简介:
Project Omnipotence是一个实验性MOD,旨在提供Minecraft的另类游戏方式,围绕着所有存在于世界中的实体/生物都被视为一个存在(万物一体,一体万物)的想法。一旦玩家通过将在后文中描述的方式沉浸于这种信念,他们将会与周围环境实现完全和谐与宁静的状态(被认为是“全能”),同时获得一组强大的能力。
要成为“全能”或觉醒的玩家,玩家必须阅读一本特殊的书籍,名称为:“真理之书”,该书籍可在山地生物群系深处的新废墟结构中找到。阅读后,书籍会被消耗,玩家会收到一条聊天消息,并伴随着白色粒子,表明他们刚刚成为全能。
除了粒子/视觉效果,全能玩家会注意到他们不再成为敌对生物的目标/攻击对象,但也不再能直接对其他实体造成伤害;相反,尝试造成伤害的目标实体会像玩家一样获得同样的白色粒子,同时掉落它们通常的战利品和经验,也获得觉醒。此外,全能玩家从一开始就免疫负面状态效果。
通过启迪其他实体,全能玩家将获得更好的能力。每启迪250个实体,直至1000,玩家将获得额外的战利品、时运、幸运等等加成等级,从所有村民交易中减去25绿宝石,上限为+3战利品、时运和幸运,以及减去75绿宝石。在1000个实体被启迪后,玩家将完全免疫所有形式的伤害,同时将其他实体造成的任何伤害重定向回攻击者,遵循“种瓜得瓜”思想;此外,玩家将不再会坠入虚空,而是传送到最近的顶层实体方块上,或者在y = 0以上弹跳,直到到达一个有效区域,可以传送回去。在10000个实体被启迪后,玩家将获得在创造模式中飞行的能力。
如果玩家对这种替代玩法感到厌倦,他们可以通过阅读另一本名为“谎言之书”的书籍,该书可以在下界中的一个罕见生成的神殿结构中找到,成为普通玩家。阅读后,玩家失去白色粒子,可以恢复他们的嗜血和对其他生物的战斗欲望。
额外功能:
该MOD具有一些有用的命令和一个可以修改与全能有关的一些数据值的配置文件:
配置文件:
配置文件包含一组用户名及其启迪实体的初始数量,可以追加该数量,以使玩家从世界开始就永久成为全能(请注意,即使使用“谎言之书”/命令,他们也无法成为普通玩家)。
其他配置设置包括:用于幸运等级的实体启迪阈值,无敌状态,飞行能力,可用的总幸运等级,以及全能玩家的视觉设置。此外,如果您觉得它们太强大,某些能力完全可以切换。
命令:
/projectomnipotence clearEnlightened [选择器]
- 撤销对一个实体的全能/启迪(注意:无法对永久全能生效)
/projectomnipotence checkEntitiesEnlightened
- 普通玩家可以使用的命令,用于获取他们已启迪的实体数量
/projectomnipotence entitiesEnlightened [获取/设置] [玩家选择器] [数量]
- 设置玩家的启迪实体数量
/projectomnipotence setEnlightened [选择器]
- 向一个实体授予全能/启迪
Project Omnipotence 1.5.2-1.21.1-neoforge
- Fixed clearEnlightened command
- Removed deprecated config fields (`permaOmnipotents` were replaced by `playerConfigs`)
Project Omnipotence 1.5.1-1.21.8
- Port to 1.21.8
Project Omnipotence 1.5.1.1-1.21.1-neoforge
- Fixed regular enlightenments from not working.
Ver. 1.5.1:
- Fixed entity conversions occurring only from melee enlightenment.
Project Omnipotence 1.5.1-1.21.7
- Port to 1.21.7
Project Omnipotence 1.5.1-1.21.6
- Fixed a faulty behavior with creative players that are enlightened (creative players being able to enlighten entities via punching while still dealing damage)
Project Omnipotence 1.5.0-1.21.6
- Port to 1.21.6
- Ghasts convert to Happy Ghasts upon enlightenment and have a chance to drop the Tears music disc.
