RuneCraftory 2.2.0
================
- Rewrite npc renders:
- Now supports swapping out the whole model
- Now supports conditional look features
- Rewrite giant crops handling:
- Giant crops now 2x2 instead of 2x1
- Fix giant crops never regrowable
- Updated and added all missing crops
- Removed fodder item in favor of just using vanilla wheat (albeit this feature is still unused)
- Farming monster now use 20% health per day instead of using health per farm action.
- Cost can be reduced with higher friendship
- Unloaded monsters will still take damage!
- Some stats are now bit randomized for monsters
- Balancing changes
- Player stats gain reduced
- Monster stats gain increased
- Monster health gain increased
- Monster base magic attack decreased
- Boss monster now also have some armor points
- Weapon stats adjusted
- Updated defence damage reduction
- Bosses now require defeating one first before being able to tame one
- Update attack and skill movement to be more consistent
- Experience calculation (level, skill, etc.) are now configurable
- Fix nullpointer with circle elemental spell
- Fix npc not moving in rain without shelter
- Fix player attributes reset on death
- Fix npc attack sometimes not working properly
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
RuneCraftory 2.2.0
================
- Rewrite npc renders:
- Now supports swapping out the whole model
- Now supports conditional look features
- Rewrite giant crops handling:
- Giant crops now 2x2 instead of 2x1
- Fix giant crops never regrowable
- Updated and added all missing crops
- Removed fodder item in favor of just using vanilla wheat (albeit this feature is still unused)
- Farming monster now use 20% health per day instead of using health per farm action.
- Cost can be reduced with higher friendship
- Unloaded monsters will still take damage!
- Some stats are now bit randomized for monsters
- Balancing changes
- Player stats gain reduced
- Monster stats gain increased
- Monster health gain increased
- Monster base magic attack decreased
- Boss monster now also have some armor points
- Weapon stats adjusted
- Updated defence damage reduction
- Bosses now require defeating one first before being able to tame one
- Update attack and skill movement to be more consistent
- Experience calculation (level, skill, etc.) are now configurable
- Fix nullpointer with circle elemental spell
- Fix npc not moving in rain without shelter
- Fix player attributes reset on death
- Fix npc attack sometimes not working properly
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
RuneCraftory 2.1.3
================
- Change default attack move speed to 0.2
- Fix arm overlay first person not updated correctly
- Update move state tracker which fixes entity having move animation not actual moving sometimes
- Fix nullpointer with ghost vanish check
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
RuneCraftory 2.1.3
================
- Change default attack move speed to 0.2
- Fix arm overlay first person not updated correctly
- Update move state tracker which fixes entity having move animation not actual moving sometimes
- Fix nullpointer with ghost vanish check
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
RuneCraftory 2.1.2
================
- Update seconday effects for elements
- Mineral squeek health: 10 -> 4
- Now immune to player attacks unless player holds a weapon
- Updated various effect things
- Sleep effect now longer puts mob into sleep pose (as that has very small hitboxes)
- Shaders should work now even with active iris shader
- Fix a nullpointer with npc ai poi
- Updated various mob effect handling
- Fixed attack cooldown for monsters ignored sometimes
- Increased boss attack cooldown a bit
- Update various mob attack ai
- Adds some range constraint to boss attacks
- Add distinction to boss spawneggs
- Move some sound instances to their own one instead of using vanillas
- Change animated hand rendering to not render armor and other stuff anymore cause it clutters the screen
- Update boss defeat animation
- Fix water laser attacks
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
RuneCraftory 2.1.2
================
- Update seconday effects for elements
- Mineral squeek health: 10 -> 4
- Now immune to player attacks unless player holds a weapon
- Updated various effect things
- Sleep effect now longer puts mob into sleep pose (as that has very small hitboxes)
- Shaders should work now even with active iris shader
- Fix a nullpointer with npc ai poi
- Updated various mob effect handling
- Fixed attack cooldown for monsters ignored sometimes
- Increased boss attack cooldown a bit
- Update various mob attack ai
- Adds some range constraint to boss attacks
- Add distinction to boss spawneggs
- Move some sound instances to their own one instead of using vanillas
- Change animated hand rendering to not render armor and other stuff anymore cause it clutters the screen
- Update boss defeat animation
- Fix water laser attacks
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
RuneCraftory 2.1.0
================
- Update quest dependency
