- Add feature for the item router to filter by mod in addition to tags (BluSunrize)
- Add "fluid" as an optional element in cloche recipes (BluSunrize)
- Crimson and warped fungi are now grown with lava
- If not specified, the recipe will use water
- Add the item hatch, which allows pulling a single stack from an inventory (BluSunrize)
- Change extracting conveyors to have configurable stack-size instead of configurable tickrate (BluSunrize)
- This requires existing conveyors to be adjusted again
- Change insertion logic for the storage shelf (BluSunrize)
- Will now try to fill slots with the same item, otherwise place in slots immediately after that item
- This should keep individual crates on the shelf more organized
- Works for shift-clicking and automatic insertion!
- Change illager loot tables (BluSunrize)
- Fusiliers and bulwarks now respect looting
- Commandos no longer drop emeralds
- Fix mixer accidentally crafting a lingering awkward potion (BluSunrize)
- Fix catwalks not working properly when using a hammer (BluSunrize)
- Fix shift-click behavior in the Engineer's Crafting Table (BluSunrize)
- Fix chutes not accepting item input from the side (BluSunrize)
- Fix engineer illagers not dropping their raid banner (BluSunrize)
- Fix shelves causing crashes when accessed from unexpected sides (BluSunrize)
- Fix windows used in multiblocks being too directionally dependent (BluSunrize)
- Fix backpack antenna not (visually) disconnecting from wires (BluSunrize)
- Translations Added/Updated: zh_cn (qingfeng13579)
- Add variable lightlevel for lanterns and cage lamps (BluSunrize)
- This can be configured with a screwdriver
- This allows for more mood lighting in the factory!
- Fix catwalk stairs crashing when rotated with a hammer (BluSunrize)
- Add the Crate Storage Shelf (voidsong-dragonfly, BluSunrize)
- Allows storing and accessing multiple crates at the same time in one GUI
- Can also fit reinforced crates and shulker boxes!
- Items can be inserted and extracted along the three axis, grabbing from rows of crates in the process
- Allow catwalks to be rotated with a hammer
- Change clinker sill and quoin blocks to match vanilla's white terracotta in texture (BluSunrize)
- Also allow clinker sill blocks to be placed upside down
- Fix generated wall models for multi8 blocks not having randomized textures (voidsong-dragonfly)
- Add a silly Metal Gear Solid reference to wooden crates (BluSunrize)
- Change concrete feet effect to show with an infinite duration (BluSunrize)
- Change component blueprints to use lead instead of aluminium (BluSunrize)
- Fix crashes related to the IKELOS shader on servers (BluSunrize)
- Fix feedthrough insulator not adopting its source block's hardness (BluSunrize)
- Fix tagging of certain slots in JEI as catalyst or render, to allow proper recipe tree calculation (BluSunrize)
- Add support for chance-based output to the cloche (BluSunrize)
- Add sounds to the drill and the buzzsaw (MalkContent)
- Change the Coke Oven to process recipes in batches (BluSunrize)
- Up to 16 coal or 2 blocks get processed at the same time - 5 minutes
- That means it's more efficient to process larger quantities of coal at a time
- The manual entry has been overhauled to reflect these changes
- Change the recipe for high explosive cartridges to actually use empty casings (BluSunrize)
- Kind forgot to fix this ages ago, now we've got texture parity again
- Change all engineer villager trades (BluSunrize)
- Now used fixed costs, like vanilla villagers
- Structural Engineer: Now offers more scaffolds and catwalks, and purchases clinker bricks later
- Machinist: Deals in component items and multiblock pieces instead of tool upgrades
- Electrician: Purchases more wires, all faraday armor pieces moved to tier 3, sells electron tubes on tier 5
- Gunsmith: Sells gunpowder barrels, has more purchasing options, ammo trades now require players to provide empties
- Outfitter: Purchases various "fancy" materials to allow getting emeralds
- Simplify a lot of recipe JSONs (BluSunrize)
- The wrapping in "basePredicate" is now not needed for normal items anymore, and "count" on item stacks is optional too
- Fix old electrode blueprints crashing in the workbench (BluSunrize)
- Fix rendering of blueprints in item frames (BluSunrize)
- Fix missing particles on noteblocks over resonanz engineering blocks (BluSunrize)
- Fix resonanz observer not forming when the sculk sensor is active (BluSunrize)
- Fix tanks and silos always dropping iron sheetmetal for the first block broken (BluSunrize)
- Fix crusher, silo and refinery not dropping their contents when broken (BluSunrize)
- Fix missing colouration on fluorescent tubes (BluSunrize)
- Fix render issues with tesla coil lightning (BluSunrize)
- Translations Added/Updated: zh_cn (JustAlkaid)
- Add the Basic Engineering Block (BluSunrize)
- It's crafted from treated wood and iron
- Used in various recipes that previously used treated wood - these recipes got cheaper!
- Add an item model for the resonanz observer (BluSunrize)
- Re-add Jade compatibility (BluSunrize)
- Overhaul item routers! (BluSunrize)
- They no longer allow items out an unfiltered side *if* a filtered side for that item exists
- Tag filtering now allows selecting a specific tag with the scroll-wheel.
- Replace text references to "NBT Data" with "Data Components" instead
- Overhaul graphite! (BluSunrize)
- HV Accumulators now use graphite plates instead of ingots
- Those ingots are fully deprecated, they can be crushed to dust but have no other uses
- Graphite electrodes for the Arc Furnace no longer require a blueprint!
- Instead, both electrodes and plates are now made in the bottling machine, using dust + creosote oil!
- Change recipes for dropping and vertical conveyors to be a bit cheaper (BluSunrize)
- Fix desync of item router buttons on multiplayer servers (BluSunrize)
- Fix resonanz observer not rendering the completed structure in the manual (BluSunrize)
- Add the Resonanz Observer multiblock (BluSunrize)
- It's a chunkloader! IE has chunkloading now! You can keep your excavator running far away!!
- Its construction require a trip to the ancient cities, to acquire an echo shard...
- Also, this machine eats paper by the minute!
