Mine Cells - 死亡细胞模组 (Mine Cells - Dead Cells Mod)
Mine Cells 是一个 Minecraft 模组,向游戏中添加了来自 【Motion Twin 的死亡细胞】( 的内容。访问 【wiki】( 获取开始使用的指南和所需的所有信息!
如果您需要该模组的帮助,请加入 Luna Pixels Discord 服务器的 `#mim1qs-projects` 频道。
。如果在 Dead Cells 中存在,它很可能会被添加到这个模组中,早晚。为了使内容适应 Minecraft 的环境,一些独特的调整和添加被进行了,但并没有偏离源材料太远。
这个模组与 ... 兼容吗?
这个模组应该与大多数其他模组兼容。在其他模组存在时可能会有一些导致崩溃的 bug,但我正在尽快删除它们。如果您遇到这样的 bug,请确保在上面链接的 Github 上创建一个问题或在上面链接的 Discord 服务器上寻求帮助!
[
- Fixed advancement hints resetting when they're not supposed to
minecells-1.20.1-1.9.0
## IMPORTANT: Moved all config files to `config/minecells/` directory
## Value Calculators
- Value Calculators are a custom system that can be used to individually control equations used when calculating some
values inside the code
- For now, Value Calculators have been used in Mine Cells to implement weapon damage calculation
- These Value Calculator files are located in `config/minecells/value_calculators/` subdirectories
- To override a Value Calculator file, copy any `<name>.template.json` into `<name>.json`, and tweak the individual
expressions inside
- Learn more about Value Calculators here: [click](https://mim1q.dev/gimm1q/value-calculators)
### Custom bows and crossbows now support some enchantments
Whether an item supports a given enchantment is defined in these tags:
- `minecells:items/bows/accepting_power` - by default: all bows
- `minecells:items/bows/accepting_punch` - by default: all bows
- `minecells:items/bows/accepting_quick_charge` - by default: all bows and crossbows except _Quick Bow_ and _Nerves Of Steel_
- `minecells:items/bows/accepting_infinity` - by default: all bows except _Quick Bow_, _Ice Bow_, and _Bow And Endless Quiver_
- `minecells:items/bows/accepting_flame` - by default: all bows except _Ice Bow_
### Decoration
Added the remaining 15 colors (aside Red) of Ribbon Flags and Large Ribbon Flags
## Bugfixes
- fixed a few typos in the Guidebook
- fixed structures in Mine Cells dimensions breaking with Structurify
minecells-1.20.1-1.8.5
## Fixed bugs
- Arrows growing infinitely large. Now they will just spawn a few particles upon disappearing, instead.
minecells-1.20.1-1.8.4+patch1
## Fixed bugs
- missing Putrid Wood / Stripped Putrid Wood recipes
- Kill 10 Buzzcutters advancement expected 10 Grenadiers instead
- Conjunctivius getting stuck after stage change
- Concierge getting stuck after unloading and loading him again
- Sewer Tentacles were unkillable with `/kill` if hidden
## Added features
- Conjunctivius Boss bar now has indicators if there are Tentacles in the boss arena
- Added REI recipe plugin for Cell Crafter recipes
## Patch 1
Fixed REI recipe display not working
minecells-1.20.1-1.8.3
## Sounds
- **Vanilla songs** that fit the theme of each dimension **will now be playing constantly** in the background.
- This constant music can be disabled in the `minecells-client.json5` file, to default to the vanilla music system.
(or, if your music volume is at 0% in the settings, it won't play at all).
- Added ambient sounds (mostly wind) to the dimensions.
## Custom Boss Bars
- Added **custom boss bars** for the Conjunctivius and Concierge bosses.
- They can be disabled in the `minecells-client.json5` configuration file.
## The Cell Holder
- A utility item that lets you **store as many Monster Cells as you want**, without them cluttering your inventory.
- Get a full stack of Monster Cells to unlock the Cell Holder recipe in the Cell Crafter.
## Recipes
- Added recipes for the custom torches, and for duplicating the custom stone types
- The Cell Crafter will now properly show that you don't have enough items to craft an item
minecells-1.20.1-1.8.2
- Updated Gimm1q library (fixed mouse movement behaving weirdly after a screenshake event)
minecells-1.20.1-1.8.1
## Translation
- Updated Polish translation by me!
- Updated Chinese translation by [Rad586](https://github.com/Rad586)
## Fixes:
- Fixed shield cooldown bug
- Fixed Electricity effect crashing the game
- Fixed Electric Whip and Lightning Bolt not using durability
- Added proper cell crafter recipes for dimensional runes, and tweaked some other recipes
- Fixed the game crashing with REI and RER installed
- Fixed doors getting destroyed by water
minecells-1.20.1-1.8.0
## The Cell Crafter
A new crafting station that allows you to craft all sorts of items, gear, decorations etc.
- You can find the Cell Crafter in the Promenade entrance room or craft it.
- Opening the GUI will let you select a recipe and craft it, as long as you have the required materials.
- Some recipes are locked behind various advancements, which are described in the Cell Crafter's GUI.
- You can use EMI to display the recipes! (REI not supported due to some unrelated technical issues).
## Weapons
### 13 New Ranged Weapons!
Bows and crossbows - work similar to vanilla bows and crossbows, but each one has a unique twist!
