傀儡可以放置在世界中,静静地站着,审视着你的每一个行动。如果你击中它,它会滑稽地摇晃,并对你造成大量的伤害。它可以装扮得更酷炫,这会让伤害数字变小。
TL;DR:目标傀儡显示对其造成的伤害,并可以穿上装备。
使用方法:
右键点击一个方块以放置目标傀儡。你可以根据放置时的朝向旋转他,类似于护甲架。
你可以开始用各种装甲和装备装扮这个小家伙。只需右键点击他,并使用所需的物品。要卸下某个装甲部件,只需点击相应的身体部位。
厌倦了测试你的 DPS?你可以用空手按住 shift 左键点击他来移除傀儡!
附加功能:
你是否曾想过测试你的新圣剑,但因为周围没有骷髅而无法?别担心,现在你可以用不死生物的头盔装备傀儡,它会相应地更改自己的类型!类似地,你可以用海龟头盔让它成为水生生物,或用掠夺者旗帜将其变成掠夺者。请注意,它仍然不会被其他生物攻击(也许在未来的更新中会有),它只会受到相应附魔等的伤害。
需要自动化吗?你可以使用发射器投放傀儡,也可以通过移除他脚下的方块来破坏他。
不喜欢他的摆动程度或新的外观?你可以通过使用模组配置文件来轻松更改。你还可以选择静态和动态 DPS 信息,并将数字显示为心脏而不是伤害。尝试剪切傀儡以获得不同的皮肤!
你也可以用南瓜或火把照亮他们,他们将作为稻草人,吓跑附近的动物。
从原始的 1.12 版本 bonusboni 的模组中的全部更改列表:
- 很多东西都在这里,超过一半的模组被重新编写了。
- 新的外观!
- 添加了对多个伤害数字的支持。现在它们有一个褪色动画,以澄清哪个是最新的。
- 数字会根据造成的伤害类型改变颜色。例如,暴击是红色的,闪电伤害是黄色的。试试看吧!
- 添加了发射器支持
- 可以通过装备不同的物品来模仿生物类型。
- 更新了模型和动画,使头部保持连接到身体上。
- 傀儡现在对所有类型的伤害都会有反应
- 可以被 /kill 命令、凋零和虚空伤害杀死。
- DPS 数字现在会出现在状态栏上。你可以在配置中选择静态和动态 DPS。
- 添加了一些美观的配置更改
- 装备和卸下的功能更像护甲架
- 基座的大小稍小,并且居中于方块网格
- 其他模组的自定义装甲模型会正确渲染(目前只支持 1.16)
- 摇摆动画现在更加流畅
- 当装备南瓜时,会充当稻草人
- 修复了一些错误
版本&下载
1.20-2.0.8
1.20-2.0.8
neoforge_1.21-2.0.9
fabric_1.21-2.0.9
fabric_1.21-2.0.8
neoforge_1.21-2.0.8
1.20-2.0.7
1.20-2.0.7
neoforge_1.21-2.0.7
- fixed pets not counting as player attack source
- renaming a dummy with a number will give the dummy that max health
fabric_1.21-2.0.7
- fixed pets not counting as player attack source
- renaming a dummy with a number will give the dummy that max health
1.20-2.0.6
- fixed pets not counting as player attack source
- renaming a dummy with a number will give the dummy that max health
1.20-2.0.6
- fixed pets not counting as player attack source
- renaming a dummy with a number will give the dummy that max health
fabric_1.21-2.0.6
1.20-2.0.5
neoforge_1.21-2.0.6
fabric_1.21-2.0.6
1.20-2.0.3
fabric_1.21-2.0.5
fabric_1.21-2.0.4
- dummy will no longer trigger pressure plates
- added es_mx translation
neoforge_1.21-2.0.4
- dummy will no longer trigger pressure plates
- added es_mx translation
1.20-2.0.2
- dummy will no longer trigger pressure plates
- added es_mx translation
1.20-2.0.2
- dummy will no longer trigger pressure plates
- added es_mx translation
fabric_1.21-2.0.3
neoforge_1.21-2.0.3
1.20-2.0.1
1.20-2.0.1
1.20-2.0.0
- boss mode by equipping with a banner
- can hold shields
- new textures
- hay particles
- many internal improvements
1.20-2.0.0
- boss mode by equipping with a banner
- can hold shields
- new textures
- hay particles
- many internal improvements
fabric_1.20-2.0.2
neoforge_1.20-2.0.2
fabric_1.20-2.0.0
- dummies can now equip shields
- many improvements and optimizations to mod internals
- added new tags for items which determine the dummy mob type
neoforge_1.20-2.0.0
- dummies can now equip shields
