超级工厂管理器 (Super Factory Manager)
一个用于在 Minecraft 中移动物品的编程语言
Super Factory Manager 4 带来了全新的 SFM 使用方式。与使用流程图 GUI 不同,新增了一种新的脚本语言。
入门指南
您需要:
- 1x 工厂管理器
- 1x 程序磁盘
- 1x 标签枪
- (可选)库存电缆
将您的工厂管理器放置在世界中,并使用库存电缆将其连接到您的库存中。
将程序磁盘放入管理器的 GUI 中。
使用按钮或按 Ctrl+V 将您的脚本粘贴到管理器 GUI 中。
管理器应该会告诉您脚本已加载。
悬停在磁盘上以查看程序的警告和错误。
手持标签枪,按住 Shift 右键单击管理器以加载来自您的程序的标签。
您现在可以在按住 Shift 的同时使用滚轮来更改活动标签。
右键单击世界中的方块以应用或移除标签。
还有一个右键菜单,用于输入可能尚未包含在您的程序中的自定义标签。
分配了标签后,不按住 Shift 右键单击管理器以将标签保存到程序磁盘。
您的程序现在应该可以正常运行了。
原始材质由 VSWE 提供。
截图:
来自Modrinth
Super Factory Manager 4.21.0
Super Factory Manager (SFM)-MC1.21.1-4.21.0.jar下载4.21.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.21.0 ----
-- Add intellisense, disabled by default - backslash to accept suggestion
-- Bottom left button in program edit screen now opens editor config
-- Fix missing focus highlight from tab-navigation of buttons in manager screen
-- Fix syntax highlighting for "SECOND" keyword
-- Fix escaped quotes in strings containing the escaping backslash
-- Add reminder when SFM crashes the game that there's a config to turn off managers
-- Add hotkey reminder to ctrl+i overlay
-- Fix disconnect issue when clearing facades from cables
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.21.0 ----
-- Add intellisense, disabled by default - backslash to accept suggestion
-- Bottom left button in program edit screen now opens editor config
-- Fix missing focus highlight from tab-navigation of buttons in manager screen
-- Fix syntax highlighting for "SECOND" keyword
-- Fix escaped quotes in strings containing the escaping backslash
-- Add reminder when SFM crashes the game that there's a config to turn off managers
-- Add hotkey reminder to ctrl+i overlay
-- Fix disconnect issue when clearing facades from cables
```
展开
版本: 4.21.0
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 5,415
Super Factory Manager 4.21.0
Super Factory Manager (SFM)-MC1.21-4.21.0.jar下载4.21.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.21.0 ----
-- Add intellisense, disabled by default - backslash to accept suggestion
-- Bottom left button in program edit screen now opens editor config
-- Fix missing focus highlight from tab-navigation of buttons in manager screen
-- Fix syntax highlighting for "SECOND" keyword
-- Fix escaped quotes in strings containing the escaping backslash
-- Add reminder when SFM crashes the game that there's a config to turn off managers
-- Add hotkey reminder to ctrl+i overlay
-- Fix disconnect issue when clearing facades from cables
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.21.0 ----
-- Add intellisense, disabled by default - backslash to accept suggestion
-- Bottom left button in program edit screen now opens editor config
-- Fix missing focus highlight from tab-navigation of buttons in manager screen
-- Fix syntax highlighting for "SECOND" keyword
-- Fix escaped quotes in strings containing the escaping backslash
-- Add reminder when SFM crashes the game that there's a config to turn off managers
-- Add hotkey reminder to ctrl+i overlay
-- Fix disconnect issue when clearing facades from cables
```
展开
版本: 4.21.0
支持游戏: 1.21
类型: NeoForge
Release
下载次数: 22
Super Factory Manager 4.21.0
Super Factory Manager (SFM)-MC1.20.4-4.21.0.jar下载4.21.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.21.0 ----
-- Add intellisense, disabled by default - backslash to accept suggestion
-- Bottom left button in program edit screen now opens editor config
-- Fix missing focus highlight from tab-navigation of buttons in manager screen
-- Fix syntax highlighting for "SECOND" keyword
-- Fix escaped quotes in strings containing the escaping backslash
-- Add reminder when SFM crashes the game that there's a config to turn off managers
-- Add hotkey reminder to ctrl+i overlay
-- Fix disconnect issue when clearing facades from cables
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.21.0 ----
-- Add intellisense, disabled by default - backslash to accept suggestion
-- Bottom left button in program edit screen now opens editor config
-- Fix missing focus highlight from tab-navigation of buttons in manager screen
-- Fix syntax highlighting for "SECOND" keyword
-- Fix escaped quotes in strings containing the escaping backslash
-- Add reminder when SFM crashes the game that there's a config to turn off managers
-- Add hotkey reminder to ctrl+i overlay
-- Fix disconnect issue when clearing facades from cables
```
展开
版本: 4.21.0
支持游戏: 1.20.4
类型: NeoForge
Release
下载次数: 18
Super Factory Manager 4.21.0
Super Factory Manager (SFM)-MC1.20.3-4.21.0.jar下载4.21.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.21.0 ----
-- Add intellisense, disabled by default - backslash to accept suggestion
-- Bottom left button in program edit screen now opens editor config
-- Fix missing focus highlight from tab-navigation of buttons in manager screen
-- Fix syntax highlighting for "SECOND" keyword
-- Fix escaped quotes in strings containing the escaping backslash
-- Add reminder when SFM crashes the game that there's a config to turn off managers
-- Add hotkey reminder to ctrl+i overlay
-- Fix disconnect issue when clearing facades from cables
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.21.0 ----
-- Add intellisense, disabled by default - backslash to accept suggestion
-- Bottom left button in program edit screen now opens editor config
-- Fix missing focus highlight from tab-navigation of buttons in manager screen
-- Fix syntax highlighting for "SECOND" keyword
-- Fix escaped quotes in strings containing the escaping backslash
-- Add reminder when SFM crashes the game that there's a config to turn off managers
-- Add hotkey reminder to ctrl+i overlay
-- Fix disconnect issue when clearing facades from cables
```
展开
版本: 4.21.0
支持游戏: 1.20.3
类型: NeoForge
Release
下载次数: 7
Super Factory Manager 4.21.0
Super Factory Manager (SFM)-MC1.20.2-4.21.0.jar下载4.21.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.21.0 ----
-- Add intellisense, disabled by default - backslash to accept suggestion
-- Bottom left button in program edit screen now opens editor config
-- Fix missing focus highlight from tab-navigation of buttons in manager screen
-- Fix syntax highlighting for "SECOND" keyword
-- Fix escaped quotes in strings containing the escaping backslash
-- Add reminder when SFM crashes the game that there's a config to turn off managers
-- Add hotkey reminder to ctrl+i overlay
-- Fix disconnect issue when clearing facades from cables
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.21.0 ----
-- Add intellisense, disabled by default - backslash to accept suggestion
-- Bottom left button in program edit screen now opens editor config
-- Fix missing focus highlight from tab-navigation of buttons in manager screen
-- Fix syntax highlighting for "SECOND" keyword
-- Fix escaped quotes in strings containing the escaping backslash
-- Add reminder when SFM crashes the game that there's a config to turn off managers
-- Add hotkey reminder to ctrl+i overlay
-- Fix disconnect issue when clearing facades from cables
```
展开
版本: 4.21.0
支持游戏: 1.20.2
类型: NeoForge
Release
下载次数: 9
Super Factory Manager 4.21.0
Super Factory Manager (SFM)-MC1.20.1-4.21.0.jar下载4.21.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.21.0 ----
-- Add intellisense, disabled by default - backslash to accept suggestion
-- Bottom left button in program edit screen now opens editor config
-- Fix missing focus highlight from tab-navigation of buttons in manager screen
-- Fix syntax highlighting for "SECOND" keyword
-- Fix escaped quotes in strings containing the escaping backslash
-- Add reminder when SFM crashes the game that there's a config to turn off managers
-- Add hotkey reminder to ctrl+i overlay
-- Fix disconnect issue when clearing facades from cables
```neof
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.21.0 ----
-- Add intellisense, disabled by default - backslash to accept suggestion
-- Bottom left button in program edit screen now opens editor config
-- Fix missing focus highlight from tab-navigation of buttons in manager screen
-- Fix syntax highlighting for "SECOND" keyword
-- Fix escaped quotes in strings containing the escaping backslash
-- Add reminder when SFM crashes the game that there's a config to turn off managers
-- Add hotkey reminder to ctrl+i overlay
-- Fix disconnect issue when clearing facades from cables
```neof
展开
版本: 4.21.0
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 2,399
Super Factory Manager 4.21.0
Super Factory Manager (SFM)-MC1.20-4.21.0.jar下载4.21.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.21.0 ----
-- Add intellisense, disabled by default - backslash to accept suggestion
-- Bottom left button in program edit screen now opens editor config
-- Fix missing focus highlight from tab-navigation of buttons in manager screen
-- Fix syntax highlighting for "SECOND" keyword
-- Fix escaped quotes in strings containing the escaping backslash
-- Add reminder when SFM crashes the game that there's a config to turn off managers
-- Add hotkey reminder to ctrl+i overlay
-- Fix disconnect issue when clearing facades from cables
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.21.0 ----
-- Add intellisense, disabled by default - backslash to accept suggestion
-- Bottom left button in program edit screen now opens editor config
-- Fix missing focus highlight from tab-navigation of buttons in manager screen
-- Fix syntax highlighting for "SECOND" keyword
-- Fix escaped quotes in strings containing the escaping backslash
-- Add reminder when SFM crashes the game that there's a config to turn off managers
-- Add hotkey reminder to ctrl+i overlay
-- Fix disconnect issue when clearing facades from cables
```
展开
版本: 4.21.0
支持游戏: 1.20
类型: Forge
Release
下载次数: 13
Super Factory Manager 4.21.0
Super Factory Manager (SFM)-MC1.19.4-4.21.0.jar下载4.21.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.21.0 ----
-- Add intellisense, disabled by default - backslash to accept suggestion
-- Bottom left button in program edit screen now opens editor config
-- Fix missing focus highlight from tab-navigation of buttons in manager screen
-- Fix syntax highlighting for "SECOND" keyword
-- Fix escaped quotes in strings containing the escaping backslash
-- Add reminder when SFM crashes the game that there's a config to turn off managers
-- Add hotkey reminder to ctrl+i overlay
-- Fix disconnect issue when clearing facades from cables
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.21.0 ----
-- Add intellisense, disabled by default - backslash to accept suggestion
-- Bottom left button in program edit screen now opens editor config
-- Fix missing focus highlight from tab-navigation of buttons in manager screen
-- Fix syntax highlighting for "SECOND" keyword
-- Fix escaped quotes in strings containing the escaping backslash
-- Add reminder when SFM crashes the game that there's a config to turn off managers
-- Add hotkey reminder to ctrl+i overlay
-- Fix disconnect issue when clearing facades from cables
```
展开
版本: 4.21.0
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 9
Super Factory Manager 4.21.0
Super Factory Manager (SFM)-MC1.19.2-4.21.0.jar下载4.21.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.21.0 ----
-- Add intellisense, disabled by default - backslash to accept suggestion
-- Bottom left button in program edit screen now opens editor config
-- Fix missing focus highlight from tab-navigation of buttons in manager screen
-- Fix syntax highlighting for "SECOND" keyword
-- Fix escaped quotes in strings containing the escaping backslash
-- Add reminder when SFM crashes the game that there's a config to turn off managers
-- Add hotkey reminder to ctrl+i overlay
-- Fix disconnect issue when clearing facades from cables
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.21.0 ----
-- Add intellisense, disabled by default - backslash to accept suggestion
-- Bottom left button in program edit screen now opens editor config
-- Fix missing focus highlight from tab-navigation of buttons in manager screen
-- Fix syntax highlighting for "SECOND" keyword
-- Fix escaped quotes in strings containing the escaping backslash
-- Add reminder when SFM crashes the game that there's a config to turn off managers
-- Add hotkey reminder to ctrl+i overlay
-- Fix disconnect issue when clearing facades from cables
```
展开
版本: 4.21.0
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 195
Super Factory Manager 4.20.0
Super Factory Manager (SFM)-MC1.21.1-4.20.0.jar下载4.20.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.20.0 ----
-- Fix disks having no name when program has no name for 1.21+
-- VSCode extension updates, thanks @Titop54 for the help <3
-- Fix max program length ungraceful crash, thanks @Crazy
---- Set MAX_PROGRAM_LENGTH to ~32,300 because of vanilla constraints
-- Renamed resource types example to include "fluid" in the title
-- Add edit-in-hand reminder text to disk when no program present
-- Add reminder to push labels when warnings present
-- Optimize EACH limits
EVERY 20 TICKS DO
INPUT FROM chest
OUTPUT RETAIN 1 EACH *seed* TO phyto
-- this no longer lags the more items match lol
END
-- Add support for OR
EVERY 20 TICKS DO
INPUT
5 stone OR dirt, -- move 5 total (stone|dirt)
cobblestone -- move all cobble
FROM chest
END
-- Fix correctness bug
---- With multiple 'b' inventories, each one would keep 5 instead of 5 across them total
EVERY 20 TICKS DO
input retain 5 from b
output to a
END
-- Update round robin example to advocate for using "retain" instead
-- Add notice to inspector that slot numbers may not correspond with automation slots
-- Fix syntax highlighting for "without", thanks @AkaiPandaTV
-- Fix WITHOUT and WITH logic implementation
EVERY 20 TICKS DO
INPUT minecraft: FROM left
OUTPUT WITH TAG ingots OR tag chests EXCEPT iron_ingot TO right
OUTPUT WITHOUT TAG ingots OR TAG nuggets TO "top"
END
-- Add fancy inventory cable, cable with non-full-block model, thanks @kevinrpb
-- Optimized label gun and network tool rendering, thanks @Burkino <3
-- Add label gun render-only-selected gui button added, thanks @Burkino
-- Add label gun gui searching, thanks @Burkino
-- Add cable facades, thanks @Burkino
---- Network tool in off-hand will replace cable texture with block in main hand on right click
-- Add resource type disallowing via config for pack makers, thanks @Burkino
-- Add warning when using Mekanism blocks in IO statements with no side specified
-- Add label gun pick-block modifier key for right clicking
-- Fix label gun with no active label failing to shift-right-click to clear labels on blocks
-- Remove confirmation dialog when reset is pressed with blank program and no labels
-- Add confirmation screen when pasting
-- Optimized water tank logic, thanks @WanderinWolf for the bug report
---- Capacity scaling has been buffed from n to 2^n
---- Added `/sfm bust_water_network_cache` in case I screwed up the cache logic lol
-- Update network tool output; hide capabilities that aren't present, added newline
-- Update water tank reminder text to mention that other tanks must be active for bonus
-- Add issue tracker url to mods.toml, shown when SFM is suspected of causing a crash
-- Add CompressedBlockPosSet data structure to fix packet length issues with network tool and label gun
-- Invalidate network cache instead of recomputing when removing cables from large networks
-- Fix network tool not working on dedicated servers, thanks @RacerDelux
-- Fix only rendering one of label gun and network tool when both held at once
-- Fix network tool not refreshing render data properly when in off-hand
-- Fix cables being moved by pistons not updating the cable network
-- Remove unused keyword tokens: WORLD, PROGRAM, MOVE
-- Add random initialization of manager internal clock on load from world
-- Add support for specifying global alignment and offset for timer intervals
EVERY 20 GLOBAL TICKS DO END
EVERY 20 GLOBAL PLUS 5 TICKS DO END
EVERY 20G PLUS 5 TICKS DO END
EVERY 20G + 5 TICKS DO END
EVERY 20G+5 TICKS DO END
-- Add timer_triggers.sfml example
-- Fix manager asking for confirmation when pasting over empty disks
-- Fix missing truncation on ctrl+space actions for label and output tokens
-- Performance improvements by switching to imperative loops, thanks @Qther
-- Add `/sfm config show` (anyone) and `/sfm config edit` (op) commands
-- Add "show config" button to manager gui
-- Improve resource loss logging
-- Add config variable to disable config loss logging in console
-- Add "(SFM)" to mod name in mods.toml so it shows up in searches for "SFM"
-- Add crafting recipe to clear label guns
-- Fix label gun clear not resetting active label
-- Add label cleanup support for labels on blocks that are not detected as valid inventories
-- Fix inspection results missing line endings when multiple resource types present
-- Add exports for all side to network tool, listing selected side first
-- Add hotkeys for label gun next/prev for people with no scroll wheel, unbound by default
-- Add facades to fancy cables, HUGE thanks to CoFH for their RetexturedBakedQuad class <3
-- Add direction support to fancy cable facades
-- Add `/sfm changelog` command
-- Add swapping between fancy and normal cables with network tool
-- Performance improvements by reducing memory allocations iterating block neighbours
-- Fix inaccurate scrollbar
-- Fix industrial foregoing ore meat fluid not moving because SFM mishandling fluid tags
---- Thanks @luxxiz for the report!