There is one difference from vanilla - all the Bows can only be fired when fully charged!
| Name | Description | Ammo |
|----------------------------|--------------------------------------------------------------------------------------------------|----------------|
| **Multiple-Nocks Bow** | Shoots 3 arrows at once (consumes all 3!), with a horizontal spread | Arrow |
| **Bow and Endless Quiver** | Like a regular bow with the *Infinity* enchantment built-in | Arrow |
| **Marksman's Bow** | Deals critical damage if you hit a target far away | Arrow |
| **Infantry Bow** | Deals critical damage if you hit a target up close | Arrow |
| **Quick Bow** | Hold right click to quickly and continuously shoot arrows | Arrow |
| **Ice Bow** | Applies the *Frozen* effect to the target | Ice Arrow |
| **Nerves of Steel** | Deals critical damage if you release the arrow at the right moment, right after you hear a sound | Arrow |
| **Heavy Crossbow** | The crossbow version of a shotgun. Shoots multiple short-ranged bolts at once in a cone | Arrow |
| **Explosive Crossbow** | Shoots explosive bolts that deal area damage on impact | Explosive Bolt |
Electric weapons - multiple-use weapons that make use of the *Electrified* effect
| Name | Description |
|--------------------|-------------------------------------------------------------------------------------------------------------------------------------------|
| **Electric Whip** | Deals area damage in front of you, applying the *Electrified* effect that spreads to other enemies |
| **Lightning Bolt** | Lets you focus a lightning bolt attack on a target. Deals more damage the longer you charge it, but using it too long will also harm you! |
Single-use throwable weapons - throw to deal damage and apply effects, consuming the item (can be stacked!)
| Name | Description |
|--------------------|---------------------------------------------------------|
| **Throwing Knife** | Deals a little damage and applies the *Bleeding* effect |
| **Firebrands** | Lights the target block or entity on fire |
### 6 new custom Shields!
These work differently from vanilla shields. They block only part of the damage if you hold them up. They will only
block 100% of the damage if you time the parry correctly. If you do, you will also damage the attacker and trigger a
special parry effect!
| Name | Block effect | Parry effect |
|-------------------------|-----------------------------------------------|-----------------------------------------------------|
| **Cudgel** | Stuns the attacker for a fraction of a second | The stun lasts longer |
| **Rampart** | - | Makes you invulnerable for a short time |
| **Assault Shield** | Makes you lunge forward when used | Resets the cooldown of the lunge ability |
| **Bloodthirsty Shield** | - | Applies the *Bleeding* effect to enemies around you |
| **Greed shield** | - | Has a chance to drop a valuable item when you parry |
| **Ice Shield** | Slows down the attacker | Applies the *Frozen* effect to the attacker |
### Crit indicator
- If a weapon is going to inflict a critical hit, a little red sword icon will appear next to your crosshair.
### Conjunctivius' Tentacle improvements
- The weapon now highlights the block / entity you will latch onto
- You can only use the Tentacle if a block or entity is highlighted
- Improved the overall feel of the weapon, tweaked the pulling mechanics
- The weapon does a bit less damage by default, but does critical hits when you're getting pulled
- Increased base range to 24 blocks (now configurable!)
- Added a Better Combat animation
- Added fall protection to help you with some awkward maneuvers
## Mob drops
All Mine Cells mobs will now drop some items when defeated, making them actually worth fighting!
These items can be used to craft weapons, some common useful items and more!
You can also combine an Iron Ingot with some Monster Cells, to get the Cell-Infused Steel.
This material is the primary ingredient for many weapons, and the item used to **repair them in an anvil**!
## Conjunctivius
- Improved the dash attack by making it more *explosive* visually :)
- Added a few new attack variants and tweaked the existing ones
- Conjunctivius will now look at her target instead of always at the camera
- Reduced weird Conjunctivius Projectile position jitter
- Conjunctivius can now BLINK!
## Screenshake
- Some events now have a screenshake effect! These include the more powerful boss attack and the flint special ability.
- The screenshake is configurable in the `minecells-client.json5` file, as well as the Accessibility menu.
- The global strength of the effect can also be tweaked in the Accessibility Settings menu.
## Config
### Client `minecells-client.json5`
- Screenshake config, mentioned above, separate for each event
### Server `minecells-common.json5`
- Added the ability to disable the fall protection mechanic of the Ramparts dimension
- Added max Conjunctivius' Tentacle distance config (breaks with extra large values :c)
## Compatibility & bugfixes
- Added EMI recipe display for the new recipes
-
- Added a workaround for the notorious Sparse Structures mod incompatibility (custom config no longer required!)
- Removed left-clicking Obelisks activating them, possibly preventing some issues with non-standard attack implementations
## Technical
Mine Cells now uses my little modding library, [Gimm1q](https://github.com/mim1q/gimm1q)! There's no need to download
it separately, it's bundled with the mod.
minecells-1.20.1-1.7.4
Fixed a rare bug that caused the game to crash upon entering the Insufferable Crypt.
minecells-1.20.1-1.7.3
## Critical bugfixes
- Fixed a bug that teleported players into the mountains in the Ramparts
- Fixed a bug that made the player teleport back and forth quickly if they fall in the Ramparts while in a vehicle
- Implemented a workaround for the Sparse Structures incompatibility
- Updated structure file format which should make the worldgen a bit quicker
## Config
- Added an option to disable the fall protection mechanic in the Ramparts to `minecells-common.json5`
## Translations
- Updated `zh_cn` by [Rad586](https://github.com/Rad586)
minecells-1.20.1-1.7.2
## Guidebook
There is now a custom Mine Cells Guidebook item! [Patchouli](https://modrinth.com/mod/patchouli) is needed for the book
to work, but isn't a required dependency (so, if you don't have Patchouli, the mod will still work, you just won't get the Guidebook!)
- The Guidebook is granted when you first find a Doorway to the Prisoners' Quarters
- Alternatively, it can be crafted with a Book and Prison Bricks
## Blocks
- Small crates can now be rotated based on the player's rotation
- Added 3 new poses to the King Statue. These can be cycled through by right-clicking the block.
## Mobs
- Added "jump back" mechanics to Undead Archers, Grenadiers and Sweepers
- If the player gets too close to these mobs, they will back off to a safer distance
## Bug fixes
- Further prevention of desync issues with Rifts and Doorways, thanks to a new config option
- Fixed the Ramparts structure sometimes generating into itself
minecells-1.20.1-1.7.1
## **IMPORTANT**
- Make sure to reset the dimensions of Mine Cells! Follow the guide [here](https://mim1q.dev/minecells/updating/)
- This version has been tested by myself but there may be unknown game-breaking bugs!