- Fixed a bug where conversions didn't work unless the player explicitly hits the mob with melee (now works for all prior types of damage (e.g. entities will convert to their enlightened counterpart if shot with a bow))
Project Omnipotence 1.4.9-1.21.5
- Increased deflected projectile velocity for enlightened players
- Improved respawning mechanic for enlightened players who fell into the void (will now check if two blocks above the respawn position are air blocks instead of just one like before)
Project Omnipotence 1.4.9-1.21.1-neoforge
- Increased deflected projectile velocity for enlightened players
- Improved respawning mechanic for enlightened players who fell into the void (will now check if two blocks above the respawn position are air blocks instead of just one like before)
Project Omnipotence 1.4.8-1.21.5
- Replaced permanent omnipotent fields in config with new custom Player Configurations
- Player Configurations include the following settings:
- Player Username (or can set to '*' to apply to all players)
- Player UUID (if server uses custom names)
- True/False on whether or not the player starts and remains enlightened (old permanent enlightenment option)
- Handicap for entities enlightened (starting number of entities enlightened)
- Multiplier for entities enlightened (by how much does the entities enlightened score increase per enlightenment, can set to 0 to disable the score count)
- Additional Internal refactoring
Project Omnipotence 1.4.8-1.21.1-neoforge
- Replaced permanent omnipotent fields in config with new custom Player Configurations
- Player Configurations include the following settings:
- Player Username (or can set to '*' to apply to all players)
- Player UUID (if server uses custom names)
- True/False on whether or not the player starts and remains enlightened (old permanent enlightenment option)
- Handicap for entities enlightened (starting number of entities enlightened)
- Multiplier for entities enlightened (by how much does the entities enlightened score increase per enlightenment, can set to 0 to disable the score count)
- Additional Internal refactoring
Project Omnipotence 1.4.0.1-1.20-forge
- Replaced permanent omnipotent fields in config with new custom Player Configurations
- Player Configurations include the following settings:
- Player Username (or can set to '*' to apply to all players)
- Player UUID (if server uses custom names)
- True/False on whether or not the player starts and remains enlightened (old permanent enlightenment option)
- Handicap for entities enlightened (starting number of entities enlightened)
- Multiplier for entities enlightened (by how much does the entities enlightened score increase per enlightenment, can set to 0 to disable the score count)
- Additional Internal refactoring
Project Omnipotence 1.4.7.1-1.21.5
- Fixed certain mobs from not dropping hardcoded loot tables upon enlightenment
- Fixed faulty kill command mixin
Project Omnipotence 1.4.7-1.21.5
- Fixed broken respawn logic for enlightened players who fell into the void
- Improvements to preventing negative status effects applying to enlightened players
- Fixed edge case where entities with a brain do not remove "fight" activities if enlightened
Project Omnipotence 1.4.7-1.21.1-neoforge
- Fixed broken respawn logic for enlightened players who fell into the void
- Improvements to preventing negative status effects applying to enlightened players
- Fixed edge case where entities with a brain do not remove "fight" activities if enlightened
Project Omnipotence 1.4.6-1.21.5
- Simplified enlightened particle rendering
- Disabled flight power by default (give players incentive to get an elytra)
Project Omnipotence 1.4.6-1.21.1-neoforge
- Simplified enlightened particle rendering
- Disabled flight power by default (give players incentive to get an elytra)
Project Omnipotence 1.3.9.2-1.20-forge
- Simplified enlightened particle rendering
- Disabled flight power by default (give players incentive to get an elytra)
Project Omnipotence 1.4.5.1-1.21.5
- Fixed Tomes not working
Project Omnipotence 1.4.5-1.21.5
- Port to 1.21.5
Project Omnipotence 1.4.5-1.21.4
- Beacons placed by enlightened players are now able to produce mob loot whenever an entity gets enlightened near the beacon (the loot spawns on top of the beacon) (note: does not apply to loot produced from hardcoded inventories)
Project Omnipotence 1.4.5-1.21.1-neoforge
- Beacons placed by enlightened players are now able to produce mob loot whenever an entity gets enlightened near the beacon (the loot spawns on top of the beacon) (note: does not apply to loot produced from hardcoded inventories)
Project Omnipotence 1.4.4-1.21.4
Fixed a bug where certain mobs with hardcoded loot tables (e.g. Wither) don't drop anything after being enlightened.