-- Fix modifying disk label data in ServerboundManagerFixPacket failing due to immutability (#212)
-- Fix DiskItem calling client method on server when producing tooltip contents (#210)
-- Fix pasting large program causing packet too large error (#211)
-- Fix printing press form crash bug (#209)
-- Add label gun view mode to only show a subset of labels
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.20.0 ----
-- Fix disks having no name when program has no name for 1.21+
-- VSCode extension updates, thanks @Titop54 for the help <3
-- Fix max program length ungraceful crash, thanks @Crazy
---- Set MAX_PROGRAM_LENGTH to ~32,300 because of vanilla constraints
-- Renamed resource types example to include "fluid" in the title
-- Add edit-in-hand reminder text to disk when no program present
-- Add reminder to push labels when warnings present
-- Optimize EACH limits
EVERY 20 TICKS DO
INPUT FROM chest
OUTPUT RETAIN 1 EACH *seed* TO phyto
-- this no longer lags the more items match lol
END
-- Add support for OR
EVERY 20 TICKS DO
INPUT
5 stone OR dirt, -- move 5 total (stone|dirt)
cobblestone -- move all cobble
FROM chest
END
-- Fix correctness bug
---- With multiple 'b' inventories, each one would keep 5 instead of 5 across them total
EVERY 20 TICKS DO
input retain 5 from b
output to a
END
-- Update round robin example to advocate for using "retain" instead
-- Add notice to inspector that slot numbers may not correspond with automation slots
-- Fix syntax highlighting for "without", thanks @AkaiPandaTV
-- Fix WITHOUT and WITH logic implementation
EVERY 20 TICKS DO
INPUT minecraft: FROM left
OUTPUT WITH TAG ingots OR tag chests EXCEPT iron_ingot TO right
OUTPUT WITHOUT TAG ingots OR TAG nuggets TO "top"
END
-- Add fancy inventory cable, cable with non-full-block model, thanks @kevinrpb
-- Optimized label gun and network tool rendering, thanks @Burkino <3
-- Add label gun render-only-selected gui button added, thanks @Burkino
-- Add label gun gui searching, thanks @Burkino
-- Add cable facades, thanks @Burkino
---- Network tool in off-hand will replace cable texture with block in main hand on right click
-- Add resource type disallowing via config for pack makers, thanks @Burkino
-- Add warning when using Mekanism blocks in IO statements with no side specified
-- Add label gun pick-block modifier key for right clicking
-- Fix label gun with no active label failing to shift-right-click to clear labels on blocks
-- Remove confirmation dialog when reset is pressed with blank program and no labels
-- Add confirmation screen when pasting
-- Optimized water tank logic, thanks @WanderinWolf for the bug report
---- Capacity scaling has been buffed from n to 2^n
---- Added `/sfm bust_water_network_cache` in case I screwed up the cache logic lol
-- Update network tool output; hide capabilities that aren't present, added newline
-- Update water tank reminder text to mention that other tanks must be active for bonus
-- Add issue tracker url to mods.toml, shown when SFM is suspected of causing a crash
-- Add CompressedBlockPosSet data structure to fix packet length issues with network tool and label gun
-- Invalidate network cache instead of recomputing when removing cables from large networks
-- Fix network tool not working on dedicated servers, thanks @RacerDelux
-- Fix only rendering one of label gun and network tool when both held at once
-- Fix network tool not refreshing render data properly when in off-hand
-- Fix cables being moved by pistons not updating the cable network
-- Remove unused keyword tokens: WORLD, PROGRAM, MOVE
-- Add random initialization of manager internal clock on load from world
-- Add support for specifying global alignment and offset for timer intervals
EVERY 20 GLOBAL TICKS DO END
EVERY 20 GLOBAL PLUS 5 TICKS DO END
EVERY 20G PLUS 5 TICKS DO END
EVERY 20G + 5 TICKS DO END
EVERY 20G+5 TICKS DO END
-- Add timer_triggers.sfml example
-- Fix manager asking for confirmation when pasting over empty disks
-- Fix missing truncation on ctrl+space actions for label and output tokens
-- Performance improvements by switching to imperative loops, thanks @Qther
-- Add `/sfm config show` (anyone) and `/sfm config edit` (op) commands
-- Add "show config" button to manager gui
-- Improve resource loss logging
-- Add config variable to disable config loss logging in console
-- Add "(SFM)" to mod name in mods.toml so it shows up in searches for "SFM"
-- Add crafting recipe to clear label guns
-- Fix label gun clear not resetting active label
-- Add label cleanup support for labels on blocks that are not detected as valid inventories
-- Fix inspection results missing line endings when multiple resource types present
-- Add exports for all side to network tool, listing selected side first
-- Add hotkeys for label gun next/prev for people with no scroll wheel, unbound by default
-- Add facades to fancy cables, HUGE thanks to CoFH for their RetexturedBakedQuad class <3
-- Add direction support to fancy cable facades
-- Add `/sfm changelog` command
-- Add swapping between fancy and normal cables with network tool
-- Performance improvements by reducing memory allocations iterating block neighbours
-- Fix inaccurate scrollbar
-- Fix industrial foregoing ore meat fluid not moving because SFM mishandling fluid tags
---- Thanks @luxxiz for the report!
-- Fix modifying disk label data in ServerboundManagerFixPacket failing due to immutability (#212)
-- Fix DiskItem calling client method on server when producing tooltip contents (#210)
-- Fix pasting large program causing packet too large error (#211)
-- Fix printing press form crash bug (#209)
-- Add label gun view mode to only show a subset of labels
```
展开
版本: 4.20.0
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 2,439
Super Factory Manager 4.20.0
Super Factory Manager (SFM)-MC1.21-4.20.0.jar下载4.20.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.20.0 ----
-- Fix disks having no name when program has no name for 1.21+
-- VSCode extension updates, thanks @Titop54 for the help <3
-- Fix max program length ungraceful crash, thanks @Crazy
---- Set MAX_PROGRAM_LENGTH to ~32,300 because of vanilla constraints
-- Renamed resource types example to include "fluid" in the title
-- Add edit-in-hand reminder text to disk when no program present
-- Add reminder to push labels when warnings present
-- Optimize EACH limits
EVERY 20 TICKS DO
INPUT FROM chest
OUTPUT RETAIN 1 EACH *seed* TO phyto
-- this no longer lags the more items match lol
END
-- Add support for OR
EVERY 20 TICKS DO
INPUT
5 stone OR dirt, -- move 5 total (stone|dirt)
cobblestone -- move all cobble
FROM chest
END
-- Fix correctness bug
---- With multiple 'b' inventories, each one would keep 5 instead of 5 across them total
EVERY 20 TICKS DO
input retain 5 from b
output to a
END
-- Update round robin example to advocate for using "retain" instead
-- Add notice to inspector that slot numbers may not correspond with automation slots
-- Fix syntax highlighting for "without", thanks @AkaiPandaTV
-- Fix WITHOUT and WITH logic implementation
EVERY 20 TICKS DO
INPUT minecraft: FROM left
OUTPUT WITH TAG ingots OR tag chests EXCEPT iron_ingot TO right
OUTPUT WITHOUT TAG ingots OR TAG nuggets TO "top"
END
-- Add fancy inventory cable, cable with non-full-block model, thanks @kevinrpb
-- Optimized label gun and network tool rendering, thanks @Burkino <3
-- Add label gun render-only-selected gui button added, thanks @Burkino
-- Add label gun gui searching, thanks @Burkino
-- Add cable facades, thanks @Burkino
---- Network tool in off-hand will replace cable texture with block in main hand on right click
-- Add resource type disallowing via config for pack makers, thanks @Burkino
-- Add warning when using Mekanism blocks in IO statements with no side specified
-- Add label gun pick-block modifier key for right clicking
-- Fix label gun with no active label failing to shift-right-click to clear labels on blocks
-- Remove confirmation dialog when reset is pressed with blank program and no labels
-- Add confirmation screen when pasting
-- Optimized water tank logic, thanks @WanderinWolf for the bug report
---- Capacity scaling has been buffed from n to 2^n
---- Added `/sfm bust_water_network_cache` in case I screwed up the cache logic lol
-- Update network tool output; hide capabilities that aren't present, added newline
-- Update water tank reminder text to mention that other tanks must be active for bonus
-- Add issue tracker url to mods.toml, shown when SFM is suspected of causing a crash
-- Add CompressedBlockPosSet data structure to fix packet length issues with network tool and label gun
-- Invalidate network cache instead of recomputing when removing cables from large networks
-- Fix network tool not working on dedicated servers, thanks @RacerDelux
-- Fix only rendering one of label gun and network tool when both held at once
-- Fix network tool not refreshing render data properly when in off-hand
-- Fix cables being moved by pistons not updating the cable network
-- Remove unused keyword tokens: WORLD, PROGRAM, MOVE
-- Add random initialization of manager internal clock on load from world
-- Add support for specifying global alignment and offset for timer intervals
EVERY 20 GLOBAL TICKS DO END
EVERY 20 GLOBAL PLUS 5 TICKS DO END
EVERY 20G PLUS 5 TICKS DO END
EVERY 20G + 5 TICKS DO END
EVERY 20G+5 TICKS DO END
-- Add timer_triggers.sfml example
-- Fix manager asking for confirmation when pasting over empty disks
-- Fix missing truncation on ctrl+space actions for label and output tokens
-- Performance improvements by switching to imperative loops, thanks @Qther
-- Add `/sfm config show` (anyone) and `/sfm config edit` (op) commands
-- Add "show config" button to manager gui
-- Improve resource loss logging
-- Add config variable to disable config loss logging in console
-- Add "(SFM)" to mod name in mods.toml so it shows up in searches for "SFM"
-- Add crafting recipe to clear label guns
-- Fix label gun clear not resetting active label
-- Add label cleanup support for labels on blocks that are not detected as valid inventories
-- Fix inspection results missing line endings when multiple resource types present
-- Add exports for all side to network tool, listing selected side first
-- Add hotkeys for label gun next/prev for people with no scroll wheel, unbound by default
-- Add facades to fancy cables, HUGE thanks to CoFH for their RetexturedBakedQuad class <3
-- Add direction support to fancy cable facades
-- Add `/sfm changelog` command
-- Add swapping between fancy and normal cables with network tool
-- Performance improvements by reducing memory allocations iterating block neighbours
-- Fix inaccurate scrollbar
-- Fix industrial foregoing ore meat fluid not moving because SFM mishandling fluid tags
---- Thanks @luxxiz for the report!
-- Fix modifying disk label data in ServerboundManagerFixPacket failing due to immutability (#212)
-- Fix DiskItem calling client method on server when producing tooltip contents (#210)
-- Fix pasting large program causing packet too large error (#211)
-- Fix printing press form crash bug (#209)
-- Add label gun view mode to only show a subset of labels
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.20.0 ----
-- Fix disks having no name when program has no name for 1.21+
-- VSCode extension updates, thanks @Titop54 for the help <3
-- Fix max program length ungraceful crash, thanks @Crazy
---- Set MAX_PROGRAM_LENGTH to ~32,300 because of vanilla constraints
-- Renamed resource types example to include "fluid" in the title
-- Add edit-in-hand reminder text to disk when no program present
-- Add reminder to push labels when warnings present
-- Optimize EACH limits
EVERY 20 TICKS DO
INPUT FROM chest
OUTPUT RETAIN 1 EACH *seed* TO phyto
-- this no longer lags the more items match lol
END
-- Add support for OR
EVERY 20 TICKS DO
INPUT
5 stone OR dirt, -- move 5 total (stone|dirt)
cobblestone -- move all cobble
FROM chest
END
-- Fix correctness bug
---- With multiple 'b' inventories, each one would keep 5 instead of 5 across them total
EVERY 20 TICKS DO
input retain 5 from b
output to a
END
-- Update round robin example to advocate for using "retain" instead
-- Add notice to inspector that slot numbers may not correspond with automation slots
-- Fix syntax highlighting for "without", thanks @AkaiPandaTV
-- Fix WITHOUT and WITH logic implementation
EVERY 20 TICKS DO
INPUT minecraft: FROM left
OUTPUT WITH TAG ingots OR tag chests EXCEPT iron_ingot TO right
OUTPUT WITHOUT TAG ingots OR TAG nuggets TO "top"
END
-- Add fancy inventory cable, cable with non-full-block model, thanks @kevinrpb
-- Optimized label gun and network tool rendering, thanks @Burkino <3
-- Add label gun render-only-selected gui button added, thanks @Burkino
-- Add label gun gui searching, thanks @Burkino
-- Add cable facades, thanks @Burkino
---- Network tool in off-hand will replace cable texture with block in main hand on right click
-- Add resource type disallowing via config for pack makers, thanks @Burkino
-- Add warning when using Mekanism blocks in IO statements with no side specified
-- Add label gun pick-block modifier key for right clicking
-- Fix label gun with no active label failing to shift-right-click to clear labels on blocks
-- Remove confirmation dialog when reset is pressed with blank program and no labels
-- Add confirmation screen when pasting
-- Optimized water tank logic, thanks @WanderinWolf for the bug report
---- Capacity scaling has been buffed from n to 2^n
---- Added `/sfm bust_water_network_cache` in case I screwed up the cache logic lol
-- Update network tool output; hide capabilities that aren't present, added newline
-- Update water tank reminder text to mention that other tanks must be active for bonus
-- Add issue tracker url to mods.toml, shown when SFM is suspected of causing a crash
-- Add CompressedBlockPosSet data structure to fix packet length issues with network tool and label gun
-- Invalidate network cache instead of recomputing when removing cables from large networks
-- Fix network tool not working on dedicated servers, thanks @RacerDelux
-- Fix only rendering one of label gun and network tool when both held at once
-- Fix network tool not refreshing render data properly when in off-hand
-- Fix cables being moved by pistons not updating the cable network
-- Remove unused keyword tokens: WORLD, PROGRAM, MOVE
-- Add random initialization of manager internal clock on load from world
-- Add support for specifying global alignment and offset for timer intervals
EVERY 20 GLOBAL TICKS DO END
EVERY 20 GLOBAL PLUS 5 TICKS DO END
EVERY 20G PLUS 5 TICKS DO END
EVERY 20G + 5 TICKS DO END
EVERY 20G+5 TICKS DO END
-- Add timer_triggers.sfml example
-- Fix manager asking for confirmation when pasting over empty disks
-- Fix missing truncation on ctrl+space actions for label and output tokens
-- Performance improvements by switching to imperative loops, thanks @Qther
-- Add `/sfm config show` (anyone) and `/sfm config edit` (op) commands
-- Add "show config" button to manager gui
-- Improve resource loss logging
-- Add config variable to disable config loss logging in console
-- Add "(SFM)" to mod name in mods.toml so it shows up in searches for "SFM"
-- Add crafting recipe to clear label guns
-- Fix label gun clear not resetting active label
-- Add label cleanup support for labels on blocks that are not detected as valid inventories
-- Fix inspection results missing line endings when multiple resource types present
-- Add exports for all side to network tool, listing selected side first
-- Add hotkeys for label gun next/prev for people with no scroll wheel, unbound by default
-- Add facades to fancy cables, HUGE thanks to CoFH for their RetexturedBakedQuad class <3
-- Add direction support to fancy cable facades
-- Add `/sfm changelog` command
-- Add swapping between fancy and normal cables with network tool
-- Performance improvements by reducing memory allocations iterating block neighbours
-- Fix inaccurate scrollbar
-- Fix industrial foregoing ore meat fluid not moving because SFM mishandling fluid tags
---- Thanks @luxxiz for the report!
