Mo Creatures Legacy (Mo Creatures Legacy)
Mo Creatures Legacy 是 1.7.10 版本的 Mo Creatures 模组的修复与恢复版本,修复了主要 bug 并增加了更多功能。
🌐 语言支持:
安装方式:
Mo' Creatures Legacy 是独立模组,不需要其他模组作为依赖项。
假设您的计算机上已安装 Java 8,并且为 1.7.10 版本安装了 Forge,只需下载模组并将其放入 mods 文件夹中。
请勿尝试将此模组与 Custom Mob Spawner 模组一起使用,如果需要调整实体生成,请使用 Just Another Mob Spawner 模组。
请勿尝试将此模组加载到之前安装过原版 Mo' Creatures 模组的世界中。
关于性能:
由于我在 Java 编程方面能力有限,我无法显著提高 Mo' Creatures 模组的性能。
为了使 Minecraft 与此模组更流畅地运行,我强烈建议您执行以下操作:
- 为 Minecraft 分配超过 4GB 的内存。
- 使 Minecraft 使用计算机的 GPU 而不是 CPU。
- 阅读以下页面的“Rendering overhaul recommendations”部分,并应用最适合您的性能修复模组组合:
链接
Mo' Creatures 的 Bug 修复和添加内容 (信息已过时,将会被修复):
为 Mo' Creatures 模组添加了 84 个成就。
使用 crazyspacekid 的 16x Mo Creatures 资源包的纹理后备来替换实体纹理,并进行了进一步的修改。
目前支持以下语言:
- English (US)
- Chinese (Simplified) - 感谢 Omgise 提供的翻译
使与模组相关的所有文本依赖于语言文件。因此,即使在截止日期前,这个项目没有得到很多语言文件的贡献,您仍然可以为此模组创建一个带有翻译语言文件的资源包。如果您这样做了,您可以根据本项目自定义许可证的条件,在 GNU 通用公共许可证 3.0 下分发您创建的语言文件。
为宠物添加了死亡信息。这些信息只对宠物的主人可见。
添加了内置的 Thaumcraft 方面。
捕食者型生物现在实际上会猎杀它们应该猎杀的动物。您可以通过将 Minecraft 难度设置为和平来禁止捕食者生物猎杀其他动物。
小猫床:
- 修复了小猫床的渲染和纹理渲染 bug。
- 重新调整了小猫床的羊毛颜色,以更好地与 Minecraft 的羊毛颜色相匹配。还修复了黑色小猫床的羊毛完全是纯黑色而没有任何纹理的问题。
- 修复了不同类型的小猫床物品堆叠在一起的问题。
- 修复了小猫床物品的名称未包含颜色前缀的问题。
... (更多 bug 修复和内容添加)
(由于长度限制,只显示部分内容)
实体生成表:
说明:
- “生成生物群落”栏中的所有条目(除“幻影生物维度”外)均指 Minecraft 用于对生物群落进行分类的生物群落群组。这些生物群落群组条目还用于在“生物群落生成集成”中的模组中对生物群落生成实体。
- “沙漠”意味着“沙质”生物群落群组
- “针叶林”意味着“针叶类”生物群落群组
- “任何主世界地方”意味着:沙质、森林、雪地、丛林、山丘、山脉、平原、沼泽、荒野
生成表 | |
---|---|
实体 | 生物群落生成 |
... (更多信息)
与其他模组的集成:
Thaumcraft 4: 包含了所有实体、方块和可获取物品的内置方面
生物群落生成集成:
- 生物群落群组: 额外生物群落
- 生物群落群组: 进阶模组 (Advanced Mod)
- 生物群落群组: 高地生物群落
... (更多集成信息)
... (更多信息)
Modpack 使用:
使用在模组中,无需获得许可,但感谢标注出处。
... (更多信息)
... (更多信息)
琐事中这个项目是如何开始的:
这个项目最初是在2022年10月开始的,也是我第一次尝试完成我的模组组合游玩的时候。但在游玩的四分之一处,我意识到 Mo'Creatures 模组的内容对 Thaumcraft 方面的支持非常有限。很快我发现原始实体纹理对于原版 Minecraft 来说太过详细,所有武器都没有攻击伤害,并且小猫床的渲染有问题。这导致我使用 CraftTweaker 模组通过脚本为 Mo'Creatures 添加了方面(结果是创建了Mo' Creatures Aspects项目),将 crazyspacekid 的 16x Mo'Creatures 资源包进行了后备,并用于私人用途,还使用了 Java 字节码编辑器解决了武器和小猫床的问题。后来我意识到 Mo'Creatures 模组已经变成了开源,并一切就从那里开始了。
1.2
<br><br>
Changed the Following Entity Names:
- ButterFly --> Butterfly
- DragonFly --> Dragonfly
- WildHorse --> Horse
<br><br>
Fixed entity spawn list config file not working.
