矿藏宝藏 (Mine Treasure)
矿藏宝藏是一个广泛的挖矿数据包。它增加了从挖矿中获得宝藏的概率。包括100多种自定义物品、80多种战利品表、200多个成就等等!
Mine Treasure 是一个设计用来增强玩家在Minecraft中挖矿体验的数据包。矿藏宝藏是一个功能丰富的数据包,具有许多功能,例如生物群系特定的宝藏、进展、自定义物品和可定制性。在编写代码时,性能一直是我考虑的问题之一,希望性能影响应该是中等的。
特性
宝藏分为四个等级:普通、稀有、史诗和传奇,其中机会根据玩家挖掘的石头类型而变化。宝藏是生物群系特定的,有21种不同的生物群系战利品表。普通宝藏通常具有非常普通的战利品,非常适合早期游戏。稀有宝藏提升了一级,可能包含自定义物品。史诗宝藏包含了伟大的战利品,但非常罕见。传奇宝藏是最强大的,能够拥有比下界合金更强大的战利品,尽管是最稀有的宝藏。
在矿藏宝藏中,有超过100种自定义物品,以及超过200种添加到游戏中的进度和许多使每种生物群系类型都感觉更加特别的新方法。
快速摘要
- 4个不同的等级:普通、稀有、史诗和传奇
- 生物群系特定的宝藏:23
- 战利品表的进展
- 进展:200+
- 自定义物品:100+
- 战利品表数量:80+
- 兼容性评级:Fabric 10/10,Quilt 10/10,Forge 9.5/10,Paper 9/10,Spigot 7/10,Realms 8/10
- 战利品表列表:https://www.mine-treasure.com/loot
- 可查看的统计信息:/trigger mt_stats
- 编辑宝藏机会:/function mt:settings
已复制!
命令
/trigger mt_stats - 玩家可以查看他们的统计信息
/function mt:settings - 设置。
/scoreboard players set in mt.common_chance [VALUE] - 用于更具体的普通几率
/scoreboard players set in mt.rare_chance [VALUE] - 用于更具体的稀有几率
/scoreboard players set in mt.epic_chance [VALUE] - 用于更具体的史诗几率
/scoreboard players set in mt.legendary_chance [VALUE] - 用于更具体的传奇几率
这些值需要增加10倍,例如,要获得1/100的几率,请将1000放入记分板值中。请记住这一点。
/function mt:uninstall - 卸载数据包。
截图:
[MOD] Mine Treasure 1.5.5
> Fixed a bunch of crucial bugs, some QoL, and more clarity.
## Changes
- Added a setting to disable Giga Drill effect in settings.
- Moved Loot Table rolls to first page, it will now change as one changes the progression setting. It is possible to change this separately by just changing this setting standalone.
- Low and Minimal spawn frequency have been substantially lowered in rates.
## Bugfixes
- For some reason, the numbered name bug did not get updated in the previous patch, that has now been fixed.
- Fixed a bunch of items still suffering from the 1.21.5 new SNBT changes, e.g. Necromancy.
- Knockant and Mysterichant consuming when trying to enchant an invalid item.
- Fixed Grenade and Kinetic, they should now work.
[DP] Mine Treasure 1.5.5
> Fixed a bunch of crucial bugs, some QoL, and more clarity.
## Changes
- Added a setting to disable Giga Drill effect in settings.
- Moved Loot Table rolls to first page, it will now change as one changes the progression setting. It is possible to change this separately by just changing this setting standalone.
- Low and Minimal spawn frequency have been substantially lowered in rates.
## Bugfixes
- For some reason, the numbered name bug did not get updated in the previous patch, that has now been fixed.
- Fixed a bunch of items still suffering from the 1.21.5 new SNBT changes, e.g. Necromancy.
- Knockant and Mysterichant consuming when trying to enchant an invalid item.
- Fixed Grenade and Kinetic, they should now work.
[MOD] Mine Treasure 1.5.4
> Important bugfixes.
- Bugfixes
- Fixed Legendary Swamp Treasure not spawning
- Made uninstall remove new scoreboard criteria
- Fixed issue with names starting with numbers not working.
[DP] Mine Treasure 1.5.4
> Important bugfixes.
- Bugfixes
- Fixed Legendary Swamp Treasure not spawning
- Made uninstall remove new scoreboard criteria
- Fixed issue with names starting with numbers not working.
[MOD] Mine Treasure 1.5.3
> Updated to 1.21.5, a bunch of internal changes, fixed a few bugs related to announcements. Of course, had to do a ton of changes for it to work for 1.21.5.
## Bugfixes
- Fixed a few items lacking custom data, hence they did not trigger advancements.
- Started organzing items in such a way that treasures get it from the same place, making sure they are absolutely identical and stackable.
- Made Nether Potions stackable.
- When you update your name, your stats should now update
[DP] Mine Treasure 1.5.3
> Updated to 1.21.5, a bunch of internal changes, fixed a few bugs related to announcements. Of course, had to do a ton of changes for it to work for 1.21.5.
## Bugfixes
- Fixed a few items lacking custom data, hence they did not trigger advancements.
- Started organzing items in such a way that treasures get it from the same place, making sure they are absolutely identical and stackable.
- Made Nether Potions stackable.
- When you update your name, your stats should now update
[MOD] Mine Treasure 1.5.2
> **MAKE SURE TO RESTART YOUR WORLD WHEN APPLYING THIS UPDATE!**
### General
- Is now compatible with 1.21.3 without enabling experimental pale garden biome. Now checks for version and applies correct patch.
- Added despawn speed setting again. Increased default despawn speed from 60s to 90s.
### Mythical Treasures
- Halved spawn frequency, it is now 4x rarer than a legendary treasure.
- Reduced amount of contents it may contain.
- Added a 0.5 second cooldown to charms and progression increase.
### Mushroom Legendary Treasure
- Added Dolphin's Grace cow.
### Bugfixes
- Fixed Default Legendary not having a global message.
- Fixed Rare Charm SETTING luck instead of adding luck.
- Fixed items getting deleted when legendary and mythical treasures despawn, they will now drop.
- Fixed reloading the world causing settings to be reset (they will be reset once you apply this update, then it won't reset anymore).
- Removed unused code.
[DP] Mine Treasure 1.5.2
> **MAKE SURE TO RESTART YOUR WORLD WHEN APPLYING THIS UPDATE!**
### General
- Is now compatible with 1.21.3 without enabling experimental pale garden biome. Now checks for version and applies correct patch.
- Added despawn speed setting again. Increased default despawn speed from 60s to 90s.
### Mythical Treasures
- Halved spawn frequency, it is now 4x rarer than a legendary treasure.
- Reduced amount of contents it may contain.
- Added a 0.5 second cooldown to charms and progression increase.
### Mushroom Legendary Treasure
- Added Dolphin's Grace cow.
### Bugfixes
- Fixed Default Legendary not having a global message.
- Fixed Rare Charm SETTING luck instead of adding luck.
- Fixed items getting deleted when legendary and mythical treasures despawn, they will now drop.
- Fixed reloading the world causing settings to be reset (they will be reset once you apply this update, then it won't reset anymore).
- Removed unused code.
[MOD] Mine Treasure 1.5.1
### New Feature - Multiple Biome Treasures
- If two biomes overlap each other when performing the biome check, it will randomly pick between the two biomes. E.g. Frozen Peaks may now drop both Mountain and Ice treasures. Meadow may drop Flower or Mountain treasures. This feature is also present in modded biomes, and addresses those issues automatically. There are no weighted preferences here to what type of treasure will spawn if this occurs.