- Update various datapack directories to have more sensible names
- Add config to make hotspring water infinite like vanilla water
- Add custom bossbars for all bosses
- Add tag to exclude entities from marionetta trap and handonetta grab attacks
- Trees have been rewritten:
- Tree blocks not unbreakable anymore
- Attempting to break logs of non mature tree fells them
- Tree logs can be broken as long as tree has health
- Trees can wither now if not watered
- Add hoe interaction for some items to regen farmland health (withered grass, corn, four leaf clover)
- Regrowable crops will not regrow if health drops to 0
- Move all creative tab contents to subtabs
- Update bosses:
- Increased windup time for various attacks (a bit)
- Range increased for some attacks
- Bosses dont try to walk up to the target for too long now to do melee attacks
- Reduced cooldown for attacks
- Fix chained attacks not working correctly
- Dead tree apple rain now drops overtime
- Update raccoon jump to be more accurate
- Fix raccoon clone attack not shooting projectiles
- Skelefang health: 275 -> 225
- Update visual of marionetta chest trap
- Mobs now dont try to walk into their target constantly
- Change riding mobs to client controlled
- Fix wrong holder lookup instance for datapack
- Fix death message missing attacker
- Fix plushies rendering offset
- Fix screen shake not working with too high entity tickcount
- Fix upgrade container stackoverflow
- Fix quest parent data wrong and thus not working
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
RuneCraftory 2.1.0
================
- Update quest dependency
- Update various datapack directories to have more sensible names
- Add config to make hotspring water infinite like vanilla water
- Add custom bossbars for all bosses
- Add tag to exclude entities from marionetta trap and handonetta grab attacks
- Trees have been rewritten:
- Tree blocks not unbreakable anymore
- Attempting to break logs of non mature tree fells them
- Tree logs can be broken as long as tree has health
- Trees can wither now if not watered
- Add hoe interaction for some items to regen farmland health (withered grass, corn, four leaf clover)
- Regrowable crops will not regrow if health drops to 0
- Move all creative tab contents to subtabs
- Update bosses:
- Increased windup time for various attacks (a bit)
- Range increased for some attacks
- Bosses dont try to walk up to the target for too long now to do melee attacks
- Reduced cooldown for attacks
- Fix chained attacks not working correctly
- Dead tree apple rain now drops overtime
- Update raccoon jump to be more accurate
- Fix raccoon clone attack not shooting projectiles
- Skelefang health: 275 -> 225
- Update visual of marionetta chest trap
- Mobs now dont try to walk into their target constantly
- Change riding mobs to client controlled
- Fix wrong holder lookup instance for datapack
- Fix death message missing attacker
- Fix plushies rendering offset
- Fix screen shake not working with too high entity tickcount
- Fix upgrade container stackoverflow
- Fix quest parent data wrong and thus not working
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
RuneCraftory 2.0.1-beta
================
- Update boss out of combat healing
- Players in creative now ignored
- Time till healing reduced
- Flying mobs now slowly glide down if too high so they dont fly away too much
- Skelefang energy orb now has a range limit
- Stop vanilla music when boss music starts
- Make some entities (projectiles mostly) immune to explosions
- Add model feature to npc looks allowing attaching arbitrary models to npcs
- Update npc spawnegg ui
- Add hotspring lakes to mountains
- Better target entity sync between goal and brain target
- Update quest api so quests should work again
- Fix skelefang attack boxes for some attacks
- Fix monster riding not working correctly
- Wrap various datapack elements in a holder like structure
- Fixes missing ids when reloading datapacks
- Replace water in bathhouse with hotspring water
- Spell damage now modifiable with spell properties aka datapack
- Fix mixin crash on fabric
- Fix grimoire angry animation being infinite
- Fix boss music dangling when not in world anymore
- Fix move ticks not clamped so it took longer than intended for move animation to stop
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
RuneCraftory 2.0.1-beta
================
- Update boss out of combat healing
- Players in creative now ignored
- Time till healing reduced
- Flying mobs now slowly glide down if too high so they dont fly away too much
- Skelefang energy orb now has a range limit
- Stop vanilla music when boss music starts
- Make some entities (projectiles mostly) immune to explosions
- Add model feature to npc looks allowing attaching arbitrary models to npcs
- Update npc spawnegg ui
- Add hotspring lakes to mountains
- Better target entity sync between goal and brain target
- Update quest api so quests should work again
- Fix skelefang attack boxes for some attacks
- Fix monster riding not working correctly
- Wrap various datapack elements in a holder like structure
- Fixes missing ids when reloading datapacks
