中古起源复兴 (Medieval Origins Revival)
受神话和中世纪高奇幻启发而来的原创MOD。
需要:
- Origins
- Pehkui
仅支持Fabric:
- Fabric API
- Spell Power Attributes
新增起源:(游戏中可找到详细描述,但很快会添加)
- Alfiq
- Arachnae
- Banshee
- Dwarf
- Fae
- Goblin
- Gorgon
- High Elf
- Icarae
- Incubus
- Moon Elf
- Necromancer
- Ogre
- Pixie
- Plague Victim
- Siren
- Wood Elf
- Yeti
内置集成支持:
- Mermod
- Icarus
- Spell Power Attributes
- 通过Origins EnvironmentZ脱水补丁支持Dehydration和EnvironmentZ
大多数装备MOD,特别是:
- Mythic Metals
- MC Dungeons Weapons
- Simply Swords
- RPG系列(巫师、魔剑士、圣骑士等)- 更多内容将在单独的MOD中推出
- 1.20+版本的 几乎所有MOD。如果您发现某些功能不符合您的预期,请报告给GitHub。
来自Modrinth
Fabric-7.0.3-alpha-1+1.21.1
medievalorigins-7.0.3-alpha-1.jar下载7.0.3-alpha-1#Alpha
## 7.0.3-alpha-1
- **Fae Rewrite**!
- *Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
- **Overall Role**: Support, Nature Magic
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size and adjusted speed.
- `Iron Aversion`: Cannot wear iron/silver.
- `Reduced Health`: Lower base health.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
- `Nature's Blessing` (Tertiary Active): Activates a temporary surge of nature magic.
- During the surge:
- Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
- Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
- Accompanied by visual particle effects.
- `Nourishment` (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Provides immunity to poison and nausea, and resistance to magic damage.
- Fix Revenant summons despawning in Peaceful difficulty
- Allow Revenant summons to be equipped with armor
- Revenant's command power hotkey no longer requires sneaking
- Fixed Pixie hitbox
- Fixed the size of Yeti
## 7.0.2-alpha-4
- Properly fix FTB Teams client-side checks.
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- **Fae Rewrite**!
- *Players with the Fae Origin will need to reselect their origin to receive any of the new powers.*
- **Overall Role**: Support, Nature Magic
- **Kept Abilities**:
- `Levitation`: Active upward flight.
- `Allure`: Increased mob detection range.
- `Diminutive`: Small size and adjusted speed.
- `Iron Aversion`: Cannot wear iron/silver.
- `Reduced Health`: Lower base health.
- **New/Reworked Abilities**:
- `Wings`: Custom wings, animated while jumping or flying, similar to Pixie wings (currently the same texture).
- `Nature's Blessing` (Tertiary Active): Activates a temporary surge of nature magic.
- During the surge:
- Automatically plants seeds from a defined tag in a small radius around the Fae while moving.
- Periodically pulses a heal to nearby players and cleanses negative effects from self and allies.
- Accompanied by visual particle effects.
- `Nourishment` (Secondary Active): Unleashes a burst of life energy, instantly bonemealing plants in an area.
- `Forest Kin`: Grants passive health regeneration while in forest biomes.
- `Nature's Ward`: Provides immunity to poison and nausea, and resistance to magic damage.
- Fix Revenant summons despawning in Peaceful difficulty
- Allow Revenant summons to be equipped with armor
- Revenant's command power hotkey no longer requires sneaking
- Fixed Pixie hitbox
- Fixed the size of Yeti
## 7.0.2-alpha-4
- Properly fix FTB Teams client-side checks.
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.3-alpha-1
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 300
Fabric-7.0.2-alpha-4+1.21.1
medievalorigins-7.0.2-alpha-4.jar下载7.0.2-alpha-4#Alpha
## 7.0.2-alpha-4
- Properly fix FTB Teams client-side checks.
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- Properly fix FTB Teams client-side checks.
