## 📖关于📖
农民智能化是一个非常简单的模组,使农民变得更聪明。
农民现在可以:
- 互动,种植和重新种植修改后的作物
- 根据一些逻辑重新种植作物。他们不再选择他们手头上的第一个种子,而是尝试重新种植他们刚刚收获的种子
- 如果没有作物被重新种植,农民将根据周围的作物选择新的作物种植。不再有孤立的胡萝卜和小麦田!
- 接受并拾起来自作物的种子,并阻止非农民做同样的事情
- 在进行农场工作时会装备一把锄头,其等级取决于村民的级别
- 不再践踏耕地
- 可以在非常规耕地上种植和重新种植作物,通过“farmer_plantable_on”标签进行调整。默认包括Supplementaries的种植者等方块
- 可以收获特殊的非作物方块,通过“crop_replaceable”标签进行调整。默认包括Immersive Weathering的杂草和Overweight Farming和Hefty crops的大作物方块
- 免疫甜甜圈灌木的伤害
- 此外,所有村民现在都会接受并繁殖任何(修改后的)食物物品
## ❤️支持我❤️
模组制作占去了我很多时间,所以如果你喜欢我的工作,并且想要支持我,你可以在这里支持我。如果你这样做,你将会得到一个专门为你定制的地球仪或雕像!如果你使用“supplementaries”代码在Akliz购买服务器,同样也适用。
需要服务器吗?看看Akliz,他们专门为modded minecraft提供顶级服务器。
他们确实拥有一个温馨的社区,拥有很好的支持和精彩的服务器,
使用代码“supplementaries”即可获得20%的折扣,并在过程中也支持我!
[![Get 20% off the first month using code: Supplementaries](
截图:
1.21-2.1.5
1.21-2.1.5
1.21-2.1.4
1.21-2.1.4
1.21-2.1.2
1.21-2.1.2
1.21-2.1.1
1.21-2.1.1
1.21-2.1.0
1.21-2.1.0
1.20-2.1.0
1.20-2.1.0
1.21-2.0.2
1.21-2.0.2
1.21-2.0.1
1.21-2.0.1
1.20-2.0.1
1.20-2.0.1
1.21-2.0.0
this allowed for the following improvements:
- farmers wont target a block if they dont have seeds
- farmers will better prioritize nearby blocks
- seed type will be more accurately chosen based off many more neighboring blocks ina 3x3x3 cube
- farm task will in general feel snappier with less idling and doing nothing
- duration that farmers will have to stay on a block to break it can be chagned via config
- fixed farmers not quite reaching their destination while targeting farmland
- farm task will now entirely replace the existing one. This means that it will override whatever other mod changing the farm task.
- added Debug Renderers config, useful to see exactly what a farmer is doing. only works in single player
1.20-2.0.0
this allowed for the following improvements:
- farmers wont target a block if they dont have seeds
- farmers will better prioritize nearby blocks
- seed type will be more accurately chosen based off many more neighboring blocks ina 3x3x3 cube
- farm task will in general feel snappier with less idling and doing nothing
- duration that farmers will have to stay on a block to break it can be chagned via config
- fixed farmers not quite reaching their destination while targeting farmland
- farm task will now entirely replace the existing one. This means that it will override whatever other mod changing the farm task.
- added Debug Renderers config, useful to see exactly what a farmer is doing. only works in single player
1.20-2.0.0
this allowed for the following improvements:
- farmers wont target a block if they dont have seeds
- farmers will better prioritize nearby blocks
- seed type will be more accurately chosen based off many more neighboring blocks ina 3x3x3 cube
- farm task will in general feel snappier with less idling and doing nothing
- duration that farmers will have to stay on a block to break it can be chagned via config
- fixed farmers not quite reaching their destination while targeting farmland
- farm task will now entirely replace the existing one. This means that it will override whatever other mod changing the farm task.
- added Debug Renderers config, useful to see exactly what a farmer is doing. only works in single player
1.20-1.8.3
1.20-1.8.2
1.20-1.8.2
1.20-1.8.1
1.20-1.8.1
1.20-1.8.0
Previously they always needed at least 1 vanilla farmland to start farming in the area
1.20-1.8.0
Previously they always needed at least 1 vanilla farmland to start farming in the area
1.20-1.7.4
1.20-1.7.4
1.20-1.7.3
(aka made farmers even smarter)
Also farmers will use Quark auto replant feature if thats on, whenever the mod comes to 1.20
1.20-1.7.3
(aka made farmers even smarter)
Also farmers will use Quark auto replant feature if thats on, whenever the mod comes to 1.20
smarterfarmers-1.19.2-1.7.1.jar
smarterfarmers-1.19.2-1.7.1-fabric.jar
<div> </div>
smarterfarmers-1.19.2-1.7.0-fabric.jar
smarterfarmers-1.19.2-1.7.0.jar
smarterfarmers-1.19.2-1.6.4.jar
<p>Possibly fixed an issue where the AI wasnt working correctly</p>
smarterfarmers-1.19.2-1.6.3.jar
smarterfarmers-1.19-1.6.2.jar
smarterfarmers-1.18.2-1.6.0.jar
<li><span style="font-size:18px">All villagers will now be able to eat and heal from the food that farmers harvest during their meeting time. They will also play an appropriate animation</span></li>
<li><span style="font-size:18px">Farmers are now immune from sweet berry damage coming from all sources</span></li>
<li><span style="font-size:18px">Farmers now can no longer eat meat. This is controlled by a newly added blacklist tag forge:food/meat</span></li>
</ul>
smarterfarmers-1.18.2-1.5.0.jar
<li><span style="font-size:18px"><span style="text-decoration:underline"></span>Farmers will now equip a hoe when replanting crops. The material of it depends on their level</span></li>
<li><span style="font-size:18px">Farmers can now target blocks other than farmland and these can be specified in the "crop_plantable" tag which already includes some modded ones like planters from supplementaries or mulch from immersive weathering</span></li>
<li><span style="font-size:18px">"crop_replaceable" tag now supports non crop like blocks such as pumpkin for example. Added related blocks from overweight farming and hefty crops to it.</span></li>
</ul>
smarterfarmers-1.18.2-1.4.0.jar
<li><span style="font-size:18px">Updated to 1.18.2</span></li>
<li><span style="font-size:18px">Farmers can now break certain blocks from crop_replaceable tag which includes stuff like weeds from immersive weathering</span></li>
<li><span style="font-size:18px">They are also blacklisted from bonemealing those beforementioned blocks</span></li>
</ul>
smarterfarmers-1.18-1.2.1.jar
smarterfarmers-1.16.5-1.2.1.jar
<p>Backported new features to 1.16.5. Check 1.17 patch notes (tldr: made them even more smart)</p>
smarterfarmers-1.17.1-1.2.jar
<p>This makes them even smarter!</p>
smarterfarmers-1.17.1-1.1.jar
<p>Changes:</p>
<p>- Renamed mod id to "smarterfarmers"</p>
<p>- Farmers will no longer trample farmland and won't take damage by sweet berry bushes</p>
<p>- Non farmer villagers will no longer pick up seeds they can't plant</p>
<div> </div>
farmersreplant-1.16.5-1.0.jar
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