- Replace water in bathhouse with hotspring water
- Spell damage now modifiable with spell properties aka datapack
- Fix mixin crash on fabric
- Fix grimoire angry animation being infinite
- Fix boss music dangling when not in world anymore
- Fix move ticks not clamped so it took longer than intended for move animation to stop
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
RuneCraftory 2.0.0-beta
================
- Update to 1.21.1
- Huge internal refactoring
- Overhauled various UIs
- All mobs now use brains instead of goals
- Pathouli book now removed and replaced by modopedia
- Added Serene Seasons compat
- Added hot spring fluid, replaces previous bath system
RuneCraftory 1.11.1
================
- Update for library changes
- Add blinking to npc
- Fix npc attack animations
- Improve animation on mounts. Some skills now disabled on mounts
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
RuneCraftory 2.0.0-beta
================
- Update to 1.21.1
- Huge internal refactoring
- Overhauled various UIs
- All mobs now use brains instead of goals
- Pathouli book now removed and replaced by modopedia
- Added Serene Seasons compat
- Added hot spring fluid, replaces previous bath system
RuneCraftory 1.11.1
================
- Update for library changes
- Add blinking to npc
- Fix npc attack animations
- Improve animation on mounts. Some skills now disabled on mounts
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
RuneCraftory 1.11.1
================
- Update for library changes
- Add blinking to npc
- Fix npc attack animations
- Improve animation on mounts. Some skills now disabled on mounts
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.11.1
================
- Update for library changes
- Add blinking to npc
- Fix npc attack animations
- Improve animation on mounts. Some skills now disabled on mounts
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.11.0
================
- Added handonetta
- Update movements of mobs
- Update attack boxes of mobs
- Fix sleeping pose for some mobs
- Update shadow sizes
- Fix mobs moving when dead sometimes
- Stun effect now fully stops entities
- "minecraftify" ore things:
- Add tin for bronze, replaces copper in recipes
- Ores drop raw version now
- Metal materials are ingots now
- Spells can be upgraded in smithing table with various materials
- Redo monster barn space
- Max roof height it checks is now 10
- Monster needing a roof need to physically fit under the roof
- Barn size is not capped by roof anymore
- Added more textures + stats
- Rewrite shop item datapack to take an entity predicate
- Rewrote the whole questing system
- Fixes issue with quests loosing npc contexts
- Add entity predicate to talking quest
- Update player attack + rune abilities to use obb
- Removed weapon type properties
- Added attack width and charge time attribute replacing weapon type properties
- Updated combo attack system. Is now more lenient with responses
- Redo gift data system
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.11.0
================
- Added handonetta
- Update movements of mobs
- Update attack boxes of mobs
- Fix sleeping pose for some mobs
- Update shadow sizes
- Fix mobs moving when dead sometimes
- Stun effect now fully stops entities
- "minecraftify" ore things:
- Add tin for bronze, replaces copper in recipes
- Ores drop raw version now
- Metal materials are ingots now
- Spells can be upgraded in smithing table with various materials
- Redo monster barn space
- Max roof height it checks is now 10
- Monster needing a roof need to physically fit under the roof
- Barn size is not capped by roof anymore
- Added more textures + stats
- Rewrite shop item datapack to take an entity predicate
- Rewrote the whole questing system
- Fixes issue with quests loosing npc contexts
- Add entity predicate to talking quest
- Update player attack + rune abilities to use obb
- Removed weapon type properties
- Added attack width and charge time attribute replacing weapon type properties
- Updated combo attack system. Is now more lenient with responses
- Redo gift data system
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.10.1
================
- Expose some player stuff in api
- Increase attack range of monsters a bit
- Update wooly texture
- Fix King Wooly not attacking
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.10.1
================
- Expose some player stuff in api
- Increase attack range of monsters a bit
- Update wooly texture
- Fix King Wooly not attacking
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.10.0
================
- Added monsters: Goblin don/captain, nappie, malm tiger, mineral squeek
demon, minotaur, little emperor
- Added bosses: Grimoire, Sano & Uno, Sarcophagus
- Rework the whole attack ai system
- Improve riding monsters on both client and server side
- Improve rafflesia breath attack to not only attack horizontally
- Increase boss arena range if they are not spawned from a spawner
- Changes some projectiles to actually deal projectile type damage
- Added double/tenfold steel mechanic
- Added stun effect. Some monsters can inflict this effect