### Loot Table changes
- Changed Binomial Distribution to be more consistent (should hopefully get rid of treasures sometimes being empty)
- Made it possible to make chances even lower than 0.0001%
### Bugfixes
- Fixed Rare Warped Forest Treasure not spawning
- Fixed Legendary Soul Valley Treasure not spawning
- Fixed End Treasures spawning Default treasures
- Laser Scope not working
- Piglin Jealousy not working as intended.
[DP] Mine Treasure 1.5.1
### New Feature - Multiple Biome Treasures
- If two biomes overlap each other when performing the biome check, it will randomly pick between the two biomes. E.g. Frozen Peaks may now drop both Mountain and Ice treasures. Meadow may drop Flower or Mountain treasures. This feature is also present in modded biomes, and addresses those issues automatically. There are no weighted preferences here to what type of treasure will spawn if this occurs.
### Loot Table changes
- Changed Binomial Distribution to be more consistent (should hopefully get rid of treasures sometimes being empty)
- Made it possible to make chances even lower than 0.0001%
### Bugfixes
- Fixed Rare Warped Forest Treasure not spawning
- Fixed Legendary Soul Valley Treasure not spawning
- Fixed End Treasures spawning Default treasures
- Laser Scope not working
- Piglin Jealousy not working as intended.
[MOD] Mine Treasure 1.5
> **Developer Note:** Massive update is here. This update brings a very welcoming change: UUID-based stat-saving, every 5 minutes while online in a world your Mine Treasure stats will be saved to your UUID. If you decide to change your Minecraft name it will now convert your stats over to your new name. This version also addressed the most common bug, empty treasures.
### General
- Made some changes to guidebook
- Treasures now spawn where they were mined.
- Treasures now have a spawning animation.
- Optimized all weapons/armor/items.
- If a treasure is empty, it will disappear much quicker
- All items are now UUID-damage based. No more weird death messages.
- Treasures will now always be removed if there is no barrel.
- Ticking treasures have been optimized.
### NEW TREASURE RARITY: MYTHICAL
> Rarer than Legendaries! There are 3 types of Mythical treasures, Armor, Weapon and Utility. What makes Mythical unique is that progression is not required to obtain certain loot. These are also not biome-specific, it chooses at random from these 3 types.
- Armor type: Drops 3 or more biome-armor pieces
- Weapon type: Drops 3 or more high-tier custom weapons
- Utility type: Drops anything related to treasure gathering.
### Loot Tables
- Loot table rolls now use binomial distribution, scales with progression
> **NOTE:** This means loot table rolls will vary a little bit more, but gradually will increase to contain more loot the more blocks you mine.
- Lots of new fully custom items have been added to several treasures
### Changes to Existing Items
- Runes now have built-in cooldown.
- Hacks now have built-in cooldown.
- Stray Bow now does 2 true damage and has extra piercing.
- Basalt Boots now grant immunity to projectiles whilst standing still.
- Dripstone Helmet now grants 50% attack speed to grounded entities.
- Buffed Lush Cave Leggings.
- Flower Helmet now grants 40% increased attack damage and immunity to magic whilst in sunlight.
- Indestructia is now fully immune to kinetic damage.
- Ocean Chestplate now gives more reach and mining speed while in water instead of speed.
- Deep Dark Leggings now gives extra speed while sneaking to compensate for sneak sprinting being fixed.
### Bugfixes
- Fundamentally rewriting most weapons/armor/items fixes essentially all bugs related to all items that were previously known in the past.
- Treasures WILL now have loot no matter what.
- Random duplicate treasures sometimes
- Global announcement not triggering if a legendary is found within the same 30 ticks.
[DP] Mine Treasure 1.5
> **Developer Note:** Massive update is here. This update brings a very welcoming change: UUID-based stat-saving, every 5 minutes while online in a world your Mine Treasure stats will be saved to your UUID. If you decide to change your Minecraft name it will now convert your stats over to your new name. This version also addressed the most common bug, empty treasures.
### General
- Made some changes to guidebook
- Treasures now spawn where they were mined.
- Treasures now have a spawning animation.
- Optimized all weapons/armor/items.
- If a treasure is empty, it will disappear much quicker
- All items are now UUID-damage based. No more weird death messages.
- Treasures will now always be removed if there is no barrel.
- Ticking treasures have been optimized.
### NEW TREASURE RARITY: MYTHICAL
> Rarer than Legendaries! There are 3 types of Mythical treasures, Armor, Weapon and Utility. What makes Mythical unique is that progression is not required to obtain certain loot. These are also not biome-specific, it chooses at random from these 3 types.
- Armor type: Drops 3 or more biome-armor pieces
- Weapon type: Drops 3 or more high-tier custom weapons
- Utility type: Drops anything related to treasure gathering.
### Loot Tables
- Loot table rolls now use binomial distribution, scales with progression
> **NOTE:** This means loot table rolls will vary a little bit more, but gradually will increase to contain more loot the more blocks you mine.
- Lots of new fully custom items have been added to several treasures
### Changes to Existing Items
- Runes now have built-in cooldown.
- Hacks now have built-in cooldown.
- Stray Bow now does 2 true damage and has extra piercing.
- Basalt Boots now grant immunity to projectiles whilst standing still.
- Dripstone Helmet now grants 50% attack speed to grounded entities.
- Buffed Lush Cave Leggings.
- Flower Helmet now grants 40% increased attack damage and immunity to magic whilst in sunlight.
- Indestructia is now fully immune to kinetic damage.
- Ocean Chestplate now gives more reach and mining speed while in water instead of speed.
- Deep Dark Leggings now gives extra speed while sneaking to compensate for sneak sprinting being fixed.
### Bugfixes
- Fundamentally rewriting most weapons/armor/items fixes essentially all bugs related to all items that were previously known in the past.
- Treasures WILL now have loot no matter what.
- Random duplicate treasures sometimes
- Global announcement not triggering if a legendary is found within the same 30 ticks.
[MOD] Mine Treasure 1.4.8
### Bugfixes
- Fixed common charm not working
- Fixed rare charm not working
- Fixed epic charm not working
- Fixed legendary charm not working
- Some fixes for empty barrels
[DP] Mine Treasure 1.4.8
### Bugfixes
- Fixed common charm not working
- Fixed rare charm not working
- Fixed epic charm not working
- Fixed legendary charm not working
- Some fixes for empty barrels
[MOD] Mine Treasure 1.4.7
### Updated to 1.21.3
> A ton of namespace changes within loot tables. All treasures have been changed from ``mt:chests/badlands_treasure/common_badlands_treasure`` to ``mt:chests/badlands/common``. This also goes for all inconsistent naming I made when I actually started this project and did not know what I was doing.
### Wand Changes
- Changed Wands are now called Hacks
- Re-skinned to a Command Block (don't worry this is just an item model)
- The lore behind this is that you sort of "hack" the game to spawn in entities
- Removed custom Mine Treasure cooldown
- Now uses item cooldown which is 5s
### Rune Changes
- Removed custom Mine Treasure cooldown
- Now uses item cooldown which is 5s
### Bugfixes
- Fixed Wither Sword not having proper attack speed
- Fixed Sharpened Sword not having proper attack speed
- Fixed attack speed on other non-special items.
### Other
- Minor balancing to nutrition/saturation values of consumable items.
[DP] Mine Treasure 1.4.7
### Updated to 1.21.3
> A ton of namespace changes within loot tables. All treasures have been changed from ``mt:chests/badlands_treasure/common_badlands_treasure`` to ``mt:chests/badlands/common``. This also goes for all inconsistent naming I made when I actually started this project and did not know what I was doing.