Proceed with caution and please report any bugs and crashes you see either on Github or through my Discord.
## Bug fixes
- Fixed awful rendering issues with Arrow Signs, ELITE names, saplings and Doorways
- Arrow signs are now broken quickly with axes
- Fixed still-existing teleport desync issues with Rifts
minecells-1.20.1-1.7.0
## **IMPORTANT**
- Make sure to reset the dimensions of Mine Cells! Follow the guide [here](https://mim1q.dev/minecells/updating/)
- This version has been tested by myself but there may be unknown game-breaking bugs!
Proceed with caution and please report any bugs and crashes you see either on Github or through my Discord.
## Promenade of the Condemned
- The Promenade dimension has been overhauled! It has a new layout that is less frustrating to navigate.
- The primary stone of the Promenade is now the Bloomrock, with its respective Bricks, Tiles and Cracked Bricks
variants.
- Added orange and green (uncommon) trees
- Added two massive cliffs to the North and South of spawn
- There is now a clear path to the Vine Rune
## Mobs
- Mine Cells mobs can now be spawned as "Elites" using NBT data
- Elites have an additional aura ability and are scaled up slightly
- Added Elite Obelisks which can be right-clicked to summon an Elite mob
- The Elite in the Promenade, after being summoned by clicking the Elite Obelisk, will drop a Vine Rune.
## Blocks
- New Bloomrock block sets (and Bloomrock Wilted Grass Block)
- New Arrow Sign, to point your way towards important locations (with the possibility to add an item to the sign).
- Added new Unbreakable Chains.
- Some Elevators spawned in structures are now unable to be broken with an axe.
- Green and orange putrid saplings
## Tweaks and QoL
- Updated most block textures in the mod!
- Doorways now have a cool parallax-ish effect on them
- Fixed some block entities' animations looking "jagged" on older worlds
- Added indicators for some not-so-obvious actions (Vine Runes, Obelisks, and more in the future)
- Tweaked some mob damage, ranges and timings
## Techincal - Spawner Runes
- Bosses are now spawned using Spawner Rune definitions (`minecells:boss/concierge` and `minecells:boss/conjunctivius`).
- Spawner Runes entries can now have custom NBT data to spawn mobs with specific properties.
## Bugfixes
- Potential fix for the weird desync bug when you come back from Mine Cells dimensions (to be checked!)
- Fixed some unbreakable Doorways being... not unbreakable.
minecells-1.20.1-1.6.2
## **IMPORTANT**
- Make sure to reset the dimensions of Mine Cells! Follow the guide [here](https://mim1q.dev/minecells/updating/)
- This version has been tested by myself but there may be unknown game-breaking bugs!
Proceed with caution and please report any bugs and crashes you see either on Github or through my Discord.
## Bug fixes
- Fixed Conjunctivius and Mutated Bat dash attacks completely missing the player
- Added slight pitch variations to all sounds
- Added two missing lang entries to `en_us` and `pl_pl`
minecells-1.20.1-1.6.1
## **IMPORTANT**
- Make sure to reset the dimensions of Mine Cells! Follow the guide [here](https://mim1q.dev/minecells/updating/)
- This version has been tested by myself but there may be unknown game-breaking bugs!
Proceed with caution and please report any bugs and crashes you see either on Github or through my Discord.
## Spawner Runes
Modpack creators can now define attribute overrides for mobs spawned using spawner runes!
There's an article in the Wiki for that [here](https://mim1q.dev/minecells/datapacks/)
## Bug fixes
- Fixed some blocks getting destroyed by flowing water
- Fixed missing block drops, models and chest loot tables
- Fixed Crowbar not working after using an item in the offhand
- Fixed some blocks' mining speeds being too slow
- Players will no longer get "stuck" in the Black Bridge
- Added missing language entries
## Optimization
Major optimization for Promenade tree generation!
## Translations
- updated Polish by me
- updated Ukrainian (some newer stuff missing) by [unroman](https://github.com/unroman)
- updated Chinese Simplified by [Rad586](https://github.com/Rad586)
minecells-1.20.1-1.6.0
## **IMPORTANT**
- Make sure to reset the dimensions of Mine Cells! Follow the guide [here](https://mim1q.dev/minecells/updating/)
- This version has been tested by myself but there may be unknown game-breaking bugs!
Proceed with caution and please report any bugs and crashes you see either on Github or through my Discord.
## New Dimensions
### Ramparts
- accessed from the Promenade of the Condemned
- is a long segmented wall, with platforms and towers around it
- has 3 new unique enemies
- leads to the Black Bridge, through the last tower with a purple stripe
- Has a unique new mechanic: If you fall from the Ramparts,
**you will be teleported back up** and take a few hearts of damage.
### Black Bridge
- accessed from the Ramparts
- contains the new boss, The Concierge
## The Concierge - New Boss
### Attacks
- leaps towards the player, dealing damage on impact ( only happens after phase 1 )
- sends out a large circular shockwave around himself
- punches the player, dealing damage and knocking them back
- generates a damaging aura around himself
These attacks get more powerful and faster as the fight progresses.
### Drops
- 32 diamonds / emeralds / iron ingots
- The Flint
## New Items
### Weapons
- **The Flint** - hold Right Click to charge a shockwave attack, dealing 16HP to enemies in front of you
- **Spite Sword** - deals additional damage if you've been hit recently
### Doorways
- All Mine Cells dimensions now have a doorway item (obtained when breaking the blocks, not craftable)
### Dimensional Runes
- Can be used on a doorway in the Overworld to change it to a different dimension
- Can only be used if you have visited the dimension before in the doorway's bound area
### Concierge Respawn Rune
- Respawns the Concierge when used on the Concierge Respawn Obelisk
## Blocks
### Cracked Prison Bricks variants
- full block, stairs, slabs and walls
### Flags
The flags are now implemented in a different way, so each one of them is a different block type.
