## Change :
- All the chests from the Draugr Crypt are now Draugr Chests
- A Draugr Overlord will spawn in the Draugr Crypt.
## Bug fix :
- Geckolib initialisation crash on forge is now fixed.
- No more logs like "[Worker-Main-19/ERROR] (Minecraft) Hanging entity at invalid position: BlockPos{x=-96, y=-1, z=633}" (it was due to item frames in structures)
## New content :
- The Temple was entirely reworked to blend in better with the landscape and welcome a new boss in the future.
- New structure : Te Draugr Tower. You can find it in swamp, mangrove and dark forest biomes.
- A new chest type : The greek chest.
- A new entity : The Dwarven Spider from Skyrim (doesn't spawn naturally for now)
- A new entity : The Dwarven Spider Guardian from Skyrim (doesn't spawn naturally for now)
- A new book entry is added to some of the greek temple chests
PS: The Dwarven Spiders won't spawn in the world naturally for now, they will spawn in new structures in the next update.
## Changes :
- LibGui is removed from the project dependencies
- Elite Hoplite, Champion Hoplite, Hero Hoplite, Centaur, Cyclops, Chimera now only spawn at day on grass blocks and if the sky is visible.
- Mummy and Servant spawn at day and night only on sand and red sand blocks.
- Egyptian Caravan and Wadjet only spawn at day on sand and red sand blocks and if the sky is visible.
- Huskarl, Einherjar, Valkyrie, Hersir, Throwing Axeman and Frost Cyclops only spawn at day, on snow, grass and ice blocks and if the sky is visible.
- New idle for the Frost Cylcops.
## Fix :
- The way spawnrate worked for the mod entities is changed so the spawnrate config should now work as intended.
- The water removal processor for the mod's underground structures should no longer prevent chunk loading in rare cases.
# Antique Beasts v1.2.13 - 1.20.1
##
## Changes :
- Adding Group Revenge, for example if an entity attack a Hoplite, every Hoplite around will help the Hoplite that has been attacked
- Frost Bite spell now freeze more water blocks
## Fix :
- Patrol should not spawn anymore in water and on structures
## New content :
- Adding a new lore book written by @JimboJams in villages chests : I saw it, I know I did
- Adding a new lore book written by @JimboJams in villages chests : More like Zeusless
## Changes :
- Norse unit attack range 8 -> 7
- Frost Bite Spell doesn't freeze anymore the adjacent water blocks on impact.
- Less frequent Draugr Crypt
## Fix :
- Servant walk animation is now working properly.
- No more missing idle for the Hades Shade.
- Improved the water removal process, it should stop the chunk loading issue
**New Content :**
- The Magic System is changed, there are no more Scrolls. Now you can get Magical Stones with a specific spell (for now Frost Bite & Frost Spike) from the Ice Lodge room chests of the Draugr Crypt, as a super rare loot on Draugr Wight or Draugr Scourge and in the final chest of the Draugr Raid. Magical Stones can be used to craft Staffs with the spell of the Magical Stone. You will need a staff handle and a Magical Stone to craft it. You will be able to repair the Frost Staffs with Frost Shards.The spells are from the Skyrim game.
**New :**
- A new weapon was added, the Ebony Greatsword. A really powerfull weapon that you can craft with Ebony ingots that you can get from raids.
**Bug fix :**
- No more crash when an entity that is not a player rides a Pegasus.
- No more gliding animation when an entity from the mod was walking on blocks like soulsand (thanks to Malfu!).
**Antique Beasts v1.2.7- 1.20 - Draugr Raid boss :**
__**New content :**__
- A new boss is added to the last wave of the raid, the Draugr Overlord. It drops ebony scraps :

- A new type of chest craftable with high iron scrap is added to the game, the Draugr Chest :

