Mutant More
The new and improved Mutant More mod for Minecraft versions 1.19.2 and above!
, so I’ve decided to release a sort of early access version of the mod with 3 of the 8 planned mutants complete!
This version contains the remade Mutant Wither Skeleton, Mutant Shulker and Mutant Blaze.
For those who are new here:
Mutant More is a mod which adds several incredibly powerful mutated versions of mobs from Minecraft and Minecraft Dungeons.
The mutants are very challenging opponents to fight, but give powerful rewards when defeated.
The mod also adds several new advancements! Can you complete them all?
**This mod is heavily inspired by [Mutant Creatures](
Made By
### Check out [the trailer](
Requires [GeckoLib](
This mod is using the [Forge](
The mod was made in Minecraft version 1.19.2 using Forge 1.19.2-43.2.4 and GeckoLib 1.19-3.1.39, so try those if you’re having problems, and let me know if problems are happening when using the latest versions so that I can fix it.
If you like my mods, you might want to join my [Discord server](
**If you like my mods and want to support me, consider [becoming a Patron](
Patrons also get access to some cool rewards! Including access to WIP builds of my mods and access to Patron Pets, which are explained in detail below.
About Patron Pets
### What is a Patron Pet?
Patron Pets are one of the rewards you get by becoming a patron of Alexander’s Fun and games!
They’re purely cosmetic, and follow you around wherever you go.
Every Alexander’s Fun and Games mod has its own adorable Patron Pet who will accompany you on your adventures.
How Patron Pets behave:
Patron Pets act similarly to other pets, they follow you around and teleport to you if they get too far away.
They can be configured by right-clicking them with an empty hand to bring up a menu, which can be used to stop them from producing particles, making sounds or spawning, if you disable a Patron Pet’s spawning, then want it back, then you can use a command with the pet’s name to bring up its menu.
Patron Pets can also be right-clicked while pressing shift to ride on your head! Shift right-click them again to get them off.
Mutant More's Patron Pet, Concoction W
 and are usually extremely violent and dangerous, you must be prepared when mutating a mob or you probably won’t survive.
Why mutate mobs if it’s so dangerous?
When defeated, mutants drop special items which can be used to craft useful and powerful equipment, every mutant has 3 rewards that can be crafted from its drops.
How to mutate a mob:
To mutate a mob, you have to throw Formula Y or Compound Z at them like you would with a Splash Potion, the potion will then smash and create a Mutation Cloud.
About Mutation Clouds:
Mutation Clouds seek out the nearest mob to them and then move towards the mob (Mutation Clouds spawned by Compound Z move faster), once the Mutation Cloud has reached the mob, a cloud of energy will start to engulf the mob, spinning faster and faster until the mob either transforms into its mutated form, or the mutation fails.
If a mutation fails, the mob being mutated will be damaged by a significant amount.
If a mutation succeeds, then get ready for the fight of your life, the mutant won’t make it easy for you!
 to some Formula Y.
The Mutant Wither Skeleton
 will also be harmed, being dealt 8 damage, getting afflicted with Wither I for 4 seconds and being set on fire for 1 second.
If a mob hit by this attack blocks it using a Shield, they will still be withered and set alight, however, the effects will be half their power, the Shield will also be disabled for 7.5 seconds.
#### Rib Crush:
The Mutant Wither Skeleton swiftly opens its rib cage and closes it on its target, dealing 12 damage, afflicting its target with Wither II for 5 seconds and leeching 12 health from them.
If the Mutant Wither Skeleton’s target blocks this attack using a Shield, they will still be afflicted with Wither I for 2.5 seconds, the Shield will also be disabled for 5 seconds.
Fire Slash:
The Mutant Wither Skeleton’s eyes light on fire and it slashes with its Blazing Scimitars, launching 2 Fire Slashes at its target, which deal 7.5 damage and set any mobs they hit on fire for 5 seconds.
#### About Fire Slashes:
Fire Slashes are projectiles that behave similarly to fireballs, they travel at high speeds and set blocks they collide with on fire, they can also travel through mobs, similarly to arrows shot by Crossbows with Piercing.
#### Fire Slash entity data:
Fire Slashes have some unique entity data parameters that can be applied using commands, which are:
Damage: the damage dealt by the Fire Slash.
FireLength: the seconds that mobs hit by the Fire Slash are set on fire for.
