- Moved to 1.21.1 for NeoForge/Fabric
- Adds Common Networking to required mods.
- Moved away from Curios/Trinkets to Accessories.
**KNOWN ISSUES**
- BFG ball doesn't always render. Still works however.
- Alt Firing mods like meathook, microwave beam, and such are disabled/not included. Due to vanilla changes, these must be reworked.
- Moved to 1.21.1 for NeoForge/Fabric
- Adds Common Networking to required mods.
- Moved away from Curios/Trinkets to Accessories.
**KNOWN ISSUES**
- BFG ball doesn't always render. Still works however.
- Alt Firing mods like meathook, microwave beam, and such are disabled/not included. Due to vanilla changes, these must be reworked.
v7.0.10
*** Moving to 1.20.4 NeoForge/Fabric from this update ***
- Fixes Fabric ID field.
- Fixes Fabric Author field
- Fixes Logger running outside of dev
- Makes the Microwave beam use Plasma gun ammo
- Linting of code done/updated to latest of all dependinces.
v7.0.10
*** Moving to 1.20.4 NeoForge/Fabric from this update ***
- Fixes Fabric ID field.
- Fixes Fabric Author field
- Fixes Logger running outside of dev
- Makes the Microwave beam use Plasma gun ammo
- Linting of code done/updated to latest of all dependinces.
v7.0.8
*** Final 1.20.1 version to be pushed. Moving to 1.20.4 NeoForge/Fabric ***
- Rewrites Mob projectile damage logic to fix crashing.
- Update Fabric Argent Paxel to use vanilla checks for shovel/stripping maps
- Adds new MicrowaveBeam sound effect.
- Rewrote and redid how the Microwave looks.
- Microwave beam is able to stun lock doom mobs from attacking.
v7.0.8
*** Final 1.20.1 version to be pushed. Moving to 1.20.4 NeoForge/Fabric ***
- Rewrites Mob projectile damage logic to fix crashing.
- Update Fabric Argent Paxel to use vanilla checks for shovel/stripping maps
- Adds new MicrowaveBeam sound effect.
- Rewrote and redid how the Microwave looks.
- Microwave beam is able to stun lock doom mobs from attacking.
v7.0.5
*** Final 1.20.1 version to be pushed. Moving to 1.20.4 NeoForge/Fabric ***
- Fixes Death related crash due Death Phases.
- Fixes Nether Structures not generating.
- Moves Structures too full datapack Jigsaws.
- Removes lightblock placing on Lost Souls.
v7.0.5
*** Final 1.20.1 version to be pushed. Moving to 1.20.4 NeoForge/Fabric ***
- Fixes Death related crash due Death Phases.
- Fixes Nether Structures not generating.
- Moves Structures too full datapack Jigsaws.
- Removes lightblock placing on Lost Souls.
v7.0.4
*** Final 1.20.1 version to be pushed. Moving to 1.20.4 NeoForge/Fabric ***
- Fixes Death related crash due Soul Cube.
- Fixes Doomicorn/Nightmare/Purple Pony Armor Leg Textures.
- Fixes Demons giving double exp.
- Fixes Demons not properly playing death animations.
- Cleaned up the code source a ton.
- Weapons moved to gun system that supports custom fire buttons if enabled in AzureLib.
- Updated NeoForge REI plugin registering to proper method.
- Adds new keybind for change the Weapon Mode for the Doomed Shotgun, Heavy Cannon, and Plasma Guns.
- Adds Weapon Mod Sticky Bomb for Doomed Shotgun, applied via enchantment of the same name.
- Adds Weapon Mod Micro Missiles for Heavy Cannon, applied via enchantment of the same name.
- Adds Weapon Mod Microwave Beam for Doomed Plamsa Gun/Plasma Gun, applied via enchantment of the same name. (Beam texture still super WIP)
v7.0.4
*** Final 1.20.1 version to be pushed. Moving to 1.20.4 NeoForge/Fabric ***
- Fixes Death related crash due Soul Cube.
- Fixes Doomicorn/Nightmare/Purple Pony Armor Leg Textures.
- Fixes Demons giving double exp.
- Fixes Demons not properly playing death animations.
- Cleaned up the code source a ton.
- Weapons moved to gun system that supports custom fire buttons if enabled in AzureLib.
