## What's Changed
* Added camera smoothing feature
* Changed catcher to a subclass of BufferBuilder
* Read vertex data from MeshData
* Fixed the issue with vertex format
* Added localization of the smooth factors
* Added "Bind Result Retention Frame"
* Fixed two issues caused by floating-point precision
* Fix the issue of binding failure when invisible
* Compatible with Freecam
* Try to be compatible with TACZ by @H31M5 in #154
* Added "Hide Binding Failure Message" option
* Added 'Range' selection mode
* Fixed the issue that enchanted items are not rendered
* Added 'Show/Hide Texture' button
* Added import & export feature
* Fixed the issue that enchanted item are not rendered when iris is installed
* Added cache for 'findPrimitive'
* Readded 'To Config Screen' button
* Added IterableVertexBuffer to improve performance
* Added ByteBufferBuilderPool in MeshCatcher
* Add tag support for disabling by @H31M5 in #159
* Optimize interoperability with SuperbWarfare by @H31M5 in #160
* Added 'Model View Screen Modifier Key'
* Languages updated by @zze-666 in #165 and @H31M5 in #166
* Fixed a color rendering issue
* Fixed an issue of disable rendering
* Fixed 2 issues of index out of bounds under specific conditions
## What's Changed
* Added camera smoothing feature
* Changed catcher to a subclass of BufferBuilder
* Read vertex data from MeshData
* Fixed the issue with vertex format
* Added localization of the smooth factors
* Added "Bind Result Retention Frame"
* Fixed two issues caused by floating-point precision
* Fix the issue of binding failure when invisible
* Compatible with Freecam
* Try to be compatible with TACZ by @H31M5 in #154
* Added "Hide Binding Failure Message" option
* Added 'Range' selection mode
* Fixed the issue that enchanted items are not rendered
* Added 'Show/Hide Texture' button
* Added import & export feature
* Fixed the issue that enchanted item are not rendered when iris is installed
* Added cache for 'findPrimitive'
* Readded 'To Config Screen' button
* Added IterableVertexBuffer to improve performance
* Added ByteBufferBuilderPool in MeshCatcher
* Add tag support for disabling by @H31M5 in #159
* Optimize interoperability with SuperbWarfare by @H31M5 in #160
* Added 'Model View Screen Modifier Key'
* Languages updated by @zze-666 in #165 and @H31M5 in #166
* Fixed a color rendering issue
* Fixed an issue of disable rendering
* Fixed 2 issues of index out of bounds under specific conditions
## What's Changed
* Added camera smoothing feature
* Changed catcher to a subclass of BufferBuilder
* Read vertex data from MeshData
* Fixed the issue with vertex format
* Added localization of the smooth factors
* Added "Bind Result Retention Frame"
* Fixed two issues caused by floating-point precision
* Fix the issue of binding failure when invisible
* Compatible with Freecam
* Try to be compatible with TACZ by @H31M5 in #154
* Added "Hide Binding Failure Message" option
* Added 'Range' selection mode
* Fixed the issue that enchanted items are not rendered
* Added 'Show/Hide Texture' button
* Added import & export feature
* Fixed the issue that enchanted item are not rendered when iris is installed
* Added cache for 'findPrimitive'
* Readded 'To Config Screen' button
* Added IterableVertexBuffer to improve performance
* Added ByteBufferBuilderPool in MeshCatcher
* Add tag support for disabling by @H31M5 in #159
* Optimize interoperability with SuperbWarfare by @H31M5 in #160
* Added 'Model View Screen Modifier Key'
* Languages updated by @zze-666 in #165 and @H31M5 in #166
* Fixed a color rendering issue
* Fixed an issue of disable rendering
* Fixed 2 issues of index out of bounds under specific conditions
## What's Changed
* Added camera smoothing feature
* Changed catcher to a subclass of BufferBuilder
* Read vertex data from MeshData
* Fixed the issue with vertex format
* Added localization of the smooth factors
* Added "Bind Result Retention Frame"
* Fixed two issues caused by floating-point precision
* Fix the issue of binding failure when invisible
* Compatible with Freecam
* Try to be compatible with TACZ by @H31M5 in #154
* Added "Hide Binding Failure Message" option
* Added 'Range' selection mode
* Fixed the issue that enchanted items are not rendered
* Added 'Show/Hide Texture' button
* Added import & export feature
