OVERLOADED (OVERLOADED)
bypass enchantment level limits with ease; overload the enchantments, and increase the limit to Integer.MAX when installed on client and server
FAQ:
Q: Why?
A: i wanted to make a mod to overload enchantments easier lol
Q: how does it work?
A: in v1.1.0 onwards, it just reimplements the /enchant command, but alot more lenient. It does not check the enchantment for compatibility with a tool or other enchantments, or levels. It can enchant with levels up to Integer.MAX
(equivalent to 2147483647).
Q: what?
A: basically on the server side it doesnt let you go over the limit imposed by mojang since 1.17 of level 255. If the mod is on the client and server then you can.
Q: where'd the name come from?
A: idk maybe cos it overloads enchantment levels
截图:
1.1.1+1.19.3-1.20.4
- starting from this version, versions will be numbered [vMAJOR.MINOR.PATCH+1.MINECRAFTMAJOR.MINECRAFTPATCH], as are alot of other mods. this is due to this mod having maintained 1.19 and 1.19.3, and 1.20 when it arrives.
# Main Changes
- loads on 1.19.3 without crashing
## Edit (Mar 17 2023)
- should work on 1.19.4
1.1.0
- the mod now works completely different. It instead adds a command
_Why?:_ In simple terms, the mod previously used 2 of a very limited resource in mod programming - namely `@Redirect` mixins. These can only be used for one invocation of a method per mod, and this very small mod used 2. To allow for greater mod compatibility, I instead created a reimplementation of the `/enchant` command that is a lot more lenient.
## The `/overload` Command Syntax
- The syntax for `/overload` is identical to that of `/enchant`
```
/overload <required:targets> <required:enchantment> <optional:level>
Examples:
/overload @s minecraft:sharpness 23
/overload @a efficiency 345
```
- The enchant works identical to `/enchant` from v1.0.0 of this mod, meaning it works server side, but when on both server and client, removes the hardcoded level 255 limit on Enchant levels.
# Other
- now realised its incompatible with 1.19.3. This version will load, but will crash upon loading a world.
1.0.0
- should work on 1.19 and up
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