2.6.30
- Fix disassembly menu dupe
- Fix multi-target attacking skills and bows attacking entities not as a valid target
- Fix pickup upgrade not teleporting exp orbs when mob haven't hit golem once
- Make endgame armors not destroyable with fire, explosion, or cactus
- Allow metal golem to use backup hand and arrow slot
- Add beacon cannon
3.1.23
- Fix disassembly menu dupe
- Fix multi-target attacking skills and bows attacking entities not as a valid target
- Fix pickup upgrade not teleporting exp orbs when mob haven't hit golem once
- Make endgame armors not destroyable with fire, explosion, or cactus
- Allow metal golem to use backup hand and arrow slot
- Add beacon cannon
2.6.28
- Golem heals in ender/dimensional backpacks in L2Backpack
- Casting / Recycle recipes for windspirit boots
- Deployer apply dog armor for dog golems
- Improve ironwood armor models
3.1.21
- Fix armor attributes of the same set don't stack
- Golem heals in ender/dimensional backpacks in L2Backpack
- Casting / Recycle recipes for windspirit boots
- Deployer apply dog armor for dog golems
- Improve ironwood armor models
2.6.17
- Add CompositeMaterial compat golem
- Make large golem able to use eternium weapons from L2Weaponry
- Fix abnormal tinker crossbow damage
- Fix cataclysm golem rendering bug
3.1.9
- improve metal golem knockback formula
- fix other mods healing golem in client incorrectly
- improve some translations
- Make large golem able to use eternium weapons from L2Weaponry
- Dispell modifier follows dispell trait in L2H
- Add more curios slots
- Fix Cataclysm compat with newest Cataclysm
2.6.15
- improve metal golem knockback formula
- fix golem pause after killing one target
- golem will prioritize near enemies more
- fix meat shredder not being used properly
- fix other mods healing golem in client incorrectly
- improve some translations
2.6.14
- When player flies away from golem, golem will be teleported to player and gain slow falling effects for 3 seconds.
- Golem switch attack target immediately when attacked by entities within melee range
- Golem will try to keep distance from attack target in melee mode at maximum melee range
- Golem will try to convert to ranged attack mode and stay away from target if it's in melee mode and has ranged weapon available
- Command wand overrides golem targeting system
- Summon and Retrieval wand can summon from / retrieve into ender backpack and dimensional backpack
- Fix summon wand not consuming golem with no bars when player is in creative
- Fix meltdown modifier incorrectly revives golem when golem is killed
3.1.6
- Now part substitution cannot bypass upgrade slot limit
- Cataclysm death beam ability can reach higher vertical angle now
- Fix dog equipment menu crash
2.6.10
- Now part substitution cannot bypass upgrade slot limit
- Cataclysm death beam ability can reach higher vertical angle now
- Fix dog equipment menu crash
3.1.1
- Add Ancient Metal Golem
- Add diamond and netherite golem boots
- Allow large golem to ride max size dog golem
- Fix Metal golem knock up being too large
- Golem no longer stuck in wall if placed on wall
- Humanoid no longer held up shields when having no attack targets
- Allow consumables to be put in metal golem off hand for integration modifiers
- Create deployer will not cause golem to get entity data when adding equipments
- Twilight Forest Giant items will not scale with golem
- Adjust height of humanoid and dog golems
- Disable golem death message on hostile golems
- Golem size upgrade affect jump height and step height as well
2.6.7
- Add Ancient Metal Golem
- Add diamond and netherite golem boots
- Allow large golem to ride max size dog golem
- Create deployer will not cause golem to get entity data when adding equipments
- Twilight Forest Giant items will not scale with golem
2.6.6
- Golem no longer stuck in wall if placed on wall
- Allow consumables to be put in metal golem off hand for integration modifiers
- Humanoid no longer held up shields when having no attack targets
- Adjust height of humanoid and dog golems
- Disable golem death message on hostile golems
- Golem size upgrade affect jump height and step height as well
- Adjust riding offset
3.1.0
- Add Ender Guardian and Scylla golem
- Add Scylla weapon and coral spear compat
- Part item immunity
- make cataclysm metal golem armor enchantable
- hostile wand that can make golems hostile to players
- targeting system allowing golems to target different enemies in group fight
- Gate some patchouli book contents behind advancements
2.6.3
- Add Ender Guardian and Scylla golem
- Add Scylla weapon and coral spear compat
- Fix add slot ingredient test
- Catch up to new Cataclysm code, fix modifiers
- Gate some patchouli book contents behind advancements
2.6.1
- Make golem parts immune to lightning, fire, explosion
- Add hostile wand, allowing to make golems hostile, and click mob to make hostile golems attacking them
3.0.28
- Dog Golem with Ride upgrade no longer take damage from hostile mobs not targeting it
- Make player immune upgrade, talented upgrade, cauldron upgrade cheaper
- Limit path record card nodes to be within 16 blocks
- Shift right click to clear path record cards
- Now target filter card have higher priority than entity interaction
- Fix golem config keep showing "Loading" when player did not open the config card before
2.5.27
- Dog Golem with Ride upgrade no longer take damage from hostile mobs not targeting it
- Make player immune upgrade, talented upgrade, cauldron upgrade cheaper
- Port diamond and netherite add slot template back to 1.20.1
- Limit path record card nodes to be within 16 blocks
- Shift right click to clear path record cards
- Now target filter card have higher priority than entity interaction
- Fix golem config keep showing "Loading" when player did not open the config card before
3.0.27
- Add Golem Slicing Axe
- Use standalone models for Dog golems
- Port Mowzie's Mobs integration
- Port Cataclysm Armor integration
- Allow TLM Maids to summon golems to fight
- Fix Teleport Modifier on old golems
- Update PTBR translation
2.5.26
- Add Golem Slicing Axe
- Use standalone models for Dog golems
- Update PTBR translation
Note: there will be some error messages in log regarding loot. They are result of design flaws of Forge LootModifier system. Just ignore them.