- Overhaul targeting for homing bullets (BluSunrize)
- They won't shoot your wolves (or other animals tamed by the shooter anymore)
- They won't target teammates or animals tamed by teammates
- This does *not* apply to bullets fired by turrets
- Change Wolfpack Cartridges to apply a buff to nearby tamed wolves when used! (BluSunrize)
- Your wolves (and your allies' wolves) gain speed and strength
- Your wolves will focus on the hit target, if they don't already have a mob they are targeting
- Change Sheetmetal Tanks & Silos to be formed from *any* Sheetmetal! (BluSunrize)
- This allows making them with whatever metal you have on hand
- They memorize their structure and will return those blocks again
- Their colour can not be adjusted with this, because that would require a massive rework of their models
- Change turrets to use fake players, allowing them to drop blaze rods and other player-only items (BluSunrize)
- Re-add offset for subtitles when rendering displays for held items (BluSunrize)
- Update manual entry for gunpowder barrels, to better explain their intended use (voidsong-dragonfly)
- Fix error for mods like JustEnoughResources querying IE's villager trades (BluSunrize)
- Fix errors when saving IE's projectile entities (BluSunrize)
- Fix wooden supports on sheetmetal tanks having the wrong bounding box (BluSunrize)
- Fix revolver perks not combining correctly on crafting (BluSunrize)
- Fix JEI recipe transfer not working in the Engineer's Crafting Table (BluSunrize)
- Fix inverted rendering for the buzzsaw, drill and chemthrower (BluSunrize)
- Fix overlay for buzzsaw, drill and chemthrower not displaying on the left hand side (BluSunrize)
- Fix shaders not being removed from tools properly (BluSunrize)
- Fix gunpowder barrels not having sound and particles (BluSunrize)
- Fix gunpowder barrels not being triggered by other explosions (BluSunrize)
- Fix multimeter overlay boxes being possibly too small on non-ascii languages (BluSunrize)
- Fix zoom and ammo swapping on the railgun occurring at the same time (BluSunrize)
- Fix conveyor covers getting consumed in creative mode (BluSunrize)
- Fix herbicide destroying Farmer's Delight farmland (BluSunrize)
- Translations Added/Updated: zh_cn (JustAlkaid)
- Adjust the Automaton Wolves (BluSunrize)
- They can no longer be healed with meat, this also prevents breeding them.
- Instead, they can be repaired with metal plates and a hammer
- Add a manual entry for the Automaton Wolves (BluSunrize)
- This entry is only unlocked when picking up their blueprint!
- Add wall blocks for hempcrete, concrete and their variations!
- Add splash & lingering potion recipes to the mixer & bottling machine (BluSunrize)
- Change Fluid Pumps to allow inverting their redstone control with a screwdriver (BluSunrize)
- Change IE to use NeoForge's native fluid ingredients in recipes (BluSunrize)
- This is a breaking change for any addons, but there isn't any released so we should be safe
- This also finally allows Create potions to be used in the Mixer & Bottling Machine
- Allow vanilla wall blocks to connect to windows (BluSunrize)
- Fix circuit table closing when inventory key is pressed (BluSunrize)
- Fix assembler not saving its stored patterns with the world (BluSunrize)
- Fix JEI pattern button crashing when used in the assembler (BluSunrize)
- Fix fluid pipes causing forced chunkloads when building their network (BluSunrize)
- Fix signs losing their content when moved by Create contraptions (BluSunrize)
- Fix broken link in the manual (BluSunrize)
- Add Automaton Wolves! (BluSunrize)
- They are spawned with a new item, which requires a blueprint that can only drop from Trial Chamber Vaults
- They spawn with extra health and increased damage but are otherwise just subtype of wolves and behave the same
- Remove mixer recipes for mundane and thick potions again (BluSunrize)
- They conflict with redstone acid and are never used anyway
- Add support to configure the Fluid Router with Potion Bottles (Léa Gris)
- Add name field for circuits in the workbench (BluSunrize)
- Add colouration to the circuit tooltips (BluSunrize)
- Add breeze rods as railgun ammo, they can hit breezes! (BluSunrize)
- Change JEI recipes for filling buckets to not use fluid tags (BluSunrize)
- Change the skyhook to actually use the same logic as the mace (BluSunrize)
- Previously it was approximating it, due to missing methods in vanilla
- Overhaul multimeter interaction with redstone blocks (BluSunrize)
- Fix multimeter not showing text when hovering over redstone blocks
- Fix multimeter not working when used on redstone connectors
- Show the stored value and output channel when checking state cells with the multimeter
- Show the in and output signals when checking probe connectors with the multimeter
- Fix waterwheels not updating blocked in many cases (voidsong-dragonfly)
- Fix fluid router GUI crashing (Léa Gris)
- Fix "Superior Weaponry" achievement not triggering, caused by various factors: (BluSunrize)
- Fix bullets not assigning their owner, thus all damage being considered turret damage
- Fix bullets and railgun shots not counting as projectiles
- Fix chemthrower not correctly attributing kills to the player
- Fix magnetic glove for the shield not working (BluSunrize)
- Fix display of items on wooden crates in inventory (BluSunrize)
- Fix rockcutter not properly silk-touching blocks (BluSunrize)
- Fix blueprint shelf showing "invalid_blueprint" on empty slots (BluSunrize)
- Fix auto-clickers breaking when middle clicking on multiblocks (BluSunrize)
- Fix "obstructed connection" overlay being in the wrong place (BluSunrize)
- Fix accumulator backpack not being attachable to armor (BluSunrize)
- Fix invalid blueprints causing a render crash in the workbench (BluSunrize)
- Fix squeezer, fermenter and mixer not allowing users to take items out again (BluSunrize)
- Fix switchboards not transmitting signals when only connected to other switchboards (BluSunrize)
- Fix Diesel Generator burning fuel for too short of time (Diesel Thomas)
- Fix crash when saving configured Item or Fluid routers in inventories (BluSunrize)
- Fix accumulators having broken side configs after being broken and replaced (BluSunrize)
- Fix wirecutters taking damage in creative mode (BluSunrize)
- Fix recipe for cagelamps not working (BluSunrize)
- Fix broken lighting on the charging station (BluSunrize)
- All changes from 1.20.4-11.7.0
- Add HOP graphite ingots to general ingots tag (Malte)
- Add builtin compat with Repurposed Structrues (TelepathicGrunt)
- Add backup options for tag-based villager trades, so that broken tags don't cause broken trades (BluSunrize)
- Add support for Pitcher Plants in the cloche (BluSunrize)
- This comes with a new render function for datapacks to handle double-high crops, which is also used by hemp
- Add treated wood, steel and aluminium signs (BluSunrize)
- They work like vanilla signs, not much else to say
- Add the ability to make warning signs glow with glow ink sacks (BluSunrize)
- Add recipe for crushing coarse dirt into dirt (voidsong-dragonfly)
- Remove CustomParticleManager (IMS)
- Change High Explosive cartridges to return shells on use (voidsong-dragonfly)
- Change hemp plants to use the same "half" property as vanilla double flowers (BluSunrize)
- This results in existing hemp looking weird, just break and replace it!
