__New Stuff__
- > Reach HUD
- > IRL Time HUD
- > Combo HUD
- > TPS HUD
- > Compass HUD
- - > View direction with full on 360. Fades in/out. Looks really nice. Very customizable.
Scoreboard HUD
- > Should be faster
- > Adding top padding and outline options
Player HUD
- > Now have dynamic rotation (on by default) that shows rotation of character
Dynamic Positioning and Size
- > Set an anchor point on most modules so when it's resized it maintains that anchor point. This can keep stuff centered, justified right, justified top left...
Text Entries
- > Text HUD's now have a dynamic width and a customizable minimum width
- > Text HUD's now have a justify option
Potion HUD
- > Background and outline option now
- > It can now be horizontal
- > It can now just be icons
__Bug Fixes__
Scoreboard
- > Scoreboard now isn't massive (it's also dynamically sized!)
- > Placeholder now shows (and it has a little easter egg of cool people)
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__Misc__
- > A lot of refactoring is taking place behind the scenes. This improves performance and makes the code a lot prettier. I learned a lot in the past year.
- > Looking for new ideas to implement! I feel like more 3d one's would be cool (maybe like current block you're standing on or similar?