腐朽是一个Minecraft模组,旨在添加看起来逼真的新型僵尸生物,包括其动画、声音和攻击方式!腐朽僵尸的AI比大多数僵尸更强,使它们更容易受到火焰的伤害,像现实中的僵尸一样追踪和聚集在一起,当你伤害其中一个并且它们离你很近时,它们还会警告其他僵尸。
如果你觉得这些僵尸对你来说太强了,你仍然可以通过配置文件进行调整,调整它们的生命值和伤害!
腐朽模组在使用着色器和其他模组时表现出色,因为它与其他模组具有很高的兼容性,即使其中一些着色器或模组可能会破坏生物的实际视觉效果或游戏效果。
感谢以下网站提供的声音资源:https://www.fesliyanstudios.com/royalty-free-sound-effects-download/zombie-174 和
本模组灵感来源于《植物大战僵尸》以及其他僵尸电影/动漫,如《学园默示录》和《釜山行》!
本模组需要Geckolib。
截图:
来自Modrinth
Rotted_1.20.1_1.0.5
Rotted_1.20.1_1.0.5.jar下载1.20.1_1.0.5#Release
Version with bug fixes and errors is here!
Changelog:
- Fixed the crash that ocurred when a flusk would render by deleting some animation content that does not change the old animations.
- Zombies will now have improved block breaking, meaning that they will only break blocks that have hardness level below 5 ( <= )
- The block breaking method is now more configurable with two methods that the player can use to change their block breaking radius and chance for it to break ( on tick )
- Fixed some more errors that occured when summoning the shielder entity.
Changelog:
- Fixed the crash that ocurred when a flusk would render by deleting some animation content that does not change the old animations.
- Zombies will now have improved block breaking, meaning that they will only break blocks that have hardness level below 5 ( <= )
- The block breaking method is now more configurable with two methods that the player can use to change their block breaking radius and chance for it to break ( on tick )
- Fixed some more errors that occured when summoning the shielder entity.
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版本: 1.20.1_1.0.5
支持游戏: 1.20.1
类型: Forge
Release
下载次数: 55,950
Rotted_1.20.1_1.0.4
Rotted_1.20.1_1.0.4.jar下载1.20.1_1.0.4#Release
It has been quite a lot but here's the changelog update for rotted! Mutationcraft's update will come soon too but we need to be patient because Nightfox might have work to do at the moment.
Anyways:
- Added one new entity called Shielder - Does not deal a lot of damage and spawns kinda rarely. It's used to resist high amounts of damage and when hitting him there's a 30% chance your hit will deal only 1/3 of the original damage. He can also charge, making him faster and able to dash forward, he has this ability to protect high groups of zombies to take most of the damage while the group is slowly approaching it's target. The charge was meant to have an animation as well but it doesn't work and I don't know why honestly.
- Zombies can now break blocks! Yes you heard that right, rotted zombies can now break every block except Obsidian,Ores and some more for obvious reasons. However, Vanilla ones can't to maintain a balanced and fair gameplay. When the zombies break blocks, you can hear a unusual "growl" sound. This feature however is configurable and the area of action and the chance of the mobs breaking the blocks ( on ticks ) will be configurable in the next update as well.
- Changed the texture of the rotten brain because it was stolen by an old member and I forgot to change it, so here it is!
- Made the github repository public again for modders:
https://github.com/TheASEStefan/RottedZombieMod
- Fixed some ticking entity and Null pointer exception errors, however you can still encounter them because I cannot get to the source of them.
- Removed all silly translations except english but I will add them back when I finish the mod because writing the thing in more languages can be very annoying.
- Quit maintaining the 1.20.2 version because it was buggy and unpopular.
And that is all!!
Anyways:
- Added one new entity called Shielder - Does not deal a lot of damage and spawns kinda rarely. It's used to resist high amounts of damage and when hitting him there's a 30% chance your hit will deal only 1/3 of the original damage. He can also charge, making him faster and able to dash forward, he has this ability to protect high groups of zombies to take most of the damage while the group is slowly approaching it's target. The charge was meant to have an animation as well but it doesn't work and I don't know why honestly.