Your existing flags might disappear because of this!
- Added 4 new flags:
- **Ramparts Flag** - found in the Ramparts
- **Red Ribbon Flag** - found in the Ramparts
- **Large Red Ribbon Flag** - found in the Ramparts
- **Black Bridge Flag** - found in the Black Bridge
- Flags can now be placed horizontally
- To do so, place it on the side of a fence
- Added support for large flags
- Currently only the Large Red Ribbon uses this fact, but more will be added in the future
### Rift
- A portal that can take you back to the Overworld,
- usually spawning at the beginning of a non-boss dimension or at the end of a boss dimension
### Other
- added Ramparts Torch
- you can now walk through Big Chains
## Mobs
### Inquisitor
- previously available in creative, now spawns in the Ramparts
- shoots a magic projectile that travels through walls
### Sweeper
- sweeps the ground, sending a flaming shockwave towards the player
### Buzzcutter
- flies around, bites the player if they get too close
## Structures
- Removed one floor from the Prisoners' Quarters to make it less tedious
- Made underground structures in the Promenade twice as common
- Added a new Wall structure to the Promenade's perimeter
- Added a Tower structure next to Promenade's spawn that leads to the Ramparts
## Bug fixes and optimization
- Fixed crash with Fabric Loader 0.15.x
- Removed some unused code that could cause lag
- Spawner runes will now spawn as block entities.
You are able to place blocks "on top of them", which will turn them into entities.
No more 2000+ spawner rune entities in the world!
- Fixed a few missing / incorrect crafting recipes
## Visual
- added a custom background texture to the Creative Tab
- added custom textures for mob Spawn Eggs
- tweaked a few textures
- tweaked Big Chain models
- Doorways will now display their bound coordinates when hovered over
## Other
- Added Advancements for the new dimensions and boss
- Tweaked a few loot tables and weapon / mob attributes
- You can now sleep in beds in Mine Cells dimensions
- Might have missed some things because of the scope of the update :P
minecells-1.19.2-1.5.8
- You can now walk through vertical Big Chains
- Removed some unused code that could cause lag
- Optimized a few functions
- Fixed crash with Fabric Loader 0.15.x
## Spawner Rune technical overhaul
- Spawner runes will now spawn as block entities. You are able to place blocks
"on top of them", which will turn them into entities. No more 2000+ spawner
rune entities in the world!
minecells-1.20.1-1.5.7
- Fixed portals in the Promenade sometimes getting destroyed by bushes
- Fixed items in hand not displaying in Mine Cells dimensions
minecells-1.20.1-1.5.6
- Fixed missing block drops
- King statue is no longer broken by water
- Updated Russian translation (thanks to Tefny on Discord!)
- Wilted trees' roots no longer dig through unbreakable blocks
minecells-1.20.1-1.5.5
- Fixed crash when placing Putrid Signs
- Fixed King Statue not dropping
- The mod can now be used with Minecraft 1.20.1 and 1.20 (version not fully tested - might have bugs/crashes)
minecells-1.20.1-1.5.4
- Ported to 1.20.1
- Updated Russian translation by ty4exwost on Discord
- Added Turkish translation by [andersonmat](https://github.com/andersonmat05)
- Expect some bugs!
minecells-1.19.2-1.5.3
- Improved the look of the Conjunctivius' Tentacle swinging animaion
- Fixed a bug with Mine Cells teleporting you out of regular dimensions
- Improved the wording of the Prisoners' Quarters Doorway item description
# Mine Cells 1.5.2
- Fixed server-side crash when initializing the Mine Cells item group
- Fixed a mixin conflict crash with Lithium
# Mine Cells 1.5.1
Removed a packet mixin. It should now be fixed by other, network-fix focused mods.
# Mine Cells 1.5.0
## **IMPORTANT**
- Make sure to reset the dimensions of Mine Cells! Follow the guide [here](https://mim1q.dev/minecells/updating/)
- This version has been tested by myself but there may be unknown game-breaking bugs!
Proceed with caution and please report any bugs and crashes you see either on Github or through my Discord.
## Portal overhaul
- Removed old circular dimension portals
- They have been replaced with Doorways that can be broken, crafted and placed elsewhere (only in the Overworld)
- A tooltip is shown that tells you if you have already visited the Prisoners' Quarters in the area you're in.
- If you break a doorway, it will remember the area it was placed in.
- Added new Teleporters that look similar to the old portals **(Not available without cheats yet!)**
## Blocks
- Added missing blocks for the Prison Stone and Putrid Wood set:
- Prison Stone Pressure Plate, Prison Stone Button,
- Putrid Pressure Plate, Putrid Button, Putrid Sign
- Added the missing recipes for Putrid Boards
- Elevators can now be powered with hidden redstone (from below or from the side)
## Dimensions
- The dimensions are now divided into 1024x1024 areas, which cannot be crossed.
- A compass now guided you to the entry of your current dimension and area.
- Added red falling leaf particles to Promenade.
- Overhauled structure generation in the Promenade.
- Insufferable Crypt now leads back to the Overworld. The arena is also closed off by two doors that are locked until you kill the boss.
- Added a new portal room in the Promenade of The Condemned, tweaked all old portal rooms.
- Added a new Overworld Portal structure that takes you to the Prisoners' Quarters!
Has a chance to spawn an enemy not seen before in survival - the Inquisitor
## Spawner Runes
- Spawner runes have been reworked. They are now entities, so after they're activated you can place blocks at their position.
- Only fire once per player. Cooldown between players is not yet implemented!
## Technical
- Added owo-lib as a dependency
- New `/minecells:print_data`, `/minecells:sync_data`, `/minecells:clear_data` commands
- A few new config options, including an option to disable automatic data wiping or keep the boss entry door unlocked
- A lot of other technical changes behind the scenes
minecells-1.19.2-1.5.2
- Fixed server-side crash when initializing the Mine Cells item group
- Fixed a mixin conflict crash with Lithium
# Mine Cells 1.5.1
Removed a packet mixin. It should now be fixed by other, network-fix focused mods.
