介绍
魔法剑与魔法MOD增加了魔法剑、魔法大剑和魔法球等物品,每种物品均有不同的魔法咒语可以释放。
如果想要将咒语附加到魔法剑或其他魔法载体上,只需将物品放在一个有书架环绕的魔法绑定台上,就像在附魔台上一样。
另一种更便宜的获取符文锭的方法涉及使用对应的金属块施放咒语....
物品简介
魔法剑:对近战攻击造成对应魔法属性的2/3额外伤害,可以附加近战咒语,施放速度快。
魔法大剑:对近战攻击造成对应魔法属性%100额外伤害,无法双持,拥有类似魔法剑的咒语,但效果范围更大或者弹道数量更多。它们带有特定元素的旋转攻击(咒语)。
魔法球:不造成额外伤害,但具有具有极大范围或多功能的咒语。
符文盔甲:为你带来对应的伤害类型奖励,并且在吸收全部吸收值消失后的5秒后,按比例提供吸收值。
MOD新增功能
新增了“Hexblade”派系,他们以最近造成的魔法伤害的比例有机会入侵。在潜在入侵的开始时,会有一名侦察兵给你提供逃离入侵的途径。如果你购买他们的商品,你就可以得到宽恕。如果你最近被入侵或者收到了侦察兵,你将不会被入侵,但是如果在此期间释放了大量咒语,则宽限期会缩短。(如果在旧版本出现未经提示的入侵,请更新MOD)
Hexblade敌人偶尔会掉落“Prismatic Effigy” ,它可以召唤魔导士(Magus),如果世界上尚不存在魔导士的话。魔导士每次只会受到一种类型的伤害,这种伤害类型与他当时所造成的伤害相对应。他的袍子的颜色和魔法剑的元素会标示出他所受到的伤害类型,其他所有伤害类型都会被抵抗95% 。魔导士在死亡时会掉落部分原始袍子。
通过输入/gamerule hexbladeInvade false 可以关闭Hexblade。
原始套装的吸收机制类似于符文盔甲,但具有更强大的效果,并且会根据所穿的原始套装数量触发元素新星。
截图:
Spellblades and Such 2.1.0+1.21.1
Spellblades and Such 1.0.23.0+1.21.1
1.0.23.0
Updated for Spell Engine 1.4.0+
Phoenix Rites first spell changed to Feather Lash, second spell turned into a ground effect instead of a nova
Fire spells have increased crit against freeze immune entities
Frost spells have increased damage against freeze weak enemies, lower damage against freeze immune enemies
Smite cast time increased to 1.25 seconds, range increased to 5, animation updated
1.0.22.2
Modifications to guardian set textures
Guardian set recipe modifications
1.0.22.1
Fixed models of Guardian sets while crouching
1.0.22.0
Added the Guardian sets, new sets of Armor perfect for people who wish to use Spellblades for their Paladin builds.
1.0.21.5
Spellblades animations updated - new animation for Sonic Strike
Fixed Flickering Flame not attacking from all angles
Flickering flame will no longer fail to perform its impacts if it fails to teleport
1.0.21.4
Made Spell Animations more varied
1.0.21.2
Fixed Aggravated enemies giving weakness to the wrong people
Defiance of Destiny active now taunts enemies hit
1.0.21.1
Updated Defiance of Destiny active to shield pummel attack
Spellblades and Such 2.3.0+1.20.1
Spellblades and Such 1.0.20.0+1.21.1
Monkey King's Reckoning is now the second skill, and is much shorter duration, but has half the previous cooldown.
Added a melee ability that allows you to perform a short range teleporting strike
Grand Vault is now Vaulting Slam, and is much shorter duration. A slam is performed at the end of the cast.
Flickering Flame is no longer channeled, performs all strikes sequentially at the end of the channel, speed depending on attack speed.
Spellblades and Such 2.2.0+1.20.1
Monkey King's Reckoning is now the second skill, and is much shorter duration, but has half the previous cooldown.
Added a melee ability that allows you to perform a short range teleporting strike
Grand Vault is now Vaulting Slam, and is much shorter duration. A slam is performed at the end of the cast.
Flickering Flame is no longer channeled, performs all strikes sequentially at the end of the channel, speed depending on attack speed.
