**Fixed**
* `JungleWineRack` open/close property being inverted
* Wine aging did not update in tooltip or when consumed. Root causes:
* cached NBT never recomputed
* inverted `hasWineYear` prevented proper initialization
* getter side-effects caused stale UI values
* `getDays`/`getYear` math stabilized; no unintended zeroing
* `JellieWine` Texture alignment
**Added**
* Debug commands for testing:
* `/wine info` — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
* `/wine age <years>` — sets the NBT year so the item is treated as aged by `<years>` years immediately
***
[1.4.40]
**Added**
- Tooltips for all wine bottles now indicate their size (`small` or `big`).
- Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`).
- Japanese translation _(Thanks to PExPE3)_
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
**Changed**
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the `Completionist Banner` effect duration from 40 to 200
- Updated the `Overgrown Lattices` advancement description for better clarity
- Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons
- Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set`
- Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_
- Stackable logs now provide `1000` smelting value, previously `300`
- Jungle Grapevine Blocks now use biome foliage tint
**Fixed**
- Resolved an issue where `Apple Leaves` were not properly registered as flammable
- `Completionist Wall Banner` not having a Loottable
- Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1`
- Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
***
[1.4.39]
**Added**
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the `hoe` mineable tag.
**Changed**
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4"
**Fixed**
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
**Fixed**
* `JungleWineRack` open/close property being inverted
* Wine aging did not update in tooltip or when consumed. Root causes:
* cached NBT never recomputed
* inverted `hasWineYear` prevented proper initialization
* getter side-effects caused stale UI values
* `getDays`/`getYear` math stabilized; no unintended zeroing
* `JellieWine` Texture alignment
**Added**
* Debug commands for testing:
* `/wine info` — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
* `/wine age <years>` — sets the NBT year so the item is treated as aged by `<years>` years immediately
***
[1.4.40]
**Added**
- Tooltips for all wine bottles now indicate their size (`small` or `big`).
- Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`).
- Japanese translation _(Thanks to PExPE3)_
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
**Changed**
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the `Completionist Banner` effect duration from 40 to 200
- Updated the `Overgrown Lattices` advancement description for better clarity
- Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons
- Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set`
- Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_
- Stackable logs now provide `1000` smelting value, previously `300`
- Jungle Grapevine Blocks now use biome foliage tint
**Fixed**
- Resolved an issue where `Apple Leaves` were not properly registered as flammable
- `Completionist Wall Banner` not having a Loottable
- Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1`
- Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
***
[1.4.39]
**Added**
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the `hoe` mineable tag.
**Changed**
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4"
**Fixed**
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
**Added**
- Tooltips for all wine bottles now indicate their size (`small` or `big`).
- Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`).
- Japanese translation _(Thanks to PExPE3)_
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
**Changed**
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the `Completionist Banner` effect duration from 40 to 200
- Updated the `Overgrown Lattices` advancement description for better clarity
- Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons
- Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set`
- Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_
- Stackable logs now provide `1000` smelting value, previously `300`
- Jungle Grapevine Blocks now use biome foliage tint
**Fixed**
- Resolved an issue where `Apple Leaves` were not properly registered as flammable
- `Completionist Wall Banner` not having a Loottable
- Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1`
- Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
**Added**
- Tooltips for all wine bottles now indicate their size (`small` or `big`).
- Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`).
- Japanese translation _(Thanks to PExPE3)_
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
**Changed**
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the `Completionist Banner` effect duration from 40 to 200
- Updated the `Overgrown Lattices` advancement description for better clarity
- Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons
- Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set`
- Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_
- Stackable logs now provide `1000` smelting value, previously `300`
- Jungle Grapevine Blocks now use biome foliage tint
**Fixed**
- Resolved an issue where `Apple Leaves` were not properly registered as flammable
- `Completionist Wall Banner` not having a Loottable
- Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1`
- Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
**Added**
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the ´hoe´ mineable tag.
**Changed**
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4"
**Fixed**
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
**Added**
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the ´hoe´ mineable tag.
**Changed**
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4"
**Fixed**
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
## Fixes
* **[Issue #397](https://github.com/satisfyu/Let-s-Do-Hub/issues/397):** Wines not consumed when drank in survival
## Changed / New Features
## Summary
When drinking wine in survival mode, it is now consumed correctly.
[Download on Modrinth](https://modrinth.com/mod/lets-do-vinery)
[Download on CurseForge](https://legacy.curseforge.com/minecraft/mc-mods/lets-do-vinery)
## Fixes
* **[Issue #397](https://github.com/satisfyu/Let-s-Do-Hub/issues/397):** Wines not consumed when drank in survival
## Changed / New Features
## Summary
When drinking wine in survival mode, it is now consumed correctly.
[Download on Modrinth](https://modrinth.com/mod/lets-do-vinery)
[Download on CurseForge](https://legacy.curseforge.com/minecraft/mc-mods/lets-do-vinery)
## Fixed Issues
* **[Issue #388](https://github.com/satisfyu/Let-s-Do-Hub/issues/388):** Wine Aging not working
## Changed / New Features
* Fixed Wine Aging Effects not getting the correct Amplifier & Duration
* Fixed MellohiWineRecipe
* Fixed Red / White Grape Tag
* Added missing Lang entries
* Added Hopper support for all BlockEntities
* Added Additional Nullchecks for the WanderingWinemaker
## Summary
* The finishUsingItem method of the WineBottles class did not call the WineYears class, resulting in mismatched tooltip duration and amplifier values with the actual effect. This has now been fixed.
* The MellohiWineRecipe has been adjusted to be more logical and fully functional.
* Correct IDs have been added to the Red/White Grape tag.
* Missing FermentationBarrel language entries for juices have been added.
* All block entities in Vinery now have full hopper support and can be automated via Create.
* Potential NPE sources in the WanderingWinemaker class have been resolved by adding additional null checks.
## Fixed Issues
* **[Issue #382](https://github.com/satisfyu/Let-s-Do-Hub/issues/382):** Vinery causes crash when using bone meal - #2 Attempt
## Changed / New Features
* Moved client-only logic to `ArmorRegistryClient` with proper `@Environment(EnvType.CLIENT)` annotations.
* Separated server-safe methods to prevent crashes and updated mixin handling.
* Wine Bottles (and soon Whiskey bottles too) are now stackable.
* Adjusted FermentationBarrel BlockModel for a more consistent Minecraft visual style.
## Summary
* The crash issue when using bone meal is resolved - Vinery now runs smoothly again on servers.
* Wine bottles are stackable now - with a easy to do integration for other mods
* The FermentationBarrel looks more in line with Minecraft's overall design.
## Fixed Issues
* **[Issue #382](https://github.com/satisfyu/Let-s-Do-Hub/issues/382):** Vinery causes crash when using bone meal - #2 Attempt
## Changed / New Features
* Moved client-only logic to `ArmorRegistryClient` with proper `@Environment(EnvType.CLIENT)` annotations.
* Separated server-safe methods to prevent crashes and updated mixin handling.
* Wine Bottles (and soon Whiskey bottles too) are now stackable.
* Adjusted FermentationBarrel BlockModel for a more consistent Minecraft visual style.
## Summary
* The crash issue when using bone meal is resolved - Vinery now runs smoothly again on servers.
* Wine bottles are stackable now - with a easy to do integration for other mods
* The FermentationBarrel looks more in line with Minecraft's overall design.
## Fixed Issues
* **[Issue #379](https://github.com/satisfyu/Let-s-Do-Hub/issues/379):** Fermentation Barrel Fluidhandler did not work properly.
* Vinery Config on Forge missing the MAX_FLUID_LEVEL entry.
## Changed / New Features
* Winemaker Villagers now use the Fermentation Barrel instead of the Apple Press.
* Fermentation Barrel now uses tags for Grape Juice instead of hardcoded object references.
## Summary
Winemaker villagers now use the Fermentation Barrel, and the barrel has been updated to support tag-based Grape Juice.
Fixed issues with the Fermentation Barrel Fluidhandler and missing Forge config entries.
