- Fixed an issue where items like Enchanted Books would not correctly save or show up in shops (#172)
- Add a trade adapter for selling structure maps via a tag (#165, fixes #93 and #174)
- Updated the markers on maps sold by villagers (#169)
- Update Chinese translations (#101, thanks SettingDust!)
- Added new trade adapters (#167, thanks abrossimow!)
- An adapter for villagers to buy items from players using a tag
- An adapter for villagers to sell pre-enchanted items. This is different from the enchant item adapter, which usually requires an additional item.
- Fixed an issue where Cardinal Components was not correctly included
**NOTE!** This is likely the final version for Numismatic Overhaul for 1.20.x.
## Changes
- Add a trade adapter for selling structure maps via a tag (#165, fixes #93 and #174)
- Updated the markers on maps sold by villagers
- Update Chinese translations (#101, thanks SettingDust!)
- Added new trade adapters (#167, thanks abrossimow!)
- An adapter for villagers to buy items from players using a tag
- An adapter for villagers to sell pre-enchanted items. This is different from the enchant item adapter, which usually requires an additional item.
- Made several improvements to the Piggy Bank
- Piggy Banks now has title text, similar to other containers
- Piggy Banks are now lockable
- Piggy Banks now correctly drop themselves when broken
- Fixed an issue where disabling the Villager Trade replacements would break modded Villagers (#166)
- Fixed the shop crashing when creating offers with enchanted items
- Should also apply for anything with components in the dynamic registry, like banner patterns, and similar
- Improved Mob Coin Drop System
- Can now use tags (e.g. `#numismatic-overhaul:the_bourgeoisie`)
- Now refreshes when `/reload` is run, no longer requiring you to restart your game
- Backports the configurable money drop system for mobs, as described here: <https://modrinth.com/mod/numismatic-overhaul/version/0.3.2+1.21>
- Adds experimental Switchy compatibility
- Add Ukrainian translations (thanks unroman!)
This version adds a new system for handling coins dropped by mobs.
You can now assign a base value for a mob in the configuration file (`/config/numismatic-overhaul.json5`).
The mob will drop this amount on death, after being multiplied by the modifiers.
### Modifiers
The gamerule `moneyMobDropVariancePercentage` directly modifies the base value in both directions (higher and lower).
By default, it is set to 50 (50%), meaning the mob will drop between 50% and 150% of the base value.
There is also the `scaleOnHealth` in the config file. Money dropped this way by default is multiplied by the mobs max health divided by twenty.
This option requires a restart to apply, and is generally a bit experimental. Be careful using it, since with really high HP it can lead to very high coin counts.
To offset the money drops in high HP contexts you can also use the `healthScaleReduction` to further reduce the impact of health scaling.
The full formula for coins looks like this: `finalValue = baseValue * (variance) * ([mob max health] / (20 * healthScaleReduction))`
## Changes
- Added the mob drop config, as described above
- Fixed an issue where Villagers selling Potions or Tipped Arrows would crash the game (#163)
- Fixed the inexhaustible shop closing when opened
- Fixed Shop trades above Bronze having the wrong coin count
- Fixed broken tags
- Fixed recipes for the Shop and the Piggy Bank
- Fix a potential crash related to death messages
This is the initial port of Numismatic Overhaul to 1.21
It is released as a beta as it contains potentially breaking changes,
plus it is still being rewritten to be easier to maintain.
## Changes
- Ported to 1.21
- Removed the reputation system override
- This existed in order to prevent infinite money loops, as a result from curing villagers too many times.
- Mojang decided to change this within Minecraft, and therefore this was removed from Numismatic.
- This should make compat better, as any mods affecting reputation should work out of the box
- Updated how money bags are handled
- Now handled via a component
- Added Datafixer for Money Bags
- Money in bags should transfer fine
- **REPORT ANY BUGS SHOULD YOU FIND THEM!**
- **OTHER THINGS, LIKE THE PIGGY BANK OR SHOPS, MIGHT NOT TRANSFER CORRECTLY!**
- Fixed an issue related to packet forgery (#157, thanks A5ho9999!)