Griefing: if the Fire Slash sets blocks on fire.
IgnoresInvulTime: if the Fire Slash can damage mobs regardless of the short invulnerability given to mobs when hurt.
Other Abilities:
The Mutant Wither Skeleton also has 3 noteworthy abilities which aren’t used to directly harm its target.
#### Lava Walk:
Similarly to Striders, the Mutant Wither Skeleton can walk on lava.
#### Leap:
The Mutant Wither Skeleton leaps towards its target to close distance.
Nearby mobs are set on fire for 2 seconds when the Mutant Wither Skeleton lands if it leapt out of lava.
If the Mutant Wither Skeleton leaps into blocks, the blocks are destroyed and the Mutant Wither Skeleton becomes stunned briefly.
#### Ducking:
The Mutant Wither Skeleton can duck to fit into smaller spaces, such as the corridors of Nether Fortresses.
While ducking, some of the Mutant Wither Skeleton’s stats are changed, its Height is changed to 2.4 blocks, and its Movement Speed is decreased by 0.05.
 that Wither is applied to mobs hit by the Mutant Wither Skeleton Body Part for.
WitherLevel: if level of Wither applied to mobs hit by the Mutant Wither Skeleton Body Part.
DespawnTime: the amount of time in ticks (20 ticks in a second) that a Mutant Wither Skeleton Body Part takes to despawn.
Rewards for defeating the Mutant Wither Skeleton
Once you’ve defeated the Mutant Wither Skeleton and collected its loot, you’ll probably want to use it for something, here’s what you can do with the items dropped by the Mutant Wither Skeleton:
Mutant Wither Skeleton Skull:
Just like normal Wither Skeleton Skulls, the Mutant Wither Skeleton Skull can be placed as a block on floors and walls to display as a trophy or a decoration.
Mutant Wither Skeleton Armour:
Mutant Wither Skeleton Armour has a long crafting process, and is made with everything dropped by the Mutant Wither Skeleton.
Stats:
Knockback Resistance: 0.1
Helmet Durability: 187
Chestplate Durability: 272
Leggings Durability: 255
Boots Durability: 221
:
The Mutant Wither Skeleton Skull can be worn as a helmet, providing its wearer with 3 armour points and Haste II.
Mutant Wither Skeleton Chestplate:
When worn, The Mutant Wither Skeleton Chestplate provides its wearer with 7 armour points and Strength I, which is increased to Strength II if its wearer is sprinting.
Crafting the Mutant Wither Skeleton Chestplate:
The Mutant Wither Skeleton Chestplate is crafted out of Mutant Wither Skeleton Arms and a Mutant Wither Skeleton Rib Cage.
Even more crafting:
Mutant Wither Skeleton Arms are crafted out of 4 Mutant Wither Skeleton Limbs and 2 Mutant Wither Skeleton Shoulder Pads.
A Mutant Wither Skeleton Rib Cage is crafted out of 6 Mutant Wither Skeleton Ribs.
Mutant Wither Skeleton Leggings:
When worn, Mutant Wither Skeleton Leggings provide their wearer with 6 armour points.
Crafting Mutant Wither Skeleton Leggings:
Mutant Wither Skeleton Leggings are crafted out of 2 Mutant Wither Skeleton Limbs and a Mutant Wither Skeleton Pelvis.
Mutant Wither Skeleton Boots:
When worn, Mutant Wither Skeleton Boots provide their wearer with 3 armour points.
Crafting Mutant Wither Skeleton Boots:
Mutant Wither Skeleton Boots are crafted out of 2 Mutant Wither Skeleton Limbs.
Blazing Scimitar:
The Blazing Scimitar is the Mutant Wither Skeleton’s weapon of choice, and can be used for more than just basic melee attacks.

Stats:
Max Health: 300
Default Movement Speed: 0.25
Knockback Resistance: 1
Armour: 10
Follow Player Distance: 64
Follow Non-Player Distance: 25
Width: 1.9
Height: 4.5
Targets:
The Mutant Blaze only targets Players by default.