## Fixed Issues
* **[Issue #379](https://github.com/satisfyu/Let-s-Do-Hub/issues/379):** Fermentation Barrel Fluidhandler did not work properly.
* Vinery Config on Forge missing the MAX_FLUID_LEVEL entry.
## Changed / New Features
* Winemaker Villagers now use the Fermentation Barrel instead of the Apple Press.
* Fermentation Barrel now uses tags for Grape Juice instead of hardcoded object references.
## Summary
Winemaker villagers now use the Fermentation Barrel, and the barrel has been updated to support tag-based Grape Juice.
Fixed issues with the Fermentation Barrel Fluidhandler and missing Forge config entries.
## Fixed Issues
* **[Issue #267](https://github.com/satisfyu/Let-s-Do-Hub/issues/267):** Perception effect gets stuck If the wearer dies
* **[Issue #285](https://github.com/satisfyu/Let-s-Do-Hub/issues/285):** A bug that the age of wine do nothing to buff adding
* **[Issue #294](https://github.com/satisfyu/Let-s-Do-Hub/issues/294):** All Grape seeds breaking when right-clicking
* **[Issue #296](https://github.com/satisfyu/Let-s-Do-Hub/issues/296):** Mules don’t disappear with the Wandering Winemaker
* **[Issue #299](https://github.com/satisfyu/Let-s-Do-Hub/issues/299):** Vinery grape tag issues
* **[Issue #311](https://github.com/satisfyu/Let-s-Do-Hub/issues/311):** More Culling Mod with Vinery Lattices
* **[Issue #315](https://github.com/satisfyu/Let-s-Do-Hub/issues/315):** placing a flower into any of the modded flower pots while using the mod tinted crashes the game
* **[Issue #316](https://github.com/satisfyu/Let-s-Do-Hub/issues/316):** Duplicating empty wine bottles
## Changed / New Features
Enhanced Config Options: The config has been completely rewritten, offering significantly more customization, including crafting time, effect duration, effect strength, armor adjustments, villager trades, and more.
Aging Barrel Overhaul: The Aging Barrel has been fully reworked with new functionality (details below).
Wine Aging Improvements: Several enhancements have been made to wine aging mechanics.
Improved Bottle Economy: Bottle usage and economy have been refined for better balance and (especially) logic
Visual Updates: Textures for wines, cherries, boats, effects, signs, loam and spawn eggs have been updated
New Blocks:
Window Block: Introducing full window blocks, offering an alternative to window panes.
Path Slabs: New path slabs have been added for more decorative options.
Both of these Blocks have been suggested several times by now - now you will finally get them!
DoAPI Removal: DoAPI has been removed for better compatibility and easier maintance
## Summary
New Features: Introduced Window Blocks and Path Slabs for added customization. The Aging Barrel has been overhauled, and wine aging mechanics have been improved. Config options now offer enhanced flexibility for crafting, effects, and trades.
Visual Updates: Wines and spawn egg textures have been polished.
Bug Fixes: Addressed numerous issues, including stuck Perception effects, grape seeds breaking, crashes with Tinted mod, and bottle duplication.
Compatibility Update: Removed DoAPI to enhance mod compatibility.
Quick Note: Due to internal refactors, 1.4.29 isn't compatible yet with any Version of NetherVinery. I'm aware of this - you don't need to report it. Thank you.