-- Fix modifying disk label data in ServerboundManagerFixPacket failing due to immutability (#212)
-- Fix DiskItem calling client method on server when producing tooltip contents (#210)
-- Fix pasting large program causing packet too large error (#211)
-- Fix printing press form crash bug (#209)
-- Add label gun view mode to only show a subset of labels
```
展开
版本: 4.20.0
支持游戏: 1.21
类型: NeoForge
Release
下载次数: 33
Super Factory Manager 4.20.0
Super Factory Manager (SFM)-MC1.20.4-4.20.0.jar下载4.20.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.20.0 ----
-- Fix disks having no name when program has no name for 1.21+
-- VSCode extension updates, thanks @Titop54 for the help <3
-- Fix max program length ungraceful crash, thanks @Crazy
---- Set MAX_PROGRAM_LENGTH to ~32,300 because of vanilla constraints
-- Renamed resource types example to include "fluid" in the title
-- Add edit-in-hand reminder text to disk when no program present
-- Add reminder to push labels when warnings present
-- Optimize EACH limits
EVERY 20 TICKS DO
INPUT FROM chest
OUTPUT RETAIN 1 EACH *seed* TO phyto
-- this no longer lags the more items match lol
END
-- Add support for OR
EVERY 20 TICKS DO
INPUT
5 stone OR dirt, -- move 5 total (stone|dirt)
cobblestone -- move all cobble
FROM chest
END
-- Fix correctness bug
---- With multiple 'b' inventories, each one would keep 5 instead of 5 across them total
EVERY 20 TICKS DO
input retain 5 from b
output to a
END
-- Update round robin example to advocate for using "retain" instead
-- Add notice to inspector that slot numbers may not correspond with automation slots
-- Fix syntax highlighting for "without", thanks @AkaiPandaTV
-- Fix WITHOUT and WITH logic implementation
EVERY 20 TICKS DO
INPUT minecraft: FROM left
OUTPUT WITH TAG ingots OR tag chests EXCEPT iron_ingot TO right
OUTPUT WITHOUT TAG ingots OR TAG nuggets TO "top"
END
-- Add fancy inventory cable, cable with non-full-block model, thanks @kevinrpb
-- Optimized label gun and network tool rendering, thanks @Burkino <3
-- Add label gun render-only-selected gui button added, thanks @Burkino
-- Add label gun gui searching, thanks @Burkino
-- Add cable facades, thanks @Burkino
---- Network tool in off-hand will replace cable texture with block in main hand on right click
-- Add resource type disallowing via config for pack makers, thanks @Burkino
-- Add warning when using Mekanism blocks in IO statements with no side specified
-- Add label gun pick-block modifier key for right clicking
-- Fix label gun with no active label failing to shift-right-click to clear labels on blocks
-- Remove confirmation dialog when reset is pressed with blank program and no labels
-- Add confirmation screen when pasting
-- Optimized water tank logic, thanks @WanderinWolf for the bug report
---- Capacity scaling has been buffed from n to 2^n
---- Added `/sfm bust_water_network_cache` in case I screwed up the cache logic lol
-- Update network tool output; hide capabilities that aren't present, added newline
-- Update water tank reminder text to mention that other tanks must be active for bonus
-- Add issue tracker url to mods.toml, shown when SFM is suspected of causing a crash
-- Add CompressedBlockPosSet data structure to fix packet length issues with network tool and label gun
-- Invalidate network cache instead of recomputing when removing cables from large networks
-- Fix network tool not working on dedicated servers, thanks @RacerDelux
-- Fix only rendering one of label gun and network tool when both held at once
-- Fix network tool not refreshing render data properly when in off-hand
-- Fix cables being moved by pistons not updating the cable network
-- Remove unused keyword tokens: WORLD, PROGRAM, MOVE
-- Add random initialization of manager internal clock on load from world
-- Add support for specifying global alignment and offset for timer intervals
EVERY 20 GLOBAL TICKS DO END
EVERY 20 GLOBAL PLUS 5 TICKS DO END
EVERY 20G PLUS 5 TICKS DO END
EVERY 20G + 5 TICKS DO END
EVERY 20G+5 TICKS DO END
-- Add timer_triggers.sfml example
-- Fix manager asking for confirmation when pasting over empty disks
-- Fix missing truncation on ctrl+space actions for label and output tokens
-- Performance improvements by switching to imperative loops, thanks @Qther
-- Add `/sfm config show` (anyone) and `/sfm config edit` (op) commands
-- Add "show config" button to manager gui
-- Improve resource loss logging
-- Add config variable to disable config loss logging in console
-- Add "(SFM)" to mod name in mods.toml so it shows up in searches for "SFM"
-- Add crafting recipe to clear label guns
-- Fix label gun clear not resetting active label
-- Add label cleanup support for labels on blocks that are not detected as valid inventories
-- Fix inspection results missing line endings when multiple resource types present
-- Add exports for all side to network tool, listing selected side first
-- Add hotkeys for label gun next/prev for people with no scroll wheel, unbound by default
-- Add facades to fancy cables, HUGE thanks to CoFH for their RetexturedBakedQuad class <3
-- Add direction support to fancy cable facades
-- Add `/sfm changelog` command
-- Add swapping between fancy and normal cables with network tool
-- Performance improvements by reducing memory allocations iterating block neighbours
-- Fix inaccurate scrollbar
-- Fix industrial foregoing ore meat fluid not moving because SFM mishandling fluid tags
---- Thanks @luxxiz for the report!
-- Fix modifying disk label data in ServerboundManagerFixPacket failing due to immutability (#212)
-- Fix DiskItem calling client method on server when producing tooltip contents (#210)
-- Fix pasting large program causing packet too large error (#211)
-- Fix printing press form crash bug (#209)
-- Add label gun view mode to only show a subset of labels
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.20.0 ----
-- Fix disks having no name when program has no name for 1.21+
-- VSCode extension updates, thanks @Titop54 for the help <3
-- Fix max program length ungraceful crash, thanks @Crazy
---- Set MAX_PROGRAM_LENGTH to ~32,300 because of vanilla constraints
-- Renamed resource types example to include "fluid" in the title
-- Add edit-in-hand reminder text to disk when no program present
-- Add reminder to push labels when warnings present
-- Optimize EACH limits
EVERY 20 TICKS DO
INPUT FROM chest
OUTPUT RETAIN 1 EACH *seed* TO phyto
-- this no longer lags the more items match lol
END
-- Add support for OR
EVERY 20 TICKS DO
INPUT
5 stone OR dirt, -- move 5 total (stone|dirt)
cobblestone -- move all cobble
FROM chest
END
-- Fix correctness bug
---- With multiple 'b' inventories, each one would keep 5 instead of 5 across them total
EVERY 20 TICKS DO
input retain 5 from b
output to a
END
-- Update round robin example to advocate for using "retain" instead
-- Add notice to inspector that slot numbers may not correspond with automation slots
-- Fix syntax highlighting for "without", thanks @AkaiPandaTV
-- Fix WITHOUT and WITH logic implementation
EVERY 20 TICKS DO
INPUT minecraft: FROM left
OUTPUT WITH TAG ingots OR tag chests EXCEPT iron_ingot TO right
OUTPUT WITHOUT TAG ingots OR TAG nuggets TO "top"
END
-- Add fancy inventory cable, cable with non-full-block model, thanks @kevinrpb
-- Optimized label gun and network tool rendering, thanks @Burkino <3
-- Add label gun render-only-selected gui button added, thanks @Burkino
-- Add label gun gui searching, thanks @Burkino
-- Add cable facades, thanks @Burkino
---- Network tool in off-hand will replace cable texture with block in main hand on right click
-- Add resource type disallowing via config for pack makers, thanks @Burkino
-- Add warning when using Mekanism blocks in IO statements with no side specified
-- Add label gun pick-block modifier key for right clicking
-- Fix label gun with no active label failing to shift-right-click to clear labels on blocks
-- Remove confirmation dialog when reset is pressed with blank program and no labels
-- Add confirmation screen when pasting
-- Optimized water tank logic, thanks @WanderinWolf for the bug report
---- Capacity scaling has been buffed from n to 2^n
---- Added `/sfm bust_water_network_cache` in case I screwed up the cache logic lol
-- Update network tool output; hide capabilities that aren't present, added newline
-- Update water tank reminder text to mention that other tanks must be active for bonus
-- Add issue tracker url to mods.toml, shown when SFM is suspected of causing a crash
-- Add CompressedBlockPosSet data structure to fix packet length issues with network tool and label gun
-- Invalidate network cache instead of recomputing when removing cables from large networks
-- Fix network tool not working on dedicated servers, thanks @RacerDelux
-- Fix only rendering one of label gun and network tool when both held at once
-- Fix network tool not refreshing render data properly when in off-hand
-- Fix cables being moved by pistons not updating the cable network
-- Remove unused keyword tokens: WORLD, PROGRAM, MOVE
-- Add random initialization of manager internal clock on load from world
-- Add support for specifying global alignment and offset for timer intervals
EVERY 20 GLOBAL TICKS DO END
EVERY 20 GLOBAL PLUS 5 TICKS DO END
EVERY 20G PLUS 5 TICKS DO END
EVERY 20G + 5 TICKS DO END
EVERY 20G+5 TICKS DO END
-- Add timer_triggers.sfml example
-- Fix manager asking for confirmation when pasting over empty disks
-- Fix missing truncation on ctrl+space actions for label and output tokens
-- Performance improvements by switching to imperative loops, thanks @Qther
-- Add `/sfm config show` (anyone) and `/sfm config edit` (op) commands
-- Add "show config" button to manager gui
-- Improve resource loss logging
-- Add config variable to disable config loss logging in console
-- Add "(SFM)" to mod name in mods.toml so it shows up in searches for "SFM"
-- Add crafting recipe to clear label guns
-- Fix label gun clear not resetting active label
-- Add label cleanup support for labels on blocks that are not detected as valid inventories
-- Fix inspection results missing line endings when multiple resource types present
-- Add exports for all side to network tool, listing selected side first
-- Add hotkeys for label gun next/prev for people with no scroll wheel, unbound by default
-- Add facades to fancy cables, HUGE thanks to CoFH for their RetexturedBakedQuad class <3
-- Add direction support to fancy cable facades
-- Add `/sfm changelog` command
-- Add swapping between fancy and normal cables with network tool
-- Performance improvements by reducing memory allocations iterating block neighbours
-- Fix inaccurate scrollbar
-- Fix industrial foregoing ore meat fluid not moving because SFM mishandling fluid tags
---- Thanks @luxxiz for the report!
-- Fix modifying disk label data in ServerboundManagerFixPacket failing due to immutability (#212)
-- Fix DiskItem calling client method on server when producing tooltip contents (#210)
-- Fix pasting large program causing packet too large error (#211)
-- Fix printing press form crash bug (#209)
-- Add label gun view mode to only show a subset of labels
```
展开
版本: 4.20.0
支持游戏: 1.20.4
类型: NeoForge
Release
下载次数: 19
Super Factory Manager 4.20.0
Super Factory Manager (SFM)-MC1.20.3-4.20.0.jar下载4.20.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.20.0 ----
-- Fix disks having no name when program has no name for 1.21+
-- VSCode extension updates, thanks @Titop54 for the help <3
-- Fix max program length ungraceful crash, thanks @Crazy
---- Set MAX_PROGRAM_LENGTH to ~32,300 because of vanilla constraints
-- Renamed resource types example to include "fluid" in the title
-- Add edit-in-hand reminder text to disk when no program present
-- Add reminder to push labels when warnings present
-- Optimize EACH limits
EVERY 20 TICKS DO
INPUT FROM chest
OUTPUT RETAIN 1 EACH *seed* TO phyto
-- this no longer lags the more items match lol
END
-- Add support for OR
EVERY 20 TICKS DO
INPUT
5 stone OR dirt, -- move 5 total (stone|dirt)
cobblestone -- move all cobble
FROM chest
END
-- Fix correctness bug
---- With multiple 'b' inventories, each one would keep 5 instead of 5 across them total
EVERY 20 TICKS DO
input retain 5 from b
output to a
END
-- Update round robin example to advocate for using "retain" instead
-- Add notice to inspector that slot numbers may not correspond with automation slots
-- Fix syntax highlighting for "without", thanks @AkaiPandaTV
-- Fix WITHOUT and WITH logic implementation
EVERY 20 TICKS DO
INPUT minecraft: FROM left
OUTPUT WITH TAG ingots OR tag chests EXCEPT iron_ingot TO right
OUTPUT WITHOUT TAG ingots OR TAG nuggets TO "top"
END
-- Add fancy inventory cable, cable with non-full-block model, thanks @kevinrpb
-- Optimized label gun and network tool rendering, thanks @Burkino <3
-- Add label gun render-only-selected gui button added, thanks @Burkino
-- Add label gun gui searching, thanks @Burkino
-- Add cable facades, thanks @Burkino
---- Network tool in off-hand will replace cable texture with block in main hand on right click
-- Add resource type disallowing via config for pack makers, thanks @Burkino
-- Add warning when using Mekanism blocks in IO statements with no side specified
-- Add label gun pick-block modifier key for right clicking
-- Fix label gun with no active label failing to shift-right-click to clear labels on blocks
-- Remove confirmation dialog when reset is pressed with blank program and no labels
-- Add confirmation screen when pasting
-- Optimized water tank logic, thanks @WanderinWolf for the bug report
---- Capacity scaling has been buffed from n to 2^n
---- Added `/sfm bust_water_network_cache` in case I screwed up the cache logic lol
-- Update network tool output; hide capabilities that aren't present, added newline
-- Update water tank reminder text to mention that other tanks must be active for bonus
-- Add issue tracker url to mods.toml, shown when SFM is suspected of causing a crash
-- Add CompressedBlockPosSet data structure to fix packet length issues with network tool and label gun
-- Invalidate network cache instead of recomputing when removing cables from large networks
-- Fix network tool not working on dedicated servers, thanks @RacerDelux
-- Fix only rendering one of label gun and network tool when both held at once
-- Fix network tool not refreshing render data properly when in off-hand
-- Fix cables being moved by pistons not updating the cable network
-- Remove unused keyword tokens: WORLD, PROGRAM, MOVE
-- Add random initialization of manager internal clock on load from world
-- Add support for specifying global alignment and offset for timer intervals
EVERY 20 GLOBAL TICKS DO END
EVERY 20 GLOBAL PLUS 5 TICKS DO END
EVERY 20G PLUS 5 TICKS DO END
EVERY 20G + 5 TICKS DO END
EVERY 20G+5 TICKS DO END
-- Add timer_triggers.sfml example
-- Fix manager asking for confirmation when pasting over empty disks
-- Fix missing truncation on ctrl+space actions for label and output tokens
-- Performance improvements by switching to imperative loops, thanks @Qther
-- Add `/sfm config show` (anyone) and `/sfm config edit` (op) commands
-- Add "show config" button to manager gui
-- Improve resource loss logging
-- Add config variable to disable config loss logging in console
-- Add "(SFM)" to mod name in mods.toml so it shows up in searches for "SFM"
-- Add crafting recipe to clear label guns
-- Fix label gun clear not resetting active label
-- Add label cleanup support for labels on blocks that are not detected as valid inventories
-- Fix inspection results missing line endings when multiple resource types present
-- Add exports for all side to network tool, listing selected side first
-- Add hotkeys for label gun next/prev for people with no scroll wheel, unbound by default
-- Add facades to fancy cables, HUGE thanks to CoFH for their RetexturedBakedQuad class <3
-- Add direction support to fancy cable facades
-- Add `/sfm changelog` command
-- Add swapping between fancy and normal cables with network tool
-- Performance improvements by reducing memory allocations iterating block neighbours
-- Fix inaccurate scrollbar
-- Fix industrial foregoing ore meat fluid not moving because SFM mishandling fluid tags
---- Thanks @luxxiz for the report!
-- Fix modifying disk label data in ServerboundManagerFixPacket failing due to immutability (#212)
-- Fix DiskItem calling client method on server when producing tooltip contents (#210)
-- Fix pasting large program causing packet too large error (#211)
-- Fix printing press form crash bug (#209)
-- Add label gun view mode to only show a subset of labels
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.20.0 ----
-- Fix disks having no name when program has no name for 1.21+
-- VSCode extension updates, thanks @Titop54 for the help <3
-- Fix max program length ungraceful crash, thanks @Crazy
---- Set MAX_PROGRAM_LENGTH to ~32,300 because of vanilla constraints
-- Renamed resource types example to include "fluid" in the title
-- Add edit-in-hand reminder text to disk when no program present
-- Add reminder to push labels when warnings present
-- Optimize EACH limits
EVERY 20 TICKS DO
INPUT FROM chest
OUTPUT RETAIN 1 EACH *seed* TO phyto
-- this no longer lags the more items match lol
END
-- Add support for OR
EVERY 20 TICKS DO
INPUT
5 stone OR dirt, -- move 5 total (stone|dirt)
cobblestone -- move all cobble
FROM chest
END
-- Fix correctness bug
---- With multiple 'b' inventories, each one would keep 5 instead of 5 across them total
EVERY 20 TICKS DO
input retain 5 from b
output to a
END
-- Update round robin example to advocate for using "retain" instead
-- Add notice to inspector that slot numbers may not correspond with automation slots
-- Fix syntax highlighting for "without", thanks @AkaiPandaTV
-- Fix WITHOUT and WITH logic implementation
EVERY 20 TICKS DO
INPUT minecraft: FROM left
OUTPUT WITH TAG ingots OR tag chests EXCEPT iron_ingot TO right
OUTPUT WITHOUT TAG ingots OR TAG nuggets TO "top"
END
-- Add fancy inventory cable, cable with non-full-block model, thanks @kevinrpb
-- Optimized label gun and network tool rendering, thanks @Burkino <3
-- Add label gun render-only-selected gui button added, thanks @Burkino
-- Add label gun gui searching, thanks @Burkino
-- Add cable facades, thanks @Burkino
---- Network tool in off-hand will replace cable texture with block in main hand on right click
-- Add resource type disallowing via config for pack makers, thanks @Burkino
-- Add warning when using Mekanism blocks in IO statements with no side specified
-- Add label gun pick-block modifier key for right clicking
-- Fix label gun with no active label failing to shift-right-click to clear labels on blocks
-- Remove confirmation dialog when reset is pressed with blank program and no labels
-- Add confirmation screen when pasting
-- Optimized water tank logic, thanks @WanderinWolf for the bug report
---- Capacity scaling has been buffed from n to 2^n
---- Added `/sfm bust_water_network_cache` in case I screwed up the cache logic lol
-- Update network tool output; hide capabilities that aren't present, added newline
-- Update water tank reminder text to mention that other tanks must be active for bonus
-- Add issue tracker url to mods.toml, shown when SFM is suspected of causing a crash
-- Add CompressedBlockPosSet data structure to fix packet length issues with network tool and label gun
-- Invalidate network cache instead of recomputing when removing cables from large networks
-- Fix network tool not working on dedicated servers, thanks @RacerDelux
-- Fix only rendering one of label gun and network tool when both held at once
-- Fix network tool not refreshing render data properly when in off-hand
-- Fix cables being moved by pistons not updating the cable network
-- Remove unused keyword tokens: WORLD, PROGRAM, MOVE
-- Add random initialization of manager internal clock on load from world
-- Add support for specifying global alignment and offset for timer intervals
EVERY 20 GLOBAL TICKS DO END
EVERY 20 GLOBAL PLUS 5 TICKS DO END
EVERY 20G PLUS 5 TICKS DO END
EVERY 20G + 5 TICKS DO END
EVERY 20G+5 TICKS DO END
-- Add timer_triggers.sfml example
-- Fix manager asking for confirmation when pasting over empty disks
-- Fix missing truncation on ctrl+space actions for label and output tokens
-- Performance improvements by switching to imperative loops, thanks @Qther
-- Add `/sfm config show` (anyone) and `/sfm config edit` (op) commands
-- Add "show config" button to manager gui
-- Improve resource loss logging
-- Add config variable to disable config loss logging in console
-- Add "(SFM)" to mod name in mods.toml so it shows up in searches for "SFM"
-- Add crafting recipe to clear label guns
-- Fix label gun clear not resetting active label
-- Add label cleanup support for labels on blocks that are not detected as valid inventories
-- Fix inspection results missing line endings when multiple resource types present
-- Add exports for all side to network tool, listing selected side first
-- Add hotkeys for label gun next/prev for people with no scroll wheel, unbound by default
-- Add facades to fancy cables, HUGE thanks to CoFH for their RetexturedBakedQuad class <3
-- Add direction support to fancy cable facades
-- Add `/sfm changelog` command
-- Add swapping between fancy and normal cables with network tool
-- Performance improvements by reducing memory allocations iterating block neighbours
-- Fix inaccurate scrollbar
-- Fix industrial foregoing ore meat fluid not moving because SFM mishandling fluid tags
---- Thanks @luxxiz for the report!