Spellblades and Such 2.1.0+1.20.1
Smite now gives up to 30% of attack damage as extra healing power as a passive
Spellblades and Such 2.0.2+1.20.1
Spellblades and Such 2.0.1+1.20.1
2.0.1
Hotfix: Armors now have the correct value
2.0.0
Parity Update Part 1
**
All Oils, Thesis books, and Tabula have been removed for balance's sake!**
Cyclone type spells have been removed from Claymores, and Spellblades no longer have spells from their respective Technique book.
Instead, Spellblades and Claymores now have the Spellstrike ability, giving the user spell haste as well as on-hit spell damage.
Deathchill Tome changes:
Added Tier 1 Spell: Winter's Grasp - Cast to lay waste onto an area, dealing frost damage and slowing enemies. Extremely spammable.
Deathchill is now Deathchill Brand - Cast to apply a debuff that damages and chills a single enemy. This debuff stacks.
Frostbloom is now Frostbloom Cascade - Perform a nova that chains off of enemies it hits after a second, being performed again in an area around the enemy. Chains twice.
Ice King's Curse is now Mass Hypothermia - Enemies in an area gain 2 stacks of Deathchill and immediately are chilled to two times their freezing threshold.
Phoenix Rites changes:
Added Tier 1 Spell: Flame Lance - Cast to project a lance of flame in front of you, incinerating enemies in a line.
The other spells are largely unchanged
Echoes Unleashed changes:
Added Tier 1 Spell: Starfall - Cast to pelt an area with star bits.
Runic Echoes is now Runic Echoes/Collapse - Passive: You gain a stack of Unleash every 4 seconds. Casting a non-channeled spell causes it to be echoed half a second later as many times as you had stacks of Unleash, consuming your Unleash stacks. Active: Apply a stack of Collapse on an enemy, dealing damage to them 2 seconds later.
The other spells are unchanged.
Rune Armor changes:
No longer grants flat damage. Now grants 15% of the respective element, 3% attack damage, and 1.5 Reabsorption per piece. Roughly equal to Iron Armor in terms of defense.
Magister Armor changes:
No longer grants flat damage. Now grants 20% of the respective element, 4% attack damage, and 2.5 Reabsorption per piece. Roughly equal to Diamond Armor in terms of defense.
Magus Robes Changes:
No longer grants flat damage. Now grants 20% of each element. Reabsorption is unchanged.
Herald Armor changes:
Now grants 12% of Attack Damage gained as their respective element per piece. Now grants 6% of Attack Damage gained as healing power per piece. Reabsorption increased from 2.5 to 4 per piece. Roughly equal to Netherite Armor in terms of defense.
Tier 1 Spellblades now have +2 of their respective element.
Tier 2 Spellblades now have +3 of their respective element.
Claymores now have +4 of their respective element.
All Spellblades and Claymores now have +20% Attack Damage gained as their respective element.
Spellblades and Such 1.0.19.7+1.21.1
Rebalanced armors to have attributes more consistent with RPG Series content
Fervor now has different holy particles Overpower now has a channel time, and sends you forward while channeling, dragging enemies with you, delivering the final blow at the end of a full channel. Overpower has much lower damage but still retains its movement impairment.
Fixed renderer crash with Cyclone entities
Refined particles for fervor to not be as intrusive
Added 2 more paladin oaths
New model texture, particles, and animations for Shield Shatter
Protect has a shorter cooldown
Rebuke is now a projectile, has larger range, and has a shorter cooldown.
The healing and absorption from Bulwark of the Weak now applies to the Bulwark as well.
Bulwark of the Weak now provides absorption as well as healing.
The active for Echoes spell is now called Collapse, which functions differently.
Spellstrike no longer picks all elements available, only picking the highest.
Added a config setting that toggles legacy content (Spellblades pre-Spellstrike)
Defiance of Destiny passive now has a half second cooldown, but scales 1:1 with healing power.
Added a config setting that toggles legacy content (Spellblades pre-Spellstrike)
Defiance of Destiny passive now has a half second cooldown, but scales 1:1 with healing power.
Updated Spellstrike visuals and sound
Spellblades and Such 1.0.17.0+1.21.1
Added Lightning Techniques
Spellblades and Such 1.21.3+1.20.1
Fixed tier_2_armors tag (Thanks Cicopath!)