- Updated NeoForge REI plugin registering to proper method.
- Adds new keybind for change the Weapon Mode for the Doomed Shotgun, Heavy Cannon, and Plasma Guns.
- Adds Weapon Mod Sticky Bomb for Doomed Shotgun, applied via enchantment of the same name.
- Adds Weapon Mod Micro Missiles for Heavy Cannon, applied via enchantment of the same name.
- Adds Weapon Mod Microwave Beam for Doomed Plamsa Gun/Plasma Gun, applied via enchantment of the same name. (Beam texture still super WIP)
- Moved project to MultiLoader for easier updating.
- Fixed Carcass spawning in Fabric.
- Fixed Unmaykr Bolts missing in the creative menu tab.
- Tweaked Archvile/Mancubus fire damage type.
- Chainsaw is now a swing attack item.
- Added Chainsaw integration with Better Combat.
- Fixed the Smoke Trail of Rockets being too low.
- Added Reload animations to all 3 Shotguns and Rocket Launcher.
- Moved project to MultiLoader for easier updating.
- Fixed Carcass spawning in Fabric.
- Fixed Unmaykr Bolts missing in the creative menu tab.
- Tweaked Archvile/Mancubus fire damage type.
- Chainsaw is now a swing attack item.
- Added Chainsaw integration with Better Combat.
- Fixed the Smoke Trail of Rockets being too low.
- Added Reload animations to all 3 Shotguns and Rocket Launcher.
## This mod is now a NeoForge mod, if it works with Forge: Great. If it doesn't, it doesn't ##
- Change to AzureLib LightBlock/Entity now that it's multiloader compatible.
- Change configuration file to use .json file managed by AzureLib, which offers an ingame editor!
## This mod is now a NeoForge mod, if it works with Forge: Great. If it doesn't, it doesn't ##
- Fixes Archmaykr Structures spawning incorrectly.
- Moves the mod back to a loot handler system instead of the trash that is Loot Modifiers.
- Updates es_mx.json
- Adds a new WIP Hell Dim that will spawn only Doom mobs.
- New Mod required due to this on Forge:
Modrinth: https://modrinth.com/mod/custom-portal-api-reforged
CurseForge: https://legacy.curseforge.com/minecraft/mc-mods/custom-portal-api-reforged
- Gladiator and Motherdemon structures moved to this dim.
- Grenades now add movement to damaged mobs.
- Archmaykr flight tweaked.
- Added Carcass.
- Animations all updated to trigger system and properly melee.
- Marauder updated with https://builtbybit.com/resources/dreadnought-boss.32177/
- Fixes Archmaykr Structures spawning incorrectly.
- Updates es_mx.json
- Adds a new WIP Hell Dim that will spawn only Doom mobs.
- Gladiator and Motherdemon structures moved to this dim.
- Grenades now add movement to damaged mobs.
- Moved spawn config to biome tags
- Archmaykr flight tweaked.
- Added Carcass.
- Animations all updated to trigger system and properly melee.
- Marauder updated with https://builtbybit.com/resources/dreadnought-boss.32177/
- Fixes mob spawning due to mojmap change to wrong method.
- Addes Max Uses and Damage configs for Marauder Axe, Crucbile, Darklord Crucbile, and Sential Hammer.
- Fixes Pinky/Spectre heads.
- Blood Maykr and Drone projectiles explode on block contact now.
- Fix Gargoyle and Revenant 2016 animations.
- Add transition to Whiplash.
- Fix Armored Baron of Hell idle texture.
- Dark Lord and Normal Crucible opening animations added.
- Doom 64 Baron of Hell Variant added.
- Doom 64 Hellknight Variant added.
- Doom 64 Imp Variant added.
- Doom 64 Cyberdemon Variant added.
- Doom 64 Lost Soul Variant added.
- Doom 64 Shotgun Guy Variant added.
- Doom 64 Zombieman Variant added.
- Doom 64 Arachnotron Variant added.
- Doom 64 Pinky Variant added.
- Doom 64 Mancubus Variant added.
- Doom 64 Unmaker added as new item.
- Doom 2016 Lost Soul Variant added to Lost Soul Eternal.
- Doom 2016 Revenant Variant added.
- Doom 2016 Cacodemon Variant added.
- Doom 2016 Possessed Engineer Variant added.