- Improved boss bgm. Fixing various issues there and allow bgm sharing
- Gates now use a custom shader
- Rework npc rendering allowing more randomly generated npcs
- Added some more dialogues
- Added some more items
- Tweaked monster stats
- Tweaked spell costs
- Fix boss music pausing sometimes throwing null
- Fix angry attribute boost for bosses sometimes causing a crash
- Fix rafflesia parts sometimes spawning a lot
- Fix mobs being able to heal their targets sometimes
- Fix gates taking double the amount of damage
- Fix first person weapon rendering
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.10.0
================
- Added monsters: Goblin don/captain, nappie, malm tiger, mineral squeek
demon, minotaur, little emperor
- Added bosses: Grimoire, Sano & Uno, Sarcophagus
- Rework the whole attack ai system
- Improve riding monsters on both client and server side
- Improve rafflesia breath attack to not only attack horizontally
- Increase boss arena range if they are not spawned from a spawner
- Changes some projectiles to actually deal projectile type damage
- Added double/tenfold steel mechanic
- Added stun effect. Some monsters can inflict this effect
- Improved boss bgm. Fixing various issues there and allow bgm sharing
- Gates now use a custom shader
- Rework npc rendering allowing more randomly generated npcs
- Added some more dialogues
- Added some more items
- Tweaked monster stats
- Tweaked spell costs
- Fix boss music pausing sometimes throwing null
- Fix angry attribute boost for bosses sometimes causing a crash
- Fix rafflesia parts sometimes spawning a lot
- Fix mobs being able to heal their targets sometimes
- Fix gates taking double the amount of damage
- Fix first person weapon rendering
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.6
================
- Only one boss music now plays if there are multiple bosses present
- Some boss stats now increase when they get angry
- Fixes some damage multipliers being wrong for certain skills
- NPC spawning now only occurs if there are a certain amount of villagers nearby
- Jade integration: Multipart entities will now be displayed as their parents
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.6
================
- Only one boss music now plays if there are multiple bosses present
- Some boss stats now increase when they get angry
- Fixes some damage multipliers being wrong for certain skills
- NPC spawning now only occurs if there are a certain amount of villagers nearby
- Jade integration: Multipart entities will now be displayed as their parents
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.5
================
- Improve sleep effect:
- Set noAI for affected mobs which should better prevent ai from running
- Fix sleep offset for mobs that dont rotate when sleeping
- Fix sleep offset model translation
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.5
================
- Improve sleep effect:
- Set noAI for affected mobs which should better prevent ai from running
- Fix sleep offset for mobs that dont rotate when sleeping
- Fix sleep offset model translation
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.4
================
- Tweak some skill xp gain for some skills
- Improve raccoon boss ai
- Staffs can insta cast if spell cooldown is 0 (only for snowballs atm)
- Added more vanilla spells e.g. shulker bullets
- Prevent item right clicking if player has a running animation
- Increase damage bounding box for wave attack
- If crops cannot wilt they will stop growing if they would've wilted otherwise.
- Applies to e.g. vanilla crops
- Prevents simply planting vanilla crops and leaving them alone
- Fix first person animation if left handed
- Fix notification sound for right click items not in sync
- Fix farmland data saving wrong things
- Fix farmland not updating growth on load
- Fix farmland progress not updating on harvest
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.4
================
- Tweak some skill xp gain for some skills
- Improve raccoon boss ai
- Staffs can insta cast if spell cooldown is 0 (only for snowballs atm)
- Added more vanilla spells e.g. shulker bullets
- Prevent item right clicking if player has a running animation
- Increase damage bounding box for wave attack
- If crops cannot wilt they will stop growing if they would've wilted otherwise.
- Applies to e.g. vanilla crops
- Prevents simply planting vanilla crops and leaving them alone
- Fix first person animation if left handed
- Fix notification sound for right click items not in sync
- Fix farmland data saving wrong things
- Fix farmland not updating growth on load
- Fix farmland progress not updating on harvest
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.2
================
- Increase wander radius of monster around gates
- Adjusted gate spawn data
- Fix some problems with entity data syncing. E.g. npc data not synced to client on a server
- Fix rafflesia parts always having 20 health
- Fix rafflesia parts being in wrong location when facing west
- Adjusted monster stats
- Adjust monster attack. Attack aabb are now calculated at start of animation and not when its done.
