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    Proper Ping (合适的延迟)

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    Proper Ping (合适的延迟)


    Measure and display ping properly



    Vanilla ping/latency calculation always seemed incredibly inaccurate and delayed to me.

    Info

    They only send the latency value to clients once every 30 seconds:

    public void tick() {
       if (++this.sendAllPlayerInfoIn > 600) {
          this.broadcastAll(new ClientboundPlayerInfoPacket(ClientboundPlayerInfoPacket.Action.UPDATE_LATENCY, this.players));
          this.sendAllPlayerInfoIn = 0;
       }
    }已复制!

    And this is how they "calculate" it:

    int i = (int)(Util.getMillis() - this.keepAliveTime);
    this.player.latency = (this.player.latency * 3 + i) / 4;
    已复制!

    This mod goes around Vanilla and measures latency with a similar custom packet, but takes a proper average of 5 last RTT (round-trip-time) results.

    Besides that, it also adds a customizable hud element to always see your ping with options such as:

    • Hide completely
    • Position anywhere on the screen
    • Show last 5 latency measurements in the same hud element
    • Show numerical readings for other players on the server instead of abstract bars (there is a config option serverside to change the frequency of the server broadcasting these values to everyone)
    Example config with default values
    ["Ping HUD"]
    	#Enable ping HUD
    	pingHudEnabled = true
    	#Additionally show 5 last ping values
    	showPingQueue = false
    	#Draw text with a shadow
    	drawTextWithShadow = true
    	#Draw ping either on the left side (true), or on the right (false)
    	leftOrRight = true
    	#How many scaled GUI pixels to start drawing from the edge of the screen
    	#Range: > 0
    	horizontalPadding = 4
    	#On which line counting from the top to start drawing from
    	#Range: > 0
    	lineFromTop = 1
    	#How many scaled GUI pixels to start drawing from the top of the screen
    	#Range: > 0
    	verticalPadding = 4
    
    [Other]
    	#Show numbers in milliseconds in player list
    	playerListNumbers = true
    已复制!

    Example of a full display with the last 5 measurements turned on, numerical player list values, positioned on the right side of the screen:

    Proper Ping (合适的延迟)

    FAQ

    Q: Forge?

    A: Forge.

    Q: Can I include your mod in a video?

    A: As long as you include a link to the mod/modpack (if it happens to be in one), absolutely

    Q: Can I add your mod to a modpack?

    A: CurseForge/Modrinth modpacks are cool.

    截图:

    Proper Ping (合适的延迟)Proper Ping (合适的延迟)Proper Ping (合适的延迟)

    来自Modrinth

    1.0.0

    proper_ping-1.20.1-1.0.0.jar下载1.0.0#Release
    展开
    版本: 1.0.0
    支持游戏: 1.20.1
    类型: Forge
    Release
    下载次数: 2,187

    1.0.1

    proper_ping-1.19.2-1.0.1.jar下载1.0.1#Release
    展开
    版本: 1.0.1
    支持游戏: 1.19.2
    类型: Forge
    Release
    下载次数: 778

    1.0.0

    proper_ping-1.19.2-1.0.0.jar下载1.0.0#Release
    展开
    版本: 1.0.0
    支持游戏: 1.19.2
    类型: Forge
    Release
    下载次数: 72

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