Spellblades and Such 1.21.2+1.20.1
Spellblades and Such 1.21.1+1.20.1
Added failsafes for Higher Purpose calculations
Added Spanish translation (Thanks vinanrra!)
Spellblades and Such 1.0.15.3+1.21.1
Spellblades and Such 1.21.0
Haste and Strength from Spellblade passive is now configurable, defaults to maximum of 10.
Spellblade passive no longer can feed from power that has been gained from the "% attack power gained as # power" attribute
All spells that previously benefit from attack speed no longer do, and have had their coefficients increased to compensate.
Cyclone type spells and Massacre no longer inhibit movement when casting, but no longer propel you forward if they did so previously
Spellblades and Such 1.20.4
Spellblades and Such 1.20.3
Spellblades and Such 1.20.2
Spellblades and Such 1.20.1
Fixed possible crash on server startup
Added Tooltip on Thesis book about the Awakened spell
Spellblades and Such 1.20.0
Flourish spells are no longer in Technique books, and have been replaced with overdrive spells, nova spells that can trigger on hit with a cooldown.
Voidforge now has Maelstrom instead of Whirlwind
Magus now drops up to 3 spell oils when killed
Magisters now have a very low chance to drop a single spell oil, and no longer have a drop penalty when killed in the Glass Ocean
All variations of Spell Oils and Thesis of Awakening books are now present in the creative tab, readily available
Spell Oils and Thesis of Awakening books now have customized names depending on their bound spell.
Added translation keys for Glass Ocean dimension and biome, which is called the Mirror's Edge
Spellblades and Such 1.19.0
Items are once again enchantable with spell enchants
Cyclone type skills have improved visuals
Magus internal changes - respects spell power instead of spell attributes
Magus armor - respects spell power instead of spell attributes for visuals
Spellblades and Such 1.18.4
Enemy projectiles now remove their lock-on after half a second of being "alive", so they are easier to dodge.
Prismatic Effigies are now Prismatic Pearls, and have a new texture
Spellblades and Such 1.18.3
Spellblades and Such 1.18.2
Magus once again teleports to the top of the glass ocean if he somehow falls through the water
Magus can be fought outside the Glass Ocean but with half the amount and chance of drops. He does not drop Starforge outside the Glass Ocean
Magus has increased stats in the Glass Ocean
Added a Magus Spawn Egg
Spellblades and Such 1.18.1
Spellblades and Such 1.18.0
Reworked Magus Fight
Magus no longer summons Magisters, nor does he have phases or invulnerability
He keeps his barrier, and swaps elements more often, regardless of relative health
His moves have been changed and updated with new animations
Magus XP has been increased significantly to reflect lack of Hexblade minions
Hopefully these changes allow strong builds to do better against Magus, while making the boss itself harder baseline, with no focus on minions.
Spellblades and Such 1.17.3
Spellblades and Such 1.17.2
Spellblades and Such 1.15.2
Spellblades and Such 1.13.1
Claymores now get the spellblade passive
Channeled spells that aren't channeled all the way now only give the corresponding proportion of the buff as a cooldown for spellblades
Spellblades and Such 1.13.0
Most Spellblade Techniques have been rebalanced to do less damage, and have higher cooldowns in most cases.
There are no longer any Spellblade Techniques that can be cast for free
Upon casting a spell, Spellblades will now grant Strength and Haste equal to a fourth of your spell power of the spell's school, for a duration equal to the spell's cooldown.
Ashes of the Stars and Crystallised Omniscience can now be rerolled by smashing two together in a smithing table.
Spellblades and Such 1.11.0
Spellblades and Such 1.10.1
Flickering Flame duration halved
Spellblades and Such 1.10.0
Spellblades and Such 1.9.0
Extra attributes moved over to Extra RPG Attributes, which is now a dependency for this mod.
Primordial Robes now have 2D sprites.
Hexblade Portals can no longer be damaged, but Magisters themselves now give more experience each.
Skills that teleport you should now not teleport you into suffocating walls, or instead fail outright if it were to teleport you into a suffocating wall.
Spellblades and Such 1.8
Special text will play to your client when you become eligible for the Hexblade event.