# Mine Cells 1.5.0
## **IMPORTANT**
- Make sure to reset the dimensions of Mine Cells! Follow the guide [here](https://mim1q.dev/minecells/updating/)
- This version has been tested by myself but there may be unknown game-breaking bugs!
Proceed with caution and please report any bugs and crashes you see either on Github or through my Discord.
## Portal overhaul
- Removed old circular dimension portals
- They have been replaced with Doorways that can be broken, crafted and placed elsewhere (only in the Overworld)
- A tooltip is shown that tells you if you have already visited the Prisoners' Quarters in the area you're in.
- If you break a doorway, it will remember the area it was placed in.
- Added new Teleporters that look similar to the old portals **(Not available without cheats yet!)**
## Blocks
- Added missing blocks for the Prison Stone and Putrid Wood set:
- Prison Stone Pressure Plate, Prison Stone Button,
- Putrid Pressure Plate, Putrid Button, Putrid Sign
- Added the missing recipes for Putrid Boards
- Elevators can now be powered with hidden redstone (from below or from the side)
## Dimensions
- The dimensions are now divided into 1024x1024 areas, which cannot be crossed.
- A compass now guided you to the entry of your current dimension and area.
- Added red falling leaf particles to Promenade.
- Overhauled structure generation in the Promenade.
- Insufferable Crypt now leads back to the Overworld. The arena is also closed off by two doors that are locked until you kill the boss.
- Added a new portal room in the Promenade of The Condemned, tweaked all old portal rooms.
- Added a new Overworld Portal structure that takes you to the Prisoners' Quarters!
Has a chance to spawn an enemy not seen before in survival - the Inquisitor
## Spawner Runes
- Spawner runes have been reworked. They are now entities, so after they're activated you can place blocks at their position.
- Only fire once per player. Cooldown between players is not yet implemented!
## Technical
- Added owo-lib as a dependency
- New `/minecells:print_data`, `/minecells:sync_data`, `/minecells:clear_data` commands
- A few new config options, including an option to disable automatic data wiping or keep the boss entry door unlocked
- A lot of other technical changes behind the scenes
minecells-1.19.2-1.5.1
Removed a packet mixin. It should now be fixed by other, network-fix focused mods.
# Mine Cells 1.5.0
## **IMPORTANT**
- Make sure to reset the dimensions of Mine Cells! Follow the guide [here](https://mim1q.dev/minecells/updating/)
- This version has been tested by myself but there may be unknown game-breaking bugs!
Proceed with caution and please report any bugs and crashes you see either on Github or through my Discord.
## Portal overhaul
- Removed old circular dimension portals
- They have been replaced with Doorways that can be broken, crafted and placed elsewhere (only in the Overworld)
- A tooltip is shown that tells you if you have already visited the Prisoners' Quarters in the area you're in.
- If you break a doorway, it will remember the area it was placed in.
- Added new Teleporters that look similar to the old portals **(Not available without cheats yet!)**
## Blocks
- Added missing blocks for the Prison Stone and Putrid Wood set:
- Prison Stone Pressure Plate, Prison Stone Button,
- Putrid Pressure Plate, Putrid Button, Putrid Sign
- Added the missing recipes for Putrid Boards
- Elevators can now be powered with hidden redstone (from below or from the side)
## Dimensions
- The dimensions are now divided into 1024x1024 areas, which cannot be crossed.
- A compass now guided you to the entry of your current dimension and area.
- Added red falling leaf particles to Promenade.
- Overhauled structure generation in the Promenade.
- Insufferable Crypt now leads back to the Overworld. The arena is also closed off by two doors that are locked until you kill the boss.
- Added a new portal room in the Promenade of The Condemned, tweaked all old portal rooms.
- Added a new Overworld Portal structure that takes you to the Prisoners' Quarters!
Has a chance to spawn an enemy not seen before in survival - the Inquisitor
## Spawner Runes
- Spawner runes have been reworked. They are now entities, so after they're activated you can place blocks at their position.
- Only fire once per player. Cooldown between players is not yet implemented!
## Technical
- Added owo-lib as a dependency
- New `/minecells:print_data`, `/minecells:sync_data`, `/minecells:clear_data` commands
- A few new config options, including an option to disable automatic data wiping or keep the boss entry door unlocked
- A lot of other technical changes behind the scenes
minecells-1.19.2-1.5.0
## **IMPORTANT**
- Make sure to reset the dimensions of Mine Cells! Follow the guide [here](https://mim1q.dev/minecells/updating/)
- This version has been tested by myself but there may be unknown game-breaking bugs!
Proceed with caution and please report any bugs and crashes you see either on Github or through my Discord.
## Portal overhaul
- Removed old circular dimension portals
- They have been replaced with Doorways that can be broken, crafted and placed elsewhere (only in the Overworld)
- A tooltip is shown that tells you if you have already visited the Prisoners' Quarters in the area you're in.
- If you break a doorway, it will remember the area it was placed in.
- Added new Teleporters that look similar to the old portals **(Not available without cheats yet!)**
## Blocks
- Added missing blocks for the Prison Stone and Putrid Wood set:
- Prison Stone Pressure Plate, Prison Stone Button,
- Putrid Pressure Plate, Putrid Button, Putrid Sign
- Added the missing recipes for Putrid Boards
- Elevators can now be powered with hidden redstone (from below or from the side)
## Dimensions
- The dimensions are now divided into 1024x1024 areas, which cannot be crossed.
- A compass now guided you to the entry of your current dimension and area.
- Added red falling leaf particles to Promenade.
- Overhauled structure generation in the Promenade.
- Insufferable Crypt now leads back to the Overworld. The arena is also closed off by two doors that are locked until you kill the boss.
- Added a new portal room in the Promenade of The Condemned, tweaked all old portal rooms.
- Added a new Overworld Portal structure that takes you to the Prisoners' Quarters!
