你是否厌倦了游戏中的GUI?你是否想要让游戏更加沉浸,无论你是否处于VR环境中?你是否想要将Vivecraft推向新的高度?那么你一定会喜欢ImmersiveMC!
要求
ImmersiveMC可用于Forge和Fabric/Quilt!确保下载适用于你的模组加载器和Minecraft版本的版本
重要!ImmersiveMC有一些必须安装的要求/依赖项!这些是:
- Architectury API 在Minecraft版本1.18.2及更高版本中必需。
- mc-vr-api 如果您正在VR中游玩。
- Forge Config API Port 如果您正在Fabric或NeoForge下游玩。
- Fabric API 如果您正在Fabric下游玩。
ImmersiveMC是什么?
ImmersiveMC的目标是使Minecraft更具沉浸感!它最明显地通过最小化你需要与之交互的GUI数量来实现这一点。
你可以在不打开GUI的情况下使用工作台、熔炉和酿造台,甚至在你处于VR环境中时也可以做到!查看上面链接的wiki,了解ImmersiveMC提供的所有功能!
VR?
它支持VR!事实上,这个模组主要是为了使VR体验更好而构建的!
您需要我的API模组, mc-vr-api 来在VR中使用它。安装了此模组后,您将能够使用实际手势放置物品,而不仅仅是右键单击!
注意事项
- 如果您正在进行多人游戏,则服务器和客户端都需要安装ImmersiveMC!ImmersiveMC不是仅客户端模组!
需要帮助?
查看 wiki !仍然需要帮助吗?来 加入Discord !
版本支持
所有当前支持的版本应该都可以从侧边的特色版本部分获取!如果某个新的Minecraft版本还没有可用的版本,它应该很快会出现!
没有将ImmerisveMC回溯到较旧的Minecraft版本的计划,也没有将其移植到具有更新版本的较小Minecraft版本的计划。例如,没有将ImmersiveMC移植到1.19.0,因为已经存在1.19.2。请注意,截至1.19.3,由于Mojang针对Minecraft:Java Edition的新更新策略,什么是主要版本和次要版本已变得更加模糊。
Discord
来 加入沉浸式MC的Discord服务器 获取支持和沉浸式MC更新的通知!
Mod包和再分发?
请随意在任何mod包中使用此模组,只要您不为其收费!
1.5.8 [NEOFORGE 1.21.5]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FORGE 1.21.5]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FABRIC 1.21.5]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [NEOFORGE 1.21.4]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FORGE 1.21.4]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FABRIC 1.21.4]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [NEOFORGE 1.21.1]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FORGE 1.21.1]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FABRIC 1.21.1]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [NEOFORGE 1.20.4]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FORGE 1.20.4]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FABRIC 1.20.4]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [NEOFORGE 1.20.2]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FORGE 1.20.2]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FABRIC 1.20.2]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FORGE 1.20.1]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FABRIC 1.20.1]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FORGE 1.19.4]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FABRIC 1.19.4]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FORGE 1.19.3]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FABRIC 1.19.3]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FORGE 1.19.2]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FABRIC 1.19.2]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FORGE 1.18.2]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.8 [FABRIC 1.18.2]
- Chests can now be closed from any side when opened Immersively from clicking the top.
## Bug Fixes
- Fixes the game crashing when holding some buckets on Forge and NeoForge.
- Fixes immersively blocking with a shield breaking the main-hand item when the off-hand shield breaks from durability loss.
- Fixes open URL book events on 1.21.1 with the written book and lectern Immersives.
- Fixes the server being able to force the bag enabled when the client has it disabled and vice-versa.
- Fixes some cauldron interactions not working on Minecraft versions 1.21.1 and above.
- Fixes the reach behind bag option skipping the bag's config check.
1.5.7 [NEOFORGE 1.21.5]
1.5.7 [FORGE 1.21.5]
1.5.7 [FABRIC 1.21.5]
1.5.6 [NEOFORGE 1.21.5]
1.5.6 [FORGE 1.21.5]
1.5.6 [FABRIC 1.21.5]
1.5.6 [NEOFORGE 1.21.4]
1.5.6 [FORGE 1.21.4]
1.5.6 [FABRIC 1.21.4]
1.5.6 [NEOFORGE 1.21.1]
1.5.6 [FORGE 1.21.1]
1.5.6 [FABRIC 1.21.1]
1.5.6 [NEOFORGE 1.20.4]
1.5.6 [FORGE 1.20.4]
1.5.6 [FABRIC 1.20.4]
1.5.6 [NEOFORGE 1.20.2]
1.5.6 [FORGE 1.20.2]
1.5.6 [FABRIC 1.20.2]
1.5.6 [FORGE 1.20.1]
1.5.6 [FABRIC 1.20.1]
1.5.6 [FORGE 1.19.4]
1.5.6 [FABRIC 1.19.4]
1.5.6 [FORGE 1.19.3]
1.5.6 [FABRIC 1.19.3]
1.5.6 [FORGE 1.19.2]
1.5.6 [FABRIC 1.19.2]
1.5.6 [FORGE 1.18.2]
1.5.6 [FABRIC 1.18.2]
1.5.5 [NEOFORGE 1.21.5]
1.5.5 [FORGE 1.21.5]
1.5.5 [FABRIC 1.21.5]
1.5.5 [NEOFORGE 1.21.4]
1.5.5 [FORGE 1.21.4]
1.5.5 [FABRIC 1.21.4]
1.5.5 [NEOFORGE 1.21.1]
1.5.5 [FORGE 1.21.1]
1.5.5 [FABRIC 1.21.1]
1.5.5 [NEOFORGE 1.20.4]
1.5.5 [FORGE 1.20.4]
1.5.5 [FABRIC 1.20.4]
1.5.5 [NEOFORGE 1.20.2]
1.5.5 [FORGE 1.20.2]
1.5.5 [FABRIC 1.20.2]
1.5.5 [FORGE 1.20.1]
1.5.5 [FABRIC 1.20.1]
1.5.5 [FORGE 1.19.4]
1.5.5 [FABRIC 1.19.4]
1.5.5 [FORGE 1.19.3]
1.5.5 [FABRIC 1.19.3]
1.5.5 [FORGE 1.19.2]
1.5.5 [FABRIC 1.19.2]
1.5.5 [FORGE 1.18.2]
1.5.5 [FABRIC 1.18.2]
1.5.4 [NEOFORGE 1.21.5]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FORGE 1.21.5]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FABRIC 1.21.5]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [NEOFORGE 1.21.4]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FORGE 1.21.4]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FABRIC 1.21.4]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [NEOFORGE 1.21.1]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FORGE 1.21.1]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FABRIC 1.21.1]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [NEOFORGE 1.20.4]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FORGE 1.20.4]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FABRIC 1.20.4]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [NEOFORGE 1.20.2]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FORGE 1.20.2]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FABRIC 1.20.2]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FORGE 1.20.1]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FABRIC 1.20.1]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FORGE 1.19.4]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FABRIC 1.19.4]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FORGE 1.19.3]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FABRIC 1.19.3]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FORGE 1.19.2]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FABRIC 1.19.2]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FORGE 1.18.2]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.4 [FABRIC 1.18.2]
## Bugs Fixed
- Fixed a crash if a non-VR player takes damage while holding a shield.
- Fixed items in the anvil being rotated the wrong way.
- Fixed the chest lid being broken in VR if "Right Click Chests" is enabled.
- Fixed the chest lid shutting itself with Immersive Portals installed.
1.5.3 [NEOFORGE 1.21.4]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [FORGE 1.21.4]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [FABRIC 1.21.4]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [NEOFORGE 1.21.1]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [FORGE 1.21.1]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [FABRIC 1.21.1]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [NEOFORGE 1.20.4]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [FORGE 1.20.4]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [FABRIC 1.20.4]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [NEOFORGE 1.20.2]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [FORGE 1.20.2]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [FABRIC 1.20.2]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [FORGE 1.20.1]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [FABRIC 1.20.1]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [FORGE 1.19.4]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [FABRIC 1.19.4]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [FORGE 1.19.3]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [FABRIC 1.19.3]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [FORGE 1.19.2]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [FABRIC 1.19.2]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [FORGE 1.18.2]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.3 [FABRIC 1.18.2]
## Bugs Fixed
- Fixed a crash when multipe players are nearby each other.
- Fixed *many* bugs related to bad shield code, mainly related to using items after holding a shield.
- Fixed a previously-fixed bug that caused immersives such as the chest to close when Reach Entity Attributes, a library mod included with many Fabric mods, is installed. The fix is done in such a way as to not re-introduce other bugs that were introduced when this was last fixed.
- Hopefully fixed a bug where non-replacable, empty blocks would cause crashes when overlapping the same block position as an immersive's hitbox.
1.5.2 [NEOFORGE 1.21.4]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [FORGE 1.21.4]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [FABRIC 1.21.4]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [NEOFORGE 1.21.1]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [FORGE 1.21.1]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [FABRIC 1.21.1]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [NEOFORGE 1.20.4]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [FORGE 1.20.4]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [FABRIC 1.20.4]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [NEOFORGE 1.20.2]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [FORGE 1.20.2]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [FABRIC 1.20.2]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [FORGE 1.20.1]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [FABRIC 1.20.1]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [FORGE 1.19.4]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [FABRIC 1.19.4]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [FORGE 1.19.3]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [FABRIC 1.19.3]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [FORGE 1.19.2]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [FABRIC 1.19.2]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [FORGE 1.18.2]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.2 [FABRIC 1.18.2]
## Minor Features
- "Disable Vanilla Interactions", when enabled on the server, forces clients to use the Immersives the server has enabled.
## Bugs Fixed
- Hopefully fixed an issue with Forge modpacks crashing with ImmersiveMC due to using mixins that replace local variables.
- Fixed a bug where "Crouching Bypasses Immersive" wouldn't bypass the Immersive if you weren't directly pointing at the block being bypassed.
1.5.1 [NEOFORGE 1.21.4]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [FORGE 1.21.4]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [FABRIC 1.21.4]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [NEOFORGE 1.21.1]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [FORGE 1.21.1]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [FABRIC 1.21.1]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [NEOFORGE 1.20.4]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [FORGE 1.20.4]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [FABRIC 1.20.4]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [NEOFORGE 1.20.2]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [FORGE 1.20.2]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [FABRIC 1.20.2]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [FORGE 1.20.1]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [FABRIC 1.20.1]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [FORGE 1.19.4]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [FABRIC 1.19.4]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [FORGE 1.19.3]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [FABRIC 1.19.3]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [FORGE 1.19.2]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [FABRIC 1.19.2]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [FORGE 1.18.2]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.1 [FABRIC 1.18.2]
## Minor Features
- Allowed servers to disable vanilla interactions for all players.
- When right click chests is disabled, the chest is now opened from right-clicking the top for desktop players.
- When vanilla interactions are disabled, the barrel and chest now open when right-clicking any face for desktop players.
## Bugs Fixed
- Fixed the beacon still opening its UI even when the setting to not perform vanilla interactions is enabled.
1.5.0 [NEOFORGE 1.21.4]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [FORGE 1.21.4]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [FABRIC 1.21.4]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [NEOFORGE 1.21.1]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [FORGE 1.21.1]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [FABRIC 1.21.1]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [NEOFORGE 1.20.4]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [FORGE 1.20.4]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [FABRIC 1.20.4]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [NEOFORGE 1.20.2]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [FORGE 1.20.2]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [FABRIC 1.20.2]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [FORGE 1.20.1]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [FABRIC 1.20.1]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [FORGE 1.19.4]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [FABRIC 1.19.4]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [FORGE 1.19.3]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [FABRIC 1.19.3]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [FORGE 1.19.2]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [FABRIC 1.19.2]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [FORGE 1.18.2]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0 [FABRIC 1.18.2]
The changes since 1.5.0 Beta 3 are detailed below.
## Major Features
- Added the Grindstone Immersive. By default, provides the two usual input slots and one output slot in desktop mode, and uses a slide to disenchant action in VR mode.
- Added the ability to drag and split-drag items in an immersive. Simply drag (hold right-click in desktop or physically drag your hand between item guides in VR) to drag, or drag while holding your break block button to split-drag.
- Significantly expanded item guide customization to allow for color-changing item guides. Comes with several pre-packaged pride flag options, along with the ability to pick your own colors.
- Added compatibility with Apotheosis' salvaging table and modified enchanting table.
- Added support for Minecraft 1.21.4.
## Minor Features
- Significantly improved item swapping behavior when placing items into and taking items out of immersives. Items should generally go where you expect them to go in your inventory now.
- Changed the default item guide colors to match the vanilla inventory's colors.
- By default, the beacon now has one pick up the effect and effect modifier and place it into the beacon itself while in VR.
- Made the crafting table detection more generic so modded crafting tables should work.
- Added compatibility with Visual Workbench.
- Used linear interpolation (lerping) to significantly improve the "framerate" of animated parts of ImmersiveMC.
- Added an option (enabled by default) to disable automatically stepping up onto blocks that you are currently immersively interacting with.
- Made the enchanting table animation be in a circle and more smoothly move up and down.
- Made it so small blocks don't block an immersive from rendering.
- Added an option to scale the size of text across ImmersiveMC.
- Re-added the option to swap which hand your bag defaults to.
- Made ImmersiveMC's chiseled bookshelf code more generic, so modded blocks similar to chiseled bookshelves can be interacted with.
- Crouching can now be used similarly to the break block button to grab entire stacks of items.
- Added a command to enable/disable ImmersiveMC on a per-player basis.
- Fixed confusing behavior around enabling the petting anything living optiion in ImmersiveMC's customize screen.
- Moved the door to a new system to significantly improve its consistency and feel.
## Bug Fixes
- Fixed immersives not being lit from dynamic lighting mods.
- Fixed crafting recipes that transform items from consuming them instead.
- Fixed enchantment text not showing for the enchanting table immersive in VR.
- Fixed being unable to place items into the bag with Inventory Profiles Next installed if auto-refill is enabled.
- Fixed many issues surrounding immersive interactions that use the break block button causing the block to break or attempt to be mined.
- Fixed not being able to eject immersively-inserted music discs from jukeboxes on some Minecraft versions.
- Fixed many immersives not syncing item changes for newer versions of Forge for Minecraft 1.18.2.
- Fixed the beacon effect rotation rotating in different directions depending on where the player is relative to the beacon.
- Fixed the bag not showing the hover effect for items in the crafting area.
- Fixed Iron Furnaces furnaces not giving experience when taking items.
- Fixed empty books placed in lecterns crashing the game.
- Fixed attempting to turn the page of a lectern just as it finishes a page turn from crashing the game.
- Fixed being able to infinitely flip through pages of books with an even number of pages.
- Fixed the cube outline item guides only showing when hitboxes are enabled.
- Fixed several bugs with the item guide cubes in the item guide customization screen.
- Fixed the beacon logging errors on Minecraft versions 1.21.1 and 1.21.4.
- Fixed several bugs related to config loading/saving.
## Technical Changes
- Improved the immersive shield code to be more compatible with other mods.
- Renamed most mixin methods to start with `immersiveMC$` to prevent potential mod conflicts.
1.5.0-beta3 [NEOFORGE 1.21.1]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta3 [FORGE 1.21.1]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta3 [FABRIC 1.21.1]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta3 [NEOFORGE 1.20.4]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta3 [FORGE 1.20.4]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta3 [FABRIC 1.20.4]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta3 [NEOFORGE 1.20.2]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta3 [FORGE 1.20.2]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta3 [FABRIC 1.20.2]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta3 [FORGE 1.20.1]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta3 [FABRIC 1.20.1]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta3 [FORGE 1.19.4]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta3 [FABRIC 1.19.4]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta3 [FORGE 1.19.3]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta3 [FABRIC 1.19.3]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta3 [FORGE 1.19.2]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta3 [FABRIC 1.19.2]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta3 [FORGE 1.18.2]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta3 [FABRIC 1.18.2]
- Made it so removing items from an Immersive gives you the item "normally", rather than placing it in your hand, which resulted in a lot of stacks of the same item with small quantities.