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.2-alpha-4
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 143
Fabric-6.6.0+1.20.1
Medieval Origins Revival-6.6.0+1.20.1-fabric.jar下载6.6.0+1.20.1-fabric#Release
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.6.0+1.20.1-fabric
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 696
Forge/Neoforge-6.6.0+1.20.1
Medieval Origins Revival-6.6.0+1.20.1-forge.jar下载6.6.0+1.20.1-forge#Release
## 6.6.0
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
- Changed Alfiq fall damage negation to be look-direction based, instead of fall distance
- Made Alfiq meows louder and more spammable
- Fix Alfiq pickpocket not having a cooldown/cooldown bar always showing
- Alfiq can now charge their pounce while moving
- Fix Mirroring compat with Ice and Fire
- Fix High Elf instant cure not working (Players might need to reselect their Origin first)
- Made Mirroring a treasure-only enchantment
- Add Celestisynth's Keres to Valkyrie weapons
- Add Epic Knight's + addons' relevant weapons for Valkyrie weapons (Thank you CyrusWalker!)
- Added Japanese Translation (Thank you SAGA!)
- Updated other translations
- Fix Yeti and Revenant's having the wrong Spell Power bonuses on Forge
- Fix Revenant's summon blood spell power scaling not working properly on Forge
- Fix Banshee's Dimeritium Shackles debuff not detecting any weapons
- Fix some sounds not playing due to being corrupted
- Fix a crash caused when a Valkyrie lands near a player with negative effects
- Fix some log spam on Forge caused by Revenants if playing without Iron's Spells and Spellbooks
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.6.0+1.20.1-forge
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 796
Fabric-7.0.2-alpha-3+1.21.1
medievalorigins-7.0.2-alpha-3.jar下载7.0.2-alpha-3#Alpha
## 7.0.2-alpha-3
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- Fix a rare crash caused by FTB Teams integration in the Medieval MC modpack
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.2-alpha-3
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 1,047
Fabric-7.0.2-alpha-2+1.21.1
medievalorigins-7.0.2-alpha-2.jar下载7.0.2-alpha-2#Alpha
## 7.0.2-alpha-2
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- Fix mixin crash with Ice and Fire outside of dev
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.2-alpha-2
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 412
Fabric-7.0.2-alpha-1+1.21.1
medievalorigins-7.0.2-alpha-1.jar下载7.0.2-alpha-1#Alpha
## 7.0.2-alpha-1
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- Mirroring and Featherweight are no longer treasure-only enchantments
- Add integration for Ice and Fire: Community Edition:
- The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Sirens will no longer be able to charm Siren players
- Pixies will no longer steal from Pixie players
- Added mild heat resistance to Dwarf and Alfiq (with Thermoo Patches)
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.2-alpha-1
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 12
Fabric-7.0.1-alpha-6+1.21.1
medievalorigins-7.0.1-alpha-6.jar下载7.0.1-alpha-6#Alpha
## 7.0.1-alpha-6
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- Added a tiny grace period after triggering Intervention where Valkyries still have fall immunity
- Fixed Revenant's Black Thumb not working
- Added a usability hint to Black Thumb
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.1-alpha-6
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 1,163
Fabric-7.0.1-alpha-5+1.21.1
medievalorigins-7.0.1-alpha-5.jar下载7.0.1-alpha-5#Alpha
## 7.0.1-alpha-5
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- Fix compatibility with new versions of Icarus
- Fixed a crash caused by Revenant's using Hellraiser
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.1-alpha-5
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 18
Fabric-7.0.1-alpha-4+1.21.1
medievalorigins-7.0.1-alpha-4.jar下载7.0.1-alpha-4#Alpha
## 7.0.1-alpha-4
- Restrict Icarus compat to 4.2.0 or older and mark incompatible with Sparkweave.
Note: I wanted to just update the compatibility, but it breaks my dev environment and I don't really care to figure out why,
since new versions seem to add no meaningful features except adding their own lib mod which itself also causes other crashes.
If they fix the issue I'll most likely update and remove the version restriction.
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- Restrict Icarus compat to 4.2.0 or older and mark incompatible with Sparkweave.
Note: I wanted to just update the compatibility, but it breaks my dev environment and I don't really care to figure out why,
since new versions seem to add no meaningful features except adding their own lib mod which itself also causes other crashes.
If they fix the issue I'll most likely update and remove the version restriction.
## 7.0.2-alpha-2/3
- Removed unused Spell Engine compat. Allowed any version of spell engine.