- Doom 2016 Mancubus Variant added.
- Doom 2016 Cyber Mancubus Variant added.
- Nightmare Imp model tweaked to add second set of spikes to the back. (Applies to new Doom 64 Imp Variant as they share a model)
- Updated to all new Geckolib methods.
- Whiplash reanimated.
- Hell Church moved to Badlands and updated with better placement and new mobs thanks to Tyrius#0842
- Crucible Sword and Dark Lord Crucible now open from closed when equipping, doesn't sync on servers currently.
- Classic Cyberdemon model (Same for Doom 64 Variant) resized to buff up the demon.
- Cueballs (also Possessed Engineer) now move towards the player and will explode similar to creepers.
- Screechers now wonder as well.
- Doom 64 Baron of Hell Variant added.
- Doom 64 Hellknight Variant added.
- Doom 64 Imp Variant added.
- Doom 64 Cyberdemon Variant added.
- Doom 64 Lost Soul Variant added.
- Doom 64 Shotgun Guy Variant added.
- Doom 64 Zombieman Variant added.
- Doom 64 Arachnotron Variant added.
- Doom 64 Pinky Variant added.
- Doom 64 Mancubus Variant added.
- Doom 64 Unmaker added as new item.
- Doom 2016 Lost Soul Variant added to Lost Soul Eternal.
- Doom 2016 Revenant Variant added.
- Doom 2016 Cacodemon Variant added.
- Doom 2016 Possessed Engineer Variant added.
- Doom 2016 Mancubus Variant added.
- Doom 2016 Cyber Mancubus Variant added.
- Nightmare Imp model tweaked to add second set of spikes to the back. (Applies to new Doom 64 Imp Variant as they share a model)
- Updated to all new Geckolib methods.
- Whiplash reanimated.
- Hell Church moved to Badlands and updated with better placement and new mobs thanks to Tyrius#0842
- Crucible Sword and Dark Lord Crucible now open from closed when equipping, doesn't sync on servers currently.
- Classic Cyberdemon model (Same for Doom 64 Variant) resized to buff up the demon.
- Cueballs (also Possessed Engineer) now move towards the player and will explode similar to creepers.
- Screechers now wonder as well.
- Doom 64 Baron of Hell Variant added.
- Doom 64 Hellknight Variant added.
- Doom 64 Imp Variant added.
- Doom 64 Cyberdemon Variant added.
- Doom 64 Lost Soul Variant added.
- Doom 64 Shotgun Guy Variant added.
- Doom 64 Zombieman Variant added.
- Doom 64 Arachnotron Variant added.
- Doom 64 Pinky Variant added.
- Doom 64 Mancubus Variant added.
- Doom 64 Unmaker added as new item.
- Doom 2016 Lost Soul Variant added to Lost Soul Eternal.
- Doom 2016 Revenant Variant added.
- Doom 2016 Cacodemon Variant added.
- Doom 2016 Possessed Engineer Variant added.
- Doom 2016 Mancubus Variant added.
- Doom 2016 Cyber Mancubus Variant added.
- Nightmare Imp model tweaked to add second set of spikes to the back. (Applies to new Doom 64 Imp Variant as they share a model)
- Updated to all new Geckolib methods.
- Whiplash reanimated.
- Hell Church moved to Badlands and updated with better placement and new mobs thanks to Tyrius#0842
- Crucible Sword and Dark Lord Crucible now open from closed when equipping, doesn't sync on servers currently.
- Classic Cyberdemon model (Same for Doom 64 Variant) resized to buff up the demon.
- Cueballs (also Possessed Engineer) now move towards the player and will explode similar to creepers.
- Screechers now wonder as well.
- Doom 64 Baron of Hell Variant added.
- Doom 64 Hellknight Variant added.
- Doom 64 Imp Variant added.
- Doom 64 Cyberdemon Variant added.
- Doom 64 Lost Soul Variant added.
- Doom 64 Shotgun Guy Variant added.
- Doom 64 Zombieman Variant added.
- Doom 64 Arachnotron Variant added.
- Doom 64 Pinky Variant added.
- Doom 64 Mancubus Variant added.
- Doom 64 Unmaker added as new item.
- Doom 2016 Lost Soul Variant added to Lost Soul Eternal.
- Doom 2016 Revenant Variant added.
