* Fixed recipes, advancements, and tags not loading correctly
* Fixed a crash
# 0.6.1
* Fixed a crash
# 0.6.0
* Fixed direct playback not working correctly in Multiplayer
* Breaking API changes to prepare for 1.21
* Switched to Mojmap (Might break addons!)
* Retired cobalt networking and registration
# 0.5.1
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed recipes, advancements, and tags not loading correctly
* Fixed a crash
# 0.6.1
* Fixed a crash
# 0.6.0
* Fixed direct playback not working correctly in Multiplayer
* Breaking API changes to prepare for 1.21
* Switched to Mojmap (Might break addons!)
* Retired cobalt networking and registration
# 0.5.1
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed direct playback not working correctly in Multiplayer
* Breaking API changes to prepare for 1.21
* Switched to Mojmap (Might break addons!)
* Retired cobalt networking and registration
# 0.5.1
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed direct playback not working correctly in Multiplayer
* Breaking API changes to prepare for 1.21
* Switched to Mojmap (Might break addons!)
* Retired cobalt networking and registration
# 0.5.1
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed direct playback not working correctly in Multiplayer
* Breaking API changes to prepare for 1.21
* Switched to Mojmap (Might break addons!)
* Retired cobalt networking and registration
# 0.5.1
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed direct playback not working correctly in Multiplayer
* Breaking API changes to prepare for 1.21
* Switched to Mojmap (Might break addons!)
* Retired cobalt networking and registration
# 0.5.1
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed direct playback not working correctly in Multiplayer
* Breaking API changes to prepare for 1.21
* Switched to Mojmap (Might break addons!)
* Retired cobalt networking and registration
# 0.5.1
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed direct playback not working correctly in Multiplayer
* Breaking API changes to prepare for 1.21
* Switched to Mojmap (Might break addons!)
* Retired cobalt networking and registration
# 0.5.1
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Melodies are now grouped by namespaces as well
* Melody names can now be translated via key `immersive_melodies.melodies.<file_name>`
# 0.5.0
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Added Keyboard and MIDI device support
* Added perceived loudness adjustment for pitch
* This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
* Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default
* Added Bad Apple and a bit of Sus
* Added Handpan
* Added the Ender Bass
# 0.4.0
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Added a vielle
* Fixed instrument sustain math, instruments sound a bit smoother now
* Added a few more songs
* Fixed playing melodies while riding
* Added config flags
* `uploadPermissionLevel` (2 for example, only allows OPs to upload)
* `loadInbuiltMidis` To allow disabling the inbuilt midis
* `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument
* `stopGameMusicForPlayers` To pause the game music when a player is playing a melody
* `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default)
* `instrumentVolumeFactor` To adjust the volume of the instruments
* Silence is now trimmed from the beginning of the midi
* Removed automatic track selection to avoid confusion, tracks are now all enabled by default
* Finally fixed de-syncs between tracks
# 0.3.0
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when the file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Backported a handful of critical issues from 0.2.0
* Fixed issues with updating/reuploading tracks
* Fixed incompatibility with Sound Physics Remastered
* Removed warnings from log
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Backported a handful of critical issues from 0.2.0
* Fixed issues with updating/reuploading tracks
* Fixed incompatibility with Sound Physics Remastered
* Removed warnings from log
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Backported a handful of critical issues from 0.2.0
* Fixed issues with updating/reuploading tracks
* Fixed incompatibility with Sound Physics Remastered
* Removed warnings from log
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Backported a handful of critical issues from 0.2.0
* Fixed issues with updating/reuploading tracks
* Fixed incompatibility with Sound Physics Remastered
* Removed warnings from log
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Backported a handful of critical issues from 0.2.0
* Fixed issues with updating/reuploading tracks
* Fixed incompatibility with Sound Physics Remastered
* Removed warnings from log
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Backported a handful of critical issues from 0.2.0
* Fixed issues with updating/reuploading tracks
* Fixed incompatibility with Sound Physics Remastered
* Removed warnings from log
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed the recipe of tiny drum
* Left-handed players now hold the instruments correctly
* Technical improvements related to animations
* E.g., Pillagers can now hold instruments
# 0.2.0
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Backported a handful of critical issues from 0.2.0
* Fixed issues with updating/reuploading tracks
* Fixed incompatibility with Sound Physics Remastered
* Removed warnings from log
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Backported a handful of critical issues from 0.2.0
* Fixed issues with updating/reuploading tracks
* Fixed incompatibility with Sound Physics Remastered
* Removed warnings from log
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Added midi track selection
* Added a tiny drum
* Sounds are now played at twice the distance (32 blocks)
* Fixed issues with updating/reuploading tracks
# 0.1.2
* Fixed dedicated server crash
# 0.1.1
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Zombiefied Piglins now also move their arms
* Added compatibility with Entity Culling
* Fixed wrong animations when in side hand
* Allay now also like music
* Husks can now also play (on fresh configs)
* Fixed incompatibility with Sound Physics Remastered
# 0.1.0
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Added plugin API (thanks NerjalNosk!)
* Fixed midis upload not working on Windows
* Added error message when file cannot be parsed
# 0.0.5
* Fixed some crashes
* Fixed null textures
# 0.0.4
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Fixed broken backport
* Fixed fabric incompatibility with model loading
# 0.0.3
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Only relevant entities pick up instruments
* Right-click on an entity will cause them to drop their instrument
* Fixed some midis
* Added support for tempo changes mid-play
* Streamed melody transfer for extra large midis
* Changed data format
* Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
* One .dat per melody to scale better
* Lazy loading of datapacks to speed up starting time
# 0.0.2
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack
* Slightly enhanced, which track is used until a proper selection is added
* MIDIs without note-offs are now supported
* Hat layer is now animated as well
* No more crashes with Immersive Paintings
* Added example datapack