-- Fix modifying disk label data in ServerboundManagerFixPacket failing due to immutability (#212)
-- Fix DiskItem calling client method on server when producing tooltip contents (#210)
-- Fix pasting large program causing packet too large error (#211)
-- Fix printing press form crash bug (#209)
-- Add label gun view mode to only show a subset of labels
```
展开
版本: 4.20.0
支持游戏: 1.20.3
类型: NeoForge
Release
下载次数: 7
Super Factory Manager 4.20.0
Super Factory Manager (SFM)-MC1.20.2-4.20.0.jar下载4.20.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.20.0 ----
-- Fix disks having no name when program has no name for 1.21+
-- VSCode extension updates, thanks @Titop54 for the help <3
-- Fix max program length ungraceful crash, thanks @Crazy
---- Set MAX_PROGRAM_LENGTH to ~32,300 because of vanilla constraints
-- Renamed resource types example to include "fluid" in the title
-- Add edit-in-hand reminder text to disk when no program present
-- Add reminder to push labels when warnings present
-- Optimize EACH limits
EVERY 20 TICKS DO
INPUT FROM chest
OUTPUT RETAIN 1 EACH *seed* TO phyto
-- this no longer lags the more items match lol
END
-- Add support for OR
EVERY 20 TICKS DO
INPUT
5 stone OR dirt, -- move 5 total (stone|dirt)
cobblestone -- move all cobble
FROM chest
END
-- Fix correctness bug
---- With multiple 'b' inventories, each one would keep 5 instead of 5 across them total
EVERY 20 TICKS DO
input retain 5 from b
output to a
END
-- Update round robin example to advocate for using "retain" instead
-- Add notice to inspector that slot numbers may not correspond with automation slots
-- Fix syntax highlighting for "without", thanks @AkaiPandaTV
-- Fix WITHOUT and WITH logic implementation
EVERY 20 TICKS DO
INPUT minecraft: FROM left
OUTPUT WITH TAG ingots OR tag chests EXCEPT iron_ingot TO right
OUTPUT WITHOUT TAG ingots OR TAG nuggets TO "top"
END
-- Add fancy inventory cable, cable with non-full-block model, thanks @kevinrpb
-- Optimized label gun and network tool rendering, thanks @Burkino <3
-- Add label gun render-only-selected gui button added, thanks @Burkino
-- Add label gun gui searching, thanks @Burkino
-- Add cable facades, thanks @Burkino
---- Network tool in off-hand will replace cable texture with block in main hand on right click
-- Add resource type disallowing via config for pack makers, thanks @Burkino
-- Add warning when using Mekanism blocks in IO statements with no side specified
-- Add label gun pick-block modifier key for right clicking
-- Fix label gun with no active label failing to shift-right-click to clear labels on blocks
-- Remove confirmation dialog when reset is pressed with blank program and no labels
-- Add confirmation screen when pasting
-- Optimized water tank logic, thanks @WanderinWolf for the bug report
---- Capacity scaling has been buffed from n to 2^n
---- Added `/sfm bust_water_network_cache` in case I screwed up the cache logic lol
-- Update network tool output; hide capabilities that aren't present, added newline
-- Update water tank reminder text to mention that other tanks must be active for bonus
-- Add issue tracker url to mods.toml, shown when SFM is suspected of causing a crash
-- Add CompressedBlockPosSet data structure to fix packet length issues with network tool and label gun
-- Invalidate network cache instead of recomputing when removing cables from large networks
-- Fix network tool not working on dedicated servers, thanks @RacerDelux
-- Fix only rendering one of label gun and network tool when both held at once
-- Fix network tool not refreshing render data properly when in off-hand
-- Fix cables being moved by pistons not updating the cable network
-- Remove unused keyword tokens: WORLD, PROGRAM, MOVE
-- Add random initialization of manager internal clock on load from world
-- Add support for specifying global alignment and offset for timer intervals
EVERY 20 GLOBAL TICKS DO END
EVERY 20 GLOBAL PLUS 5 TICKS DO END
EVERY 20G PLUS 5 TICKS DO END
EVERY 20G + 5 TICKS DO END
EVERY 20G+5 TICKS DO END
-- Add timer_triggers.sfml example
-- Fix manager asking for confirmation when pasting over empty disks
-- Fix missing truncation on ctrl+space actions for label and output tokens
-- Performance improvements by switching to imperative loops, thanks @Qther
-- Add `/sfm config show` (anyone) and `/sfm config edit` (op) commands
-- Add "show config" button to manager gui
-- Improve resource loss logging
-- Add config variable to disable config loss logging in console
-- Add "(SFM)" to mod name in mods.toml so it shows up in searches for "SFM"
-- Add crafting recipe to clear label guns
-- Fix label gun clear not resetting active label
-- Add label cleanup support for labels on blocks that are not detected as valid inventories
-- Fix inspection results missing line endings when multiple resource types present
-- Add exports for all side to network tool, listing selected side first
-- Add hotkeys for label gun next/prev for people with no scroll wheel, unbound by default
-- Add facades to fancy cables, HUGE thanks to CoFH for their RetexturedBakedQuad class <3
-- Add direction support to fancy cable facades
-- Add `/sfm changelog` command
-- Add swapping between fancy and normal cables with network tool
-- Performance improvements by reducing memory allocations iterating block neighbours
-- Fix inaccurate scrollbar
-- Fix industrial foregoing ore meat fluid not moving because SFM mishandling fluid tags
---- Thanks @luxxiz for the report!
-- Fix modifying disk label data in ServerboundManagerFixPacket failing due to immutability (#212)
-- Fix DiskItem calling client method on server when producing tooltip contents (#210)
-- Fix pasting large program causing packet too large error (#211)
-- Fix printing press form crash bug (#209)
-- Add label gun view mode to only show a subset of labels
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.20.0 ----
-- Fix disks having no name when program has no name for 1.21+
-- VSCode extension updates, thanks @Titop54 for the help <3
-- Fix max program length ungraceful crash, thanks @Crazy
---- Set MAX_PROGRAM_LENGTH to ~32,300 because of vanilla constraints
-- Renamed resource types example to include "fluid" in the title
-- Add edit-in-hand reminder text to disk when no program present
-- Add reminder to push labels when warnings present
-- Optimize EACH limits
EVERY 20 TICKS DO
INPUT FROM chest
OUTPUT RETAIN 1 EACH *seed* TO phyto
-- this no longer lags the more items match lol
END
-- Add support for OR
EVERY 20 TICKS DO
INPUT
5 stone OR dirt, -- move 5 total (stone|dirt)
cobblestone -- move all cobble
FROM chest
END
-- Fix correctness bug
---- With multiple 'b' inventories, each one would keep 5 instead of 5 across them total
EVERY 20 TICKS DO
input retain 5 from b
output to a
END
-- Update round robin example to advocate for using "retain" instead
-- Add notice to inspector that slot numbers may not correspond with automation slots
-- Fix syntax highlighting for "without", thanks @AkaiPandaTV
-- Fix WITHOUT and WITH logic implementation
EVERY 20 TICKS DO
INPUT minecraft: FROM left
OUTPUT WITH TAG ingots OR tag chests EXCEPT iron_ingot TO right
OUTPUT WITHOUT TAG ingots OR TAG nuggets TO "top"
END
-- Add fancy inventory cable, cable with non-full-block model, thanks @kevinrpb
-- Optimized label gun and network tool rendering, thanks @Burkino <3
-- Add label gun render-only-selected gui button added, thanks @Burkino
-- Add label gun gui searching, thanks @Burkino
-- Add cable facades, thanks @Burkino
---- Network tool in off-hand will replace cable texture with block in main hand on right click
-- Add resource type disallowing via config for pack makers, thanks @Burkino
-- Add warning when using Mekanism blocks in IO statements with no side specified
-- Add label gun pick-block modifier key for right clicking
-- Fix label gun with no active label failing to shift-right-click to clear labels on blocks
-- Remove confirmation dialog when reset is pressed with blank program and no labels
-- Add confirmation screen when pasting
-- Optimized water tank logic, thanks @WanderinWolf for the bug report
---- Capacity scaling has been buffed from n to 2^n
---- Added `/sfm bust_water_network_cache` in case I screwed up the cache logic lol
-- Update network tool output; hide capabilities that aren't present, added newline
-- Update water tank reminder text to mention that other tanks must be active for bonus
-- Add issue tracker url to mods.toml, shown when SFM is suspected of causing a crash
-- Add CompressedBlockPosSet data structure to fix packet length issues with network tool and label gun
-- Invalidate network cache instead of recomputing when removing cables from large networks
-- Fix network tool not working on dedicated servers, thanks @RacerDelux
-- Fix only rendering one of label gun and network tool when both held at once
-- Fix network tool not refreshing render data properly when in off-hand
-- Fix cables being moved by pistons not updating the cable network
-- Remove unused keyword tokens: WORLD, PROGRAM, MOVE
-- Add random initialization of manager internal clock on load from world
-- Add support for specifying global alignment and offset for timer intervals
EVERY 20 GLOBAL TICKS DO END
EVERY 20 GLOBAL PLUS 5 TICKS DO END
EVERY 20G PLUS 5 TICKS DO END
EVERY 20G + 5 TICKS DO END
EVERY 20G+5 TICKS DO END
-- Add timer_triggers.sfml example
-- Fix manager asking for confirmation when pasting over empty disks
-- Fix missing truncation on ctrl+space actions for label and output tokens
-- Performance improvements by switching to imperative loops, thanks @Qther
-- Add `/sfm config show` (anyone) and `/sfm config edit` (op) commands
-- Add "show config" button to manager gui
-- Improve resource loss logging
-- Add config variable to disable config loss logging in console
-- Add "(SFM)" to mod name in mods.toml so it shows up in searches for "SFM"
-- Add crafting recipe to clear label guns
-- Fix label gun clear not resetting active label
-- Add label cleanup support for labels on blocks that are not detected as valid inventories
-- Fix inspection results missing line endings when multiple resource types present
-- Add exports for all side to network tool, listing selected side first
-- Add hotkeys for label gun next/prev for people with no scroll wheel, unbound by default
-- Add facades to fancy cables, HUGE thanks to CoFH for their RetexturedBakedQuad class <3
-- Add direction support to fancy cable facades
-- Add `/sfm changelog` command
-- Add swapping between fancy and normal cables with network tool
-- Performance improvements by reducing memory allocations iterating block neighbours
-- Fix inaccurate scrollbar
-- Fix industrial foregoing ore meat fluid not moving because SFM mishandling fluid tags
---- Thanks @luxxiz for the report!
-- Fix modifying disk label data in ServerboundManagerFixPacket failing due to immutability (#212)
-- Fix DiskItem calling client method on server when producing tooltip contents (#210)
-- Fix pasting large program causing packet too large error (#211)
-- Fix printing press form crash bug (#209)
-- Add label gun view mode to only show a subset of labels
```
展开
版本: 4.20.0
支持游戏: 1.20.2
类型: NeoForge
Release
下载次数: 8
Super Factory Manager 4.20.0
Super Factory Manager (SFM)-MC1.20.1-4.20.0.jar下载4.20.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.20.0 ----
-- Fix disks having no name when program has no name for 1.21+
-- VSCode extension updates, thanks @Titop54 for the help <3
-- Fix max program length ungraceful crash, thanks @Crazy
---- Set MAX_PROGRAM_LENGTH to ~32,300 because of vanilla constraints
-- Renamed resource types example to include "fluid" in the title
-- Add edit-in-hand reminder text to disk when no program present
-- Add reminder to push labels when warnings present
-- Optimize EACH limits
EVERY 20 TICKS DO
INPUT FROM chest
OUTPUT RETAIN 1 EACH *seed* TO phyto
-- this no longer lags the more items match lol
END
-- Add support for OR
EVERY 20 TICKS DO
INPUT
5 stone OR dirt, -- move 5 total (stone|dirt)
cobblestone -- move all cobble
FROM chest
END
-- Fix correctness bug
---- With multiple 'b' inventories, each one would keep 5 instead of 5 across them total
EVERY 20 TICKS DO
input retain 5 from b
output to a
END
-- Update round robin example to advocate for using "retain" instead
-- Add notice to inspector that slot numbers may not correspond with automation slots
-- Fix syntax highlighting for "without", thanks @AkaiPandaTV
-- Fix WITHOUT and WITH logic implementation
EVERY 20 TICKS DO
INPUT minecraft: FROM left
OUTPUT WITH TAG ingots OR tag chests EXCEPT iron_ingot TO right
OUTPUT WITHOUT TAG ingots OR TAG nuggets TO "top"
END
-- Add fancy inventory cable, cable with non-full-block model, thanks @kevinrpb
-- Optimized label gun and network tool rendering, thanks @Burkino <3
-- Add label gun render-only-selected gui button added, thanks @Burkino
-- Add label gun gui searching, thanks @Burkino
-- Add cable facades, thanks @Burkino
---- Network tool in off-hand will replace cable texture with block in main hand on right click
-- Add resource type disallowing via config for pack makers, thanks @Burkino
-- Add warning when using Mekanism blocks in IO statements with no side specified
-- Add label gun pick-block modifier key for right clicking
-- Fix label gun with no active label failing to shift-right-click to clear labels on blocks
-- Remove confirmation dialog when reset is pressed with blank program and no labels
-- Add confirmation screen when pasting
-- Optimized water tank logic, thanks @WanderinWolf for the bug report
---- Capacity scaling has been buffed from n to 2^n
---- Added `/sfm bust_water_network_cache` in case I screwed up the cache logic lol
-- Update network tool output; hide capabilities that aren't present, added newline
-- Update water tank reminder text to mention that other tanks must be active for bonus
-- Add issue tracker url to mods.toml, shown when SFM is suspected of causing a crash
-- Add CompressedBlockPosSet data structure to fix packet length issues with network tool and label gun
-- Invalidate network cache instead of recomputing when removing cables from large networks
-- Fix network tool not working on dedicated servers, thanks @RacerDelux
-- Fix only rendering one of label gun and network tool when both held at once
-- Fix network tool not refreshing render data properly when in off-hand
-- Fix cables being moved by pistons not updating the cable network
-- Remove unused keyword tokens: WORLD, PROGRAM, MOVE
-- Add random initialization of manager internal clock on load from world
-- Add support for specifying global alignment and offset for timer intervals
EVERY 20 GLOBAL TICKS DO END
EVERY 20 GLOBAL PLUS 5 TICKS DO END
EVERY 20G PLUS 5 TICKS DO END
EVERY 20G + 5 TICKS DO END
EVERY 20G+5 TICKS DO END
-- Add timer_triggers.sfml example
-- Fix manager asking for confirmation when pasting over empty disks
-- Fix missing truncation on ctrl+space actions for label and output tokens
-- Performance improvements by switching to imperative loops, thanks @Qther
-- Add `/sfm config show` (anyone) and `/sfm config edit` (op) commands
-- Add "show config" button to manager gui
-- Improve resource loss logging
-- Add config variable to disable config loss logging in console
-- Add "(SFM)" to mod name in mods.toml so it shows up in searches for "SFM"
-- Add crafting recipe to clear label guns
-- Fix label gun clear not resetting active label
-- Add label cleanup support for labels on blocks that are not detected as valid inventories
-- Fix inspection results missing line endings when multiple resource types present
-- Add exports for all side to network tool, listing selected side first
-- Add hotkeys for label gun next/prev for people with no scroll wheel, unbound by default
-- Add facades to fancy cables, HUGE thanks to CoFH for their RetexturedBakedQuad class <3
-- Add direction support to fancy cable facades
-- Add `/sfm changelog` command
-- Add swapping between fancy and normal cables with network tool
-- Performance improvements by reducing memory allocations iterating block neighbours
-- Fix inaccurate scrollbar
-- Fix industrial foregoing ore meat fluid not moving because SFM mishandling fluid tags
---- Thanks @luxxiz for the report!