<br><br>
Fixed kitty bed items all sharing one texture. All kitty bed items now have their own textures. The original kitty bed texture is now only used for the kitty bed achievement.
<br><br>
Sharks will now try to break any boats that have players in them. Because of this the only safe ways to travel through oceans are now is to ride a dolphin or to fly.
<br><br>
The sound effect for elephant tusks breaking is now the vanilla Minecraft tool breaking sound.
<br><br>
Improved meaningfulness of kitty code.
<br><br>
Readded Ents as a config option.
<br><br>
Added config option to register vanilla extensions under vanilla Minecraft label. This is set to false by default since it is incompatible with many mods.
<br><br>
Sharks now only try to break boats on hard difficulty.
Also decreased the chance that sharks break the player's boat with each hit.
If not aggravate, sharks now only have a 40% chance to target player's in boats. But if attacked they will straight away try to break that players boat.
Boats broken by sharks now only drop sticks, this was done to improve compatibility with other mods that add boats.
<br><br>
Removed creeper extension. Vanilla MC creepers are now afraid of MoCreatures kitties.
<br><br>
Undead mobs no longer attack players if they are riding undead horses.
<br><br>
Fixed Mo'Creatures entities being attacked by mobs if there is a player riding them. Now mobs need to kill the player first to attack the mo creatures entity.
<br><br>
Pet scorpions now only accept crafted saddles and no longer use normal saddles.
<br><br>
Undead mobs will now ignore players riding an undead ostrich or scorpion.
<br><br>
Undead mobs are now neutral to the player if they are riding an undead mount.
<br><br>
Removed creeper extension from lang files.
<br><br>
Added ostriches and scorpions to /mocspawn command. Also fixed existing errors with the command.
<br><br>
Finished fixing Mo'Creatures mounts getting attacked by mobs when ridden.
<br><br>
All non-flying Mo'Creatures horses now use their jump animation when jumping like vanilla mc horses.
<br><br>
Added elephant to /mocspawn command.
<br><br>
Added vanilla mc sounds to horse jumping.
<br><br>
Undead mobs will now only ignore players if their max health is below 50 and the player is riding an undead mount.
<br><br>
Pet scorpions will now sting and apply their potion effect on mobs that the player attacks while riding them.
<br><br>
Fixed cave scorpions applying poison effect. They now apply nausea.
<br><br>
Fixed Jellyfish not poisoning any entity that touches it.
<br><br>
Fixed jellyfish not glowing at night.
<br><br>
Added vanilla ore dictionary tags for the wyvern lair log, stone, planks and leaves.
<br><br>
Fixed the /mocspawn command spawning wyverns in their child state.
<br><br>
Fishable fish now swim up to fish hooks.
<br><br>
Hopefully fixed jellyfish flickering emissive texture bug.
<br><br>
Decreased the max spawn count for aquatic creatures to reduce lag in oceans
<br><br>
Sharks now destroy Et Futurum Requiem boats that players are riding in hard difficulty.
<br><br>
Re-tweaked sharks attacking boats:
- In hard difficulty: sharks will have a 10% chance to break the players boat with each hit.
- In other difficulties: sharks will sometimes follow players that are in a boat but they will not try to destroy the boat.
<br><br>
Added More Feeding Item Integration:
- Pandas now include the itembamboo item from the Bamboo mod. Pandas also now include the bamboo, cropBamboo, cropBambooshoot ore dictionaries for feeding.
- Elephants now include the cropCoconut ore dictionary for feeding.
- Fishy and Small Fish now include the cropKelp and cropSeaweed ore dictionaries for feeding according to their spawning biome (Fishy eats saltwater plants, while most Small Fish eat freshwater plants, but the Mandarinfish will only eat saltwater plants)
<br><br>
Added More Item Drop Integration:
- Horses now drop horse meat from the LotsOfFood mod if it is installed
- Bunnies now drop the same items as Et Futurum rabbits if the Et Futurum mod is installed.
- Goats now drop chevon from the Novacraft mod if it is installed
<br><br>
Added the golden sickle, all silver tools, and all electrum tools from the Thermal Foundation mod as werewolf weakness items. The Electrum sword is the only item that is equal to the Mo' Creatures Silver Sword in it's effectiveness against werewolves.
<br><br>
Code clean up.
<br><br>
Merged Wolf Altar Replacement into Mo' Creatures Legacy. Also created a config setting to generate the Wolf Altar Replacement Mod. Also updated credits.