- The page number for the Immersive part of the lectern now syncs with the saved page number used in vanilla.
- Moved the rest of mod compatibility to compatibility modules, preventing mod compatibility issues in ImmersiveMC from crashing the game outright.
## Bug Fixes
- Fixed crashes with modded liquid buckets in Forge due to a badly-written Mixin.
- Fixed ImmersiveMC not generating config files on launch.
- Fixed the "Disable Vanilla Interactions" button changing the wrong config value.
- Fixed items such as the clock and compass not animating correctly in the bag.
- Fixed crashes from the cauldron Immersive with the port to Minecraft 1.21.1.
- Fixed sending Immersive data for client-authoritative Immersives, wasting small amounts of bandwidth.
- Removed `ImmersiveBuilder#enabledInConfigSupplier`, as it goes unused. Checking if the Immerisve is enabled in the player's config is done via the Immersive's `ImmersiveHandler`.
1.5.0-beta2.1 [NEOFORGE 1.21.1]
1.5.0-beta2.1 [FORGE 1.21.1]
1.5.0-beta2.1 [FABRIC 1.21.1]
1.5.0-beta2 [NEOFORGE 1.21.1]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta2 [FORGE 1.21.1]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta2 [FABRIC 1.21.1]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta2 [NEOFORGE 1.20.4]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta2 [FORGE 1.20.4]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta2 [FABRIC 1.20.4]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta2 [NEOFORGE 1.20.2]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta2 [FORGE 1.20.2]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta2 [FABRIC 1.20.2]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta2 [FORGE 1.20.1]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta2 [FABRIC 1.20.1]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta2 [FORGE 1.19.4]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta2 [FABRIC 1.19.4]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta2 [FORGE 1.19.3]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta2 [FABRIC 1.19.3]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta2 [FORGE 1.19.2]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta2 [FABRIC 1.19.2]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta2 [FORGE 1.18.2]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta2 [FABRIC 1.18.2]
## Major Changes
- Added support for Minecraft 1.21.1.
- Added a new Immersive: the lectern! Supports page flipping for VR and non-VR users, the ability to click on clickable text, and syncing the page number that the lectern is on between players!
- Added a new Immersive: bottle and bucket dipping! You can now scoop in-world liquids (and other blocks like powdered snow) into a bucket and fill bottles with water.
- The client and server configuration are now separate, meaning players hosting a world via LAN or world sharing mods can disable Immersives without impacting other players unless desired!
- Added a new Immersive: the trapdoor! VR users can now open and close trapdoors via hand motion.
- The bag and written book Immersives now rotate on all three axes of rotation.
## Minor Changes
- The barrel now only opens Immersively when right-clicking the front, rather than the entire barrel.
## (Bug) Fixes
- Fixed a long-standing z-fighting issues with barrels and chests. Contributed by Blocker226; thank you for the fix!
- Fixed a long-standing bug where the items in the bag would sometimes rotate differently in each eye.
- Fixed a long-standing bug where ImmersiveMC would enter a disabled state if hosting a singleplayer world and a player other than the host disconnected before the host changed dimensions.
- Fixed the anvil not showing the amount of levels needed to combine two items.
- Fixed opening an ender chest crashing the game for some Minecraft version and modloader combinations, including Forge 1.19.2.
- Fixed Lootr chests not updating their item contents on the client for several Minecraft versions.
- Fixed a crash with Tinkers' Construct compatibility for Minecraft 1.19.2.
- Fixed hitboxes that weren't interactable from blocking ones that are, such as the output of a crafting table blocking other slots when there is no output item.
- Fixed not letting an item know it was crafted when crafting via ImmersiveMC, fixing mod compatibility issues such as crafting the Formidibomb not starting the countdown.
- Fixed the written book Immersive always being fully bright.
- Fixed a typo, where the setting "Allow Petting Anything Living" being misspelled as "Allow Pettting Anything Living".
- Fixed the NeoForge 1.20.4 version of ImmersiveMC being marked as version "2.0.0".
## Technical Changes
- Added the initial ImmersiveMC API for creating block-based Immersives! You can check out the API documentation on [the wiki](https://immersivemcwiki.hammy275.com/api/).
- ImmersiveMC now handles converting saved item data when upgrading Minecraft versions.
- ImmersiveMC no longer requires Architectury API.
- The config file format has been changed to be in JSON and config files now separately exist for the client and server. All config settings you already have set will migrate.
- ImmeresiveMC no longer requires Forge Config API Port.
- Added a compatibility module system that prevents issues with ImmersiveMC's compatibility with other mods from crashing the game. Currently, only Lootr has been moved to this system.
- Moved all of ImmersiveMC's block-based Immersives to use the API.
1.5.0-beta1 [NEOFORGE 1.20.4]
- Several hitboxes, including bag items, the hitbox for the reach-behind bag, the hitbox used for shields, and the hitboxes used for the written book Immersive are now oriented bounding boxes. In simpler terms, they can now all rotate, meaning *much* more consistent detection and looking better.
## Minor Features
- Showing a guide box as selected now always shows it being selected only if it can be interacted with, rather than simply if it's being pointed at.
- The lever now uses hitboxes to determine lever movement, rather than simply detecting hand movements.
- The book and quill can now be used immersively like the written book!
- ImmersiveMC now appears in the F3 pie-graph.
## Bug Fixes
- Fixed a bug with the previous alpha version where using the ranged grab would crash the game.
- Fixed a bug with the previous alpha version where opening an ender chest would crash the game.
- Fixed a bug with the previous alpha version where breaking an enchanting table would crash the game.
- Fixed a bug with the previous alpha version where config changes wouldn't occur while in a singleplayer world as the host.
- Fixed a bug from a previous alpha version where some Immersives wouldn't render their items even if there isn't a block in the way.
- Fixed a bug with the previous alpha version where upgrading ImmersiveMC on a world in Minecraft version 1.19.4 or below would apply the Minecraft 1.20 upgrade process.
- Fixed a longstanding bug where a barrel would be left open if exiting a world while opened through ImmersiveMC.
- Fixed a longstanding bug where someone could interact with immersives through a block, such as placing items in a furnace through its back.
- Fixed a longstanding bug where the written book Immersive would still be active when dropping the book while its held.
1.5.0-beta1 [FORGE 1.20.4]
- Several hitboxes, including bag items, the hitbox for the reach-behind bag, the hitbox used for shields, and the hitboxes used for the written book Immersive are now oriented bounding boxes. In simpler terms, they can now all rotate, meaning *much* more consistent detection and looking better.
## Minor Features
- Showing a guide box as selected now always shows it being selected only if it can be interacted with, rather than simply if it's being pointed at.
- The lever now uses hitboxes to determine lever movement, rather than simply detecting hand movements.
- The book and quill can now be used immersively like the written book!
- ImmersiveMC now appears in the F3 pie-graph.
## Bug Fixes
- Fixed a bug with the previous alpha version where using the ranged grab would crash the game.
- Fixed a bug with the previous alpha version where opening an ender chest would crash the game.
- Fixed a bug with the previous alpha version where breaking an enchanting table would crash the game.
- Fixed a bug with the previous alpha version where config changes wouldn't occur while in a singleplayer world as the host.
- Fixed a bug from a previous alpha version where some Immersives wouldn't render their items even if there isn't a block in the way.
- Fixed a bug with the previous alpha version where upgrading ImmersiveMC on a world in Minecraft version 1.19.4 or below would apply the Minecraft 1.20 upgrade process.
- Fixed a longstanding bug where a barrel would be left open if exiting a world while opened through ImmersiveMC.
- Fixed a longstanding bug where someone could interact with immersives through a block, such as placing items in a furnace through its back.
- Fixed a longstanding bug where the written book Immersive would still be active when dropping the book while its held.
1.5.0-beta1 [FABRIC 1.20.4]
- Several hitboxes, including bag items, the hitbox for the reach-behind bag, the hitbox used for shields, and the hitboxes used for the written book Immersive are now oriented bounding boxes. In simpler terms, they can now all rotate, meaning *much* more consistent detection and looking better.
## Minor Features
- Showing a guide box as selected now always shows it being selected only if it can be interacted with, rather than simply if it's being pointed at.
- The lever now uses hitboxes to determine lever movement, rather than simply detecting hand movements.
- The book and quill can now be used immersively like the written book!
- ImmersiveMC now appears in the F3 pie-graph.
## Bug Fixes
- Fixed a bug with the previous alpha version where using the ranged grab would crash the game.
- Fixed a bug with the previous alpha version where opening an ender chest would crash the game.
- Fixed a bug with the previous alpha version where breaking an enchanting table would crash the game.
- Fixed a bug with the previous alpha version where config changes wouldn't occur while in a singleplayer world as the host.
- Fixed a bug from a previous alpha version where some Immersives wouldn't render their items even if there isn't a block in the way.
- Fixed a bug with the previous alpha version where upgrading ImmersiveMC on a world in Minecraft version 1.19.4 or below would apply the Minecraft 1.20 upgrade process.
- Fixed a longstanding bug where a barrel would be left open if exiting a world while opened through ImmersiveMC.
- Fixed a longstanding bug where someone could interact with immersives through a block, such as placing items in a furnace through its back.
- Fixed a longstanding bug where the written book Immersive would still be active when dropping the book while its held.
1.5.0-beta1 [NEOFORGE 1.20.2]
- Several hitboxes, including bag items, the hitbox for the reach-behind bag, the hitbox used for shields, and the hitboxes used for the written book Immersive are now oriented bounding boxes. In simpler terms, they can now all rotate, meaning *much* more consistent detection and looking better.
## Minor Features
- Showing a guide box as selected now always shows it being selected only if it can be interacted with, rather than simply if it's being pointed at.
- The lever now uses hitboxes to determine lever movement, rather than simply detecting hand movements.
- The book and quill can now be used immersively like the written book!
- ImmersiveMC now appears in the F3 pie-graph.
## Bug Fixes
- Fixed a bug with the previous alpha version where using the ranged grab would crash the game.
- Fixed a bug with the previous alpha version where opening an ender chest would crash the game.
- Fixed a bug with the previous alpha version where breaking an enchanting table would crash the game.
- Fixed a bug with the previous alpha version where config changes wouldn't occur while in a singleplayer world as the host.
- Fixed a bug from a previous alpha version where some Immersives wouldn't render their items even if there isn't a block in the way.
- Fixed a bug with the previous alpha version where upgrading ImmersiveMC on a world in Minecraft version 1.19.4 or below would apply the Minecraft 1.20 upgrade process.
- Fixed a longstanding bug where a barrel would be left open if exiting a world while opened through ImmersiveMC.
- Fixed a longstanding bug where someone could interact with immersives through a block, such as placing items in a furnace through its back.
- Fixed a longstanding bug where the written book Immersive would still be active when dropping the book while its held.
1.5.0-beta1 [FORGE 1.20.2]
- Several hitboxes, including bag items, the hitbox for the reach-behind bag, the hitbox used for shields, and the hitboxes used for the written book Immersive are now oriented bounding boxes. In simpler terms, they can now all rotate, meaning *much* more consistent detection and looking better.
## Minor Features
- Showing a guide box as selected now always shows it being selected only if it can be interacted with, rather than simply if it's being pointed at.
- The lever now uses hitboxes to determine lever movement, rather than simply detecting hand movements.
- The book and quill can now be used immersively like the written book!
- ImmersiveMC now appears in the F3 pie-graph.
## Bug Fixes
- Fixed a bug with the previous alpha version where using the ranged grab would crash the game.
- Fixed a bug with the previous alpha version where opening an ender chest would crash the game.
- Fixed a bug with the previous alpha version where breaking an enchanting table would crash the game.
- Fixed a bug with the previous alpha version where config changes wouldn't occur while in a singleplayer world as the host.
- Fixed a bug from a previous alpha version where some Immersives wouldn't render their items even if there isn't a block in the way.
- Fixed a bug with the previous alpha version where upgrading ImmersiveMC on a world in Minecraft version 1.19.4 or below would apply the Minecraft 1.20 upgrade process.
- Fixed a longstanding bug where a barrel would be left open if exiting a world while opened through ImmersiveMC.
- Fixed a longstanding bug where someone could interact with immersives through a block, such as placing items in a furnace through its back.
- Fixed a longstanding bug where the written book Immersive would still be active when dropping the book while its held.
1.5.0-beta1 [FABRIC 1.20.2]
- Several hitboxes, including bag items, the hitbox for the reach-behind bag, the hitbox used for shields, and the hitboxes used for the written book Immersive are now oriented bounding boxes. In simpler terms, they can now all rotate, meaning *much* more consistent detection and looking better.
## Minor Features
- Showing a guide box as selected now always shows it being selected only if it can be interacted with, rather than simply if it's being pointed at.
- The lever now uses hitboxes to determine lever movement, rather than simply detecting hand movements.
- The book and quill can now be used immersively like the written book!
- ImmersiveMC now appears in the F3 pie-graph.
## Bug Fixes
- Fixed a bug with the previous alpha version where using the ranged grab would crash the game.
- Fixed a bug with the previous alpha version where opening an ender chest would crash the game.
- Fixed a bug with the previous alpha version where breaking an enchanting table would crash the game.
- Fixed a bug with the previous alpha version where config changes wouldn't occur while in a singleplayer world as the host.
- Fixed a bug from a previous alpha version where some Immersives wouldn't render their items even if there isn't a block in the way.
- Fixed a bug with the previous alpha version where upgrading ImmersiveMC on a world in Minecraft version 1.19.4 or below would apply the Minecraft 1.20 upgrade process.
- Fixed a longstanding bug where a barrel would be left open if exiting a world while opened through ImmersiveMC.
- Fixed a longstanding bug where someone could interact with immersives through a block, such as placing items in a furnace through its back.
- Fixed a longstanding bug where the written book Immersive would still be active when dropping the book while its held.
1.5.0-beta1 [FORGE 1.20.1]
- Several hitboxes, including bag items, the hitbox for the reach-behind bag, the hitbox used for shields, and the hitboxes used for the written book Immersive are now oriented bounding boxes. In simpler terms, they can now all rotate, meaning *much* more consistent detection and looking better.
## Minor Features
- Showing a guide box as selected now always shows it being selected only if it can be interacted with, rather than simply if it's being pointed at.
- The lever now uses hitboxes to determine lever movement, rather than simply detecting hand movements.
- The book and quill can now be used immersively like the written book!
- ImmersiveMC now appears in the F3 pie-graph.
## Bug Fixes
- Fixed a bug with the previous alpha version where using the ranged grab would crash the game.
- Fixed a bug with the previous alpha version where opening an ender chest would crash the game.
- Fixed a bug with the previous alpha version where breaking an enchanting table would crash the game.
- Fixed a bug with the previous alpha version where config changes wouldn't occur while in a singleplayer world as the host.
- Fixed a bug from a previous alpha version where some Immersives wouldn't render their items even if there isn't a block in the way.
- Fixed a bug with the previous alpha version where upgrading ImmersiveMC on a world in Minecraft version 1.19.4 or below would apply the Minecraft 1.20 upgrade process.
- Fixed a longstanding bug where a barrel would be left open if exiting a world while opened through ImmersiveMC.