- Bossbar color depending on boss
- Add boss music
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.2
================
- Increase wander radius of monster around gates
- Adjusted gate spawn data
- Fix some problems with entity data syncing. E.g. npc data not synced to client on a server
- Fix rafflesia parts always having 20 health
- Fix rafflesia parts being in wrong location when facing west
- Adjusted monster stats
- Adjust monster attack. Attack aabb are now calculated at start of animation and not when its done.
- Bossbar color depending on boss
- Add boss music
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.1
================
- Fix taking small damage triggering level up sound
- Minimum damage to gain defence xp is > 1
- Remove skill datapack syncing. All level stuff is now done completely on the server
- Decrease default gate hp gain
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.1
================
- Fix taking small damage triggering level up sound
- Minimum damage to gain defence xp is > 1
- Remove skill datapack syncing. All level stuff is now done completely on the server
- Decrease default gate hp gain
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.0
================
- Added armor effects system:
You can specify additional effects for armor pieces.
These effects can also be transfered to other pieces during crafting similar to adding spells to staffs
- Rewrote NPC conversation type to use a registry based system making it more expandable
- Implementing romancing npcs. Giving a npc a love letter with 7 >= friend points has a chance of advancing relationship.
Giving a npc an engagement ring allows you to marry it if you are dating and all their quests requirements are met.
These npcs cannot die.
- Make npc combat system use the same as the players which fixes e.g. rune abilities not working right on them
- Rewrite the npc look feature system to use a registry based one. Also added a size feature.
- Added plant sword/shield:
These items can be grown as crops and will be applied random item upgrades on harvest
- Added zoning config for distance based level increase. Previously that was hardcoded.
- Added player predicate option to gate and boss spawning
- Boss spawner now have requirements to meet before being able to enter
- Updated lots of advancement and introduced some progression system
- Changed requirement of farmland needing to be wet to grow crops. Now if its not wet the growth speed gets a 0.5 penalty
- Renamed saved data file
- Adjusted monster stats
- Updated the guide book
- Fix weagle idle animation not working
- Fix upgrade tooltip on items sometimes not shown
- Fix item stats using tags not working
- "Fixed" skelefang particle with sodium/iris
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.9.0
================
- Added armor effects system:
You can specify additional effects for armor pieces.
These effects can also be transfered to other pieces during crafting similar to adding spells to staffs
- Rewrote NPC conversation type to use a registry based system making it more expandable
- Implementing romancing npcs. Giving a npc a love letter with 7 >= friend points has a chance of advancing relationship.
Giving a npc an engagement ring allows you to marry it if you are dating and all their quests requirements are met.
These npcs cannot die.
- Make npc combat system use the same as the players which fixes e.g. rune abilities not working right on them
- Rewrite the npc look feature system to use a registry based one. Also added a size feature.
- Added plant sword/shield:
These items can be grown as crops and will be applied random item upgrades on harvest
- Added zoning config for distance based level increase. Previously that was hardcoded.
- Added player predicate option to gate and boss spawning
- Boss spawner now have requirements to meet before being able to enter
- Updated lots of advancement and introduced some progression system
- Changed requirement of farmland needing to be wet to grow crops. Now if its not wet the growth speed gets a 0.5 penalty
- Renamed saved data file
- Adjusted monster stats
- Updated the guide book
- Fix weagle idle animation not working
- Fix upgrade tooltip on items sometimes not shown
- Fix item stats using tags not working
- "Fixed" skelefang particle with sodium/iris
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.8.4
================
- Add a screen for spawn eggs instead of renaming it to set a level
- Add sounds to various things
- Split datapack packets into multiple ones
- Change naive blade skill to not get triggered by non entity attacks
- Tweak hp of monsters
- Fix crash with thunderbolt
- Fix negative multiplier with monster stats
- Fix some animations
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.8.4
================
- Add a screen for spawn eggs instead of renaming it to set a level
- Add sounds to various things
- Split datapack packets into multiple ones
- Change naive blade skill to not get triggered by non entity attacks
- Tweak hp of monsters
- Fix crash with thunderbolt
- Fix negative multiplier with monster stats
- Fix some animations
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.8.3
================
- Sync max skill level to client.