Mutant Blaze entity data:
The Mutant Blaze has some unique entity data parameters that can be applied using commands, which are:
Shield0Broken: If the Mutant Blaze’s first shield is broken
Shield1Broken: If the Mutant Blaze’s second shield is broken
Shield2Broken: If the Mutant Blaze’s third shield is broken
Shield3Broken: If the Mutant Blaze’s fourth shield is broken
Shield4Broken: If the Mutant Blaze’s fifth shield is broken
Shield5Broken: If the Mutant Blaze’s sixth shield is broken
Shield6Broken: If the Mutant Blaze’s seventh shield is broken
Abilities:
Attacks:
The Mutant Blaze has 2 attacks which it uses to damage its target.
#### Fireball Shot:
The Mutant Blaze charges up before shooting a fireball at its target, which deals 12 damage with a direct hit and sets any mob it directly hits on fire for 5 seconds. Fireballs fired by the Mutant Blaze also create fiery explosions on impact, which deal 10 damage.
If the Mutant Blaze is below 75% of its max health, it will shoot 2 extra fireballs, 3 in total.
If the Mutant Blaze is below half of its max health, it will shoot 2 more extra fireballs, 5 in total.
#### Rod Shot:
The Mutant Blaze starts rapidly spinning its top layer of rods, slowly raising them into the air, before shooting them all at its target, each rod dealing 4 damage and setting mobs on fire for 3 seconds.
About Mutant Blaze Rods:

If the Mutant Blaze is below half of its max health, the Rodlings it summons have a chance to be equipped with armour.
If the Mutant Blaze is below 25% of its max health, the Rodlings it summons have a chance to be equipped with shields.
#### Mutant Blaze Rod Data Parameters:
Mutant Blaze Rods have some unique entity data parameters that can be applied using commands, which are:
HasBrokenBlock: If the Mutant Blaze Rod has already broken a block and is unable to break any more blocks that it collides with.
IsRodling: if the Mutant Blaze Rod turns into a Rodling.
HasShields: if the Rodling the Mutant Blaze Rod turns into is equipped with shields.
HasArmour: if the Rodling the Mutant Blaze Rod turns into is equipped with armour.
Collectable: if the Mutant Blaze Rod can be picked up.
Damage: the damage the Mutant Blaze Rod deals.
FireLength: the seconds that mobs hit by the Mutant Blaze Rod are set on fire for.
Griefing: if the Mutant Blaze Rod breaks blocks.
GriefingDropsBlocks: if blocks broken by the Mutant Blaze Rod drop as items.
FireGriefing: if the Mutant Blaze Rod sets blocks on fire.
IgnoresInvulTime: if the Mutant Blaze Rod can damage mobs regardless of the short invulnerability given to mobs when hurt.
DespawnTime: the amount of time in ticks (20 ticks in a second) that a Mutant Blaze Rod takes to despawn.
Glows: if the Mutant Blaze Rod appears with a glowing effect.
Other Abilities:
The Mutant Blaze has 5 other noteworthy behaviours which aren’t directly used to harm its target.
#### Lava Walk:
The Mutant Blaze can walk on all fluids as if they were regular blocks, similarly to how Striders walk on lava.
#### Slow Fall:
Like normal Blazes, the Mutant Blaze falls at a slower pace to normal mobs and doesn’t take fall damage.
#### Flee Target:
The Mutant Blaze attempts to run away from its target if they get too close to it, to avoid being damaged.
#### Hover:
The Mutant Blaze starts to hover into the air above its target, moving left and right to avoid being hit. After hovering for 15 seconds, the Mutant Blaze tries to land somewhere, and waits 20 seconds before starting to hover again.
This ability is only used if the Mutant Blaze is below half of its max health or if it’s more than 10 blocks below its target.

The Rodling Checker is a device used to check a tamed Rodling’s statistics (health, whether it has shields, etc.)
The Rodling Checker can also be used to change certain features of the Rodling, specifically whether its fireballs set blocks on fire and if its name always appears over its head.
In creative mode, the Rodling Checker can also be used to tame hostile Rodlings.
Crafting the Rodling Checker:
The Rodling Checker can be crafted using a Redstone Comparator, a Mutant Blaze Core and 7 of any material used to craft stone tools.
The Mutant Shulker

Abilities:
Shell Mode:
When below half health, or below maximum health when it isn’t fighting anything, the Mutant Shulker has the ability to retreat into its shell.
While in its shell, the Mutant Shulker slowly regenerates its health, it can also use some attacks exclusive to when it’s in this mode.