### Wand Changes
- Changed Wands are now called Hacks
- Re-skinned to a Command Block (don't worry this is just an item model)
- The lore behind this is that you sort of "hack" the game to spawn in entities
- Removed custom Mine Treasure cooldown
- Now uses item cooldown which is 5s
### Rune Changes
- Removed custom Mine Treasure cooldown
- Now uses item cooldown which is 5s
### Bugfixes
- Fixed Wither Sword not having proper attack speed
- Fixed Sharpened Sword not having proper attack speed
- Fixed attack speed on other non-special items.
### Other
- Minor balancing to nutrition/saturation values of consumable items.
[MOD] Mine Treasure 1.4.6
## Changes
- Removed Instant Damage from Toxic Machette arrow, severely nerfing the sword.
## Bugfixes
- Blessing of the Mountain items now have attack speed again.
- Enchanted books found in Common Flower Treasure now have enchantments.
- Added most non-solid blocks to allow pass-through for raycasting for treasure spawns.
[DP] Mine Treasure 1.4.6
## Changes
- Removed Instant Damage from Toxic Machette arrow, severely nerfing the sword.
## Bugfixes
- Blessing of the Mountain items now have attack speed again.
- Enchanted books found in Common Flower Treasure now have enchantments.
- Added most non-solid blocks to allow pass-through for raycasting for treasure spawns.
[MOD] Mine Treasure 1.4.5
## Changes
- Made Charms stack-able
- Made Default Legendary Treasure have Enchanted Diamond Armor at the start
## Bugfixes
- Warped Bow now works again, but you have to be sneaking to teleport in order to make the weapon more versatile.
- Fixed all hit detection issues related to weapons
- Fixed Barbaric Axe, Rift Axe not having attack speed cooldown
[DP] Mine Treasure 1.4.5
## Changes
- Made Charms stack-able
- Made Default Legendary Treasure have Enchanted Diamond Armor at the start
## Bugfixes
- Warped Bow now works again, but you have to be sneaking to teleport in order to make the weapon more versatile.
- Fixed all hit detection issues related to weapons
- Fixed Barbaric Axe, Rift Axe not having attack speed cooldown
[MOD] Mine Treasure 1.4.4
## Bugfixes Deluxe
- Fixed Horse horn not working
- Fixed misleading advancement for Ice Sword
- Fixed all attribute-related bugs for all mobs
- Removed unnecessary code
- Removed unnecessary files
- Fixed Jungle Boots to support modded jungle biomes
- Fixed all predicates that were missed during components update
- When changing rates manually the rate settings would not show this, this has now been fixed
- Force reset progression every time one mines, this should hopefully fix the empty treasures bug once and for all
- Datapack will now disable itself when `/function mt:uninstall` is ran
## Changes
- Changed Wands being shown as sticks to Golden Hoes instead to make them stand out more in treasures.
- Added a setting to toggle Bedrock/Reinforced deepslate to appear in treasures
- Added a setting to disable Silk Touch from spawning treasures
[DP] Mine Treasure 1.4.4
## Bugfixes Deluxe
- Fixed Horse horn not working
- Fixed misleading advancement for Ice Sword
- Fixed all attribute-related bugs for all mobs
- Removed unnecessary code
- Removed unnecessary files
- Fixed Jungle Boots to support modded jungle biomes
- Fixed all predicates that were missed during components update
- When changing rates manually the rate settings would not show this, this has now been fixed
- Force reset progression every time one mines, this should hopefully fix the empty treasures bug once and for all
- Datapack will now disable itself when `/function mt:uninstall` is ran
## Changes
- Changed Wands being shown as sticks to Golden Hoes instead to make them stand out more in treasures.
- Added a setting to toggle Bedrock/Reinforced deepslate to appear in treasures
- Added a setting to disable Silk Touch from spawning treasures
[MOD] Mine Treasure 1.4.3
## Updated to 1.21
> **Developer Note:** Attribute changes, most enchants will be listed as attributes in item tooltip. Attributes have moved from UUID to an ID system, hopefully this does not break anything when a player is upgrading from 1.20.6 to 1.21.
## Modded Biome Tag support
- Treasures now have biome priority, it will check the prioritised biome tag. No Mine Treasure biomes have changed as a result of this. However, most mods should now be compatible with Mine Treasure since this allows for Mine Treasure to utilise `c:tags`
## Bugfixes
- Fixed Rare Charms not having a timer.
- Fixed Meadow being consider both Flower and Mountain biome.
- Fixed Spawn Frequency settings to show actual percentages.
- Fixed Reach potion potentially not resetting the reach effect.
- Fixed Donkey Wand not working.
[DP] Mine Treasure 1.4.3
## Updated to 1.21
> **Developer Note:** Attribute changes, most enchants will be listed as attributes in item tooltip. Attributes have moved from UUID to an ID system, hopefully this does not break anything when a player is upgrading from 1.20.6 to 1.21.
## Modded Biome Tag support
- Treasures now have biome priority, it will check the prioritised biome tag. No Mine Treasure biomes have changed as a result of this. However, most mods should now be compatible with Mine Treasure since this allows for Mine Treasure to utilise `c:tags`
## Bugfixes
- Fixed Rare Charms not having a timer.
- Fixed Meadow being consider both Flower and Mountain biome.
- Fixed Spawn Frequency settings to show actual percentages.
- Fixed Reach potion potentially not resetting the reach effect.
- Fixed Donkey Wand not working.
[MOD] Mine Treasure 1.4.2
> This is what happens when you rewrite the entire project I guess, sorry for the multiple releases.
- Mining Quartz Ore and Smooth Basalt no longer causes continous treasure spawns
- Renamed Wands which still were called horns
[DP] Mine Treasure 1.4.2
> This is what happens when you rewrite the entire project I guess, sorry for the multiple releases.
- Mining Quartz Ore and Smooth Basalt no longer causes continous treasure spawns
- Renamed Wands which still were called horns
[MOD] Mine Treasure 1.4.1
- Removed a debug message from Oceanic Spear
- Fixed component data for blight- and detonation rockets
- Fixed Totem of Assassination giving permanent Strength IV and now performs better
- Fixed Totem of Death not having updated data
- Stone Driller is now able to insta-mine non-deepslate ores and coarse dirt
## New Additions
- Nether Driller: Can be found in Legendary Basalt Treasure and is able to insta-mine nether-related blocks
[DP] Mine Treasure 1.4.1
- Removed a debug message from Oceanic Spear
- Fixed component data for blight- and detonation rockets
- Fixed Totem of Assassination giving permanent Strength IV and now performs better
- Fixed Totem of Death not having updated data
- Stone Driller is now able to insta-mine non-deepslate ores and coarse dirt
## New Additions
- Nether Driller: Can be found in Legendary Basalt Treasure and is able to insta-mine nether-related blocks
[MOD] Mine Treasure 1.4
## Updated to 1.20.6
> **Developer Note:** If you are upgrading from 1.3.3 to this version it is to be expected that many of the custom item behaviour may stop working in the newer version, this is due to all the technical changes in this version. Due to this I have changed most item IDs in order to be more consistent than what it previously was. I am sorry for this, but it is what it is.
## New mechanic - Charms!
- Charms have been added, which can increase the likelihood of treasures spawning. It is not a huge increase, around 15%-ish depending on the stone-type mined. These can be found in any treasure, but have a very small chance of appearing.
## New Items
- New weapon in Swamp Legendary called ``Toxic Machette``, which has a right clickable ability.
- New custom food items.
- Custom Potions with custom effects such as the Goat Potion, Reach Potion, Shrink Potion, Enlarge Potion and more!
