### 1.1.5 - 2025-05-20
- Updated Monobank textures.
- Removed all thief-related functionality in favor of integration with `Thief` mod.
- Monobanks are no longer carryable with `Carry On` mod.
- Create's Threshold Switch will now show correct amounts for Monobank.
- Fixed 'Break In Attempted' or 'Break In Successful' warnings being resettable by a player that does not own the Monobank.
- Break In warnings no longer show for a player that does not own the Monobank.
- Break In warnings now clear after 3 shows (UI opened 3 times).
- Added several config options related to combination.
## 2025-05-20
- Updated to 1.21.1.
- With Fabric support as well.
- Updated Monobank textures.
- When Monobank is unlocked with combination, items used as keys will now return straight to player inventory instead of dropping on the ground.
- Added Lantern, Shears, Rail, Flower Pot and Stone Button to village combination loot tables.
- Restructured config.
- Added several config options related to locks and combination.
- Removed all thief-related functionality in favor of integration with `Thief` mod.
- Monobanks are no longer carryable with `Carry On` mod.
- Create's **Threshold Switch** will now show correct amounts for Monobank.
- Fixed 'Break In Attempted' or 'Break In Successful' warnings being resettable by a player that does not own the Monobank.
- Break In warnings no longer show for a player that does not own the Monobank.
- Break In warnings now clear after 3 shows (UI opened 3 times).
## 2025-05-20
- Updated to 1.21.1.
- With Fabric support as well.
- Updated Monobank textures.
- When Monobank is unlocked with combination, items used as keys will now return straight to player inventory instead of dropping on the ground.
- Added Lantern, Shears, Rail, Flower Pot and Stone Button to village combination loot tables.
- Restructured config.
- Added several config options related to locks and combination.
- Removed all thief-related functionality in favor of integration with `Thief` mod.
- Monobanks are no longer carryable with `Carry On` mod.
- Create's **Threshold Switch** will now show correct amounts for Monobank.
- Fixed 'Break In Attempted' or 'Break In Successful' warnings being resettable by a player that does not own the Monobank.
- Break In warnings no longer show for a player that does not own the Monobank.
- Break In warnings now clear after 3 shows (UI opened 3 times).
## 2023-03-23 - 1.1.0
- Fixed shift clicking not moving identical consecutive items except the first one when unlocking.
- Items when unlocking will now drop on the ground if unlocking is interrupted.
- Fixed Thief interaction with Lootr inventories.
- Added compatibility with Guard Villagers to attack a Thief.
- Attackers are now configured through a entity tag 'monobank:thief_attackers'. Any neutral mob (that can attack) should work. (as long as the mob doesn't do anything weird with its targeting behavior)
- Slightly reworked and adjusted how a player is marked as Thief:
- Players are now will be marked as a Thief only if the crime happened near a "Protected Structure" - structures added to tag 'monobank:theft_protected'.
- This tag allows adding other structures to control Thief interaction.
- "Near" is 128 blocks from the center of a structure. (coords that /locate command gives).
- The witness is still required to mark you as a Thief.
- Configurable.
- Witnesses are also improved: you can now add any living entity to a 'monobank:theft_haters' entity tag - to control which entity can mark you as a Thief.
## 2023-03-23 - 1.1.0
- Fixed shift clicking not moving identical consecutive items except the first one when unlocking.
- Items when unlocking will now drop on the ground if unlocking is interrupted.
- Fixed Thief interaction with Lootr inventories.
- Added compatibility with Guard Villagers to attack a Thief.
- Attackers are now configured through a entity tag 'monobank:thief_attackers'. Any neutral mob (that can attack) should work. (as long as the mob doesn't do anything weird with its targeting behavior)
- Slightly reworked and adjusted how a player is marked as Thief:
- Players are now will be marked as a Thief only if the crime happened near a "Protected Structure" - structures added to tag 'monobank:theft_protected'.
- This tag allows adding other structures to control Thief interaction.
- "Near" is 128 blocks from the center of a structure. (coords that /locate command gives).
- The witness is still required to mark you as a Thief.
- Configurable.
- Witnesses are also improved: you can now add any living entity to a 'monobank:theft_haters' entity tag - to control which entity can mark you as a Thief.
## 1.1.0 - 2023-03-23
- Fixed shift clicking not moving identical consecutive items except the first one when unlocking.
- Items when unlocking will now drop on the ground if unlocking is interrupted.
- Fixed Thief interaction with Lootr inventories.
- Added compatibility with Guard Villagers to attack a Thief.
- Attackers are now configured through a entity tag 'monobank:thief_attackers'. Any neutral mob (that can attack) should work. (as long as the mob doesn't do anything weird with its targeting behavior)
- Slightly reworked and adjusted how a player is marked as Thief:
- Players are now will be marked as a Thief only if the crime happened near a "Protected Structure" - structures added to tag 'monobank:theft_protected'.
- This tag allows adding other structures to control Thief interaction.
- "Near" is 128 blocks from the center of a structure. (coords that /locate command gives).
- The witness is still required to mark you as a Thief.
- Configurable.
- Witnesses are also improved: you can now add any living entity to a 'monobank:theft_haters' entity tag - to control which entity can mark you as a Thief.