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.1-alpha-4
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 5,777
Fabric-7.0.1-alpha-3+1.21.1
medievalorigins-7.0.1-alpha-3.jar下载7.0.1-alpha-3#Alpha
## 7.0.1-alpha-3
- Fix crash caused by stack overflow if Revenant skeletons had no owner (like when using Hellraiser)
## 7.0.1-alpha-2
- Remove unused cast spell entity actions, allow Spell Engine >=1.5.0
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- Fix crash caused by stack overflow if Revenant skeletons had no owner (like when using Hellraiser)
## 7.0.1-alpha-2
- Remove unused cast spell entity actions, allow Spell Engine >=1.5.0
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.1-alpha-3
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 753
Fabric-7.0.1-alpha-2+1.21.1
medievalorigins-7.0.1-alpha-2.jar下载7.0.1-alpha-2#Alpha
## 7.0.1-alpha-2
- Remove unused cast spell entity actions, allow Spell Engine >=1.5.0
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- Remove unused cast spell entity actions, allow Spell Engine >=1.5.0
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.1-alpha-2
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 177
Fabric-7.0.1-alpha-1+1.21.1
medievalorigins-7.0.1-alpha-1.jar下载7.0.1-alpha-1#Alpha
## 7.0.1-alpha-1
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
-
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- Add temporary patch for Origins alpha bug - fixes attributes/sizes resetting on respawn
-
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.1-alpha-1
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 1,681
Fabric-7.0.0-alpha-9+1.21.1
medievalorigins-7.0.0-alpha-9.jar下载7.0.0-alpha-9#Alpha
## 7.0.0-alpha-9
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- Changed Alfiq's On Your Feet - now applies if the player is looking straight down when landing, instead of based on fall distance.
- Added dust particles to the leap section of Alfiq's Pounce
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.0-alpha-9
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 943
Fabric-7.0.0-alpha-8+1.21.1
medievalorigins-7.0.0-alpha-8.jar下载7.0.0-alpha-8#Alpha
## 7.0.0-alpha-8
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- Made Incubi a bit less red
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.0-alpha-8
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 81
Fabric-7.0.0-alpha-7+1.21.1
medievalorigins-7.0.0-alpha-7.jar下载7.0.0-alpha-7#Alpha
## 7.0.0-alpha-7
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- Cleaned up the description of Revenant's Revenance power, split into badges
- Revenants now restore a small amount of hunger when eating bones or heads
- Fixed bones and heads not being edible if at full hunger
- Removed reference to nonexistent Instant Cure power
- Clarify spell engine dependency in fabric.mod.json, restrict from upcoming version
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.0-alpha-7
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 53
Fabric-7.0.0-alpha-6+1.21.1
medievalorigins-7.0.0-alpha-6.jar下载7.0.0-alpha-6#Alpha
## 7.0.0-alpha-6
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- Fix Incubus' Unholy Deal not dealing any damage to the player
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.0-alpha-6
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 48
Fabric-7.0.0-alpha-5+1.21.1
medievalorigins-7.0.0-alpha-5.jar下载7.0.0-alpha-5#Alpha
## 7.0.0-alpha-5
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- Add FTB Teams support to Valkyrie intervention/divine smite targeting logic
- Add FTB Teams support to Revenant summons targeting
- Fixed the badge tip for Pixie's flight effects toggle showing the wrong key
- Alfiq can now charge Pounce while moving
- Alfiq meows are now louder and more spammable :)
- Alfiq player pickpocketing now has a cooldown
- Made Goblins significantly less green, and Moon Elves a little less blue
- Revenant Black Thumb should now work on most modded crop blocks automatically
- Fixed the pickpocket cooldown bar always showing
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.0-alpha-5
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 57
Fabric-6.5.1+1.20.1
Medieval Origins Revival-6.5.1+1.20.1-fabric.jar下载6.5.1+1.20.1-fabric#Release
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.5.1+1.20.1-fabric
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 16,820
Forge/Neoforge-6.5.1+1.20.1
Medieval Origins Revival-6.5.1+1.20.1-forge.jar下载6.5.1+1.20.1-forge#Release
## 6.5.1
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
*One (hopefully) last little hotfix for 1.20.1. Many new features are already present in 1.21.1!*
- Added FTB Teams support to Valkyrie's intervention/divine smite targeting logic
- (Forge) Fix client crash if a Pixie equipped Icarus wings
- (Fabric) Fix crash if both Amethyst Imbuement and Mythic Upgrades were installed
- Remove Pixie's Curse of Flight power (Origins Forge's power type for such was badly implemented, and pixies were probably a bit too weak)
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.5.1+1.20.1-forge
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 15,653
Fabric-7.0.0-alpha-4+1.21.1
medievalorigins-7.0.0-alpha-4.jar下载7.0.0-alpha-4#Alpha
## 7.0.0-alpha-4
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- Compatible with Origins alpha.12
- Wood Elf covered-stealth is now a bit more "stealthy" (since it's now harder to apply)
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.0-alpha-4
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 658
Fabric-7.0.0-alpha-3+1.21.1
medievalorigins-7.0.0-alpha-3.jar下载7.0.0-alpha-3#Alpha
## 7.0.0-alpha-3
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- Fix untranslated usability hints in tooltips
- Fix Valkyrie Intervention heal not scaling based off of healing spell power
- Intervention now pushes back non-allies when applying
- Fix Revenant's soul spell power based summon scaling
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.0-alpha-3
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 2,858
Fabric-7.0.0-alpha-2+1.21.1
medievalorigins-7.0.0-alpha-2.jar下载7.0.0-alpha-2#Alpha
## 7.0.0-alpha-2
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
- Fix Moon/Wood Elf stealths not affecting mobs
- Fix Wood Elf stealth being triggerable by crouching in between short crops
- Fix Faes not having increased mob allure
- Fix Banshees being targeted by mobs during Spectral
- Fix Pixie particles not rendering
- Fix Valkyrie's Intervention ability not being usable
- Intervention will now always end after 10 seconds if not used.