* Fixed the issue that enchanted item are not rendered when iris is installed
* Added cache for 'findPrimitive'
* Readded 'To Config Screen' button
* Added IterableVertexBuffer to improve performance
* Added ByteBufferBuilderPool in MeshCatcher
* Add tag support for disabling by @H31M5 in #159
* Optimize interoperability with SuperbWarfare by @H31M5 in #160
* Added 'Model View Screen Modifier Key'
* Languages updated by @zze-666 in #165 and @H31M5 in #166
* Fixed a color rendering issue
* Fixed an issue of disable rendering
* Fixed 2 issues of index out of bounds under specific conditions
## What's Changed
* Added camera smoothing feature
* Changed catcher to a subclass of BufferBuilder
* Read vertex data from MeshData
* Fixed the issue with vertex format
* Added localization of the smooth factors
* Added "Bind Result Retention Frame"
* Fixed two issues caused by floating-point precision
* Fix the issue of binding failure when invisible
* Compatible with Freecam
* Try to be compatible with TACZ by @H31M5 in #154
* Added "Hide Binding Failure Message" option
* Added 'Range' selection mode
* Fixed the issue that enchanted items are not rendered
* Added 'Show/Hide Texture' button
* Added import & export feature
* Fixed the issue that enchanted item are not rendered when iris is installed
* Added cache for 'findPrimitive'
* Readded 'To Config Screen' button
* Added IterableVertexBuffer to improve performance
* Added ByteBufferBuilderPool in MeshCatcher
* Add tag support for disabling by @H31M5 in #159
* Optimize interoperability with SuperbWarfare by @H31M5 in #160
* Added 'Model View Screen Modifier Key'
* Languages updated by @zze-666 in #165 and @H31M5 in #166
* Fixed a color rendering issue
* Fixed an issue of disable rendering
* Fixed 2 issues of index out of bounds under specific conditions
## What's Changed
* Added camera smoothing feature
* Changed catcher to a subclass of BufferBuilder
* Read vertex data from MeshData
* Fixed the issue with vertex format
* Added localization of the smooth factors
* Added "Bind Result Retention Frame"
* Fixed two issues caused by floating-point precision
* Fix the issue of binding failure when invisible
* Compatible with Freecam
* Try to be compatible with TACZ by @H31M5 in #154
* Added "Hide Binding Failure Message" option
* Added 'Range' selection mode
* Fixed the issue that enchanted items are not rendered
* Added 'Show/Hide Texture' button
* Added import & export feature
* Fixed the issue that enchanted item are not rendered when iris is installed
* Added cache for 'findPrimitive'
* Readded 'To Config Screen' button
* Added IterableVertexBuffer to improve performance
* Added ByteBufferBuilderPool in MeshCatcher
* Add tag support for disabling by @H31M5 in #159
* Optimize interoperability with SuperbWarfare by @H31M5 in #160
* Added 'Model View Screen Modifier Key'
* Languages updated by @zze-666 in #165 and @H31M5 in #166
* Fixed a color rendering issue
* Fixed an issue of disable rendering
* Fixed 2 issues of index out of bounds under specific conditions
## What's Changed
* Upgrade to 1.21.8
* Fixed the issue that the focused part was not rendered correctly
* Fixed the issue that camera rotation was not applied correctly
## What's Changed
* Upgrade to 1.21.8
* Fixed the issue that the focused part was not rendered correctly
* Fixed the issue that camera rotation was not applied correctly
## What's Changed
* Fixed the issue of fishing hook string rendering
* Allowed to disable the main feature when sneaking or swimming
* Try to be compatible with ysm
* Auto rerender model when ysm is loaded
* Added legacy binding mode
* Disable main feature in spectator mode
* Add some mods in Dependencies in README.md and README_ZH.md by @zze-666 in https://github.com/xTracr/RealCamera/pull/135
* Allowed to disable the main feature when sneaking or swimming, with Classic mode by @H31M5 in https://github.com/xTracr/RealCamera/pull/137
* Added DisableConfig
* Widened ModelViewScreen
* Added required widgets of the disable config
* Added rendering texture feature
* Display focused polyhedron in texture view area
* Allowed rectangle selection of disabled areas
* Display the disabling effect directly when editing
* Remove disabled vertices from the cache
* Edit FAQ in README.md by @zze-666 in https://github.com/xTracr/RealCamera/pull/145