- Fixed a longstanding bug where someone could interact with immersives through a block, such as placing items in a furnace through its back.
- Fixed a longstanding bug where the written book Immersive would still be active when dropping the book while its held.
1.5.0-beta1 [FABRIC 1.20.1]
- Several hitboxes, including bag items, the hitbox for the reach-behind bag, the hitbox used for shields, and the hitboxes used for the written book Immersive are now oriented bounding boxes. In simpler terms, they can now all rotate, meaning *much* more consistent detection and looking better.
## Minor Features
- Showing a guide box as selected now always shows it being selected only if it can be interacted with, rather than simply if it's being pointed at.
- The lever now uses hitboxes to determine lever movement, rather than simply detecting hand movements.
- The book and quill can now be used immersively like the written book!
- ImmersiveMC now appears in the F3 pie-graph.
## Bug Fixes
- Fixed a bug with the previous alpha version where using the ranged grab would crash the game.
- Fixed a bug with the previous alpha version where opening an ender chest would crash the game.
- Fixed a bug with the previous alpha version where breaking an enchanting table would crash the game.
- Fixed a bug with the previous alpha version where config changes wouldn't occur while in a singleplayer world as the host.
- Fixed a bug from a previous alpha version where some Immersives wouldn't render their items even if there isn't a block in the way.
- Fixed a bug with the previous alpha version where upgrading ImmersiveMC on a world in Minecraft version 1.19.4 or below would apply the Minecraft 1.20 upgrade process.
- Fixed a longstanding bug where a barrel would be left open if exiting a world while opened through ImmersiveMC.
- Fixed a longstanding bug where someone could interact with immersives through a block, such as placing items in a furnace through its back.
- Fixed a longstanding bug where the written book Immersive would still be active when dropping the book while its held.
1.5.0-beta1 [FORGE 1.19.4]
- Several hitboxes, including bag items, the hitbox for the reach-behind bag, the hitbox used for shields, and the hitboxes used for the written book Immersive are now oriented bounding boxes. In simpler terms, they can now all rotate, meaning *much* more consistent detection and looking better.
## Minor Features
- Showing a guide box as selected now always shows it being selected only if it can be interacted with, rather than simply if it's being pointed at.
- The lever now uses hitboxes to determine lever movement, rather than simply detecting hand movements.
- The book and quill can now be used immersively like the written book!
- ImmersiveMC now appears in the F3 pie-graph.
## Bug Fixes
- Fixed a bug with the previous alpha version where using the ranged grab would crash the game.
- Fixed a bug with the previous alpha version where opening an ender chest would crash the game.
- Fixed a bug with the previous alpha version where breaking an enchanting table would crash the game.
- Fixed a bug with the previous alpha version where config changes wouldn't occur while in a singleplayer world as the host.
- Fixed a bug from a previous alpha version where some Immersives wouldn't render their items even if there isn't a block in the way.
- Fixed a bug with the previous alpha version where upgrading ImmersiveMC on a world in Minecraft version 1.19.4 or below would apply the Minecraft 1.20 upgrade process.
- Fixed a longstanding bug where a barrel would be left open if exiting a world while opened through ImmersiveMC.
- Fixed a longstanding bug where someone could interact with immersives through a block, such as placing items in a furnace through its back.
- Fixed a longstanding bug where the written book Immersive would still be active when dropping the book while its held.
1.5.0-beta1 [FABRIC 1.19.4]
- Several hitboxes, including bag items, the hitbox for the reach-behind bag, the hitbox used for shields, and the hitboxes used for the written book Immersive are now oriented bounding boxes. In simpler terms, they can now all rotate, meaning *much* more consistent detection and looking better.
## Minor Features
- Showing a guide box as selected now always shows it being selected only if it can be interacted with, rather than simply if it's being pointed at.
- The lever now uses hitboxes to determine lever movement, rather than simply detecting hand movements.
- The book and quill can now be used immersively like the written book!
- ImmersiveMC now appears in the F3 pie-graph.
## Bug Fixes
- Fixed a bug with the previous alpha version where using the ranged grab would crash the game.
- Fixed a bug with the previous alpha version where opening an ender chest would crash the game.
- Fixed a bug with the previous alpha version where breaking an enchanting table would crash the game.
- Fixed a bug with the previous alpha version where config changes wouldn't occur while in a singleplayer world as the host.
- Fixed a bug from a previous alpha version where some Immersives wouldn't render their items even if there isn't a block in the way.
- Fixed a bug with the previous alpha version where upgrading ImmersiveMC on a world in Minecraft version 1.19.4 or below would apply the Minecraft 1.20 upgrade process.
- Fixed a longstanding bug where a barrel would be left open if exiting a world while opened through ImmersiveMC.
- Fixed a longstanding bug where someone could interact with immersives through a block, such as placing items in a furnace through its back.
- Fixed a longstanding bug where the written book Immersive would still be active when dropping the book while its held.
1.5.0-beta1 [FORGE 1.19.3]
- Several hitboxes, including bag items, the hitbox for the reach-behind bag, the hitbox used for shields, and the hitboxes used for the written book Immersive are now oriented bounding boxes. In simpler terms, they can now all rotate, meaning *much* more consistent detection and looking better.
## Minor Features
- Showing a guide box as selected now always shows it being selected only if it can be interacted with, rather than simply if it's being pointed at.
- The lever now uses hitboxes to determine lever movement, rather than simply detecting hand movements.
- The book and quill can now be used immersively like the written book!
- ImmersiveMC now appears in the F3 pie-graph.
## Bug Fixes
- Fixed a bug with the previous alpha version where using the ranged grab would crash the game.
- Fixed a bug with the previous alpha version where opening an ender chest would crash the game.
- Fixed a bug with the previous alpha version where breaking an enchanting table would crash the game.
- Fixed a bug with the previous alpha version where config changes wouldn't occur while in a singleplayer world as the host.
- Fixed a bug from a previous alpha version where some Immersives wouldn't render their items even if there isn't a block in the way.
- Fixed a bug with the previous alpha version where upgrading ImmersiveMC on a world in Minecraft version 1.19.4 or below would apply the Minecraft 1.20 upgrade process.
- Fixed a longstanding bug where a barrel would be left open if exiting a world while opened through ImmersiveMC.
- Fixed a longstanding bug where someone could interact with immersives through a block, such as placing items in a furnace through its back.
- Fixed a longstanding bug where the written book Immersive would still be active when dropping the book while its held.
1.5.0-beta1 [FABRIC 1.19.3]
- Several hitboxes, including bag items, the hitbox for the reach-behind bag, the hitbox used for shields, and the hitboxes used for the written book Immersive are now oriented bounding boxes. In simpler terms, they can now all rotate, meaning *much* more consistent detection and looking better.
## Minor Features
- Showing a guide box as selected now always shows it being selected only if it can be interacted with, rather than simply if it's being pointed at.
- The lever now uses hitboxes to determine lever movement, rather than simply detecting hand movements.
- The book and quill can now be used immersively like the written book!
- ImmersiveMC now appears in the F3 pie-graph.
## Bug Fixes
- Fixed a bug with the previous alpha version where using the ranged grab would crash the game.
- Fixed a bug with the previous alpha version where opening an ender chest would crash the game.
- Fixed a bug with the previous alpha version where breaking an enchanting table would crash the game.
- Fixed a bug with the previous alpha version where config changes wouldn't occur while in a singleplayer world as the host.
- Fixed a bug from a previous alpha version where some Immersives wouldn't render their items even if there isn't a block in the way.
- Fixed a bug with the previous alpha version where upgrading ImmersiveMC on a world in Minecraft version 1.19.4 or below would apply the Minecraft 1.20 upgrade process.
- Fixed a longstanding bug where a barrel would be left open if exiting a world while opened through ImmersiveMC.
- Fixed a longstanding bug where someone could interact with immersives through a block, such as placing items in a furnace through its back.
- Fixed a longstanding bug where the written book Immersive would still be active when dropping the book while its held.
1.5.0-beta1 [FORGE 1.19.2]
- Several hitboxes, including bag items, the hitbox for the reach-behind bag, the hitbox used for shields, and the hitboxes used for the written book Immersive are now oriented bounding boxes. In simpler terms, they can now all rotate, meaning *much* more consistent detection and looking better.
## Minor Features
- Showing a guide box as selected now always shows it being selected only if it can be interacted with, rather than simply if it's being pointed at.
- The lever now uses hitboxes to determine lever movement, rather than simply detecting hand movements.
- The book and quill can now be used immersively like the written book!
- ImmersiveMC now appears in the F3 pie-graph.
## Bug Fixes
- Fixed a bug with the previous alpha version where using the ranged grab would crash the game.
- Fixed a bug with the previous alpha version where opening an ender chest would crash the game.
- Fixed a bug with the previous alpha version where breaking an enchanting table would crash the game.
- Fixed a bug with the previous alpha version where config changes wouldn't occur while in a singleplayer world as the host.
- Fixed a bug from a previous alpha version where some Immersives wouldn't render their items even if there isn't a block in the way.
- Fixed a bug with the previous alpha version where upgrading ImmersiveMC on a world in Minecraft version 1.19.4 or below would apply the Minecraft 1.20 upgrade process.
- Fixed a longstanding bug where a barrel would be left open if exiting a world while opened through ImmersiveMC.
- Fixed a longstanding bug where someone could interact with immersives through a block, such as placing items in a furnace through its back.
- Fixed a longstanding bug where the written book Immersive would still be active when dropping the book while its held.
1.5.0-beta1 [FABRIC 1.19.2]
- Several hitboxes, including bag items, the hitbox for the reach-behind bag, the hitbox used for shields, and the hitboxes used for the written book Immersive are now oriented bounding boxes. In simpler terms, they can now all rotate, meaning *much* more consistent detection and looking better.
## Minor Features
- Showing a guide box as selected now always shows it being selected only if it can be interacted with, rather than simply if it's being pointed at.
- The lever now uses hitboxes to determine lever movement, rather than simply detecting hand movements.
- The book and quill can now be used immersively like the written book!
- ImmersiveMC now appears in the F3 pie-graph.
## Bug Fixes
- Fixed a bug with the previous alpha version where using the ranged grab would crash the game.
- Fixed a bug with the previous alpha version where opening an ender chest would crash the game.
- Fixed a bug with the previous alpha version where breaking an enchanting table would crash the game.
- Fixed a bug with the previous alpha version where config changes wouldn't occur while in a singleplayer world as the host.
- Fixed a bug from a previous alpha version where some Immersives wouldn't render their items even if there isn't a block in the way.
- Fixed a bug with the previous alpha version where upgrading ImmersiveMC on a world in Minecraft version 1.19.4 or below would apply the Minecraft 1.20 upgrade process.
- Fixed a longstanding bug where a barrel would be left open if exiting a world while opened through ImmersiveMC.
- Fixed a longstanding bug where someone could interact with immersives through a block, such as placing items in a furnace through its back.
- Fixed a longstanding bug where the written book Immersive would still be active when dropping the book while its held.
1.5.0-beta1 [FORGE 1.18.2]
- Several hitboxes, including bag items, the hitbox for the reach-behind bag, the hitbox used for shields, and the hitboxes used for the written book Immersive are now oriented bounding boxes. In simpler terms, they can now all rotate, meaning *much* more consistent detection and looking better.
## Minor Features
- Showing a guide box as selected now always shows it being selected only if it can be interacted with, rather than simply if it's being pointed at.
- The lever now uses hitboxes to determine lever movement, rather than simply detecting hand movements.
- The book and quill can now be used immersively like the written book!
- ImmersiveMC now appears in the F3 pie-graph.
## Bug Fixes
- Fixed a bug with the previous alpha version where using the ranged grab would crash the game.
- Fixed a bug with the previous alpha version where opening an ender chest would crash the game.
- Fixed a bug with the previous alpha version where breaking an enchanting table would crash the game.
- Fixed a bug with the previous alpha version where config changes wouldn't occur while in a singleplayer world as the host.
- Fixed a bug from a previous alpha version where some Immersives wouldn't render their items even if there isn't a block in the way.
- Fixed a bug with the previous alpha version where upgrading ImmersiveMC on a world in Minecraft version 1.19.4 or below would apply the Minecraft 1.20 upgrade process.
- Fixed a longstanding bug where a barrel would be left open if exiting a world while opened through ImmersiveMC.
- Fixed a longstanding bug where someone could interact with immersives through a block, such as placing items in a furnace through its back.
- Fixed a longstanding bug where the written book Immersive would still be active when dropping the book while its held.
1.5.0-beta1 [FABRIC 1.18.2]
- Several hitboxes, including bag items, the hitbox for the reach-behind bag, the hitbox used for shields, and the hitboxes used for the written book Immersive are now oriented bounding boxes. In simpler terms, they can now all rotate, meaning *much* more consistent detection and looking better.
## Minor Features
- Showing a guide box as selected now always shows it being selected only if it can be interacted with, rather than simply if it's being pointed at.
- The lever now uses hitboxes to determine lever movement, rather than simply detecting hand movements.
- The book and quill can now be used immersively like the written book!
- ImmersiveMC now appears in the F3 pie-graph.
## Bug Fixes
- Fixed a bug with the previous alpha version where using the ranged grab would crash the game.
- Fixed a bug with the previous alpha version where opening an ender chest would crash the game.
- Fixed a bug with the previous alpha version where breaking an enchanting table would crash the game.
- Fixed a bug with the previous alpha version where config changes wouldn't occur while in a singleplayer world as the host.
- Fixed a bug from a previous alpha version where some Immersives wouldn't render their items even if there isn't a block in the way.
- Fixed a bug with the previous alpha version where upgrading ImmersiveMC on a world in Minecraft version 1.19.4 or below would apply the Minecraft 1.20 upgrade process.
- Fixed a longstanding bug where a barrel would be left open if exiting a world while opened through ImmersiveMC.
- Fixed a longstanding bug where someone could interact with immersives through a block, such as placing items in a furnace through its back.
- Fixed a longstanding bug where the written book Immersive would still be active when dropping the book while its held.
1.5.0-alpha2 [NEOFORGE 1.20.4]
## New Features
- An option to have ImmersiveMC only be active when in VR.
- Added compatibility with the Lootr mod.
## Bug Fixes
- Fixed several bugs around config changes while in-game, most notably fixing needing to restart the game to disable right-click interactions with Immersives while in VR.
- Fixed a bug from the last alpha version where the rotation of an Immersive can become de-synced from the player, making it very difficult to place items properly.
- Fixed Immersives still being active after the block its tied to was broken through some method other than a player directly breaking it (explosions, `/setblock`, etc.).
- Fixed a bug where the Immersive Beacon would crash non-VR players.
- Fixed a bug from the last alpha release where quickly placing and breaking an Immersive crashes the game.
- Fixed anvils only consuming one item when it should consume multiple, such as when repairing items.
- Fixed the bag being very bright at night and glowing with shaders active.
- Fixed a bug likely from the last alpha version where chests and Shulker Boxes wouldn't close when leaving their range.
- Fixed a bug from the last alpha version where the item placements for Shulker Boxes were incorrect when the Shulker Box was not facing upwards.
- Fixed a typo from the last alpha version resulting in the levels and Lapis Lazuli consumed at an Enchanting Table always being "(1)".
## Technical Changes
- A massive rework of how Immersives are tracked. Now, Immersives are tracked on the server, which results in significantly reduced network traffic. This was by far the biggest change in this update, and helps massively towards a potential ImmersiveMC API.
- Moved world storage handling to be much more easily extensible.
- The active config system has been heavily reworked. This fixes several bugs, as mentioned under "Bug Fixes" above.
- Rewrote some of the code powering the in-game configuration screens to make it easier to change in the future.