Special text will play to your client when the scout spawns.
Hexblade Magister Scouts will now respect your personal space more, and be less hyperactive.
Added failsafes for the Magus fight so he should be less likely to stay invulnerable.
Slight wording adjustment for the Magus fight text regarding his barrier
Added serverside config setting to toggle Magus' ability to control weather
Added Voidforge, a new sword craftable from Starforge.
Starforge and Voidforge now stagger their novas.
Herald Armor tweaks
Fixed several crashes regarding added as modifiers.
Spellblades and Such 1.7.2.1
Added back cool cape to Frost Herald set :)
Spellblades and Such 1.7.2
Redo of Frigid Herald set visuals
Spellblades and Such 1.7.1
Spellblades and Such 1.7.0
Added the materials associated with crafting, repairing, and (Tiered) reforging.
Primordial gear now can be reforged or repaired with some of these materials, allowing for much more efficient reforging and repairing without having to grind Magus a lot.
Runefrost and Runeblaze ingots now require Prismarine Crystals and Blaze Powder respectively, instead of snowballs and coal.
Converted/added attribute values should now respect multiplicative and additive-multiplicative modifiers
Spellblades and Such 1.6.1
Corrected annotations in server json
Spellblades and Such 1.6
Added Crystallised Omniscience
New texture for Ashes of the Stars
Flavor text for Ashes of the Stars and Starforge
Lowered Ashes of the Stars drop rate from Magus to 50% from guaranteed
Spellblades and Such 1.5.5
Changed Dragon Slam to no longer behave erratically on a laggy server.
Ashes of the Stars no longer has the "Unidentified" text when already identified.
Spellblades and Such 1.5.3
Extinguish is now Wildfire, description changes
Immolate now Fan the Flames, mechanically changed
Spellblades and Such 1.5.2
Added Ashes of the Stars, a craftable item that can drop from Magus. Ashes of the Stars can have a variety of stats on it, increasing your attack damage based on your spell power.
Added a server.json5 config file, which has the following configurable values:
// Upper bound of Ashes of the Stars (Default: 50)
"ashes_upper_bound": 50,
// Distance from 0,0 below which Hexblades will not spawn in the Glass Ocean (Default: 0)
"hexblade_grace": 0,
// Damage multiplier for spin attacks (eg: Whirlwind) (Default: 1.0)
"spin_attack_coeff": 1.0,
// Hexblade module (Default: TRUE)
"hexblade_on": true,
// Reactive ward regen rate coefficient (Default: 1.0)
"wardrate": 1.0
Hexblade Magisters should no longer have anything to offer if they're armed
Hostile Hexblade Magisters run after you a bit slower
Magus and Hexblade Magisters now walk around randomly when idle
Rising Dragon Strike is now Falling Dragon Slam, an attack that sends you airborne before sending a flaming shockwave upon hitting the ground
Fixed Frost Lotus area not scaling with Frost Power stacks
Spellblades and Such 1.4.1
Primordial set pieces now can be crafted using items called Threads of Hope like typical armor, which can be salvaged from existing Primordial set pieces by crafting with shears. One set piece will always yield 3 Threads of Hope. It is now a lot easier to get a full Primordial set!
Primordial set pieces are now repaired by Threads of Hope instead of wool.
Changed description of Massacre to reflect damage scaling with attack speed
Spellblades and Such 1.3.1
Dormant Hexblade Portals no longer give XP
Extended the animation of whirlwind type spells in order to accommodate for high lag scenarios
Primordial Robes now change color depending on your highest Spell Power Attribute
Massacre once again scales with attack speed, but with a lower coefficient (2.5 -> 1.6)
Spellblades and Such 1.3
Minor naming changes for consistency
Spellblades and Such 1.2
Added Echoes Unleashed, a new Spellbook based on managing stacks of a buff called Unleash!
Whirlwind type abilities now have static rotation speed, no longer starting and ending slow.
Whirlwind entities now spin the correct direction.
