#### 1.3.1
- Fixed a crash with recent versions of FTB Chunks.
#### 1.3.0
- Now supports any entity instead of just villagers for custom marker resource packs.
- Villagers will continue to use markers named after their profession. (Ex: "armorer.png")
- Non-villager entities will use markers named after their registered name. (Ex: "cow.png")
- Markers will no longer be shown for invisible or dying entities.
- Added built-in markers for Goblin Traders.
* Now supports any entity instead of just villagers.
- Villagers will continue to use markers named after their profession. (Ex: "armorer.png")
- Non-villager entities will use markers named after their registered name. (Ex: "cow.png")
* Markers will no longer be shown for invisible or dying entities.
Added built-in markers for [Goblin Traders](https://www.curseforge.com/minecraft/mc-mods/goblintraders-fabric).
* Now supports any entity instead of just villagers.
- Villagers will continue to use markers named after their profession. (Ex: "armorer.png")
- Non-villager entities will use markers named after their registered name. (Ex: "cow.png")
* Markers will no longer be shown for invisible or dying entities.
* Added built-in markers for Goblin Traders.
* Added a new optional keybind to show/hide markers. Defaults to left alt.
* Added a new configuration option "alwaysShow". When set to true (the default), the show/hide markers keybind will be ignored.
* Now supports any entity instead of just villagers.
- Villagers will continue to use markers named after their profession. (Ex: "armorer.png")
- Non-villager entities will use markers named after their registered name. (Ex: "cow.png")
* Markers will no longer be shown for invisible or dying entities.
* Added built-in markers for Goblin Traders.
* Added a new optional keybind to show/hide markers. Defaults to left alt.
* Added a new configuration option "alwaysShow". When set to true (the default), the show/hide markers keybind will be ignored.
* Now supports any entity instead of just villagers.
- Villagers will continue to use markers named after their profession. (Ex: "armorer.png")
- Non-villager entities will use markers named after their registered name. (Ex: "cow.png")
* Markers will no longer be shown for invisible or dying entities.
* Added built-in markers for Goblin Traders.
* Added a new optional keybind to show/hide markers. Defaults to left alt.
* Added a new configuration option "alwaysShow". When set to true (the default), the show/hide markers keybind will be ignored.
* Initial port to 1.18.2.
* Added support for JourneyMap and related integrations.
* Improved some configuration option descriptions.
* The "showOnMinimap" option should now work for all supported minimap mods.
* Added support for Minecraft 1.19.1 / 1.19.2.
* Added a new optional keybind to show/hide markers. Defaults to left alt.
* Added a new configuration option "alwaysShow". When set to true (the default), the show/hide markers keybind will be ignored.
* Improved compatibility with JourneyMap and related integrations. (Thanks MysticDrew!)
* Improved some configuration option descriptions.
* The "showOnMinimap" option should now work for all supported minimap mods.
* Added support for Minecraft 1.19.1 / 1.19.2.
* Added support for latest versions of Forge.
* Added a new optional keybind to show/hide markers. Defaults to left alt.
* Added a new configuration option "alwaysShow". When set to true (the default), the show/hide markers keybind will be ignored.
**1.2.2**
* Improved compatibility with JourneyMap and related integrations. (Thanks MysticDrew!)
* Improved some configuration option descriptions.
* The "showOnMinimap" option should now work for all supported minimap mods.
**1.2.1**
* Changed update check URL to a working service.