- Change mouse sensitivity based on current zoom level with railgun or revolver (BluSunrize)
- Also hide revolver's & railgun's first-person render while zoomed
- Change coke oven to only burn the same logs as a vanilla furnace can (voidsong-dragonfly)
- Improve readability of fluid name in the chemthrower HUD (BluSunrize)
- Fix crash with dual codecs (Malte)
- Fix crash when placing toolbox (Malte)
- Fix sealed crates deleting items (Malte)
- Fix incorrect sprite for coke oven flame (Malte)
- Fix crash with assembler (Malte)
- Fix crash due to invalid blueprints (Malte)
- Fix condition recipe encoding/decoding (Malte)
- Fix chemthrower not "noticing" its main fluid (Malte)
- Fix hempseeds not being compostable (voidsong-dragonfly)
- Fix broken armor values on steel armor (BluSunrize)
- Fix angled chutes not having proper collision boxes (BluSunrize)
- Fix shader banners in villages not rendering (BluSunrize)
- Unfortunately only affects newly generated structures
- Fix bugged colors on shader banners, resulting from mixups of ARGB and ABGR in composited textures (BluSunrize)
- Fix missing item model for the radio tower (BluSunrize)
- Fix firework cartridges crashing when crafted (BluSunrize)
- Fix firework cartridges not accessing vanilla components (BluSunrize)
- Fix arc recycling recipes not having their own JEI tab (BluSunrize)
- Fix arc recycling recipes not showing adjusted outputs in JEI (BluSunrize)
- Fix floodlights deleting their own fake lightsources immediately (voidsong-dragonfly)
- Fix the scope for railgun and revolver just not rendering at all (BluSunrize)
- Fix zooming not working when the weapon is in offhand (BluSunrize)
- Fix multiblock inventories stacking to 99 (voidsong-dragonfly)
- Fix charging station not charging the accumulator backpack (BluSunrize)
- Translations Added/Updated: zh_cn (Cactusstudent, SlimeSB, mc-kaishixiaxue, JustAlkaid), tr_tr (RuyaSavascisi)
- Final release for 1.20.4
- Add some missing Concrete recipes to make crafting easier (voidsong-dragonfly)
- Add missing potion recipes for Thick & Mundane potions (voidsong-dragonfly)
- Add machine interface support for the Assembler (BluSunrize)
- Add missing comparator outputs that were documented in the manual (BluSunrize)
- Overhaul Gunpowder Barrels to make them far more useful (voidsong-dragonfly)
- No more multi-stage explosions
- Directional explosions that are biased against the direction with the most "hardness"
- More powerful than TNT because they are actual bombs and not "gunpowder mixed with sand"
- Better for antipersonnel damage when on the surface, but better at breaking rocks when inside rock
- Change text in the Circuit Table not being translatable (André Augusto)
- Change Arc Furnace electrode comparator (and machine interface) output to represent the *lowest* electrode
- Reduce damage taken from decelerating with the Skyhook by 60% (BluSunrize)
- Also actually mention this damage in the manual
- This should lead to less deaths by suddenly grabbing a cable
- In the future, we may add an upgrade to remove this damage entirely
- Fix High Cetane Biodiesel not being properly usable in the chemthrower (BluSunrize)
- Fix redstone timer showing the wrong signal colour in its overlay (BluSunrize)
- Fix manual erroneously listing explosive cartridges as using the "common" blueprint (BluSunrize)
- Fix banner pattern for the screwdriver grip (BluSunrize)
- Fix windmills having their insides turn white when far away (BluSunrize)
- Fix command "/ie clearshaders" not working when passing a player reference (BluSunrize)
- Fix internal slot counts for consumed items in the assembler, no longer duplicating buckets of water (BluSunrize)
- Fix arc furnace secondaries having reversed output chances (voidsong-dragonfly)
- Fix incorrect documentation about the sample drill in the manual (voidsong-dragonfly)
- Fix sawmill having a broken comparator (and machine interface) output when the blade breaks (BluSunrize)
- Fix potential issue with synchronized mod loading (khjxiaogu)
- Translations Added/Updated: cs_cz.json (RomanPlayer22), zh_cn.json (Cactusstudent, SlimeSB, mc-kaishixiaxue, JustAlkaid)
- Final release for 1.20.1
- Expand list of blocks that the rockcutter and grinding disc can dig (BluSunrize)
- Fix diesel generators providing free power with any fluid (the-pandoran)
- Fix block breaking overlay on multiblocks (BluSunrize)
- Fix tools playing a re-equip animation when they shouldn't (BluSunrize)
- Fix windmills having their insides turn white when far away (BluSunrize)
- Fix Toolbox being movable while opened (BluSunrize)
- Fix ComputerCraft methods with extra arguments causing problems (BluSunrize)
- "The Redstone Update!"
- Add the radio tower, a way to wirelessly send signals! (BluSunrize)
- Add the redstone state cell for storing signals (BluSunrize)
- Add the redstone timer for emitting regular signals (BluSunrize)
- Add the redstone switchboard for remapping redstone signals between networks (BluSunrize)
- Add the warning siren to make loud noises and send villagers to their homes (BluSunrize)
- Move redstone components to a separate category of the manual (BluSunrize)
- Add recipe for crushing slag bricks into slag gravel (BluSunrize)
- Add recipes for wetting vanilla concrete powder in the bottling machine (BluSunrize)
- Add progress tooltip to items in the arc furnace (BluSunrize)
- Allow revolver pieces to be recycled in the arc furnace (BluSunrize)
- Change recipe for catwalk stairs to be cheaper (BluSunrize)
- Change luck attribute on revolvers to apply always, instead of just when held (BluSunrize)
- Improve performance of waterwheels (voidsong-dragonfly)
- Improve performance of thermoelectric generators (voidsong-dragonfly)
- Improve performance of floodlights (voidsong-dragonfly)
- Fix waterlogged posts not dropping items (BluSunrize)
- Fix treated windows and feedthrough insulators letting rain through (BluSunrize, voidsong-dragonfly)
- Fix crates not syncing their names to the client (BluSunrize)
- Fix shader based particles breaking on servers (BluSunrize)
- Fix various button tooltips sticking around after being clicked (BluSunrize)
- Fix treated trapdoors erroneously having metal properties (BluSunrize)
- Fix arms on posts dropping blocks when broken (BluSunrize)
- Fix crate minecarts crashing when inserted into with a hopper (BluSunrize)
- Fix barrel minecarts crashing when right-clicked (BluSunrize)
- Fix villagers trying to pathfind through multiblocks (BluSunrize)
- Fix disconnect due to shader list in the manual (BluSunrize)
- Translations Added/Updated: de_de (AriaElidove)
- Add warning signs (BluSunrize)
- Textures kindly provided by AriaElidove, thank you!
- You can also make a banner pattern with the signs and put (some) of the warnings on banners and shields!
- Add fence gates for treated wood, steel and aluminium (BluSunrize)
- Add colored sheetmetal chutes (BluSunrize)
- Add a new light: the cage lamp (BluSunrize)
- Model & texture kindly provided by sinsinewave, thank you!
- Remove raw ore blocks from the list of blocks dug by the grinding disk (voidsong-dragonfly)
- Change workbench to be able to handle blueprints with more than 9 recipes (BluSunrize)
- Change villager trades for revolver pieces and mineral deposit maps to re-roll (BluSunrize)
- After buying the item, the trade will be replaced with a new one
- This only works on villagers acquired AFTER this update!