## Misc. Changes
- The "Bypass Immersion while Crouching" setting defaults to disabled on new installations of ImmersiveMC.
## Warnings/Notes
- I didn't mention this with the previous release, but this is an alpha version of ImmersiveMC. You should expect more bugs than usual!
- This update introduced a major change to how ImmersiveMC's data is stored in your world save data. Although I've done my best to verify everything works, there is a small chance that items stored in anvils, beacons, crafting tables, enchanting tables, smithing tables, and the crafting section of your bag may lose their items due to bugs. If you run into any issues surrounding this, please let me know.
1.5.0-alpha2 [FORGE 1.20.4]
## New Features
- An option to have ImmersiveMC only be active when in VR.
- Added compatibility with the Lootr mod.
## Bug Fixes
- Fixed several bugs around config changes while in-game, most notably fixing needing to restart the game to disable right-click interactions with Immersives while in VR.
- Fixed a bug from the last alpha version where the rotation of an Immersive can become de-synced from the player, making it very difficult to place items properly.
- Fixed Immersives still being active after the block its tied to was broken through some method other than a player directly breaking it (explosions, `/setblock`, etc.).
- Fixed a bug where the Immersive Beacon would crash non-VR players.
- Fixed a bug from the last alpha release where quickly placing and breaking an Immersive crashes the game.
- Fixed anvils only consuming one item when it should consume multiple, such as when repairing items.
- Fixed the bag being very bright at night and glowing with shaders active.
- Fixed a bug likely from the last alpha version where chests and Shulker Boxes wouldn't close when leaving their range.
- Fixed a bug from the last alpha version where the item placements for Shulker Boxes were incorrect when the Shulker Box was not facing upwards.
- Fixed a typo from the last alpha version resulting in the levels and Lapis Lazuli consumed at an Enchanting Table always being "(1)".
## Technical Changes
- A massive rework of how Immersives are tracked. Now, Immersives are tracked on the server, which results in significantly reduced network traffic. This was by far the biggest change in this update, and helps massively towards a potential ImmersiveMC API.
- Moved world storage handling to be much more easily extensible.
- The active config system has been heavily reworked. This fixes several bugs, as mentioned under "Bug Fixes" above.
- Rewrote some of the code powering the in-game configuration screens to make it easier to change in the future.
## Misc. Changes
- The "Bypass Immersion while Crouching" setting defaults to disabled on new installations of ImmersiveMC.
## Warnings/Notes
- I didn't mention this with the previous release, but this is an alpha version of ImmersiveMC. You should expect more bugs than usual!
- This update introduced a major change to how ImmersiveMC's data is stored in your world save data. Although I've done my best to verify everything works, there is a small chance that items stored in anvils, beacons, crafting tables, enchanting tables, smithing tables, and the crafting section of your bag may lose their items due to bugs. If you run into any issues surrounding this, please let me know.
1.5.0-alpha2 [FABRIC 1.20.4]
## New Features
- An option to have ImmersiveMC only be active when in VR.
- Added compatibility with the Lootr mod.
## Bug Fixes
- Fixed several bugs around config changes while in-game, most notably fixing needing to restart the game to disable right-click interactions with Immersives while in VR.
- Fixed a bug from the last alpha version where the rotation of an Immersive can become de-synced from the player, making it very difficult to place items properly.
- Fixed Immersives still being active after the block its tied to was broken through some method other than a player directly breaking it (explosions, `/setblock`, etc.).
- Fixed a bug where the Immersive Beacon would crash non-VR players.
- Fixed a bug from the last alpha release where quickly placing and breaking an Immersive crashes the game.
- Fixed anvils only consuming one item when it should consume multiple, such as when repairing items.
- Fixed the bag being very bright at night and glowing with shaders active.
- Fixed a bug likely from the last alpha version where chests and Shulker Boxes wouldn't close when leaving their range.
- Fixed a bug from the last alpha version where the item placements for Shulker Boxes were incorrect when the Shulker Box was not facing upwards.
- Fixed a typo from the last alpha version resulting in the levels and Lapis Lazuli consumed at an Enchanting Table always being "(1)".
## Technical Changes
- A massive rework of how Immersives are tracked. Now, Immersives are tracked on the server, which results in significantly reduced network traffic. This was by far the biggest change in this update, and helps massively towards a potential ImmersiveMC API.
- Moved world storage handling to be much more easily extensible.
- The active config system has been heavily reworked. This fixes several bugs, as mentioned under "Bug Fixes" above.
- Rewrote some of the code powering the in-game configuration screens to make it easier to change in the future.
## Misc. Changes
- The "Bypass Immersion while Crouching" setting defaults to disabled on new installations of ImmersiveMC.
## Warnings/Notes
- I didn't mention this with the previous release, but this is an alpha version of ImmersiveMC. You should expect more bugs than usual!
- This update introduced a major change to how ImmersiveMC's data is stored in your world save data. Although I've done my best to verify everything works, there is a small chance that items stored in anvils, beacons, crafting tables, enchanting tables, smithing tables, and the crafting section of your bag may lose their items due to bugs. If you run into any issues surrounding this, please let me know.
1.5.0-alpha2 [NEOFORGE 1.20.2]
## New Features
- An option to have ImmersiveMC only be active when in VR.
- Added compatibility with the Lootr mod.
## Bug Fixes
- Fixed several bugs around config changes while in-game, most notably fixing needing to restart the game to disable right-click interactions with Immersives while in VR.
- Fixed a bug from the last alpha version where the rotation of an Immersive can become de-synced from the player, making it very difficult to place items properly.
- Fixed Immersives still being active after the block its tied to was broken through some method other than a player directly breaking it (explosions, `/setblock`, etc.).
- Fixed a bug where the Immersive Beacon would crash non-VR players.
- Fixed a bug from the last alpha release where quickly placing and breaking an Immersive crashes the game.
- Fixed anvils only consuming one item when it should consume multiple, such as when repairing items.
- Fixed the bag being very bright at night and glowing with shaders active.
- Fixed a bug likely from the last alpha version where chests and Shulker Boxes wouldn't close when leaving their range.
- Fixed a bug from the last alpha version where the item placements for Shulker Boxes were incorrect when the Shulker Box was not facing upwards.
- Fixed a typo from the last alpha version resulting in the levels and Lapis Lazuli consumed at an Enchanting Table always being "(1)".
## Technical Changes
- A massive rework of how Immersives are tracked. Now, Immersives are tracked on the server, which results in significantly reduced network traffic. This was by far the biggest change in this update, and helps massively towards a potential ImmersiveMC API.
- Moved world storage handling to be much more easily extensible.
- The active config system has been heavily reworked. This fixes several bugs, as mentioned under "Bug Fixes" above.
- Rewrote some of the code powering the in-game configuration screens to make it easier to change in the future.
## Misc. Changes
- The "Bypass Immersion while Crouching" setting defaults to disabled on new installations of ImmersiveMC.
## Warnings/Notes
- I didn't mention this with the previous release, but this is an alpha version of ImmersiveMC. You should expect more bugs than usual!
- This update introduced a major change to how ImmersiveMC's data is stored in your world save data. Although I've done my best to verify everything works, there is a small chance that items stored in anvils, beacons, crafting tables, enchanting tables, smithing tables, and the crafting section of your bag may lose their items due to bugs. If you run into any issues surrounding this, please let me know.
1.5.0-alpha2 [FORGE 1.20.2]
## New Features
- An option to have ImmersiveMC only be active when in VR.
- Added compatibility with the Lootr mod.
## Bug Fixes
- Fixed several bugs around config changes while in-game, most notably fixing needing to restart the game to disable right-click interactions with Immersives while in VR.
- Fixed a bug from the last alpha version where the rotation of an Immersive can become de-synced from the player, making it very difficult to place items properly.
- Fixed Immersives still being active after the block its tied to was broken through some method other than a player directly breaking it (explosions, `/setblock`, etc.).
- Fixed a bug where the Immersive Beacon would crash non-VR players.
- Fixed a bug from the last alpha release where quickly placing and breaking an Immersive crashes the game.
- Fixed anvils only consuming one item when it should consume multiple, such as when repairing items.
- Fixed the bag being very bright at night and glowing with shaders active.
- Fixed a bug likely from the last alpha version where chests and Shulker Boxes wouldn't close when leaving their range.
- Fixed a bug from the last alpha version where the item placements for Shulker Boxes were incorrect when the Shulker Box was not facing upwards.
- Fixed a typo from the last alpha version resulting in the levels and Lapis Lazuli consumed at an Enchanting Table always being "(1)".
## Technical Changes
- A massive rework of how Immersives are tracked. Now, Immersives are tracked on the server, which results in significantly reduced network traffic. This was by far the biggest change in this update, and helps massively towards a potential ImmersiveMC API.
- Moved world storage handling to be much more easily extensible.
- The active config system has been heavily reworked. This fixes several bugs, as mentioned under "Bug Fixes" above.
- Rewrote some of the code powering the in-game configuration screens to make it easier to change in the future.
## Misc. Changes
- The "Bypass Immersion while Crouching" setting defaults to disabled on new installations of ImmersiveMC.
## Warnings/Notes
- I didn't mention this with the previous release, but this is an alpha version of ImmersiveMC. You should expect more bugs than usual!
- This update introduced a major change to how ImmersiveMC's data is stored in your world save data. Although I've done my best to verify everything works, there is a small chance that items stored in anvils, beacons, crafting tables, enchanting tables, smithing tables, and the crafting section of your bag may lose their items due to bugs. If you run into any issues surrounding this, please let me know.
1.5.0-alpha2 [FABRIC 1.20.2]
## New Features
- An option to have ImmersiveMC only be active when in VR.
- Added compatibility with the Lootr mod.
## Bug Fixes
- Fixed several bugs around config changes while in-game, most notably fixing needing to restart the game to disable right-click interactions with Immersives while in VR.
- Fixed a bug from the last alpha version where the rotation of an Immersive can become de-synced from the player, making it very difficult to place items properly.
- Fixed Immersives still being active after the block its tied to was broken through some method other than a player directly breaking it (explosions, `/setblock`, etc.).
- Fixed a bug where the Immersive Beacon would crash non-VR players.
- Fixed a bug from the last alpha release where quickly placing and breaking an Immersive crashes the game.
- Fixed anvils only consuming one item when it should consume multiple, such as when repairing items.
- Fixed the bag being very bright at night and glowing with shaders active.
- Fixed a bug likely from the last alpha version where chests and Shulker Boxes wouldn't close when leaving their range.
- Fixed a bug from the last alpha version where the item placements for Shulker Boxes were incorrect when the Shulker Box was not facing upwards.
- Fixed a typo from the last alpha version resulting in the levels and Lapis Lazuli consumed at an Enchanting Table always being "(1)".
## Technical Changes
- A massive rework of how Immersives are tracked. Now, Immersives are tracked on the server, which results in significantly reduced network traffic. This was by far the biggest change in this update, and helps massively towards a potential ImmersiveMC API.
- Moved world storage handling to be much more easily extensible.
- The active config system has been heavily reworked. This fixes several bugs, as mentioned under "Bug Fixes" above.
- Rewrote some of the code powering the in-game configuration screens to make it easier to change in the future.
## Misc. Changes
- The "Bypass Immersion while Crouching" setting defaults to disabled on new installations of ImmersiveMC.
## Warnings/Notes
- I didn't mention this with the previous release, but this is an alpha version of ImmersiveMC. You should expect more bugs than usual!
- This update introduced a major change to how ImmersiveMC's data is stored in your world save data. Although I've done my best to verify everything works, there is a small chance that items stored in anvils, beacons, crafting tables, enchanting tables, smithing tables, and the crafting section of your bag may lose their items due to bugs. If you run into any issues surrounding this, please let me know.
1.5.0-alpha2 [FORGE 1.20.1]
## New Features
- An option to have ImmersiveMC only be active when in VR.
- Added compatibility with the Lootr mod.
## Bug Fixes
- Fixed several bugs around config changes while in-game, most notably fixing needing to restart the game to disable right-click interactions with Immersives while in VR.
- Fixed a bug from the last alpha version where the rotation of an Immersive can become de-synced from the player, making it very difficult to place items properly.
- Fixed Immersives still being active after the block its tied to was broken through some method other than a player directly breaking it (explosions, `/setblock`, etc.).
- Fixed a bug where the Immersive Beacon would crash non-VR players.
- Fixed a bug from the last alpha release where quickly placing and breaking an Immersive crashes the game.
- Fixed anvils only consuming one item when it should consume multiple, such as when repairing items.
- Fixed the bag being very bright at night and glowing with shaders active.
- Fixed a bug likely from the last alpha version where chests and Shulker Boxes wouldn't close when leaving their range.
- Fixed a bug from the last alpha version where the item placements for Shulker Boxes were incorrect when the Shulker Box was not facing upwards.
- Fixed a typo from the last alpha version resulting in the levels and Lapis Lazuli consumed at an Enchanting Table always being "(1)".
## Technical Changes
- A massive rework of how Immersives are tracked. Now, Immersives are tracked on the server, which results in significantly reduced network traffic. This was by far the biggest change in this update, and helps massively towards a potential ImmersiveMC API.
- Moved world storage handling to be much more easily extensible.
- The active config system has been heavily reworked. This fixes several bugs, as mentioned under "Bug Fixes" above.
- Rewrote some of the code powering the in-game configuration screens to make it easier to change in the future.
## Misc. Changes
- The "Bypass Immersion while Crouching" setting defaults to disabled on new installations of ImmersiveMC.
## Warnings/Notes
- I didn't mention this with the previous release, but this is an alpha version of ImmersiveMC. You should expect more bugs than usual!
- This update introduced a major change to how ImmersiveMC's data is stored in your world save data. Although I've done my best to verify everything works, there is a small chance that items stored in anvils, beacons, crafting tables, enchanting tables, smithing tables, and the crafting section of your bag may lose their items due to bugs. If you run into any issues surrounding this, please let me know.
1.5.0-alpha2 [FABRIC 1.20.1]
## New Features
- An option to have ImmersiveMC only be active when in VR.
- Added compatibility with the Lootr mod.
## Bug Fixes
- Fixed several bugs around config changes while in-game, most notably fixing needing to restart the game to disable right-click interactions with Immersives while in VR.
- Fixed a bug from the last alpha version where the rotation of an Immersive can become de-synced from the player, making it very difficult to place items properly.
- Fixed Immersives still being active after the block its tied to was broken through some method other than a player directly breaking it (explosions, `/setblock`, etc.).
- Fixed a bug where the Immersive Beacon would crash non-VR players.
- Fixed a bug from the last alpha release where quickly placing and breaking an Immersive crashes the game.
- Fixed anvils only consuming one item when it should consume multiple, such as when repairing items.
- Fixed the bag being very bright at night and glowing with shaders active.
- Fixed a bug likely from the last alpha version where chests and Shulker Boxes wouldn't close when leaving their range.
- Fixed a bug from the last alpha version where the item placements for Shulker Boxes were incorrect when the Shulker Box was not facing upwards.
- Fixed a typo from the last alpha version resulting in the levels and Lapis Lazuli consumed at an Enchanting Table always being "(1)".
## Technical Changes
- A massive rework of how Immersives are tracked. Now, Immersives are tracked on the server, which results in significantly reduced network traffic. This was by far the biggest change in this update, and helps massively towards a potential ImmersiveMC API.
- Moved world storage handling to be much more easily extensible.
- The active config system has been heavily reworked. This fixes several bugs, as mentioned under "Bug Fixes" above.
- Rewrote some of the code powering the in-game configuration screens to make it easier to change in the future.