- Changes to existing items such as Stone Driller having a new ability.
- New items in most loot tables.
- I can't be bothered to list them all.
## Revamped Settings Menu
- Added specific rates setting.
- Added disable runes setting.
- Added disable charms setting.
- Added disable treasure animation setting.
- Added despawn timer setting.
- Added clearer descriptions in all settings.
## Components
- Most custom food items now utilises components instead of hard-coded checks.
- Runes are no longer eyes of ender, but scrolls which are right clickable and have a max stack size of 16.
- Horns have been replaced with right clickable sticks called wands.
## Achievements
- Added a bunch of new achievements.
- Rewrote a bunch of ticking advancements for performance reasons.
## Technical Changes
- Rewrote the entire treasure system, it should now be more performant as block breaking operations have been nested into a better function tree.
- Rewrote the entire entity hit detection system to be more performant and more consistent. This also changes all hit detection weapons in Mine Treasure to be more consistent and the code has been "despaghettified".
- Every weapon has been recoded to be more performant.
- Armor detection has been recoded so it does not check the player whenever durability is lost (due to all custom armor logic in Mine Treasure being unbreakable).
- I am pretty sure I have modified every part of the entire project in some regard in order to make it more consistent and performant.
> The entire project has basically been rewritten, so there will be bugs, please report them in our Discord.
**Tl;dr**: Performance and consistency is much better in this version.
[DP] Mine Treasure 1.4
## Updated to 1.20.6
> **Developer Note:** If you are upgrading from 1.3.3 to this version it is to be expected that many of the custom item behaviour may stop working in the newer version, this is due to all the technical changes in this version. Due to this I have changed most item IDs in order to be more consistent than what it previously was. I am sorry for this, but it is what it is.
## New mechanic - Charms!
- Charms have been added, which can increase the likelihood of treasures spawning. It is not a huge increase, around 15%-ish depending on the stone-type mined. These can be found in any treasure, but have a very small chance of appearing.
## New Items
- New weapon in Swamp Legendary called ``Toxic Machette``, which has a right clickable ability.
- New custom food items.
- Custom Potions with custom effects such as the Goat Potion, Reach Potion, Shrink Potion, Enlarge Potion and more!
- Changes to existing items such as Stone Driller having a new ability.
- New items in most loot tables.
- I can't be bothered to list them all.
## Revamped Settings Menu
- Added specific rates setting.
- Added disable runes setting.
- Added disable charms setting.
- Added disable treasure animation setting.
- Added despawn timer setting.
- Added clearer descriptions in all settings.
## Components
- Most custom food items now utilises components instead of hard-coded checks.
- Runes are no longer eyes of ender, but scrolls which are right clickable and have a max stack size of 16.
- Horns have been replaced with right clickable sticks called wands.
## Achievements
- Added a bunch of new achievements.
- Rewrote a bunch of ticking advancements for performance reasons.
## Technical Changes
- Rewrote the entire treasure system, it should now be more performant as block breaking operations have been nested into a better function tree.
- Rewrote the entire entity hit detection system to be more performant and more consistent. This also changes all hit detection weapons in Mine Treasure to be more consistent and the code has been "despaghettified".
- Every weapon has been recoded to be more performant.
- Armor detection has been recoded so it does not check the player whenever durability is lost (due to all custom armor logic in Mine Treasure being unbreakable).
- I am pretty sure I have modified every part of the entire project in some regard in order to make it more consistent and performant.
> The entire project has basically been rewritten, so there will be bugs, please report them in our Discord.
**Tl;dr**: Performance and consistency is much better in this version.
[MOD] Mine Treasure v1.3.3
### Updated to 1.20.3-1.20.4
### Hotfix:
- Due to changes in 1.20.3 I have rewritten the way treasures spawn a little bit, in a bigger update I will completely rewrite it to utilise new features.
### Performance
- Performance is slightly increased in this version
[DP] Mine Treasure v1.3.3
### Updated to 1.20.3-1.20.4
### Hotfix:
- Due to changes in 1.20.3 I have rewritten the way treasures spawn a little bit, in a bigger update I will completely rewrite it to utilise new features.
### Performance
- Performance is slightly increased in this version
[MOD] Mine Treasure 1.3.2-1.20.2
### There were a few bugs that I simply did not encounter while testing, due to being unavailable for the entire weekend I haven't been able to fix it until today.
### Hotfixes:
- All potions that previously had no effects in 1.20.1 has been fixed.
- Getting double treasures in Nether Wastes/End biome has been fixed.
# 1.20-1.20.1
https://modrinth.com/datapack/mine-treasure/version/1.3.2
# 1.20.2
https://modrinth.com/datapack/mine-treasure/version/1.3.2-1.20.2
[MOD] Mine Treasure 1.3.2
### There were a few bugs that I simply did not encounter while testing, due to being unavailable for the entire weekend I haven't been able to fix it until today.
### Hotfixes:
- All potions that previously had no effects in 1.20.1 has been fixed.
- Getting double treasures in Nether Wastes/End biome has been fixed.
# 1.20-1.20.1
https://modrinth.com/datapack/mine-treasure/version/1.3.2
# 1.20.2
https://modrinth.com/datapack/mine-treasure/version/1.3.2-1.20.2
[DP] Mine Treasure 1.3.2-1.20.2
### There were a few bugs that I simply did not encounter while testing, due to being unavailable for the entire weekend I haven't been able to fix it until today.
### Hotfixes:
- All potions that previously had no effects in 1.20.1 has been fixed.
- Getting double treasures in Nether Wastes/End biome has been fixed.
# 1.20-1.20.1
https://modrinth.com/datapack/mine-treasure/version/1.3.2
# 1.20.2
https://modrinth.com/datapack/mine-treasure/version/1.3.2-1.20.2
[DP] Mine Treasure 1.3.2
### There were a few bugs that I simply did not encounter while testing, due to being unavailable for the entire weekend I haven't been able to fix it until today.
### Hotfixes:
- All potions that previously had no effects in 1.20.1 has been fixed.
- Getting double treasures in Nether Wastes/End biome has been fixed.
# 1.20-1.20.1
https://modrinth.com/datapack/mine-treasure/version/1.3.2
# 1.20.2
https://modrinth.com/datapack/mine-treasure/version/1.3.2-1.20.2
[MOD] Mine Treasure 1.3.1-1.20.2
### Backported Mine Treasure 1.3 to 1.20.1!
### Changes:
- All content added in 1.3 is now available for 1.20.1
- Added full biome mod compatibility with the use of biome tags, if you have a custom biome that does not have a biome tag assigned. Head over to the directory ```data/mt/tags/worldgen/biome``` and add your respected biome in one of the biomes.
# 1.20-1.20.1
https://modrinth.com/datapack/mine-treasure/version/1.3.1
# 1.20.2
https://modrinth.com/datapack/mine-treasure/version/1.3.1-1.20.2
[MOD] Mine Treasure 1.3.1
### Backported Mine Treasure 1.3 to 1.20.1!
### Changes:
- All content added in 1.3 is now available for 1.20.1
- Added full biome mod compatibility with the use of biome tags, if you have a custom biome that does not have a biome tag assigned. Head over to the directory ```data/mt/tags/worldgen/biome``` and add your respected biome in one of the biomes.
# 1.20-1.20.1
https://modrinth.com/datapack/mine-treasure/version/1.3.1
# 1.20.2
https://modrinth.com/datapack/mine-treasure/version/1.3.1-1.20.2
[DP] Mine Treasure 1.3.1-1.20.2
### Backported Mine Treasure 1.3 to 1.20.1!
### Changes:
- All content added in 1.3 is now available for 1.20.1
- Added full biome mod compatibility with the use of biome tags, if you have a custom biome that does not have a biome tag assigned. Head over to the directory ```data/mt/tags/worldgen/biome``` and add your respected biome in one of the biomes.
