- some performance improvements
- added a small beach portion to the stony shore biome
- made mountain ranges slightly more frequent
- made mountains a bit more pointy and rough
- reworked caves a bit
- some performance improvements
- added a small beach portion to the stony shore biome
- made mountain ranges slightly more frequent
- made mountains a bit more pointy and rough
- reworked caves a bit
- some performance improvements
- added a small beach portion to the stony shore biome
- made mountain ranges slightly more frequent
- made mountains a bit more pointy and rough
- reworked caves a bit
- some performance improvements
- added a small beach portion to the stony shore biome
- made mountain ranges slightly more frequent
- made mountains a bit more pointy and rough
- reworked caves a bit
- overhauled the generation of mountains and continents (again)
- readded mushroom islands
- added a new glacial valley type
- chunk-gen speeds should be significally faster now
- tweaked the new caves a bit
- changed the placement of swamps & mesas
- fixed river biomes not generating in some cases
- fixed beach biomes sometimes being "flooded"
- fixed caves generating incorrectly when above y=241
- overhauled the generation of mountains and continents (again)
- readded mushroom islands
- added a new glacial valley type
- chunk-gen speeds should be significally faster now
- tweaked the new caves a bit
- changed the placement of swamps & mesas
- fixed river biomes not generating in some cases
- fixed beach biomes sometimes being "flooded"
- fixed caves generating incorrectly when above y=241
- overhauled the generation of mountains and continents (again)
- readded mushroom islands
- added a new glacial valley type
- chunk-gen speeds should be significally faster now
- tweaked the new caves a bit
- changed the placement of swamps & mesas
- fixed river biomes not generating in some cases
- fixed beach biomes sometimes being "flooded"
- fixed caves generating incorrectly when above y=241
- overhauled the generation of mountains and continents (again)
- readded mushroom islands
- added a new glacial valley type
- chunk-gen speeds should be significally faster now
- tweaked the new caves a bit
- changed the placement of swamps & mesas
- fixed river biomes not generating in some cases
- fixed beach biomes sometimes being "flooded"
- fixed caves generating incorrectly when above y=241
- Mountains have been overhauled and can now reach a height of about y=500
- Continents are now much bigger and generate more varied than before
- Archipelagos have been added
- Coastal cliffs should feel more varied and are bit further away from the coastline than before
- Some minor tweaks to mesas and lakes
- Mushroom islands have been temporarily removed and will be re-added later
- River biomes are now placed where lakes are to fix some weird structure interactions
- It should be less likely to spawn in the middle of a massive ocean
- Mesas have been reworked to be a lot more interesting and varied in height
- Lakes have been adjusted a bit
- Mountains have been overhauled and can now reach a height of about y=500
- Continents are now much bigger and generate more varied than before
- Archipelagos have been added
- Coastal cliffs should feel more varied and are bit further away from the coastline than before
- Some minor tweaks to mesas and lakes
- Mushroom islands have been temporarily removed and will be re-added later
- River biomes are now placed where lakes are to fix some weird structure interactions
- It should be less likely to spawn in the middle of a massive ocean
- Mesas have been reworked to be a lot more interesting and varied in height
- Lakes have been adjusted a bit
- Mountains have been overhauled and can now reach a height of about y=500
- Continents are now much bigger and generate more varied than before
- Archipelagos have been added
- Coastal cliffs should feel more varied and are bit further away from the coastline than before
- Some minor tweaks to mesas and lakes
- Mushroom islands have been temporarily removed and will be re-added later
- River biomes are now placed where lakes are to fix some weird structure interactions
- It should be less likely to spawn in the middle of a massive ocean
- Mesas have been reworked to be a lot more interesting and varied in height
- Lakes have been adjusted a bit
- Mountains have been overhauled and can now reach a height of about y=500
- Continents are now much bigger and generate more varied than before
- Archipelagos have been added
- Coastal cliffs should feel more varied and are bit further away from the coastline than before
- Some minor tweaks to mesas and lakes
- Mushroom islands have been temporarily removed and will be re-added later
- River biomes are now placed where lakes are to fix some weird structure interactions
- It should be less likely to spawn in the middle of a massive ocean
- Mesas have been reworked to be a lot more interesting and varied in height
- Lakes have been adjusted a bit
- added lakes
- added support for the large biomes world type
- reworked cave generation
- replaced all vanilla cave types
- made aquifers bigger
- tweaked a few like the coastal cliffs
- made mesas a bit more smooth
- added lakes
- added support for the large biomes world type
- reworked cave generation
- replaced all vanilla cave types
- made aquifers bigger
- tweaked a few like the coastal cliffs
- made mesas a bit more smooth
- added mesas
- added terraced rivers (canyons)
- revamped coastlines a bit and made beaches and stony shores smaller
- reworked the river noise (rivers should be more varied now)
- made biome variations independent of rivers
- changed the swamp placement a bit
- added mesas
- added terraced rivers (canyons)
- revamped coastlines a bit and made beaches and stony shores smaller
- reworked the river noise (rivers should be more varied now)
- made biome variations independent of rivers
- changed the swamp placement a bit
- reworked basically all density functions
- used different systems for the terraingen than vanilla
- removed most density functions from 1.0
- the ridges density function is now based on the height of the topography
- mountains have a more realistic shape
- mountain (and erosion) has been changed to be more realistic
- mountain ranges now have foothills
- swamps have a different placement and terrain
- reworked the river valleys to be based on valleys carved by glaciers. other valley types will be added later
- oceans are now deeper and more gradual
- some biomes are now based on height
- reworked the vegetation noise to be smaller and to have more variation
- reworked basically all density functions
- used different systems for the terraingen than vanilla
- removed most density functions from 1.0
- the ridges density function is now based on the height of the topography
- mountains have a more realistic shape
- mountain (and erosion) has been changed to be more realistic
- mountain ranges now have foothills
- swamps have a different placement and terrain
- reworked the river valleys to be based on valleys carved by glaciers. other valley types will be added later
- oceans are now deeper and more gradual
- some biomes are now based on height
- reworked the vegetation noise to be smaller and to have more variation