Has a chance to spawn an enemy not seen before in survival - the Inquisitor
## Spawner Runes
- Spawner runes have been reworked. They are now entities, so after they're activated you can place blocks at their position.
- Only fire once per player. Cooldown between players is not yet implemented!
## Technical
- Added owo-lib as a dependency
- New `/minecells:print_data`, `/minecells:sync_data`, `/minecells:clear_data` commands
- A few new config options, including an option to disable automatic data wiping or keep the boss entry door unlocked
- A lot of other technical changes behind the scenes
minecells-1.19.2-1.4.3
- Fixed comparator update bug (Thank you to [jpenilla](https://github.com/jpenilla) on GitHub!)
minecells-1.19.2-1.4.2
- Removed broken RpgDifficulty compatibility
minecells-1.19.2-1.4.1
## **IMPORTANT**
- If you are updating from an old version, make sure to reset the dimensions of Mine Cells! Follow the guide [here](https://github.com/mim1q/MineCells/wiki/Updating-Mine-Cells)
## Patch 1:
- Fixed server crash related to particles
## Mobs
Improvements:
- Dashing mobs (Mutated Bat, Shieldbearer, Conjunctivius) have had their dashes tweaked
- The dashes should be less annoying, and also show their direction with particles
- Nerfed the damage and timing of some entities' attacks
## Weapons:
- **Broadsword**
Slow, but hits hard
- **Frost Blast**
Freezes enemies in front of you
- **Phaser**
Teleports you behind an enemy, grants you **Assassin's Strength**
- **Balanced Blade**
Deals more damage with each consecutive attack
- **Crowbar**
Destroys doors instantly. Deals critical damage for a few seconds after destroying a door
- **Nutcracker**
Deals critical damage to **Frozen** and **Stunned** enemies
Most of these weapons can be found in chests. Phaser rarely drops from Promenade's Runners
- Updated Better Combat animations of some weapons
## New Status Effects:
- **Stunned**
The affected mob is unable to move or perform any goals.
Indicated by spinning stars above the mob's head.
- **Frozen**
Works like the stunned effect, but is removed when the mob is hit. Turns into slowness when it ends.
Indicated by particles and a blue tint.
- **Assassin's Strength**
Makes your first attack stronger
## Blocks and items:
- **Vine Rune**, **Runic Vine Plant**, **Runic Vine** and **Runic Vine Stone**
Runic Vine Plants can be activated with the Vine Rune. They then place climbable Runic Vines that break through any Runic Vine Stones above.
- Barrels and crates now drop themselves instead of ingots and nuggets.
- Alchemy Equipment drops itself when using silk touch
- Tweaked the models and colors of the custom Torches and Prison Stone variants
## Structures:
- You can now obtain the Vine Rune in the Promenade's underground dungeon!
- The Vine Rune is now required to access the Insufferable Crypt, the portal to which has been moved to another room
## Advancements
- **Mine Cells** - find a portal to the Prisoners' Quarters
- **Behind bars** - visit the Prisoners' Quarters
- **Love the serenity** - visit the Promenade of the Condemned
- **Even the rats avoid the place** - visit the Insufferable Crypt
- **Something in your eye?** - defeat the Conjunctivius
- **Never enough** - respawn a Mine Cells boss
- **Get pancaked!** - squash someone while riding an elevator
- **Jack and the Beanstalk** - obtain the Vine Rune
## Language
- Ukrainian by Sprechstallmeister on Discord
- Russian by Hamilionb6 on CurseForge
- Updated Polish translation
minecells-1.19.2-1.4.0
## **IMPORTANT**
- If you are updating from an old version, make sure to reset the dimensions of Mine Cells! Follow the guide [here](https://github.com/mim1q/MineCells/wiki/Updating-Mine-Cells)
- This is a beta version! Please test it out and backup your world before deciding to use it!
## Worldgen
- New dimension: **Promenade of The Condemned**
- 3 previously creative-only enemies spawn there: **Runner**, **Mutated Bat** and **Protector**
- The Prison now has a barrier wall in the spawn room, and the Insufferable Crypt portal room now also leads to the Promenade of the Condemned
## Blocks
New blocks:
- **Promenade Torch**,
- **King Statue**
- **Wilted Grass Block**
- **Flag Pole**
- **Putrid Boards**, **Putrid Board Blocks**, **Stairs** and **Slabs**
- **Barrier Rune** (lets players pass through, but not hostile enemies and projectiles)
Improvements:
- Flags can now be placed hanging from the ceiling
## Language
- Added Spanish translation (es_ar and es_es) by ! Erxa on Discord
## Bugfixes and improvements
- Flags now drop with the correct pattern
- Conjunctivius' Eye now glows when using certain shaders
- Fixed Immersive Portals crash
- Fixed texture stitching issues of Conunctivius and Mutated Bat
minecells-1.19.2-1.3.5
## bugfixes and tweaks
- Attempt to fix the *Payload may not be larger than 1048576 bytes* crash
- Fixed Portal Data not saving and loading correctly
- Fixed Blood Sword not using durability when attacking
- Tweaked portal spawning
- Nerfed loot in chests
minecells-1.19.2-1.3.4
## bugfixes and tweaks
- Introduced potential fixes for the crashes connected to the Portal and Portal Block Entity
- Added compatibility with RPGDifficulty
- Fixed Conjunctivius's eye rendering with some shaders
- Made portals a lot rarer
minecells-1.19.2-1.3.3
## IMPORTANT
- Mine Cells should display a message when you open a world where you had a previous version installed. If it doesn't, [here's a guide on what you should do](https://github.com/mim1q/MineCells/wiki/Updating-Mine-Cells)
## Mechanics
- Added new **Conjunctivius Spawn Obelisk**! It enables players to respawn the boss after it has been defeated.
## Items
- **Guts** and **Monster's Eye** - two new items that drop from Mine Cells' mobs. Can be eaten or used as crafting ingredients.