Cleaned up obsolete code
Spellblades and Such 1.1.4
Spellblades and Such 1.1.3
Spellblades and Such 1.1.2
Fix desync of absorption due to Reactive Ward
Brushed up Massacre visuals to hopefully look better and be less spammy
Compatibility with my new Reabsorption mod coming soon
Spellblades and Such 1.1.0.hotfix1
Spellblades and Such 1.0.27.1.3
Void texture resolution reduced to no longer be so big
Spellblades and Such 1.0.27.1.2
Fixed a recursion bug with the Thundering enchant from MCDW
Starforge, Null, and Void now have higher base stats, but scale half as hard from Fire and Frost.
Archmagus now goes nuts during his final phase
Archmagus hates boats now (boats explode in his presence)
Item entities in the Glass Ocean now float upwards much more quickly
Archmagus teleports to the top of the Glass Ocean if he somehow falls through the surface of the water
Hailstorm is now Hailstorm Spellbow, so that it shows up if you search Bow in JEI/REI
Hailstorm projectiles now scale their damage off of frost spell power rather than simply frost attribute, meaning that spell crit and enchants can apply, multiplied by any ranged multipliers
Null and Void now have different textures to reflect their names
Archmagus now plays a down animation and no longer approaches the player while invulnerable and switching elements
Holy Symbol range reduced from 6 to 4.
Hexblade Portals are updated to no longer be Nether Portals, and require you to right click them to go through them
Null and Void no longer apply their infusion while wielded in the offhand.
Negative values of infusion are no longer applied when wielding Null, Void, or Starforge
Made right clicking on Hexblade Portals more responsive
Hopefully fixed Sometimes client crash when going through Hexblade Portal
Hexblade Portals now require you to right click them with a Magister's Hexblade to go through
Hexblade Magisters, Magus, Archmagus, and Monkey Clones are now slightly smaller hitbox-wise, allowing them to go through 1x2 gaps and doorways
Hexblade Portals now take damage, and have 200 health and 100% knockback resistance
Hexblade Portals drop the experience of 8 Hexblade Magisters but no items.
You can no longer hit yourself with Hailstorm Spellbow projectiles
Added name for Arcane Twinslash entity
Aetherfire armor now has the correct ingots as repair ingredients
Spellblades and Such 1.0.26.1.hotfix1
Hailstorm, a new Frost Spell Bow, is now available and drops from Magus!
Added tooltip onto Starforge that clarifies the Arcane Infusion mechanic that previously was clarified in the Ashes of the Stars tooltip.
Fire Source Changes:
Divinity: T3 -> T1
Rising Flames: 0.6s cast time -> 0.1 cast time -> 0.8s cooldown -> 0.6s cooldown -- Fixed Rising Flames not giving Spell Haste and Fire Spell Power
Bouncing Betty: Removed, replaced with Supernova
Supernova: does what you'd think it'd do
Balance Changes:
Sonic Boom: 2.5x damage -> 1.8x damage -- 8 second cooldown -> 24 second cooldown
Magic Missile: 0.4x damage -> 0.5x damage
Amethyst Rain -> 0.8x damage -> 1.0x damage
Orbs: 4 power -> 2 power -- 0% Spell Haste -> 50% Spell Haste
Massive Refactoring from Mojmap to Yarn
Archmagus has a couple of new tricks up his sleeve
Divinity (Fire Source) is now Tempered Flame, which sacrifices your Rising Flames stacks to allow your spells to ignore Fire Resistance and generic fire damage modifiers for the next 30 seconds.
Rising Flames is now a channeling skill, ramping up much faster and more dramatically, but starting with very minimal damage. You can now cast the spell without a target to ramp damage. Rising Flames stacks drop off after 4 seconds instead of 10.
Supernova damage has been lessened to account for rising flames stacks being more easily accessible
Ender's Gaze damage lowered (0.1 per eye per hit to 0.06)
Sonic Boom damage lowered again (2.5 -> 1.8 -> 1.6)
Duelist skill book no longer gives Riposte, but instead gives Flourish, an area of effect slash that deals 1.5x damage, consuming stacks of infusion to deal more damage.
Spellblades now come with Flourish instead of Overdrive, as Overdrive was very strong in combination with Whirlwind from Warrior War tome.
Added Null and Void, two one handed blades that drop from Archmagus instead of Starforge. These swords behave like Starforge but are one handed and have lower spell stats, and come with Flourish instead of Whirlwind. Null and Void can be smithed together to make Starforge.