-- Fix modifying disk label data in ServerboundManagerFixPacket failing due to immutability (#212)
-- Fix DiskItem calling client method on server when producing tooltip contents (#210)
-- Fix pasting large program causing packet too large error (#211)
-- Fix printing press form crash bug (#209)
-- Add label gun view mode to only show a subset of labels
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.20.0 ----
-- Fix disks having no name when program has no name for 1.21+
-- VSCode extension updates, thanks @Titop54 for the help <3
-- Fix max program length ungraceful crash, thanks @Crazy
---- Set MAX_PROGRAM_LENGTH to ~32,300 because of vanilla constraints
-- Renamed resource types example to include "fluid" in the title
-- Add edit-in-hand reminder text to disk when no program present
-- Add reminder to push labels when warnings present
-- Optimize EACH limits
EVERY 20 TICKS DO
INPUT FROM chest
OUTPUT RETAIN 1 EACH *seed* TO phyto
-- this no longer lags the more items match lol
END
-- Add support for OR
EVERY 20 TICKS DO
INPUT
5 stone OR dirt, -- move 5 total (stone|dirt)
cobblestone -- move all cobble
FROM chest
END
-- Fix correctness bug
---- With multiple 'b' inventories, each one would keep 5 instead of 5 across them total
EVERY 20 TICKS DO
input retain 5 from b
output to a
END
-- Update round robin example to advocate for using "retain" instead
-- Add notice to inspector that slot numbers may not correspond with automation slots
-- Fix syntax highlighting for "without", thanks @AkaiPandaTV
-- Fix WITHOUT and WITH logic implementation
EVERY 20 TICKS DO
INPUT minecraft: FROM left
OUTPUT WITH TAG ingots OR tag chests EXCEPT iron_ingot TO right
OUTPUT WITHOUT TAG ingots OR TAG nuggets TO "top"
END
-- Add fancy inventory cable, cable with non-full-block model, thanks @kevinrpb
-- Optimized label gun and network tool rendering, thanks @Burkino <3
-- Add label gun render-only-selected gui button added, thanks @Burkino
-- Add label gun gui searching, thanks @Burkino
-- Add cable facades, thanks @Burkino
---- Network tool in off-hand will replace cable texture with block in main hand on right click
-- Add resource type disallowing via config for pack makers, thanks @Burkino
-- Add warning when using Mekanism blocks in IO statements with no side specified
-- Add label gun pick-block modifier key for right clicking
-- Fix label gun with no active label failing to shift-right-click to clear labels on blocks
-- Remove confirmation dialog when reset is pressed with blank program and no labels
-- Add confirmation screen when pasting
-- Optimized water tank logic, thanks @WanderinWolf for the bug report
---- Capacity scaling has been buffed from n to 2^n
---- Added `/sfm bust_water_network_cache` in case I screwed up the cache logic lol
-- Update network tool output; hide capabilities that aren't present, added newline
-- Update water tank reminder text to mention that other tanks must be active for bonus
-- Add issue tracker url to mods.toml, shown when SFM is suspected of causing a crash
-- Add CompressedBlockPosSet data structure to fix packet length issues with network tool and label gun
-- Invalidate network cache instead of recomputing when removing cables from large networks
-- Fix network tool not working on dedicated servers, thanks @RacerDelux
-- Fix only rendering one of label gun and network tool when both held at once
-- Fix network tool not refreshing render data properly when in off-hand
-- Fix cables being moved by pistons not updating the cable network
-- Remove unused keyword tokens: WORLD, PROGRAM, MOVE
-- Add random initialization of manager internal clock on load from world
-- Add support for specifying global alignment and offset for timer intervals
EVERY 20 GLOBAL TICKS DO END
EVERY 20 GLOBAL PLUS 5 TICKS DO END
EVERY 20G PLUS 5 TICKS DO END
EVERY 20G + 5 TICKS DO END
EVERY 20G+5 TICKS DO END
-- Add timer_triggers.sfml example
-- Fix manager asking for confirmation when pasting over empty disks
-- Fix missing truncation on ctrl+space actions for label and output tokens
-- Performance improvements by switching to imperative loops, thanks @Qther
-- Add `/sfm config show` (anyone) and `/sfm config edit` (op) commands
-- Add "show config" button to manager gui
-- Improve resource loss logging
-- Add config variable to disable config loss logging in console
-- Add "(SFM)" to mod name in mods.toml so it shows up in searches for "SFM"
-- Add crafting recipe to clear label guns
-- Fix label gun clear not resetting active label
-- Add label cleanup support for labels on blocks that are not detected as valid inventories
-- Fix inspection results missing line endings when multiple resource types present
-- Add exports for all side to network tool, listing selected side first
-- Add hotkeys for label gun next/prev for people with no scroll wheel, unbound by default
-- Add facades to fancy cables, HUGE thanks to CoFH for their RetexturedBakedQuad class <3
-- Add direction support to fancy cable facades
-- Add `/sfm changelog` command
-- Add swapping between fancy and normal cables with network tool
-- Performance improvements by reducing memory allocations iterating block neighbours
-- Fix inaccurate scrollbar
-- Fix industrial foregoing ore meat fluid not moving because SFM mishandling fluid tags
---- Thanks @luxxiz for the report!
-- Fix modifying disk label data in ServerboundManagerFixPacket failing due to immutability (#212)
-- Fix DiskItem calling client method on server when producing tooltip contents (#210)
-- Fix pasting large program causing packet too large error (#211)
-- Fix printing press form crash bug (#209)
-- Add label gun view mode to only show a subset of labels
```
展开
版本: 4.20.0
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 4,113
Super Factory Manager 4.20.0
Super Factory Manager (SFM)-MC1.20-4.20.0.jar下载4.20.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.20.0 ----
-- Fix disks having no name when program has no name for 1.21+
-- VSCode extension updates, thanks @Titop54 for the help <3
-- Fix max program length ungraceful crash, thanks @Crazy
---- Set MAX_PROGRAM_LENGTH to ~32,300 because of vanilla constraints
-- Renamed resource types example to include "fluid" in the title
-- Add edit-in-hand reminder text to disk when no program present
-- Add reminder to push labels when warnings present
-- Optimize EACH limits
EVERY 20 TICKS DO
INPUT FROM chest
OUTPUT RETAIN 1 EACH *seed* TO phyto
-- this no longer lags the more items match lol
END
-- Add support for OR
EVERY 20 TICKS DO
INPUT
5 stone OR dirt, -- move 5 total (stone|dirt)
cobblestone -- move all cobble
FROM chest
END
-- Fix correctness bug
---- With multiple 'b' inventories, each one would keep 5 instead of 5 across them total
EVERY 20 TICKS DO
input retain 5 from b
output to a
END
-- Update round robin example to advocate for using "retain" instead
-- Add notice to inspector that slot numbers may not correspond with automation slots
-- Fix syntax highlighting for "without", thanks @AkaiPandaTV
-- Fix WITHOUT and WITH logic implementation
EVERY 20 TICKS DO
INPUT minecraft: FROM left
OUTPUT WITH TAG ingots OR tag chests EXCEPT iron_ingot TO right
OUTPUT WITHOUT TAG ingots OR TAG nuggets TO "top"
END
-- Add fancy inventory cable, cable with non-full-block model, thanks @kevinrpb
-- Optimized label gun and network tool rendering, thanks @Burkino <3
-- Add label gun render-only-selected gui button added, thanks @Burkino
-- Add label gun gui searching, thanks @Burkino
-- Add cable facades, thanks @Burkino
---- Network tool in off-hand will replace cable texture with block in main hand on right click
-- Add resource type disallowing via config for pack makers, thanks @Burkino
-- Add warning when using Mekanism blocks in IO statements with no side specified
-- Add label gun pick-block modifier key for right clicking
-- Fix label gun with no active label failing to shift-right-click to clear labels on blocks
-- Remove confirmation dialog when reset is pressed with blank program and no labels
-- Add confirmation screen when pasting
-- Optimized water tank logic, thanks @WanderinWolf for the bug report
---- Capacity scaling has been buffed from n to 2^n
---- Added `/sfm bust_water_network_cache` in case I screwed up the cache logic lol
-- Update network tool output; hide capabilities that aren't present, added newline
-- Update water tank reminder text to mention that other tanks must be active for bonus
-- Add issue tracker url to mods.toml, shown when SFM is suspected of causing a crash
-- Add CompressedBlockPosSet data structure to fix packet length issues with network tool and label gun
-- Invalidate network cache instead of recomputing when removing cables from large networks
-- Fix network tool not working on dedicated servers, thanks @RacerDelux
-- Fix only rendering one of label gun and network tool when both held at once
-- Fix network tool not refreshing render data properly when in off-hand
-- Fix cables being moved by pistons not updating the cable network
-- Remove unused keyword tokens: WORLD, PROGRAM, MOVE
-- Add random initialization of manager internal clock on load from world
-- Add support for specifying global alignment and offset for timer intervals
EVERY 20 GLOBAL TICKS DO END
EVERY 20 GLOBAL PLUS 5 TICKS DO END
EVERY 20G PLUS 5 TICKS DO END
EVERY 20G + 5 TICKS DO END
EVERY 20G+5 TICKS DO END
-- Add timer_triggers.sfml example
-- Fix manager asking for confirmation when pasting over empty disks
-- Fix missing truncation on ctrl+space actions for label and output tokens
-- Performance improvements by switching to imperative loops, thanks @Qther
-- Add `/sfm config show` (anyone) and `/sfm config edit` (op) commands
-- Add "show config" button to manager gui
-- Improve resource loss logging
-- Add config variable to disable config loss logging in console
-- Add "(SFM)" to mod name in mods.toml so it shows up in searches for "SFM"
-- Add crafting recipe to clear label guns
-- Fix label gun clear not resetting active label
-- Add label cleanup support for labels on blocks that are not detected as valid inventories
-- Fix inspection results missing line endings when multiple resource types present
-- Add exports for all side to network tool, listing selected side first
-- Add hotkeys for label gun next/prev for people with no scroll wheel, unbound by default
-- Add facades to fancy cables, HUGE thanks to CoFH for their RetexturedBakedQuad class <3
-- Add direction support to fancy cable facades
-- Add `/sfm changelog` command
-- Add swapping between fancy and normal cables with network tool
-- Performance improvements by reducing memory allocations iterating block neighbours
-- Fix inaccurate scrollbar
-- Fix industrial foregoing ore meat fluid not moving because SFM mishandling fluid tags
---- Thanks @luxxiz for the report!
-- Fix modifying disk label data in ServerboundManagerFixPacket failing due to immutability (#212)
-- Fix DiskItem calling client method on server when producing tooltip contents (#210)
-- Fix pasting large program causing packet too large error (#211)
-- Fix printing press form crash bug (#209)
-- Add label gun view mode to only show a subset of labels
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.20.0 ----
-- Fix disks having no name when program has no name for 1.21+
-- VSCode extension updates, thanks @Titop54 for the help <3
-- Fix max program length ungraceful crash, thanks @Crazy
---- Set MAX_PROGRAM_LENGTH to ~32,300 because of vanilla constraints
-- Renamed resource types example to include "fluid" in the title
-- Add edit-in-hand reminder text to disk when no program present
-- Add reminder to push labels when warnings present
-- Optimize EACH limits
EVERY 20 TICKS DO
INPUT FROM chest
OUTPUT RETAIN 1 EACH *seed* TO phyto
-- this no longer lags the more items match lol
END
-- Add support for OR
EVERY 20 TICKS DO
INPUT
5 stone OR dirt, -- move 5 total (stone|dirt)
cobblestone -- move all cobble
FROM chest
END
-- Fix correctness bug
---- With multiple 'b' inventories, each one would keep 5 instead of 5 across them total
EVERY 20 TICKS DO
input retain 5 from b
output to a
END
-- Update round robin example to advocate for using "retain" instead
-- Add notice to inspector that slot numbers may not correspond with automation slots
-- Fix syntax highlighting for "without", thanks @AkaiPandaTV
-- Fix WITHOUT and WITH logic implementation
EVERY 20 TICKS DO
INPUT minecraft: FROM left
OUTPUT WITH TAG ingots OR tag chests EXCEPT iron_ingot TO right
OUTPUT WITHOUT TAG ingots OR TAG nuggets TO "top"
END
-- Add fancy inventory cable, cable with non-full-block model, thanks @kevinrpb
-- Optimized label gun and network tool rendering, thanks @Burkino <3
-- Add label gun render-only-selected gui button added, thanks @Burkino
-- Add label gun gui searching, thanks @Burkino
-- Add cable facades, thanks @Burkino
---- Network tool in off-hand will replace cable texture with block in main hand on right click
-- Add resource type disallowing via config for pack makers, thanks @Burkino
-- Add warning when using Mekanism blocks in IO statements with no side specified
-- Add label gun pick-block modifier key for right clicking
-- Fix label gun with no active label failing to shift-right-click to clear labels on blocks
-- Remove confirmation dialog when reset is pressed with blank program and no labels
-- Add confirmation screen when pasting
-- Optimized water tank logic, thanks @WanderinWolf for the bug report
---- Capacity scaling has been buffed from n to 2^n
---- Added `/sfm bust_water_network_cache` in case I screwed up the cache logic lol
-- Update network tool output; hide capabilities that aren't present, added newline
-- Update water tank reminder text to mention that other tanks must be active for bonus
-- Add issue tracker url to mods.toml, shown when SFM is suspected of causing a crash
-- Add CompressedBlockPosSet data structure to fix packet length issues with network tool and label gun
-- Invalidate network cache instead of recomputing when removing cables from large networks
-- Fix network tool not working on dedicated servers, thanks @RacerDelux
-- Fix only rendering one of label gun and network tool when both held at once
-- Fix network tool not refreshing render data properly when in off-hand
-- Fix cables being moved by pistons not updating the cable network
-- Remove unused keyword tokens: WORLD, PROGRAM, MOVE
-- Add random initialization of manager internal clock on load from world
-- Add support for specifying global alignment and offset for timer intervals
EVERY 20 GLOBAL TICKS DO END
EVERY 20 GLOBAL PLUS 5 TICKS DO END
EVERY 20G PLUS 5 TICKS DO END
EVERY 20G + 5 TICKS DO END
EVERY 20G+5 TICKS DO END
-- Add timer_triggers.sfml example
-- Fix manager asking for confirmation when pasting over empty disks
-- Fix missing truncation on ctrl+space actions for label and output tokens
-- Performance improvements by switching to imperative loops, thanks @Qther
-- Add `/sfm config show` (anyone) and `/sfm config edit` (op) commands
-- Add "show config" button to manager gui
-- Improve resource loss logging
-- Add config variable to disable config loss logging in console
-- Add "(SFM)" to mod name in mods.toml so it shows up in searches for "SFM"
-- Add crafting recipe to clear label guns
-- Fix label gun clear not resetting active label
-- Add label cleanup support for labels on blocks that are not detected as valid inventories
-- Fix inspection results missing line endings when multiple resource types present
-- Add exports for all side to network tool, listing selected side first
-- Add hotkeys for label gun next/prev for people with no scroll wheel, unbound by default
-- Add facades to fancy cables, HUGE thanks to CoFH for their RetexturedBakedQuad class <3
-- Add direction support to fancy cable facades
-- Add `/sfm changelog` command
-- Add swapping between fancy and normal cables with network tool
-- Performance improvements by reducing memory allocations iterating block neighbours
-- Fix inaccurate scrollbar
-- Fix industrial foregoing ore meat fluid not moving because SFM mishandling fluid tags
---- Thanks @luxxiz for the report!
-- Fix modifying disk label data in ServerboundManagerFixPacket failing due to immutability (#212)
-- Fix DiskItem calling client method on server when producing tooltip contents (#210)
-- Fix pasting large program causing packet too large error (#211)
-- Fix printing press form crash bug (#209)
-- Add label gun view mode to only show a subset of labels
```
展开
版本: 4.20.0
支持游戏: 1.20
类型: Forge
Release
下载次数: 7
Super Factory Manager 4.20.0
Super Factory Manager (SFM)-MC1.19.4-4.20.0.jar下载4.20.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.20.0 ----
-- Fix disks having no name when program has no name for 1.21+
-- VSCode extension updates, thanks @Titop54 for the help <3
-- Fix max program length ungraceful crash, thanks @Crazy
---- Set MAX_PROGRAM_LENGTH to ~32,300 because of vanilla constraints
-- Renamed resource types example to include "fluid" in the title
-- Add edit-in-hand reminder text to disk when no program present
-- Add reminder to push labels when warnings present
-- Optimize EACH limits
EVERY 20 TICKS DO
INPUT FROM chest
OUTPUT RETAIN 1 EACH *seed* TO phyto
-- this no longer lags the more items match lol
END
-- Add support for OR
EVERY 20 TICKS DO
INPUT
5 stone OR dirt, -- move 5 total (stone|dirt)
cobblestone -- move all cobble
FROM chest
END
-- Fix correctness bug
---- With multiple 'b' inventories, each one would keep 5 instead of 5 across them total
EVERY 20 TICKS DO
input retain 5 from b
output to a
END
-- Update round robin example to advocate for using "retain" instead
-- Add notice to inspector that slot numbers may not correspond with automation slots
-- Fix syntax highlighting for "without", thanks @AkaiPandaTV
-- Fix WITHOUT and WITH logic implementation
EVERY 20 TICKS DO
INPUT minecraft: FROM left
OUTPUT WITH TAG ingots OR tag chests EXCEPT iron_ingot TO right
OUTPUT WITHOUT TAG ingots OR TAG nuggets TO "top"
END
-- Add fancy inventory cable, cable with non-full-block model, thanks @kevinrpb
-- Optimized label gun and network tool rendering, thanks @Burkino <3
-- Add label gun render-only-selected gui button added, thanks @Burkino
-- Add label gun gui searching, thanks @Burkino
-- Add cable facades, thanks @Burkino
---- Network tool in off-hand will replace cable texture with block in main hand on right click
-- Add resource type disallowing via config for pack makers, thanks @Burkino
-- Add warning when using Mekanism blocks in IO statements with no side specified
-- Add label gun pick-block modifier key for right clicking
-- Fix label gun with no active label failing to shift-right-click to clear labels on blocks
-- Remove confirmation dialog when reset is pressed with blank program and no labels
-- Add confirmation screen when pasting
-- Optimized water tank logic, thanks @WanderinWolf for the bug report
---- Capacity scaling has been buffed from n to 2^n
---- Added `/sfm bust_water_network_cache` in case I screwed up the cache logic lol
-- Update network tool output; hide capabilities that aren't present, added newline
-- Update water tank reminder text to mention that other tanks must be active for bonus
-- Add issue tracker url to mods.toml, shown when SFM is suspected of causing a crash
-- Add CompressedBlockPosSet data structure to fix packet length issues with network tool and label gun
-- Invalidate network cache instead of recomputing when removing cables from large networks
-- Fix network tool not working on dedicated servers, thanks @RacerDelux
-- Fix only rendering one of label gun and network tool when both held at once
-- Fix network tool not refreshing render data properly when in off-hand
-- Fix cables being moved by pistons not updating the cable network
-- Remove unused keyword tokens: WORLD, PROGRAM, MOVE
-- Add random initialization of manager internal clock on load from world
-- Add support for specifying global alignment and offset for timer intervals
EVERY 20 GLOBAL TICKS DO END
EVERY 20 GLOBAL PLUS 5 TICKS DO END
EVERY 20G PLUS 5 TICKS DO END
EVERY 20G + 5 TICKS DO END
EVERY 20G+5 TICKS DO END
-- Add timer_triggers.sfml example
-- Fix manager asking for confirmation when pasting over empty disks
-- Fix missing truncation on ctrl+space actions for label and output tokens
-- Performance improvements by switching to imperative loops, thanks @Qther
-- Add `/sfm config show` (anyone) and `/sfm config edit` (op) commands
-- Add "show config" button to manager gui
-- Improve resource loss logging
-- Add config variable to disable config loss logging in console
-- Add "(SFM)" to mod name in mods.toml so it shows up in searches for "SFM"
-- Add crafting recipe to clear label guns
-- Fix label gun clear not resetting active label
-- Add label cleanup support for labels on blocks that are not detected as valid inventories
-- Fix inspection results missing line endings when multiple resource types present
-- Add exports for all side to network tool, listing selected side first
-- Add hotkeys for label gun next/prev for people with no scroll wheel, unbound by default
-- Add facades to fancy cables, HUGE thanks to CoFH for their RetexturedBakedQuad class <3
-- Add direction support to fancy cable facades
-- Add `/sfm changelog` command
-- Add swapping between fancy and normal cables with network tool
-- Performance improvements by reducing memory allocations iterating block neighbours
-- Fix inaccurate scrollbar
-- Fix industrial foregoing ore meat fluid not moving because SFM mishandling fluid tags
---- Thanks @luxxiz for the report!