- Change revolvers to use the vanilla cooldown system (BluSunrize)
- This does unfortunately make dualwielding less powerful, because cooldowns affect all revolvers
- Change transformers nto not be worse than accumulators (voidsong-dragonfly)
- They now limit the energy flow properly, making them technically higher on throughput and reducing wire burnout
- Prevent crates from being opened after being sealed (BluSunrize)
- Fix villagers being unable to interact with IE doors (BluSunrize)
- Fix steel doors dropping twice (BluSunrize)
- Fix blueprint shelves not dropping blueprints when broken (BluSunrize)
- Fix conveyors moving players while flying (BluSunrize)
- Fix models for drill and buzzsaw not using translucent as a rendertype (BluSunrize)
- Fix revolvers not combining their perks correctly when crafted (BluSunrize)
- Fix revolver shots having impact sounds like an arrow (BluSunrize)
- Fix models for drill and buzzsaw not using translucent as a rendertype (BluSunrize)
- Change scaffolding blocks to have more descriptive names (AriaElidove)
- Change translations for fluid blocks so Jade shows them properly (AriaElidove)
- Fix arc recycling preventing joining multiplayer servers (BluSunrize)
- Fix wooden crates closing their GUI when using your inventory key in their name (BluSunrize)
- Add treated wood & steel doors (BluSunrize)
- Steel doors can only be opened by hand and will be locked by an applied redstone signal
- There's also matching trapdoors
- Add the redstone-controlled pipe valve from Engineer's Decor (voidsong-dragonfly)
- Thank you wilechaote for giving us permission to include these blocks in the mod <3
- Add a banner pattern for the screwdriver (BluSunrize)
- Also give the banner patterns each unique item textures
- Add a recipe for armor-piercing cartridges using netherite nuggets (BluSunrize)
- Add the ability to open scaffold covered ladders on the side (voidsong-dragonfly)
- Add lots more block to be dug by the grinding disk, rock cutter and engineer's hammer (voidsong-dragonfly)
- Remove duplicate villager trade (voidsong-dragonfly)
- Change language files to partially use datageneration (BluSunrize)
- This way we don't forget about localizing the countless banner variations anymore
- Change mixer to always place mixed fluid on bottom (voidsong-dragonfly)
- Change fluids to actually have density (voidsong-dragonfly)
- Change the survey tools to work on even more overworld blocks (voidsong-dragonfly)
- Change rendering for two-block high flowers in the cloche (voidsong-dragonfly)
- Change reinforced crates to require steel (BluSunrize)
- Change arc furnace recycling (voidsong-dragonfly)
- Add additional items to recycle
- Improve JEI displays
- Fix creative tab not being translatable (voidsong-dragonfly)
- Fix diesel generator producing energy on low fluid amounts (voidsong-dragonfly)
- Fix Toolboxes getting emptied when replacing grass blocks (voidsong-dragonfly)
- Fix windmill crashing on servers (voidsong-dragonfly)
- Fix Diesel generator not switching to active properly (voidsong-dragonfly)
- Fix post transformers being placeable on top of posts (voidsong-dragonfly)
- Add upgrades for the Engineering's Skyhook (BluSunrize)
- High Torque Motor makes it faster to go up slopes
- Insulated Grip allows riding live wires without getting zapped
- Heavy Impact Hooks deal bonus damage with a falling attack, much like the mace in 1.21
- Allow Phial Cartridges to be filled in the Bottling Machine (BluSunrize)
- Allow survey tools to be used on more blocks (voidsong-dragonfly)
- Add cloche recipes for ferns and grass (voidsong-dragonfly)
- Add crushing recipes for stone and deepslate (voidsong-dragonfly)
- Add the blueprint shelf, a block that can store up to 9 blueprints! (BluSunrize)
- Add a banner pattern for the wire cutter (BluSunrize)
- Add sub-designs for the banner patterns: hammer, wire cutter & wolf (BluSunrize)
- This allows for individual coloured grip + head of the tool
- It also allows all three wolf designs to be stored in one pattern
- Allow barrel and crate minecarts to be automatically loaded & unloaded (voidsong-dragonfly)
- You can use a fluid pump to load and unload the barrel carts!
- Add High-Cetane Biodiesel (BluSunrize)
- It's made from biodiesel and potion of strength in the refinery
- Its burntime is 25% longer than normal biodiesel!
- Add catwalk blocks, heavily inspired by Engineer's Decor (BluSunrize)
- Thank you wilechaote for giving us permission to include these blocks in the mod <3
- Also includes catwalks stairs!
- Change the recipes for revolver cartridges to be cheaper overall (BluSunrize)
- Change Nickel and Uranium ores to have more easily identifiable textures (BluSunrize)
- Change titles and descriptions of Advancements to more closely match Mojang's pattern (voidsong-dragonfly)
- Change wire loss to be exponential rather than linear, allowing HV lines to run much further and still be viable! (voidsong-dragonfly)
- Change storage crates in their behavior (BluSunrize)
- They will only keep their items if they are sealed before being broken
- To seal a crate you'll need to use an engineer's hammer on it for an extended duration
- This way, they're not longer as good as Shulker Boxes
- To make up for it, the name of a crate can now be edited in its GUI and will display when hovering the cursor over the block
- Change waterwheels in their behavior (voidsong-dragonfly)
- Water source blocks directly in wheel paddles now have higher 'resistance' and penalize wheels
- Fluid blocks of lower height now provide less torque to waterwheels - higher flow is better
- Water will no longer spill/flow off the 'side' of waterwheels, their models have been adjusted to symbolize this
- Breastshot wheels are given a small buff to make millrace setups like large 17th century mills profitable
- The maximum power for an optimized overshot wheel is the same as before!
- Also both the waterwheel and windmill now have sounds!
- Fix crusher not accepting multiple stacks of the same ore (BluSunrize)
- Fix stone multiblocks being washed away by water (BluSunrize)
- Fix potential race condition with wires damaging entities (BluSunrize)
- Fix shader banners and potion fluids using the wrong colors (BluSunrize)
- Fix accumulator backpack getting rendered as full-bright when worn (BluSunrize)
- Fix IE's tools rendering inverted in offhand (BluSunrize)
- Fix crusher and excavator particles behaving weirdly (BluSunrize)
- Fix inconsistent breaking sounds with stone multiblocks (BluSunrize)
- Re-add CC-Tweaked integration (Malte)
- Add missing redstone acid recipe to the manual (BluSunrize)
- Add the windows from Engineer's Decor (BluSunrize)
- Thank you wilechaote for giving us permission to include these blocks in the mod <3
- Add Reinforced Concrete, crafted with Netherite Rods (BluSunrize)
- It's witherproof!
- Add Panzerglass windows, which are also witherproof, in a similar way to the Engineer's Decor block! (BluSunrize)
- Change Leaded Concrete to be less resistant to explosions and block teleporting instead
- Fix fractions not rendering properly in the manual (BluSunrize)
- Fix Machine Interface crashing on servers (BluSunrize)
- Fix Toolbox being movable while opened (BluSunrize)
- Overhaul the Engineering's Manual (voidsong-dragonfly)
- Splitting various long entries into multiple smaller ones (fluid transport, logic circuits, ...)
- Adding new pages for undocumented features (gunpower barrel, minecarts, ...)