## Misc. Changes
- The "Bypass Immersion while Crouching" setting defaults to disabled on new installations of ImmersiveMC.
## Warnings/Notes
- I didn't mention this with the previous release, but this is an alpha version of ImmersiveMC. You should expect more bugs than usual!
- This update introduced a major change to how ImmersiveMC's data is stored in your world save data. Although I've done my best to verify everything works, there is a small chance that items stored in anvils, beacons, crafting tables, enchanting tables, smithing tables, and the crafting section of your bag may lose their items due to bugs. If you run into any issues surrounding this, please let me know.
1.5.0-alpha2 [FORGE 1.19.4]
## New Features
- An option to have ImmersiveMC only be active when in VR.
- Added compatibility with the Lootr mod.
## Bug Fixes
- Fixed several bugs around config changes while in-game, most notably fixing needing to restart the game to disable right-click interactions with Immersives while in VR.
- Fixed a bug from the last alpha version where the rotation of an Immersive can become de-synced from the player, making it very difficult to place items properly.
- Fixed Immersives still being active after the block its tied to was broken through some method other than a player directly breaking it (explosions, `/setblock`, etc.).
- Fixed a bug where the Immersive Beacon would crash non-VR players.
- Fixed a bug from the last alpha release where quickly placing and breaking an Immersive crashes the game.
- Fixed anvils only consuming one item when it should consume multiple, such as when repairing items.
- Fixed the bag being very bright at night and glowing with shaders active.
- Fixed a bug likely from the last alpha version where chests and Shulker Boxes wouldn't close when leaving their range.
- Fixed a bug from the last alpha version where the item placements for Shulker Boxes were incorrect when the Shulker Box was not facing upwards.
- Fixed a typo from the last alpha version resulting in the levels and Lapis Lazuli consumed at an Enchanting Table always being "(1)".
## Technical Changes
- A massive rework of how Immersives are tracked. Now, Immersives are tracked on the server, which results in significantly reduced network traffic. This was by far the biggest change in this update, and helps massively towards a potential ImmersiveMC API.
- Moved world storage handling to be much more easily extensible.
- The active config system has been heavily reworked. This fixes several bugs, as mentioned under "Bug Fixes" above.
- Rewrote some of the code powering the in-game configuration screens to make it easier to change in the future.
## Misc. Changes
- The "Bypass Immersion while Crouching" setting defaults to disabled on new installations of ImmersiveMC.
## Warnings/Notes
- I didn't mention this with the previous release, but this is an alpha version of ImmersiveMC. You should expect more bugs than usual!
- This update introduced a major change to how ImmersiveMC's data is stored in your world save data. Although I've done my best to verify everything works, there is a small chance that items stored in anvils, beacons, crafting tables, enchanting tables, smithing tables, and the crafting section of your bag may lose their items due to bugs. If you run into any issues surrounding this, please let me know.
1.5.0-alpha2 [FABRIC 1.19.4]
## New Features
- An option to have ImmersiveMC only be active when in VR.
- Added compatibility with the Lootr mod.
## Bug Fixes
- Fixed several bugs around config changes while in-game, most notably fixing needing to restart the game to disable right-click interactions with Immersives while in VR.
- Fixed a bug from the last alpha version where the rotation of an Immersive can become de-synced from the player, making it very difficult to place items properly.
- Fixed Immersives still being active after the block its tied to was broken through some method other than a player directly breaking it (explosions, `/setblock`, etc.).
- Fixed a bug where the Immersive Beacon would crash non-VR players.
- Fixed a bug from the last alpha release where quickly placing and breaking an Immersive crashes the game.
- Fixed anvils only consuming one item when it should consume multiple, such as when repairing items.
- Fixed the bag being very bright at night and glowing with shaders active.
- Fixed a bug likely from the last alpha version where chests and Shulker Boxes wouldn't close when leaving their range.
- Fixed a bug from the last alpha version where the item placements for Shulker Boxes were incorrect when the Shulker Box was not facing upwards.
- Fixed a typo from the last alpha version resulting in the levels and Lapis Lazuli consumed at an Enchanting Table always being "(1)".
## Technical Changes
- A massive rework of how Immersives are tracked. Now, Immersives are tracked on the server, which results in significantly reduced network traffic. This was by far the biggest change in this update, and helps massively towards a potential ImmersiveMC API.
- Moved world storage handling to be much more easily extensible.
- The active config system has been heavily reworked. This fixes several bugs, as mentioned under "Bug Fixes" above.
- Rewrote some of the code powering the in-game configuration screens to make it easier to change in the future.
## Misc. Changes
- The "Bypass Immersion while Crouching" setting defaults to disabled on new installations of ImmersiveMC.
## Warnings/Notes
- I didn't mention this with the previous release, but this is an alpha version of ImmersiveMC. You should expect more bugs than usual!
- This update introduced a major change to how ImmersiveMC's data is stored in your world save data. Although I've done my best to verify everything works, there is a small chance that items stored in anvils, beacons, crafting tables, enchanting tables, smithing tables, and the crafting section of your bag may lose their items due to bugs. If you run into any issues surrounding this, please let me know.
1.5.0-alpha2 [FORGE 1.19.3]
## New Features
- An option to have ImmersiveMC only be active when in VR.
- Added compatibility with the Lootr mod.
## Bug Fixes
- Fixed several bugs around config changes while in-game, most notably fixing needing to restart the game to disable right-click interactions with Immersives while in VR.
- Fixed a bug from the last alpha version where the rotation of an Immersive can become de-synced from the player, making it very difficult to place items properly.
- Fixed Immersives still being active after the block its tied to was broken through some method other than a player directly breaking it (explosions, `/setblock`, etc.).
- Fixed a bug where the Immersive Beacon would crash non-VR players.
- Fixed a bug from the last alpha release where quickly placing and breaking an Immersive crashes the game.
- Fixed anvils only consuming one item when it should consume multiple, such as when repairing items.
- Fixed the bag being very bright at night and glowing with shaders active.
- Fixed a bug likely from the last alpha version where chests and Shulker Boxes wouldn't close when leaving their range.
- Fixed a bug from the last alpha version where the item placements for Shulker Boxes were incorrect when the Shulker Box was not facing upwards.
- Fixed a typo from the last alpha version resulting in the levels and Lapis Lazuli consumed at an Enchanting Table always being "(1)".
## Technical Changes
- A massive rework of how Immersives are tracked. Now, Immersives are tracked on the server, which results in significantly reduced network traffic. This was by far the biggest change in this update, and helps massively towards a potential ImmersiveMC API.
- Moved world storage handling to be much more easily extensible.
- The active config system has been heavily reworked. This fixes several bugs, as mentioned under "Bug Fixes" above.
- Rewrote some of the code powering the in-game configuration screens to make it easier to change in the future.
## Misc. Changes
- The "Bypass Immersion while Crouching" setting defaults to disabled on new installations of ImmersiveMC.
## Warnings/Notes
- I didn't mention this with the previous release, but this is an alpha version of ImmersiveMC. You should expect more bugs than usual!
- This update introduced a major change to how ImmersiveMC's data is stored in your world save data. Although I've done my best to verify everything works, there is a small chance that items stored in anvils, beacons, crafting tables, enchanting tables, smithing tables, and the crafting section of your bag may lose their items due to bugs. If you run into any issues surrounding this, please let me know.
1.5.0-alpha2 [FABRIC 1.19.3]
## New Features
- An option to have ImmersiveMC only be active when in VR.
- Added compatibility with the Lootr mod.
## Bug Fixes
- Fixed several bugs around config changes while in-game, most notably fixing needing to restart the game to disable right-click interactions with Immersives while in VR.
- Fixed a bug from the last alpha version where the rotation of an Immersive can become de-synced from the player, making it very difficult to place items properly.
- Fixed Immersives still being active after the block its tied to was broken through some method other than a player directly breaking it (explosions, `/setblock`, etc.).
- Fixed a bug where the Immersive Beacon would crash non-VR players.
- Fixed a bug from the last alpha release where quickly placing and breaking an Immersive crashes the game.
- Fixed anvils only consuming one item when it should consume multiple, such as when repairing items.
- Fixed the bag being very bright at night and glowing with shaders active.
- Fixed a bug likely from the last alpha version where chests and Shulker Boxes wouldn't close when leaving their range.
- Fixed a bug from the last alpha version where the item placements for Shulker Boxes were incorrect when the Shulker Box was not facing upwards.
- Fixed a typo from the last alpha version resulting in the levels and Lapis Lazuli consumed at an Enchanting Table always being "(1)".
## Technical Changes
- A massive rework of how Immersives are tracked. Now, Immersives are tracked on the server, which results in significantly reduced network traffic. This was by far the biggest change in this update, and helps massively towards a potential ImmersiveMC API.
- Moved world storage handling to be much more easily extensible.
- The active config system has been heavily reworked. This fixes several bugs, as mentioned under "Bug Fixes" above.
- Rewrote some of the code powering the in-game configuration screens to make it easier to change in the future.
## Misc. Changes
- The "Bypass Immersion while Crouching" setting defaults to disabled on new installations of ImmersiveMC.
## Warnings/Notes
- I didn't mention this with the previous release, but this is an alpha version of ImmersiveMC. You should expect more bugs than usual!
- This update introduced a major change to how ImmersiveMC's data is stored in your world save data. Although I've done my best to verify everything works, there is a small chance that items stored in anvils, beacons, crafting tables, enchanting tables, smithing tables, and the crafting section of your bag may lose their items due to bugs. If you run into any issues surrounding this, please let me know.
1.5.0-alpha2 [FORGE 1.19.2]
## New Features
- An option to have ImmersiveMC only be active when in VR.
- Added compatibility with the Lootr mod.
## Bug Fixes
- Fixed several bugs around config changes while in-game, most notably fixing needing to restart the game to disable right-click interactions with Immersives while in VR.
- Fixed a bug from the last alpha version where the rotation of an Immersive can become de-synced from the player, making it very difficult to place items properly.
- Fixed Immersives still being active after the block its tied to was broken through some method other than a player directly breaking it (explosions, `/setblock`, etc.).
- Fixed a bug where the Immersive Beacon would crash non-VR players.
- Fixed a bug from the last alpha release where quickly placing and breaking an Immersive crashes the game.
- Fixed anvils only consuming one item when it should consume multiple, such as when repairing items.
- Fixed the bag being very bright at night and glowing with shaders active.
- Fixed a bug likely from the last alpha version where chests and Shulker Boxes wouldn't close when leaving their range.
- Fixed a bug from the last alpha version where the item placements for Shulker Boxes were incorrect when the Shulker Box was not facing upwards.
- Fixed a typo from the last alpha version resulting in the levels and Lapis Lazuli consumed at an Enchanting Table always being "(1)".
## Technical Changes
- A massive rework of how Immersives are tracked. Now, Immersives are tracked on the server, which results in significantly reduced network traffic. This was by far the biggest change in this update, and helps massively towards a potential ImmersiveMC API.
- Moved world storage handling to be much more easily extensible.
- The active config system has been heavily reworked. This fixes several bugs, as mentioned under "Bug Fixes" above.
- Rewrote some of the code powering the in-game configuration screens to make it easier to change in the future.
## Misc. Changes
- The "Bypass Immersion while Crouching" setting defaults to disabled on new installations of ImmersiveMC.
## Warnings/Notes
- I didn't mention this with the previous release, but this is an alpha version of ImmersiveMC. You should expect more bugs than usual!
- This update introduced a major change to how ImmersiveMC's data is stored in your world save data. Although I've done my best to verify everything works, there is a small chance that items stored in anvils, beacons, crafting tables, enchanting tables, smithing tables, and the crafting section of your bag may lose their items due to bugs. If you run into any issues surrounding this, please let me know.
1.5.0-alpha2 [FABRIC 1.19.2]
## New Features
- An option to have ImmersiveMC only be active when in VR.
- Added compatibility with the Lootr mod.
## Bug Fixes
- Fixed several bugs around config changes while in-game, most notably fixing needing to restart the game to disable right-click interactions with Immersives while in VR.
- Fixed a bug from the last alpha version where the rotation of an Immersive can become de-synced from the player, making it very difficult to place items properly.
- Fixed Immersives still being active after the block its tied to was broken through some method other than a player directly breaking it (explosions, `/setblock`, etc.).
- Fixed a bug where the Immersive Beacon would crash non-VR players.
- Fixed a bug from the last alpha release where quickly placing and breaking an Immersive crashes the game.
- Fixed anvils only consuming one item when it should consume multiple, such as when repairing items.
- Fixed the bag being very bright at night and glowing with shaders active.
- Fixed a bug likely from the last alpha version where chests and Shulker Boxes wouldn't close when leaving their range.
- Fixed a bug from the last alpha version where the item placements for Shulker Boxes were incorrect when the Shulker Box was not facing upwards.
- Fixed a typo from the last alpha version resulting in the levels and Lapis Lazuli consumed at an Enchanting Table always being "(1)".
## Technical Changes
- A massive rework of how Immersives are tracked. Now, Immersives are tracked on the server, which results in significantly reduced network traffic. This was by far the biggest change in this update, and helps massively towards a potential ImmersiveMC API.
- Moved world storage handling to be much more easily extensible.
- The active config system has been heavily reworked. This fixes several bugs, as mentioned under "Bug Fixes" above.
- Rewrote some of the code powering the in-game configuration screens to make it easier to change in the future.
## Misc. Changes
- The "Bypass Immersion while Crouching" setting defaults to disabled on new installations of ImmersiveMC.
## Warnings/Notes
- I didn't mention this with the previous release, but this is an alpha version of ImmersiveMC. You should expect more bugs than usual!
- This update introduced a major change to how ImmersiveMC's data is stored in your world save data. Although I've done my best to verify everything works, there is a small chance that items stored in anvils, beacons, crafting tables, enchanting tables, smithing tables, and the crafting section of your bag may lose their items due to bugs. If you run into any issues surrounding this, please let me know.
1.5.0-alpha2 [FORGE 1.18.2]
## New Features
- An option to have ImmersiveMC only be active when in VR.
- Added compatibility with the Lootr mod.
## Bug Fixes
- Fixed several bugs around config changes while in-game, most notably fixing needing to restart the game to disable right-click interactions with Immersives while in VR.
- Fixed a bug from the last alpha version where the rotation of an Immersive can become de-synced from the player, making it very difficult to place items properly.
- Fixed Immersives still being active after the block its tied to was broken through some method other than a player directly breaking it (explosions, `/setblock`, etc.).
- Fixed a bug where the Immersive Beacon would crash non-VR players.
- Fixed a bug from the last alpha release where quickly placing and breaking an Immersive crashes the game.
- Fixed anvils only consuming one item when it should consume multiple, such as when repairing items.
- Fixed the bag being very bright at night and glowing with shaders active.
- Fixed a bug likely from the last alpha version where chests and Shulker Boxes wouldn't close when leaving their range.
- Fixed a bug from the last alpha version where the item placements for Shulker Boxes were incorrect when the Shulker Box was not facing upwards.
- Fixed a typo from the last alpha version resulting in the levels and Lapis Lazuli consumed at an Enchanting Table always being "(1)".
## Technical Changes
- A massive rework of how Immersives are tracked. Now, Immersives are tracked on the server, which results in significantly reduced network traffic. This was by far the biggest change in this update, and helps massively towards a potential ImmersiveMC API.
- Moved world storage handling to be much more easily extensible.
- The active config system has been heavily reworked. This fixes several bugs, as mentioned under "Bug Fixes" above.
- Rewrote some of the code powering the in-game configuration screens to make it easier to change in the future.
## Misc. Changes
- The "Bypass Immersion while Crouching" setting defaults to disabled on new installations of ImmersiveMC.