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers in rare mod compatibility cases
展开
版本: 7.0.0-alpha-2
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 79
Fabric-7.0.0-alpha-1+1.21.1
medievalorigins-7.0.0-alpha-1.jar下载7.0.0-alpha-1#Alpha
## 7.0.0-alpha-1
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers if both Amethyst Imbuement and Mythic Upgrades were installed
*Initial alpha port to 1.21.1*
**There will be bugs.**
**Back up your worlds before installing, and frequently while playing!**
- No longer bundles Apugli or requires Pehkui - performance should be significantly better!
- Now Fabric only - when Origins Fabric is out of alpha and Sinytra Connector updates, I'll contribute to improving their compatibility wherever possible
- Valkyries now get extra Vanquisher points for slaying undead bosses
- High Elf's Glacial Step now increases level of Frost Walker
- Added a keybind "Tertiary Active" for pixie effects and the new revenant command power.
- "Golden Armor" now also includes gold-trimmed armor
- Revenants can now command their summons to "sit", or teleport all owned summons to them
- Revenants can now eat bones/heads even at full hunger
- Revenants are now limited to 5 summons of any type at a time
- Revenant summon kills now grant EXP and kill credit
- Revenant summons will now always drop any items you give them
- Revenant skeletons will now no longer be targeted by tamed wolves
- Revenant's combat summons now expire (5 minutes for zombies, 10 for skeletons, 30 for wither skeletons), added a duration bar
- Putrid Communion now increases the *duration* of combat summons
- *Attributes* of combat summons are now only determined by Soul Spell Power
- Fixed some death messages being untranslated
- Fixed a crash when a Valkyrie cleared multiple negative effects from another player at once
- Fixed spell damage powers crashing on dedicated servers if both Amethyst Imbuement and Mythic Upgrades were installed
展开
版本: 7.0.0-alpha-1
支持游戏: 1.21.1
类型: Fabric
Alpha
下载次数: 288
Fabric-6.5.0+1.20.1
Medieval Origins Revival-6.5.0+1.20.1-fabric.jar下载6.5.0+1.20.1-fabric#Release
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.5.0+1.20.1-fabric
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 7,031
Forge/Neoforge-6.5.0+1.20.1
Medieval Origins Revival-6.5.0+1.20.1-forge.jar下载6.5.0+1.20.1-forge#Release
## 6.5.0
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
*This will most likely be the final 1.20.1 release.*
*For a number of reasons, the 1.21.1 port will be a major rewrite with fully incompatible changes*
- Fixed Arachnae not actually being a carnivore (thanks ghotiPhoti)
- Removed Simply Swords cutlasses from Moonlight Rogue passive, due to balance
- Added Simply Swords' unique greataxes to Ravager passive (thanks ghotiPhoti)
- Potentially fixed the dive of Divine Intervention sometimes not triggering when landing (thanks RDaneliya)
- Updated Russian Translation (thanks Rdaneliya)
- Valkyrie's Heavenly Implements passive now works with Ice and Fire's Tide Trident
- Forge Only: The Mirroring Enchantment now works on Gorgons from Ice and Fire
- Forge Only: Siren origins will no longer be affected by Sirens from Ice and Fire
- Forge Only: Pixie origins will no longer be targeted by Pixies from Ice and Fire
- Fixed Lunar Nexus hunger restoration logic for modded dimensions where time of day is fixed
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.5.0+1.20.1-forge
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 5,708
Forge/Neoforge-6.4.6+1.20.1
MedievalOriginsRevival-6.4.6+1.20.1-forge.jar下载6.4.6+1.20.1-forge#Release
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.4.6+1.20.1-forge
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 34,068
Fabric-6.4.6+1.20.1
MedievalOriginsRevival-6.4.6+1.20.1-fabric.jar下载6.4.6+1.20.1-fabric#Release
## 6.4.6
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
- Fixed compatibility with Mermod 3.0.1+
- Fixed mana inconsistencies with the `cast_spell` entity action with Iron's
- Added a few new fields to the cast spell entity action, see the `test` power for an example
- Fixed a potential crash when Valkyries land near a player with negative effects
- Siren Song will no longer add particles to players
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Fixed siren song particles sometimes never despawning
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.4.6+1.20.1-fabric
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 22,461
Fabric-6.4.5+1.20.1
