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    RogueCraft (RogueCraft)

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    RogueCraft (RogueCraft)


    A Rogue-like mod for Minecraft which introduces a fully playable Rogue-like dungeon dimension.


    Dungeon Pack Guide:

    Dungeon packs are made through a combination of config files and a datapack with structures.
    (Example Pack)

    Let's start with some basic rules of the dungeons. RogueCraft's dungeons are divided into grids of rooms 19 x 19 in size, with the edge blocks shared between any neighboring rooms. Rougecraft's Keystones use Minecraft functions to generate rooms, so anything achievable through a function should be possible to generate. Check out the Example Pack for an idea of how it works.

    In the center of each grid at Y:118, once a room has been generated, there is a block called "room_active," which indicates if a room is active or not. It turns into a "room_deactive" block once the dungeon ends. Rooms can be larger than one grid if desired, but in that case, ensure to follow the grid format (e.g., 19x38) and manually place a "room_active" block in the center of the extended grid.

    Now on to how to design a Dungeon Pack. Here is an example Dungeon Pack, where you can see how they're designed. The template provided has the namespace "testpack," and the basic rooms and boss rooms are named "level_1_room" and "level_1_boss_room" (excluding room number and direction). Therefore, what you enter under "Dungeon Pack" is: "testpack:level_1_room" for the regular rooms & "testpack:level_1_boss_room" for the boss rooms.

    The Keystone generates 4 different rooms per direction (North, South, West & East), meaning you'll have to ensure your room generates correctly in these different directions by adjusting the placement in the function for each direction. The name for a function when creating it should follow this format: "testpack" for the namespace, "level_1_room" for the room set's name, which should be the same for all of them. After that, you HAVE to add "__" at the end for the mod to know what function to get at what time. The name for the functions should then be: "testpack:level_1_room__" (Example: "testpack:level_1_room_2_south" or "testpack:level_1_boss_room_1_south" for the boss rooms).

    RogueCraft (RogueCraft)

    (This image shows the Grid Layout and where/how the "room_active" & "room_deactive" blocks are placed)

    Supported Versions:

    1.7.10: N/A: None

    1.12.2: N/A: None

    1.14.4: N/A: None

    1.15.2: N/A: None

    1.16.5: N/A: None

    1.17.1: N/A: None

    1.18.2: LTS: "Long Term Support"

    1.19.2: LTS: "Long Term Support"

    1.19.4: STS: "Short Term Support"

    1.20.1: LTS: "Long Term Support"

    Please note that this is the plan, but things may change over time!

    FAQ:

    1. coming soon...

    Credits:

    Developers:

    - mc_jojo3

    Textures:

    - mc_jojo3 & other

    Made by: mc_jojo3

    截图:

    RogueCraft (RogueCraft)RogueCraft (RogueCraft)RogueCraft (RogueCraft)

    来自Modrinth

    RogueCraft - 1.20.1 - b1.1.1

    roguecraft-1.20.1-b1.1.1.jar下载b1.1.1#Beta
    展开
    版本: b1.1.1
    支持游戏: 1.20.1
    类型: Forge NeoForge
    Beta
    下载次数: 1,695

    RogueCraft - 1.19.4 - b1.1.1

    roguecraft-1.19.4-b1.1.1.jar下载b1.1.1#Beta
    展开
    版本: b1.1.1
    支持游戏: 1.19.4
    类型: Forge
    Beta
    下载次数: 98

    RogueCraft - 1.19.2 - b1.1.1

    roguecraft-1.19.2-b1.1.1.jar下载b1.1.1#Beta
    展开
    版本: b1.1.1
    支持游戏: 1.19.2
    类型: Forge
    Beta
    下载次数: 247

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