# 1.20-1.20.1
https://modrinth.com/datapack/mine-treasure/version/1.3.1
# 1.20.2
https://modrinth.com/datapack/mine-treasure/version/1.3.1-1.20.2
[DP] Mine Treasure 1.3.1
### Backported Mine Treasure 1.3 to 1.20.1!
### Changes:
- All content added in 1.3 is now available for 1.20.1
- Added full biome mod compatibility with the use of biome tags, if you have a custom biome that does not have a biome tag assigned. Head over to the directory ```data/mt/tags/worldgen/biome``` and add your respected biome in one of the biomes.
# 1.20-1.20.1
https://modrinth.com/datapack/mine-treasure/version/1.3.1
# 1.20.2
https://modrinth.com/datapack/mine-treasure/version/1.3.1-1.20.2
[MOD] Mine Treasure 1.3.0
## Updated to 1.20.2!
### Changes:
- Added Crimson Forest treasures into the treasure system.
> **COMMENT**: Finally Crimson Forest has finally made its way to the official Mine Treasure biome roster, with its own unique style, going for a blood-like theme.
- Added Warped Forest treasures into the treasure system.
> **COMMENT**: When adding Crimson Forest it is of course a must to add its counterpart -- Warped Forest which is sort of the opposite of Crimson Forest, going for a ender-like theme (and reality-warping).
- Obviously, with 2 new biomes loot tables, the total amount of biomes has now increased from 21 to 23. There are a bunch of new custom items inside of these new biomes.
- Removed Nether Chestplate (Replaced with Crimson Forest Chestplate in Crimson Forest loot table).
- Buffed Basalt Deltas Boots from 2 seconds to 6 seconds.
- Made runes more common in every treasure that contains them (except for Mysterichant).
- Added a new setting, the option to disable Spawn Building Horns such as Weaponsmith horn etc.
- This version also has a few performance improvements to prevent a few checks from running unnecessarily often.
### Bug Fixes:
- Fixes the issues where no potion effects, cow effects, weapons, armor, everything that was incompatible with the breaking changes of 1.20.2 stopped working.
### Developer Status
> I am very sorry for the lack of updates, I have been very busy as of late and my motivation dwindled a bit during summer, but my passion has now regrown for Mine Treasure again so expect new updates soon, especially with the amazing new features Mojang has added in recent versions.
[DP] Mine Treasure 1.3.0
## Updated to 1.20.2!
### Changes:
- Added Crimson Forest treasures into the treasure system.
> **COMMENT**: Finally Crimson Forest has finally made its way to the official Mine Treasure biome roster, with its own unique style, going for a blood-like theme.
- Added Warped Forest treasures into the treasure system.
> **COMMENT**: When adding Crimson Forest it is of course a must to add its counterpart -- Warped Forest which is sort of the opposite of Crimson Forest, going for a ender-like theme (and reality-warping).
- Obviously, with 2 new biomes loot tables, the total amount of biomes has now increased from 21 to 23. There are a bunch of new custom items inside of these new biomes.
- Removed Nether Chestplate (Replaced with Crimson Forest Chestplate in Crimson Forest loot table).
- Buffed Basalt Deltas Boots from 2 seconds to 6 seconds.
- Made runes more common in every treasure that contains them (except for Mysterichant).
- Added a new setting, the option to disable Spawn Building Horns such as Weaponsmith horn etc.
- This version also has a few performance improvements to prevent a few checks from running unnecessarily often.
### Bug Fixes:
- Fixes the issues where no potion effects, cow effects, weapons, armor, everything that was incompatible with the breaking changes of 1.20.2 stopped working.
### Developer Status
> I am very sorry for the lack of updates, I have been very busy as of late and my motivation dwindled a bit during summer, but my passion has now regrown for Mine Treasure again so expect new updates soon, especially with the amazing new features Mojang has added in recent versions.
[MOD] Mine Treasure 1.2.9
### Updated to 1.20!
### Changes:
- Added Cherry Grove biome to Flower Treasure loot table
- Added Sniffer Egg to Flower Treasure loot table (unlocks later on)
- Added Cherry Sapling to Flower Treasure loot table
- Added Ward Armor Trim Template to Deep Dark Legendary
- Made Golden Pickaxe from Rare Wind Treasure not being available in later stages of progression
### Bug Fixes:
- Added correct tags to display entities (will be useful for a future update, stay tuned)
[DP] Mine Treasure 1.2.9
### Updated to 1.20!
### Changes:
- Added Cherry Grove biome to Flower Treasure loot table
- Added Sniffer Egg to Flower Treasure loot table (unlocks later on)
- Added Cherry Sapling to Flower Treasure loot table
- Added Ward Armor Trim Template to Deep Dark Legendary
- Made Golden Pickaxe from Rare Wind Treasure not being available in later stages of progression
### Bug Fixes:
- Added correct tags to display entities (will be useful for a future update, stay tuned)
[MOD] Mine Treasure 1.2.8 (1.18.2)
- Due to the lack of issues with 1.2.8 version of Mine Treasure, I think it is pretty safe to downgrade this to an even older version for people who want to use Mine Treasure on earlier versions.
- The changes in this version removes everything related to 1.19+ meaning Deep Dark is no longer in here. This also changes most of the horns into a bucket of milk instead, which you have to drink to spawn in the custom horses, cows etc. The structures from Dark Forest have been removed.
Everything else should be the same.
[DP] Mine Treasure 1.2.8 (1.18.2)
- Due to the lack of issues with 1.2.8 version of Mine Treasure, I think it is pretty safe to downgrade this to an even older version for people who want to use Mine Treasure on earlier versions.
- The changes in this version removes everything related to 1.19+ meaning Deep Dark is no longer in here. This also changes most of the horns into a bucket of milk instead, which you have to drink to spawn in the custom horses, cows etc. The structures from Dark Forest have been removed.
Everything else should be the same.
[MOD] Mine Treasure 1.2.8 (1.19-1.19.3)
Due to the lack of issues with 1.2.8 version of Mine Treasure, I think it is pretty safe to downgrade this version to older versions for people who want to use Mine Treasure on earlier versions.
The changes in this version removes all the custom textures (due to being 1.19.4-exclusive). It also changes the way damage is dealt with other weapons since ``/damage`` was also introduced in 1.19.4, so a lot of weapons using custom damage have been changed.
Everything else should be the same.
[DP] Mine Treasure 1.2.8 (1.19-1.19.3)
Due to the lack of issues with 1.2.8 version of Mine Treasure, I think it is pretty safe to downgrade this version to older versions for people who want to use Mine Treasure on earlier versions.
The changes in this version removes all the custom textures (due to being 1.19.4-exclusive). It also changes the way damage is dealt with other weapons since ``/damage`` was also introduced in 1.19.4, so a lot of weapons using custom damage have been changed.
Everything else should be the same.
[MOD] Mine Treasure 1.2.8
MAJOR BUG/PERFORMANCE FIX!
Bug Fix:
- Yet again did I encounter another issue where scores would overflow due to this keeping entity scores on death bug. This update features a cleaning cycle clearing the scoreboard that is overflowing (the scoreboard mechanic is necessary for hit detection), the random lag spikes during a server save should hopefully no longer occur.
- In addition, I did some changes to the system overall due to an oversight, it should now perform faster.
- Removed some unused code.
[DP] Mine Treasure 1.2.8
MAJOR BUG/PERFORMANCE FIX!