Project Omnipotence 1.4.4-1.21.1-neoforge
- More Ars-Nouveau compats: Using harm spell as an enlightened will now enlighten the mob that the spell hits.
- Fixed a bug where certain mobs with hardcoded loot tables (e.g. Wither) don't drop anything after being enlightened.
Project Omnipotence 1.4.3-1.21.4
- Improved mob equipment drop logic (now will always drop all equipment regardless of drop chance upon enlightenment)
Project Omnipotence 1.4.3-1.21.1-neoforge
- Compat with Ars Nouveau: fixed enlightened players' additional fortune levels not applying to the break spell
- Improved mob equipment drop logic (now will always drop all equipment regardless of drop chance upon enlightenment)
Project Omnipotence 1.4.2.1-1.21.4
- Fixed a crash related to access wideners
Ver 1.4.2:
- Fixed bug where all entities from Goety and UOM could not be enlightened via normal means
- Internal refactoring: moved most of mixin accessors / invokers to access widener
Project Omnipotence 1.4.2-1.21.1-neoforge
- Fixed bug where all entities from Goety and UOM could not be enlightened via normal means
- Internal refactoring: moved most of mixin accessors / invokers to access transformer
Project Omnipotence 1.3.9-1.20-forge
- Fixed bug where all entities from Goety and UOM could not be enlightened via normal means
- Internal refactoring: moved most of mixin accessors / invokers to access transformer
Project Omnipotence 1.4.1-1.21.4
- Refactored / introduced various mod compats (particularly for CarryOn, Goety, and Fantasy Ending) (Parity with Forge version despite some of these not having 1.21.1+ versions)
- Added Knight Phantoms from Twilight Forest to remove on enlighten list
- Refactored Omnipotent Invulnerability
Project Omnipotence 1.4.1-1.21.1-neoforge
- Refactored / introduced various mod compats (particularly for CarryOn, Goety, and Fantasy Ending) (Parity with Forge version despite some of these not having 1.21.1+ versions)
- Added Knight Phantoms from Twilight Forest to remove on enlighten list
- Refactored Omnipotent Invulnerability
Project Omnipotence 1.3.8-1.20-forge
- Refactored / introduced various mod compats (particularly for CarryOn, Goety, and Fantasy Ending)
- Added Knight Phantoms from Twilight Forest to remove on enlighten list
- Refactored Omnipotent Invulnerability
Project Omnipotence 1.4.0.1-1.21.1-neoforge
- Fixed loot tables for Forgotten Ruins and Advancements
- Fixed Tome of Lies not working
Ver. 1.4.0
- Port to NeoForge 1.21.1
Project Omnipotence 1.4.0-1.21.4
- Enchantments no longer get reapplied constantly when an enchanted item is in an enlightened player's inventory (only does once if curses are present)
Project Omnipotence 1.3.9-1.21.4
- Improved custom conversions upon enlightenment (can now add custom behaviors via addons)
- Fixed some client/server de-syncs with custom entity conversions
Project Omnipotence 1.3.8-1.21.4
- Port to 1.21.4
Project Omnipotence 1.3.8-1.21.3
- Port to 1.21.3
- Improved implementation for additional fortune and looting levels for enlightened players (no longer depends on custom NBT)
Project Omnipotence 1.3.8-1.21.1
- Fixed issue with buggy player movement when just creating a new world
Project Omnipotence 1.3.7-1.21.1
- Fixed a bug where mobs will still be converted if an enlightened player in creative mode hits the mob
- Fixed a bug where removed health modifiers will persist on invulnerable enlightened players
Project Omnipotence 1.3.7-1.20-forge
- Fixed a bug where mobs will still be converted if an enlightened player in creative mode hits the mob
- Fixed a bug where removed health modifiers will persist on invulnerable enlightened players
Project Omnipotence 1.3.6.1-1.20-forge
- Fixed a client-side crash when enlightening certain mobs via a beacon (e.g. Endermen carrying blocks)
Project Omnipotence 1.3.6-1.21.1
- Made enhancements to the omnipotent invulnerability feature
- Player hearts no longer render if player is enlightened and invulnerable (if mod is installed client-side)
- Fixed invulnerability config setting being ignored
Project Omnipotence 1.3.6-1.20-forge
- Made enhancements to the omnipotent invulnerability feature