<br><br>
Mice, Bunny, Pet Scorpion, and Snake now take fall damage.
<br><br>
Added spawn eggs to Mo' Creatures creative tab.
<br><br>
Made Witchery player werewolf/wolf form detector check duration of night vision potion to better assess whether it is from the Witchery werewolf mechanism.
<br><br>
Added kitty beds to creative tab.
<br><br>
Renamed "easyBreeding" config to "hardHorseBreeding" and updated the description.
<br><br>
Fixed land horse speeds not working.
<br><br>
Added vanilla horse galloping sounds to Mo' Creatures horses.
<br><br>
Fixed fire immunity for nightmare horse, dark Pegasus, and fire ogres resetting with each world reload.
<br><br>
Fixed sunlight damage mechanism for normal ogre.
<br><br>
Recruited werewolves now no longer drop anything.
<br><br>
Fixed Dolphin speed not working.
<br><br>
Added Dolphin to /mocspawn command.
<br><br>
Slightly increased flying speed of Wyvern.
<br><br>
Converted the "instant kill if entity spawned in wrong biome" events to overrides of the canSpawnHere() function for the affected entities.
<br><br>
Fixed Fish Net not saving the entity data of aquatic pet which used to prompt the player to rename an already named pet.
<br><br>
Non-Flying Mo'Creatures Horses now display and use the vanilla horse jump bar.
<br><br>
Fixed Jellyfish trying to poison Boats and Players on Boats. This also includes Boats from Et Futurum Requiem.
<br><br>
Added Dolphin jump and jump animation.
<br><br>
Fixed modEntityID not being applied to spawn eggs.
<br><br>
Slightly improved dolphin landing into water after jump.
<br><br>
Underwater players can no longer reel in fish.
<br><br>
Players can no longer ride dolphins that aren't adults.
<br><br>
Fixed unicorn jump strength.
<br><br>
Fixed horses taking fall damage from jumping.
<br><br>
Removed slowness after horse sprint for all horses except nightmare horse, unicorns, and fairies.
<br><br>
Reduced slowness after horse sprint for affected horses.
<br><br>
Fixed fire immunity for ostriches, scorpions, and pet scorpions resetting with word reloads.
<br><br>
Pet scorpions no longer use their sting to targets specified by riders. Instead they now have a chance of dealing extra damage each time the rider attacks that target.
<br><br>
Fixed horse jump bar not updating when player disconnect and reconnect while riding horse. Also, fixed players able to make horses jump in mid-air.
<br><br>
Added more weakness items for Werewolf:
*Balkan's Weapons Mod:*
- Golden Spear (Melee Damage only)
- Golden Halberd
- Golden Battleaxe
- Golden Warhammer
- Golden Knife (Melee Damage only)
- Golden Musketbayonet (Melee Damage only)
- Golden Katana
- Golden Flail
For items with the "Melee Damage only" tag, I couldn't add support for the projectile entity versions of these items because I would need permission from the author of the Balkan's Weapons mod to use their mod as a library in the Mo' Creatures Legacy source code to properly detect the Golden versions of those entities.
<br>
*Thermal Foundation:*
- Golden Sickle
- Silver Sickle
- Silver Hoe
- Silver Shovel
- Silver Pickaxe
- Silver Axe
- Silver Sword
- Electrum Sickle
- Electrum Hoe
- Electrum Shovel
- Electrum Pickaxe
- Electrum Axe
- Electrum Sword
<br><br>
Added ore dictionary crafting recipe for Pet Food if GregTech 6 or Palm's Harvest is loaded
<br><br>
Bunny now drops fur on death. If Et Futurum Requiem it will instead drop rabbit hide and other rabbit items.
<br><br>
Removed unneeded enchantment book checks previously added for items.
<br><br>
Dolphin rider position now updates with Dolphin rotation.
<br><br>
Fixed Kitty lifecycle. Kittens that grow up now use the adult Kitty behaviour.
<br><br>
Kitty no longer becomes angry from going into water.
<br><br>
Fixed rotation for prey inside Crocodile's mouth while it is doing it's spin attack, this also resulted in the spin attack being faster than before.
<br><br>
Cleaned up some of the Crocodile render code.
<br><br>
Retweaked horse speeds so that no horse is slower than the slowest possible vanilla Minecraft horse.
<br><br>
/mocspawn error messages for invalid entity type now indicate that that type is specifically invalid for that entity
<br><br>
Improve accuracy of fire placement for Nightmare horse fire trail.
<br><br>
Ducks will now run to the nearest water if attacked by an entity on land.