- many improvements and optimizations to mod internals
- added new tags for items which determine the dummy mob type
fabric_1.20-1.10.0
- dummies can now equip shields
- many improvements and optimizations to mod internals
- added new tags for items which determine the dummy mob type
1.20-1.9.0
- fixed same issues for armor stands
- fixed being able to break the dummy in adventure mode
- fixed dummy showing damage of 0
- fixed scarecrows preventing all kinds of entity spawn when in range and not just natural one
- scarecrow mode should now work on fabric
1.20-1.9.0
- fixed same issues for armor stands
- fixed being able to break the dummy in adventure mode
- fixed dummy showing damage of 0
- fixed scarecrows preventing all kinds of entity spawn when in range and not just natural one
- scarecrow mode should now work on fabric
1.20-1.8.20
1.20-1.8.19
1.20-1.8.19
1.20-1.8.17b
Just recompiled because mixin refmap decided it was its day off in the previous version...
1.20-1.8.17b
Just recompiled because mixin refmap decided it was its day off in the previous version...
1.20-1.8.17
Just recompiled because mixin refmap decided it was its day off in the previous version...
1.20-1.8.17
Just recompiled because mixin refmap decided it was its day off in the previous version...
1.20-1.8.16
1.20-1.8.16
1.20-1.8.14
1.20-1.8.14
1.20-1.8.13
armor stand item will keep its name
1.20-1.8.13
armor stand item will keep its name
1.20-1.8.12
1.20-1.8.12
1.20-1.8.11
1.20-1.8.10
1.20-1.8.10
1.20-1.8.9
1.20-1.8.9
1.20-1.8.8
1.20-1.8.8
1.20-1.8.7
1.20-1.8.7
1.20-1.8.6
1.20-1.8.6
1.20-1.8.5
1.20-1.8.5
1.20-1.8.4
1.20-1.8.3
- added config to show crit damage multiplier
1.20-1.8.3
- added config to show crit damage multiplier
1.20-1.8.1
- improved crit damage to apply to all damage that an entity deals the same tick. Normally not possible in vanilla it can come in handy when mods allow for it
1.20-1.8.1
- improved crit damage to apply to all damage that an entity deals the same tick. Normally not possible in vanilla it can come in handy when mods allow for it
1.20-1.8.0
- added related apotheosis integration
- fixed a rare issue preventing damage from being displayed
- improved dummy logic, now calling LivingEntity tick which should improve compatibility
1.20-1.8.0
- added related apotheosis integration
- fixed a rare issue preventing damage from being displayed
- improved dummy logic, now calling LivingEntity tick which should improve compatibility
1.20-1.7.9
1.20-1.7.9
1.19.4-1.7.8
1.19.4-1.7.8
1.19.4-1.7.7
1.19.4-1.7.7
1.19.4-1.7.6
1.19.4-1.7.6
1.19.4-1.7.5
1.19.4-1.7.3
1.19.4-1.7.3
1.19.4-1.7.3
1.19.4-1.7.3
MmmMmmMmmMmm 1.19.2-1.7.2
1.7.2
1.18-1.5.3
1.19-1.5.3
1.18-1.5.2
1.19-1.5.5
收录


