- Added Driftwood wood set
- Added new crates for every wood type
**Miscellaneous:**
- Fishermen villagers will now buy/sell Hybrid Aquatic items
- Fishermen at level 3 will buy Pearls for emeralds
- Added new messages to messages in bottles
**Bugs & Such:**
- Reorganized a lot of files
- Fixed a lot of bugs
- Removed Karkinosbrine
- All creatures (except crabs/critters) now have a hunger meter
- All creatures (except crabs/critters) now have predators and prey (if applicable)
**Sharks:**
- Sharks are now more aggressive and seek revenge when attacked
- Sharks inflict Bleeding on a successful attack
- Shark prey lists updated
- Added bite sound to sharks
- Updated shark models, textures, and animations
**Fish:**
- Creatures placed by a fishing net will NOT engage in hunting behaviour
- Fish will hunt down their prey and swim away from their predators
- Fish will swim away from jellyfish
- Fish will swim away from players
- Clownfish now enter and exit anemones properly
- Piranhas will hunt other fish, chickens, and small animals when hungry
- Piranhas inflict Bleeding on attack, and will attack any bleeding entity even if it's not on their prey list
- Piranha attack speed increased
- Piranhas seek revenge on players, and will draw all nearby piranhas to help them
- Added bite sound to fish
-Updated almost all fish animations
**Jellyfish:**
- Jellyfish now swim around
- Jellyfish will rotate in the direction of movement
- Fixed jumping jellyfish bug
- Updated almost all jellyfish animations
**Cephalopods:**
- Cephalopods now their own entity type
- Cephalopods now swim in bursts, similar to Minecraft squids
- Some cephalopods now squirt ink when attacked
**Crabs:**
- Crabs now their own entity type
- Crabs will attack baby sea turtles on land
- Fixed crab and critter animations not playing properly
**Effects:**
- Added Clarity effect which removes underwater fog, brewed with a Pearl and an Awkward Potion
- Conduit Power now removes underwater fog
- Buoys will apply Clarity in a radius around them
- Added glowsticks
- Origins with the Water Vision ability have permanent Clarity
**Armor & Tools:**
- Added diving armor
- Diving helmet provides Water Breathing and Clarity when submerged in water
- Added turtle chestplate, which provides resistance but also slowness
- Added four new cosmetic armors
- Fishing net now has a 3D model
**Blocks:**
- Added Thorn coral set
- Added Lophelia coral set
- Added Driftwood wood set
- Added new crates for every wood type
**Miscellaneous:**
- Fishermen villagers will now buy/sell Hybrid Aquatic items
- Fishermen at level 3 will buy Pearls for emeralds
- Added new messages to messages in bottles
**Bugs & Such:**
- Reorganized a lot of files
- Fixed a lot of bugs
- Removed Karkinosbrine
Hotfix for a conflict between the Create mod and Hybrid Aquatic 1.2.0
**This update edits a lot of entities and items. As such, any previously existing food items from our mod will disappear, along with previously existing crabs and giant clams.**
**Mobs:**
- Added Lightfoot crab
- Added Spider crab
- Added Yeti crab
- Added Vampire crab
- Added Coconut crab
- Added Horseshoe crab
- Added Ghost crab
- Added Flower crab
- Added Giant isopod
- Added Lobster
- Added Shrimp
- Added Crayfish
- Added Karkinos, a new miniboss
- Changed crabs into Dungeness crabs
- Sea urchins can now break kelp plants
- Giant clams changed from entities to tile entities
- Remodeled Hermit crabs
- Remodeled Fiddler crabs
- Sharks now only drop teeth when their attacks are blocked with a shield (shark teeth functionality still not added)
- Updated mob caps
**Blocks:**
- Added buoy
- Added thermal vent, which drops a random amount of raw copper/iron/gold
- Added sea sponge, which drops sponge chunks
- Added giant clam block
**Items:**
- Added 9 new claws
- Added raw and cooked lobster
- Added raw and cooked shrimp
- Added raw and cooked crayfish
- Added glowing potions and arrows
- Added sponge chunk, used to craft sponge blocks
- Added ominous hook, used to summon Karkinos
- Added Karkinos Claw, which increases player reach when in offhand
- Changed raw/cooked small fish meat into raw/cooked fish meat
- Changed raw/cooked large fish meat into raw/cooked fish steak
**Visuals:**
- Added marine snow, a weather phenomenon that appears in deep water during rain and storms
- Added underwater fog that gets stronger as you go deeper
- Removed whale shark glow
- Updated some item and entity textures
**Effects:**
- Added bleeding effect, inflicted by shark attacks, reduces your health to half its maximum
- Added glowing, which can be obtained by brewing Glow Slime with an awkward potion
**This update edits a lot of entities and items. As such, any previously existing food items from our mod will disappear, along with previously existing crabs and giant clams.**
**Mobs:**
- Added Lightfoot crab
- Added Spider crab
- Added Yeti crab
- Added Vampire crab
- Added Coconut crab
- Added Horseshoe crab
- Added Ghost crab
- Added Flower crab
- Added Giant isopod
- Added Lobster
- Added Shrimp
- Added Crayfish
- Added Karkinos, a new miniboss
- Changed crabs into Dungeness crabs
- Sea urchins can now break kelp plants
- Giant clams changed from entities to tile entities
- Remodeled Hermit crabs
- Remodeled Fiddler crabs
- Sharks now only drop teeth when their attacks are blocked with a shield (shark teeth functionality still not added)
- Updated mob caps
**Blocks:**
- Added buoy
- Added thermal vent, which drops a random amount of raw copper/iron/gold
- Added sea sponge, which drops sponge chunks
- Added giant clam block
**Items:**
- Added 9 new claws
- Added raw and cooked lobster
- Added raw and cooked shrimp
- Added raw and cooked crayfish
- Added glowing potions and arrows
- Added sponge chunk, used to craft sponge blocks
- Added ominous hook, used to summon Karkinos
- Added Karkinos Claw, which increases player reach when in offhand
- Changed raw/cooked small fish meat into raw/cooked fish meat
- Changed raw/cooked large fish meat into raw/cooked fish steak
**Visuals:**
- Added marine snow, a weather phenomenon that appears in deep water during rain and storms
- Added underwater fog that gets stronger as you go deeper
- Removed whale shark glow
- Updated some item and entity textures
**Effects:**
- Added bleeding effect, inflicted by shark attacks, reduces your health to half its maximum
- Added glowing, which can be obtained by brewing Glow Slime with an awkward potion
- Added 9 new jellyfish
- Reworked the two existing jellyfish
- Added fishing net, which lets you pick up small/medium fish and place them down wherever you want
- Added fishing lures, which provide benefits when fishing
- Added the Live Catch enchantment, which lets you catch live fish entities rather than items when fishing
- Added crates that can be caught when fishing, break them with an axe to get the loot inside
- Added small fish meat, which provides less sustenance than regular fish meat
- Added individual items for most fish
- Retextured, remodeled, and reanimated most creatures
- Messages in bottles now generate naturally, break them to get a random message
- Fixed fish mob cap being too high
- Fixed deep sea fish not spawning in all deep seas
- Removed MidnightLib dependency
- Lots of bug fixes