Improved Damage Framework 0.4.0-1.19.2 -> added IDF element gems for apotheosis
-> fixed some bugs
-> added command to update in-game items from config changes
-> changed multiply json from multiply_total operation to multiply_base operation
-> added option to change key for bestiary
展开 Improved Damage Framework 0.3.4-1.19.2 -> Moving in-built data packs for Tetra and Apotheosis to a separate datapack
-> Changed attribute handling for a more robust system. Changes will be documented on github.
展开 Improved Damage Framework 0.3.3-1.19.2 -> fixed iron's spellbooks compat
-> fixed bug with indirect player attack iframes
-> added hold shift to display attribute modifiers for other item slots if they exist
展开 Improved Damage Framework 0.3.2-1.19.2 - Changed attack range tooltip to only show either Better Combat or forge attribute depending on if Better Combat is loaded.
展开 Improved Damage Framework 0.3.1-1.19.2 - Fixed bug where reduced invulnerability frames were not being incurred correctly
- Added option to modify amount of reduced i-frames
- Fixed attribute application while dualwielding bug with BetterCombat
- Added mixin to remove Apotheosis tooltip while IDF is loaded
- Added new event which is called during IDF's tooltips method
- Added support for Better Combat attack range attribute + made icon for it
- Removed legacy tooltips
展开 Improved Damage Framework 0.3.0-1.19.2 - fixed bug where sweeping attacks would apply static knockback
- fixed bug where first instance of damage wouldn't affect player
- added presets for items definable in presets.json
- changed default config (subject to change)
展开 Improved Damage Framework 0.2.6-1.19.2 - Added config options for healthbars
- Added niche config option for mods that want entities to spawn at lower than max hp
展开 Improved Damage Framework 0.2.5-1.19.2 - fixed artifacts compat (fr this time)
- fixed bug with drowned trident throws
展开 Improved Damage Framework 0.2.4-1.19.2 - Fixed bug where game crashes when an item is in the _flat file but not in the _mult file
- Added compatibility for shields
- Nerfed food healing
- Fixed bug where mobs would heal after first hit on world reload if given health in config file
- Made healthbars more visible for mobs with lots of HP
- Fixed mob hit sounds not playing
- Fixed crashing with Enigmatic Legacy
展开 Improved Damage Framework 0.2.3b-1.19.2 - fixed incompatibility for version 2.0.2 of Iron's Spells n Spellbooks.
展开 Improved Damage Framework 0.2.3-1.19.2 - fixed rare crash when trying to read attributes with "damage" in the name.
展开 Improved Damage Framework 0.2.2-1.19.2 - vastly improved mob healthbars
- fixed artifacts compatibility
- added config option to re-add vanilla jump-crits
展开 Improved Damage Framework 0.2.1-1.19.2 - added many config options
- damage tooltips now display in the element's colour rather than green
展开 Improved Damage Framework 0.2.0-1.19.2 - added compatibility config file for mods that aren't compatible out of the box with IDF's config system.
- made tooltips more consistent
展开 Improved Damage Framework 0.1.9-1.19.2 - fixed iron spellbooks compat for 1.19.2-2.0.0
- fixed bestiary not showing all attributes sometimes
展开 Improved Damage Framework 0.1.7-1.19.2 - fixed bug where IDFEquipment items had duplicate attribute modifier UUIDs causing tooltips to display incorrectly
展开 Improved Damage Framework 0.1.6-1.19.2 - fixed bug where game would crash if Iron's Spellbooks spell doesn't have a school type
- fixed legendarytooltips compat
- backend changes
展开 Improved Damage Framework 0.1.5c-1.19.2 - small backend changes made for myself to work on addons. Mod is functionally the same.
展开 Improved Damage Framework 0.1.5b-1.19.2 - fixed bug where item didn't show tooltip on JEI and in creative menu
展开 Improved Damage Framework 0.1.5-1.19.2 - optimized default tags application and removed useless event
展开 Improved Damage Framework 0.1.4b-1.19.2 - hotfix bug with attributes and accuracy tooltip
展开 Improved Damage Framework 0.1.4-1.19.2 - fixed dual-wielding for better combat
- added integration for Iron's Spells and Spellbooks
- fixed crash with immersive weathering
- fixed bug where bestiary screen was not rounding movespeed number
- fixed bug where infinity symbol was not displaying for equipment with no durability
- source catcher now automatically converts isMagic() flagged sources to magic damage
展开 Improved Damage Framework 0.1.3b-1.19.2 - fixed bug with new tooltip style where spacer would come before icon instead of after
展开 Improved Damage Framework 0.1.3-1.19.2 - added other tooltip style that displays more information for new players. Configurable.
展开 Improved Damage Framework 0.1.2b-1.19.2 - made tooltips show attribute name if no icon is provided
展开 Improved Damage Framework 0.1.2-1.19.2 - fixed bug causing game to crash when entity spawns without proper attributes
- fixed tetra mixin on newer versions of tetra
展开 Improved Damage Framework 0.1.1-1.19.2 - added bestiary
- added info screen
- changed default config entity settings
- changed mixin on Player$attack from overwrite to injects and redirects. Adds soft compatibility to many mods such as Better Combat! Some things may not work as intended.
展开 Improved Damage Framework 0.1.0-1.19.2 initial release
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