- Player hearts no longer render if player is enlightened and invulnerable
- Fixed invulnerability config setting being ignored
Project Omnipotence 1.3.5-1.21.1
- Slight refactoring of handling bucketable entities that are enlightened
- Added support for localization (currently en_us and ru_ru)
Project Omnipotence 1.3.5-1.20-forge
- Slight refactoring of handling bucketable entities that are enlightened
- Added support for localization (currently en_us and ru_ru)
Project Omnipotence 1.3.4-1.21.1
- Added a config feature where certain specified entities can be converted into other different entities upon being enlightened
- Default entries: (custom ones can be added in the config)
- Zombie Villager -> Villager
- Zoglin -> Hoglin
- Zombified Piglin -> Piglin
- Ragno (From Illage and Spillage) -> Villager
- Added versioning to the config file (subsequent versions of the config file will now add default entries to older configs unless the version number is -1)
- Fixed an exploit with armor stands and beacon enlightening
Project Omnipotence 1.3.4-1.20-forge
- Added a config feature where certain specified entities can be converted into other different entities upon being enlightened
- Default entries: (custom ones can be added in the config)
- Zombie Villager -> Villager
- Zoglin -> Hoglin
- Zombified Piglin -> Piglin
- Ragno (From Illage and Spillage) -> Villager
- Added versioning to the config file (subsequent versions of the config file will now add default entries to older configs unless the version number is -1)
- Fixed an exploit with armor stands and beacon enlightening
Project Omnipotence 1.3.3-1.21.1
- Enlightening beacons now give players experience upon enlightening a mob.
- Improved logic for removing certain entities upon being enlightened.
- Fixed a bug where the beacon's enlightened owner would not be saved upon exiting the world.
Project Omnipotence 1.3.3-1.20-forge
- Enlightening beacons now give players experience upon enlightening a mob.
- Improved logic for removing certain entities upon being enlightened.
- Fixed a bug where the beacon's enlightened owner would not be saved upon exiting the world.
- Fixed a bug where certain mobs would still attack non-enlightened players even when enlightened if the player attacked the mob (parity with fabric version).
Project Omnipotence 1.3.2-1.21.1
- Added the option to render local player particles if the camera is in third person (note: only works if mod is installed on the client as well as the server).
Project Omnipotence 1.3.2-1.20-forge
- Added the option to render local player particles if the camera is in third person.
Project Omnipotence 1.3.1-1.20-forge
- Re-added some missing features from the Fabric version
- Added compat with Carry On (enlightened players can carry hostile mobs (configurable))
Project Omnipotence 1.3.0.1-1.21
- Fixed a crash when entering BungeeCord servers without the mod installed
Project Omnipotence 1.3.0-1.21
- Powered beacons placed by enlightened / omnipotent players now enlighten non-player entities within a certain range depending on the strength of the beacon
- Improved enlightenment ability threshold message logic (fixes bug where if you enlighten multiple entities at once sometimes the ability unlock messages won't show)
Project Omnipotence 1.3.0-1.20-forge
- Powered beacons placed by enlightened / omnipotent players now enlighten non-player entities within a certain range depending on the strength of the beacon
- Improved enlightenment ability threshold message logic (fixes bug where if you enlighten multiple entities at once sometimes the ability unlock messages won't show)
Project Omnipotence 1.2.7.3-1.21
- Hotfix: Fixed structures, loot tables, and advancements not initializing
Project Omnipotence 1.2.7.2-1.21
- Fixed a bug where skeletons summoned via trial spawners would sometimes continue melee attacking their targets even after being enlightened
Project Omnipotence 1.2.7.1-1.21
- Fixed mobs not dropping their items/weapons upon being enlightened
Project Omnipotence 1.2.7-1.21
- Port to 1.21
Project Omnipotence 1.2.7-1.20.6
- Port to 1.20.6
- Local rendering of enlightenment particles on players is now configurable.