The Mutant Shulker leaves its shell once it has healed 25 health. After leaving its shell, the Mutant Shulker can’t retreat into its shell again for 20 seconds.
 that Levitation is applied to mobs directly hit by the Mutant Shulker Bullet for.
LevitationLevel: the level of Levitation applied to mobs directly hit by the Mutant Shulker Bullet.
IgnoresInvulTime: if the Mutant Shulker Bullet can damage mobs regardless of the short invulnerability given to mobs when hurt.
RemainingHits: the amount of times the Mutant Shulker Bullet can be hit before being destroyed.
TargetID: the ID of the mob the Mutant Shulker Bullet should follow.
#### Trap Scatter:
The Mutant Shulker spins its shell around and scatters Mutant Shulker Traps around itself, which deal 10 damage and turn into Shulker Bullets after 15 seconds.
About Mutant Shulker Traps:
Mutant Shulker Traps are small Shulker-like creatures created by the Mutant Shulker, if mobs walk over them they snap shut, dealing damage and afflicting mobs they snap with Slowness II for 4 seconds.
Mutant Shulker Traps spawned by the Mutant Shulker are one use only and vanish after snapping shut, but if they’re left unattended for too long, they’ll undergo a strange transformation and turn into Shulker Bullets!
If Mutant Shulker Traps are hurt, their sharp shell will inflict their attacker with 4 thorns damage.
#### Mutant Shulker Trap Entity Data:
Mutant Shulker Traps have some unique entity data parameters that can be applied using commands, which are:
SpawnedByMutantShulker: if the Mutant Shulker Trap transforms into a Shulker Bullet after a certain amount of time.
Owner: the Mutant Shulker Trap’s owner.
#### Helicopter Fly:
The Mutant Shulker launches itself into the air and starts spinning quickly.
While in this state, the Mutant Shulker moves through the air similarly to Mutant Shulker bullets, and, when colliding with mobs, knocks them back and deals 10 damage. Try to avoid the Mutant Shulker while it flies, or you’ll probably be knocked into the void, it also destroys any blocks it smashes into while flying.
It will only stop flying after 20 seconds, or if you manage to damage it while it flies.
:
The Mutant Shulker spins its shell around and scatters Mutant Shulker Traps around itself, which deal 10 damage and turn into Shulker Bullets after 15 seconds.
#### Anvil Crush:
The Mutant Shulker quickly opens its shell before teleporting above its target’s head and falling on them, any mobs hit by the Mutant Shulker when falling are dealt 30 damage.
Other Abilities:
The Mutant Shulker has another noteworthy ability which isn’t used to directly harm its target.
#### Teleporting:
The Mutant Shulker has the ability to teleport around its target, the ways it teleports are different depending on the circumstances, which are listed here:
While outside its shell the Mutant Shulker tries to teleport towards its target so that it can use the Bite attack.
While inside its shell or flying, the Mutant Shulker teleports around its target to confuse them.
The Mutant Shulker has a chance to teleport out of the way before getting hurt.
The Mutant Shulker tries to teleport away if in water.
The Mutant Shulker teleports to its target if falling into the void.
Recommended Equipment:
The Mutant Shulker is a very dangerous enemy, so you must have some strong equipment to fight it.
The recommended gear for fighting the Mutant Shulker is, at minimum:
Diamond Armour enchanted with Protection
Diamond Boots enchanted with Feather Falling
Diamond Weapons enchanted with Sharpness
A Shield enchanted with Unbreaking
A Bow enchanted with Power
A Totem of Undying
Defeating the Mutant Shulker:
When you finally succeed in defeating the Mutant Shulker, it will begin to spin its shell, rapidly shooting Mutant Shulker Bullets everywhere, then it explodes, dealing 30 damage to anything caught in the blast.
Your best chance to survive this final attack is to get as far away from the Mutant Shulker as you possibly can.
When the Mutant Shulker explodes, it drops 60 experience, a Disc Fragment and a Mutant Shulker Shell.
Rewards for defeating the Mutant Shulker
Once you’ve defeated the Mutant Shulker and collected its shell, you’ll want to make something out of it, here’s what you can do with the Mutant Shulker Shell:
Mutant Shulker Trap:
 which you can use to change features of the mod to your liking!
- There are also lots of tags which can also be changed using datapacks to alter features of the mod, explained in detail below.
- There are some custom splash texts that can appear on the title screen.