MedievalOriginsRevival-6.4.5+1.20.1-fabric.jar下载6.4.5+1.20.1-fabric#Release
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.4.5+1.20.1-fabric
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 13,642
Forge/Neoforge-6.4.5+1.20.1
MedievalOriginsRevival-6.4.5+1.20.1-forge.jar下载6.4.5+1.20.1-forge#Release
## 6.4.5
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
- Added compatibility for Mermod on Forge (should be compatible with any existing Fabric datapacks)
- Fix startup crash with Serious Player Animations
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.4.5+1.20.1-forge
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 38,031
Forge/Neoforge-6.4.4+1.20.1
MedievalOriginsRevival-6.4.4+1.20.1-forge.jar下载6.4.4+1.20.1-forge#Release
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.4.4+1.20.1-forge
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 1,196
Fabric-6.4.4+1.20.1
MedievalOriginsRevival-6.4.4+1.20.1-fabric.jar下载6.4.4+1.20.1-fabric#Release
## 6.4.4
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
- Added sounds and effects to Sirens' Song
- Increased the radius and duration of Sirens' Song, but increased its cooldown
- (Forge) Fixed Siren Song not pacifying already aggressive mobs
- Cleaned up/shortened a few more power descriptions
- Reduced the hunger cost of Valkyrie flight by 75%
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.4.4+1.20.1-fabric
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 1,290
Fabric-6.4.3+1.20.1
MedievalOriginsRevival-6.4.3+1.20.1-fabric.jar下载6.4.3+1.20.1-fabric#Release
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.4.3+1.20.1-fabric
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 1,782
Forge/Neoforge-6.4.3+1.20.1
MedievalOriginsRevival-6.4.3+1.20.1-forge.jar下载6.4.3+1.20.1-forge#Release
## 6.4.3
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
- Fixed Pixie's hover being unusable when relogging or first selecting the origin
- Made pixie's flight resource regenerate a bit slower (for balance)
- Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.4.3+1.20.1-forge
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 2,318
Fabric-6.4.2+1.20.1
MedievalOriginsRevival-6.4.2+1.20.1-fabric.jar下载6.4.2+1.20.1-fabric#Release
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.4.2+1.20.1-fabric
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 302
Forge/Neoforge-6.4.2+1.20.1
MedievalOriginsRevival-6.4.2+1.20.1-forge.jar下载6.4.2+1.20.1-forge#Release
## 6.4.2
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
- Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
- Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
- Fixed Valkyrie's divine smite being too quiet
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.4.2+1.20.1-forge
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 474
Fabric-6.4.1+1.20.1
MedievalOriginsRevival-6.4.1+1.20.1-fabric.jar下载6.4.1+1.20.1-fabric#Release
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.4.1+1.20.1-fabric
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 201
Forge/Neoforge-6.4.1+1.20.1
MedievalOriginsRevival-6.4.1+1.20.1-forge.jar下载6.4.1+1.20.1-forge#Release
## 6.4.1
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
- Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items
## 6.4.0
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.4.1+1.20.1-forge
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 887
Fabric-6.4.0+1.20.1
MedievalOriginsRevival-6.4.0+1.20.1-fabric.jar下载6.4.0+1.20.1-fabric#Release
## 6.4.0 (WIP)
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.4.0+1.20.1-fabric
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 156
Forge/Neoforge-6.4.0+1.20.1
MedievalOriginsRevival-6.4.0+1.20.1-forge.jar下载6.4.0+1.20.1-forge#Release
## 6.4.0 (WIP)
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
**Initial release of a large project restructure. There may be bugs!**
- Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
- Added a new Icarus-mod based origin, the Valkyrie
- Fixed an issue where Pixies would sometimes retain their flight power after switching origins
- Revenant summons will now move a bit more naturally and try harder to avoid water
- Fixed Wood Elf's Focus power being mistranslated
- Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
- Heavy armor is now determined by armor toughness
- Added pixie wing animations
- Remade pixie flight to be easier to use, but operate based on a limited resource
- Made pixie's mischief power play sounds less often
- Made Icarus compat more friendly with other mods (thanks Up!)