- **Blank Rune** and **Conjunctivius Respawn Rune** - required to activate the Conjunctivius Spawn Obelisk
## Compatibility
- Added a lot of custom compatibility with other mods: Supplementaries, Bewitchment, Create. Thank you to **SoullessGirl2000** on my Discord for creating the files! :)
- Fixed a bug with First Person Model mod, where the player model was rotated incorrectly when riding an elevator
## Language
- Created Polish translation
- Replaced hard-coded damage, cooldown, etc. in lang entries with `%s`
## Bugfixes
- Portal activation sound re-added
- Wall and Hanging Leaves can now only be placed on solid surfaces and leaves
minecells-1.19.2-1.3.2
## **IMPORTANT**
- If you are updating from an old version, make sure to reset the dimensions of Mine Cells! Follow the guide [here](https://github.com/mim1q/MineCells/wiki/Updating-Mine-Cells)
- This is a beta version! Please test it out and backup your world before deciding to use it!
## Blocks
- New morbid decorations: **Corpse**, **Rotting Corpse** and **Skeleton**. All of them in two variants: sitting and hanging
- Rotting Corpses and Corpses emit new particles: **Flies**
- Created **Prison Torches**
- Added **Red variant for Wilted Leaves, Wall Leaves and Hanging Leaves**
- Updated Hardstone texture
- Added two new Flag Patterns: Insufferable Crypt and Torn King's Crest
- Flag Patterns are now visible in the Flag item!
## Effects
- New effect: **Disarmed**: players who have this effect cannot place or break blocks. Applied when fighting the Conjunctivius Boss
- Updated **Bleeding** effect: when applied by the Blood Sword, it now stacks up to level III. After that, instead of stacking more, Weakness II is applied
## Generation
- Replaced Bedrock with Hardstone in the new dimensions
- Updated the Prisoners' Quarters and Insufferable Crypt dungeons
## Bugfixes and balancing
- The Cursed Sword now applies the Curse when held in the offhand
- Nerfed loot in the Prisoners' Quarters
- Tweaked the damage and other attributes of some enemies
## Technical
- Added a way to let players who use future versions know what they should do after the update
## Language
- Brazilian Portuguese translation by [FitFC](https://github.com/FITFC)
minecells-1.19.2-1.3.1
## **IMPORTANT**
- If you are updating from an old version, make sure to reset the dimensions of Mine Cells! Follow the guide [here](https://github.com/mim1q/MineCells/wiki/Updating-Mine-Cells)
- This is an alpha version! Please test it out and backup your world before deciding to use it!
## Language
- Chinese translation by [Kzeroko](https://github.com/Kzeroko)
## Other
- You can now use respawn anchors in the Prisoners' Quarters and Insufferable Crypt dimensions
minecells-1.19.2-1.3.0
## **IMPORTANT**
- If you are updating from a previous version, make sure to reset the dimensions of Mine Cells! Follow the guide [here](https://github.com/mim1q/MineCells/wiki/Updating-Mine-Cells)
- This is an alpha version! Please test it out and backup your world before deciding to use it!
## Blocks
- **Prison Stone**, **Prison Cobblestone**, **Prison Bricks** and **Small Prison Bricks**: each with their respective
stairs, slabs and walls
- Doors, trapdoors, fences and fence gates for **Putrid Wood**
- **Spawner Rune** - alternative to a spawner. It spawns mobs when a player is nearby and waits for the mobs to be
killed before spawning another
## Generation
- Completely overhauled **Prison dungeon generation** - Much smaller, easier to navigate through and better optimized!
- **Insufferable Crypt** - new dimension, biome and dungeon (all in one). The Conjunctivius's Room was moved there
## Conjunctivius Boss
- Replaced the `conjunctivius_unbreakable` tag with `conjunctivius_breakable`, so the blocks are now opt-in rather than opt-out
- Hard-coded some of Conjunctivius's parameters to make it less prone to getting bugged
- Conjunctivius can now pass through blocks when doing the charge attack
## Portals
- Changed the way portals choose where they should teleport a player
- Portals now display the name of their target dimension above themselves
## Game rules
- New Gamerule: `minecells.suffocationFix` (`false` by default) - teleports players out of a dimension if they were going to suffocate in bedrock
## Other
- Added a name for the Elevator (with a tip included)
minecells-1.19.2-1.2.3
## Fixes
- Added a tag for blocks that The Conjunctivius shouldn't destroy
- Blocks destroyed by Conjunctivius will now drop
- Added a name for Portal Frame
- Updated recipes to use any type of wood
## Balancing
- **Cursed Sword**:
- dmg: 22 -> 25
- speed: 0.5 -> 1.0
- durability: 250 -> 600
- **Assassin's Dagger**:
- dmg: 5 -> 7
- crit: 3 -> 5
- **Blood Sword**:
- dmg: 5 -> 7
- bleeding cooldown: 30s -> 20s
- **Hattori's Katana**:
- dmg: 4 -> 8
- speed: 2.0 -> 1.8
- ability cooldown: 30s -> 15s
- ability charge time: 2s -> 1.5s
- durability: 800 -> 1200
- **Conjunctivius's Tentacle**:
- dmg: 6 -> 10
- durability: 500 -> 800
## Technical changes
- new gamerule: `minecells.mobsDropCells`
- removed old, unused code
## New Block - The Spawn Rune _(unfinished)_
- Alternative to a Mob Spawner
- More info when it's fully implemented
minecells-1.19.2-1.2.2
## Blocks
- Added 3 new (creative-only) decorative blocks: **Alchemical Vials**, **Spilled Alchemical** **Vials and Alchemical Equipment**.
- Cell Forge's "Cell Liquid" texture is now slightly animated.
## Bugfixes and improvements
- Fixed incompatibility with **It Takes a Pillage** mod. (And possibly other mods that adjust the Milk Bucket's functionality)
- Players who die in the Prison dimension now respawn there, in the portal they came from.
