• 注册
  • MOD模组 MOD模组 关注:24 内容:16398

    Project: War Dance (Project: War Dance)

  • 查看作者
  • 打赏作者
  • 当前位置: SodaMC > MOD模组 > 正文
  • 潮涌核心
    反派

    Project: War Dance (Project: War Dance)


    Project: War dance is a combat and gameplay mechanic mod that changes the way you fight and adds new mechanics and other systems to support it.


    This mod includes out-of-the-box combat values for the following mods:

    - vanilla
    - Advanced Hook Launchers
    - Akashic Tome (yes, weaponized books)
    - Alex's Mobs
    - Aquaculture
    - Ars Nouveau
    - Arsenal Core
    - Ars Magica Legacy
    - Artifacts
    - Miner Arcana: Astral
    - Aquamirae
    - Atum
    - Band of Gigantism
    - Better End Reforged
    - Better Nether Reforged
    - Big Brain
    - Biomancy
    - Blood Magic
    - Blue Skies
    - Bountiful Baubles
    - Biomes You'll Go
    - Cold's Claws
    - Comfortable Nether
    - Consecration
    - CraftVania 2
    - Create
    - Cyclic
    - Darker Depths
    - Dave's Potioneering
    - Deeper and Darker
    - Divine RPG
    - Druidcraft
    - Dungeons Gear
    - Eidolon
    - End Remastered
    - Endergetic Expansion
    - Enigmatic Legacy
    - Environmental
    - Epic Fight Mod
    - Epic Knight
    - Evilcraft
    - Farmer's Delight
    - Feywild
    - Fish's Undead Rising
    - Fins and Tails
    - Forbidden & Arcanus
    - Graveyard
    - Goety
    - Greek Fantasy
    - Guns Without Roses
    - Hexerei
    - Hostile Mobs and Girls
    - Ice and Fire
    - Immersive Engineering
    - Immersive Weathering
    - Infernal Expansion
    - Kobolds
    - Mahou Tsukai
    - Majrusz's Difficulty Mod
    - Meet Your Fight
    - Mowzie's Mobs
    - Monsters and Mushrooms
    - Mutant Beasts
    - Mutant More
    - Mystical World
    - Nikgub's Blades+
    - Outer End
    - Pam's Harvestcraft
    - Pandora's Creatures
    - Pathogen
    - Pyromancer
    - Rats (Ratlantis)
    - Reliquary
    - Rising Uppercut
    - Roots Classic
    - Savage and Ravage
    - Securitycraft
    - Silent Gear *
    - Simply Swords
    - Slashblade
    - Spartan Shields
    - Spartan Weaponry
    - Stalwart Dungeons
    - Switch-bow
    - Twilight Forest
    - The Abyss
    - Totemic
    - Vampirism
    - Vanilla Food Pantry
    - Vanilla Claws
    - Werewolves
    - Wyrmroost

    - Items have stats etc but those stats will not change depending on the actual strength of the materials used in the creation of tools, weapons or armors. This is due to the nbt used in their full formation and config limitations within this mod.

    All of these thanks to the gracious contributions of others who follow the mod and my own testing. Feedback and other contributions is greatly appreciated. For upcoming milestones or issues, consult GitHub. Want to join my discord? It's located here.

    Mechanics:

    Spotlight videos, in case you don't want to read a giant wall of text. These are outdated, so reading is still recommended:

    Posture and Staggering: posture is a separate bar determined by how big the mob is and how much armor it's wearing. When it's emptied, the mob gets stunned and eventually staggered, taking more damage. It goes down when getting attacked depending on how heavy the attacking item is, and regenerates quickly if you stop getting hit.

    - Max posture is calculated by (widthheight5), so a player starts with 10 posture.
    - Being attacked consumes posture regardless of parry. This makes parrying unequivocally the best option, since you’ll be taking posture damage either way.
    - Posture recovers quickly when not attacking, but has a cooldown after being consumed. At full HP, standing still, you regenerate 10 posture per second.
    - Armor items may add max posture. Regeneration is a flat number, so it will take you longer to "fully" recover.
    - Moving slows posture regen down by 50%, 70% if sprinting.
    - Regeneration also is multiplied by your current health percentage.
    - If your attack cooldown is less than 100%, you gain an equivalent regeneration penalty
    - Dodging resets your posture cooldown.
    - This means that while actions play a role, the real deal-breaker is health. Defeating an enemy requires wearing down their health to make staggering easier.
    - At 0 posture the entity is knocked back and stunned, gaining 1 fracture, binding both hands and slowing movement. The stagger ends after 1 second or taking damage once. During this time posture regenerates rapidly and cannot be depleted until it reaches max again.
    - Special case: taking a stunning instance of posture damage that exceeds half of their max posture will additionally knock them down, which lengthens downtime to 3 seconds and disables movement.
    - The expectation to gain a fracture on a reasonably armored entity (around chain grade) is 8 dagger, 6 sword, 5 claymore, 3 axe, or 2 mace hits. Balance around this.
    - Accumulating an attribute-defined quantity of fracture marks instead exposes the entity for 5 seconds. In this state the entity cannot do anything, has all armor negated, and the next hit on it deals an extra 10% of its max health in damage.

    - Fracture marks are cleared after exposure. Killing any entity that fractured you will also remove their respective fractures, as well as any ownerless fractures.

    Parrying: keep your weapon or shield in front of you to guard yourself against melee attacks. Shields also protect you from projectiles and give you some extra posture.

    - Vanilla blocking will still mitigate damage, but will also reset the posture cooldown without refreshing the combo cooldown, making

    截图:

    Project: War Dance (Project: War Dance)Project: War Dance (Project: War Dance)Project: War Dance (Project: War Dance)

    来自Modrinth

    Project: War Dance 1.1.0

    wardance-1.1.0.jar下载1.1.0#Release
    展开
    版本: 1.1.0
    支持游戏: 1.19, 1.19.1, 1.19.2
    类型: Forge
    Release
    下载次数: 638

    Project: War Dance 1.0.9

    wardance-1.0.9.jar下载1.0.9#Release
    展开
    版本: 1.0.9
    支持游戏: 1.19.2
    类型: Forge
    Release
    下载次数: 127

  • 收录

  • 请登录之后再进行评论

    登录
  • Soda任务 图片
  • 偏好设置
  • 主题
  • 帖子间隔 侧栏位置: