* **NEW**: Liquid Sensor. Outputs a redstone signal when adjacent to a liquid. Right click to invert (outputs a signal when not adjacent to a liquid). (#26)
* **UPGRADE**: NeoForge stable build 86
* **NEW**: Fire sounds for ender and nether star blasters (sounds courtesy of Javier Zumer) ([#15](https://github.com/elifoster/SantasToys/issues/15))
* **REMOVE**: Spiced Sand is removed as it is made irrelevant by vanilla's Magma Block ([#21](https://github.com/elifoster/SantasToys/issues/21))
* The config file is removed, as its only value was related to Spiced Sand.
* **FIX**: Match now works on TNT
* **FIX**: Ender blaster rounds no longer go through blocks
* **FIX**: Add forgotten loot table for Heavy Light (i.e., it now drops itself instead of nothing)
* **FIX**: Improve brick particle spread
Released on November 16, 2023 for Minecraft 1.20.2.
* **NEW**: Ported to Minecraft 1.20.2
* **NEW**: New vanilla tweak: gunpowder will explode if it catches on fire ([#13](https://github.com/elifoster/santastoys/issues/13))
* **NEW**: New vanilla tweak: throw bricks at your friends and break their windows ([#14](https://github.com/elifoster/santastoys/issues/14))
* **TWEAK**: Heavy Light now produces light while it's falling ([#12](https://github.com/elifoster/santastoys/issues/12))
* **FIX**: Ender and Nether Blasters are now rendered in 3D ([#1](https://github.com/elifoster/santastoys/issues/1))
* **REMOVE**: Block of Damn Giving
* **LOCALIZATION**: Tagalog translations (Yivan) ([#10](https://github.com/elifoster/santastoys/pull/10))
- **FIX**: Fixed Spiced Sand localization ([#5](https://github.com/elifoster/santastoys/issues/5))
- **FIX**: Removed debug prints that spammed the console when the
Spiced Sand was used ([#4](https://github.com/elifoster/santastoys/issues/4))
- **NEW**: Spiced Sand
- **NEW**: Spanish translation
- **FIX**: Heavy Light recipe uses OreDict entry ingotIron instead of
hardcoded Minecraft Iron Ingot.
- **FIX**: Nether Blaster recipe no longer tries to register itself if
the Ender Blaster is disabled. This could have potentially cause a
crash.
- **FIX**: Removed unused Sapling Blaster stuff until it's actually
functional.
- **NEW**: Add Heavy Light block
- **NEW**: Add config stuff.
- **TWEAK**: Removed unused stuff from lang file.
- **FIX**: Fixed problem with the Block of Damn Giving. It used to only show the
animation on one face. It is now a rotated pillar, and basically
works like a log.
- **NEW**: Logo image!
- **NEW**: mcmod.info file!
- **NEW**: Block of Damn Giving
- **TWEAK**: The unlocalized names defined in the ItemInfo class
weren't being used.
- **FIX**: Removed unused language registry stuff from ItemHandler.
- **TWEAK/FIX**: Gave the EntityEnderBlast and EntityNetherStarBlast
gravity. It existed since 0.1, but had 0.0F velocity, causing it to
stay in the air until it collides. It is now 0.01F.
- **TWEAK/FIX**: Removed console messages stating in caps which FML
Initialization event it was currently in (FMLPreInitializationEvent,
FMLInitializationEvent, or FMLPostInitializationEvent), that I used
and added in 0.2.1 to debug.
- **FIX**: Vanilla Render class was being referenced on client and
server side. It is now a client-side thing, as it should've been in
0.1/0.2 or whatever version that was. This means that servers can
now use this mod without having an NPE.
- **NEW**: Ported to Minecraft version 1.7.10
- **NEW**: Creative tab!
- **NEW**: Removed config stuff until there is a reason for it.
- **TWEAK**: Changed unlocalized name in item classes to use the
ItemInfo class directly, rather than setting it in the item class
itself. This doesn't change much, just makes it future proof in case
I want to change an unlocalized name later on.
- **TWEAK**: Changed unlocalized name in ItemHandler.date to use the
ItemInfo class directly, rather than setting it in the ItemHandler
itself. Same reason as above.