- Piglins naturally target the Mutant Wither Skeleton, like they do with normal Wither Skeletons.
Tags and Loot Tables
Mutant More has a lot of tags and loot tables which you can change using datapacks, this section will tell you what all of them are and what they do!
Loot Tables:
- data/mutantmore/loot_tables/blocks/heatstorm_generator: the loot table for the Heatstorm Generator.
- data/mutantmore/loot_tables/blocks/mutant_wither_skeleton_skull: the loot table for the Mutant Wither Skeleton Skull when it’s placed on the ground.
- data/mutantmore/loot_tables/blocks/mutant_wither_skeleton_wall_skull: the loot table for the Mutant Wither Skeleton Skull when it’s placed on a wall.
- data/mutantmore/loot_tables/entities/mutant_blaze_part: the loot table that the Mutant Blaze Rods the Mutant Blaze explodes into when dying drop when right-clicked.
- data/mutantmore/loot_tables/entities/mutant_blaze: the loot table for the Mutant Blaze.
- data/mutantmore/loot_tables/entities/mutant_shulker_turret: the loot table for the Mutant Shulker Turret.
- data/mutantmore/loot_tables/entities/mutant_shulker: the loot table for the Mutant Shulker.
- data/mutantmore/loot_tables/entities/mutant_wither_skeleton_parts: a bonus loot table that the Mutant Wither Skeleton drops in addition to its regular one if the config option for whether it explodes into parts or not is turned off.
- data/mutantmore/loot_tables/entities/mutant_wither_skeleton: the loot table for the Mutant Wither Skeleton.
- data/mutantmore/loot_tables/entities/rodling: the loot table for Rodlings.
Tags:
- data/alexandersfunandgames/tags/sound_event/boss_music: music that Alexander’s Fun and Games mods consider to be boss music.
- data/alexandersfunandgames/tags/sound_event/can_override_boss_music: music that can override music that Alexander’s Fun and Games mods consider to be boss music.
- data/alexandersfunandgames/tags/sound_event/cant_be_overridden_by_boss_music: music that can’t be overridden by music that Alexander’s Fun and Games mods consider to be boss music.
- data/mutantmore/tags/blocks/mutant_blaze_walks_through: blocks that the Mutant Blaze can break when walking.
- data/mutantmore/tags/blocks/mutant_shulker_walks_through: blocks that the Mutant Shulker can break when walking.
- data/mutantmore/tags/blocks/mutant_wither_skeleton_walks_through: blocks that the Mutant Wither Skeleton can break when walking.
- data/mutantmore/tags/blocks/unbreakable: blocks that can’t be broken by anything in Mutant More by any means.
- data/mutantmore/tags/entities/cant_be_heated: entities that can’t be heated by the Mutant Blaze or Heatstorm Generator.
- data/mutantmore/tags/entities/heatstorm_generator_cant_heat: entities that the Heatstorm Generator can’t heat.
- data/mutantmore/tags/entities/hostile_rodling_cant_target: entities that the hostile Rodling cant attack.
- data/mutantmore/tags/entities/hostile_rodling_fireball_cant_hit: entities that the hostile Rodling’s fireballs fly through.
- data/mutantmore/tags/entities/hostile_rodling_fireball_cant_hurt: entities that the hostile Rodling’s fireballs don’t affect when hit by them.
- data/mutantmore/tags/entities/hostile_rodling_targets: entities that the hostile Rodling can start attacking even if unprovoked.
- data/mutantmore/tags/entities/mutant_blaze_cant_heat: entities that the Mutant Blaze can’t heat.
- data/mutantmore/tags/entities/mutant_blaze_cant_hurt: entities that the Mutant Blaze can’t hurt with attacks that aren’t directly aimed at them.
- data/mutantmore/tags/entities/mutant_blaze_cant_target: entities that the Mutant Blaze cant attack.
- data/mutantmore/tags/entities/mutant_blaze_fireball_cant_hit: entities that the Mutant Blaze’s fireballs fly through.
- data/mutantmore/tags/entities/mutant_blaze_fireball_cant_hurt: entities that the Mutant Blaze’s fireballs don’t affect when hit by them.
- data/mutantmore/tags/entities/mutant_blaze_rod_projectile_cant_hit: entities that the Mutant Blaze’s rod projectiles fly through.