- Doom 2016 Cacodemon Variant added.
- Doom 2016 Possessed Engineer Variant added.
- Doom 2016 Mancubus Variant added.
- Doom 2016 Cyber Mancubus Variant added.
- Nightmare Imp model tweaked to add second set of spikes to the back. (Applies to new Doom 64 Imp Variant as they share a model)
- Updated to all new Geckolib methods.
- Whiplash reanimated.
- Hell Church moved to Badlands and updated with better placement and new mobs thanks to Tyrius#0842
- Crucible Sword and Dark Lord Crucible now open from closed when equipping, doesn't sync on servers currently.
- Classic Cyberdemon model (Same for Doom 64 Variant) resized to buff up the demon.
- Cueballs (also Possessed Engineer) now move towards the player and will explode similar to creepers.
- Screechers now wonder as well.
- Doom 64 Baron of Hell Variant added.
- Doom 64 Hellknight Variant added.
- Doom 64 Imp Variant added.
- Doom 64 Cyberdemon Variant added.
- Doom 64 Lost Soul Variant added.
- Doom 64 Shotgun Guy Variant added.
- Doom 64 Zombieman Variant added.
- Doom 64 Arachnotron Variant added.
- Doom 64 Pinky Variant added.
- Doom 64 Mancubus Variant added.
- Doom 64 Unmaker added as new item.
- Doom 2016 Lost Soul Variant added to Lost Soul Eternal.
- Doom 2016 Revenant Variant added.
- Doom 2016 Cacodemon Variant added.
- Doom 2016 Possessed Engineer Variant added.
- Doom 2016 Mancubus Variant added.
- Doom 2016 Cyber Mancubus Variant added.
- Nightmare Imp model tweaked to add second set of spikes to the back. (Applies to new Doom 64 Imp Variant as they share a model)
- Updated to all new Geckolib methods.
- Whiplash reanimated.
- Hell Church moved to Badlands and updated with better placement and new mobs thanks to Tyrius#0842
- Crucible Sword and Dark Lord Crucible now open from closed when equipping, doesn't sync on servers currently.
- Classic Cyberdemon model (Same for Doom 64 Variant) resized to buff up the demon.
- Cueballs (also Possessed Engineer) now move towards the player and will explode similar to creepers.
- Screechers now wonder as well.
- Doom 64 Baron of Hell Variant added.
- Doom 64 Hellknight Variant added.
- Doom 64 Imp Variant added.
- Doom 64 Cyberdemon Variant added.
- Doom 64 Lost Soul Variant added.
- Doom 64 Shotgun Guy Variant added.
- Doom 64 Zombieman Variant added.
- Doom 64 Arachnotron Variant added.
- Doom 64 Pinky Variant added.
- Doom 64 Mancubus Variant added.
- Doom 64 Unmaker added as new item.
- Doom 2016 Lost Soul Variant added to Lost Soul Eternal.
- Doom 2016 Revenant Variant added.
- Doom 2016 Cacodemon Variant added.
- Doom 2016 Possessed Engineer Variant added.
- Doom 2016 Mancubus Variant added.
- Doom 2016 Cyber Mancubus Variant added.
- Nightmare Imp model tweaked to add second set of spikes to the back. (Applies to new Doom 64 Imp Variant as they share a model)
- Updated to all new Geckolib methods.
- Whiplash reanimated.
- Hell Church moved to Badlands and updated with better placement and new mobs thanks to Tyrius#0842
- Crucible Sword and Dark Lord Crucible now open from closed when equipping, doesn't sync on servers currently.
- Classic Cyberdemon model (Same for Doom 64 Variant) resized to buff up the demon.
- Cueballs (also Possessed Engineer) now move towards the player and will explode similar to creepers.
- Screechers now wonder as well.
- Lost Soul Speed Buff and Pathing tweak.
- Archvile and Summoner now strafe.
- Arch Makyr, Mother Demon, Spider Masterminds, Cyberdemons, and Doom Hunters don't take explosion damage.
- Fixed demons not looking at targets when attacking.
- Hellknight 2016 slam is tweaked to properly do damage when playing animation.
- Imp speed buff when strafing.
- Gore Nests no longer die when spawning a wave.
- Gore Nests now check the area for a max of 15 Demons. If under 15, it will spawn a wave every 40 seconds until max is reached.