- Made Revenant's siphon resource more visible
- Changed the Gorgon icon
- (Forge) Fixed some Goblin gear bonuses not working
- (Fabric) Added support for RPGMana to High Elf's Highborne power
- Internal only, note for Origins devs - added a `medievalorigins:cast_spell` entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).
You can find examples for these in `(fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json`
- The format may change slightly if features are added.
## 6.3.10
- Lowered Fae attraction range from 2048 blocks to 64 (woops)
- Fixed Fae's Magical Suppression only checking for Iron and not Silver.
## 6.3.9
- Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
- Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
- Added Origins' Like Water power to Siren
- Alfiq can now jump more often and charge their jump more quickly
- Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
- Added Russian Translation (thanks UFOS228)
- Shortened some English descriptions
- Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
- Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
- Fixed Alfiq jump boost sometimes not working
- Fixed High Elves sometimes receiving two sets of starter items
## 6.3.8
- Added more compatibility to Ogre's Ravager passive
## 6.3.7
- Fixed pixies not being able to use Quartz Elevators
## 6.3.6
- Fixed log spam from pixie flight power during rain
## 6.3.5
- Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)
## 6.3.4
- Updated Goblin's Greedy power for the latest version of AEA
## 6.3.3
- Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)
## 6.3.2
- Update for Icarus 2.6.0
## 6.3.1
- Updated Icarus compat
- Updated Spell Power compat
- Fix RPGDifficulty incompat (revenant zombies being unsummonable)
- Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
- Fixed a crash related to Alfiq's pickpocket
- Fixed Fae attraction range remaining after switching origins
- Fixed Yetis not being immune to vanilla freezing damage
## 6.3.0
- Added (with permission) the **Icarae**, birdlike carnivorous hunters, an Icarus mod exclusive origin
- High Elf, Incubus, and Revenant abilities now scale with Spell Power
- Fixed Revenant's custom aggro breaking vanilla teams
- Fixed Siren Song causing non-hostile entities to become aggressive
- Fixed Siren Song creating server lag
- Fixed magic-based damage changes and damage types not working as intended
- Switched from custom item conditions to registering with AutoTag API (should improve server performance)
- Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
- The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.
## 6.2.4 (Alpha)
#### New Origins:
- Added **High Elf**, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
- Added **Alfiq** - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
- 75% of a secret third heavily requested origin, currently disabled
#### Major reworks:
- **Banshee**, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to **Revenant**, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
- **Pixie** "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
#### Other changes:
- Dwarves can now break anything that requires a wood pickaxe
- Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
- Changed Dwarf to Impact 2 (just for accuracy)
- Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
- Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
- All modded daggers and similar items should receive bonuses for Moon Elves automatically
- All modded golden and gilded items should receive bonuses for Goblins automatically
- Reworked and slightly buffed how Goblin's Greedy passive works
- Made Incubi stronger while in the Nether
- Gave Arachnae and Siren a few powers from base Origins, as buffs
- Made Goblins less green
- Fixed several tooltip issues
- Fixed many damage modifiers not working
- Made Featherweight and Mirroring slightly easier to get
- Major changes to pixie flight, make sure to read the new description!