<br><br>
Fly and Roach now forage for dropped rotten flesh items.
<br><br>
Removed slowness after Elephant charge as Elephants are already slow.
<br><br>
Fixed Elephant speed not working. Also re-tweaked Elephant Speeds
<br><br>
Fixed Ostrich Speed and Jump not working. Also re-tweaked Ostrich Speeds
<br><br>
Wyvern Ostrich now has a very slight slow fall.
<br><br>
Returned Wyvern Ostrich flying mechanism to original state.
<br><br>
Replaced Fire Ogres dropping Heart of Fire with Gold Ingots.
<br><br>
Werewolves now howl when they transform into wolf form.
<br><br>
Cleaned up code by removing duplicate functions and unused code.
<br><br>
Fixed shark attacking players on boats when difficulty is below hard.
<br><br>
Fixed Wyvern Lair Tall Grass not spawning in Wyvern Lair.
<br><br>
Wraiths no longer attack players who are riding undead mounts unless they are attacked.
<br><br>
Ghost Horses no longer make horse gallop sounds.
<br><br>
Added Ostrich Variant achievements.
<br><br>
Updated undead and ghost horse achievement description.
<br><br>
Fixed non-flyer ostriches making wing flap sounds when jumping.
<br><br>
Ghost horses now no longer make jump sounds when jumping.
<br><br>
Fixed Wyvern Ostrich and Nether Ostrich feet in 16x texture.
<br><br>
Fixed predators making eating sounds and destroying own drops when killed.
<br><br>
Added kitty breeder, dolphin tamer, and goat milker achievements.
<br><br>
Changed icon of ostrich helmet achievement.
<br><br>
Horses that are purely made from essences of light (pegasus, unicorn, and fairy horse) now have slow passive regeneration to make up for them only able to be healed using essences of light which is expensive.
<br><br>
Removed the requirement of needing to use a key to open chests on elephants, horses, ostrich, and wyverns. Now players only need to right click while sneaking to open the chest. This is also now affected by the emptyHandPickUpAndMount config setting.
<br><br>
Unihorned ostriches also now have passive regeneration like light essence horses.
<br><br>
Fixed title of Unihorned Ostrich achievement.
<br><br>
Updated various achievement descriptions.
<br><br>
Fixed items in horse chests disappearing on world reload.
<br><br>
Fixed ostrich chest slot size increasing on world reload.
<br><br>
Increased tamed elephant ram damage.
<br><br>
Removed plop sound effect when putting chest on wyvern.
<br><br>
Removed unused entries in all lang files.
<br><br>
Fixed English achievement descriptions being too long and causing crashes.
<br><br>
Added passive regen to dark pegasus.
<br><br>
Removed moc config commands. Now configs can only be modified using the config files.
<br><br>
Removed special rendering for Jellyfish as it didn't do much.
<br><br>
Returned aquatic creature's water vertical movements to how it was in the original mod.
<br><br>
Increased land creature spawn weights to be closer to how it was in the original mod.
<br><br>
Reduced aquatic creature spawns with a focus on lowering spawn rates for aquatic creatures with complex models to improve performance in oceans.
<br><br>
Fixed wraiths and bat horse flying on top of player and sinking down to attack.
<br><br>
Fixed wraiths and bat horse vertical path finding.
<br><br>
Added zonkey achievement.
<br><br>
Added a fail-safe for werewolf gold and silver weapon detection. Now werewolves will detect gold and silver swords from any mod.
<br><br>
Added raw fish as healing item for jellyfish.
<br><br>
Added seeds as healing item for crab. Crabs also now accept seaweed from other mods as healing items.
<br><br>
Update credits.
<br><br>
Fixed fox not making eating sound when fed.
<br><br>
Fixes some mistakes in the English language file.
<br><br>
Added biome spawning integration for Realistic World Gen (GregTech New Horizons Fork).
<br><br>
Made achievement language key's unique.
<br><br>
Fixed unknown character in Russian translation.
<br><br>
Desert snakes are now immune to cactus damage.
<br><br>
Added mod page text as a html file inside the mod archive.
<br><br>
Removed "attackDolphins" config setting because it was redundant.
Final 1.1
Fixed entity ID conflict crash for good.
Tweaked texture: nightmare horse achievement icon.
Minor code edits: simplification in some areas, and renaming to match Java naming convention in others.
Fixed the replaceWitcheryWerewolfEntities config option being dependent on the replaceVanillaCreepers config.
Improved location accuracy for spawning fire particles when Witchery integration werewolf is right-clicked with wolfsbane. Also improved location accuracy for where golem blocks transform back to solid blocks.
