- Fixed Homing Wither Skull renderer
- Homing Wither Skulls now scale with the player's attack damage attribute
- Homing Wither Skulls will no longer target the owner's pets and teammates
- Decreased Wither duration for Wither Wraith melee attacks from 7.5 seconds to 5 seconds
- Fixed Homing Wither Skull renderer
- Homing Wither Skulls now scale with the player's attack damage attribute
- Homing Wither Skulls will no longer target the owner's pets and teammates
- Decreased Wither duration for Wither Wraith melee attacks from 7.5 seconds to 5 seconds
- Fixed status effect de-sync on server vs client with Soul Mage and possibly Sand Person (now conditions are only checked on the server)
- Additional case checks for preferred vegetarian power
- Slightly altered Soul Mage's casting particles
- Fixed status effect de-sync on server vs client with Soul Mage and possibly Sand Person (now conditions are only checked on the server)
- Additional case checks for preferred vegetarian power
- Slightly altered Soul Mage's casting particles
- Added new ability to Ghaster: Inflation (when jumping while sneaking you will slightly inflate and start rising up for a short period of time)
- Added custom icons to new status effects
- Changed how the soul fireball looks (now looks a lot more like regular fireballs)
- Piglins (except for brutes) are now scared of Soul Mages
- Made more adjustments to the soul fire effect
- Slightly buffed Soul Mage's magic resistance power (now all damage sources that witches are immune to are now included)
- Fixed a crash with soul fireballs without an owner
- Homing wither skulls now only give 10 seconds of Wither II instead of 39
- Fixed some wording for some of the powers
- Added new ability to Ghaster: Inflation (when jumping while sneaking you will slightly inflate and start rising up for a short period of time)
- Added custom icons to new status effects
- Changed how the soul fireball looks (now looks a lot more like regular fireballs)
- Piglins (except for brutes) are now scared of Soul Mages
- Made more adjustments to the soul fire effect
- Slightly buffed Soul Mage's magic resistance power (now all damage sources that witches are immune to are now included)
- Fixed a crash with soul fireballs without an owner
- Homing wither skulls now only give 10 seconds of Wither II instead of 39
- Fixed some wording for some of the powers
- Improved Wither Wraith's Homing Wither Skull logic (skulls will not lock on to entities that are closer to as well as below the Wither Wraith but aren't within proximity of where the Wither Wraith was looking at)
- Homing Wither Skulls now move slightly slower when locked on to an entity
- Improved Wither Wraith's Homing Wither Skull logic (skulls will not lock on to entities that are closer to as well as below the Wither Wraith but aren't within proximity of where the Wither Wraith was looking at)
- Homing Wither Skulls now move slightly slower when locked on to an entity
- Optimized Soul Strength and Weakness power (now hardcoded due to default origins-based implementation being too resource intensive and reducing framerates)
- Visual Improvements for Soul Fire and Soul Mage Fire (entity that is either on soul fire or soul mage fire will now be fully lit)
- Optimized Soul Strength and Weakness power (now hardcoded due to default origins-based implementation being too resource intensive and reducing framerates)
- Visual Improvements for Soul Fire and Soul Mage Fire (entity that is either on soul fire or soul mage fire will now be fully lit)
- Changed the Soul Fire Ball charge up and fire sounds (now sound more fiery than electric)
- Slightly reduced range of Soul Fire Ball charge up and fire sounds
- Fixed a potential crash with soul fire / burning
- Changed the Soul Fire Ball charge up and fire sounds (now sound more fiery than electric)
- Slightly reduced range of Soul Fire Ball charge up and fire sounds
- Fixed a potential crash with soul fire / burning
- Improved Soul Fireball's area effect cloud entity -> sometimes when an entity entered the cloud the soul burning effect did not register the Soul Mage as the cause which resulted in the effect not dealing damage as the player (non-player kill)
- Fixed a bug where the Soul Mage took damage from soul campfires.
- Soul Burning now applies percent-based damage based on the entity's maximum amount of health and the experience level of the Soul Mage (capping at 100 levels)
- Minimum soul fire damage: 1 health point | Maximum soul fire damage: 5% of entity's maximum amount of health
- Soul Fire Balls now only applies 5 seconds of soul burning regardless of the Soul Mage's experience level to accommodate the new changes to soul burning (this essentially buffs the projectile against non-player entities with higher health pools and nerfs it against other players)
- Fixed some miscellaneous bugs with Soul Mage and Sand Person
- Overhauled Soul Mage's Soul Fire Strength and Fire Weakness powers:
- When standing near soul fire sources or holding a soul fire source (piglin repellent), the soul mage will now receive a 50% damage buff; however, the soul mage now has the ability to stand directly in soul fire without taking any damage and receive a 100% damage buff and a 50% soul fire ball damage buff while on soul fire (increased buff lasts for three additional seconds after the soul mage steps away from the soul fire).
- Soul Fire effect now renders a blue fire overlay as if the entity was on fire.
- Improved Sand Person implementation logic: handling whether or not the sand person is on a sand block / etc.
- Sand People now turn invisible upon being fully submerged in sand.
- Increased shovel vulnerability from 25% to 100% for Sand People.
- Fixed the mod not working on servers (Server side Mixin tried to load a client-only class)
- Wither Wraith wither skulls now home in onto targets the Wither Wraith was facing (note: need to aim ahead to get the skulls to lock on (locked on skulls travel much faster))
- Fixed some capitalization issues in the origins' power descriptions.
- Reduced charge up time for soul fire ball from 2s to 1.5s
- Soul Fire ball damage is now partitioned between magic and soul blast damage (slight buff for soul mages fighting against other soul mages)
- Slightly increased soul fire ball charge up sound volume