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblins now have increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are now a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.4.0+1.20.1-forge
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 144
Medieval Origins Revival 6.3.10+1.20.1
medievalorigins-6.3.10+1.20.1.jar下载6.3.10+1.20.1#Release
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
展开
版本: 6.3.10+1.20.1
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 11,024
Medieval Origins Revival 6.3.9+1.20.1
medievalorigins-6.3.9+1.20.1.jar下载6.3.9+1.20.1#Release
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
展开
版本: 6.3.9+1.20.1
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 342
Medieval Origins Revival 6.3.8+1.20.1
medievalorigins-6.3.8+1.20.1.jar下载6.3.8+1.20.1#Release
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
展开
版本: 6.3.8+1.20.1
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 2,388
Medieval Origins Revival 6.3.7+1.20.1
medievalorigins-6.3.7+1.20.1.jar下载6.3.7+1.20.1#Release
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
展开
版本: 6.3.7+1.20.1
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 81
Medieval Origins Revival 6.3.6+1.20.1
medievalorigins-6.3.6+1.20.1.jar下载6.3.6+1.20.1#Release
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
展开
版本: 6.3.6+1.20.1
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 1,027
Medieval Origins Revival 6.3.5+1.20.1
medievalorigins-6.3.5+1.20.1.jar下载6.3.5+1.20.1#Release
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
展开
版本: 6.3.5+1.20.1
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 876
Medieval Origins Revival 6.3.4+1.20.1
medievalorigins-6.3.4+1.20.1.jar下载6.3.4+1.20.1#Release
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
展开
版本: 6.3.4+1.20.1
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 75
Medieval Origins Revival 6.3.3+1.20.1
medievalorigins-6.3.3+1.20.1.jar下载6.3.3+1.20.1#Release
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
展开
版本: 6.3.3+1.20.1
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 5,233
Medieval Origins Revival 6.3.2+1.20.1
medievalorigins-6.3.2+1.20.1.jar下载6.3.2+1.20.1#Release
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
展开
版本: 6.3.2+1.20.1
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 162
Medieval Origins Revival 6.3.1+1.20.1
medievalorigins-6.3.1+1.20.1.jar下载6.3.1+1.20.1#Release
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
展开
版本: 6.3.1+1.20.1
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 251
Medieval Origins Revival 6.3.0+1.20.1
medievalorigins-6.3.0+1.20.1.jar下载6.3.0+1.20.1#Release
[Changelog](https://github.com/muon-rw/Medieval-Origins-Revival/blob/master/changelog.md)
展开
版本: 6.3.0+1.20.1
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 2,030
Medieval Origins Revival 6.2.5+1.20.1-forge
medievalorigins-6.2.5+1.20.1-forge.jar下载6.2.5+1.20.1-forge#Release
展开
版本: 6.2.5+1.20.1-forge
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 14,846
Medieval Origins Revival 6.1.1+1.20.1-forge
medievalorigins-6.1.1+1.20.1-forge.jar下载6.1.1+1.20.1-forge#Release
## 6.1.1:
- Render slightly less particles in Pixies' faces when dashing
(Port back to Fabric next!)
## 6.1.0:
- Major improvements to pixie flight, make sure to read the new description (and check out its new sounds)! *May* be limited in a future update.
**HUGE Thank you to Haxxy for helping with Pixie flight.**
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
## 6.0.0 (Previous Update):
The largest update to date, featuring major reworks for many Origins, new custom icons and custom sounds, description improvements, and small patches for almost everything else.
New Origin:
- High Elf, a magic based origin with (currently very basic) integration with magic mods like Iron's Spellbooks and Ars Nouveau. More to come! (And another origin on the horizon)
Major reworks:
- Banshee, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to Revenant, an undead who can siphon life force from creatures, and raise tamed summons which can be equipped with weaponry.
- Pixie "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
Bug Fixes and other small changes:
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblin now has increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
- Render slightly less particles in Pixies' faces when dashing
(Port back to Fabric next!)
## 6.1.0:
- Major improvements to pixie flight, make sure to read the new description (and check out its new sounds)! *May* be limited in a future update.
**HUGE Thank you to Haxxy for helping with Pixie flight.**
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
## 6.0.0 (Previous Update):
The largest update to date, featuring major reworks for many Origins, new custom icons and custom sounds, description improvements, and small patches for almost everything else.
New Origin:
- High Elf, a magic based origin with (currently very basic) integration with magic mods like Iron's Spellbooks and Ars Nouveau. More to come! (And another origin on the horizon)
Major reworks:
- Banshee, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to Revenant, an undead who can siphon life force from creatures, and raise tamed summons which can be equipped with weaponry.