## Warnings/Notes
- I didn't mention this with the previous release, but this is an alpha version of ImmersiveMC. You should expect more bugs than usual!
- This update introduced a major change to how ImmersiveMC's data is stored in your world save data. Although I've done my best to verify everything works, there is a small chance that items stored in anvils, beacons, crafting tables, enchanting tables, smithing tables, and the crafting section of your bag may lose their items due to bugs. If you run into any issues surrounding this, please let me know.
1.5.0-alpha2 [FABRIC 1.18.2]
## New Features
- An option to have ImmersiveMC only be active when in VR.
- Added compatibility with the Lootr mod.
## Bug Fixes
- Fixed several bugs around config changes while in-game, most notably fixing needing to restart the game to disable right-click interactions with Immersives while in VR.
- Fixed a bug from the last alpha version where the rotation of an Immersive can become de-synced from the player, making it very difficult to place items properly.
- Fixed Immersives still being active after the block its tied to was broken through some method other than a player directly breaking it (explosions, `/setblock`, etc.).
- Fixed a bug where the Immersive Beacon would crash non-VR players.
- Fixed a bug from the last alpha release where quickly placing and breaking an Immersive crashes the game.
- Fixed anvils only consuming one item when it should consume multiple, such as when repairing items.
- Fixed the bag being very bright at night and glowing with shaders active.
- Fixed a bug likely from the last alpha version where chests and Shulker Boxes wouldn't close when leaving their range.
- Fixed a bug from the last alpha version where the item placements for Shulker Boxes were incorrect when the Shulker Box was not facing upwards.
- Fixed a typo from the last alpha version resulting in the levels and Lapis Lazuli consumed at an Enchanting Table always being "(1)".
## Technical Changes
- A massive rework of how Immersives are tracked. Now, Immersives are tracked on the server, which results in significantly reduced network traffic. This was by far the biggest change in this update, and helps massively towards a potential ImmersiveMC API.
- Moved world storage handling to be much more easily extensible.
- The active config system has been heavily reworked. This fixes several bugs, as mentioned under "Bug Fixes" above.
- Rewrote some of the code powering the in-game configuration screens to make it easier to change in the future.
## Misc. Changes
- The "Bypass Immersion while Crouching" setting defaults to disabled on new installations of ImmersiveMC.
## Warnings/Notes
- I didn't mention this with the previous release, but this is an alpha version of ImmersiveMC. You should expect more bugs than usual!
- This update introduced a major change to how ImmersiveMC's data is stored in your world save data. Although I've done my best to verify everything works, there is a small chance that items stored in anvils, beacons, crafting tables, enchanting tables, smithing tables, and the crafting section of your bag may lose their items due to bugs. If you run into any issues surrounding this, please let me know.
1.5.0-alpha1 [NEOFORGE 1.20.4]
- Added NeoForge support
- Added Minecraft 1.20.4 support
- The ability to resize item guide boxes added by @TheQwerDev (andreiqwer).
## Bug Fixes
- Fixed a bug where arrows on the ground could attempt to be reflected/would hurt you.
- @TheQwerDev (andreiqwer) fixed a bug where changing the Item Guide Placement Mode would overwrite other changed config values.
- Actually fixed item guide boxes not working underwater.
## Technical Changes
- Rewrote a massive amount of the immersive system to make adding new block-based immersives much easier.
- Merged the many batches ImmersiveMC did for rendering into two of them.
1.5.0-alpha1 [FORGE 1.20.4]
- Added NeoForge support
- Added Minecraft 1.20.4 support
- The ability to resize item guide boxes added by @TheQwerDev (andreiqwer).
## Bug Fixes
- Fixed a bug where arrows on the ground could attempt to be reflected/would hurt you.
- @TheQwerDev (andreiqwer) fixed a bug where changing the Item Guide Placement Mode would overwrite other changed config values.
- Actually fixed item guide boxes not working underwater.
## Technical Changes
- Rewrote a massive amount of the immersive system to make adding new block-based immersives much easier.
- Merged the many batches ImmersiveMC did for rendering into two of them.
1.5.0-alpha1 [FABRIC 1.20.4]
- Added NeoForge support
- Added Minecraft 1.20.4 support
- The ability to resize item guide boxes added by @TheQwerDev (andreiqwer).
## Bug Fixes
- Fixed a bug where arrows on the ground could attempt to be reflected/would hurt you.
- @TheQwerDev (andreiqwer) fixed a bug where changing the Item Guide Placement Mode would overwrite other changed config values.
- Actually fixed item guide boxes not working underwater.
## Technical Changes
- Rewrote a massive amount of the immersive system to make adding new block-based immersives much easier.
- Merged the many batches ImmersiveMC did for rendering into two of them.
1.5.0-alpha1 [NEOFORGE 1.20.2]
- Added NeoForge support
- Added Minecraft 1.20.4 support
- The ability to resize item guide boxes added by @TheQwerDev (andreiqwer).
## Bug Fixes
- Fixed a bug where arrows on the ground could attempt to be reflected/would hurt you.
- @TheQwerDev (andreiqwer) fixed a bug where changing the Item Guide Placement Mode would overwrite other changed config values.
- Actually fixed item guide boxes not working underwater.
## Technical Changes
- Rewrote a massive amount of the immersive system to make adding new block-based immersives much easier.
- Merged the many batches ImmersiveMC did for rendering into two of them.
1.5.0-alpha1 [FORGE 1.20.2]
- Added NeoForge support
- Added Minecraft 1.20.4 support
- The ability to resize item guide boxes added by @TheQwerDev (andreiqwer).
## Bug Fixes
- Fixed a bug where arrows on the ground could attempt to be reflected/would hurt you.
- @TheQwerDev (andreiqwer) fixed a bug where changing the Item Guide Placement Mode would overwrite other changed config values.
- Actually fixed item guide boxes not working underwater.
## Technical Changes
- Rewrote a massive amount of the immersive system to make adding new block-based immersives much easier.
- Merged the many batches ImmersiveMC did for rendering into two of them.
1.5.0-alpha1 [FABRIC 1.20.2]
- Added NeoForge support
- Added Minecraft 1.20.4 support
- The ability to resize item guide boxes added by @TheQwerDev (andreiqwer).
## Bug Fixes
- Fixed a bug where arrows on the ground could attempt to be reflected/would hurt you.
- @TheQwerDev (andreiqwer) fixed a bug where changing the Item Guide Placement Mode would overwrite other changed config values.
- Actually fixed item guide boxes not working underwater.
## Technical Changes
- Rewrote a massive amount of the immersive system to make adding new block-based immersives much easier.
- Merged the many batches ImmersiveMC did for rendering into two of them.
1.5.0-alpha1 [FORGE 1.20.1]
- Added NeoForge support
- Added Minecraft 1.20.4 support
- The ability to resize item guide boxes added by @TheQwerDev (andreiqwer).
## Bug Fixes
- Fixed a bug where arrows on the ground could attempt to be reflected/would hurt you.
- @TheQwerDev (andreiqwer) fixed a bug where changing the Item Guide Placement Mode would overwrite other changed config values.
- Actually fixed item guide boxes not working underwater.
## Technical Changes
- Rewrote a massive amount of the immersive system to make adding new block-based immersives much easier.
- Merged the many batches ImmersiveMC did for rendering into two of them.
1.5.0-alpha1 [FABRIC 1.20.1]
- Added NeoForge support
- Added Minecraft 1.20.4 support
- The ability to resize item guide boxes added by @TheQwerDev (andreiqwer).
## Bug Fixes
- Fixed a bug where arrows on the ground could attempt to be reflected/would hurt you.
- @TheQwerDev (andreiqwer) fixed a bug where changing the Item Guide Placement Mode would overwrite other changed config values.
- Actually fixed item guide boxes not working underwater.
## Technical Changes
- Rewrote a massive amount of the immersive system to make adding new block-based immersives much easier.
- Merged the many batches ImmersiveMC did for rendering into two of them.
1.5.0-alpha1 [FORGE 1.19.4]
- Added NeoForge support
- Added Minecraft 1.20.4 support
- The ability to resize item guide boxes added by @TheQwerDev (andreiqwer).
## Bug Fixes
- Fixed a bug where arrows on the ground could attempt to be reflected/would hurt you.
- @TheQwerDev (andreiqwer) fixed a bug where changing the Item Guide Placement Mode would overwrite other changed config values.
- Actually fixed item guide boxes not working underwater.
## Technical Changes
- Rewrote a massive amount of the immersive system to make adding new block-based immersives much easier.
- Merged the many batches ImmersiveMC did for rendering into two of them.
1.5.0-alpha1 [FABRIC 1.19.4]
- Added NeoForge support
- Added Minecraft 1.20.4 support
- The ability to resize item guide boxes added by @TheQwerDev (andreiqwer).
## Bug Fixes
- Fixed a bug where arrows on the ground could attempt to be reflected/would hurt you.
- @TheQwerDev (andreiqwer) fixed a bug where changing the Item Guide Placement Mode would overwrite other changed config values.
- Actually fixed item guide boxes not working underwater.
## Technical Changes
- Rewrote a massive amount of the immersive system to make adding new block-based immersives much easier.
- Merged the many batches ImmersiveMC did for rendering into two of them.
1.5.0-alpha1 [FORGE 1.19.3]
- Added NeoForge support
- Added Minecraft 1.20.4 support
- The ability to resize item guide boxes added by @TheQwerDev (andreiqwer).
## Bug Fixes
- Fixed a bug where arrows on the ground could attempt to be reflected/would hurt you.
- @TheQwerDev (andreiqwer) fixed a bug where changing the Item Guide Placement Mode would overwrite other changed config values.
- Actually fixed item guide boxes not working underwater.
## Technical Changes
- Rewrote a massive amount of the immersive system to make adding new block-based immersives much easier.
- Merged the many batches ImmersiveMC did for rendering into two of them.
1.5.0-alpha1 [FABRIC 1.19.3]
- Added NeoForge support
- Added Minecraft 1.20.4 support
- The ability to resize item guide boxes added by @TheQwerDev (andreiqwer).
## Bug Fixes
- Fixed a bug where arrows on the ground could attempt to be reflected/would hurt you.
- @TheQwerDev (andreiqwer) fixed a bug where changing the Item Guide Placement Mode would overwrite other changed config values.
- Actually fixed item guide boxes not working underwater.
## Technical Changes
- Rewrote a massive amount of the immersive system to make adding new block-based immersives much easier.
- Merged the many batches ImmersiveMC did for rendering into two of them.
1.5.0-alpha1 [FORGE 1.19.2]
- Added NeoForge support
- Added Minecraft 1.20.4 support
- The ability to resize item guide boxes added by @TheQwerDev (andreiqwer).
## Bug Fixes
- Fixed a bug where arrows on the ground could attempt to be reflected/would hurt you.
- @TheQwerDev (andreiqwer) fixed a bug where changing the Item Guide Placement Mode would overwrite other changed config values.
- Actually fixed item guide boxes not working underwater.
## Technical Changes
- Rewrote a massive amount of the immersive system to make adding new block-based immersives much easier.
- Merged the many batches ImmersiveMC did for rendering into two of them.
1.5.0-alpha1 [FABRIC 1.19.2]
- Added NeoForge support
- Added Minecraft 1.20.4 support
- The ability to resize item guide boxes added by @TheQwerDev (andreiqwer).
## Bug Fixes
- Fixed a bug where arrows on the ground could attempt to be reflected/would hurt you.
- @TheQwerDev (andreiqwer) fixed a bug where changing the Item Guide Placement Mode would overwrite other changed config values.
- Actually fixed item guide boxes not working underwater.
## Technical Changes
- Rewrote a massive amount of the immersive system to make adding new block-based immersives much easier.
- Merged the many batches ImmersiveMC did for rendering into two of them.
1.5.0-alpha1 [FORGE 1.18.2]
- Added NeoForge support
- Added Minecraft 1.20.4 support
- The ability to resize item guide boxes added by @TheQwerDev (andreiqwer).
## Bug Fixes
- Fixed a bug where arrows on the ground could attempt to be reflected/would hurt you.
- @TheQwerDev (andreiqwer) fixed a bug where changing the Item Guide Placement Mode would overwrite other changed config values.
- Actually fixed item guide boxes not working underwater.
## Technical Changes
- Rewrote a massive amount of the immersive system to make adding new block-based immersives much easier.
- Merged the many batches ImmersiveMC did for rendering into two of them.
1.5.0-alpha1 [FABRIC 1.18.2]
- Added NeoForge support
- Added Minecraft 1.20.4 support
- The ability to resize item guide boxes added by @TheQwerDev (andreiqwer).
## Bug Fixes
- Fixed a bug where arrows on the ground could attempt to be reflected/would hurt you.
- @TheQwerDev (andreiqwer) fixed a bug where changing the Item Guide Placement Mode would overwrite other changed config values.
- Actually fixed item guide boxes not working underwater.
## Technical Changes
- Rewrote a massive amount of the immersive system to make adding new block-based immersives much easier.
- Merged the many batches ImmersiveMC did for rendering into two of them.
1.4.1 [FORGE 1.20.2]
- A new written book texture thanks to NahNotFox!
- Dutch translations thanks to stitch._.vr_ !
- Fixed a bug where a furnace would give you experience when grabbing items from one with a full inventory. Instead, experience isn't given unless you have inventory space.
- Immersives now render when a block that can be walked through is in the way, allowing immersives to work underwater, and preventing tall grass and snow layers from block immersives.
1.4.1 [FABRIC 1.20.2]
- A new written book texture thanks to NahNotFox!
- Dutch translations thanks to stitch._.vr_ !
- Fixed a bug where a furnace would give you experience when grabbing items from one with a full inventory. Instead, experience isn't given unless you have inventory space.
- Immersives now render when a block that can be walked through is in the way, allowing immersives to work underwater, and preventing tall grass and snow layers from block immersives.
1.4.1 [FORGE 1.20.1]
- A new written book texture thanks to NahNotFox!
- Dutch translations thanks to stitch._.vr_ !
- Fixed a bug where a furnace would give you experience when grabbing items from one with a full inventory. Instead, experience isn't given unless you have inventory space.
- Immersives now render when a block that can be walked through is in the way, allowing immersives to work underwater, and preventing tall grass and snow layers from block immersives.
1.4.1 [FABRIC 1.20.1]
- A new written book texture thanks to NahNotFox!
- Dutch translations thanks to stitch._.vr_ !
- Fixed a bug where a furnace would give you experience when grabbing items from one with a full inventory. Instead, experience isn't given unless you have inventory space.
- Immersives now render when a block that can be walked through is in the way, allowing immersives to work underwater, and preventing tall grass and snow layers from block immersives.
1.4.1 [FORGE 1.19.4]
- A new written book texture thanks to NahNotFox!
- Dutch translations thanks to stitch._.vr_ !
- Fixed a bug where a furnace would give you experience when grabbing items from one with a full inventory. Instead, experience isn't given unless you have inventory space.
- Immersives now render when a block that can be walked through is in the way, allowing immersives to work underwater, and preventing tall grass and snow layers from block immersives.
1.4.1 [FABRIC 1.19.4]
- A new written book texture thanks to NahNotFox!
- Dutch translations thanks to stitch._.vr_ !
- Fixed a bug where a furnace would give you experience when grabbing items from one with a full inventory. Instead, experience isn't given unless you have inventory space.
- Immersives now render when a block that can be walked through is in the way, allowing immersives to work underwater, and preventing tall grass and snow layers from block immersives.
1.4.1 [FORGE 1.19.3]
- A new written book texture thanks to NahNotFox!
- Dutch translations thanks to stitch._.vr_ !