- Gore Nests now properly die with the /kill command.
- Pain Elementals now spawn up to 16 Lost Souls in an area. If 16 or more is detected in an area, it will stop spawning.
- Summoners now spawn waves using the same rules as Gore Nests.
- Pinky and Spectre Speed/Knockback buff
- Cooldowns on attacking goals fixed.
- Demon Melee now properly does damage when close enough.
- Tentacles now properly play animation only when doing damage.
- Prowler now teleports more often when attacking and is faster.
- Fire summoned by demons no longer damage demons.
- Screecher death buff rewritten to be faster/cleaner.
- Lost Soul Speed Buff and Pathing tweak.
- Archvile and Summoner now strafe.
- Arch Makyr, Mother Demon, Spider Masterminds, Cyberdemons, and Doom Hunters don't take explosion damage.
- Fixed demons not looking at targets when attacking.
- Hellknight 2016 slam is tweaked to properly do damage when playing animation.
- Imp speed buff when strafing.
- Gore Nests no longer die when spawning a wave.
- Gore Nests now check the area for a max of 15 Demons. If under 15, it will spawn a wave every 40 seconds until max is reached.
- Gore Nests now properly die with the /kill command.
- Pain Elementals now spawn up to 16 Lost Souls in an area. If 16 or more is detected in an area, it will stop spawning.
- Summoners now spawn waves using the same rules as Gore Nests.
- Pinky and Spectre Speed/Knockback buff
- Cooldowns on attacking goals fixed.
- Demon Melee now properly does damage when close enough.
- Tentacles now properly play animation only when doing damage.
- Prowler now teleports more often when attacking and is faster.
- Fire summoned by demons no longer damage demons.
- Screecher death buff rewritten to be faster/cleaner.
- Lost Soul Speed Buff and Pathing tweak.
- Archvile and Summoner now strafe.
- Arch Makyr, Mother Demon, Spider Masterminds, Cyberdemons, and Doom Hunters don't take explosion damage.
- Fixed demons not looking at targets when attacking.
- Hellknight 2016 slam is tweaked to properly do damage when playing animation.
- Imp speed buff when strafing.
- Gore Nests no longer die when spawning a wave.
- Gore Nests now check the area for a max of 15 Demons. If under 15, it will spawn a wave every 40 seconds until max is reached.
- Gore Nests now properly die with the /kill command.
- Pain Elementals now spawn up to 16 Lost Souls in an area. If 16 or more is detected in an area, it will stop spawning.
- Summoners now spawn waves using the same rules as Gore Nests.
- Pinky and Spectre Speed/Knockback buff
- Cooldowns on attacking goals fixed.
- Demon Melee now properly does damage when close enough.
- Tentacles now properly play animation only when doing damage.
- Prowler now teleports more often when attacking and is faster.
- Fire summoned by demons no longer damage demons.
- Screecher death buff rewritten to be faster/cleaner.
- Lost Soul Speed Buff and Pathing tweak.
- Archvile and Summoner now strafe.
- Arch Makyr, Mother Demon, Spider Masterminds, Cyberdemons, and Doom Hunters don't take explosion damage.
- Fixed demons not looking at targets when attacking.
- Hellknight 2016 slam is tweaked to properly do damage when playing animation.
- Imp speed buff when strafing.
- Gore Nests no longer die when spawning a wave.
- Gore Nests now check the area for a max of 15 Demons. If under 15, it will spawn a wave every 40 seconds until max is reached.
- Gore Nests now properly die with the /kill command.
- Pain Elementals now spawn up to 16 Lost Souls in an area. If 16 or more is detected in an area, it will stop spawning.
- Summoners now spawn waves using the same rules as Gore Nests.
- Pinky and Spectre Speed/Knockback buff
- Cooldowns on attacking goals fixed.
- Demon Melee now properly does damage when close enough.
- Tentacles now properly play animation only when doing damage.
- Prowler now teleports more often when attacking and is faster.
- Fire summoned by demons no longer damage demons.
- Screecher death buff rewritten to be faster/cleaner.
- Lost Soul Speed Buff and Pathing tweak.
- Archvile and Summoner now strafe.
- Arch Makyr, Mother Demon, Spider Masterminds, Cyberdemons, and Doom Hunters don't take explosion damage.