2.5.24
- Add Harbinger Golem Armor (thanks T7H1 for modeling)
- Maids can repair golems they own
- Fix Maid enemy search range in golem summoner mode
- Fix crash with newest Legendary Monsters (again)
- Fix Teleport Modifier on old golems
3.0.26
- Bosses now can disable golem shields for 10 seconds on blockable attack
- Restore compat with ewewukek's musket mod
- Restore compat with Create Enchantment Industry
2.5.18
- Add Molten Metal golem for Legendary Monsters
- Add patchouli flag to allow books to be loaded with Create 0.5
- Add advancement gating for patchouli contents
2.5.14
- Add 2 more Goety upgrades
- Make it not crash when curios is not present
- Alter Apostle Ascension upgrade recipes when Goety Relevation is present
2.5.12
- Buff Dog Golem
- Add Wroughtnaut golem for Mowzie's Mobs
- Add 3 ATM golems
- Fix Cursium attack modifier log spam
- Fix melee special weapons triggering magnetic golem's range attack mode
- Golem recycle upgrade and death tracker will react properly when golem is forcefully removed
3.0.17
- Make assembly recipe compatible with newest Create
- Fix Twilight Forest Trophies hide humanoid golem head
- Allow curios to be rendered on humanoid golems
2.5.5
- Add Cursium golems for Cataclysm integration
- Add Amethyst Bronze, Cobalt, Manyullyn, Hepatizon golems for TConstruct integration
- Fix golem template position in TConstruct casting basin
- Allow dog golem to be captain as well
- Fix compatibility with retro damage indicator
- Add Casting recipe for upgrades and golem armor, being cheaper than crafting recipe
3.0.11
- Fix crash with mods that bypass neoforge damage pipeline
- Now unstackable burnable items without container will not be consumed by Create ability
2.5.2
- Support Twilight Scepter and Lifedrain Scepter from Twilight Forest
- Support Infernal Forge, Void Forge, Gauntlet of Maelstrom, Ancient Spear, Soul Render from Cataclysm
- Support Potato Cannon from Create (for Create 0.5.x only)
2.5.0
- Add tinker casting recipes for golems
- Support bows / crossbows from tinker
- Support bows from Cataclysm, Twilight Forest
- Support special weapons from L2Complements
- Support full bow feature from L2Archery
# 3.0.6
- Add +1 slot and +100 slot upgrade item (Creative only)
- Add diamond and netherite upgrade template (each once per golem)
- Add support for More Wolf Armors
- Ban lead and name tag on golems for non-owner
- Attribute golem kills to player when calculating entity loot
2.4.42
- Fix fire aspect not working on metal golem weapons
- Refactor golem rendering code
- Reset golem attack target after placed down
- Add Alex's Caves compat materials
- Fix create deploy recipe not consuming armor
- Allow config card to be applied with create deploy recipe
- (Default off) Add client option to fix all shield blocking pose so that they render correctly on humanoid golems
2.4.34
- Allow humanoid golem to use TouhouLittleMaid skins
- when range mode humanoid golem has empty/bow/arrow/shield in offhand, golem will not switch to melee mode
2.4.33
- entity interact bypass tag
- strict interact config
- allow attribute page to be opened for dog golem
- Fix equipment page description for non-humanoid
- Fix Twilight Forest damage modifier
- Allow humanoid golem to use custom texture skins using player head or piglin head
- Fix compat with newest Cataclysm (requires Cataclysm 1.99+)
2.4.32
- Fix create fuel feeding
- Allow golems to use fuels from dimensional backpack on them or their captain
2.4.31
- Damage cap modifier fix
- Change create material stats, add new modifiers
- Create material recipe using sequenced assembly only
- Create generic material recipe switched from heated mixing to sequenced assembly
- Allow deployer to put equipments and curios onto golems
2.4.30
- Fix Patchouli Book for cataclysm
- Add patrol patchouli entries
2.4.29
- Add patrol mode
- Fix humanoid golem player skin renderer not rendering outer layer
- Mobs killed by golem with pickup upgrade will have drops spawned at the golem position
- Add Leviathan, Ender Guardian, Netherite Monstrosity, and Ancient Remnant upgrade
- Add Damage Cap modifier to Cataclysm materials
- Ignis attack modifier can apply blazing brand up to 5 layers only
- Fix selection conflict with backpack
2.4.28
- Add Cataclysm compat
- Make cyclic damage detection default off
- Fix player immune upgrade to be only immune to owner and applies
2.4.27
- Fix humanoid golems use player skin by default
2.4.26
- Add player skin support for golems
- Add config option to not make hostile mobs automatically hostile to golems
- Touhou Little Maid compat: command wand can edit their curio
2.4.25
- Fix enchantment damage bonus not working on Large Golem Weapons