Improved the meaningfulness of some identifiers in render classes.
Added feature to make Witchery integration werewolves use human model and Minecraft Comes Alive textures if both Witchery and Minecraft Comes Alive are installed.
Fixed werewolves taking too much damage if attacked by an entity that isn't a player. Also Witchery witch hunters now deal 5 damage to werewolves using their silver bolts. Silver Skeletons now deal 9 damage to werewolves if they end up fighting each other.
Improved werewolf detection of projectile damage (non-damaging projectiles, arrows, and Witchery silver bolts).
Fixed Witchery integration werewolves not taking damage in human form when hit by Witchery witch hunters.
<strong>NOTE:</strong> Witchery witch hunters can tell the difference between normal villagers, Minecraft Comes Alive villagers, and Witchery integration werewolves. Witchery witch hunters will find and kill Witchery integration werewolves even if they are in their human form.
Added config option to control whether the human form for Mo' Creatures werewolves use realistic human sounds. This is set to false by default.
Fixed Mo' Creatures werewolf not taking proper damage in human form.
Fixed crash when the player tries to hook a Werewolf using a fishing rod.
Fixed wolfsbane interaction with Witchery werewolf integration villagers and Witchery werewolf integration Minecraft Comes Alive villagers.
Simplified the code for the ostrich interact function.
Fixed elephant chest achievement description for all lang files.
Simplified the code for wyverns dropping armour.
Fixed white werewolf lips. Also removed unused texture.
The following creatures now have attack damages that scale with the difficulty:
- Scorpion
- Wraith
- Flame Wraith
- Golem Block
- Silver Skeleton <- also increased base attack damage
Tweaked Thaumcraft aspects for:
- Wyvern
- Silver Skeleton
The Songhua River mammoth can now carry 4 elephant chests just like the regular mammoth.
Improved meaningfulness of identifiers in the code for elephant.
Fixed elephants always destroying blocks without being whipped.
Fixed elephant tusks not taking damage when breaking blocks.
Fixed creature duplication glitch with mob confinement items from the Mob Confinement mod.
Fixed creeper extension not having a chance to mutate into a mutant creeper if the Mutant Creatures mod is installed and has been affected with chemical X.
Added a helper mod "Wolf Altar Replacement" to change the model and texture of the wolf altar from the Witchery mod.
Improved efficiency of empty string detection.
Max-level Witchery werewolf players can now recruit werewolves that are in their werewolf form by right-clicking them with an empty hand. Recruited werewolves will follow the player that recruited them, and will not attack the player even if the player that recruited them is in human form. Recruited werewolves can be told to stay put by being shift right-clicked by the player that recruited them. However, the recruitment will reset when the werewolf entity returns to its human form. Recruited werewolves will despawn unless they have a name tag.
Added water plants from the Plant Mega Pack mod as food items for small fish and fishy. Small fish can only eat freshwater plants, and Fishy can only eat saltwater plants, this reflects the places they live in.
Fixed pet amulets, horse amulets, and fish nets making the max health of any stored creature to 20HP.
Fixed aquatic creatures always trying to swim up to the surface of water.
Fixed the second player not being able to mount a mammoth platform. Also now for a player to mount a mammoth platform while another player is riding the Songhua River mammoth, they first must make the mammoth sit by sneaking near it, and after the mammoth sits they will need to jump while close to the mammoth to get onto the mammoth platform.
Final corrections for the en_US.lang file.
Fixed turtles not recognizing that they are a teenage mutant ninja turtle if they are given a TMNT name in one of the supported languages. Also removed forgiveness of spelling mistakes for English TMNT names, this is because players now have the achievements page where they can find the proper spelling of that TMNT name.
Aquatic creatures can now swim both up and down by themselves.
Rays no longer move their tail sideways when swimming.
Rays can now be healed using raw fish and any other item in the "listAllfishraw" ore dictionary.
Medium fish can now be healed using raw fish and any other item in the "listAllfishraw" ore dictionary. This is because in real life, cod, bass, and salmon are predatory fish, some of which are cannibals.
Fixed ray health.
Fixed the texture for the back of the hell rat tail. Also improved hell rat body texture.
Moved the "Wolf Altar Replacement" mod to its own repository and webpage. The "Wolf Altar Replacement" mod will be completed at a later date.
Fixed werewolves taking real damage when transforming back to human form.
Fixed Mo' Creatures werewolves not fighting back if they are in their werewolf form and are attacked by a witch hunter.
Increased whip durability to 64.
Final tidy-up of text files.
Final 1.0
Fixed EnderIO tooltips not showing for MoC weapons. Also fixed MoC weapons not able to be enchanted through an enchanting table.