- Fixed demons not looking at targets when attacking.
- Hellknight 2016 slam is tweaked to properly do damage when playing animation.
- Imp speed buff when strafing.
- Gore Nests no longer die when spawning a wave.
- Gore Nests now check the area for a max of 15 Demons. If under 15, it will spawn a wave every 40 seconds until max is reached.
- Gore Nests now properly die with the /kill command.
- Pain Elementals now spawn up to 16 Lost Souls in an area. If 16 or more is detected in an area, it will stop spawning.
- Summoners now spawn waves using the same rules as Gore Nests.
- Pinky and Spectre Speed/Knockback buff
- Cooldowns on attacking goals fixed.
- Demon Melee now properly does damage when close enough.
- Tentacles now properly play animation only when doing damage.
- Prowler now teleports more often when attacking and is faster.
- Fire summoned by demons no longer damage demons.
- Screecher death buff rewritten to be faster/cleaner.
- Lost Soul Speed Buff and Pathing tweak.
- Archvile and Summoner now strafe.
- Arch Makyr, Mother Demon, Spider Masterminds, Cyberdemons, and Doom Hunters don't take explosion damage.
- Fixed demons not looking at targets when attacking.
- Hellknight 2016 slam is tweaked to properly do damage when playing animation.
- Imp speed buff when strafing.
- Gore Nests no longer die when spawning a wave.
- Gore Nests now check the area for a max of 15 Demons. If under 15, it will spawn a wave every 40 seconds until max is reached.
- Gore Nests now properly die with the /kill command.
- Pain Elementals now spawn up to 16 Lost Souls in an area. If 16 or more is detected in an area, it will stop spawning.
- Summoners now spawn waves using the same rules as Gore Nests.
- Pinky and Spectre Speed/Knockback buff
- Cooldowns on attacking goals fixed.
- Demon Melee now properly does damage when close enough.
- Tentacles now properly play animation only when doing damage.
- Prowler now teleports more often when attacking and is faster.
- Fire summoned by demons no longer damage demons.
- Screecher death buff rewritten to be faster/cleaner.
- Arch Maykr, Classic Highknight, Baron, Fireborne Baron, Cyberdemons now Strafe Attack
- Fixes Tyrant legs AGAIN, seriously when did this revert???
- Tweaked Axe, Crucibles, and Hammer for damage, max uses, and base damage.
- Increase Follow Range on all demons.
- Added knockback resistance to all heavy and higher tier demons
- Lost Soul speed buff
- Fixes Possessed Death Timer
- Fixes player check on bosses
- Update death timer/No more fire damage on demons
- Update Gladiator attacks
- Updated to latest Geckolib
- Arch Maykr, Classic Highknight, Baron, Fireborne Baron, Cyberdemons now Strafe Attack
- Fixes Tyrant legs AGAIN, seriously when did this revert???
- Tweaked Axe, Crucibles, and Hammer for damage, max uses, and base damage.
- Increase Follow Range on all demons.
- Added knockback resistance to all heavy and higher tier demons
- Lost Soul speed buff
- Fixes Possessed Death Timer
- Fixes player check on bosses
- Update death timer/No more fire damage on demons
- Update Gladiator attacks
- Updated to latest Geckolib
- Arch Maykr, Classic Highknight, Baron, Fireborne Baron, Cyberdemons now Strafe Attack
- Fixes Tyrant legs AGAIN, seriously when did this revert???
- Tweaked Axe, Crucibles, and Hammer for damage, max uses, and base damage.
- Increase Follow Range on all demons.
- Added knockback resistance to all heavy and higher tier demons
- Lost Soul speed buff
- Fixes Possessed Death Timer
- Fixes player check on bosses
- Update death timer/No more fire damage on demons
- Update Gladiator attacks
- Updated to latest Geckolib
- Arch Maykr, Classic Highknight, Baron, Fireborne Baron, Cyberdemons now Strafe Attack
- Fixes Tyrant legs AGAIN, seriously when did this revert???
- Tweaked Axe, Crucibles, and Hammer for damage, max uses, and base damage.
- Increase Follow Range on all demons.