Warrior's War Tome is just one book now, and will not let you use Whirlwind with two one handed weapons at all.
Slam is now Boneshatter, which is similar to Slam gives you a stack of Momentum, damaging you per stack of Momentum already on you to give you stacking attack damage and spell haste.
Juggernaut War Tome is just one book now, you can slam with either one handed or two handed weapons still.
Fixed Flourish not counting the first level of each infusion buff.
Fixed Enchantments not applying to the following: Starforge Arcane Infusion, Primordial Dagger spells, Holy Symbol on hit damage
Fixed underwater Glass Ocean teleport so that it would teleport you directly upwards rather than to some random location.
Fixed triggered Overdrive from Battlemage books targeting friendlies if triggered off of a hostile enemy.
Fixed Sonic Boom tooltip erroneously saying it deals half damage behind enemies behind walls (it shouldnt hit through walls at all)
Orbs now prevent movement speed slowdown while casting spells
Orbs have 1850 durability instead of 650 now
Ender's Gaze nerf slightly reverted (0.06 -> 0.07)
Spellblades and Such 1.0.24.1
Starforge and Spirit Sword both can now use Whirlwind, but with a 5x penalty to their on hit spell damage. Both swords now deal -25% damage with their main element. Starforge now comes stocked with Whirlwind instead of Ashes of the Stars. Both swords keep their on hit spell damage.
Flicker Strike now has a 5x penalty to on hit spell damage (not on hit melee elemental damage such as in the case of spellblades)
Spellblades and Such 1.0.23.3
Determination prevents you from dying every now and then
Endurance gives you stacking regen when you get hit, up to 4.
Courage gives you resistance, stacking by 1 every 4 seconds, up to 3.
Spellblades and Such 1.0.23.2
Spellblades and Such 1.0.23.1
DELETE YOUR SPELLBLADENEXT CONFIG FOLDER TO GET THE NEW REVISED SPELLBLADES AND SUCH STATS. YOU WILL DO MUCH LESS DAMAGE WITHOUT THIS.
Spellblades now deal much less magic damage, but much more physical damage to make up for it. The rationality behind this is that because battlemages get to bypass cooldown when applying magic damage, they should do less magic damage proportionally compared to full mages.
Spellblades and related weapons now deal 50% of their physical damage as extra damage of their corresponding type. This means that the magic damage portion is no longer a spell, but part of the melee attack, scaled by melee modifiers. Spellblades no longer deal damage based on your spell attribute. Spellblades now gain stacks of infusion on enemy hit, no longer requiring you to cast infusion beforehand.
Spirit Sword and Starforge are unchanged, but no longer can cast non-innate whirlwind type attacks/spells.
Spells which intuitively seem like melee attacks rather than spells are now melee attacks that scale off of melee modifiers, with a few exceptions. All melee attacks will be designated as such in their tooltips.
More Spellbooks! Spellblades and related weapons now cast from Spellbooks, and have had their spells moved to Spellbooks.
Textures added for all Spellbooks.
Spellblades and Such 1.0.23.hotfix1
Added functionality for the new Spellbooks in Spell Engine
Added new spells meant to be used via Spellbook with melee weapons: Tactical Dive, Riposte, Slam, Whirlwind
Many items can now be used to cast from Spellbooks as proxies
Divinity now works with all damage instead of just magic
Hex is now gained on all types of magic damage once more instead of just spell damage
Minor changes to Frostborn Gavel's model
Spellblades and Such 1.0.22
Introduced the Holy Relic, a weapon that deals holy damage in a large area in front of you. It will have spells in the future once Spellbooks get introduced
Monkey King Staff now takes only one durability point of damage per attack
Starforge now correctly has 1650 durability
Spellblades and Such 1.0.21.4
Added Magical Rebuke, a shield and magic weapon enchantment that automatically has you cast your main hand spell upon blocking direct attackers
Archmagus now has his hood down to differentiate from his weaker form
Spellblades and Such 1.0.21.2
Magus now sends a client message to players regarding his Elemental Barrier
Magus now properly gets his Barrier shredded by holy damage, proportional to how much damage you deal with holy damage. For every 1% of Magus' health you deal with holy damage, his barrier becomes 1% less effective. Minimum of 1% per damage instance.