- Fixed a bug where a furnace would give you experience when grabbing items from one with a full inventory. Instead, experience isn't given unless you have inventory space.
- Immersives now render when a block that can be walked through is in the way, allowing immersives to work underwater, and preventing tall grass and snow layers from block immersives.
1.4.1 [FABRIC 1.19.3]
- A new written book texture thanks to NahNotFox!
- Dutch translations thanks to stitch._.vr_ !
- Fixed a bug where a furnace would give you experience when grabbing items from one with a full inventory. Instead, experience isn't given unless you have inventory space.
- Immersives now render when a block that can be walked through is in the way, allowing immersives to work underwater, and preventing tall grass and snow layers from block immersives.
1.4.1 [FORGE 1.19.2]
- A new written book texture thanks to NahNotFox!
- Dutch translations thanks to stitch._.vr_ !
- Fixed a bug where a furnace would give you experience when grabbing items from one with a full inventory. Instead, experience isn't given unless you have inventory space.
- Immersives now render when a block that can be walked through is in the way, allowing immersives to work underwater, and preventing tall grass and snow layers from block immersives.
1.4.1 [FABRIC 1.19.2]
- A new written book texture thanks to NahNotFox!
- Dutch translations thanks to stitch._.vr_ !
- Fixed a bug where a furnace would give you experience when grabbing items from one with a full inventory. Instead, experience isn't given unless you have inventory space.
- Immersives now render when a block that can be walked through is in the way, allowing immersives to work underwater, and preventing tall grass and snow layers from block immersives.
1.4.1 [FORGE 1.18.2]
- A new written book texture thanks to NahNotFox!
- Dutch translations thanks to stitch._.vr_ !
- Fixed a bug where a furnace would give you experience when grabbing items from one with a full inventory. Instead, experience isn't given unless you have inventory space.
- Immersives now render when a block that can be walked through is in the way, allowing immersives to work underwater, and preventing tall grass and snow layers from block immersives.
1.4.1 [FABRIC 1.18.2]
- A new written book texture thanks to NahNotFox!
- Dutch translations thanks to stitch._.vr_ !
- Fixed a bug where a furnace would give you experience when grabbing items from one with a full inventory. Instead, experience isn't given unless you have inventory space.
- Immersives now render when a block that can be walked through is in the way, allowing immersives to work underwater, and preventing tall grass and snow layers from block immersives.
1.4.0 [FORGE 1.20.1]
**Features:**
- Immersive Written Book! VR users can now read books in VR without a UI in the way! Supports page turning and clickable text.
- Added a new, default bag model thanks to the work of NahNotFox. Thanks, NahNotFox! :)
- Added a cauldron Immersive! You can dump in water, scoop out water or lava, and any other cauldron interactions you can think of!
- Added German translations thanks to DadoSpeedy!
- Improved the reach behind bag options! You can now reach behind your back, reach over your shoulders, both, or neither! Reach behind your back is enabled by default.
- Although this was included in 1.4.0 Beta 1: Chiseled Bookshelf Immersive support is here! Simply place books where you want them; no buttons required!
**Fixes:**
- Fixed the bag appearing inside-out on the bag customization screen.
- Fixed an issue where the bag's item guides would lag behind the rest of the bag. This issue was likely only in the 1.4.0 beta.
**Other Changes:**
- Slightly adjusted the spacing of items in the bag to accommodate the new bag model.
1.4.0 [FABRIC 1.20.1]
**Features:**
- Immersive Written Book! VR users can now read books in VR without a UI in the way! Supports page turning and clickable text.
- Added a new, default bag model thanks to the work of NahNotFox. Thanks, NahNotFox! :)
- Added a cauldron Immersive! You can dump in water, scoop out water or lava, and any other cauldron interactions you can think of!
- Added German translations thanks to DadoSpeedy!
- Improved the reach behind bag options! You can now reach behind your back, reach over your shoulders, both, or neither! Reach behind your back is enabled by default.
- Although this was included in 1.4.0 Beta 1: Chiseled Bookshelf Immersive support is here! Simply place books where you want them; no buttons required!
**Fixes:**
- Fixed the bag appearing inside-out on the bag customization screen.
- Fixed an issue where the bag's item guides would lag behind the rest of the bag. This issue was likely only in the 1.4.0 beta.
**Other Changes:**
- Slightly adjusted the spacing of items in the bag to accommodate the new bag model.
1.4.0 [FORGE 1.19.4]
**Features:**
- Immersive Written Book! VR users can now read books in VR without a UI in the way! Supports page turning and clickable text.
- Added a new, default bag model thanks to the work of NahNotFox. Thanks, NahNotFox! :)
- Added a cauldron Immersive! You can dump in water, scoop out water or lava, and any other cauldron interactions you can think of!
- Added German translations thanks to DadoSpeedy!
- Improved the reach behind bag options! You can now reach behind your back, reach over your shoulders, both, or neither! Reach behind your back is enabled by default.
- Although this was included in 1.4.0 Beta 1: Chiseled Bookshelf Immersive support is here! Simply place books where you want them; no buttons required!
**Fixes:**
- Fixed the bag appearing inside-out on the bag customization screen.
- Fixed an issue where the bag's item guides would lag behind the rest of the bag. This issue was likely only in the 1.4.0 beta.
**Other Changes:**
- Slightly adjusted the spacing of items in the bag to accommodate the new bag model.
1.4.0 [FABRIC 1.19.4]
**Features:**
- Immersive Written Book! VR users can now read books in VR without a UI in the way! Supports page turning and clickable text.
- Added a new, default bag model thanks to the work of NahNotFox. Thanks, NahNotFox! :)
- Added a cauldron Immersive! You can dump in water, scoop out water or lava, and any other cauldron interactions you can think of!
- Added German translations thanks to DadoSpeedy!
- Improved the reach behind bag options! You can now reach behind your back, reach over your shoulders, both, or neither! Reach behind your back is enabled by default.
- Although this was included in 1.4.0 Beta 1: Chiseled Bookshelf Immersive support is here! Simply place books where you want them; no buttons required!
**Fixes:**
- Fixed the bag appearing inside-out on the bag customization screen.
- Fixed an issue where the bag's item guides would lag behind the rest of the bag. This issue was likely only in the 1.4.0 beta.
**Other Changes:**
- Slightly adjusted the spacing of items in the bag to accommodate the new bag model.
1.4.0 [FORGE 1.19.3]
**Features:**
- Immersive Written Book! VR users can now read books in VR without a UI in the way! Supports page turning and clickable text.
- Added a new, default bag model thanks to the work of NahNotFox. Thanks, NahNotFox! :)
- Added a cauldron Immersive! You can dump in water, scoop out water or lava, and any other cauldron interactions you can think of!
- Added German translations thanks to DadoSpeedy!
- Improved the reach behind bag options! You can now reach behind your back, reach over your shoulders, both, or neither! Reach behind your back is enabled by default.
- Although this was included in 1.4.0 Beta 1: Chiseled Bookshelf Immersive support is here! Simply place books where you want them; no buttons required!
**Fixes:**
- Fixed the bag appearing inside-out on the bag customization screen.
- Fixed an issue where the bag's item guides would lag behind the rest of the bag. This issue was likely only in the 1.4.0 beta.
**Other Changes:**
- Slightly adjusted the spacing of items in the bag to accommodate the new bag model.
1.4.0 [FABRIC 1.19.3]
**Features:**
- Immersive Written Book! VR users can now read books in VR without a UI in the way! Supports page turning and clickable text.
- Added a new, default bag model thanks to the work of NahNotFox. Thanks, NahNotFox! :)
- Added a cauldron Immersive! You can dump in water, scoop out water or lava, and any other cauldron interactions you can think of!
- Added German translations thanks to DadoSpeedy!
- Improved the reach behind bag options! You can now reach behind your back, reach over your shoulders, both, or neither! Reach behind your back is enabled by default.
- Although this was included in 1.4.0 Beta 1: Chiseled Bookshelf Immersive support is here! Simply place books where you want them; no buttons required!
**Fixes:**
- Fixed the bag appearing inside-out on the bag customization screen.
- Fixed an issue where the bag's item guides would lag behind the rest of the bag. This issue was likely only in the 1.4.0 beta.
**Other Changes:**
- Slightly adjusted the spacing of items in the bag to accommodate the new bag model.
1.4.0 [FORGE 1.19.2]
**Features:**
- Immersive Written Book! VR users can now read books in VR without a UI in the way! Supports page turning and clickable text.
- Added a new, default bag model thanks to the work of NahNotFox. Thanks, NahNotFox! :)
- Added a cauldron Immersive! You can dump in water, scoop out water or lava, and any other cauldron interactions you can think of!
- Added German translations thanks to DadoSpeedy!
- Improved the reach behind bag options! You can now reach behind your back, reach over your shoulders, both, or neither! Reach behind your back is enabled by default.
- Although this was included in 1.4.0 Beta 1: Chiseled Bookshelf Immersive support is here! Simply place books where you want them; no buttons required!
**Fixes:**
- Fixed the bag appearing inside-out on the bag customization screen.
- Fixed an issue where the bag's item guides would lag behind the rest of the bag. This issue was likely only in the 1.4.0 beta.
**Other Changes:**
- Slightly adjusted the spacing of items in the bag to accommodate the new bag model.
1.4.0 [FABRIC 1.19.2]
**Features:**
- Immersive Written Book! VR users can now read books in VR without a UI in the way! Supports page turning and clickable text.
- Added a new, default bag model thanks to the work of NahNotFox. Thanks, NahNotFox! :)
- Added a cauldron Immersive! You can dump in water, scoop out water or lava, and any other cauldron interactions you can think of!
- Added German translations thanks to DadoSpeedy!
- Improved the reach behind bag options! You can now reach behind your back, reach over your shoulders, both, or neither! Reach behind your back is enabled by default.
- Although this was included in 1.4.0 Beta 1: Chiseled Bookshelf Immersive support is here! Simply place books where you want them; no buttons required!
**Fixes:**
- Fixed the bag appearing inside-out on the bag customization screen.
- Fixed an issue where the bag's item guides would lag behind the rest of the bag. This issue was likely only in the 1.4.0 beta.
**Other Changes:**
- Slightly adjusted the spacing of items in the bag to accommodate the new bag model.
1.4.0 [FORGE 1.18.2]
**Features:**
- Immersive Written Book! VR users can now read books in VR without a UI in the way! Supports page turning and clickable text.
- Added a new, default bag model thanks to the work of NahNotFox. Thanks, NahNotFox! :)
- Added a cauldron Immersive! You can dump in water, scoop out water or lava, and any other cauldron interactions you can think of!
- Added German translations thanks to DadoSpeedy!
- Improved the reach behind bag options! You can now reach behind your back, reach over your shoulders, both, or neither! Reach behind your back is enabled by default.
- Although this was included in 1.4.0 Beta 1: Chiseled Bookshelf Immersive support is here! Simply place books where you want them; no buttons required!
**Fixes:**
- Fixed the bag appearing inside-out on the bag customization screen.
- Fixed an issue where the bag's item guides would lag behind the rest of the bag. This issue was likely only in the 1.4.0 beta.
**Other Changes:**
- Slightly adjusted the spacing of items in the bag to accommodate the new bag model.
1.4.0 [FABRIC 1.18.2]
**Features:**
- Immersive Written Book! VR users can now read books in VR without a UI in the way! Supports page turning and clickable text.
- Added a new, default bag model thanks to the work of NahNotFox. Thanks, NahNotFox! :)
- Added a cauldron Immersive! You can dump in water, scoop out water or lava, and any other cauldron interactions you can think of!
- Added German translations thanks to DadoSpeedy!
- Improved the reach behind bag options! You can now reach behind your back, reach over your shoulders, both, or neither! Reach behind your back is enabled by default.
- Although this was included in 1.4.0 Beta 1: Chiseled Bookshelf Immersive support is here! Simply place books where you want them; no buttons required!
**Fixes:**
- Fixed the bag appearing inside-out on the bag customization screen.
- Fixed an issue where the bag's item guides would lag behind the rest of the bag. This issue was likely only in the 1.4.0 beta.
**Other Changes:**
- Slightly adjusted the spacing of items in the bag to accommodate the new bag model.
1.4.0 Beta 1.1 [FORGE 1.20.1]
1.4.0 Beta 1.1 [FABRIC 1.20.1]
1.4.0 Beta 1.1 [FORGE 1.19.4]
1.4.0 Beta 1.1 [FABRIC 1.19.4]
1.4.0 Beta 1.1 [FORGE 1.19.3]
1.4.0 Beta 1.1 [FABRIC 1.19.3]
1.4.0 Beta 1.1 [FORGE 1.19.2]
1.4.0 Beta 1.1 [FABRIC 1.19.2]
1.4.0 Beta 1.1 [FORGE 1.18.2]
1.4.0 Beta 1.1 [FABRIC 1.18.2]
1.4.0 Beta 1 [FORGE 1.20.1]
That said, enjoy the new features, bug fixes, and more; and expect more to come soon! After all, there's still some new immersives to add before 1.4.0 is out of beta!
**Features:**
- Support for Minecraft 1.20.1! This includes an update to the smithing table immersive to use smithing templates.
- When leaving the area of immersives such as the crafting table that don't store items without ImmersiveMC, any items you leave behind will be returned to you!
- Added controller vibration in a lot of places.
- Made the beacon look a bit cooler.
- All items in a Shulker Box are rendered now.
**Bugfixes:**
- Hopefully fixed a lot of bugginess with the reach behind bag! Looking for feedback on this!
- Added code for immersive furnaces to give experience like in vanilla.
- Fixed a bug where Shulker Box immersives would take a long time to break.
- Fixed a bug where beacon immersives would lose their contained item if broken.
1.4.0 Beta 1 [FABRIC 1.20.1]
That said, enjoy the new features, bug fixes, and more; and expect more to come soon! After all, there's still some new immersives to add before 1.4.0 is out of beta!
**Features:**
- Support for Minecraft 1.20.1! This includes an update to the smithing table immersive to use smithing templates.
- When leaving the area of immersives such as the crafting table that don't store items without ImmersiveMC, any items you leave behind will be returned to you!
- Added controller vibration in a lot of places.
- Made the beacon look a bit cooler.
- All items in a Shulker Box are rendered now.
**Bugfixes:**
- Hopefully fixed a lot of bugginess with the reach behind bag! Looking for feedback on this!
- Added code for immersive furnaces to give experience like in vanilla.
- Fixed a bug where Shulker Box immersives would take a long time to break.
- Fixed a bug where beacon immersives would lose their contained item if broken.
1.4.0 Beta 1 [FORGE 1.19.4]
That said, enjoy the new features, bug fixes, and more; and expect more to come soon! After all, there's still some new immersives to add before 1.4.0 is out of beta!
**Features:**
- Support for Minecraft 1.20.1! This includes an update to the smithing table immersive to use smithing templates.
- When leaving the area of immersives such as the crafting table that don't store items without ImmersiveMC, any items you leave behind will be returned to you!
- Added controller vibration in a lot of places.
- Made the beacon look a bit cooler.
- All items in a Shulker Box are rendered now.
**Bugfixes:**
- Hopefully fixed a lot of bugginess with the reach behind bag! Looking for feedback on this!
- Added code for immersive furnaces to give experience like in vanilla.
- Fixed a bug where Shulker Box immersives would take a long time to break.
- Fixed a bug where beacon immersives would lose their contained item if broken.
1.4.0 Beta 1 [FABRIC 1.19.4]
That said, enjoy the new features, bug fixes, and more; and expect more to come soon! After all, there's still some new immersives to add before 1.4.0 is out of beta!
**Features:**
- Support for Minecraft 1.20.1! This includes an update to the smithing table immersive to use smithing templates.