- Added knockback resistance to all heavy and higher tier demons
- Lost Soul speed buff
- Fixes Possessed Death Timer
- Fixes player check on bosses
- Update death timer/No more fire damage on demons
- Update Gladiator attacks
- Updated to latest Geckolib
- Arch Maykr, Classic Highknight, Baron, Fireborne Baron, Cyberdemons now Strafe Attack
- Fixes Tyrant legs AGAIN, seriously when did this revert???
- Tweaked Axe, Crucibles, and Hammer for damage, max uses, and base damage.
- Increase Follow Range on all demons.
- Added knockback resistance to all heavy and higher tier demons
- Lost Soul speed buff
- Fixes Possessed Death Timer
- Fixes player check on bosses
- Update death timer/No more fire damage on demons
- Update Gladiator attacks
- Updated to latest Geckolib
- Arch Maykr, Classic Highknight, Baron, Fireborne Baron, Cyberdemons now Strafe Attack
- Fixes Tyrant legs AGAIN, seriously when did this revert???
- Tweaked Axe, Crucibles, and Hammer for damage, max uses, and base damage.
- Increase Follow Range on all demons.
- Added knockback resistance to all heavy and higher tier demons
- Lost Soul speed buff
- Fixes Possessed Death Timer
- Fixes player check on bosses
- Update death timer/No more fire damage on demons
- Update Gladiator attacks
- Updated to latest Geckolib
- Tweaked Arch Makyr, Gladiator, Icon of Sin, and Mother Demon anti duplicate code to be more efficient.
- BFG tweaked for efficient and faster damage searching.
- Fire summoned by Archvile, Summoner, Arch Maykr, Mother Demon, Mancubus, Doom Hunter and Icon of Sin have better effects and more efficient entity checking.
- Anti Cheesing added to Icon of Sin, will now cause an explosion on the player when slamming and will always target players in it's radius, even if it can see it so no more building a hut to hide.
- Tweaked Arch Makyr, Gladiator, Icon of Sin, and Mother Demon anti duplicate code to be more efficient.
- BFG tweaked for efficient and faster damage searching.
- Fire summoned by Archvile, Summoner, Arch Maykr, Mother Demon, Mancubus, Doom Hunter and Icon of Sin have better effects and more efficient entity checking.
- Anti Cheesing added to Icon of Sin, will now cause an explosion on the player when slamming and will always target players in it's radius, even if it can see it so no more building a hut to hide.
- Tweaked Arch Makyr, Gladiator, Icon of Sin, and Mother Demon anti duplicate code to be more efficient.
- BFG tweaked for efficient and faster damage searching.
- Fire summoned by Archvile, Summoner, Arch Maykr, Mother Demon, Mancubus, Doom Hunter and Icon of Sin have better effects and more efficient entity checking.
- Anti Cheesing added to Icon of Sin, will now cause an explosion on the player when slamming and will always target players in it's radius, even if it can see it so no more building a hut to hide.
- Tweaked Arch Makyr, Gladiator, Icon of Sin, and Mother Demon anti duplicate code to be more efficient.
- BFG tweaked for efficient and faster damage searching.
- Fire summoned by Archvile, Summoner, Arch Maykr, Mother Demon, Mancubus, Doom Hunter and Icon of Sin have better effects and more efficient entity checking.
- Anti Cheesing added to Icon of Sin, will now cause an explosion on the player when slamming and will always target players in it's radius, even if it can see it so no more building a hut to hide.
- Tweaked Arch Makyr, Gladiator, Icon of Sin, and Mother Demon anti duplicate code to be more efficient.
- BFG tweaked for efficient and faster damage searching.
- Fire summoned by Archvile, Summoner, Arch Maykr, Mother Demon, Mancubus, Doom Hunter and Icon of Sin have better effects and more efficient entity checking.
- Anti Cheesing added to Icon of Sin, will now cause an explosion on the player when slamming and will always target players in it's radius, even if it can see it so no more building a hut to hide.
- Tweaked Arch Makyr, Gladiator, Icon of Sin, and Mother Demon anti duplicate code to be more efficient.
- BFG tweaked for efficient and faster damage searching.
- Fire summoned by Archvile, Summoner, Arch Maykr, Mother Demon, Mancubus, Doom Hunter and Icon of Sin have better effects and more efficient entity checking.
- Anti Cheesing added to Icon of Sin, will now cause an explosion on the player when slamming and will always target players in it's radius, even if it can see it so no more building a hut to hide.