## Fixed Issues
* **[Issue #267](https://github.com/satisfyu/Let-s-Do-Hub/issues/267):** Perception effect gets stuck If the wearer dies
* **[Issue #285](https://github.com/satisfyu/Let-s-Do-Hub/issues/285):** A bug that the age of wine do nothing to buff adding
* **[Issue #294](https://github.com/satisfyu/Let-s-Do-Hub/issues/294):** All Grape seeds breaking when right-clicking
* **[Issue #296](https://github.com/satisfyu/Let-s-Do-Hub/issues/296):** Mules don’t disappear with the Wandering Winemaker
* **[Issue #299](https://github.com/satisfyu/Let-s-Do-Hub/issues/299):** Vinery grape tag issues
* **[Issue #311](https://github.com/satisfyu/Let-s-Do-Hub/issues/311):** More Culling Mod with Vinery Lattices
* **[Issue #315](https://github.com/satisfyu/Let-s-Do-Hub/issues/315):** placing a flower into any of the modded flower pots while using the mod tinted crashes the game
* **[Issue #316](https://github.com/satisfyu/Let-s-Do-Hub/issues/316):** Duplicating empty wine bottles
## Changed / New Features
Enhanced Config Options: The config has been completely rewritten, offering significantly more customization, including crafting time, effect duration, effect strength, armor adjustments, villager trades, and more.
Aging Barrel Overhaul: The Aging Barrel has been fully reworked with new functionality (details below).
Wine Aging Improvements: Several enhancements have been made to wine aging mechanics.
Improved Bottle Economy: Bottle usage and economy have been refined for better balance and (especially) logic
Visual Updates: Textures for wines, cherries, boats, effects, signs, loam and spawn eggs have been updated
New Blocks:
Window Block: Introducing full window blocks, offering an alternative to window panes.
Path Slabs: New path slabs have been added for more decorative options.
Both of these Blocks have been suggested several times by now - now you will finally get them!
DoAPI Removal: DoAPI has been removed for better compatibility and easier maintance
## Summary
New Features: Introduced Window Blocks and Path Slabs for added customization. The Aging Barrel has been overhauled, and wine aging mechanics have been improved. Config options now offer enhanced flexibility for crafting, effects, and trades.
Visual Updates: Wines and spawn egg textures have been polished.
Bug Fixes: Addressed numerous issues, including stuck Perception effects, grape seeds breaking, crashes with Tinted mod, and bottle duplication.
Compatibility Update: Removed DoAPI to enhance mod compatibility.
Quick Note: Due to internal refactors, 1.4.29 isn't compatible yet with any Version of NetherVinery. I'm aware of this - you don't need to report it. Thank you.
# Vinery- 1.4.20
* Added Grape Bags for all Grape Types
* Reworked all GrapeBush Textures (Wild Variants)
* Reworked all GrapeBush spawn rates
* Reworked BigWineStorageBlock - you can now place all sorts of Wine Bottles inside of it
* Reworked StrawHat
* Reworked GrassSlab
* Reworked Config and marked it as experimental. Use it with caution. You can now change Wine Strength, Duration and a few more things
* TraderMules should now properly despawn when they are still leashed to a WanderingWinemaker
* GrapeBushes don’t have thorns - therefore removed TaigaGrapeBush damage when an entity is inside
* Changed default fermentation Time to 5 Minutes (you can change it in the config - but 2 seconds was a bit too fast!)
# Vinery- 1.4.20
* Added Grape Bags for all Grape Types
* Reworked all GrapeBush Textures (Wild Variants)
* Reworked all GrapeBush spawn rates
* Reworked BigWineStorageBlock - you can now place all sorts of Wine Bottles inside of it
* Reworked StrawHat
* Reworked GrassSlab
* Reworked Config and marked it as experimental. Use it with caution. You can now change Wine Strength, Duration and a few more things
* TraderMules should now properly despawn when they are still leashed to a WanderingWinemaker
* GrapeBushes don’t have thorns - therefore removed TaigaGrapeBush damage when an entity is inside
* Changed default fermentation Time to 5 Minutes (you can change it in the config - but 2 seconds was a bit too fast!)