- data/mutantmore/tags/entities/mutant_blaze_rod_projectile_cant_hurt: entities that the Mutant Blaze’s rod projectiles don’t affect when hit by them.
- data/mutantmore/tags/entities/mutant_blaze_targets: entities that the Mutant Blaze can start attacking even if unprovoked.
- data/mutantmore/tags/entities/mutant_shulker_cant_hurt: entities that the Mutant Shulker can’t hurt with attacks that aren’t directly aimed at them.
- data/mutantmore/tags/entities/mutant_shulker_cant_target: entities that the Mutant Shulker cant attack.
- data/mutantmore/tags/entities/mutant_shulker_mutant_shulker_bullet_cant_hit: entities that the Mutant Shulker’s Mutant Shulker Bullets fly through.
- data/mutantmore/tags/entities/mutant_shulker_mutant_shulker_bullet_cant_hurt: entities that the Mutant Shulker’s Mutant Shulker Bullets don’t affect when hit by them.
- data/mutantmore/tags/entities/mutant_shulker_targets: entities that the Mutant Shulker can start attacking even if unprovoked.
- data/mutantmore/tags/entities/mutant_shulker_trap_cant_hurt: entities that the Mutant Shulker Trap can’t hurt when snapping them.
- data/mutantmore/tags/entities/mutant_shulker_trap_shulker_bullet_cant_hit: entities that the Shulker Bullets that Mutant Shulker Traps turn into fly through.
- data/mutantmore/tags/entities/mutant_shulker_trap_shulker_bullet_cant_hurt: entities that the Shulker Bullets that Mutant Shulker Traps turn into don’t affect when hit by them.
- data/mutantmore/tags/entities/mutant_shulker_trap_wont_snap: entities that the Mutant Shulker Trap won’t trigger for when standing on it.
- data/mutantmore/tags/entities/mutant_shulker_turret_cant_target: entities that the Mutant Shulker Turret cant attack.
- data/mutantmore/tags/entities/mutant_shulker_turret_mutant_shulker_bullet_cant_hit: entities that the Mutant Shulker Turret’s Mutant Shulker Bullets fly through.
- data/mutantmore/tags/entities/mutant_shulker_turret_mutant_shulker_bullet_cant_hurt: entities that the Mutant Shulker Turret’s Mutant Shulker Bullets don’t affect when hit by them.
- data/mutantmore/tags/entities/mutant_shulker_turret_shulker_bullet_cant_hit: entities that the Mutant Shulker Turret’s Shulker Bullets fly through.
- data/mutantmore/tags/entities/mutant_shulker_turret_shulker_bullet_cant_hurt: entities that the Mutant Shulker Turret’s Shulker Bullets don’t affect when hit by them.
- data/mutantmore/tags/entities/mutant_shulker_turret_targets: entities that the Mutant Shulker Turret can start attacking even if unprovoked.
- data/mutantmore/tags/entities/mutant_wither_skeleton_cant_hurt: entities that the Mutant Wither Skeleton can’t hurt with attacks that aren’t directly aimed at them.
- data/mutantmore/tags/entities/mutant_wither_skeleton_cant_target: entities that the Mutant Wither Skeleton cant attack.
- data/mutantmore/tags/entities/mutant_wither_skeleton_fire_slash_cant_hit: entities that the Mutant Wither Skeleton’s Fire Slashes fly through.
- data/mutantmore/tags/entities/mutant_wither_skeleton_fire_slash_cant_hurt: entities that the Mutant Wither Skeleton’s Fire Slashes don’t affect when hit by them.
- data/mutantmore/tags/entities/mutant_wither_skeleton_targets: entities that the Mutant Wither Skeleton can start attacking even if unprovoked.
- data/mutantmore/tags/entities/mutation_cloud_cant_aim_for: entities that the Mutation Cloud won’t try to mutate.
- data/mutantmore/tags/entities/piglins_that_attack_mutant_wither_skeleton: types of Piglins that try to attack the Mutant Wither Skeleton even if unprovoked.
- data/mutantmore/tags/entities/player_fire_slash_cant_hit: entities that Fire Slashes fired by Players using the Blazing Scimitar fly through.
- data/mutantmore/tags/entities/player_fire_slash_cant_hurt: entities that Fire Slashes fired by Players using the Blazing Scimitar don’t affect when hit by them.