Fixed silver sword texture.
Added horse meat drop integration with the Food Expansion mod and Improving Minecraft mod. If GregTech6 is not installed and any of these mods are loaded, normal Mo' Creatures horses will drop horse meat from those mods. The priority for horse meat drops are 1 - Food Expansion. 2 - Improving Minecraft.
Fixed MoC weapons and armor not repairable with their materials in an anvil. Note: scorpion swords are repaired using diamonds.
Fixed bear spawning in desert.
Fixed naming GUI positioning with different GUI scales.
Improved food item detection code for creatures that eat dropped items.
Fixed naming GUI displaying when feeding a tamed fox or raccoon.
Added GregTech6, Palm's Harvest, and more Biomes O' Plenty Item Integration for Taming and Feeding items using Ore Dictionaries:
Ore Dictionaries with the "listAll" prefix apply to GregTech6, Biomes O' Plenty and Palms Harvest. They may also work with other mods as well. All other Ore Dictionaries here are from GregTech 6.
- Big Cat: listAllmeatraw, foodScrapmeat
- Bunny: listAllveggie
- Bird: foodRaisins, listAllseed
- Ostrich (feeding only): foodRaisins, listAllseed
- Horse (feeding only): listAllwheats, listAllgrain, itemGrass , itemGrassDry
- Elephant (feeding only): listAllfruit, listAllwheats, listAllgrain, itemGrass, itemGrassDry
- Fox (feeding only): foodScrapmeat
- Komodo Dragon (feeding only): listAllmeatraw, foodScrapmeat
- Wyvern (feeding only): foodScrapmeat
- Snake (feeding only) : foodScrapmeat
Deers now drop hide instead of fur. Also added Twilight Forest venison drops for deer.
Added new feeding items for fishy and small fish:
- Any vanilla MC seeds
- Et Futurum Requiem: Beetroot seeds
- Biomes O' Plenty: Kelp
- Palms Harvest: Seaweed
- Any item in GregTech 6 oredictionary: "foodRaisins"
Added more Tropicraft feeding item integration:
- Elephant: Coconut chunks, Pineapple chunks. OreDictionary: listAllFruit
Added more Palms Harvest item integration:
- Elephant (feeding only): Coconut
- Panda: Bamboo Shute
Fixed pet bird always flapping wings when on player's head. Pet birds now only flap their wings when they are making the player glide.
Fixed Dolphin speed.
The following creatures now defend their owner if their owner is attacked by an entity:
- Big Cats
- Pet Scorpions
- Snakes
- Wyverns
- Komodo Dragons
- Sharks
- Elephants
Added config option to control whether special pets defend their owners.
Fixed big cat speed and health.
Tweaked rider position on dolphins.
Fixed dolphins sinking when ridden even if they are not diving down.
Fixed texture bug at the bottom of big cat mouths.
Tamed baby lions now have a chance to grow up into either tamed male lions or tamed female lions.
Werewolves now hunt villagers.
Fixed werewolves taking damage from snowball and egg projectiles.
Dire Wolves now attack players regardless of whether it is night or day.
Fixed Werewolf health not changing when in human form and wolf form. Also, fixed werewolf taking real damage when transforming.
Fixed kitty looking at player when kitty is sleeping.
The following pets can now be healed using the following items in addition to their previous items:
- Turtles: "listAllveggie" (ore dictionary), "listAllfruit" (oredictionary)
- Pet Scorpion: rotten flesh, scrap meat (GregTech 6)
Feeding a pet with one of it's normal food items now no longer instantly heals them to full health. However, feeding essences to a pet scorpion, or the same type of essence to an essence created horse or ostrich will still heal them to full health.
Fixed bear and elephant health.
Fixed bear eyes.
Fixed predator creatures not destroying drops when destroy drops is enabled. Also, now all predators heal themselves slightly if they kill prey and destroy it's drops.
Dire Wolves and Werewolves now heal themselves slightly when they kill prey.
Black and Brown bears, Raccoons, Foxes, and Komodo Dragons now eat food items that are on the ground if they are below max health.
Angry bees will now spawn if a player breaks a hive from the Palm's Harvest Mod.
Fixed elephant speed. Fixed ostrich health and speed. Fixed Wyvern health.
Ownership of tamed pets can no longer be stolen by other players using amulets or medallions. Players will now need to use scrolls to transfer or remove their ownership.
Also, pets can now only be whipped or renamed by their owners. If a player tries to whip a tamed predator creature and they are not the owner of the creature, that creature will attack that player.