# Vinery 1.4.18
* Fixed an Issue that prevent Dark Cherry Trees from growing
* Fixed missing Advancement Tab Background
* Fixed multiple Lang Entries
* Fixed Apple Press loottable
* Fixed StackableLogs voxelshape
# Vinery 1.4.18
* Fixed an Issue that prevent Dark Cherry Trees from growing
* Fixed missing Advancement Tab Background
* Fixed multiple Lang Entries
* Fixed Apple Press loottable
* Fixed StackableLogs voxelshape
# Vinery 1.4.16
* Updated to DoAPI 1.2.10
* Renamed Cherry Wood to Dark Cherry Wood
* Renamed Crates to Bags
*** Note: All ID changes are backed up with a DataFixer ***
* Reworked Apple Mash Texture
# Vinery 1.4.16
* Updated to DoAPI 1.2.10
* Renamed Cherry Wood to Dark Cherry Wood
* Renamed Crates to Bags
*** Note: All ID changes are backed up with a DataFixer ***
* Reworked Apple Mash Texture
# Vinery 1.4.12
* Updated DoAPI to 1.2.9
* Fixed Cherry Plank Texture
* Fixed CompostableRegistry - you can now properly compost Vinery Items
* Reworked Apple Press
* Reworked FermentationBarrel
* Increased FermentationBarrel intRange (config) to 100’000
* Added french translation
* Added a config (experimental) for enabling and disabling taiga bush damage
# Vinery 1.4.12
* Updated DoAPI to 1.2.9
* Fixed Cherry Plank Texture
* Fixed CompostableRegistry - you can now properly compost Vinery Items
* Reworked Apple Press
* Reworked FermentationBarrel
* Increased FermentationBarrel intRange (config) to 100’000
* Added french translation
* Added a config (experimental) for enabling and disabling taiga bush damage
# Vinery 1.4.10
- Fixed a Duplication Issue
- Fixed Cabinet and Drawer Container Name
- Fixed Translation Entries
- Fixed a Data Entries such as: Mineable, Loottables,
- Changed Bags Sound Type
# Vinery 1.4.10
- Fixed a Duplication Issue
- Fixed Cabinet and Drawer Container Name
- Fixed Translation Entries
- Fixed a Data Entries such as: Mineable, Loottables,
- Changed Bags Sound Type
* Slightly Changed following Textures:
Cherry Floorboard, Cherry Planks, Cherry Pressure Plates, Cherry Fence, Bags, Loam
* You can ride now Mules
* Added Cherry Hanging Sign
* Added a config option for the fermentation time (thanks to clivet268)
* ObjectRegistry got rewritten - EveryCompat will now detect our Wood as well
* Reduced Apple and Cherry spawn rate
* Baskets cant be crafted anymore. Instead you can trade them with Winemaker Villagers. They act like mini shulker boxes.
* Changed ingredients for Cherry Planks from CherryLog item to CherryLog tag
* Calendar has now different Pictures - each of them representing a Season. Change them by Right-Clicking
* Removed the sun / coarse dirt requirements from all Grape Types
* Removed color tint index from apple leaves
* Reworked Lattice (Note: Warped and Crimson are still experimental)
* Reworked Stackable Logs voxelshape
* Reworked Winemaker Armor Model
* Added Vinery Villagers Houses for Plains, Savanna, Desert and Taiga Villages (Fabric Only)
* Minor language Improvements and Refactors
* Slightly Changed following Textures:
Cherry Floorboard, Cherry Planks, Cherry Pressure Plates, Cherry Fence, Bags, Loam
* You can ride now Mules
* Added Cherry Hanging Sign
* Added a config option for the fermentation time (thanks to clivet268)
* ObjectRegistry got rewritten - EveryCompat will now detect our Wood as well
* Reduced Apple and Cherry spawn rate
* Baskets cant be crafted anymore. Instead you can trade them with Winemaker Villagers. They act like mini shulker boxes.
