Add advancements
Add skeleton recipes to REI
Skeleton health is now shown in the skeleton GUI
Skeleton health is now data driven - pack makers can add or change recipes to provide more or less health than the default.
- Each component (skin, muscles, player colors) can add on to health
- Muscles now add 4 health, and skin now adds 2, by default.
Added augments:
- Sturdy: Reduces damage from sources other than Fire or Magic, and takes more damage from Magic.
- Fireproof: Skeleton is immune to Fire damage but takes a little more damage from other sources.
The description in Mod Menu can now be translated.
Fix an issue with armor values not updating correctly when Lithium is present
Add advancements
Add skeleton recipes to REI
Skeleton health is now shown in the skeleton GUI
Skeleton health is now data driven - pack makers can add or change recipes to provide more or less health than the default.
- Each component (skin, muscles, player colors) can add on to health
- Muscles now add 4 health, and skin now adds 2, by default.
Added augments:
- Sturdy: Reduces damage from sources other than Fire or Magic, and takes more damage from Magic.
- Fireproof: Skeleton is immune to Fire damage but takes a little more damage from other sources.
The description in Mod Menu can now be translated.
Fix an issue with armor values not updating correctly when Lithium is present
Add advancements
Add skeleton recipes to REI
Skeleton health is now shown in the skeleton GUI
Skeleton health is now data driven - pack makers can add or change recipes to provide more or less health than the default.
- Each component (skin, muscles, player colors) can add on to health
- Muscles now add 4 health, and skin now adds 2, by default.
Added augments:
- Sturdy: Reduces damage from sources other than Fire or Magic, and takes more damage from Magic.
- Fireproof: Skeleton is immune to Fire damage but takes a little more damage from other sources.
The description in Mod Menu can now be translated.
Fix an issue with armor values not updating correctly when Lithium is present
Add advancements
Add skeleton recipes to REI
Skeleton health is now shown in the skeleton GUI
Skeleton health is now data driven - pack makers can add or change recipes to provide more or less health than the default.
- Each component (skin, muscles, player colors) can add on to health
- Muscles now add 4 health, and skin now adds 2, by default.
Added augments:
- Sturdy: Reduces damage from sources other than Fire or Magic, and takes more damage from Magic.
- Fireproof: Skeleton is immune to Fire damage but takes a little more damage from other sources.
The description in Mod Menu can now be translated.
Fix an issue with armor values not updating correctly when Lithium is present
Add advancements
Add skeleton recipes to REI
Skeleton health is now shown in the skeleton GUI
Skeleton health is now data driven - pack makers can add or change recipes to provide more or less health than the default.
- Each component (skin, muscles, player colors) can add on to health
- Muscles now add 4 health, and skin now adds 2, by default.
Added augments:
- Sturdy: Reduces damage from sources other than Fire or Magic, and takes more damage from Magic.
- Fireproof: Skeleton is immune to Fire damage but takes a little more damage from other sources.
The description in Mod Menu can now be translated.
Fix an issue with armor values not updating correctly when Lithium is present
Add advancements
Add skeleton recipes to REI
Skeleton health is now shown in the skeleton GUI
Skeleton health is now data driven - pack makers can add or change recipes to provide more or less health than the default.
- Each component (skin, muscles, player colors) can add on to health
- Muscles now add 4 health, and skin now adds 2, by default.
Added augments:
- Sturdy: Reduces damage from sources other than Fire or Magic, and takes more damage from Magic.
- Fireproof: Skeleton is immune to Fire damage but takes a little more damage from other sources.
The description in Mod Menu can now be translated.
Fix an issue with armor values not updating correctly when Lithium is present
Updated with support for Fireplace Lib 7 / Annotated DI 4
Added some new squad patterns
Log if a custom data pack is overriding the skeleton recipe for easier debugging
Fix a crash with skeletons using crossbows with certain mods loaded.
Fix casket drop bug
Fix gravestones not always allowing long player names
Log if a custom data pack is overriding the skeleton recipe for easier debugging
Fix a crash with skeletons using crossbows with certain mods loaded.
Fix casket drop bug
Fix gravestones not always allowing long player names
Log if a custom data pack is overriding the skeleton recipe for easier debugging
Fix a crash with skeletons using crossbows with certain mods loaded.