Holy damage now only shreds Magus' barrier instead of dealing damage
Magus now can drop Frostborn Gavel, a new legendary Frost weapon, instead of Primordial Dagger
Magus and Archmagus are now invulnerable while changing elements and while Invisible
Hexblade Reavers have 75% less chance to drop items in the Glass Ocean
Added assets for a few minor buffs given by Frostborn Gavel
Finally replaced the laggy t2 and t3 Fire spells for Fire Orb
Spellblades and Such 1.0.20.3.1
Magus Armor no longer erroneously dyeable
Spellblades and Such 1.0.20.3
Adds the Spirit Sword, a Claymore that you can summon by shift right clicking with an empty hand and at least 10 Fire Spell Power, or by using a Spirit Stick, consuming the stick. This item only lasts briefly when not in your hand. This item has 100% increased Fire Spell Power, but no flat Fire Spell Power, making it ideal to get flat Fire Spell Power to fuel this item. Burning Spirit is ideal for this.
Burning Spirit now correctly lasts 10 seconds.
Burning Spirit now correctly only stacks to 10 (previously 11)
Burning Spirit has a new icon
Spellblades and Such 1.0.20.2.hotfix1
Fixed bug preventing hexblades from spawning randomly everywhere but the Glass Ocean
Spellblades and Such 1.0.20.2
Added 3 variants of the same structure to the Glass Ocean
The Glass Ocean is now entirely a custom biome instead of warm ocean.
Spellblades and Such 1.0.20.1
Fixed Magus and Archmagus dying instantly in some modpacks
Natural mob spawns have been turned off in the Glass Ocean
If you somehow fall through the surface of the Glass Ocean, you will teleport to the top.
Spellblades and Such 1.0.20.0
In the Glass Ocean, Hexblade Reavers attack you every minute, and Magus' true power is unleashed, should you choose to fight him here.
Introduced Archmagus, Magus' awakened form. Archmagus has more health and more damage. Archmagus has a minion phase, and a third phase where he cycles through elements faster and has a chance to use lightning attacks.
Introduced Starforge, a drop from Archmagus that incentivizes investment into all spell power attributes.
Both Magus forms both now take half knockback instead of no knockback.
All introduced hostile mobs now drop XP
Spellblades and Such 1.0.19.1
Redid Monkey Staff's Cloud Barrier (now Rending Winds) ability to instead apply knockback and increased damage (6x multiplier) to a single target per second, while still reflecting projectiles.
Monkey King's Reckoning has more damage (4x multiplier instead of 3x)
Spellblades and Such 1.0.19.0.hotfix1
MASSIVE internal refactoring and rearrangement
Primordial Dagger active should function better in low TPS settings due to movement now being handled client-side
Magus is now weak to healing magic (including from potions), which does full damage while making non-fitting damage types deal more damage to Magus permanently, up to a cap.
Hexblade enemies can now drop Missive from Magus, which gives hints on how to defeat him
Hexblade enemies now cower, refuse to fight, and retreat if any of your combat stats are over half of their health.
Spellblades and Such 1.0.18.4
Spellblades and Such 1.0.18.3
Fixed offensive spells not giving buffs to the player
Spellblades and Such 1.0.18.2
Made Claymores bigger and more large
Added another spell to monkey staff
Spellblades and Such 1.0.18.1
Spellblades and Such 1.0.18
Added a new weapon, the Pillar of the Monkey King. With this expensive and exquisite weapon you can make clones of yourself, make mighty overhead strikes, and spin! This weapon has no base attack damage but very high attack speed, meaning that every extra point of attack damage (from Strength effects or otherwise) makes a huge difference. The abilities also have crazy high multipliers to attack damage, so you definitely want to add more damage to your attacks by some means in order to make this an effective weapon.
Spellblades and Such 1.0.17
Increased range of melee weapons by 0.5 (With Better Combat installed). This is reflected by the weapons now floating during attack animations.
Removed "Your triumph is respected."
Fixed bug where Magus was unaffected by /kill
Spellblade and Claymore Void Enchant change reverted
Magebane Crown and Mageseeker Hat model adjustments
Spellblades and Such 1.0.16.4
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