- Omnipotent players now deflect projectiles instead of deleting them (now natively supported by vanilla mc).
Project Omnipotence 1.2.7-1.20.1
- Enlightenment particles for players now only display to other players (not to yourself) (prevents particles from obscuring your view)
Project Omnipotence 1.2.7-1.20.4
- Enlightenment particles for players now only display to other players (not to yourself) (prevents particles from obscuring your view)
Project Omnipotence 1.2.7-1.20-forge
- Enlightenment particles for players now only display to other players (not to yourself) (prevents particles from obscuring your view)
Project Omnipotence 1.2.6.1-1.20-forge
- Enlightening entities now triggers the _onLivingDrops_ event.
Project Omnipotence 1.2.6-1.20.4
- Port to 1.20.4
- Enlightening mobs spawned from trial spawners counts towards "defeating" that mob.
Project Omnipotence 1.2.6-1.20
- Omnipotent players now get teleported to their respawn point upon falling out of the world regardless of the number of entities enlightened (unless they are allowed to fly).
- `/kill` now kills omnipotent players (prevents potential bad actors from wrecking havoc on servers)
- Internal refactors on how luck levels are calculated (nothing should change functionally)
Project Omnipotence 1.2.6-1.20-forge
- Omnipotent players now get teleported to their respawn point upon falling out of the world regardless of the number of entities enlightened (unless they are allowed to fly).
- `/kill` now kills omnipotent players (prevents potential bad actors from wrecking havoc on servers)
- Internal refactors on how luck levels are calculated (nothing should change functionally)
Project Omnipotence 1.2.5-1.20
- Enlightened entities that become converted (e.g. zombie villagers to villagers) will retain their enlightenment.
Project Omnipotence 1.2.5-1.20-forge
- Enlightened entities that become converted (e.g. zombie villagers to villagers) will retain their enlightenment.
Project Omnipotence 1.2.4-1.20
- Goats now have a chance of dropping a respective goat horn when enlightened
- Enlightened entities no longer flee from entities that they are usually afraid of (note: does not include repellent blocks)
Project Omnipotence 1.2.4-1.20-forge
- Goats now have a chance of dropping a respective goat horn when enlightened
- Enlightened entities no longer flee from entities that they are usually afraid of (note: does not include repellent blocks)
Project Omnipotence 1.2.3.1-1.20
- Added feedback to the `setEnlightened` command if the entity cannot be enlightened
Project Omnipotence 1.2.3.1-1.20-forge
- Fixed the `setEnlightened` command not working with non-player entities, also made consistent with fabric version
- Added feedback to the `setEnlightened` command if the entity cannot be enlightened
Project Omnipotence 1.2.3-1.20
- Omnipotent players that are invulnerable are no longer affected by powder snow's freezing ticks and no longer appear to be visually on fire
- Added a new blacklist for enlightening entities (prevents an exploit with the target dummy)
- Fixed a bug wherein players would break leaves and logs as if their tool was empty (prevented them from getting leaf blocks using shears)
Project Omnipotence 1.2.3-1.20-forge
- Omnipotent players that are invulnerable are no longer affected by powder snow's freezing ticks and no longer appear to be visually on fire
- Added a new blacklist for enlightening entities (prevents an exploit with the target dummy)
- Fixed a bug wherein players would break leaves and logs as if their tool was empty (prevented them from getting leaf blocks using shears)
Project Omnipotence 1.2.2-1.20
- Reworked the removal of entities upon enlightenment config mechanic (fixes an issue where blue skies bosses don't drop their loot)
Project Omnipotence 1.2.2-1.20-forge
- Reworked the removal of entities upon enlightenment config mechanic (fixes an issue where blue skies bosses don't drop their loot)
Project Omnipotence 1.2.1-1.20
- Fixed an issue where the luck attribute modifier won't increase past the first level
- Made the NBT of the Tome of the Truth and Tome of Lies items found in their respective structures consistent with the items from the creative tab (can now be stacked properly)
Project Omnipotence 1.2.1-1.20-forge
- Fixed an issue where the luck attribute modifier won't increase past the first level
- Made the NBT of the Tome of the Truth and Tome of Lies items found in their respective structures consistent with the items from the creative tab (can now be stacked properly)
Project Omnipotence 1.2.0-hf1-1.20-forge
- Fixed a crash with neutral mobs
---
Ver. 1.20:
- Added an additional condition to prevent stubborn neutral mobs from becoming angry at omnipotent players and enlightened entities.