- When leaving the area of immersives such as the crafting table that don't store items without ImmersiveMC, any items you leave behind will be returned to you!
- Added controller vibration in a lot of places.
- Made the beacon look a bit cooler.
- All items in a Shulker Box are rendered now.
**Bugfixes:**
- Hopefully fixed a lot of bugginess with the reach behind bag! Looking for feedback on this!
- Added code for immersive furnaces to give experience like in vanilla.
- Fixed a bug where Shulker Box immersives would take a long time to break.
- Fixed a bug where beacon immersives would lose their contained item if broken.
1.4.0 Beta 1 [FORGE 1.19.3]
That said, enjoy the new features, bug fixes, and more; and expect more to come soon! After all, there's still some new immersives to add before 1.4.0 is out of beta!
**Features:**
- Support for Minecraft 1.20.1! This includes an update to the smithing table immersive to use smithing templates.
- When leaving the area of immersives such as the crafting table that don't store items without ImmersiveMC, any items you leave behind will be returned to you!
- Added controller vibration in a lot of places.
- Made the beacon look a bit cooler.
- All items in a Shulker Box are rendered now.
**Bugfixes:**
- Hopefully fixed a lot of bugginess with the reach behind bag! Looking for feedback on this!
- Added code for immersive furnaces to give experience like in vanilla.
- Fixed a bug where Shulker Box immersives would take a long time to break.
- Fixed a bug where beacon immersives would lose their contained item if broken.
1.4.0 Beta 1 [FABRIC 1.19.3]
That said, enjoy the new features, bug fixes, and more; and expect more to come soon! After all, there's still some new immersives to add before 1.4.0 is out of beta!
**Features:**
- Support for Minecraft 1.20.1! This includes an update to the smithing table immersive to use smithing templates.
- When leaving the area of immersives such as the crafting table that don't store items without ImmersiveMC, any items you leave behind will be returned to you!
- Added controller vibration in a lot of places.
- Made the beacon look a bit cooler.
- All items in a Shulker Box are rendered now.
**Bugfixes:**
- Hopefully fixed a lot of bugginess with the reach behind bag! Looking for feedback on this!
- Added code for immersive furnaces to give experience like in vanilla.
- Fixed a bug where Shulker Box immersives would take a long time to break.
- Fixed a bug where beacon immersives would lose their contained item if broken.
1.4.0 Beta 1 [FORGE 1.19.2]
That said, enjoy the new features, bug fixes, and more; and expect more to come soon! After all, there's still some new immersives to add before 1.4.0 is out of beta!
**Features:**
- Support for Minecraft 1.20.1! This includes an update to the smithing table immersive to use smithing templates.
- When leaving the area of immersives such as the crafting table that don't store items without ImmersiveMC, any items you leave behind will be returned to you!
- Added controller vibration in a lot of places.
- Made the beacon look a bit cooler.
- All items in a Shulker Box are rendered now.
**Bugfixes:**
- Hopefully fixed a lot of bugginess with the reach behind bag! Looking for feedback on this!
- Added code for immersive furnaces to give experience like in vanilla.
- Fixed a bug where Shulker Box immersives would take a long time to break.
- Fixed a bug where beacon immersives would lose their contained item if broken.
1.4.0 Beta 1 [FABRIC 1.19.2]
That said, enjoy the new features, bug fixes, and more; and expect more to come soon! After all, there's still some new immersives to add before 1.4.0 is out of beta!
**Features:**
- Support for Minecraft 1.20.1! This includes an update to the smithing table immersive to use smithing templates.
- When leaving the area of immersives such as the crafting table that don't store items without ImmersiveMC, any items you leave behind will be returned to you!
- Added controller vibration in a lot of places.
- Made the beacon look a bit cooler.
- All items in a Shulker Box are rendered now.
**Bugfixes:**
- Hopefully fixed a lot of bugginess with the reach behind bag! Looking for feedback on this!
- Added code for immersive furnaces to give experience like in vanilla.
- Fixed a bug where Shulker Box immersives would take a long time to break.
- Fixed a bug where beacon immersives would lose their contained item if broken.
1.4.0 Beta 1 [FORGE 1.18.2]
That said, enjoy the new features, bug fixes, and more; and expect more to come soon! After all, there's still some new immersives to add before 1.4.0 is out of beta!
**Features:**
- Support for Minecraft 1.20.1! This includes an update to the smithing table immersive to use smithing templates.
- When leaving the area of immersives such as the crafting table that don't store items without ImmersiveMC, any items you leave behind will be returned to you!
- Added controller vibration in a lot of places.
- Made the beacon look a bit cooler.
- All items in a Shulker Box are rendered now.
**Bugfixes:**
- Hopefully fixed a lot of bugginess with the reach behind bag! Looking for feedback on this!
- Added code for immersive furnaces to give experience like in vanilla.
- Fixed a bug where Shulker Box immersives would take a long time to break.
- Fixed a bug where beacon immersives would lose their contained item if broken.
1.4.0 Beta 1 [FABRIC 1.18.2]
That said, enjoy the new features, bug fixes, and more; and expect more to come soon! After all, there's still some new immersives to add before 1.4.0 is out of beta!
**Features:**
- Support for Minecraft 1.20.1! This includes an update to the smithing table immersive to use smithing templates.
- When leaving the area of immersives such as the crafting table that don't store items without ImmersiveMC, any items you leave behind will be returned to you!
- Added controller vibration in a lot of places.
- Made the beacon look a bit cooler.
- All items in a Shulker Box are rendered now.
**Bugfixes:**
- Hopefully fixed a lot of bugginess with the reach behind bag! Looking for feedback on this!
- Added code for immersive furnaces to give experience like in vanilla.
- Fixed a bug where Shulker Box immersives would take a long time to break.
- Fixed a bug where beacon immersives would lose their contained item if broken.
1.3.3 [FORGE 1.19.4]
Minor Changes:
- Removed 'Left-Handed Bag' option. Instead, users should swap their hands in Vivecraft's settings.
- Added the Modrinth version checker to Forge builds. Forge will now notify you if there's an ImmersiveMC update available!
Bugfixes:
- Fixed a bug where attempting to edit ImmersiveMC's config from the main menu would crash the game
1.3.3 [FABRIC 1.19.4]
Minor Changes:
- Removed 'Left-Handed Bag' option. Instead, users should swap their hands in Vivecraft's settings.
- Added the Modrinth version checker to Forge builds. Forge will now notify you if there's an ImmersiveMC update available!
Bugfixes:
- Fixed a bug where attempting to edit ImmersiveMC's config from the main menu would crash the game
1.3.3 [FORGE 1.19.3]
Minor Changes:
- Removed 'Left-Handed Bag' option. Instead, users should swap their hands in Vivecraft's settings.
- Added the Modrinth version checker to Forge builds. Forge will now notify you if there's an ImmersiveMC update available!
Bugfixes:
- Fixed a bug where attempting to edit ImmersiveMC's config from the main menu would crash the game
1.3.3 [FABRIC 1.19.3]
Minor Changes:
- Removed 'Left-Handed Bag' option. Instead, users should swap their hands in Vivecraft's settings.
- Added the Modrinth version checker to Forge builds. Forge will now notify you if there's an ImmersiveMC update available!
Bugfixes:
- Fixed a bug where attempting to edit ImmersiveMC's config from the main menu would crash the game
1.3.3 [FORGE 1.19.2]
Minor Changes:
- Removed 'Left-Handed Bag' option. Instead, users should swap their hands in Vivecraft's settings.
- Added the Modrinth version checker to Forge builds. Forge will now notify you if there's an ImmersiveMC update available!
Bugfixes:
- Fixed a bug where attempting to edit ImmersiveMC's config from the main menu would crash the game
1.3.3 [FABRIC 1.19.2]
Minor Changes:
- Removed 'Left-Handed Bag' option. Instead, users should swap their hands in Vivecraft's settings.
- Added the Modrinth version checker to Forge builds. Forge will now notify you if there's an ImmersiveMC update available!
Bugfixes:
- Fixed a bug where attempting to edit ImmersiveMC's config from the main menu would crash the game
1.3.3 [FORGE 1.18.2]
Minor Changes:
- Removed 'Left-Handed Bag' option. Instead, users should swap their hands in Vivecraft's settings.
- Added the Modrinth version checker to Forge builds. Forge will now notify you if there's an ImmersiveMC update available!
Bugfixes:
- Fixed a bug where attempting to edit ImmersiveMC's config from the main menu would crash the game
1.3.3 [FABRIC 1.18.2]
Minor Changes:
- Removed 'Left-Handed Bag' option. Instead, users should swap their hands in Vivecraft's settings.
- Added the Modrinth version checker to Forge builds. Forge will now notify you if there's an ImmersiveMC update available!
Bugfixes:
- Fixed a bug where attempting to edit ImmersiveMC's config from the main menu would crash the game
1.3.2 [FORGE 1.19.4]
Major Features:
- Under "Customize Bag", there is now an option to allow grabbing your bag from behind your back! When enabled, reach your non-primary hand behind your back, and you'll have your bag! Do it again to put the bag back.
- You can now disable vanilla UI interactions! When enabled in the settings, you'll be unable to open GUIs for any features that you have enabled as immersives.
- 1.19.4 support!
Minor Features:
- If the bag fails to open, a chat message will now appear telling you what is likely wrong.
Bugfixes:
- Fixed crash with Impaled mod. Have fun with that Sincere Loyalty enchantment in VR with some nice throwing!
- Fixed long standing bug where cooking at a campfire would break campfire recipes.
- Removed the hoe immersion as it exists inside Mixin Vivecraft already. Fixes a bug where holding a hoe would massively drain durability.
1.3.2 [FABRIC 1.19.4]
Major Features:
- Under "Customize Bag", there is now an option to allow grabbing your bag from behind your back! When enabled, reach your non-primary hand behind your back, and you'll have your bag! Do it again to put the bag back.
- You can now disable vanilla UI interactions! When enabled in the settings, you'll be unable to open GUIs for any features that you have enabled as immersives.
- 1.19.4 support!
Minor Features:
- If the bag fails to open, a chat message will now appear telling you what is likely wrong.
Bugfixes:
- Fixed crash with Impaled mod. Have fun with that Sincere Loyalty enchantment in VR with some nice throwing!
- Fixed long standing bug where cooking at a campfire would break campfire recipes.
- Removed the hoe immersion as it exists inside Mixin Vivecraft already. Fixes a bug where holding a hoe would massively drain durability.
1.3.2 [FABRIC 1.19.3]
Major Features:
- Under "Customize Bag", there is now an option to allow grabbing your bag from behind your back! When enabled, reach your non-primary hand behind your back, and you'll have your bag! Do it again to put the bag back.
- You can now disable vanilla UI interactions! When enabled in the settings, you'll be unable to open GUIs for any features that you have enabled as immersives.
- 1.19.4 support!
Minor Features:
- If the bag fails to open, a chat message will now appear telling you what is likely wrong.
Bugfixes:
- Fixed crash with Impaled mod. Have fun with that Sincere Loyalty enchantment in VR with some nice throwing!
- Fixed long standing bug where cooking at a campfire would break campfire recipes.
- Removed the hoe immersion as it exists inside Mixin Vivecraft already. Fixes a bug where holding a hoe would massively drain durability.
1.3.2 [FABRIC 1.19.2]
Major Features:
- Under "Customize Bag", there is now an option to allow grabbing your bag from behind your back! When enabled, reach your non-primary hand behind your back, and you'll have your bag! Do it again to put the bag back.
- You can now disable vanilla UI interactions! When enabled in the settings, you'll be unable to open GUIs for any features that you have enabled as immersives.
- 1.19.4 support!
Minor Features:
- If the bag fails to open, a chat message will now appear telling you what is likely wrong.
Bugfixes:
- Fixed crash with Impaled mod. Have fun with that Sincere Loyalty enchantment in VR with some nice throwing!
- Fixed long standing bug where cooking at a campfire would break campfire recipes.
- Removed the hoe immersion as it exists inside Mixin Vivecraft already. Fixes a bug where holding a hoe would massively drain durability.
1.3.2 [FABRIC 1.18.2]
Major Features:
- Under "Customize Bag", there is now an option to allow grabbing your bag from behind your back! When enabled, reach your non-primary hand behind your back, and you'll have your bag! Do it again to put the bag back.
- You can now disable vanilla UI interactions! When enabled in the settings, you'll be unable to open GUIs for any features that you have enabled as immersives.
- 1.19.4 support!
Minor Features:
- If the bag fails to open, a chat message will now appear telling you what is likely wrong.
Bugfixes:
- Fixed crash with Impaled mod. Have fun with that Sincere Loyalty enchantment in VR with some nice throwing!
- Fixed long standing bug where cooking at a campfire would break campfire recipes.
- Removed the hoe immersion as it exists inside Mixin Vivecraft already. Fixes a bug where holding a hoe would massively drain durability.
1.3.2 [FORGE 1.19.3]
Major Features:
- Under "Customize Bag", there is now an option to allow grabbing your bag from behind your back! When enabled, reach your non-primary hand behind your back, and you'll have your bag! Do it again to put the bag back.
- You can now disable vanilla UI interactions! When enabled in the settings, you'll be unable to open GUIs for any features that you have enabled as immersives.
- 1.19.4 support!
Minor Features:
- If the bag fails to open, a chat message will now appear telling you what is likely wrong.
Bugfixes:
- Fixed crash with Impaled mod. Have fun with that Sincere Loyalty enchantment in VR with some nice throwing!
- Fixed long standing bug where cooking at a campfire would break campfire recipes.
- Removed the hoe immersion as it exists inside Mixin Vivecraft already. Fixes a bug where holding a hoe would massively drain durability.
1.3.2 [FORGE 1.19.2]
Major Features:
- Under "Customize Bag", there is now an option to allow grabbing your bag from behind your back! When enabled, reach your non-primary hand behind your back, and you'll have your bag! Do it again to put the bag back.
- You can now disable vanilla UI interactions! When enabled in the settings, you'll be unable to open GUIs for any features that you have enabled as immersives.
- 1.19.4 support!
Minor Features:
- If the bag fails to open, a chat message will now appear telling you what is likely wrong.
Bugfixes:
- Fixed crash with Impaled mod. Have fun with that Sincere Loyalty enchantment in VR with some nice throwing!
- Fixed long standing bug where cooking at a campfire would break campfire recipes.
- Removed the hoe immersion as it exists inside Mixin Vivecraft already. Fixes a bug where holding a hoe would massively drain durability.
1.3.2 [FORGE 1.18.2]
Major Features:
- Under "Customize Bag", there is now an option to allow grabbing your bag from behind your back! When enabled, reach your non-primary hand behind your back, and you'll have your bag! Do it again to put the bag back.
- You can now disable vanilla UI interactions! When enabled in the settings, you'll be unable to open GUIs for any features that you have enabled as immersives.
- 1.19.4 support!
Minor Features:
- If the bag fails to open, a chat message will now appear telling you what is likely wrong.
Bugfixes:
- Fixed crash with Impaled mod. Have fun with that Sincere Loyalty enchantment in VR with some nice throwing!
- Fixed long standing bug where cooking at a campfire would break campfire recipes.
- Removed the hoe immersion as it exists inside Mixin Vivecraft already. Fixes a bug where holding a hoe would massively drain durability.
1.3.1 [FABRIC 1.19.3]
1.3.1 [FABRIC 1.19.2]
1.3.1 [FABRIC 1.18.2]
1.3.1 [FORGE 1.19.3]
1.3.1 [FORGE 1.19.2]
1.3.1 [FORGE 1.18.2]
Version 1.0.5
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