- data/mutantmore/tags/entities/player_mutant_shulker_bullet_cant_hit: entities that Mutant Shulker Bullets fired by Players using the Mutant Shulker Shield fly through.
- data/mutantmore/tags/entities/player_mutant_shulker_bullet_cant_hurt: entities that Mutant Shulker Bullets fired by Players using the Mutant Shulker Shield don’t affect when hit by them.
- data/mutantmore/tags/entities/tamed_rodling_cant_target: entities that the tamed Rodling cant attack.
- data/mutantmore/tags/entities/tamed_rodling_fireball_cant_hit: entities that the tamed Rodling’s fireballs fly through.
- data/mutantmore/tags/entities/tamed_rodling_fireball_cant_hurt: entities that the tamed Rodling’s fireballs don’t affect when hit by them.
- data/mutantmore/tags/entities/tamed_rodling_targets: entities that the tamed Rodling can start attacking even if unprovoked.
- data/mutantmore/tags/entities/wither_bomb_cant_hurt: entities that active Wither Bombs don’t affect when inside their damage ranges.
- data/mutantmore/tags/entities/wither_bomb_isnt_triggered_by: entities that don’t trigger Wither Bombs in Trap Mode.
- data/mutantmore/tags/items/brews_compound_z: items that are used to brew Compound Z.
- data/mutantmore/tags/items/brews_formula_y: items that are used to brew Formula Y.
- data/mutantmore/tags/items/convers_rodlings_to_normal: items that convert Soul Rodlings to normal Rodlings when fed to them.
- data/mutantmore/tags/items/convers_rodlings_to_soul: items that convert normal Rodlings to Soul Rodlings when fed to them.
- data/mutantmore/tags/items/heals_rodlings: items that heal Rodlings when fed to them.
- data/mutantmore/tags/items/mutation_potions: items counted towards the “Local Chemistry” advancement.
- data/mutantmore/tags/items/repairs_blazing_scimitar: items that can be used to repair the Blazing Scimitar in an Anvil.
- data/mutantmore/tags/items/repairs_mutant_shulker_shield: items that can be used to repair the Mutant Shulker Shield in an Anvil.
- data/mutantmore/tags/items/repairs_mutant_shulker_turret: items that can be used on the Mutant Shulker Turret to heal it.
- data/mutantmore/tags/items/repairs_mutant_wither_skeleton_armour: items that can be used to repair Mutant Wither Skeleton Armour in an Anvil.
Credits:
- Massive credit to all of my patrons and staff members!
- Logo was created using this [amazing logo generator](
- If you want to use the Mutant Wither Skeleton Armour in 1.18.2, check out [this](
- Some sounds are or include edited versions of sounds from Minecraft, Minecraft Dungeons and the [Mutant Creatures](
- Credit to OBLIQUE for suggesting most of the Mutant Blaze's abilities.
- Also credit to tdstress for letting me use the textures from the amazing resource pack [Mutant Beasts: The Retexturing](
Mutant More Licence and Terms of Use
All Rights Reserved unless otherwise explicitly stated.
When “assets” are referred to, they include, but are not limited to textures, models, animations, artwork and sounds located within a mod.
It is forbidden to upload any mods created by Alexander’s Fun and Games on mod reposting websites.
It is forbidden to claim any mods, content within mods, assets/code extracted from mods or official promotional material for mods created by Alexander’s Fun and Games as your own creation, this is still in effect if you have edited the previously mentioned material.
It is allowed to include code extracted from any mods created by Alexander’s Fun and Games in your own Minecraft mods as long as proper credit is given.
“proper credit” includes crediting Alexander’s Fun and Games and the mod the code was extracted from in the credits section of your mod’s “mods.toml” file and clearly on the web page where your mod can be downloaded (such as a CurseForge or Modrinth page)
A link to the mod that the code was extracted from must be provided on the web page where your mod can be downloaded alongside the credit.
“clearly” means on the main page (outside of a spoiler or other hidden location) and using larger letters than the majority of the page or in bold font.
Note, this is not allowed if your mod is made up by more than 50% of code extracted from any mod created by Alexander’s Fun and Games, in this case you are forbidden to post the mod containing the code.
It is allowed to use assets extracted from any mods created by Alexander’s Fun and Games in your own mods only if they are edited enough to appear clearly different from their original versions, use of assets extracted from any mods created by Alexander’s Fun and Games must be credited in the same way as seen above.
