- villagers can now place melons and pumpins
- note they still cant convert their drops into seeds or food
- melon and pumpkis will be placed in a checkerboard pattern.
- villagers will no longer place seeds next to a melon stem that has nowhere else to grow
- added a tag for blocks villagers can till
- on fabric villagers will no longer trample farmland
- villagers can now place melons and pumpins
- note they still cant convert their drops into seeds or food
- melon and pumpkis will be placed in a checkerboard pattern.
- villagers will no longer place seeds next to a melon stem that has nowhere else to grow
- added a tag for blocks villagers can till
- on fabric villagers will no longer trample farmland
rewrote the entire farm logic task
this allowed for the following improvements:
- farmers wont target a block if they dont have seeds
- farmers will better prioritize nearby blocks
- seed type will be more accurately chosen based off many more neighboring blocks ina 3x3x3 cube
- farm task will in general feel snappier with less idling and doing nothing
- duration that farmers will have to stay on a block to break it can be chagned via config
- fixed farmers not quite reaching their destination while targeting farmland
- farm task will now entirely replace the existing one. This means that it will override whatever other mod changing the farm task.
- added Debug Renderers config, useful to see exactly what a farmer is doing. only works in single player
rewrote the entire farm logic task
this allowed for the following improvements:
- farmers wont target a block if they dont have seeds
- farmers will better prioritize nearby blocks
- seed type will be more accurately chosen based off many more neighboring blocks ina 3x3x3 cube
- farm task will in general feel snappier with less idling and doing nothing
- duration that farmers will have to stay on a block to break it can be chagned via config
- fixed farmers not quite reaching their destination while targeting farmland
- farm task will now entirely replace the existing one. This means that it will override whatever other mod changing the farm task.
- added Debug Renderers config, useful to see exactly what a farmer is doing. only works in single player
rewrote the entire farm logic task
this allowed for the following improvements:
- farmers wont target a block if they dont have seeds
- farmers will better prioritize nearby blocks
- seed type will be more accurately chosen based off many more neighboring blocks ina 3x3x3 cube
- farm task will in general feel snappier with less idling and doing nothing
- duration that farmers will have to stay on a block to break it can be chagned via config
- fixed farmers not quite reaching their destination while targeting farmland
- farm task will now entirely replace the existing one. This means that it will override whatever other mod changing the farm task.
- added Debug Renderers config, useful to see exactly what a farmer is doing. only works in single player
villagers can now acquire non vanilla farm block as a secondary block site.
Previously they always needed at least 1 vanilla farmland to start farming in the area
villagers can now acquire non vanilla farm block as a secondary block site.
Previously they always needed at least 1 vanilla farmland to start farming in the area
Improved farmers tilling to work properly with any modded block
(aka made farmers even smarter)
Also farmers will use Quark auto replant feature if thats on, whenever the mod comes to 1.20
Improved farmers tilling to work properly with any modded block
(aka made farmers even smarter)
Also farmers will use Quark auto replant feature if thats on, whenever the mod comes to 1.20
<ul>
<li><span style="font-size:18px">All villagers will now be able to eat and heal from the food that farmers harvest during their meeting time. They will also play an appropriate animation</span></li>
<li><span style="font-size:18px">Farmers are now immune from sweet berry damage coming from all sources</span></li>
<li><span style="font-size:18px">Farmers now can no longer eat meat. This is controlled by a newly added blacklist tag forge:food/meat</span></li>
</ul>
<ul>
<li><span style="font-size:18px"><span style="text-decoration:underline"></span>Farmers will now equip a hoe when replanting crops. The material of it depends on their level</span></li>
<li><span style="font-size:18px">Farmers can now target blocks other than farmland and these can be specified in the "crop_plantable" tag which already includes some modded ones like planters from supplementaries or mulch from immersive weathering</span></li>
<li><span style="font-size:18px">"crop_replaceable" tag now supports non crop like blocks such as pumpkin for example. Added related blocks from overweight farming and hefty crops to it.</span></li>
</ul>
<ul>
<li><span style="font-size:18px">Updated to 1.18.2</span></li>
<li><span style="font-size:18px">Farmers can now break certain blocks from crop_replaceable tag which includes stuff like weeds from immersive weathering</span></li>
<li><span style="font-size:18px">They are also blacklisted from bonemealing those beforementioned blocks</span></li>
</ul>