Rebalanced many of the Elemental warriors base stats. Mostly a few small buffs to make them all around the same. Except Lord Drok who got a huge nerf because he was insanely OP. He is now more in line with a proper legendary. from 939 to 650 total base points.
He is Ultra-Rare and spawns in the nether. He Should be a pretty hard fight and catch, but worth the trouble. Eventually I want to make him a multi-person ridable mount.
### Several fixes, some QOL, and rebalance of IV's
Adjusted most of the profile and portraits to fit better.
Changed the spawns so they shouldn't be everywhere anymore, all are uncommon (except Dat Man [rare] and Lord Drok [Ultra-rare], Thermite should now also spawn in vanilla (previously could only spawn in modded biomes, my bad.) Also adjusted the levels at which they spawn. Sprites will be low level, but the main forms will be higher.
Adjusted all of their IV's to make them better and make more sense. They all felt underpowered despite all the moves they can learn. Hopefully feels a bit better.
This update took a while mainly because of many issues with Lord Drok. But I think this is pretty much everything. Enjoy!
Snare's animations at this time are half broken. I with the help of others have not been able to figure out why so for now we just gotta bare with it, unfortunately.
I am not yet fully done with Kameo, but this alone was a lot I learned blockbench throughout this project and I think the progress shows in the increase of quality with each mon.
Adds
- Ash
- Chilla
- Deep Blue
- Major Ruin
- Snare