Use of assets and/or code extracted from any mods created by Alexander’s Fun and Games in your own Minecraft mods is forbidden if your mods are trying to directly compete with any mods created by Alexander’s Fun and Games.
Use of unedited assets extracted from any mods or official promotional material for mods created by Alexander’s Fun and Games in media is only allowed if you are promoting the mod they originated in, for instance a YouTube video featuring content from Mutant More can use Mutant More sound effects or include Mutant More models or promotional art, note that this is only allowed if the media provides a link to an official download for the mod it is using material from, for instance, in a YouTube video, there must be a link to the mod’s CurseForge or Modrinth page in the video’s description.
It is forbidden to directly sell any mods, assets/code extracted from mods or official promotional material for mods created by Alexander’s Fun and Games.
It is allowed to include any mods created by Alexander’s Fun and Games in modpacks.
If you want Mutant More to look like the Minecraft trailers, check out the official resource pack [Mutant More Barebones](
**Mutant More and all of my other mods are also available on [CurseForge](
If you like this mod, then be sure to check out [my other mods](
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Early Access 2.0.0
- Modified custom splash texts
- Remade Mutant Wither Skeleton
- Renamed Mutation Effect to Mutation Cloud
- Renamed Blazing Scimitar to Withered Scimitar
- Remade Wither Slash
- Remade Rodling Checker
- Concoction W is no longer exclusive to patrons, and is accessed by completing the “Mutants Hunted” advancement
- Added Mutant Husk
- Added Mutant Hoglin
- Added Mutant Frozen Zombie
- Added Mutant Jungle Zombie
- Added Mutant Phantom (currently extremely WIP and only accessed through commands)
- Added Icicle Spike entity
- Added Ice Cube entity
- Added Sand Boulder entity
- Added Area Damage entity
- Added Zombie Resurrection entity
- Added Thrown Icicle entity
- Added Giant Snowball entity
- Added Adaptive Crossbow item
- Added Quicksand block
- Added Red Quicksand block
- Added Mutant Husk Vocal Cords item
- Added Husk Hammer item
- Added Desert Horn item
- Added Sand Cannon item
- Added Mutant Hoglin Tusk item
- Added Hoglance item
- Added Hog Helm item
- Added Hogfist Gauntlet item
- Added Mutant Frozen Zombie Spikes item
- Added Freezing Fan block
- Added Snowstorm Generator block
- Added Icicle Ammo Charge item
- Added Mutant Jungle Zombie Vine Seed block
- Added Mutant Jungle Zombie Vine item
- Added Sentry Vine entity
- Added Mutant Jungle Zombie Arm item
- Added Leafblower item
- Added Incomplete Formula Y item
- Added Incomplete Compound Z item
- Added Freezing effect
- Added Enraged effect
- Added Jumping Fatigue effect
- Added descriptions to all items
- Changed Formula Y brewing recipe
- Changed Compound Z brewing recipe
- Added Derelict Laboratory structure
- Modified Wandering Traders to sell maps leading to Derelict Laboratories
- Modified Villagers and Wandering Traders to run away from Mutant Husks, Mutant Jungle Zombies and Mutant Frozen Zombies
- Added a custom health bar texture for mutants
- Replaced battle music
- Renamed Music Discs
- Renamed Disc Fragments
- Retextured Music Discs
- Retextured Disc Fragments
- Restructured config folder and config files
- Added, removed and modified several config options
- Added, removed and modified several tags
- Added, removed and modified several loot tables
- Added, removed and modified several particles
- Added, removed and modified several advancements
- Made several other adjustments to features in the mod
- Made several improvements to the code of the mod
mutantmore-1.19.2-early-access-1.0.7
- Altered the distance that Wither Bombs are shot out of Dispensers
- Mutant Wither Skeleton Armour now adds extra stat bonuses like strength to mobs by changing their stats instead of giving them effects
- The Mutant Wither Skeleton Skull now only increases attack speed instead of also increasing digging speed, which made Haste II Beacons useless
- Mutant Wither Skeleton Armour stat bonuses can now be changed in the Mutant Wither Skeleton Armour's config file
mutantmore-1.19.2-early-access-1.0.6
- Put constant screen shakes in client side checks so as not to constantly send unnecessary packets
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