- Fix large golem weapon cannot be enchanted in enchanting table
- Fix compatibility with newest L2Library attribute tab
2.4.24
- Fix the bug that golem with corrupted data cannot be placed
- Prevent future golem data corruption
2.4.23
- Fix command wand attack config
- Add upgrade slot config
- Fix damage calculation
- Greatly improved golem swimming speed with Swim upgrade
- Allow golems to jump in water
- When mounted, shift in water means sink down
- Fix not able to attack player actively
2.4.22
- fix compatibility with REI
- add captain and squad mode
- add free wander mode
- make talented upgrade cheaper
2.4.21
- fix riding flickering
- target filter action show in message
- fix datapack target filter removing
- trim name on datapack target filter
- target reset time changed from 5 sec to 3 sec
- fix wand scrolling
2.4.20
- fix filter tab
2.4.19
- texture fix
2.4.18
- Add hostility compat
- Add target cards and target filter tab
- Add metalgolem weapons
- Now metalgolem will also tick equipments
- Curios support slot modifiers
2.4.17
- Omnipotent Wand
- Curios support for backpack
- Add secondary weapon slot and arrow slot
- Add weapon switch delay of 10 ticks
- Disable weapon switch when editing weapons
2.4.16
- Add metal golem armors
- Fix rendering of decorative layers on golems with size upgrade
- Make golem give up target after 5 seconds not approaching
- Make player not picking up items when dead
- Add CEI compat
- Add Attribute tab
- Add config cards:
- configure default golem mode when summoned
- configure summon location: old position or current location
- limit wand targets
- configure lock interaction
- pickup upgrade item filter
2.4.15
- Fix non-owner being able to change humanoid equipment
- Add Create deployer automation for upgrades
- Golem now will only access chest within <2 blocks, and only access them in standing mode
2.4.14
- Golems will attack enemies touching it first
- Fix shield block sound
- Now humanoid can open doors
- Fix grindstone remove upgrade
2.4.13
- Fix advancement logspam
- Add config for distances starting to go back (default 10 for following, 20 for wandering)
- Add config for distances golem would be forced to teleport back (default 30)
- Humanoid can now ride horse
- Now humanoid golem riding dog golem will control dog golem
- Add dog golem ridden speed factor to config
- Golems ridden or riding other living entities as controller can also teleport to player
- Golems summoned in creative will also consume stack
2.4.12
- Fix golem not following player under water with swim upgrade
- Increase golem speed under water
- Fix golem always trying to float up even when player is deep under water
- Now pickup upgrade will not destroy item when owner is present
- Humanoid and dog golem are no longer knock back resistant
- Add knockback resistance to materials
- Fix custom Goals not added to golems when reloading world
- Increase command wand target range
- Improve command wand message when ordering entities to attack others
2.4.11
- Fix golem not teleport to player when having an attack target
- Fix dog chasing target even when in sit position, when commanded by wand
- Fix dog riding one another
- Fix golems being able to be picked up by other players under some circumstances
- Allow command wand to target far away entities
2.4.10
- Add BlazeGear compat
- Fix golem weapon switching
- Fix golem teleport when having swim upgrade
2.4.9
- add mount upgrade and size upgrade
- add dispenser behavior for golems
- make wand activation range configurable
- 2.4.18
- Add hostility compat
- Add target cards and target filter tab
- Add metalgolem weapons
- Now metalgolem will also tick equipments
- Curios support slot modifiers
- 2.4.17
- Omnipotent Wand
- Curios support for backpack
- Add secondary weapon slot and arrow slot
- Add weapon switch delay of 10 ticks
- Disable weapon switch when editing weapons
- 2.4.16
- Add metal golem armors
- Fix rendering of decorative layers on golems with size upgrade
- Make golem give up target after 5 seconds not approaching
- Make player not picking up items when dead
- Add CEI compat
- Add Attribute tab
- Add config cards:
- configure default golem mode when summoned
- configure summon location: old position or current location
- limit wand targets
- configure lock interaction
- pickup upgrade item filter
- 2.4.15
- Fix non-owner being able to change humanoid equipment
- Add Create deployer automation for upgrades
- Golem now will only access chest within <2 blocks, and only access them in standing mode
- 2.4.14
- Golems will attack enemies touching it first
- Fix shield block sound
- Now humanoid can open doors
- Fix grindstone remove upgrade
- 2.4.13