- Sorting everything into a new list of more comprehensible categories
- As a result, all translations of the manual are deprecated and need to be updated by community input
- Add the Machine Interfact, a block designed to read a variety of data from multiblock machines (BluSunrize)
- Change recipe for hempcrete to make it cheaper to mass produce (voidsong-dragonfly)
- Fix covered conveyors crashing the game (BluSunrize)
- Fix multiblocks being broken by flowing water (BluSunrize)
- Fix buttons in the circuit table not behaving correctly with keyboard inputs (BluSunrize)
- First release for 1.20.4
- Includes all features from 10.1.0
- **All** of the porting work and bugfixing courtesy of Malte
- Overhauled Mineral Veins (BluSunrize, voidsong-dragonfly)
- Mineral veins now use biome tags as conditions, this replaces dimension keys and allows more precise filtering
- New Vein: **Banded Iron**, a primary iron deposit because it's IE's most common resource
- New Vein: **Lazulitic Intrusion**, comprised of lapis and gold, making it ideal for decoration and enchanting
- New Vein: **Alluvial Sift**, only found in river biomes, this allows the excavator to mine for diamonds
- New Vein: **Rich Auricupride**, only found in mesa biomes, high in gold and some copper
- Changed **Pentlandite** to be primarily a nickel vein since its essential for IE's mid- and lategame architecture
- Changed **Wolframite** to include tin when present
- Changed all veins to output less sulfur
- Changed a variety of other veins to prioritze secondary ores that IE relies on (lead, silver)
- Changed weight and failchance on various veins, this makes "necessary" resources more common
- Changed various veins to only show up in certain biomes, making "decorative" veins like Silt less common
- Actually increased the weight of "rare" veins such as **Beryl** and **Uraninite**, because they are now limited by biome
- Allow survey tools to be used on netherrack and soul sand, to make searching in the Nether viable
- Includes all features from 9.2.4
- Add sounds for Arc Furnace, Excavator, and Automated Workbench (voidsong-dragonfly)
- Add burn times for the diesel generator to the manual (BluSunrize)
- Add support for armor trims on steel armor (BluSunrize)
- Add additional uses for lead & nickel (voidsong-dragonfly)
- Lead can be crafted into red and white dyes
- Radiators now use constantan instead of copper
- Tinted glass can be made in larger quantities by using lead
- Add randomized textures for various hempcrete & concrete blocks (voidsong-dragonfly)
- Add the electromagnet block (BluSunrize)
- It attracts nearby items when given power!
- Add the portable electromagnet! (BluSunrize)
- Install it as an upgrade on your accumulator backpack to have a magnet on the go!
- Add various blocks from Engineer's Decor (voidsong-dragonfly)
- Thank you wilechaote for giving us permission to include these blocks in the mod <3
- Add additional fertilizers for the cloche (voidsong-dragonfly)
- This should allow people to use up their surplus suflur!
- Add ability to place Engineer's Manual in a chiseled bookshelf (BluSunrize)
- Add sawmill recipes for bamboo (BluSunrize)
- Change hemp blocks to notify their neighbours when they grow (jrtc27)
- Change Jade Tooltips for multiblocks to work when looking at any part of the machine (HermitOwO)
- Fix conveyor rendering in the manual (Malte)
- Fix broken translation keys (Malte & BluSunrize)
- Fix turret GUI textfield not being editable (BluSunrize)
- Fix taiga villager houses being surrounded by air blocks (BluSunrize)
- Fix redstone control not working on the assembler (BluSunrize)
- Fix villager names not being translated in JER and EMI (BluSunrize)
- Fix error related to deprecated unicode font (BluSunrize)
- Fix bottling machine deleting items on the conveyor (BluSunrize)
- Fix bottling machine not rendering bucket-filling recipes properly (BluSunrize)
- Fix hemp replacing blocks above it when growing (BluSunrize)
- Fix fluid pipes losing their colour because the chunk wasn't marked as dirty (BluSunrize)
- Fix transparency issues with the shield and a few other item models (BluSunrize)
- Fix spawn interdiction from lanterns not working (BluSunrize)
- Fix rare crash in arc recycling calculation (BluSunrize)
- Fix possible crash in conveyor rendering (BluSunrize)
- Translations Added/Updated: ja_jo (karakufire)
- Add new excavator veins for decoration blocks (voidsong-dragonfly)
- Amethyst Crevasse, a geode vein
- Hardened Claypan, a red sand & terracotta vein
- Ancient Seabed, a dead coral & dripstone vein
- Add cloche recipes to grow flowers (voidsong-dragonfly)
- Add crusher recipes to make dyes (voidsong-dragonfly)
- Add items directly to inventory when: (voidsong-dragonfly)
- Cutting wires
- Picking up fluorescent tubes, core samples or the toolbox
- Add the plated shield to the "forge:tools/shields" tag (BluSunrize)
- Change turrets to accept generic entity terms like "Villager" for their black/whitelist (BluSunrize)
- Change text rendering in GUIs to be more readable (BluSunrize)
- Change assembler to handle buckets in recipes better (BluSunrize)
- Fix issues with multiblocks being accessed before being full formed (Malte)
- Fix items with obj renders breaking in the AE2 inscriber
- Fix drill overlay highlighting too many blocks (Malte)
- Fix external heater breaking when dealing with faster furnace recipes (TeamSpen210)
- Fix stairs and slabs not receiving item tags (BluSunrize)
- Fix potential crash with the accumulator backpack (BluSunrize)
- Fix output positions on the improved blastfurnace being swapped around (BluSunrize)
- Fix synchronization errors in the garden clocke (voidsong-dragonfly, Malte)
- Fix induction charging on the accumulator backpack not working (BluSunrize)
- Fix multiblock sounds not triggering subtitles continuously (BluSunrize)
- Fix hemp seeds being tagged as "rods" (BluSunrize)
- Fix railgun rods applying damage like a normal arrow (BluSunrize)
- Fix villager houses for structural engineer and machinist having the wrong workstation (BluSunrize)
- Fix blueprint crafting with split up ingredients (BluSunrize)
- Translations Added/Updated: cs_cz (RomanPlayer22)
- First release for 1.20.1, now supporting NeoForged!
- Includes all features from 9.4.1
- Add sawmill support for stripped wood (BluSunrize)
- Add sawmill support for cherry wood (BluSunrize)
- Add cloche support for torchflowers (BluSunrize)
- Change hemp blocks to extend vanilla's CropBlock (BluSunrize)
- All features from 9.2.3
- Fix localization of perks on revolver parts (BluSunrize)
- Fix potential crashes when supplying power to arc furnace or excavator with other mod's cables (BluSunrize)
- Fix metal press not rendering items in the correct direction (BluSunrize)
- Change "Superior Weaponry" advancement to hint at its potential to spawn new illagers in raids (BluSunrize)
- Change item renders for Railgun, Chemthrower and Shield to be dynamic, to allow use of dynamic shaders (Drullkus)
- Fix erroneous capability check on empty FluidStacks (Malte)
- Fix sound issues with the Skyhook (Malte)
- Fix IE projectiles failing to despawn (Malte)
- Fix handling of stacked items on the Bottling Machine (Malte)
- Fix error in recycling recipe generation (Malte)
- Fix minor typo in External Heater manual page (Logging4J)
- Fix steel sword not using the "forge:tools/swords" tag (BluSunrize)
- Fix hemp plants not using the "minecraft/crops" tag (BluSunrize)
- Fix steel and faraday armor not using "armor" tags (BluSunrize)
- Fix broken animations for revolvers in the left hand (BluSunrize)
- Fix revolver perks trying to localize at "tier0" (BluSunrize)
- Translations Added/Updated: cs_cz (RomanPlayer22), ja_jp (karakufire)
- Add Engineer Illagers (BluSunrize)
- The Fusilier, a ranged illager carrying a railgun
- The Commando, using a shield to protect themselves when not firing their revolver
- The Bulwark, a tank covered in steel armor, carrying a chemthrower and a heavy plated shield
- These enemies can join raids after the player has proven themselves dangerous and technologically advanced...