- Update Stacc to latest version (1.7.0 for 1.20.1, 1.8.0 for 1.20.2)
- Fix issues related to multiple players accessing a shop at the same time (#116)
- Backport a fix for the crash with latest Fabric Loader (#117, already fixed for 1.20.2)
- Improve purse offsets on different screens, as well as their configurability
- Fix spacing with the coin/money bag tooltips (#108)
- Update Stacc to latest version (1.7.0 for 1.20.1, 1.8.0 for 1.20.2)
- Fix issues related to multiple players accessing a shop at the same time (#116)
- Backport a fix for the crash with latest Fabric Loader (#117, already fixed for 1.20.2)
- Improve purse offsets on different screens, as well as their configurability
- Fix spacing with the coin/money bag tooltips (#108)
This is a straightforward port to 1.20.2 - support for older versions will be dropped. This build so far includes no specific support for the Trade Rebalancing experiment, we're still working on a good solution for integrating Numismatic into these new systems
This update finally makes the Purse available in more places than just the survival inventory: it now also shows up in the creative inventory and merchant screens like the Shop and Villagers. On top of this, Shops can now be named like Chests and Furnaces
## Changes
- The built-in integration with MCA Reborn taxes has been removed. This fixes crashes with newer MCA versions (#78) and is also not required anymore, as this can now be achieved through MCA Reborn's configuration
- The purse balance change message that's displayed in the action bar by default can now be moved to chat or disabled entirely (#58)
## Fixes
- The purse no longer uses its default position when the recipe book is opened and correctly respects the config options (#74)
- The `/numismatic balance player get` command now actually displays the balance
### Fixes
This build alters how the trade edit buffer slot works to hopefully eliminate all issues and weird behavior. With this new implementation, all current and future dupe and voiding glitches should be a thing of the past
## Changes
- Numismatic Overhaul is now compiled against and requires owo-lib >=0.9.0
## Fixes
- Shops no longer void items when quick-moving a stack from your inventory to the shop while the same type of item is in the offer creation slot
### Piggy Bank Fixes
- The Piggy Bank's screen now properly opens without throwing an exception
- You can now always break the Piggy Bank including the stored money, even without a tool
### Additions
- Introducing the **Piggy Bank**. This adorable little companion can store a full purse of money and keeps it when you pick him up
- The **Inexhaustible Shop** serves as an admin shop that never runs out of stock. It cannot be crafted for obvious reasons but should prove useful for setting up servers
### Changes
- The `/numismatic balance` command may now target multiple players
- Chest loot generation can now be disabled and finely tweaked in the config
- Additionally, currency can now generate in desert pyramid chests
### Fixes
- The great Mending shortage has ended! Librarians have finally regained their license to sell this elusive enchantment. In all seriousness, Librarians can now generate treasure enchantments again. This was wrongfully disabled many many months ago and has now finally been fixed
- MCA Reborn Taxes are properly paid out as currency again
- Trades added through Fabric API are now properly overridden by numismatic JSON trades
## Changes
- The position of the purse widget in your inventory can now be configured in the config. This should make it possible to resolve most situations where the purse somehow overlaps or intersects another modded widget
## More Features!
Added support for Minecraft Comes Alive Reborn, and Inventorio.
Added a config option to disable villager trades.
Added an option in the shop block for inserting items into it.
The shop can now sell multiple items at once!
## More Trades!
Overhauled the villager trades with new trades!
Fixed a bunch of broken trades.
Added a bunch of new trade adapters:
- Suspicious Stew (Sus Stew)
- Sell Items from Tags (Sell Tag)
- Re-named the "Buy Item" adapter to "Buy Stack"
Convert non-vanilla villager's trades to work with numimatic's coins, fix some bugs related to the trading interface and change the permission level of the /numismatic command to 2