**Changes:**
- Removed the custom payload memory leak fix
**Update:**
Ive been really busy recently. So I don't have much time to maintain my mods, if you want this fix for versions below 1.20.2 I recommend using v1.1.2
All useable jars can be found here: https://modrinth.com/mod/memoryleakfix/versions
**Changes:**
- Removed the custom payload memory leak fix
**Update:**
Ive been really busy recently. So I don't have much time to maintain my mods, if you want this fix for versions below 1.20.2 I recommend using v1.1.2
All useable jars can be found here: https://modrinth.com/mod/memoryleakfix/versions
**Changes:**
- Removed the custom payload memory leak fix
**Update:**
Ive been really busy recently. So I don't have much time to maintain my mods, if you want this fix for versions below 1.20.2 I recommend using v1.1.2
All useable jars can be found here: https://modrinth.com/mod/memoryleakfix/versions
**Changes:**
- Removed the custom payload memory leak fix
**Update:**
Ive been really busy recently. So I don't have much time to maintain my mods, if you want this fix for versions below 1.20.2 I recommend using v1.1.2
All useable jars can be found here: https://modrinth.com/mod/memoryleakfix/versions
The official Major release of MemoryLeakFix. With it comes multi-version and multi-platform support for both forge (1.15.2+) and fabric (1.14.4+)
Along with 2 new memory leak fixes. Enoy!
The official Major release of MemoryLeakFix. With it comes multi-version and multi-platform support for both forge (1.15.2+) and fabric (1.14.4+)
Along with 2 new memory leak fixes. Enoy!
The official Major release of MemoryLeakFix. With it comes multi-version and multi-platform support for both forge (1.15.2+) and fabric (1.14.4+)
Along with 2 new memory leak fixes. Enoy!
The official Major release of MemoryLeakFix. With it comes multi-version and multi-platform support for both forge (1.15.2+) and fabric (1.14.4+)
Along with 2 new memory leak fixes. Enoy!
**New Entity Memories Leak Fix**
Fixes [MC-260605](https://bugs.mojang.com/browse/MC-260605)
A memory leak where entity memories where not being cleared when they died/got removed.
**Fixed:**
[#69](https://github.com/fxmorin/MemoryLeakFix/issues/69) - Issues with custom `PacketByteBuf`'s
**New Entity Memories Leak Fix**
Fixes [MC-260605](https://bugs.mojang.com/browse/MC-260605)
A memory leak where entity memories where not being cleared when they died/got removed.
**Fixed:**
[#69](https://github.com/fxmorin/MemoryLeakFix/issues/69) - Issues with custom `PacketByteBuf`'s
**New Entity Memories Leak Fix**
Fixes [MC-260605](https://bugs.mojang.com/browse/MC-260605)
A memory leak where entity memories where not being cleared when they died/got removed.
**Fixed:**
[#69](https://github.com/fxmorin/MemoryLeakFix/issues/69) - Issues with custom `PacketByteBuf`'s
**New Fix - Biome Temperature Cache Leak Fix**. Turns out crap loads of memory was being used by a biome temperature cache that didn't even work correctly. Now it does and you see a significant performance boost for large biome temperature operations while using a lot less memory
**New Fix - Biome Temperature Cache Leak Fix**. Turns out crap loads of memory was being used by a biome temperature cache that didn't even work correctly. Now it does and you see a significant performance boost for large biome temperature operations while using a lot less memory
**New Fix - Biome Temperature Cache Leak Fix**. Turns out crap loads of memory was being used by a biome temperature cache that didn't even work correctly. Now it does and you see a significant performance boost for large biome temperature operations while using a lot less memory
**Changes:**
- New leak fix within screenshot code
- Patches a bug that causes some multiplayer servers to disconnect clients due to packets being released too early.
**Fixes:**
* [#10](https://github.com/fxmorin/memoryLeakFix/issues/10) - Netty trying to release a packet that actually managed to get released. Probably due to another mod
* Fix ConcurrentModificationException Crash
1) Custom Payload packet's buffer leaks all the time.
2) TextureUtil allocates memory for the buffer, although when an exception happens memory is leaked.
### **Fixes:**
- spongePowered cache leak
- client targetEntity keeping the world loaded when in the menu
### ForceLoad Version
ForceLoad will force all the mixins for every mod to load after the world has been loaded (or after init on the client)
This is a performance boost, and also makes sure all spongePowered cache is handled only once.
The only downside is that it will spam the console on startup.
#### Changes in: v0.3.1
- Added mod icon
- Some small config changes
### **Fixes:**
- spongePowered cache leak
- client targetEntity keeping the world loaded when in the menu
### ForceLoad Version
ForceLoad will force all the mixins for every mod to load after the world has been loaded (or after init on the client)
This is a performance boost, and also makes sure all spongePowered cache is handled only once.
The only downside is that it will spam the console on startup.