If a tamed special creature (mostly predators) is attacked by a player and that player is not the owner of that creature, that creature will now attack that player.
Pets can no longer be renamed using a book or a name tag, kitties can also no longer be tamed using a book or a name tag. The items for these uses is now only the medallion.
Added language file dependency for the max number of pets reached chat notification. Excluding the chat messages for MoC commands, this marks the completion of full language file dependency for all texts from the original Mo' Creatures mod.
Decreased health of all insects except crabs to 2HP.
Added drops for the following mobs:
Deer: venison (if palms harvest is installed)
Fixed transparent spots in all medium fish. Improved texture of salmon.
Improved fishing for small fish, fishy, and medium fish. If these creatures are reeled in after biting a fishing hook, they will now be instantly turned into an item in the player's inventory.
Improved fishing for fishable creatures. Now reeling in the fish is just like vanilla minecraft.
Small fish, fishy, and medium fish now have a chance to be force hooked on to a fishing rod by a player throwing the fishing hook at them without the fish willingly biting the hook. But this method of catching fish takes more durability damage on the fishing rod than if the player were to wait for the fish to bite the hook.
Improved meaningfulness of identifiers in all entity base classes. Also slightly improved the efficiency of For loops in those classes.
Fixed werewolf not recognizing golden shovel as one of their weakness items.
More improvements to meaningfulness of identifiers in entity classes and proxy classes.
Reduced golden shovel weakness damage to werewolf to 3.
Silver skeleton now only run fast if they see an entity to attack (eg: player).
Blocks thrown by Mini Golems and Big Golems will now instantly turn into solid blocks when they hit the ground. This can be disabled by setting the gamerule doMobGreifing to false.
Mini Golems are now no longer able to pickup and throw liquid blocks (eg placeable water block, placeable lava block).
Fixed pandas and bear cubs dragging themselves around when sitting.
Fixed duck not floating in water. Fixed duck flapping wings in water.
Fixed mole having a shadow on the surface when it is digging undergound.
Fixed already spawned scorpions changing their type when they walk into an area where another type of scorpion spawns.
Scorpions now no longer drop string.
The following creatures now accept food from the "listAllfishraw" oredictionary:
- Big Cat
- Piranha
- Dolphin
- Shark
- Komodo Dragons
- Kitty (only when angry to calm down)
Komodo Dragons now accept rotten flesh as a food item.
Wyverns now accept Harvestcraft raw rabbit as a food item.
Fixed the land predators that are supposed to hunt fish not hunting fish if they are in rivers.
Slightly increased the whip interaction distance.
Fixed zebra shuffle!
Tamed zebras now only dance when a zebra record is put in a jukebox nearby.
Also readded feature of other MoC Horses nodding their head when the zebra record is played nearby.
If you remove the zebra record before it has finished playing or if you change the record in the jukebox to another record before it has finished, shuffling for horses will still continue for a 1-3 minutes, afterwards the horse will still return to normal.
If you want to instantly stop the horse shuffling without waiting for the zebra record to finish, you can break the jukebox and it will stop all shuffling horses nearby.
Fixed jukebox not timing out by itself if it is playing the zebra record and there are shuffling horses nearby.
Fixed kitty rotation when picked up by players on the players shoulders.
If any of the following creatures are attacked by a player that is not the owner of that creature, and that player then tries to mount that creature. The following creatures will now drop that player off their back:
- Horse (special horses only)
- Elephant
- Komodo Dragon
- Pet Scorpion
- Wyvern
Fixed the following textures:
- Lioness neck
- Panda eyes
- Silver Skeleton blades
- Dire Wolf lips
- Werewolf lips
Tweaked the textures of the following achievement icons:
- Bird Tamer
- Nightmare Horse
- Fairy Horse
- Pegasus
- Dark Pegasus
Added drops for the following creatures (only if Exotic Birds mod is Installed):
- Bird: small bird meat
- Duck small bird meat
Made the Creeper Extension entity be under the the vanilla minecraft mobs label.
Now only the owner of the pet or an Opped player can use a scroll on a tamed creature.
Added Witchery werewolf replacement integration.
Fixed spawning biome spawning integration with Netherlicious!
Removed config option for using scroll of reset owner since only opped players can use this item.
Added config option to control whether to use 16x Mo' Creatures textures or the original Mo' Creatures textures. This feature works on the client side, allowing players to customize this setting for themselves regardless of whether they are the owner of the world/server without affecting that world/server.
Dire wolves and Mo'Creatures Legacy werewolves no longer hunt players if the player is in werewolf form from the Witchery mod. But if you transform only after they see you as a target they will continue attacking you, so you will need to transform far away from Dire wolves and werewolves to approach them without them attacking you.