- Quality of life changes for the **Cell Forge**:
You can now shift-click items into their corresponding slots in the crafting inventory.
The items come back into your inventory when you select another recipe.
Selecting a recipe plays the "button press" sound effect.
minecells-1.19.2-1.2.1
## New block and game mechanic - the Cell Forge!
- Currently only avilable in creative mode
- Lets you combine items and cells to craft new items
- You can create your own recipes using datapacks! (see the [wiki entry](https://github.com/mim1q/MineCells/wiki/Custom-Cell-Forge-recipes) for more info)
## Cells
- Cell drop reenabled
- Two new config options added:
- `allMobsDropCells` - if set to true, all living entities will drop cells
- `cellDropWhitelist` - a list of mobs (excluding Mine Cells mobs) that will drop cells (if `allMobsDropCells` is set to false)
### `/cells` command
- `/cells get <player>` - displays the amount of cells the player has
- `/cells set <player> <amount>` - sets the amount of cells the player has
- `/cells give <player> <amount>` - adds the specified amount of cells to the player
- `/cells take <player> <amount>` - removes the specified amount of cells from the player (fails if the player doesn't have enough cells)
minecells-1.19.2-1.2.0
## Blocks
- **Spikes Block** - when stepped on, it will deal damage to the player, apply bleeding, weakness and slowness.
(Currently only available in creative mode)
## Effects
- **Bleeding** - deals damage over time. Cannot be removed with milk
- **Cursed** - makes the player die instantly upon taking any damage. The only way to remove it is to wait for the effect to end
## Items
- **Health Flask** - restores 2 hearts, removes bleeding and poison
## Weapons
- **Blood Sword** - applies bleeding on hit (30s cooldown)
- **Cursed Sword** - deals massive damage, but also brings a death curse upon the wielder
- **Hattori's Katana** - little damage, fast, has a special charge ability when holding right click (30s cooldown)
[Video](https://www.youtube.com/watch?v=tpVfUu-TrCY)
- **Conjunctivius's Tentacle** - Lets the user swing the tentacle and use it like a grappling hook
[Video](https://www.youtube.com/watch?v=B5y_LujzPtc)
The **Blood Sword** and **Hattori's Katana** are found in loot in the Prison dungeon.
**Cursed Sword** and **Conjunctivius's Tentacle** drop from the Conjunctivius boss.
## Fixes
- The game should no longer crash if a portal cannot find the world data regarding
its overworld destination. Instead, it will now teleport the player to the world spawn.
minecells-1.19.2-1.1.0
## Generation
- **The Prison** - a new dimension + structure, accessible through portals spawning in the Overworld.
- each portal is unique and will teleport you to a different, unexplored part of the Prison
- **Overworld portals now activate automatically** after you've acquired diamonds in the world
- Removed overworld dungeon structure
- The *Kingdom* dimension is now inaccessible in survival mode. It will be reintroduced in the future as
*The Promenade of The Condemned*
## Blocks
- **Putrid Wood**: Log, Wood, Stripped Log, Stripped Wood, Planks, Stairs and Slabs
- **Wilted Leaves**, **Wilted Wall Plant** and **Wilted Hanging Plant**
- **Orange variant** of the above
- **Crates**, **Small Crates** and **Brittle Barrels**, dropping some nuggets and ingots
- **Chain Pile** and **Chain Pile Block**
- **Cage** and **Broken Cage**
- **Flag**, with two variants:
- King's Crest
- Promenade of the Condemned
- **Hanged Skeleton**
## Items
- Removed **Interdimensional Rune** item
## Improvements
- Slightly improved some mob animations
- Balance changes
minecells-1.19.2-1.0.0
Now playable in survival!
## Patch 1:
- removed bug related to accesswideners
Expect many bugs, glitches and balancing issues. The mod is probably going to be pretty difficult for now, as no special equipment is implemented. Diamond+ armor is advised.
## Overworld generation
- New overworld dungeon
- Contains a chest with the Interdimensional Rune
- Kill enemies in and around the dungeon to get Cells
- Right click while holding the Rune to fill it with a Cell
- Overworld portal structure
- Is and empty portal to the Mine Cells dimension
- Right click while holding the Cell-filled Interdimensional Rune to activate it
- Stand in the portal and wait for it to teleport you
## Mine Cells dimensions
- The Conjunctivius' Room:
- Press the button to call the elevator. Then click on the elevator to go down. At the bottom of the shaft, there will be a room with the Conjunctivius boss.
- a tower with the Assassin's dagger item at the top
- some small, decorative structures.
minecells-1.19-alpha-0.5.0
* New Boss: The Conjunctivius (currently only available through commands)
* If you want to try it out, please spawn it in a large, closed space
* Sewer's Tentacles' correct behavior implemented
# Worldgen
* New Dimension: The Kingdom (portal not yet available)
* Putrid Waters: Lifeless ocean of The Kingdom
* Promenade of the Condemned: The first area of the Kingdom, filled with chained trees and monsters
* New toxic fluids: Sewage and Ancient Sewage
minecells-1.19-alpha-0.4.0
## Entites
* Scorpion
* Runner (behavior implemented)
## Mechanics
* Cells dropping from entities (currently no use)
minecells-1.18.2-alpha-0.3.0
* Undead Archer
* Shieldbearer
* Mutated Bat
* Rancid Rat
* Runner\*
* Sewer's Tentacle\*
\* correct behavior not yet implemented
## Bugfixes
* Fixed a server-crashing bug
minecells-alpha-0.2.2
* Added new climbable big chain block
* Some small fixes
minecells-alpha-0.2.1
- Improved elevators
minecells-alpha-0.2.0
- Kamikaze
- Protector
## Mechanics
- Custom explosion animation
- Elevator (check gallery to see usage)
minecells-alpha-0.1.0
## Enemies
- Leaping Zombie
- Grenadier
- Inquisitor
- Disgusting Worm
- Shocker
## Weapons
- Assassin's Dagger
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