Fix casket drop bug
Fix gravestones not always allowing long player names
Log if a custom data pack is overriding the skeleton recipe for easier debugging
Fix a crash with skeletons using crossbows with certain mods loaded.
Fix casket drop bug
Fix gravestones not always allowing long player names
Log if a custom data pack is overriding the skeleton recipe for easier debugging
Fix a crash with skeletons using crossbows with certain mods loaded.
Fix casket drop bug
Fix gravestones not always allowing long player names
Make skeleton creation recipe(s) customizable with data packs
Make a config for the milk amounts needed to grow skeletons
Add the ability for skeletons to gather milk
Add the ability for skeletons to pick up items
Add squads - assign your skeletons to squads to easily group them into categories.
Add a "Use Current Position" button for picking the skeleton home position
Add the Orders Wand, to issue orders to nearby skeletons
Add the option to not pursue targets when in combat
[1.16+] Make the Position Selector GUI translatable
Added Modrinth link to mod info so Notify _should_ work with Overlord now.
Fix army skeleton spawn eggs not setting skeleton home position
Make skeleton creation recipe(s) customizable with data packs
Make a config for the milk amounts needed to grow skeletons
Add the ability for skeletons to gather milk
Add the ability for skeletons to pick up items
Add squads - assign your skeletons to squads to easily group them into categories.
Add a "Use Current Position" button for picking the skeleton home position
Add the Orders Wand, to issue orders to nearby skeletons
Add the option to not pursue targets when in combat
[1.16+] Make the Position Selector GUI translatable
Added Modrinth link to mod info so Notify _should_ work with Overlord now.
Fix army skeleton spawn eggs not setting skeleton home position
Make skeleton creation recipe(s) customizable with data packs
Make a config for the milk amounts needed to grow skeletons
Add the ability for skeletons to gather milk
Add the ability for skeletons to pick up items
Add squads - assign your skeletons to squads to easily group them into categories.
Add a "Use Current Position" button for picking the skeleton home position
Add the Orders Wand, to issue orders to nearby skeletons
Add the option to not pursue targets when in combat
[1.16+] Make the Position Selector GUI translatable
Added Modrinth link to mod info so Notify _should_ work with Overlord now.
Fix army skeleton spawn eggs not setting skeleton home position
Make skeleton creation recipe(s) customizable with data packs
Make a config for the milk amounts needed to grow skeletons
Add the ability for skeletons to gather milk
Add the ability for skeletons to pick up items
Add squads - assign your skeletons to squads to easily group them into categories.
Add a "Use Current Position" button for picking the skeleton home position
Add the Orders Wand, to issue orders to nearby skeletons
Add the option to not pursue targets when in combat
[1.16+] Make the Position Selector GUI translatable
Added Modrinth link to mod info so Notify _should_ work with Overlord now.
Fix army skeleton spawn eggs not setting skeleton home position
Fix a player's army skeletons and pet dogs being able to attack each other
Improve compatibility between army skeletons and various vanilla and modded systems.
Fix skeletons not having an initial home if spawned using the egg.
Fix follow distance settings not saving
Fix skeletons not respecting Infinity on bows
Fix ranged AI starting and immediately stopping, particularly involving crossbows
Fix wander radius using the wrong translation
Improve wander within radius precision somewhat
Fix items getting used when you right click a skeleton to open the GUI
Fix a player's army skeletons and pet dogs being able to attack each other
Improve compatibility between army skeletons and various vanilla and modded systems.
Fix skeletons not having an initial home if spawned using the egg.
Fix follow distance settings not saving
Fix skeletons not respecting Infinity on bows
Fix ranged AI starting and immediately stopping, particularly involving crossbows
Fix wander radius using the wrong translation
Improve wander within radius precision somewhat
Fix items getting used when you right click a skeleton to open the GUI
Fix a player's army skeletons and pet dogs being able to attack each other
Improve compatibility between army skeletons and various vanilla and modded systems.
Fix skeletons not having an initial home if spawned using the egg.
Fix follow distance settings not saving
Fix skeletons not respecting Infinity on bows
Fix ranged AI starting and immediately stopping, particularly involving crossbows
Fix wander radius using the wrong translation
Improve wander within radius precision somewhat
Fix items getting used when you right click a skeleton to open the GUI