* Display keybinding in the message and fixed some bugs
* Add more languages by @zze-666 in https://github.com/xTracr/RealCamera/pull/147
## New Contributors
* @zze-666 made their first contribution in https://github.com/xTracr/RealCamera/pull/135
* @H31M5 made their first contribution in https://github.com/xTracr/RealCamera/pull/137
## What's Changed
* Fixed the issue of fishing hook string rendering
* Allowed to disable the main feature when sneaking or swimming
* Try to be compatible with ysm
* Auto rerender model when ysm is loaded
* Added legacy binding mode
* Disable main feature in spectator mode
* Add some mods in Dependencies in README.md and README_ZH.md by @zze-666 in https://github.com/xTracr/RealCamera/pull/135
* Allowed to disable the main feature when sneaking or swimming, with Classic mode by @H31M5 in https://github.com/xTracr/RealCamera/pull/137
* Added DisableConfig
* Widened ModelViewScreen
* Added required widgets of the disable config
* Added rendering texture feature
* Display focused polyhedron in texture view area
* Allowed rectangle selection of disabled areas
* Display the disabling effect directly when editing
* Remove disabled vertices from the cache
* Edit FAQ in README.md by @zze-666 in https://github.com/xTracr/RealCamera/pull/145
* Display keybinding in the message and fixed some bugs
* Add more languages by @zze-666 in https://github.com/xTracr/RealCamera/pull/147
## New Contributors
* @zze-666 made their first contribution in https://github.com/xTracr/RealCamera/pull/135
* @H31M5 made their first contribution in https://github.com/xTracr/RealCamera/pull/137
## What's Changed
* Fixed the issue of fishing hook string rendering
* Allowed to disable the main feature when sneaking or swimming
* Try to be compatible with ysm
* Auto rerender model when ysm is loaded
* Added legacy binding mode
* Disable main feature in spectator mode
* Add some mods in Dependencies in README.md and README_ZH.md by @zze-666 in https://github.com/xTracr/RealCamera/pull/135
* Allowed to disable the main feature when sneaking or swimming, with Classic mode by @H31M5 in https://github.com/xTracr/RealCamera/pull/137
* Added DisableConfig
* Widened ModelViewScreen
* Added required widgets of the disable config
* Added rendering texture feature
* Display focused polyhedron in texture view area
* Allowed rectangle selection of disabled areas
* Display the disabling effect directly when editing
* Remove disabled vertices from the cache
* Edit FAQ in README.md by @zze-666 in https://github.com/xTracr/RealCamera/pull/145
* Display keybinding in the message and fixed some bugs
* Add more languages by @zze-666 in https://github.com/xTracr/RealCamera/pull/147
## New Contributors
* @zze-666 made their first contribution in https://github.com/xTracr/RealCamera/pull/135
* @H31M5 made their first contribution in https://github.com/xTracr/RealCamera/pull/137
## What's Changed
* Fixed the issue of fishing hook string rendering
* Allowed to disable the main feature when sneaking or swimming
* Try to be compatible with ysm
* Auto rerender model when ysm is loaded
* Added legacy binding mode
* Disable main feature in spectator mode
* Add some mods in Dependencies in README.md and README_ZH.md by @zze-666 in https://github.com/xTracr/RealCamera/pull/135
* Allowed to disable the main feature when sneaking or swimming, with Classic mode by @H31M5 in https://github.com/xTracr/RealCamera/pull/137
* Added DisableConfig
* Widened ModelViewScreen
* Added required widgets of the disable config
* Added rendering texture feature
* Display focused polyhedron in texture view area
* Allowed rectangle selection of disabled areas
* Display the disabling effect directly when editing
* Remove disabled vertices from the cache
* Edit FAQ in README.md by @zze-666 in https://github.com/xTracr/RealCamera/pull/145
* Display keybinding in the message and fixed some bugs
* Add more languages by @zze-666 in https://github.com/xTracr/RealCamera/pull/147
## New Contributors
* @zze-666 made their first contribution in https://github.com/xTracr/RealCamera/pull/135
* @H31M5 made their first contribution in https://github.com/xTracr/RealCamera/pull/137
- Fixed #88, #89 and #90
- Separate VertexRecorder and VertexCatcher
- Fix a gui bug
- Added an api to receive vectors from other mods