Bug Fix:
- Yet again did I encounter another issue where scores would overflow due to this keeping entity scores on death bug. This update features a cleaning cycle clearing the scoreboard that is overflowing (the scoreboard mechanic is necessary for hit detection), the random lag spikes during a server save should hopefully no longer occur.
- In addition, I did some changes to the system overall due to an oversight, it should now perform faster.
- Removed some unused code.
[MOD] Mine Treasure 1.2.7
Fix:
There have been overall complaints about lag when using Mine Treasure when the server is performing a save, this was due to something I was not aware of, but apparently killing an entity with a score will not actually remove them from scoreboard, causing many of them to rack up scoreboard.dat on servers. This will make the server lag immensely after playing with Mine Treasure for a few days. This update fixes this issue by resetting scoreboard on the entity that is being killed.
[DP] Mine Treasure 1.2.7
Fix:
There have been overall complaints about lag when using Mine Treasure when the server is performing a save, this was due to something I was not aware of, but apparently killing an entity with a score will not actually remove them from scoreboard, causing many of them to rack up scoreboard.dat on servers. This will make the server lag immensely after playing with Mine Treasure for a few days. This update fixes this issue by resetting scoreboard on the entity that is being killed.
[MOD] Mine Treasure 1.2.6
New bug fixes!
Fixes
- Overall increased performance when checking for player hit.
- Small bugfixes in settings
[DP] Mine Treasure 1.2.6
New bug fixes!
Fixes
- Overall increased performance when checking for player hit.
- Small bugfixes in settings
[MOD] Mine Treasure 1.2.5
Bug fixes:
- Fixed textures sometimes getting removed from a barrel.
- Fixed a bug where scoreboard.dat file would rack up non-existing entities.
- Display entities will disappear after a while following the despawn system when there is no barrel after say a creeper blew up a treasure.
- Removed unused texts and removed unnecessary code that had no use in the data pack.
Changes:
- Added an option to disable global Legendary sounds in the settings menu.
- Added a new page to settings menu, next update there will probably be more settings.
- Removed old GitHub page and moved the existing one to an org.
[DP] Mine Treasure 1.2.5
Bug fixes:
- Fixed textures sometimes getting removed from a barrel.
- Fixed a bug where scoreboard.dat file would rack up non-existing entities.
- Display entities will disappear after a while following the despawn system when there is no barrel after say a creeper blew up a treasure.
- Removed unused texts and removed unnecessary code that had no use in the data pack.
Changes:
- Added an option to disable global Legendary sounds in the settings menu.
- Added a new page to settings menu, next update there will probably be more settings.
- Removed old GitHub page and moved the existing one to an org.
[MOD] Mine Treasure 1.2.4
Progression Loot Table updates!
Bug fixes:
- Fixed the special cows from Mushroom biomes to work properly (due to new system in 1.19.4)
- Fixed a weird issue with Realms where it would override any folder with "world" in it. No more bugs on Realms.
- Fixed a bug where the display entities would remain if a creeper blew up the container.
- Badlands Legendary did not have a stone count lock, that has no been fixed.
Changes:
- The new Progression setting in the GUI now supports stone count unlocking as well. The higher the Progression setting is, the more/faster loot will be unlocked!
[DP] Mine Treasure 1.2.4
Progression Loot Table updates!
Bug fixes:
- Fixed the special cows from Mushroom biomes to work properly (due to new system in 1.19.4)
- Fixed a weird issue with Realms where it would override any folder with "world" in it. No more bugs on Realms.
- Fixed a bug where the display entities would remain if a creeper blew up the container.
- Badlands Legendary did not have a stone count lock, that has no been fixed.
Changes:
- The new Progression setting in the GUI now supports stone count unlocking as well. The higher the Progression setting is, the more/faster loot will be unlocked!
[MOD] Mine Treasure 1.2.3
GUI changes!
Bug fixes:
- Fixed a debug message in Drylands Piercer
- Fixed other minor bugs
Changes:
- Added a new setting called Treasure Progression, this setting is adjusting the amount of loot being obtained per treasure.
[DP] Mine Treasure 1.2.3
GUI changes!
Bug fixes:
- Fixed a debug message in Drylands Piercer
- Fixed other minor bugs
Changes:
- Added a new setting called Treasure Progression, this setting is adjusting the amount of loot being obtained per treasure.
[MOD] Mine Treasure 1.2.2
Bug fixes:
- Fixed damage type detection working properly
- Fixed Echoing Scream not working
- Fixed an issue with Dark Meat epics not having lore before 100k stone mined
- Fixed an issue with Soul Valley Rare Treasures having delayed spawning
- Fixed an issue with Swamp Rare Treasures having delayed spawning
- Fixed Item Frames from common dark forest to stack with rare dark forest treasures
- Fixed Mysterichant and Knockchant Runes stacking and appearing slightly on the middle of the screen when used.
- Fixed loot table issues with a potion in the Nether
Changes:
- Added a new potion in the Legendary Nether Treasure
- Removed the potion from Common Nether Treasure
- Added permanent Regeneration II and Resistance II to the Dirty Roller
[DP] Mine Treasure 1.2.2
Bug fixes:
- Fixed damage type detection working properly
- Fixed Echoing Scream not working
- Fixed an issue with Dark Meat epics not having lore before 100k stone mined
- Fixed an issue with Soul Valley Rare Treasures having delayed spawning
- Fixed an issue with Swamp Rare Treasures having delayed spawning
- Fixed Item Frames from common dark forest to stack with rare dark forest treasures
- Fixed Mysterichant and Knockchant Runes stacking and appearing slightly on the middle of the screen when used.
- Fixed loot table issues with a potion in the Nether
Changes:
- Added a new potion in the Legendary Nether Treasure
- Removed the potion from Common Nether Treasure
- Added permanent Regeneration II and Resistance II to the Dirty Roller
[MOD] Mine Treasure 1.2.1
I am not shocked that a few bugs were found due to the sheer amount of content added. Here is a bugfix for the most crucial bugs
Bugfixes:
- Fixed an issue where a treasure could despawn mid animation.
- Fixed a y_rotation issue in not being specificed between 0..1 decimals.
- Fixed Rumble Axe having a debug message.
- Fixed late Common Wind Treasure's loot table arrows being named wrong.
[DP] Mine Treasure 1.2.1
I am not shocked that a few bugs were found due to the sheer amount of content added. Here is a bugfix for the most crucial bugs
Bugfixes:
- Fixed an issue where a treasure could despawn mid animation.
- Fixed a y_rotation issue in not being specificed between 0..1 decimals.
- Fixed Rumble Axe having a debug message.
- Fixed late Common Wind Treasure's loot table arrows being named wrong.
[MOD] Mine Treasure 1.2
Treasure System:
- Reworked the treasure system's spawning mechanics as well as its performance. Treasures should now spawn more accurately as well as perform faster.
- Every treasure now is weaker at the start. However, the more stone-related blocks you mine the better the treasures will get over time. This is to balance out the early game, preventing players getting items considered OP for the early game.
- Treasures now have the own custom textures! No resource packs needed!
- Treasures now despawn in cycles of 100s where they will always survive the 1st cycle so they despawn in 101-200 seconds.
Additions:
- Added new spawn eggs to use on spawners. These are extremely rare and can only be unlocked after a certain amount of blocks are mined.
- Added 3 new custom totems one can use in many different scenarios with additional effects and impactful death abilities.
- Added new food types to compete with other normal Minecraft food items. There are several of these hidden within different treasures.
- Added new custom weapons such as the Rumble Axe and the Laser Scope.