Fixes bug where skill level was not updated correctly there
- Fix food buffs not reset when using reset command
- Change stats to round to nearest 0.5 instead of full integer
- Removed `disableDefence` and `vanillaIgnoreDefence` and replaced it with
`defenceSystem` config which allows a bit more possibilities
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.8.3
================
- Sync max skill level to client.
Fixes bug where skill level was not updated correctly there
- Fix food buffs not reset when using reset command
- Change stats to round to nearest 0.5 instead of full integer
- Removed `disableDefence` and `vanillaIgnoreDefence` and replaced it with
`defenceSystem` config which allows a bit more possibilities
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.8.1
================
- Increase herb generation rate
- Add missing effect icon for blitz and steel heart
- Minor tweaks to boss stats
- Fix rafflesia summons not being same level as it
- Fix npc spawning on leaves
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.8.1
================
- Increase herb generation rate
- Add missing effect icon for blitz and steel heart
- Minor tweaks to boss stats
- Fix rafflesia summons not being same level as it
- Fix npc spawning on leaves
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.8.0
================
- Breaking Change!!!
- Added fruit trees:
Fruit trees behave similarly to crops.
You need to water them everyday and they take a long time to grow.
When mature they will drop fruits every day
- Added giant crops:
Plant crops in a 2x2 and apply giantizer to it.
After a while they will merge together into a giant version
- Renamed lots of items/blocks (crops, seeds) to reflect the translated name better.
**This breaks every previous world** (or rather all affected items/blocks in world will vanish)!
- Add npc spawning mechanism:
NPC will spawn in villages if there are only few nearby
- Add some more npcs and quest
- Add all rune abilities
- Add random npc names and (some) textures
- Taking damage during sleep effect wakes you up
- Config added to allow movement during weapon attacks.
- Animation will look out of place though as its not made for that
- Add spells and rune abilities to various vanilla chest loots
- Added Jade and TheOneProbe compat
- Mineral blocks mine slower with regular pickaxes
- Increase weapon range and aoe
- Tweaked weapon stats
- Change rafflesia attack and fix it not hitting when too close
- Increase cooldown of boss attacks
- Tweak monster knockback
- Water spells now can be held to cast it longer
- Fix npc data not persistent on load
- Fix player animation sync
- Fix "furniture" attack texture from marionetta
- Fix parent quest for npc quests
- Fix shop item on reload gone
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.8.0
================
- Breaking Change!!!
- Added fruit trees:
Fruit trees behave similarly to crops.
You need to water them everyday and they take a long time to grow.
When mature they will drop fruits every day
- Added giant crops:
Plant crops in a 2x2 and apply giantizer to it.
After a while they will merge together into a giant version
- Renamed lots of items/blocks (crops, seeds) to reflect the translated name better.
**This breaks every previous world** (or rather all affected items/blocks in world will vanish)!
- Add npc spawning mechanism:
NPC will spawn in villages if there are only few nearby
- Add some more npcs and quest
- Add all rune abilities
- Add random npc names and (some) textures
- Taking damage during sleep effect wakes you up
- Config added to allow movement during weapon attacks.
- Animation will look out of place though as its not made for that
- Add spells and rune abilities to various vanilla chest loots
- Added Jade and TheOneProbe compat
- Mineral blocks mine slower with regular pickaxes
- Increase weapon range and aoe
- Tweaked weapon stats
- Change rafflesia attack and fix it not hitting when too close
- Increase cooldown of boss attacks
- Tweak monster knockback
- Water spells now can be held to cast it longer
- Fix npc data not persistent on load
- Fix player animation sync
- Fix "furniture" attack texture from marionetta
- Fix parent quest for npc quests
- Fix shop item on reload gone
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.7.0
================
- Reworked combat: All weapons from this mod now have attack animations
- Added ultimate attack for weapons. Unlocked with level 20 of their respective skill
- Add `levelIncreaseOnKill` mob properties: When killed the base level of gates increase by this value
- Vanilla hoes use up RP now
- Make sleeping cure fatigue
- Add party based loot & luck system
- Rework npc dialogues:
- Custom gui
- Allows answer selection
- Add dynamic configurable npc attack patterns
- Implement Questsystem fully:
- Allows for Questboard based quests
- Allows for NPC based quests
- Make standing still able to slowly regen RP
- Reduced walking xp gain
- Add configurable system for riding actions to consume RP.