- Added "RerenderModel" config
- Added "getClient" and "getDeltaTick" to PoseSetter
- Added simple pattern matching to check if rendering model is disabled
- Fixed the bug that the roll angle was not working
- Allowed to disable the main feature based on held item
- Fixed #88, #89 and #90
- Separate VertexRecorder and VertexCatcher
- Fix a gui bug
- Added an api to receive vectors from other mods
- Added "RerenderModel" config
- Added "getClient" and "getDeltaTick" to PoseSetter
- Added simple pattern matching to check if rendering model is disabled
- Fixed the bug that the roll angle was not working
- Allowed to disable the main feature based on held item
- Fixed #66 and added back part of disable feature
- Fixed #21 updated localization and added message on failure
- Fixed some ui issues
- Localization update
- Allowed disabling based on texture id
- Changed the way to construct BindingTarget
- Compatible with union VertexConsumer
- Korean Localization add (#74)
- Compatible with different draw modes
- Fixed #66 and added back part of disable feature
- Fixed #21 updated localization and added message on failure
- Fixed some ui issues
- Localization update
- Allowed disabling based on texture id
- Changed the way to construct BindingTarget
- Compatible with union VertexConsumer
- Korean Localization add (#74)
- Compatible with different draw modes
- Changed to bind based on UV coordinates and Improved ModelViewScreen
- Fixed #54
- Improved Gui and Fixed a bug that would cause crash
- Added more icons and allowed selection or deletion of saved configs i…
- Changed the 'Offset Model' option to 'Bind X/Y/Z Coordinate' options
- Improved logic for 'Auto Bind' mode
- Combined the "Bind Pitch/Yaw/Roll" options
- Added 'preview' feature
- Changed localization format
- Removed commands
- Improved default configs and reformatted code
- Changed to bind based on UV coordinates and Improved ModelViewScreen
- Fixed #54
- Improved Gui and Fixed a bug that would cause crash
- Added more icons and allowed selection or deletion of saved configs i…
- Changed the 'Offset Model' option to 'Bind X/Y/Z Coordinate' options
- Improved logic for 'Auto Bind' mode
- Combined the "Bind Pitch/Yaw/Roll" options
- Added 'preview' feature
- Changed localization format
- Removed commands
- Improved default configs and reformatted code
- Fixed #41, #46 and #48
- Fix minor grammar errors (#44)
- Optimized the GUI display and changed logic of selection button
- Changed the way to render player
- Added pause button and show cube button
- Allowed to disable rendering vertices based on depth relative to screen
- Added 'AutoBind' feature
- Fixed #41, #46 and #48
- Fix minor grammar errors (#44)
- Optimized the GUI display and changed logic of selection button
- Changed the way to render player
- Added pause button and show cube button
- Allowed to disable rendering vertices based on depth relative to screen
- Added 'AutoBind' feature
- Changed the way of clipping to space to avoid #37
- Deleted the option of disabling "clip to space"
- Separate the part that modifies camera from the part that computes it
- Changed the way of clipping to space to avoid #37
- Deleted the option of disabling "clip to space"
- Separate the part that modifies camera from the part that computes it
- Changed the way of clipping to space to avoid #37
- Deleted the option of disabling "clip to space"
- Separate the part that modifies camera from the part that computes it
- Changed the way of clipping to space to avoid #37
- Deleted the option of disabling "clip to space"
- Separate the part that modifies camera from the part that computes it
- Changed the way of clipping to space to avoid #37
- Deleted the option of disabling "clip to space"
- Separate the part that modifies camera from the part that computes it
- Changed the way of clipping to space to avoid #37
- Deleted the option of disabling "clip to space"
- Separate the part that modifies camera from the part that computes it
- Changed the way of clipping to space to avoid #37
- Deleted the option of disabling "clip to space"
- Separate the part that modifies camera from the part that computes it
- Changed the way of clipping to space to avoid #37
- Deleted the option of disabling "clip to space"
- Separate the part that modifies camera from the part that computes it