-- Fix modifying disk label data in ServerboundManagerFixPacket failing due to immutability (#212)
-- Fix DiskItem calling client method on server when producing tooltip contents (#210)
-- Fix pasting large program causing packet too large error (#211)
-- Fix printing press form crash bug (#209)
-- Add label gun view mode to only show a subset of labels
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.20.0 ----
-- Fix disks having no name when program has no name for 1.21+
-- VSCode extension updates, thanks @Titop54 for the help <3
-- Fix max program length ungraceful crash, thanks @Crazy
---- Set MAX_PROGRAM_LENGTH to ~32,300 because of vanilla constraints
-- Renamed resource types example to include "fluid" in the title
-- Add edit-in-hand reminder text to disk when no program present
-- Add reminder to push labels when warnings present
-- Optimize EACH limits
EVERY 20 TICKS DO
INPUT FROM chest
OUTPUT RETAIN 1 EACH *seed* TO phyto
-- this no longer lags the more items match lol
END
-- Add support for OR
EVERY 20 TICKS DO
INPUT
5 stone OR dirt, -- move 5 total (stone|dirt)
cobblestone -- move all cobble
FROM chest
END
-- Fix correctness bug
---- With multiple 'b' inventories, each one would keep 5 instead of 5 across them total
EVERY 20 TICKS DO
input retain 5 from b
output to a
END
-- Update round robin example to advocate for using "retain" instead
-- Add notice to inspector that slot numbers may not correspond with automation slots
-- Fix syntax highlighting for "without", thanks @AkaiPandaTV
-- Fix WITHOUT and WITH logic implementation
EVERY 20 TICKS DO
INPUT minecraft: FROM left
OUTPUT WITH TAG ingots OR tag chests EXCEPT iron_ingot TO right
OUTPUT WITHOUT TAG ingots OR TAG nuggets TO "top"
END
-- Add fancy inventory cable, cable with non-full-block model, thanks @kevinrpb
-- Optimized label gun and network tool rendering, thanks @Burkino <3
-- Add label gun render-only-selected gui button added, thanks @Burkino
-- Add label gun gui searching, thanks @Burkino
-- Add cable facades, thanks @Burkino
---- Network tool in off-hand will replace cable texture with block in main hand on right click
-- Add resource type disallowing via config for pack makers, thanks @Burkino
-- Add warning when using Mekanism blocks in IO statements with no side specified
-- Add label gun pick-block modifier key for right clicking
-- Fix label gun with no active label failing to shift-right-click to clear labels on blocks
-- Remove confirmation dialog when reset is pressed with blank program and no labels
-- Add confirmation screen when pasting
-- Optimized water tank logic, thanks @WanderinWolf for the bug report
---- Capacity scaling has been buffed from n to 2^n
---- Added `/sfm bust_water_network_cache` in case I screwed up the cache logic lol
-- Update network tool output; hide capabilities that aren't present, added newline
-- Update water tank reminder text to mention that other tanks must be active for bonus
-- Add issue tracker url to mods.toml, shown when SFM is suspected of causing a crash
-- Add CompressedBlockPosSet data structure to fix packet length issues with network tool and label gun
-- Invalidate network cache instead of recomputing when removing cables from large networks
-- Fix network tool not working on dedicated servers, thanks @RacerDelux
-- Fix only rendering one of label gun and network tool when both held at once
-- Fix network tool not refreshing render data properly when in off-hand
-- Fix cables being moved by pistons not updating the cable network
-- Remove unused keyword tokens: WORLD, PROGRAM, MOVE
-- Add random initialization of manager internal clock on load from world
-- Add support for specifying global alignment and offset for timer intervals
EVERY 20 GLOBAL TICKS DO END
EVERY 20 GLOBAL PLUS 5 TICKS DO END
EVERY 20G PLUS 5 TICKS DO END
EVERY 20G + 5 TICKS DO END
EVERY 20G+5 TICKS DO END
-- Add timer_triggers.sfml example
-- Fix manager asking for confirmation when pasting over empty disks
-- Fix missing truncation on ctrl+space actions for label and output tokens
-- Performance improvements by switching to imperative loops, thanks @Qther
-- Add `/sfm config show` (anyone) and `/sfm config edit` (op) commands
-- Add "show config" button to manager gui
-- Improve resource loss logging
-- Add config variable to disable config loss logging in console
-- Add "(SFM)" to mod name in mods.toml so it shows up in searches for "SFM"
-- Add crafting recipe to clear label guns
-- Fix label gun clear not resetting active label
-- Add label cleanup support for labels on blocks that are not detected as valid inventories
-- Fix inspection results missing line endings when multiple resource types present
-- Add exports for all side to network tool, listing selected side first
-- Add hotkeys for label gun next/prev for people with no scroll wheel, unbound by default
-- Add facades to fancy cables, HUGE thanks to CoFH for their RetexturedBakedQuad class <3
-- Add direction support to fancy cable facades
-- Add `/sfm changelog` command
-- Add swapping between fancy and normal cables with network tool
-- Performance improvements by reducing memory allocations iterating block neighbours
-- Fix inaccurate scrollbar
-- Fix industrial foregoing ore meat fluid not moving because SFM mishandling fluid tags
---- Thanks @luxxiz for the report!
-- Fix modifying disk label data in ServerboundManagerFixPacket failing due to immutability (#212)
-- Fix DiskItem calling client method on server when producing tooltip contents (#210)
-- Fix pasting large program causing packet too large error (#211)
-- Fix printing press form crash bug (#209)
-- Add label gun view mode to only show a subset of labels
```
展开
版本: 4.20.0
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 9
Super Factory Manager 4.20.0
Super Factory Manager (SFM)-MC1.19.2-4.20.0.jar下载4.20.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.20.0 ----
-- Fix disks having no name when program has no name for 1.21+
-- VSCode extension updates, thanks @Titop54 for the help <3
-- Fix max program length ungraceful crash, thanks @Crazy
---- Set MAX_PROGRAM_LENGTH to ~32,300 because of vanilla constraints
-- Renamed resource types example to include "fluid" in the title
-- Add edit-in-hand reminder text to disk when no program present
-- Add reminder to push labels when warnings present
-- Optimize EACH limits
EVERY 20 TICKS DO
INPUT FROM chest
OUTPUT RETAIN 1 EACH *seed* TO phyto
-- this no longer lags the more items match lol
END
-- Add support for OR
EVERY 20 TICKS DO
INPUT
5 stone OR dirt, -- move 5 total (stone|dirt)
cobblestone -- move all cobble
FROM chest
END
-- Fix correctness bug
---- With multiple 'b' inventories, each one would keep 5 instead of 5 across them total
EVERY 20 TICKS DO
input retain 5 from b
output to a
END
-- Update round robin example to advocate for using "retain" instead
-- Add notice to inspector that slot numbers may not correspond with automation slots
-- Fix syntax highlighting for "without", thanks @AkaiPandaTV
-- Fix WITHOUT and WITH logic implementation
EVERY 20 TICKS DO
INPUT minecraft: FROM left
OUTPUT WITH TAG ingots OR tag chests EXCEPT iron_ingot TO right
OUTPUT WITHOUT TAG ingots OR TAG nuggets TO "top"
END
-- Add fancy inventory cable, cable with non-full-block model, thanks @kevinrpb
-- Optimized label gun and network tool rendering, thanks @Burkino <3
-- Add label gun render-only-selected gui button added, thanks @Burkino
-- Add label gun gui searching, thanks @Burkino
-- Add cable facades, thanks @Burkino
---- Network tool in off-hand will replace cable texture with block in main hand on right click
-- Add resource type disallowing via config for pack makers, thanks @Burkino
-- Add warning when using Mekanism blocks in IO statements with no side specified
-- Add label gun pick-block modifier key for right clicking
-- Fix label gun with no active label failing to shift-right-click to clear labels on blocks
-- Remove confirmation dialog when reset is pressed with blank program and no labels
-- Add confirmation screen when pasting
-- Optimized water tank logic, thanks @WanderinWolf for the bug report
---- Capacity scaling has been buffed from n to 2^n
---- Added `/sfm bust_water_network_cache` in case I screwed up the cache logic lol
-- Update network tool output; hide capabilities that aren't present, added newline
-- Update water tank reminder text to mention that other tanks must be active for bonus
-- Add issue tracker url to mods.toml, shown when SFM is suspected of causing a crash
-- Add CompressedBlockPosSet data structure to fix packet length issues with network tool and label gun
-- Invalidate network cache instead of recomputing when removing cables from large networks
-- Fix network tool not working on dedicated servers, thanks @RacerDelux
-- Fix only rendering one of label gun and network tool when both held at once
-- Fix network tool not refreshing render data properly when in off-hand
-- Fix cables being moved by pistons not updating the cable network
-- Remove unused keyword tokens: WORLD, PROGRAM, MOVE
-- Add random initialization of manager internal clock on load from world
-- Add support for specifying global alignment and offset for timer intervals
EVERY 20 GLOBAL TICKS DO END
EVERY 20 GLOBAL PLUS 5 TICKS DO END
EVERY 20G PLUS 5 TICKS DO END
EVERY 20G + 5 TICKS DO END
EVERY 20G+5 TICKS DO END
-- Add timer_triggers.sfml example
-- Fix manager asking for confirmation when pasting over empty disks
-- Fix missing truncation on ctrl+space actions for label and output tokens
-- Performance improvements by switching to imperative loops, thanks @Qther
-- Add `/sfm config show` (anyone) and `/sfm config edit` (op) commands
-- Add "show config" button to manager gui
-- Improve resource loss logging
-- Add config variable to disable config loss logging in console
-- Add "(SFM)" to mod name in mods.toml so it shows up in searches for "SFM"
-- Add crafting recipe to clear label guns
-- Fix label gun clear not resetting active label
-- Add label cleanup support for labels on blocks that are not detected as valid inventories
-- Fix inspection results missing line endings when multiple resource types present
-- Add exports for all side to network tool, listing selected side first
-- Add hotkeys for label gun next/prev for people with no scroll wheel, unbound by default
-- Add facades to fancy cables, HUGE thanks to CoFH for their RetexturedBakedQuad class <3
-- Add direction support to fancy cable facades
-- Add `/sfm changelog` command
-- Add swapping between fancy and normal cables with network tool
-- Performance improvements by reducing memory allocations iterating block neighbours
-- Fix inaccurate scrollbar
-- Fix industrial foregoing ore meat fluid not moving because SFM mishandling fluid tags
---- Thanks @luxxiz for the report!
-- Fix modifying disk label data in ServerboundManagerFixPacket failing due to immutability (#212)
-- Fix DiskItem calling client method on server when producing tooltip contents (#210)
-- Fix pasting large program causing packet too large error (#211)
-- Fix printing press form crash bug (#209)
-- Add label gun view mode to only show a subset of labels
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.20.0 ----
-- Fix disks having no name when program has no name for 1.21+
-- VSCode extension updates, thanks @Titop54 for the help <3
-- Fix max program length ungraceful crash, thanks @Crazy
---- Set MAX_PROGRAM_LENGTH to ~32,300 because of vanilla constraints
-- Renamed resource types example to include "fluid" in the title
-- Add edit-in-hand reminder text to disk when no program present
-- Add reminder to push labels when warnings present
-- Optimize EACH limits
EVERY 20 TICKS DO
INPUT FROM chest
OUTPUT RETAIN 1 EACH *seed* TO phyto
-- this no longer lags the more items match lol
END
-- Add support for OR
EVERY 20 TICKS DO
INPUT
5 stone OR dirt, -- move 5 total (stone|dirt)
cobblestone -- move all cobble
FROM chest
END
-- Fix correctness bug
---- With multiple 'b' inventories, each one would keep 5 instead of 5 across them total
EVERY 20 TICKS DO
input retain 5 from b
output to a
END
-- Update round robin example to advocate for using "retain" instead
-- Add notice to inspector that slot numbers may not correspond with automation slots
-- Fix syntax highlighting for "without", thanks @AkaiPandaTV
-- Fix WITHOUT and WITH logic implementation
EVERY 20 TICKS DO
INPUT minecraft: FROM left
OUTPUT WITH TAG ingots OR tag chests EXCEPT iron_ingot TO right
OUTPUT WITHOUT TAG ingots OR TAG nuggets TO "top"
END
-- Add fancy inventory cable, cable with non-full-block model, thanks @kevinrpb
-- Optimized label gun and network tool rendering, thanks @Burkino <3
-- Add label gun render-only-selected gui button added, thanks @Burkino
-- Add label gun gui searching, thanks @Burkino
-- Add cable facades, thanks @Burkino
---- Network tool in off-hand will replace cable texture with block in main hand on right click
-- Add resource type disallowing via config for pack makers, thanks @Burkino
-- Add warning when using Mekanism blocks in IO statements with no side specified
-- Add label gun pick-block modifier key for right clicking
-- Fix label gun with no active label failing to shift-right-click to clear labels on blocks
-- Remove confirmation dialog when reset is pressed with blank program and no labels
-- Add confirmation screen when pasting
-- Optimized water tank logic, thanks @WanderinWolf for the bug report
---- Capacity scaling has been buffed from n to 2^n
---- Added `/sfm bust_water_network_cache` in case I screwed up the cache logic lol
-- Update network tool output; hide capabilities that aren't present, added newline
-- Update water tank reminder text to mention that other tanks must be active for bonus
-- Add issue tracker url to mods.toml, shown when SFM is suspected of causing a crash
-- Add CompressedBlockPosSet data structure to fix packet length issues with network tool and label gun
-- Invalidate network cache instead of recomputing when removing cables from large networks
-- Fix network tool not working on dedicated servers, thanks @RacerDelux
-- Fix only rendering one of label gun and network tool when both held at once
-- Fix network tool not refreshing render data properly when in off-hand
-- Fix cables being moved by pistons not updating the cable network
-- Remove unused keyword tokens: WORLD, PROGRAM, MOVE
-- Add random initialization of manager internal clock on load from world
-- Add support for specifying global alignment and offset for timer intervals
EVERY 20 GLOBAL TICKS DO END
EVERY 20 GLOBAL PLUS 5 TICKS DO END
EVERY 20G PLUS 5 TICKS DO END
EVERY 20G + 5 TICKS DO END
EVERY 20G+5 TICKS DO END
-- Add timer_triggers.sfml example
-- Fix manager asking for confirmation when pasting over empty disks
-- Fix missing truncation on ctrl+space actions for label and output tokens
-- Performance improvements by switching to imperative loops, thanks @Qther
-- Add `/sfm config show` (anyone) and `/sfm config edit` (op) commands
-- Add "show config" button to manager gui
-- Improve resource loss logging
-- Add config variable to disable config loss logging in console
-- Add "(SFM)" to mod name in mods.toml so it shows up in searches for "SFM"
-- Add crafting recipe to clear label guns
-- Fix label gun clear not resetting active label
-- Add label cleanup support for labels on blocks that are not detected as valid inventories
-- Fix inspection results missing line endings when multiple resource types present
-- Add exports for all side to network tool, listing selected side first
-- Add hotkeys for label gun next/prev for people with no scroll wheel, unbound by default
-- Add facades to fancy cables, HUGE thanks to CoFH for their RetexturedBakedQuad class <3
-- Add direction support to fancy cable facades
-- Add `/sfm changelog` command
-- Add swapping between fancy and normal cables with network tool
-- Performance improvements by reducing memory allocations iterating block neighbours
-- Fix inaccurate scrollbar
-- Fix industrial foregoing ore meat fluid not moving because SFM mishandling fluid tags
---- Thanks @luxxiz for the report!
