## Puzzle v2.0.0+1.21 for 1.21
[View the changelog](https://www.github.com/PuzzleMC/Puzzle/commits/)
Puzzle 2.0.0 - Multiplatform & Cleaner code
- Removed intrusive branding (previously visible on Title screen and F3 menu)
- De-modularized: Previously, Puzzle was split into multiple modules which complicated the development process and was just unnecessary
- Experimental NeoForge support
- Many small improvements
- puzzle-splashscreen: Improved background image blending
- puzzle-splashscreen: Added support for custom blend functions for full OptiFine parity
## Puzzle v2.0.0+1.21 for 1.21
[View the changelog](https://www.github.com/PuzzleMC/Puzzle/commits/)
Puzzle 2.0.0 - Multiplatform & Cleaner code
- Removed intrusive branding (previously visible on Title screen and F3 menu)
- De-modularized: Previously, Puzzle was split into multiple modules which complicated the development process and was just unnecessary
- Experimental NeoForge support
- Many small improvements
- puzzle-splashscreen: Improved background image blending
- puzzle-splashscreen: Added support for custom blend functions for full OptiFine parity
- Port to 1.19.4
- Overhaul the Puzzle Options screen
- Categories are now displayed via tabs
- Fix #50 (Splash screen logo being pixelated)
- Add compatibility with Exordium
- Brasilian translations by FITFC
- Add the ability to use custom splash screen background images placed in a resourcepack under "assets/minecraft/puzzle/splash_background.png"
- Some more fixes regarding splash screen
- Korean translations by @gyular
- Updated Russian translations by @Felix14-v2
- Add the ability to use custom splash screen background images placed in a resourcepack under "assets/minecraft/puzzle/splash_background.png"
- Some more fixes regarding splash screen
- Korean translations by @gyular
- Updated Russian translations by @Felix14-v2
- Fix multiple bugs related to puzzle-splashscreen (Closes #32, #29)
- Update integrations (Closes #27; Compatibility with both Continuity 1.x.x and 2.x.x)
- Move puzzle icon to the right side when Distant Horizons is installed
- Prefix mixin methods with "puzzle$" for easier debugging
- Update german translations
Fix #18 (Crash on MacOS)
Fix #17 (Remove emissive module in favor of Entity Texture Features)
Fix #13 (Show Puzzle version info keeps moving up with DashLoader installed)
Russian translations by @Felix14-v2
German translations by @2020Sanoj
- Use the new Iris API
- Builtin mod support is now configurable
- Puzzle button in Options screen can be disabled
- Remove puzzle-blocks (Already covered by Continuity)