Simplified the code for Dire wolves and Werewolves hunting.
Players that are in werewolf form from the witchery mod can now no longer interact with creatures. To interact with creatures, werewolf players must be in human form.
Tidied up the code for generating config files.
Put the kitty bed texture back in it's original place.
Removed emissive texture for anglerfish to maximize compatibility with both Mo'Creatures texture packs and the option to switch between the 16x and original Mo' Creatures textures.
Added replacement for Witchery player wolf forms (only applies to player werewolves that are level 7 and above). Also added a config option to control this.
Added brown variant for dire wolves.
Added config option to select the color for player wolf and werewolf forms for witchery. This option is not unique to players, the color that is chosen will affect the wolf and werewolf forms for all players in a world/server.
Players can no longer interact with Mo' Creatures entities if they are in wolf or werewolf form from the Witchery mod.
Dire wolves, werewolves, and Mo' Creatures integration werewolves now defend max level werewolf players (if the player is in wolf or werewolf form) from entities that attack them.
Fixed fire werewolf not being immune to fire.
Dire wolves, werewolves, and Mo' Creatures integration werewolves will now no longer fight back if attacked by a werewolf player (if the player is in wolf or werewolf form).
**NOTE:** Dire wolves, werewolves, and Mo' Creatures integration werewolves will attack the player if they are in wolf form and are below level 7. They will never attack a player that is in werewolf form or if a player is in wolf form and they are level 7 or above.
Fixed dire wolves, Werewolves, and Mo' Creatures integration werewolves continuing to attack the player after they have just transformed into wolf or werewolf form.
Werewolves that attack a max level werewolf player before they turn to wolf or werewolf form will suffer the death of shame. ( If a werewolf that attacks a max level werewolf player before they turn into wolf or werewolf form, and that player then turns to wolf or werewolf form, the werewolf that attacked that max level werewolf player will kill themselves ).
The following creatures now have attack damages that change with the world difficulty:
- Dire wolf
- Werewolf
- Witchery integration werewolf
Witchery integration werewolves now have the following varients: white, black, and brown.
Added Russian language file. Thanks to Hudhand for the translation.
Returned elephants' bulldozer ability to it's original state from Mo' Creatures.
Added the following items from the following mods as food & tame items for panda:
- Growthcraft: Bamboo
- Plant Mega Pack: All bamboo variants
Added config option to control whether wraiths go through walls.
Added config option to control whether maggots, snails, and jellyfish drop slimeballs.
Added config option to control pet health display modes:
- 0 = Do not show health bar for pets
- 1 = Always show health bar for pets
- 2 = Only show health bar for pets if they are hurt
Added config option to control whether creatures can be mounted or picked up only with a free hand or with items in hand as well.
Readded ability for players to ride a non-flying mount with a creature picked up or on their head. You will first need to pickup the pickable creature and then mount the mountable creature. This maybe a bit tricky to do for pickable creatures that are in the player's hand or on the player's shoulder.
Fixed black and brown bears only hunting player during night.
Added rare giant panda variants as a config option.
Added werewolf weakness damage from Witchery silver bolt for werewolves and Witchery integration werewolves. This will only work if the player has silver bolts in their inventory without any other types of bolts in their inventory.
Improved readability of interact code for horse by separating it into multiple functions.
Kitties that have been bred now only spawn one baby kitty. Baby kitties that are created from breeding will now prompt the owner to name them.
Bright green snakes no longer spawn in swamps, the spawns for these in swamps have been replaced with the dark brown/green snake.
Fixed kitty rotation and position for when kitty is on kitty bed and giving birth.
Fixed maggot model stretching out too much when hit.
Kitties now no longer attack the player if they haven't been fed too often. Kitties will still attack the player if they have been fed and can't find an unused litter box or if the player attacks them or if the player attacks a baby kitty. Kitties can still be pacified if angry by feeding them cooked fish.
Ostriches now no longer spawn in the outback biome from Biomes O' Plenty.
Increased dark pegasus speed to now only be slightly under the speed of a fairy horse. The original Mo' Creatures dark pegasus was as fast as a fairy horse.
I've decided to keep the fairy horse as the fastest horse in it's original Mo' Creatures speed since it is harder to obtain than a dark pegasus (needing to sacrifice both a pure unicorn and pure pegasus to get it).
Fixed remove turkey if spawned in blacklisted biome event.
**NOTE:** Witchery player wolf form and player werewolf form replacements only works in single player. If used on servers it makes any werewolf players other than yourself be invisible when they are in wolf or werewolf form.
Fixed bunny rotation when picked up by player.
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