- Change Buckshot to have a chance of disabling shields (BluSunrize)
- Works like vanilla axes
- Was added especially to combat shield-carrying illagers
- Fix crash with gunpowder barrels (Malte)
- Also makes their explosion speed more consistent
- Refresh balloon hover text when the placement offset is changed (Malte)
- Fix particle rendering in cloche and charging station (Malte)
- Fix fluid pipe covers not updating (Malte)
- Fix infinite sulfur exploit from cycling blazerods (BluSunrize)
- Fix dropping conveyor trying to "drop" items into blocks that have inventories, resulting in flinging (BluSunrize)
- Translations Added/Updated: uk_ua (SKZGx)
- Add the ability to apply dye and scaffolds to pipes by holding them in your offhand (Malte)
- Add Jade plugin for showing fill of sheetmetal tank (BluSunrize)
- Add Concrete and Hempcrete bricks, pillars and chiseled variants (voidsong-dragonfly)
- Add sawmill recipes for treated wood (TeamSpen210)
- Cache connection rendering at the section level rather than individual segments (Malte)
- Improve chunk building performance by not marking all IE blocks as "dynamicShape" (Malte)
- Overhaul villager trades (BluSunrize)
- Structural Engineer:
- Requests more raw materials (treated wood, metal rods, concrete) and sells finished products (scaffolding, leaded concrete)
- Requires more interesting items like insulated glass and duroplast, to make "speedrunning" the mineral vein maps a little harder
- Mineral Vein maps now focus on rare veins within 16 chunks of the villager and they can sell 2 of them
- Machinist:
- Blueprint for crafting components is an early trade that gives good XP
- Mostly focused on emerald-based sales of drill heads & upgrades
- Still has the blueprint for Arc Furnace electrodes as a master trade
- Electrician:
- Reduced cost of tools & added screwdriver to the options
- Removed railgun and revolver upgrades from the list
- Experts will purchase vacuum tubes and sell electronic components
- Master trades are tesla coil & cheap circuit backplanes
- Outfitter:
- Can now sell epic grabbags as well
- Will buy tough fabric, silver and gold grit
- Can sell some of IE's banner patterns
- Change Chemthrower to have a broader spread by default, making the effect of the Focused Nozzle more noticeable (BluSunrize)
- Change Mixer to allow faster processing, provided it has enough power (BluSunrize)
- Can increase its speed by up to 700%!
- Change Revolver Speedloader recipe to use Duroplast, making it cheaper and more enticing to use (BluSunrize)
- Change Revolver ammunition to be much cheaper. This is an experimental change and may need more tuning in the future (BluSunrize)
- Fix crash with the Engineer's Workbench when VBOs are disabled (Malte)
- Fix z-fighting issues on the mod workbench with rubidium (Malte)
- Fix visual issues when inverting powered lanterns (Malte)
- Fix shift-clicking an output item in the mod workbench adding to the output stack (Malte)
- Fix global sound of mixer as a result of stereo audio file (Malte)
- Fix assemblers not outputting revolver speedloaders, because they were considered ingredients in their own recipe (BluSunrize)
- Fix Jade plugin not displaying translated text for hemp growth (BluSunrize)
- Fix sawblade projectiles not rendering and having a very broken piercing-functionality (BluSunrize)
- Fix sawblade projectiles not using the config damage multiplier for the railgun (BluSunrize)
- In exchange, they no longer count as armorpiercing (they shouldn't have been to begin with)
- Fix mixer not rendering its contained fluid (BluSunrize)
- Fix heavy plated shield being raised when using mainhand items (Malte)
- Fix toolbox being allowed to be placed in partial blocks, deleting them (BluSunrize)
- Fix possible crash with Vanilla Tweaks and hemp seeds (BluSunrize)
- Translations Added/Updated: zh_cn (RevenXXX-a, mc-kaishixiaxue), uk_ua (SKZGx, hnufelka)
- All features from 8.4.0
- Add recipes to cut wooden slabs on the sawmill (BluSunrize)
- Change mineral veins to generate without needing to tag a biome for them (Malte)
- Add a warning when using a version of Optifine that breaks the PoseStack (Malte)
- Change Revolvers to trigger Sculk sensors! (BluSunrize)
- By default, it uses the event for fired projectiles
- If your revolver has the "Noise" perk of -60% or better, it will not trigger any events
- If your revolver has the "Noise" perk with a positive value, the sensors will treat it like an explosion instead
- Add recipes for new 1,19 items (BluSunrize)
- Mangroves can go in the sawmill
- Mud can be made in the bottling machine
- Moss can be grown on cobblestone in the cloche
- Fix rendering issues with Railgun, Chemthrower and Shield (Malte)
- Fix IO buttons in the circuit table (Malte)
- Fix conveyor models to work properly with stained glass, eliminate clipping and fix depthbuffer issues (BluSunrize)
- Overhaul the Accumulator Backpack (BluSunrize)
- Now uses a fancy OBJ model
- It's now crafted as an empty frame, to put an accumulator in!
- Existing packs will automatically migrate to an LV accumulator.