- Change treasure chests to use loottables instead of tags
- Add sand fishing (currently only fishes up sand though)
- Rework some weapon textures
- Fix gates not spawning underwater
- Fix knocked down mobs still getting targeted
- Fix dead monster not resetting barn capacity
- Fix right click harvesting arm swing
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.7.0
================
- Reworked combat: All weapons from this mod now have attack animations
- Added ultimate attack for weapons. Unlocked with level 20 of their respective skill
- Add `levelIncreaseOnKill` mob properties: When killed the base level of gates increase by this value
- Vanilla hoes use up RP now
- Make sleeping cure fatigue
- Add party based loot & luck system
- Rework npc dialogues:
- Custom gui
- Allows answer selection
- Add dynamic configurable npc attack patterns
- Implement Questsystem fully:
- Allows for Questboard based quests
- Allows for NPC based quests
- Make standing still able to slowly regen RP
- Reduced walking xp gain
- Add configurable system for riding actions to consume RP.
- Change treasure chests to use loottables instead of tags
- Add sand fishing (currently only fishes up sand though)
- Rework some weapon textures
- Fix gates not spawning underwater
- Fix knocked down mobs still getting targeted
- Fix dead monster not resetting barn capacity
- Fix right click harvesting arm swing
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.6.2
================
- Update jei version and compat
- Reduce poison needle poison chance
- Spawning min level is now ignored if gate level config is set to CONSTANT
- Add missing effect icons
- Fix and improve various mob ai and attacks
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.6.2
================
- Update jei version and compat
- Reduce poison needle poison chance
- Spawning min level is now ignored if gate level config is set to CONSTANT
- Add missing effect icons
- Fix and improve various mob ai and attacks
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.6.1
================
- Fix targeting owned entities being incorrect
- Hide locked recipes in jei and rei
- Fix rp bar not aligned in crafting gui
- Tweak max monster around gate
- Tweak gate spawnrate. Now defined via MaxSpawnDelay and MinSpawnDelay
- Add indicator for when monster can't be hurt
- Add random add tick for movement animation so not all mobs have the same
- Moved skill and weapon config to datapack
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.6.1
================
- Fix targeting owned entities being incorrect
- Hide locked recipes in jei and rei
- Fix rp bar not aligned in crafting gui
- Tweak max monster around gate
- Tweak gate spawnrate. Now defined via MaxSpawnDelay and MinSpawnDelay
- Add indicator for when monster can't be hurt
- Add random add tick for movement animation so not all mobs have the same
- Moved skill and weapon config to datapack
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.6.0
================
- Dragon scales providing bonus shield stats (only up to 50%) when used in upgrades
- Added lots of monsters
- Added bosses:
- Chimera, Dead Tree, Raccoon, Skelefang, Rafflesia
- Bosses heal rapidly if no nearby players
- Bosses heal to full if they manage to kill all nearby players
- Mob stats etc. are now datapack and not config based except a few things
- New drop chance calculation that incorporates looting and luck. Looting is now multiplicative while luck is additive
- Add missing eathspike spell
- Spell stuff (like cooldown etc) are now configurable via datapack
- Fixes:
- Redone a few textures
- Fix monster doing nothing when ridden by non players
- Make ridden mobs model fit to animations
- Fix untaming entities in parties not removing them
- Make untaming entities remove from parties
- Tweak damage calculations
- Gate spawning config moved to datapack
- Fix (non player) ridden monsters not attacking
- Fix random move ai sometimes crashing
- Improve targeting for mobs with owner. Check owner directly instead of just uuid
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.6.0
================
- Dragon scales providing bonus shield stats (only up to 50%) when used in upgrades
- Added lots of monsters
- Added bosses:
- Chimera, Dead Tree, Raccoon, Skelefang, Rafflesia
- Bosses heal rapidly if no nearby players
- Bosses heal to full if they manage to kill all nearby players
- Mob stats etc. are now datapack and not config based except a few things
- New drop chance calculation that incorporates looting and luck. Looting is now multiplicative while luck is additive
- Add missing eathspike spell
- Spell stuff (like cooldown etc) are now configurable via datapack
- Fixes:
- Redone a few textures
- Fix monster doing nothing when ridden by non players
- Make ridden mobs model fit to animations
- Fix untaming entities in parties not removing them
- Make untaming entities remove from parties
- Tweak damage calculations
- Gate spawning config moved to datapack
- Fix (non player) ridden monsters not attacking
- Fix random move ai sometimes crashing
- Improve targeting for mobs with owner. Check owner directly instead of just uuid
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md