- Made dynamic brightness off by default
- Added colors to the enabled/disabled rendering message
- Changed the commands to toggle the blacklist and whitelist
- Fixed a bug that caused config options to reset to defaults
- Fixed a bug that allowed modded non-living entities to be added to the whitelist and blacklist
- Updated to 1.21.6+
- Added the new "infiniteHoverRange" option
- Fixed an issue with "renderOnTopOnHover" when used with shaders
- Fixed a bug allowing the invalid commands "blackList set" and "whiteList set" to be executed
- Added a reset button to the white list and black list in the config screen
- Fixed a potential bug with the config screen
- Fixed compatibility issues with [Iris Shaders](https://modrinth.com/mod/iris)
- Added an option to view the health bar through blocks when looking at an entity
- Optimization
## Config Options
- Show For Hostile Mobs
- Show For Passive Mobs
- Show For Yourself
- Show For Damaged Entities Only
- The Black List and White List can be toggled separately (removed the filtering mechanism)
- Added both keybinds to the config menu
## Display
- Fixed a few visual bugs with the config screen
- Shows poison, wither and frozen effects with the correct texture (when possible)
## Keybinds
- added a new keybind that overrides the toggle and the visibility filters while pressed
- Changed the rendering system to 2D (it not longer rotates vertically) to fix z fighting and other visual bugs
- Added in-game commands for all the settings /MobHealthIndicators. Typing the following commands without the suffix will show their value, while typing just /MobHealthIndicators will list all values.
- showHearts [true/false]
- dynamicBrightness [true/false]
- filteringMechanism [blackList/whiteList/none]
- blackList add/remove [entity type]
- whiteList add/remove [entity type]
- Added a config screen and modmenu support
- Added an option to toggle rendering the health bar
- Added an option to toggle dynamic brightness
- Added a white list and a black list