-- Fix modifying disk label data in ServerboundManagerFixPacket failing due to immutability (#212)
-- Fix DiskItem calling client method on server when producing tooltip contents (#210)
-- Fix pasting large program causing packet too large error (#211)
-- Fix printing press form crash bug (#209)
-- Add label gun view mode to only show a subset of labels
```
展开
版本: 4.20.0
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 239
Super Factory Manager 4.19.0
Super Factory Manager-1.21.1-4.19.0.jar下载4.19.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.19.0 ----
-- Fix uppercase resource identifiers not being auto-lowercased internally
-- Add WITH TAG support, check examples for more info
EVERY 20 TICKS DO
INPUT minecraft:* WITH TAG minecraft:mineable/shovel FROM chest
OUTPUT TO chest
END
-- Add WIP hotkey for copying item NBT to clipboard, doesn't work on JEI hovered items
-- Fix tooltips for manager screen showing over the program edit screen... again
-- Add `/sfm export_info` client command to dump item and recipe info
-- Update SFM 1.21.1 build to fix broken Mekanism compatibility
---- gas::, infusion::, etc are now aliases for chemical::
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.19.0 ----
-- Fix uppercase resource identifiers not being auto-lowercased internally
-- Add WITH TAG support, check examples for more info
EVERY 20 TICKS DO
INPUT minecraft:* WITH TAG minecraft:mineable/shovel FROM chest
OUTPUT TO chest
END
-- Add WIP hotkey for copying item NBT to clipboard, doesn't work on JEI hovered items
-- Fix tooltips for manager screen showing over the program edit screen... again
-- Add `/sfm export_info` client command to dump item and recipe info
-- Update SFM 1.21.1 build to fix broken Mekanism compatibility
---- gas::, infusion::, etc are now aliases for chemical::
```
展开
版本: 4.19.0
支持游戏: 1.21.1
类型: NeoForge
Release
下载次数: 3,372
Super Factory Manager 4.19.0
Super Factory Manager-1.21-4.19.0.jar下载4.19.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.19.0 ----
-- Fix uppercase resource identifiers not being auto-lowercased internally
-- Add WITH TAG support, check examples for more info
EVERY 20 TICKS DO
INPUT minecraft:* WITH TAG minecraft:mineable/shovel FROM chest
OUTPUT TO chest
END
-- Add WIP hotkey for copying item NBT to clipboard, doesn't work on JEI hovered items
-- Fix tooltips for manager screen showing over the program edit screen... again
-- Add `/sfm export_info` client command to dump item and recipe info
-- Update SFM 1.21.1 build to fix broken Mekanism compatibility
---- gas::, infusion::, etc are now aliases for chemical::
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.19.0 ----
-- Fix uppercase resource identifiers not being auto-lowercased internally
-- Add WITH TAG support, check examples for more info
EVERY 20 TICKS DO
INPUT minecraft:* WITH TAG minecraft:mineable/shovel FROM chest
OUTPUT TO chest
END
-- Add WIP hotkey for copying item NBT to clipboard, doesn't work on JEI hovered items
-- Fix tooltips for manager screen showing over the program edit screen... again
-- Add `/sfm export_info` client command to dump item and recipe info
-- Update SFM 1.21.1 build to fix broken Mekanism compatibility
---- gas::, infusion::, etc are now aliases for chemical::
```
展开
版本: 4.19.0
支持游戏: 1.21
类型: NeoForge
Release
下载次数: 111
Super Factory Manager 4.19.0
Super Factory Manager-1.20.4-4.19.0.jar下载4.19.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.19.0 ----
-- Fix uppercase resource identifiers not being auto-lowercased internally
-- Add WITH TAG support, check examples for more info
EVERY 20 TICKS DO
INPUT minecraft:* WITH TAG minecraft:mineable/shovel FROM chest
OUTPUT TO chest
END
-- Add WIP hotkey for copying item NBT to clipboard, doesn't work on JEI hovered items
-- Fix tooltips for manager screen showing over the program edit screen... again
-- Add `/sfm export_info` client command to dump item and recipe info
-- Update SFM 1.21.1 build to fix broken Mekanism compatibility
---- gas::, infusion::, etc are now aliases for chemical::
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.19.0 ----
-- Fix uppercase resource identifiers not being auto-lowercased internally
-- Add WITH TAG support, check examples for more info
EVERY 20 TICKS DO
INPUT minecraft:* WITH TAG minecraft:mineable/shovel FROM chest
OUTPUT TO chest
END
-- Add WIP hotkey for copying item NBT to clipboard, doesn't work on JEI hovered items
-- Fix tooltips for manager screen showing over the program edit screen... again
-- Add `/sfm export_info` client command to dump item and recipe info
-- Update SFM 1.21.1 build to fix broken Mekanism compatibility
---- gas::, infusion::, etc are now aliases for chemical::
```
展开
版本: 4.19.0
支持游戏: 1.20.4
类型: NeoForge
Release
下载次数: 74
Super Factory Manager 4.19.0
Super Factory Manager-1.20.3-4.19.0.jar下载4.19.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.19.0 ----
-- Fix uppercase resource identifiers not being auto-lowercased internally
-- Add WITH TAG support, check examples for more info
EVERY 20 TICKS DO
INPUT minecraft:* WITH TAG minecraft:mineable/shovel FROM chest
OUTPUT TO chest
END
-- Add WIP hotkey for copying item NBT to clipboard, doesn't work on JEI hovered items
-- Fix tooltips for manager screen showing over the program edit screen... again
-- Add `/sfm export_info` client command to dump item and recipe info
-- Update SFM 1.21.1 build to fix broken Mekanism compatibility
---- gas::, infusion::, etc are now aliases for chemical::
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.19.0 ----
-- Fix uppercase resource identifiers not being auto-lowercased internally
-- Add WITH TAG support, check examples for more info
EVERY 20 TICKS DO
INPUT minecraft:* WITH TAG minecraft:mineable/shovel FROM chest
OUTPUT TO chest
END
-- Add WIP hotkey for copying item NBT to clipboard, doesn't work on JEI hovered items
-- Fix tooltips for manager screen showing over the program edit screen... again
-- Add `/sfm export_info` client command to dump item and recipe info
-- Update SFM 1.21.1 build to fix broken Mekanism compatibility
---- gas::, infusion::, etc are now aliases for chemical::
```
展开
版本: 4.19.0
支持游戏: 1.20.3
类型: NeoForge
Release
下载次数: 43
Super Factory Manager 4.19.0
Super Factory Manager-1.20.2-4.19.0.jar下载4.19.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.19.0 ----
-- Fix uppercase resource identifiers not being auto-lowercased internally
-- Add WITH TAG support, check examples for more info
EVERY 20 TICKS DO
INPUT minecraft:* WITH TAG minecraft:mineable/shovel FROM chest
OUTPUT TO chest
END
-- Add WIP hotkey for copying item NBT to clipboard, doesn't work on JEI hovered items
-- Fix tooltips for manager screen showing over the program edit screen... again
-- Add `/sfm export_info` client command to dump item and recipe info
-- Update SFM 1.21.1 build to fix broken Mekanism compatibility
---- gas::, infusion::, etc are now aliases for chemical::
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.19.0 ----
-- Fix uppercase resource identifiers not being auto-lowercased internally
-- Add WITH TAG support, check examples for more info
EVERY 20 TICKS DO
INPUT minecraft:* WITH TAG minecraft:mineable/shovel FROM chest
OUTPUT TO chest
END
-- Add WIP hotkey for copying item NBT to clipboard, doesn't work on JEI hovered items
-- Fix tooltips for manager screen showing over the program edit screen... again
-- Add `/sfm export_info` client command to dump item and recipe info
-- Update SFM 1.21.1 build to fix broken Mekanism compatibility
---- gas::, infusion::, etc are now aliases for chemical::
```
展开
版本: 4.19.0
支持游戏: 1.20.2
类型: NeoForge
Release
下载次数: 27
Super Factory Manager 4.19.0
Super Factory Manager-1.20.1-4.19.0.jar下载4.19.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.19.0 ----
-- Fix uppercase resource identifiers not being auto-lowercased internally
-- Add WITH TAG support, check examples for more info
EVERY 20 TICKS DO
INPUT minecraft:* WITH TAG minecraft:mineable/shovel FROM chest
OUTPUT TO chest
END
-- Add WIP hotkey for copying item NBT to clipboard, doesn't work on JEI hovered items
-- Fix tooltips for manager screen showing over the program edit screen... again
-- Add `/sfm export_info` client command to dump item and recipe info
-- Update SFM 1.21.1 build to fix broken Mekanism compatibility
---- gas::, infusion::, etc are now aliases for chemical::
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.19.0 ----
-- Fix uppercase resource identifiers not being auto-lowercased internally
-- Add WITH TAG support, check examples for more info
EVERY 20 TICKS DO
INPUT minecraft:* WITH TAG minecraft:mineable/shovel FROM chest
OUTPUT TO chest
END
-- Add WIP hotkey for copying item NBT to clipboard, doesn't work on JEI hovered items
-- Fix tooltips for manager screen showing over the program edit screen... again
-- Add `/sfm export_info` client command to dump item and recipe info
-- Update SFM 1.21.1 build to fix broken Mekanism compatibility
---- gas::, infusion::, etc are now aliases for chemical::
```
展开
版本: 4.19.0
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 6,104
Super Factory Manager 4.19.0
Super Factory Manager-1.20-4.19.0.jar下载4.19.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.19.0 ----
-- Fix uppercase resource identifiers not being auto-lowercased internally
-- Add WITH TAG support, check examples for more info
EVERY 20 TICKS DO
INPUT minecraft:* WITH TAG minecraft:mineable/shovel FROM chest
OUTPUT TO chest
END
-- Add WIP hotkey for copying item NBT to clipboard, doesn't work on JEI hovered items
-- Fix tooltips for manager screen showing over the program edit screen... again
-- Add `/sfm export_info` client command to dump item and recipe info
-- Update SFM 1.21.1 build to fix broken Mekanism compatibility
---- gas::, infusion::, etc are now aliases for chemical::
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.19.0 ----
-- Fix uppercase resource identifiers not being auto-lowercased internally
-- Add WITH TAG support, check examples for more info
EVERY 20 TICKS DO
INPUT minecraft:* WITH TAG minecraft:mineable/shovel FROM chest
OUTPUT TO chest
END
-- Add WIP hotkey for copying item NBT to clipboard, doesn't work on JEI hovered items
-- Fix tooltips for manager screen showing over the program edit screen... again
-- Add `/sfm export_info` client command to dump item and recipe info
-- Update SFM 1.21.1 build to fix broken Mekanism compatibility
---- gas::, infusion::, etc are now aliases for chemical::
```
展开
版本: 4.19.0
支持游戏: 1.20
类型: Forge
Release
下载次数: 34
Super Factory Manager 4.19.0
Super Factory Manager-1.19.2-4.19.0.jar下载4.19.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.19.0 ----
-- Fix uppercase resource identifiers not being auto-lowercased internally
-- Add WITH TAG support, check examples for more info
EVERY 20 TICKS DO
INPUT minecraft:* WITH TAG minecraft:mineable/shovel FROM chest
OUTPUT TO chest
END
-- Add WIP hotkey for copying item NBT to clipboard, doesn't work on JEI hovered items
-- Fix tooltips for manager screen showing over the program edit screen... again
-- Add `/sfm export_info` client command to dump item and recipe info
-- Update SFM 1.21.1 build to fix broken Mekanism compatibility
---- gas::, infusion::, etc are now aliases for chemical::
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.19.0 ----
-- Fix uppercase resource identifiers not being auto-lowercased internally
-- Add WITH TAG support, check examples for more info
EVERY 20 TICKS DO
INPUT minecraft:* WITH TAG minecraft:mineable/shovel FROM chest
OUTPUT TO chest
END
-- Add WIP hotkey for copying item NBT to clipboard, doesn't work on JEI hovered items
-- Fix tooltips for manager screen showing over the program edit screen... again
-- Add `/sfm export_info` client command to dump item and recipe info
-- Update SFM 1.21.1 build to fix broken Mekanism compatibility
---- gas::, infusion::, etc are now aliases for chemical::
```
展开
版本: 4.19.0
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 814
Super Factory Manager 4.18.0
Super Factory Manager-1.21-4.18.0.jar下载4.18.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.18.0 ----
-- Add 1.21.0 build with Mekanism support
-- Set up a Ko-fi for donations
---- Thanks to @micrwvae for being first!
-- Restore Mekanism support for Minecraft 1.20.4
-- Add syntax highlighting for SECONDS keyword
-- Improve performance iterating over EXCLUDE resources
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.18.0 ----
-- Add 1.21.0 build with Mekanism support
-- Set up a Ko-fi for donations
---- Thanks to @micrwvae for being first!
-- Restore Mekanism support for Minecraft 1.20.4
-- Add syntax highlighting for SECONDS keyword
-- Improve performance iterating over EXCLUDE resources
```
展开
版本: 4.18.0
支持游戏: 1.21
类型: NeoForge
Release
下载次数: 110
Super Factory Manager 4.18.0
Super Factory Manager-1.20.4-4.18.0.jar下载4.18.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.18.0 ----
-- Add 1.21.0 build with Mekanism support
-- Set up a Ko-fi for donations
---- Thanks to @micrwvae for being first!
-- Restore Mekanism support for Minecraft 1.20.4
-- Add syntax highlighting for SECONDS keyword
-- Improve performance iterating over EXCLUDE resources
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.18.0 ----
-- Add 1.21.0 build with Mekanism support
-- Set up a Ko-fi for donations
---- Thanks to @micrwvae for being first!
-- Restore Mekanism support for Minecraft 1.20.4
-- Add syntax highlighting for SECONDS keyword
-- Improve performance iterating over EXCLUDE resources
```
展开
版本: 4.18.0
支持游戏: 1.20.4
类型: Forge
Release
下载次数: 55
Super Factory Manager 4.18.0
Super Factory Manager-1.20.3-4.18.0.jar下载4.18.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.18.0 ----
-- Add 1.21.0 build with Mekanism support
-- Set up a Ko-fi for donations
---- Thanks to @micrwvae for being first!
-- Restore Mekanism support for Minecraft 1.20.4
-- Add syntax highlighting for SECONDS keyword
-- Improve performance iterating over EXCLUDE resources
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.18.0 ----
-- Add 1.21.0 build with Mekanism support
-- Set up a Ko-fi for donations
---- Thanks to @micrwvae for being first!
-- Restore Mekanism support for Minecraft 1.20.4
-- Add syntax highlighting for SECONDS keyword
-- Improve performance iterating over EXCLUDE resources
```
展开
版本: 4.18.0
支持游戏: 1.20.3
类型: Forge
Release
下载次数: 24
Super Factory Manager 4.18.0
Super Factory Manager-1.20.2-4.18.0.jar下载4.18.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.18.0 ----
-- Add 1.21.0 build with Mekanism support
-- Set up a Ko-fi for donations
---- Thanks to @micrwvae for being first!
-- Restore Mekanism support for Minecraft 1.20.4
-- Add syntax highlighting for SECONDS keyword
-- Improve performance iterating over EXCLUDE resources
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.18.0 ----
-- Add 1.21.0 build with Mekanism support
-- Set up a Ko-fi for donations
---- Thanks to @micrwvae for being first!
-- Restore Mekanism support for Minecraft 1.20.4
-- Add syntax highlighting for SECONDS keyword
-- Improve performance iterating over EXCLUDE resources
```
展开
版本: 4.18.0
支持游戏: 1.20.2
类型: Forge
Release
下载次数: 30
Super Factory Manager 4.18.0
Super Factory Manager-1.20-4.18.0.jar下载4.18.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.18.0 ----
-- Add 1.21.0 build with Mekanism support
-- Set up a Ko-fi for donations
---- Thanks to @micrwvae for being first!
-- Restore Mekanism support for Minecraft 1.20.4
-- Add syntax highlighting for SECONDS keyword
-- Improve performance iterating over EXCLUDE resources
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.18.0 ----
-- Add 1.21.0 build with Mekanism support
-- Set up a Ko-fi for donations
---- Thanks to @micrwvae for being first!
-- Restore Mekanism support for Minecraft 1.20.4
-- Add syntax highlighting for SECONDS keyword
-- Improve performance iterating over EXCLUDE resources
```
展开
版本: 4.18.0
支持游戏: 1.20
类型: Forge
Release
下载次数: 23
Super Factory Manager 4.18.0
Super Factory Manager-1.20.1-4.18.0.jar下载4.18.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.18.0 ----
-- Add 1.21.0 build with Mekanism support
-- Set up a Ko-fi for donations
---- Thanks to @micrwvae for being first!
-- Restore Mekanism support for Minecraft 1.20.4
-- Add syntax highlighting for SECONDS keyword
-- Improve performance iterating over EXCLUDE resources
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.18.0 ----
-- Add 1.21.0 build with Mekanism support
-- Set up a Ko-fi for donations
---- Thanks to @micrwvae for being first!