- Added wildcard '*' arguments for damage reflection and removal on enlightenment black lists in the config
- Added additional comments to the config
- Slightly reworked the manner in which enlightenment particles are displayed (stray outlier particles should now be much less frequent)
Project Omnipotence 1.2.0-hf1-1.20
- Fixed a visual discrepancy where the enlightenment particles are rendering lower than intended.
---
Ver. 1.2.0:
- Added an additional condition to prevent stubborn neutral mobs from becoming angry at omnipotent players and enlightened entities.
- Added wildcard '*' arguments for damage reflection and removal on enlightenment black lists in the config
- Added additional comments to the config
- Slightly reworked the manner in which enlightenment particles are displayed (stray outlier particles should now be much less frequent)
Project Omnipotence 1.1.9-1.20
- Added an additional condition that disallows certain mob entities from targeting omnipotent players or other entities that are in harmony (prevents stubborn mob entities from explicitly targeting harmonic entities even if they are teammates)
Project Omnipotence 1.1.9-1.20-forge
- Added an additional condition that disallows certain mob entities from targeting omnipotent players or other entities that are in harmony (prevents stubborn mob entities from explicitly targeting harmonic entities even if they are teammates)
Project Omnipotence 1.1.8-1.20
- Migrated non-player entity harmony state from command tags to DataTracker variables
- All entities with the tag: "IN_HARMONY" will automatically be converted to the new DataTracking system
- Added a new config option for removing entities upon being enlightened (prevents softlocks with entities that require to be explicitly removed (e.g. Blue Skies bosses))
- Simplified the format for specifying entities in the config: now entries are in the form: `namespace:entity_id` (e.g. `minecraft:creeper`). *Note: you need to manually edit your config files to migrate to the new format.
Project Omnipotence 1.1.8-1.20-forge
- Added a new config option for removing entities upon being enlightened (prevents softlocks with entities that require to be explicitly removed (e.g. Blue Skies bosses))
- Simplified the format for specifying entities in the config: now entries are in the form: `namespace:entity_id` (e.g. `minecraft:creeper`). *Note: you need to manually edit your config files to migrate to the new format.
Project Omnipotence 1.1.7-1.20
- Added a creative tab that includes the Tome of the Truth and Tome of Lies items.
Project Omnipotence 1.1.7-1.20-forge
- Added a creative tab that includes the Tome of the Truth and Tome of Lies items.
Project Omnipotence 1.1.5-1.20
- Added a config option for blacklisting certain entities from damaging themselves when omnipotent players reflect back damage
Project Omnipotence 1.1.5-1.20-forge
- Added a config option for blacklisting certain entities from damaging themselves when omnipotent players reflect back damage (fixes a crash with L_Ender's Cataclysm mod)
Project Omnipotence 1.1.4-1.20
- Added support for the sweeping enchantment (omnipotent players can now enlighten multiple close entities at once if they wield a sword with the enchantment)
- Added a wildcard '*' argument for the permanent omnipotents config setting (all players are omnipotent at the start of the game)
- Omnipotent players now reflect damage regardless of whether or not they are invincible (and fully kill an attacking entity if they die).
Project Omnipotence 1.1.4-1.20-forge
- Added support for the sweeping enchantment (omnipotent players can now enlighten multiple close entities at once if they wield a sword with the enchantment)
- Added a wildcard '*' argument for the permanent omnipotents config setting (all players are omnipotent at the start of the game)
- Omnipotent players now reflect damage regardless of whether or not they are invincible (and fully kill an attacking entity if they die).
Project Omnipotence 1.1.3.1-1.20-forge
- Added missing feature where omnipotent players can sleep in beds with monsters nearby.