- Pixie "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
Bug Fixes and other small changes:
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblin now has increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.1.1+1.20.1-forge
支持游戏: 1.20.1
类型: Forge
Release
下载次数: 3,609
Medieval Origins Revival 6.1.0+1.20.1-forge
medievalorigins-6.1.0+1.20.1-forge.jar下载6.1.0+1.20.1-forge#Release
(Port back to Fabric next!)
## 6.1.0 (This Update):
- Major improvements to pixie flight, make sure to read the new description (and check out its new sounds)! *May* be limited in a future update.
**HUGE Thank you to Haxxy for helping with Pixie flight.**
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
## 6.0.0 (Previous Update):
The largest update to date, featuring major reworks for many Origins, new custom icons and custom sounds, description improvements, and small patches for almost everything else.
New Origin:
- High Elf, a magic based origin with (currently very basic) integration with magic mods like Iron's Spellbooks and Ars Nouveau. More to come! (And another origin on the horizon)
Major reworks:
- Banshee, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to Revenant, an undead who can siphon life force from creatures, and raise tamed summons which can be equipped with weaponry.
- Pixie "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
Bug Fixes and other small changes:
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblin now has increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
## 6.1.0 (This Update):
- Major improvements to pixie flight, make sure to read the new description (and check out its new sounds)! *May* be limited in a future update.
**HUGE Thank you to Haxxy for helping with Pixie flight.**
- Banshee Shriek now pushes back enemies a meaningful distance
- Increased the cooldown of Banshee Spectral from 30 seconds to 45
- Added a few more mod daggers to Moon Elf's bonus
- Fixed minor glitches in Moon Elf dagger tooltip
## 6.0.0 (Previous Update):
The largest update to date, featuring major reworks for many Origins, new custom icons and custom sounds, description improvements, and small patches for almost everything else.
New Origin:
- High Elf, a magic based origin with (currently very basic) integration with magic mods like Iron's Spellbooks and Ars Nouveau. More to come! (And another origin on the horizon)
Major reworks:
- Banshee, including a protective shriek, a replacement for diet, and unique ghostly flight.
- Necromancer, renamed to Revenant, an undead who can siphon life force from creatures, and raise tamed summons which can be equipped with weaponry.
- Pixie "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather
Bug Fixes and other small changes:
- Effects should never be cleared unnecessarily
- Gorgon gaze can now affect players, preventable with a new enchant Mirroring
- Dwarves can apply Mirroring to tolerate sunlight with any helmet
- Dwarf night vision is now toggleable
- Dwarves fit in 1-block tunnels again
- Goblin now has increased durability with gold gear
- Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
- Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
- Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
- Ogre is now larger (intentional nerf, the origin was a bit too strong)
- Elves are a little bit taller
- Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
- Pixies should be able to see in first person while riding things.
- Other minor fixes that got lost in commit-note hell.
展开
版本: 6.1.0+1.20.1-forge
支持游戏: 1.20.1
类型: Forge
Release
下载次数: 171
Medieval Origins Revival Fabric 5.1.9.2+1.19.2
medieval-origins-5.1.9.2+1.19.2.jar下载5.1.9.2+1.19.2#Release
Full changelog available on curseforge
展开
版本: 5.1.9.2+1.19.2
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 12,817
Medieval Origins Revival Forge 5.2.0+1.20.1
medievalorigins-5.2.0+1.20.1-forge.jar下载5.2.0+1.20.1-forge#Release
Full changelog available on CurseForge
展开
版本: 5.2.0+1.20.1-forge
支持游戏: 1.20.1
类型: Forge
Release
下载次数: 43,078
Medieval Origins Revival Fabric-5.2.1+1.20.1
medieval-origins-5.2.1+1.20.1.jar下载5.2.1+1.20.1#Release
Full changelog on curseforge
展开
版本: 5.2.1+1.20.1
支持游戏: 1.20.1
类型: Fabric
Release
下载次数: 24,383
Medieval Origins Revival 5.1.6+1.19.2
medieval-origins-5.1.6+1.19.2.jar下载5.1.6+1.19.2#Release
展开
版本: 5.1.6+1.19.2
支持游戏: 1.19.2
类型: Fabric
Release
下载次数: 118,133
Medieval Origins Revival 5.1.8+1.20.1
medieval-origins-5.1.8+1.20.1.jar下载5.1.8+1.20.1#Release
展开
版本: 5.1.8+1.20.1
支持游戏: 1.20, 1.20.1
类型: Fabric
Release
下载次数: 4,117
收录