- A new bow that inflict weakness is added to the game, the Draugr Bow.
**__Bug fix :__**
- When you breed Pegasuses together they now make a Pegasus baby that grow at every tick.
__**New content :**__
- A new gameplay mechanic will be added to the game : The Draugr Raid. You'll need to craft a Thurisaz Rune and hold it in your inventory will killing some Draugrs monster type to charge it. When it is fully charged you'll be able to summon a Draugr Raid at the surface that will hunt you down. The raid will be harder if you have been in the nether. When you finish the raid a chest will spawn to give you rewards. The rune is destroyed after using it. If you don't find some of the Draugrs of a current wave you will see it 1000 ticks after the start of a wave. Only one Draugr Raid can be activated at the time.
- New mob : The Skeleton Warrior. A Draugr type monster. When you kill it there is a chance its head will fall off and try to escape to summon a new skeleton Warrior.
__**Changes :**__
- Mod optimization : The Water removal Scheduler for my structures is more efficient
- Mod optimization : The achievement check for the proximity with a mummy boss is more efficient
- Removed the underground cyclops structure
**__Bug fixes :__**
- The Frostbite Spell have now the good recipe
- Mob despawn logs should be less or non existant
# Antique Beasts v1.2.4- 1.20 - pretty big update :
##
## New content :
- New structure : The Draugr Crypt : a big underground structure full of loot and puzzles.
- New armor set, the Valkyrie Armor : if you take damage wearing it you'll gain resistance for 3 seconds.
- A new and unique way to use spells from some mobs : The Scrolls.
- New Scroll : Frostbite scroll, you can use the Frostbite spell from the Draugr Wight with it.
- New Scroll : Ice Spike scroll, you can use the Ice Spike spell from the Draugr Scourge with it.
- New configuration file, the armor value configuration : you can change the armor value of individual pieces of all the armor sets of the mod [boots, leggings, chestplate, helmet].
## Changes :
- The pathfinding of the DraugrScourge and Archer has been improved.
- The Z scaling of some weapon has been reduced.
- The Frostbite spell has less particles and less projectiles coming from it.
- Draugrs are now weak to fire, they take x2.0 damage from fire sources.
- Draugrs are now immune to freezing damages.
- Armor recipe of the plates armors have been changed.
## Bug fixes :
- The Draugr are now unable to spawn if there is light.
- A fix for some forge users for the "Geckolib loading too soon" error (not sure if the fix works).
# Antique Beasts v1.2.3- 1.20 - new Draugr entity update:
## New content :
- New mob : The Draugr Scourge (he is a mage that can use the Ice Spike spell and the Frostbite spell, the Ice Spike spell can disable your shield)

- The projectile of the Draugr Archer is faster and has no more divergence
- Change in model & texture for the Draugr Wight to make it more different than a normal draugr

- One new achievement related to the Draugr Scourge
# Antique Beasts v1.2.2- 1.20 - new Draugr type & Valkyrie redone update:
## New content :
- New mob : **The Draugr Wight**, this is a tankier version of the Draugr with an armor that is in better shape and who can use the Frostbite spell to damage you, it can rarely drop a Frost Shard.
- New model & texture for the Valkyrie
- New model & texture for the Valkyrie Spear
- New particle effect when the Valkyrie is using its healing ability
- Two new achievements linked to the Draugrs
## Bug fixes :
- Added a missing loot_table for the Draugr Archer
# Antique Beasts v1.2.1- 1.20 - config update:
##
## New content :
- New mob : The Draugr Archer
- New configuration file : **antiquebeasts_spawn_rate_config**.json where you can change the spawnrate of all units individually (from 0 to 10, if 0 the unit will not spawn naturally anymore)
- New configuration file : **antiquebeasts_bonus_health_config**.json where you can add up to 50 hearts to all units individually (from 0 to 100, 50 means the unit will have 25 more hearts)
- New description for the Paraoh Scepter
## Bug fixes :
- No more crashs when some shooting units killed an entity
- Egyptians units weren't affected by the spawn reduction it is now fixed
## New content :
- New shield : Iron Egyptian Shield
- New shield : Gold Egyptian Shield
- New model and textures for the Elephant Rider
- New model and textures for the Axeman
- New model and textures for the Camelry Rider
- New armor craftable with iron scarab : The Iron Scale Armor (give immunity to poison with full set)
- New armor craftable with gold scarab : The Gold Scale Armor (give immunity to poison with full set)
- New armor craftable with diamond scarab : The Diamond Scale Armor (give immunity to poison with full set)
- New Boss : The Mummified Pharaoh (you can summon it at its altar at the end of the Pyramid structure)
- New undying totem item : The Ankh, it is also the key to the new boss altar
- New item : Ankh Fragment, can be used to craft an Ankh or used to make regeneration potions
- New item : The Pharaoh Scepter, let you cast the Mummified Pharaoh dark spell
- Added 2 floors to the Pyramid structure
- Added 11 new achievements
- Added particles when Servants and Mummies are spawning from the ground
## Changes :
- Egyptian Halberd can now be repaired with scarabs
- Mummies now stop moving when casting a spell
- Mummy projectile now follow its target and don't harm Mummies or Servants
- The mod structures are less common
## Bug fixes :
- Mummies and Servants don't play the spawning animation when you quit and rejoin the game
- Centaurs now spawn naturally
- No more crashes on forge because of geckolib armor, but on forge the cutom armors of the mod will look like normal one (iron, gold etc)
- No more undesired water source and waterlogged blocks in the greek Temple & Pyramid
## Changes :
- No more natural spawn of mod entites in mod structures (to make them habitable)
- Mod entities now target all RaiderEntity rather than just PillagerEntity
## Bug fix ;
- Fixed a bug where patrol entity that can be in patrol shared their target with every other entity that can be in patrol (like Camelry sharing the same target as a Hoplite)
## Changes :
- Hades Chosen & Hades Shade are now immune to fire/lava
##
## Fixes :
- Little fix on Hoplite spear textures
- Hoplite Champion now moves his head
- Plates armor fix with better animation
- Khopesh are now compatible with better animation and have the Sickle animations (the one you already have will disappear with this update)
- Camelry attack animation fix
## Additions :
- The Harpy : this flying creature will spawn at daytime in moutain biomes and attack at range by throwing you sharp feathers, if you kill it you will drop its feathers that you can throw & chicken