- May be equipped with a shader or banner, to proudly display over your shoulder
- The Charging Antenna upgrade will charge the pack by attaching to overhead wires
- The Miniaturized Tesla Coil will electrocute your attackers
- The Induction Charger will charge your whole inventory
- There may be a new secret advancement too ;)
- Change IEOBJs to be used from the API (Malte)
- Change recipe display in the manual to allow specifying IDs instead of outputs (Malte)
- Add a bisexual pride shader (BluSunrize)
- Add the Rock Softening Acid upgrade for the Mining Drill, giving it Fortune 3! (BluSunrize)
- Increase the speed of rockcutter and grinding disk (BluSunrize)
- Fix some issues with models being mirrored (Malte)
- Fix shaders and potion buckets not showing up in JEI (Malte)
- Fix arc recycling accidentally modifying the empty ItemStack constant (Malte)
- Fix tooltips on capacitors not showing energy stored (BluSunrize)
- Cleanup and optimize Blueprint rendering (Malte)
- Fix bucketwheel not querying block particles properly (Malte)
- Fix config settings not being applied to crafttweaker recipes (BluSunrize)
- Fix tool GUIs being shifted ro the left by subtitles, this isn't necessary since we ove subtitles upwards instead (BluSunrize)
- Fix crusher not animating or making noise when crushing entities (BluSunrize)
- All features from 8.3.1
- Fix crashing when opening the manual with Lithium installed (Malte)
- Fix mineral veins only generating in the overworld (BluSunrize)
- Fix switched filters and buffers in item batcher GUI (Malte)
- Add pride shaders! (BluSunrize)
- Change workstations for Villagers to stop using vanilla blocks (BluSunrize)
- Structural Engineer -> Turntable, was Engineer's Crafting Table
- Machinist -> Engineer's Crafting Table, was Anvil
- Fix multiblock preview in the manual when Radium is installed (Malte)
- Fix issue related to shaderbag rarities (Malte)
- Fix sawmill sounds and document that removing a spinning blade is painful (Silfryi)
- Fix crash with arc furnace recipes loading (Kanzaji)
- Fix hoppers being able to insert crates into other crates (Malte)
- Fix multiple issues with IE's shaders (BluSunrize)
- All features from 8.3.0
- Allow dynamic addition of Blueprints, not possible on 1.18 (Malte)
- Fix issue with chat messages (Malte)
- Fix sound attenuation issues (Malte)
- Fix syncing of shaders on minecarts (Malte)
- Fix render issues, and an optifine related crash (Malte)
- Add process indicator to the Cloche's GUI (BluSunrize)
- Add sounds for Assembler, Bottling Machine, Coke Oven, Fermenter, Mixer, Preheaters, Refinery and Sawmill (Silfryi)
- Add additional items to be recycled by the Arc Furnace (Silfryi)
- Update and fix computer compat (Malte)
- Overhaul of particles (Silfryi)
- Add and expand particles for Crusher, Sample Drill & Excavator
- Stop Sawmill blade when machine is off
- Increase particles on the Mixer and Diesel Generator
- Add smoke to Arc and Blast Furnaces
- Update Arc Furnace texture
- Update Crusher model to have interlocking wheels (TeamSpen210)
- Update manual entry for the Tesla coil to note use of the screwdriver (gorberto)
- Change bounding boxes on Silo and Tank to be stepped at the top (BluSunrize)
- Increase chances for Lead, Silver and Deepslate Nickel Ores to spawn (BluSunrize)
- Fix CraftTweaker integration for the Cloche (Witixin1512)
- Fix rounding errors in comparator output (Malte)
- Fix some JEI issues (Malte)
- Fix data loss in toolboxes (Malte)
- Fix issues in mixer data loading (Malte)
- Fix revolvers not acquiring perks from all their components (gorberto)
- Fix diesel generator running infinitely on too little fuel (BluSunrize)
- Fix issues with Spanish translations (Quezler)
- Fix issues with Italian translations (Skeevert)
- Fix manual not opening when on a lectern (Malte)
- Fix very large multiblocks not displaying well in the manual (Malte)
- Fix shader bag conversion recipe (Malte)
- Fix incorrect item router behavior (Malte)
- Translations Added/Updated: zh_cn (IdealNightOcean), ja_jp (karakufire)
- Add the Collapsible Glider, an early game, less powerful Elytra
- Sound for the glider taking damage are by Iain McCurdy, licensed under CC BY 4.0
- Add spoil to the Excavator, instead of empty buckets, it collects cobble and gravel instead (Silfryi)
- In the nether you get netherack, gravel and basalt
- Add new mineral veins in the nether! (Silfryi)
- Archaic Digsite now contains various blackstone blocks
- Cooled Lava Tubes provide magma, obsidian and smooth basalt
- Soul Silt provides soul sand, soul soil and gravel
- Add recipes to strip insulation from LV and MV wires again (Silfryi)
- Fix fluid pump showing as 2x in the required materials of the bottling machine (BluSunrize)
- Fix sawblade accidentally silktouching leaves (BluSunrize)
- Fix iron golems dropping shader bags reserved for bosses (BluSunrize)
- Fix diesel generator running endlessly without particles and animation (BluSunrize)
- Fix error being thrown in log when Pneumatricraft reads our villager trades (BluSunrize)
- Fix crusher not accelerating if it is given enough power (BluSunrize)
- Overhauled the Bottling Machine (BluSunrize)
- Had its internals adjusted to match other multiblocks
- Now allows for multiple inputs in its recipes
- Allows holding items until full
- Improved documentation in the manual!
- Updated recipe for empty shells for revolver cartridges (BluSunrize)
- Can now be made with resin in the bottling machine
- In exchange, the normal recipe outputs a little less
- Change mineral survey tools to send positive messages to chat, makes it easier to look back on them (BluSunrize)
- Change a bunch of recipes! (BluSunrize & Silfryi)
- Various tool upgrades got cheaper
- Revolver recipe more closes matches the pattern of other tools
- Many electrical blocks (transformers, tesla coils, external heaters) had their recipes changed
- Connectors and relays now accept all colours of terracotta
- Insulating glass is now made in the alloy kiln
- Metal wallmounts are now crafted in larger amounts
- Add the Grinding Disk for the Buzzsaw, allowing it to quickly cut through metal (BluSunrize)
- Also behaves like an axe when rightclicking, so it can strip woods and clean copper
- Add a blacklist for buzzsaw treecapitation (BluSunrize)
- This is done with the block tag "immersiveengineering:buzzsaw/tree_blacklist"
- By default, this blacklists Dynamic Trees, because they have their own mechanic for felling
- Add Ersatz Leather, a leather alternative crafted with hemp fabric and beeswax or plant oil (BluSunrize)
- Add recipes to break down prismarine blocks and press blaze powder into rods (BluSunrize)
- Add additional uses for slag (BluSunrize, Silfryi)
- Slag glass blocks 50% of light passing through it and works as an insulator for HV relays
- Slag gravel speeds up water plants growing on it (kelp) and can be crushed into sand
- Slag recycling is now documented in the manual
- Improve the railgun (BluSunrize)
- End rods are now valid projectiles, they are super effective against Endermen
- All railgun projectiles have perfect accuracy now (but are still affected by gravity)
- Tridents now have greatly increased speed (and thus range) when fired from a railgun
- The manual now documents the various types of ammunition in more detail
- Change assembler to only use a single tank for a fluid, to allow better "filtering" (BluSunrize)
- Change Diesel Generator consume fuel every 10 ticks, allowing for more granular burntime configurations (Silfryi)
- Fix assembler creating buckets from nowhere for recipes that would consume them (BluSunrize)
- Fix advancements for upgrading drill, railgun, buzzsaw and revolver to being triggered (BluSunrize)
- Fix windmill sails not being saved properly (BluSunrize)
- Fix crash with CraftTweaker (BluSunrize)
- Fix crash with Minecolonies pathfinding (BluSunrize, Raycoms)
- Translations Added/Updated: ja_jp (karakufire)
- The Plastics update! (BluSunrize)
- New fluids:
- Acetaldehyde, made from ethanol in the refinery with a silver plate catalyst
- Phenolic Resin, made from ethanol and creosote in the refinery
- New material: Duroplast, made from filling molds with resin in the bottling machine!
- New crating components: Electronic components
- Replaces circuit boards in a bunch of recipes, made some things cheaper, some more expensive
- Shifts the tech tree a bit, places turrets and railgun behind the creation of duroplast
- Textures courtesy of SteelBlue8!
- Fiberboard blocks
- Made from sawdust and resin, they can be used like wooden planks in all recipes!