* Changed ingredients for Cherry Planks from CherryLog item to CherryLog tag
* Calendar has now different Pictures - each of them representing a Season. Change them by Right-Clicking
* Removed the sun / coarse dirt requirements from all Grape Types
* Removed color tint index from apple leaves
* Reworked Lattice (Note: Warped and Crimson are still experimental)
* Reworked Stackable Logs voxelshape
* Reworked Winemaker Armor Model
* Added Vinery Villagers Houses for Plains, Savanna, Desert and Taiga Villages (Fabric Only)
* Minor language Improvements and Refactors
# Vinery 1.4.7 - 1.20.1
* Fixed an OutOfBound Error caused by the CompostableRegistry (Cristelknight)
* Fixed a PlacementError when using DynamicCrosshair (Cristelknight)
* Improved the SpreadableGrassSlabBlock (Cristelknight)
* AppleTreeSaplings won’t replace the Dirt Ground below it anymore when they grow
* Added conditional Recipes for create
# Vinery 1.4.7 - 1.20.1
* Fixed an OutOfBound Error caused by the CompostableRegistry (Cristelknight)
* Fixed a PlacementError when using DynamicCrosshair (Cristelknight)
* Improved the SpreadableGrassSlabBlock (Cristelknight)
* AppleTreeSaplings won’t replace the Dirt Ground below it anymore when they grow
* Added conditional Recipes for create
# Vinery 1.4.6 - 1.20.1
* Implementation for NetherVinery
* Grapevine Stems now using the #logs tag instead of just only oak_logs
* Overhauled all Slab Variants - Grass will now also spread to and from Dirt / Grass slabs.
* Fixed an rarely occurred crash regarding the CompostableRegistry
* **Implemented Advancements!** Completing them will reward you with a Banner that grants you regeneration in a 8 Block Radius
Vinery 1.4.6 - 1.20.1
* Implementation for NetherVinery
* Grapevine Stems now using the #logs tag instead of just only oak_logs
* Overhauled all Slab Variants - Grass will now also spread to and from Dirt / Grass slabs.
* Fixed an rarely occurred crash regarding the CompostableRegistry
* Implemented Advancements! Completing them will reward you with a Banner that increases your regeneration by 10% in a 8 Block Radius
* Implementation for NetherVinery
* Grapevine Stems now using the #logs tag instead of just only oak_logs
* Fixed an rarely occurred crash regarding the CompostableRegistry
* Added an additional configuration option to the Winemaker armor, allowing you to toggle damage and specify the percentage (by Cristelknight)
* Partial support for FabricSeasons
* Implemented a null check for ColorhandlerRegistry to prevent crashes when used with the BetterFoliage Mod (by HadariYao)
* Added BushyLeaves support for Forge (by Cristelknight)
* Tweaked Taiga Bushes to avoid Z-Fighting
* Various bug fixes (by Cristelknight)
* Sounds - i don’t really remember why they got changed but here they are
* Fixed the Wine Effect level (by blakmajik)
* Added an additional configuration option to the Winemaker armor, allowing you to toggle damage and specify the percentage (by Cristelknight)
* Partial support for FabricSeasons
* Implemented a null check for ColorhandlerRegistry to prevent crashes when used with the BetterFoliage Mod (by HadariYao)
* Added BushyLeaves support for Forge (by Cristelknight)
* Tweaked Taiga Bushes to avoid Z-Fighting
* Various bug fixes (by Cristelknight)
* Sounds - i don’t really remember why they got changed but here they are
* Fixed the Wine Effect level (by blakmajik)
# Vinery 1.4.4 - 1.20.1
* Re-balanced the Winemaker Set: Each Set Item loses now 2% durability after using the SetBonus
* Flower Pot now uses the Minecraft tall_flower tag instead of the vinery big_flower tag so you can use all tall flowers using this tag
* Reworded FlowerPot Voxelshape
* Reworked Winemaker Boots
* Reworked Cherry Beam
* Removed Faucet (didn’t have any use anymore)
* Fixed an Issue causing the game to crash when using the double jump effect
* All Vinery sound effects are now mono
# Vinery 1.4.4 - 1.20.1
* Re-balanced the Winemaker Set: Each Set Item loses now 2% durability after using the SetBonus
* Flower Pot now uses the Minecraft tall_flower tag instead of the vinery big_flower tag so you can use all tall flowers using this tag
* Reworded FlowerPot Voxelshape