- Zombies can now break blocks! Yes you heard that right, rotted zombies can now break every block except Obsidian,Ores and some more for obvious reasons. However, Vanilla ones can't to maintain a balanced and fair gameplay. When the zombies break blocks, you can hear a unusual "growl" sound. This feature however is configurable and the area of action and the chance of the mobs breaking the blocks ( on ticks ) will be configurable in the next update as well.
- Changed the texture of the rotten brain because it was stolen by an old member and I forgot to change it, so here it is!
- Made the github repository public again for modders:
https://github.com/TheASEStefan/RottedZombieMod
- Fixed some ticking entity and Null pointer exception errors, however you can still encounter them because I cannot get to the source of them.
- Removed all silly translations except english but I will add them back when I finish the mod because writing the thing in more languages can be very annoying.
- Quit maintaining the 1.20.2 version because it was buggy and unpopular.
And that is all!!
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版本: 1.20.1_1.0.4
支持游戏: 1.20.1
类型: Forge
Release
下载次数: 340
Rotted_1.20.2_1.0.3
Rotted_1.20.2_1.0.3.jar下载1.0.3#Release
Hello, new version of Rotted is out on both Curseforge and Modrinth 🥳
Changelog:
Added two new zombies
Adventurer Zombie - This soldier zombie will take your weapon and armor if a zombie manages to kill you while you have the contagion effect active. He can also perform small leaps at you and will spawn with particles and a sound if you die and he ( the counterpart ) will spawn.
Flusk Zombie - First flying entity of the mod. This entity is a semi-flying one, flying low and then gliding around you. When he gets on land he walks toward you like a normal zombie. He has developed this ability in order to be buffed by the doctor zombies. He can also grab the player or other entities high in the air then dropping them, causing them to die. He only does this to it's enemies and it's fairly easy to escape, just by clicking left shift when you are still at the ground level.
All entities are now configurable and will be forever like this!
Removed the firefighter zombie because of it's repeated sliding animation when walking.
Added an effect called "Contagion" that slows it's victim down and also makes his hands move slower when swinging an item.
If you have this effect active when you die, your infected counterpart will spawn ( Only Player and Villager )
Added a new Item and Weapon.
Item = Flusk Viscera, as it's name implies, it's an item dropped by the flusk zombie.
Weapon = Visceric Knife, crafted from bones and flusk visceras, this weapon is well weak at first but when the target you are hitting has less than 50% health, the weapon will get a +2 bonus damage effect and also give the target poison for 5 seconds. The poison doesn't work on the zombies, making this weapon rather useless when in combat with them.
Improved the general AI of the normal zombies, making them now stay in group, leaping towards it's target, having better attack range, and also alerting other zombies if the targeted one is hurt. Some of these features are configurable.
Changelog:
Added two new zombies
Adventurer Zombie - This soldier zombie will take your weapon and armor if a zombie manages to kill you while you have the contagion effect active. He can also perform small leaps at you and will spawn with particles and a sound if you die and he ( the counterpart ) will spawn.
Flusk Zombie - First flying entity of the mod. This entity is a semi-flying one, flying low and then gliding around you. When he gets on land he walks toward you like a normal zombie. He has developed this ability in order to be buffed by the doctor zombies. He can also grab the player or other entities high in the air then dropping them, causing them to die. He only does this to it's enemies and it's fairly easy to escape, just by clicking left shift when you are still at the ground level.
All entities are now configurable and will be forever like this!
Removed the firefighter zombie because of it's repeated sliding animation when walking.
Added an effect called "Contagion" that slows it's victim down and also makes his hands move slower when swinging an item.
If you have this effect active when you die, your infected counterpart will spawn ( Only Player and Villager )
Added a new Item and Weapon.
Item = Flusk Viscera, as it's name implies, it's an item dropped by the flusk zombie.
Weapon = Visceric Knife, crafted from bones and flusk visceras, this weapon is well weak at first but when the target you are hitting has less than 50% health, the weapon will get a +2 bonus damage effect and also give the target poison for 5 seconds. The poison doesn't work on the zombies, making this weapon rather useless when in combat with them.
Improved the general AI of the normal zombies, making them now stay in group, leaping towards it's target, having better attack range, and also alerting other zombies if the targeted one is hurt. Some of these features are configurable.
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版本: 1.0.3
支持游戏: 1.20.2
类型: Forge
Release
下载次数: 344
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