- Fix advancement logspam
- Add config for distances starting to go back (default 10 for following, 20 for wandering)
- Add config for distances golem would be forced to teleport back (default 30)
- Humanoid can now ride horse
- Now humanoid golem riding dog golem will control dog golem
- Add dog golem ridden speed factor to config
- Golems ridden or riding other living entities as controller can also teleport to player
- Golems summoned in creative will also consume stack
- 2.4.12
- Fix golem not following player under water with swim upgrade
- Increase golem speed under water
- Fix golem always trying to float up even when player is deep under water
- Now pickup upgrade will not destroy item when owner is present
- Humanoid and dog golem are no longer knock back resistant
- Add knockback resistance to materials
- Fix custom Goals not added to golems when reloading world
- Increase command wand target range
- Improve command wand message when ordering entities to attack others
- 2.4.11
- Fix golem not teleport to player when having an attack target
- Fix dog chasing target even when in sit position, when commanded by wand
- Fix dog riding one another
- Fix golems being able to be picked up by other players under some circumstances
- Allow command wand to target far away entities
- 2.4.10
- Add BlazeGear compat
- Fix golem weapon switching
- Fix golem teleport when having swim upgrade
- 2.4.9
- add mount upgrade and size upgrade
- add dispenser behavior for golems
- make wand activation range configurable
- 2.4.18
- Add hostility compat
- Add target cards and target filter tab
- Add metalgolem weapons
- Now metalgolem will also tick equipments
- Curios support slot modifiers
- 2.4.17
- Omnipotent Wand
- Curios support for backpack
- Add secondary weapon slot and arrow slot
- Add weapon switch delay of 10 ticks
- Disable weapon switch when editing weapons
- 2.4.16
- Add metal golem armors
- Fix rendering of decorative layers on golems with size upgrade
- Make golem give up target after 5 seconds not approaching
- Make player not picking up items when dead
- Add CEI compat
- Add Attribute tab
- Add config cards:
- configure default golem mode when summoned
- configure summon location: old position or current location
- limit wand targets
- configure lock interaction
- pickup upgrade item filter
- 2.4.15
- Fix non-owner being able to change humanoid equipment
- Add Create deployer automation for upgrades
- Golem now will only access chest within <2 blocks, and only access them in standing mode
- 2.4.14
- Golems will attack enemies touching it first
- Fix shield block sound
- Now humanoid can open doors
- Fix grindstone remove upgrade
- 2.4.13
- Fix advancement logspam
- Add config for distances starting to go back (default 10 for following, 20 for wandering)
- Add config for distances golem would be forced to teleport back (default 30)
- Humanoid can now ride horse
- Now humanoid golem riding dog golem will control dog golem
- Add dog golem ridden speed factor to config
- Golems ridden or riding other living entities as controller can also teleport to player
- Golems summoned in creative will also consume stack
- 2.4.12
- Fix golem not following player under water with swim upgrade
- Increase golem speed under water
- Fix golem always trying to float up even when player is deep under water
- Now pickup upgrade will not destroy item when owner is present
- Humanoid and dog golem are no longer knock back resistant
- Add knockback resistance to materials
- Fix custom Goals not added to golems when reloading world
- Increase command wand target range
- Improve command wand message when ordering entities to attack others
- 2.4.11
- Fix golem not teleport to player when having an attack target
- Fix dog chasing target even when in sit position, when commanded by wand
- Fix dog riding one another
- Fix golems being able to be picked up by other players under some circumstances
- Allow command wand to target far away entities
- 2.4.10
- Add BlazeGear compat
- Fix golem weapon switching
- Fix golem teleport when having swim upgrade
- 2.4.9
- add mount upgrade and size upgrade
- add dispenser behavior for golems
- make wand activation range configurable
- Fix golem not following player under water with swim upgrade
- Increase golem speed under water
- Fix golem always trying to float up even when player is deep under water
- Now pickup upgrade will not destroy item when owner is present
- Humanoid and dog golem are no longer knock back resistant
- Add knockback resistance to materials
- Fix custom Goals not added to golems when reloading world
- Increase command wand target range
- Improve command wand message when ordering entities to attack others