* Reworked Winemaker Boots
* Reworked Cherry Beam
* Removed Faucet (didn’t have any use anymore)
* Fixed an Issue causing the game to crash when using the double jump effect
* All Vinery sound effects are now mono
# Vinery 1.3.9 - 1.19.2
* Gloves are not needed anymore in order to craft the Winemaker Apron
* Re-balanced the Winemaker Set: Each Set Item loses now 2% durability after using the SetBonus
* Flower Pot now uses the Minecraft tall_flower tag instead of the vinery big_flower tag so you can use all tall flowers using this tag
* Added a Calendar - it shows you the current year and can be placed on walls
* Reworded FlowerPot Voxelshape
* Reworked Winemaker Boots
* Reworked Cherry Beam
* Removed Faucet (didn’t have any use anymore)
* Removed Gloves
* Fixed an Issue causing the game to crash when using the double jump effect
* All Vinery sound effects are now mono
# Vinery 1.3.9 - 1.19.2
* Gloves are not needed anymore in order to craft the Winemaker Apron
* Re-balanced the Winemaker Set: Each Set Item loses now 2% durability after using the SetBonus
* Flower Pot now uses the Minecraft tall_flower tag instead of the vinery big_flower tag so you can use all tall flowers using this tag
* Added a Calendar - it shows you the current year and can be placed on walls
* Reworded FlowerPot Voxelshape
* Reworked Winemaker Boots
* Reworked Cherry Beam
* Removed Faucet (didn’t have any use anymore)
* Removed Gloves
* Fixed an Issue causing the game to crash when using the double jump effect
* All Vinery sound effects are now mono
# Vinery 1.4.3
- Added Hopper Support for Fermentation Barrel and Wine Press
- Fixed an Issue that rarely occurred and disconnected player when using a GUI function
# Vinery 1.4.3
- Added Hopper Support for Fermentation Barrel and Wine Press
- Fixed an Issue that rarely occurred and disconnected player when using a GUI function
Changes from 1.19.2 to 1.20.1:
Implemented a Calendar, craft it to check what the current year is. Will later on also be placeable.
Gloves are gone. You don't need them for crafting recipes anymore.
Cherry and Bamboo Wine Racks will follow later on.
Anything you should know? Yea.
The recipe Book actually doesn't work as it should. But we're working on it, no worry! Theres no need to report it. :)
Changes from 1.19.2 to 1.20.1:
Implemented a Calendar, craft it to check what the current year is. Will later on also be placeable.
Gloves are gone. You don't need them for crafting recipes anymore.
Cherry and Bamboo Wine Racks will follow later on.
Anything you should know? Yea.
The recipe Book actually doesn't work as it should. But we're working on it, no worry! Theres no need to report it. :)
Shelfs and Wine Storage Blocks (Wine Box, Big and Small Wine Rack) got rewritten and aint no longer geckolib entities anymore. Means they will probably getting deleted after updating it.
So make sure to take out your Items before. Drawers and Cabinets are not affected by this.
Grapevine and Cherry Leaves can now properly be harvested when using a hoe
Bags can now be uncrafted
Holmraven fixed the cooking pot, wont reset anymore. Big kudos to him!
Dough crafting output got increased to 3.
Window crafting output got increased to 4.
Shelf got rewritten from scratch: You can now place up to 9 items on it.
Grape bushes dont hurt anymore. Ouch!
Wine Storage got rewritten from scratch: You can now place every bottle at any place you want.
You can now harvest cherries by using a shear on cherry leaves, keep an eye out for those red leaves!
Added CN Translation, big thanks to tiffina12.
A fix causing WineYear not to work when used in creative mode.
The big bonfire finally works 100%
Redefined following textures:
Red Grapes
White Grapes
Red Grapeseeds
White Grapeseeds
White Grapejuice
Dough
Fixed Particle Effects for Wine Box
Built-In Bushy Leaves Texture Pack has been fixed
Winemaker Armor set bonus working again
You can now compost following Items:
white_grape
white_grape_seeds
red_grape
white_grape_seeds
cherry_leaves
grapevine_leaves
cherry
old_cherry_sapling
cherry_sapling
apple_mash
straw_hat
CN Translation should work now properly
Cooking Pot should now be fully functional when placed on FarmersDelight:Stove