## Changes :
- New hoplites texture & model by @akari

- The old plate armors are replaced by the new ones
- Egyptian infantry units have also new model & textures (not definitive)
- New Blood stained frost sword texture by @akari
## Additions :
- The Draugr now focus Greek / Norse / Egyptian and Iron Golem entities
- Greek / Norse / Egyptian and Iron Golem now focus the Druagr entity
## Changes :
- New model, texture & animations for the **Hersir**

- New model, texture & animations for the **Huskarl**

- New model, texture & animations for the **Throwing Axeman**

# Antique Beasts v1.1.2 - 1.20 - new monster update:
## Additions :
- New mob that spawn at night : The Draugr, it can drop rotten flesh and Iron Ingot. Its skin changes according to the biome in which it appears (cold, hot, temperate)

- Iron Golems are now attacking Greek / Norse / Egytpian units
## Changes :
- Slightly nerf in unit speed (I added too much)
- New Amphora texture by @akari
- New Frost Sword texture by @akari
- Reducing the number of Norse / Greek units spawning
- All the new models have been added on the model of the mobs that used them
- The Chimera will do more frequently the Fire Breath than the Poison/Wither breath
## Bug fixes :
- The light displayed on the GUI for the shields is now set the proper way (it causes darker item in the inventory slot)
- When you leave a world and then restart it, the patrol spawn event was duplicated and the patrols no longer spawned in addition to the duplication. Now when the world is unloaded the event is removed to avoid this problem.
- Patrol will not wander right when they spawn
- If the path is impractical the leader will choose another path
# Antique Beasts v1.1.1 - 1.20 - balance update:
## Addition :
- Configuration parameters to add more health for units, one parameter for the infantry units and the other one for the myth units
##
## Changes :
- Follow Range of all units from 16 to 35, 45 for the Hades Shade
- Slight increase for all the units speed
- Plate armors are better and more durable
- Hades Chosen armor from 8 -> 10
- Hades Shade armor from 2 -> 4
##
## Bug fix :
- Patrol Fix (they all go to the random target, the member shouldn't and just follow the leader)
### Changes :
- The pathfinding of the Patrol is better than before
- If the path is impractical the leader will choose another path
- The base spawn time of Patrol is now 15 minutes (20 before)
### Bug fixes :
- No more patrol leader or members stuck in the ground
- Patrol will not wander right when they spawn
## v1.0.8
### Changes :
- The throwing axe will now deal additional damage by the level of sharpness enchantment (0.5 by level).
- The axe-throwing cooldown is reduced by a third
- The axe-throwing have a litlle bit more velocity
### Bug fixes :
- When dealing damage to a protected caravan only the defenders will go after you (before it was all the the Egyptian entities around)
- Various fixes on entity targeting
- Added a new greek unit : The Centaur, it can be melee or ranged. Ranged ones can drop the Greek composite bow and melee one can drop the following new sword.

- Added a new weapon : The Iron Centaur Sword. More durable and a little bit stronger than the average Iron Sword.
- Added a config file for the mod. (you can set the new patrol system to true/false and chose the spawning delay between 1 and 60 minutes, it's 20 by default)
- Added a new system, the patrol.
Every few minutes (between 1 and 60, configurable in the new conf file) a patrol will spawn.
The patrol will spawn near a random player in the overworld and will go to a target location.
If a member of the patrol see a target every member will focus that target until it's dead and then resume the patrol. If the patrol leader is killed a new one will be chosen amoung the other patrol members.
### In temperate biomes :

### In hot biomes (50% chance to get a caravan in the patrol) :

### In cold biomes :

## Changes :
- Generified a lot of the current AI goals and entity classes
- Each faction wil now target the other factions and will not revenge on the same faction type than themselves.
- The spawn reduction for the Egyptians unit is now cleaner.
## Bug fixes :
- Sounds for the infantry units creation by spawners wasn't playing
- Sounds for mythycal units creation wasn't playing when a Hersir summoned one
- Chimera have a new walk animation
- Cyclops & Frost Cyclops models are now a lot more vanilla friendly

## Bug Fixes :
- Fix a crash on server when a player tried to mount a Pegasus
- Fix the bug where the player would take damage by flying on the Pegasus then returned to the ground
- Fix a bug where Chimera wouldn't move until they got a target
- Changed the Khopesh, Egyptian Halberd and Hoplite Spear to be more vanilla friendly (if you have one it will be removed so you should give yourself the new one)

- Changed the Axeman and Camelry models and textures to fit the new weapons styles
## Bug Fixes :
- The server doesn't crash anymore when an infantry unit spawn from spawners
- The server doesn't crash anymore when a Hersir summon a Mythycal beast