- The Manual got an update! (BluSunrize)
- Early furnaces and workbenches have their own category
- Some entries got re-written / clarified
- Bottling and Mixing recipes now display in the manual
- The Advancements got overhauled! (BluSunrize)
- IE now has 54 different advancements
- Some boring ones were removed
- Some cool new ones were added
- A new *secret* advancement got added too
- Advancements have been split into 3 different tabs to make them more readable
- Add IMPLY and NIMPLY logic circuits (sashafiesta)
- Add a bunch of extra tools to the toolbox (BluSunrize & Silfryi)
- Spyglass, Clock, Compass, Fishing Rod
- Engineer's Manual, various wrenches from other mods
- Remove unused config options (Malte)
- Add a new tag to blacklist certain armor for attaching the Accumulator Backpack (Malte)
- "immersiveengineering:powerpack/forbid_attach"
- Add new tags to control which mods drop shader grabbags (BluSunrize)
- By default, any mob with 100 or more HP (Wither, Ender Dragon, Warden) will drop a bag
- "immersiveengineering:shaderbag/blacklist" is for EntityTypes that shouldn't drop a bag despite having so much health
- The Wither is on that blacklist by default, but it can be removed from it with a data pack
- "immersiveengineering:shaderbag/whitelist" is for EntityTypes that should drop a bag even if their health is lower than 100
- This list is empty by default, can be added to with a data pack
- Allow items to be added to the toolbox by right-clicking, just like vanilla bundles (BluSunrize)
- Use ToolActions to identify tools for the toolbox, adding support for TConstruct items (BluSunrize)
- Add a recipe to crush amethyst blocks into crystals (BluSunrize)
- Add a new recipe type for adding biome-based modifiers to the windmill (BluSunrize)
- By default, windmills now spin 15% faster in ocean biomes, as an example implementation
- The rest is up to data pack makers!
- Fix crashes as a result of empty potion recipes (Malte)
- Fix crashes triggered by wires burning (Malte)
- Reduce size of share tag for wooden crates (Malte)
- Fix arc recycling tags accidentally using "forge" namespace instead of "immersiveengineering" (BluSunrize)
- Fix stackable fluid containers duplicating when crafting treated wood (BluSunrize)
- Fix dupe bug when repairing hammers or wirecutters (BluSunrize)
- Fix revolver pieces from villager trades not showing their perks (BluSunrize)
- Fix "inventory" label being poorly positioned in various GUIs (BluSunrize)
- Fix OC2 compat using an old name (leedagee)
- Translations Added/Updated: ru_ru (Smollet777)
- Re-add compat for Craftweaker (Malte)
- Add coal coke to the "minecraft:coals" tag, allowing it to be used in crafting campfires (BluSunrize)
- Unfortunately, vanilla torches don't use that tag, so they can't be made with coke. It's very silly.
- Allow the hammer, wirecutters and faraday suit to be repaired with their respective materials (BluSunrize)
- Add new tags to interact with arc furnace recycling: (BluSunrize)
- "immersiveengineering:recycling/whitelist" -> Items to be made recycle-able
- "immersiveengineering:recycling/blacklist" -> Items to exclude from recycling
- "immersiveengineering:recycling/ignored_components" -> Items to ignore as components (such as tools used in crafting)
- Restructure some manual entries for better flow and no weird page breaks (BluSunrize)
- Change Fluid & Item Routers to keep their configuration when broken, so they can be moved more easily (BluSunrize)
- Fix display of fluid tanks in JEI (BluSunrize)
- Fix container items being lost in the alloy kiln (Malte)
- Fix desync of the blueprint in the automated workbench (Malte)
- Fix rotation issues with transformers and razor wire (Malte)
- Fix crash with other mods adding new levels of Rarity for shaders (Malte)
- Fix suggestions for the mineral command crashing clients in multiplayer (Malte)
- Fix crash on the core sample tooltip (Malte)
- Fix crafting table not dropping its contents (Malte)
- Fix hammer-crushing recipes only working once until the game is restarted (BluSunrize)
- Fix shaders not unlocking in the manual (BluSunrize)
- Fix engineer villager houses being too common now since 5 unique variations were added (BluSunrize)
- Fix some recipes having an unachievable unlock condition (BluSunrize)
- Correctly tag slabs, stairs and tools (Malte)
- Add signal-threshold function for probe connectors (BluSunrize)
- Add cloche growing for glow berries (BluSunrize)
- Add ethanol fermentation for honey, glow berries and sweet berries (BluSunrize)
- Add beds to all engineer's villager houses (BluSunrize)
- Also, all houses are now guaranteed to have a workstation in them
- Add sneak + right-click feature to swap mining drill to single-block mode (BluSunrize)
- Add new textures for copper items (Silfryi)
- Add the Multimeter (MalkContent)
- It replaces the Voltmeter and can now read Redstone levels!
- It can be put in the "tools" area of the toolbox now!
- Add bundle tooltips for storage crates and the toolbox (BluSunrize)
- Change recycling code to be a little less hacky (Malte)
- Change sounds for metal press and diesel gen to be mono (ArchieBeepBoop)
- This fixes them not reducing in volume over distance
- Change hemp fiber to be compostable with a 15% chance (BluSunrize)
- Fix some hard incompatabilities with Optifine (Malte)
- Fix engineer's crafting table losing its inventory (Malte)
- Fix placement and colour of various "Inventory" texts (BluSunrize)
- Fix faraday suit incorrectly accepting enchantments in the anvil (BluSunrize)
- Translations Added/Updated: ru_ru (Michael-Soyka)
##### Version 1.16.5-5.1.0-148
- Add a new API interface that allows pressurized fluid in- and output above normal levels (BluSunrize)
- Add fermentation recipe to turn beetroots into ethanol (BluSunrize)
- Update JEI handlers for Coke Oven, Blast Furnace and Alloy Smelter to have some animated doodads (BluSunrize)
- Update manual entry for fluid pipes to document that they can be dyed (BluSunrize)
- Fix flipped bounding boxes for the Lightning Rod (BluSunrize)
- Fix texture glitches on Refinery model (BluSunrize)
- Fix pipes and pumps transferring fluids much slower than planned, because pressurization didn't work (BluSunrize)
- Fix manual entries referring to "Engineer's Hammer" when "Engineer's Screwdriver" is the correct tool (Vapaman)
- Fix tooltips for tool upgrades being white instead of grey (BluSunrize)
- Fix fluid pipes voiding fluid after chunks being un- and reloaded (Malte)
- Fix blades not showing in the buzzsaw quiver (BluSunrize)
- Fix circuit table not dropping its contents (Malte)
- Fix floodlight not using its active texture (Malte)
- Fix sync issues and dupe bug in the buzzsaw (BluSunrize)
- Fix faraday suit incorrectly accepting enchantments in the anvil (BluSunrize)
- Fix dupe bugs in the Engineer's Crafting Table (Malte)
- Fix errors with Starlight in the manual (Malte)
- Fix logic units with inverters producing incorrect output on reload (Malte)
- Fix lighting issues in offhand on some items (Malte)
- Fix faraday suit accepting enchantments in the anvil (BluSunrize)
- Fix shaders not unlocking in the manual (BluSunrize)