- Added a new type of items: Runes, there are several different runes in multiple biomes. These may alter the game drastically to those who take advantage of them.
Meta-game changes:
- Nerfed Assassin's Blade Early Strikes from 5 seconds to 3 seconds.
- Nerfed Swamp Chestplate frequency from 25% to 15%.
- Nerfed Assassination Totem from 7.5% to 5% more damage
- Nerfed Dark Forest Chestplate's damage increase from 30 to 25% but removed the reduction of attack speed.
- Nerfed Ice Boots from 25% to 17.5% armor reduction values, but buffed chance from 10 to 20%
- Buffed Mountain Leggings by removing the - speed
- Buffed Dripstone Helmet from 50000 blocks mined to 25000
- Changed Soul Scythe's ability from 12.5% to 100% and 2 hearts to half a heart on the ability
- Ice Sword now deals 1 heart of true damage per hit
- Barbarian Axe deals 2 hearts of true damage with its ability
- End Boots ability deals 1 heart of true damage and can knock back the opponent
- Mushroom Boots now have a new ability
- Changed the ability of the Desert Chestplate to increased damage when on low health
- Stray Bow now has guaranteed Infinity.
- Nerfed Desolation Rocket's damage
- Nerfed Ultimate Splash potion's damage
- Nerfed Ultimate Potion's duration
- Buffed Rift Battle Axe HP reduction from 20 to 25%
- Changed Lush Cave leggings into dealing completely custom thorns damage more frequently, got rid of the vanilla thorns enchantment.
- And much more!
Performance:
- Reworked the way checking for custom weapons/armor works. This is much lighter and should severely decrease performance when checking for these custom items and will be noticable on higher playercounts.
- Reworked the way player loading works to ensure no server start-up lag can cause new players registering improperly, also reduces an additional check.
Notable Bug Fixes:
- Fixed the Dripstone Helmet not working correctly.
- Reworked Mushroom Boots as many reported them not working in certain circumstances.
- Fixed a bug where End Treasure would generate if they were loaded cohesively to overworld coordinates.
- Fixed a bug where Assassin's Blade would register the 75% damage all the time (spooky).
- Fixed some technical issues with how armor stands would rack up scoreboard data in scoreboard.dat.
- A trillion more bugs. And I mean a lot of them. Typos and random loot table bugs, everything, too many to list.
This is the biggest Mine Treasure update of all time!
[DP] Mine Treasure 1.2
Treasure System:
- Reworked the treasure system's spawning mechanics as well as its performance. Treasures should now spawn more accurately as well as perform faster.
- Every treasure now is weaker at the start. However, the more stone-related blocks you mine the better the treasures will get over time. This is to balance out the early game, preventing players getting items considered OP for the early game.
- Treasures now have the own custom textures! No resource packs needed!
- Treasures now despawn in cycles of 100s where they will always survive the 1st cycle so they despawn in 101-200 seconds.
Additions:
- Added new spawn eggs to use on spawners. These are extremely rare and can only be unlocked after a certain amount of blocks are mined.
- Added 3 new custom totems one can use in many different scenarios with additional effects and impactful death abilities.
- Added new food types to compete with other normal Minecraft food items. There are several of these hidden within different treasures.
- Added new custom weapons such as the Rumble Axe and the Laser Scope.
- Added a new type of items: Runes, there are several different runes in multiple biomes. These may alter the game drastically to those who take advantage of them.
Meta-game changes:
- Nerfed Assassin's Blade Early Strikes from 5 seconds to 3 seconds.
- Nerfed Swamp Chestplate frequency from 25% to 15%.
- Nerfed Assassination Totem from 7.5% to 5% more damage
- Nerfed Dark Forest Chestplate's damage increase from 30 to 25% but removed the reduction of attack speed.
- Nerfed Ice Boots from 25% to 17.5% armor reduction values, but buffed chance from 10 to 20%
- Buffed Mountain Leggings by removing the - speed
- Buffed Dripstone Helmet from 50000 blocks mined to 25000
- Changed Soul Scythe's ability from 12.5% to 100% and 2 hearts to half a heart on the ability
- Ice Sword now deals 1 heart of true damage per hit
- Barbarian Axe deals 2 hearts of true damage with its ability
- End Boots ability deals 1 heart of true damage and can knock back the opponent
- Mushroom Boots now have a new ability
- Changed the ability of the Desert Chestplate to increased damage when on low health
- Stray Bow now has guaranteed Infinity.
- Nerfed Desolation Rocket's damage
- Nerfed Ultimate Splash potion's damage
- Nerfed Ultimate Potion's duration
- Buffed Rift Battle Axe HP reduction from 20 to 25%
- Changed Lush Cave leggings into dealing completely custom thorns damage more frequently, got rid of the vanilla thorns enchantment.
- And much more!
Performance:
- Reworked the way checking for custom weapons/armor works. This is much lighter and should severely decrease performance when checking for these custom items and will be noticable on higher playercounts.
- Reworked the way player loading works to ensure no server start-up lag can cause new players registering improperly, also reduces an additional check.
Notable Bug Fixes:
- Fixed the Dripstone Helmet not working correctly.
- Reworked Mushroom Boots as many reported them not working in certain circumstances.
- Fixed a bug where End Treasure would generate if they were loaded cohesively to overworld coordinates.
- Fixed a bug where Assassin's Blade would register the 75% damage all the time (spooky).
- Fixed some technical issues with how armor stands would rack up scoreboard data in scoreboard.dat.
- A trillion more bugs. And I mean a lot of them. Typos and random loot table bugs, everything, too many to list.
This is the biggest Mine Treasure update of all time!
[MOD] Mine Treasure 1.1.6
- Fixed a bug where 3 or more players fighting with armor and weapons using the custom hit system would apply effects to all players instead of individually.
- Fixed an error with the description of the Hurricane sword.
- Made some performance improvements.
[DP] Mine Treasure 1.1.6
- Fixed a bug where 3 or more players fighting with armor and weapons using the custom hit system would apply effects to all players instead of individually.
- Fixed an error with the description of the Hurricane sword.
- Made some performance improvements.
[MOD] Mine Treasure 1.1.5
- Fixed a bug where Ice Boots had an incorrect stat in one of the randomized rolls.
[DP] Mine Treasure 1.1.5
- Fixed a bug where Ice Boots had an incorrect stat in one of the randomized rolls.
[MOD] Mine Treasure 1.1.4
[DP] Mine Treasure 1.1.4
[MOD] Mine Treasure 1.1.3
After a while I have decided to merge both versions of Mine Treasure into one to make it less confusing.
Fixed a crucial bug with custom biomes. Mine Treasure now supports custom biomes again. Though it defaults to the Default Treasure loot table. Biome tags will be released in 1.19.4 or 1.20.
[DP] Mine Treasure 1.1.3
After a while I have decided to merge both versions of Mine Treasure into one to make it less confusing.
Fixed a crucial bug with custom biomes. Mine Treasure now supports custom biomes again. Though it defaults to the Default Treasure loot table. Biome tags will be released in 1.19.4 or 1.20.
[MOD] Mine Treasure 1.1.2 (1.19-1.19.2)
- Updated pack.png
- Recoded the way a guaranteed treasure spawns, this should fix potential bugs that may occur where treasures spawn everywhere.
- Fixed issues where treasures register non-full blocks as a block hence spawning a treasure in weird spots.
- Added a cube animation for the Legendary Default Treasure.
- Added "First Treasure" advancement with the guaranteed treasure.
- Added more tags to follow data pack conventions
GUI changes:
- The GUI is now from left-to-right instead of center.
- Added 4 new settings, giving the option to disable treasure tiers.