- Fixed a bug where drops from logs and leaves aren't spawned at the omnipotent player's position.
Project Omnipotence 1.1.3-1.20-forge
- Port for Forge 1.20.1 (47.1.0+)
Project Omnipotence 1.1.3-1.20
- Projectiles that are thrown or shot by an omnipotent player that then hit the owner are no longer removed.
- Fixed duplicate particles showing when enlightening non-player entities using the ```setEnlightened``` command.
Project Omnipotence 1.1.2-1.20
- Fixed a bug where spectator flight speed does not work if the player is omnipotent, has enough entities enlightened for creative flight, and is in spectator.
- Added checks to disable enlightenment logic if the player somehow has the tag designated for non-player enlightened entities.
- Omnipotent players no longer display particles if in spectator mode.
Project Omnipotence 1.1.1-1.20
- Added a new ability for omnipotent players: creative flight
- Obtainable after enlightening 10000 entities
- Added configuration options for disabling certain omnipotent abilities completely (damage immunity and flight)
Project Omnipotence 1.1.0-1.20
- Added an advancement for when a player becomes an omnipotent
- The forgotten ruins now uses a proper loot table instead of a preset inventory
- Code cleanup
Project Omnipotence 1.0.9-1.20
- Major Internal rewrite: switched storing player data from scoreboards to tracked data (non-player entity data still uses tags)
- Omnipotence and enlightenment statistics are migrated to the new tracked data based system automatically.
Project Omnipotence 1.0.8-1.20
- Made the following features configurable:
- Omnipotent players dampen explosions
- Omnipotent players don't break logs / leaves unless sneaking
- Omnipotent players reflect back damage to attackers
- Omnipotent players remove curses off items.
- Note: dampening of explosions is false by default as the feature may make some tasks (such as getting ancient debris using TNT / beds) much more difficult.
Project Omnipotence 1.0.7-1.20
- Omnipotent players are now able to remove curses off items
- Explosions created within a 100 block radius from an omnipotent player don't destroy any surroundings.
- Omnipotent players are now not able to fully break logs and leaves (trees) unless they are sneaking (instead, the block remains but the player gets its drops)
- The enlightenment particles for the ender dragon are now visible from far away
Project Omnipotence 1.0.6-1.20
- Omnipotent players can now sleep next to hostile mobs.
- Added a config option for disabling omnipotent particles as well as an option for omnipotent players to glow (disabled by default).
Project Omnipotence 1.0.5-1.20
- Projectiles are now only blocked if the omnipotent player is invulnerable. In addition, the shooting entity would receive the projectile damage.
- Fixed a bug with additional fortune levels.
- Made all the enlightenment thresholds configurable (can now change the amount of entities required to enlighten to get the bonus luck levels, invulnerability, and the amount of luck levels the player can get in total).
Project Omnipotence 1.0.4-1.20
- Added a new behavior with the Ender Dragon and omnipotent players. Now upon being enlightened the Ender Dragon will fly up and disappear upon reaching a certain height ("teleporting" away and reopening the portal back to the overworld).
- Added a workaround for the case where splash potions and some other projectiles would still execute `onCollision` methods despite being removed when hitting an omnipotent player.
- Fixed an oversight where the number of entities enlightened for permanent omnipotents would get reset back to what was defined in the config even if the number of entities enlightened is greater than the config value should the player's omnipotence be somehow removed.
- Forgotten ruins now spawns in more biomes (any mountain biome defined in `#minecraft:is_mountain` as well as `minecraft:grove`).
Project Omnipotence 1.0.3-1.20
- Internal reworking/refactoring of mod, *players may lose their current omnipotence status in this update*
Project Omnipotence 1.0.2b-1.20
- Fixed an exploit that allowed omnipotent players to repeatedly enlighten a bucketed entity
- Added a new parameter to the configuration file for permanent omnipotents: starting number of enlightened entities
Project Omnipotence 1.0.1b-1.20
- Added missing particle effects when a player uses the Tome of the Truth
- Omnipotent players now have a chance of obtaining music discs when enlightening creepers
Project Omnipotence 1.0.0b
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