- Made the GUI overall more clean and consistent.
- Added a Discord link in settings.
Loot table changes:
- Reduced the amount of Golden apples and God apples received from every treasure.
- Reduced the amount of diamonds from every treasure.
- Added two new items to the Legendary Taiga Treasure.
[DP] Mine Treasure 1.1.2 (1.19-1.19.2)
- Updated pack.png
- Recoded the way a guaranteed treasure spawns, this should fix potential bugs that may occur where treasures spawn everywhere.
- Fixed issues where treasures register non-full blocks as a block hence spawning a treasure in weird spots.
- Added a cube animation for the Legendary Default Treasure.
- Added "First Treasure" advancement with the guaranteed treasure.
- Added more tags to follow data pack conventions
GUI changes:
- The GUI is now from left-to-right instead of center.
- Added 4 new settings, giving the option to disable treasure tiers.
- Made the GUI overall more clean and consistent.
- Added a Discord link in settings.
Loot table changes:
- Reduced the amount of Golden apples and God apples received from every treasure.
- Reduced the amount of diamonds from every treasure.
- Added two new items to the Legendary Taiga Treasure.
[MOD] Mine Treasure 1.1.2
- Updated pack.png
- Recoded the way a guaranteed treasure spawns, this should fix potential bugs that may occur where treasures spawn everywhere.
- Fixed issues where treasures register non-full blocks as a block hence spawning a treasure in weird spots.
- Added a cube animation for the Legendary Default Treasure.
- Added "First Treasure" advancement with the guaranteed treasure.
- Added more tags to follow data pack conventions
GUI changes:
- The GUI is now from left-to-right instead of center.
- Added 4 new settings, giving the option to disable treasure tiers.
- Made the GUI overall more clean and consistent.
- Added a Discord link in settings.
Loot table changes:
- Reduced the amount of Golden apples and God apples received from every treasure.
- Reduced the amount of diamonds from every treasure.
- Added two new items to the Legendary Taiga Treasure.
[DP] Mine Treasure 1.1.2
- Updated pack.png
- Recoded the way a guaranteed treasure spawns, this should fix potential bugs that may occur where treasures spawn everywhere.
- Fixed issues where treasures register non-full blocks as a block hence spawning a treasure in weird spots.
- Added a cube animation for the Legendary Default Treasure.
- Added "First Treasure" advancement with the guaranteed treasure.
- Added more tags to follow data pack conventions
GUI changes:
- The GUI is now from left-to-right instead of center.
- Added 4 new settings, giving the option to disable treasure tiers.
- Made the GUI overall more clean and consistent.
- Added a Discord link in settings.
Loot table changes:
- Reduced the amount of Golden apples and God apples received from every treasure.
- Reduced the amount of diamonds from every treasure.
- Added two new items to the Legendary Taiga Treasure.
[MOD] Mine Treasure 1.1.1
[DP] Mine Treasure 1.1.1
[MOD] Mine Treasure 1.1
Changelog:
NOTE: THIS VERSION WILL ONLY WORK IN 1.19.3 (DO NOT USE FOR 1.19-1.19.2)
Treasures
- Rewrote the biome system, it now supports biome tags and will probably receive further updates to support compatibility with other mods/data packs.
- Rewrote the Treasure system** AGAIN**.
- Added custom animations and new sounds for **EVERY** single treasure.
- Added Giant Ruined Portal horn, can only be found Legendary Basalt Deltas Treasure.
- Common and Rares has a 0.75 second animation,
- Epics and Legendaries have a 1.5 second animation.
- Changed Legendary Basalt Deltas spawn sound
- Changed Legendary Savanna spawn sound.
- Biome changes:
- Meadow is now considered a **MOUNTAIN** biome.
- Grove and Snowy Slopes are now considered **ICE** biomes.
Aesthetics
- Made the GUI look cleaner.
- Added new lores to items that might need more explanation of their features.
- Fixed some typos.
- Renamed some advancements for consistency.
- Fixed guidebook percentages.
Bugfixes:
- Fixed an issue where custom totems did not give immortality for 1 second.
- Added more mt. prefixes to increase compatibility with other data packs.
- Reduced the dripstone block amount to be mined from 250000 to 50000 on the dripstone helmet.
- Fixed an issue where multiple treasure would spawn on each other causing them to explode. This should now occur less frequently.
- Fixed an issue where "Howdy Ol' Fella" would be granted when stepping onto a badlands biome.
[DP] Mine Treasure 1.1
Changelog:
NOTE: THIS VERSION WILL ONLY WORK IN 1.19.3 (DO NOT USE FOR 1.19-1.19.2)
Treasures
- Rewrote the biome system, it now supports biome tags and will probably receive further updates to support compatibility with other mods/data packs.
- Rewrote the Treasure system** AGAIN**.
- Added custom animations and new sounds for **EVERY** single treasure.
- Added Giant Ruined Portal horn, can only be found Legendary Basalt Deltas Treasure.
- Common and Rares has a 0.75 second animation,
- Epics and Legendaries have a 1.5 second animation.
- Changed Legendary Basalt Deltas spawn sound
- Changed Legendary Savanna spawn sound.
- Biome changes:
- Meadow is now considered a **MOUNTAIN** biome.
- Grove and Snowy Slopes are now considered **ICE** biomes.
Aesthetics
- Made the GUI look cleaner.
- Added new lores to items that might need more explanation of their features.
- Fixed some typos.
- Renamed some advancements for consistency.
- Fixed guidebook percentages.
Bugfixes:
- Fixed an issue where custom totems did not give immortality for 1 second.
- Added more mt. prefixes to increase compatibility with other data packs.
- Reduced the dripstone block amount to be mined from 250000 to 50000 on the dripstone helmet.
- Fixed an issue where multiple treasure would spawn on each other causing them to explode. This should now occur less frequently.
- Fixed an issue where "Howdy Ol' Fella" would be granted when stepping onto a badlands biome.
[MOD] Mine Treasure 1.0.3
MOVED ALL DOWNLOADS TO MODRINTH
- Added an advancements for end boots.
- Changed the background of the advancement menu from stone to deepslate.
- Renamed tags with the ``mt.`` prefix in front.
- Changed some naming spaces to make more sense.
- Changed all treasure rates as it was a bit too high.
- Added percentage when hovering over the rates in settings.
[DP] Mine Treasure 1.0.3
MOVED ALL DOWNLOADS TO MODRINTH
- Added an advancements for end boots.
- Changed the background of the advancement menu from stone to deepslate.
- Renamed tags with the ``mt.`` prefix in front.
- Changed some naming spaces to make more sense.
- Changed all treasure rates as it was a bit too high.
- Added percentage when hovering over the rates in settings.
[DP] Mine Treasure Beta 0.0.91
Fixed entity checking to work properly.
[DP] Mine Treasure 1.0.2
You can find this wonderful man's information in the credits.
- Fixed an oversight where the horns that spawn buildings were not in the official release.
- Fixed a bug where the first treasure of a world did not correctly give advancements.
- Fixed a bug where nether quartz ore had a double legendary chance check. Instead of an epic check
- Fixed a bug where emerald ores did not register as a guaranteed first treasure.
- Added a new potion to the Badlands Common loot table
- Added a new potion to the Dark Forest Common loot table
- Nerfed Deep Dark Legendary loot table, reduced diamond blocks and netherite blocks are now ingots.
- Nerfed Mountain Legendary loot table, reduced diamond blocks and gold blocks.
- Nerfed Default Legendary loot table, reduced diamond blocks.
- Nerfed Dripstone Epic loot table, diamond blocks are now diamonds.
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