-- Restore Mekanism support for Minecraft 1.20.4
-- Add syntax highlighting for SECONDS keyword
-- Improve performance iterating over EXCLUDE resources
```
展开
版本: 4.18.0
支持游戏: 1.20.1
类型: Forge
Release
下载次数: 722
Super Factory Manager 4.18.0
Super Factory Manager-1.19.4-4.18.0.jar下载4.18.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.18.0 ----
-- Add 1.21.0 build with Mekanism support
-- Set up a Ko-fi for donations
---- Thanks to @micrwvae for being first!
-- Restore Mekanism support for Minecraft 1.20.4
-- Add syntax highlighting for SECONDS keyword
-- Improve performance iterating over EXCLUDE resources
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.18.0 ----
-- Add 1.21.0 build with Mekanism support
-- Set up a Ko-fi for donations
---- Thanks to @micrwvae for being first!
-- Restore Mekanism support for Minecraft 1.20.4
-- Add syntax highlighting for SECONDS keyword
-- Improve performance iterating over EXCLUDE resources
```
展开
版本: 4.18.0
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 33
Super Factory Manager 4.18.0
Super Factory Manager-1.19.2-4.18.0.jar下载4.18.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.18.0 ----
-- Add 1.21.0 build with Mekanism support
-- Set up a Ko-fi for donations
---- Thanks to @micrwvae for being first!
-- Restore Mekanism support for Minecraft 1.20.4
-- Add syntax highlighting for SECONDS keyword
-- Improve performance iterating over EXCLUDE resources
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman
---- 4.18.0 ----
-- Add 1.21.0 build with Mekanism support
-- Set up a Ko-fi for donations
---- Thanks to @micrwvae for being first!
-- Restore Mekanism support for Minecraft 1.20.4
-- Add syntax highlighting for SECONDS keyword
-- Improve performance iterating over EXCLUDE resources
```
展开
版本: 4.18.0
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 140
Super Factory Manager 4.17.0
Super Factory Manager-1.20.4-4.17.0.jar下载4.17.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.17.0 ----
-- fix cache not being invalidated when chunk unloaded
---- this was caused by other mods not invalidating capabilities
---- this caused managers to stop working (rejoining a server, etc)
-- fix label guns sharing internal objects with each other and disks
---- this caused disks in managers to get updated without pushing
---- sometimes manager disk didn't have labels you thought you pushed
-- fix reset button not purging labels
-- add confirmation screen to reset button
-- remove confirmation screen when overwriting empty program
-- add client config for showing line numbers
---- add toggle button in program edit screen
-- reduce log spam from syntax errors
---- build process now properly stops when parsing fails
-- fix partial forgets resetting trackers
EVERY 20 TICKS DO
INPUT 10 FROM a,b
OUTPUT 1 to z
FORGET b
OUTPUT to z -- this used to move 10, should be/is now 9
END
-- add warnings
EVERY 20 TICKS DO
INPUT fluid:: FROM a -- fluid:: never gets used
OUTPUT TO b -- item:: never get inputted
END
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.17.0 ----
-- fix cache not being invalidated when chunk unloaded
---- this was caused by other mods not invalidating capabilities
---- this caused managers to stop working (rejoining a server, etc)
-- fix label guns sharing internal objects with each other and disks
---- this caused disks in managers to get updated without pushing
---- sometimes manager disk didn't have labels you thought you pushed
-- fix reset button not purging labels
-- add confirmation screen to reset button
-- remove confirmation screen when overwriting empty program
-- add client config for showing line numbers
---- add toggle button in program edit screen
-- reduce log spam from syntax errors
---- build process now properly stops when parsing fails
-- fix partial forgets resetting trackers
EVERY 20 TICKS DO
INPUT 10 FROM a,b
OUTPUT 1 to z
FORGET b
OUTPUT to z -- this used to move 10, should be/is now 9
END
-- add warnings
EVERY 20 TICKS DO
INPUT fluid:: FROM a -- fluid:: never gets used
OUTPUT TO b -- item:: never get inputted
END
```
展开
版本: 4.17.0
支持游戏: 1.20.4
类型: NeoForge
Release
下载次数: 61
Super Factory Manager 4.17.0
Super Factory Manager-1.20.3-4.17.0.jar下载4.17.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.17.0 ----
-- fix cache not being invalidated when chunk unloaded
---- this was caused by other mods not invalidating capabilities
---- this caused managers to stop working (rejoining a server, etc)
-- fix label guns sharing internal objects with each other and disks
---- this caused disks in managers to get updated without pushing
---- sometimes manager disk didn't have labels you thought you pushed
-- fix reset button not purging labels
-- add confirmation screen to reset button
-- remove confirmation screen when overwriting empty program
-- add client config for showing line numbers
---- add toggle button in program edit screen
-- reduce log spam from syntax errors
---- build process now properly stops when parsing fails
-- fix partial forgets resetting trackers
EVERY 20 TICKS DO
INPUT 10 FROM a,b
OUTPUT 1 to z
FORGET b
OUTPUT to z -- this used to move 10, should be/is now 9
END
-- add warnings
EVERY 20 TICKS DO
INPUT fluid:: FROM a -- fluid:: never gets used
OUTPUT TO b -- item:: never get inputted
END
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.17.0 ----
-- fix cache not being invalidated when chunk unloaded
---- this was caused by other mods not invalidating capabilities
---- this caused managers to stop working (rejoining a server, etc)
-- fix label guns sharing internal objects with each other and disks
---- this caused disks in managers to get updated without pushing
---- sometimes manager disk didn't have labels you thought you pushed
-- fix reset button not purging labels
-- add confirmation screen to reset button
-- remove confirmation screen when overwriting empty program
-- add client config for showing line numbers
---- add toggle button in program edit screen
-- reduce log spam from syntax errors
---- build process now properly stops when parsing fails
-- fix partial forgets resetting trackers
EVERY 20 TICKS DO
INPUT 10 FROM a,b
OUTPUT 1 to z
FORGET b
OUTPUT to z -- this used to move 10, should be/is now 9
END
-- add warnings
EVERY 20 TICKS DO
INPUT fluid:: FROM a -- fluid:: never gets used
OUTPUT TO b -- item:: never get inputted
END
```
展开
版本: 4.17.0
支持游戏: 1.20.3
类型: NeoForge
Release
下载次数: 27
Super Factory Manager 4.17.0
Super Factory Manager-1.20.2-4.17.0.jar下载4.17.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.17.0 ----
-- fix cache not being invalidated when chunk unloaded
---- this was caused by other mods not invalidating capabilities
---- this caused managers to stop working (rejoining a server, etc)
-- fix label guns sharing internal objects with each other and disks
---- this caused disks in managers to get updated without pushing
---- sometimes manager disk didn't have labels you thought you pushed
-- fix reset button not purging labels
-- add confirmation screen to reset button
-- remove confirmation screen when overwriting empty program
-- add client config for showing line numbers
---- add toggle button in program edit screen
-- reduce log spam from syntax errors
---- build process now properly stops when parsing fails
-- fix partial forgets resetting trackers
EVERY 20 TICKS DO
INPUT 10 FROM a,b
OUTPUT 1 to z
FORGET b
OUTPUT to z -- this used to move 10, should be/is now 9
END
-- add warnings
EVERY 20 TICKS DO
INPUT fluid:: FROM a -- fluid:: never gets used
OUTPUT TO b -- item:: never get inputted
END
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.17.0 ----
-- fix cache not being invalidated when chunk unloaded
---- this was caused by other mods not invalidating capabilities
---- this caused managers to stop working (rejoining a server, etc)
-- fix label guns sharing internal objects with each other and disks
---- this caused disks in managers to get updated without pushing
---- sometimes manager disk didn't have labels you thought you pushed
-- fix reset button not purging labels
-- add confirmation screen to reset button
-- remove confirmation screen when overwriting empty program
-- add client config for showing line numbers
---- add toggle button in program edit screen
-- reduce log spam from syntax errors
---- build process now properly stops when parsing fails
-- fix partial forgets resetting trackers
EVERY 20 TICKS DO
INPUT 10 FROM a,b
OUTPUT 1 to z
FORGET b
OUTPUT to z -- this used to move 10, should be/is now 9
END
-- add warnings
EVERY 20 TICKS DO
INPUT fluid:: FROM a -- fluid:: never gets used
OUTPUT TO b -- item:: never get inputted
END
```
展开
版本: 4.17.0
支持游戏: 1.20.2
类型: NeoForge
Release
下载次数: 40
Super Factory Manager 4.17.0
Super Factory Manager-1.20.1-4.17.0.jar下载4.17.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.17.0 ----
-- fix cache not being invalidated when chunk unloaded
---- this was caused by other mods not invalidating capabilities
---- this caused managers to stop working (rejoining a server, etc)
-- fix label guns sharing internal objects with each other and disks
---- this caused disks in managers to get updated without pushing
---- sometimes manager disk didn't have labels you thought you pushed
-- fix reset button not purging labels
-- add confirmation screen to reset button
-- remove confirmation screen when overwriting empty program
-- add client config for showing line numbers
---- add toggle button in program edit screen
-- reduce log spam from syntax errors
---- build process now properly stops when parsing fails
-- fix partial forgets resetting trackers
EVERY 20 TICKS DO
INPUT 10 FROM a,b
OUTPUT 1 to z
FORGET b
OUTPUT to z -- this used to move 10, should be/is now 9
END
-- add warnings
EVERY 20 TICKS DO
INPUT fluid:: FROM a -- fluid:: never gets used
OUTPUT TO b -- item:: never get inputted
END
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.17.0 ----
-- fix cache not being invalidated when chunk unloaded
---- this was caused by other mods not invalidating capabilities
---- this caused managers to stop working (rejoining a server, etc)
-- fix label guns sharing internal objects with each other and disks
---- this caused disks in managers to get updated without pushing
---- sometimes manager disk didn't have labels you thought you pushed
-- fix reset button not purging labels
-- add confirmation screen to reset button
-- remove confirmation screen when overwriting empty program
-- add client config for showing line numbers
---- add toggle button in program edit screen
-- reduce log spam from syntax errors
---- build process now properly stops when parsing fails
-- fix partial forgets resetting trackers
EVERY 20 TICKS DO
INPUT 10 FROM a,b
OUTPUT 1 to z
FORGET b
OUTPUT to z -- this used to move 10, should be/is now 9
END
-- add warnings
EVERY 20 TICKS DO
INPUT fluid:: FROM a -- fluid:: never gets used
OUTPUT TO b -- item:: never get inputted
END
```
展开
版本: 4.17.0
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 567
Super Factory Manager 4.17.0
Super Factory Manager-1.20-4.17.0.jar下载4.17.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.17.0 ----
-- fix cache not being invalidated when chunk unloaded
---- this was caused by other mods not invalidating capabilities
---- this caused managers to stop working (rejoining a server, etc)
-- fix label guns sharing internal objects with each other and disks
---- this caused disks in managers to get updated without pushing
---- sometimes manager disk didn't have labels you thought you pushed
-- fix reset button not purging labels
-- add confirmation screen to reset button
-- remove confirmation screen when overwriting empty program
-- add client config for showing line numbers
---- add toggle button in program edit screen
-- reduce log spam from syntax errors
---- build process now properly stops when parsing fails
-- fix partial forgets resetting trackers
EVERY 20 TICKS DO
INPUT 10 FROM a,b
OUTPUT 1 to z
FORGET b
OUTPUT to z -- this used to move 10, should be/is now 9
END
-- add warnings
EVERY 20 TICKS DO
INPUT fluid:: FROM a -- fluid:: never gets used
OUTPUT TO b -- item:: never get inputted
END
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.17.0 ----
-- fix cache not being invalidated when chunk unloaded
---- this was caused by other mods not invalidating capabilities
---- this caused managers to stop working (rejoining a server, etc)
-- fix label guns sharing internal objects with each other and disks
---- this caused disks in managers to get updated without pushing
---- sometimes manager disk didn't have labels you thought you pushed
-- fix reset button not purging labels
-- add confirmation screen to reset button
-- remove confirmation screen when overwriting empty program
-- add client config for showing line numbers
---- add toggle button in program edit screen
-- reduce log spam from syntax errors
---- build process now properly stops when parsing fails
-- fix partial forgets resetting trackers
EVERY 20 TICKS DO
INPUT 10 FROM a,b
OUTPUT 1 to z
FORGET b
OUTPUT to z -- this used to move 10, should be/is now 9
END
-- add warnings
EVERY 20 TICKS DO
INPUT fluid:: FROM a -- fluid:: never gets used
OUTPUT TO b -- item:: never get inputted
END
```
展开
版本: 4.17.0
支持游戏: 1.20
类型: Forge
Release
下载次数: 26
Super Factory Manager 4.17.0
Super Factory Manager-1.19.4-4.17.0.jar下载4.17.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.17.0 ----
-- fix cache not being invalidated when chunk unloaded
---- this was caused by other mods not invalidating capabilities
---- this caused managers to stop working (rejoining a server, etc)
-- fix label guns sharing internal objects with each other and disks
---- this caused disks in managers to get updated without pushing
---- sometimes manager disk didn't have labels you thought you pushed
-- fix reset button not purging labels
-- add confirmation screen to reset button
-- remove confirmation screen when overwriting empty program
-- add client config for showing line numbers
---- add toggle button in program edit screen
-- reduce log spam from syntax errors
---- build process now properly stops when parsing fails
-- fix partial forgets resetting trackers
EVERY 20 TICKS DO
INPUT 10 FROM a,b
OUTPUT 1 to z
FORGET b
OUTPUT to z -- this used to move 10, should be/is now 9
END
-- add warnings
EVERY 20 TICKS DO
INPUT fluid:: FROM a -- fluid:: never gets used
OUTPUT TO b -- item:: never get inputted
END
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.17.0 ----
-- fix cache not being invalidated when chunk unloaded
---- this was caused by other mods not invalidating capabilities
---- this caused managers to stop working (rejoining a server, etc)
-- fix label guns sharing internal objects with each other and disks
---- this caused disks in managers to get updated without pushing
---- sometimes manager disk didn't have labels you thought you pushed
-- fix reset button not purging labels
-- add confirmation screen to reset button
-- remove confirmation screen when overwriting empty program
-- add client config for showing line numbers
---- add toggle button in program edit screen
-- reduce log spam from syntax errors
---- build process now properly stops when parsing fails
-- fix partial forgets resetting trackers
EVERY 20 TICKS DO
INPUT 10 FROM a,b
OUTPUT 1 to z
FORGET b
OUTPUT to z -- this used to move 10, should be/is now 9
END
-- add warnings
EVERY 20 TICKS DO
INPUT fluid:: FROM a -- fluid:: never gets used
OUTPUT TO b -- item:: never get inputted
END
```
展开
版本: 4.17.0
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 25
Super Factory Manager 4.17.0
Super Factory Manager-1.19.2-4.17.0.jar下载4.17.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.17.0 ----
-- fix cache not being invalidated when chunk unloaded
---- this was caused by other mods not invalidating capabilities
---- this caused managers to stop working (rejoining a server, etc)
-- fix label guns sharing internal objects with each other and disks
---- this caused disks in managers to get updated without pushing
---- sometimes manager disk didn't have labels you thought you pushed
-- fix reset button not purging labels
-- add confirmation screen to reset button
-- remove confirmation screen when overwriting empty program
-- add client config for showing line numbers
---- add toggle button in program edit screen
-- reduce log spam from syntax errors
---- build process now properly stops when parsing fails
-- fix partial forgets resetting trackers
EVERY 20 TICKS DO
INPUT 10 FROM a,b
OUTPUT 1 to z
FORGET b
OUTPUT to z -- this used to move 10, should be/is now 9
END
-- add warnings
EVERY 20 TICKS DO
INPUT fluid:: FROM a -- fluid:: never gets used
OUTPUT TO b -- item:: never get inputted
END
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.17.0 ----
-- fix cache not being invalidated when chunk unloaded
---- this was caused by other mods not invalidating capabilities
---- this caused managers to stop working (rejoining a server, etc)
-- fix label guns sharing internal objects with each other and disks
---- this caused disks in managers to get updated without pushing
---- sometimes manager disk didn't have labels you thought you pushed
-- fix reset button not purging labels
-- add confirmation screen to reset button
-- remove confirmation screen when overwriting empty program
-- add client config for showing line numbers
---- add toggle button in program edit screen
-- reduce log spam from syntax errors
---- build process now properly stops when parsing fails
-- fix partial forgets resetting trackers
EVERY 20 TICKS DO
INPUT 10 FROM a,b
OUTPUT 1 to z
FORGET b
OUTPUT to z -- this used to move 10, should be/is now 9
END
-- add warnings
EVERY 20 TICKS DO
INPUT fluid:: FROM a -- fluid:: never gets used
OUTPUT TO b -- item:: never get inputted
END
```
展开
版本: 4.17.0
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 67
Super Factory Manager 4.16.0
Super Factory Manager-1.20.4-4.16.0.jar下载4.16.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.16.0 ----
-- fix crashes using ctrl+space
---- happened when using on `Gas::` or `fe::` or `bruh::`
---- Thanks @crystalivel for the report <3
-- add manager screen button to rebuild network
---- this will do until I can squash the bug
---- I'm sorry for the headaches this has caused
-- add known issues example program
-- fix INPUT statement limits not being respected
---- occurred when using 2+ outputs with one input
---- https://imgur.com/a/sfm-unintended-behaviour-gBkNyae
---- Thanks @Lewi for the report <3
-- fix recipes to use item tags for signs and rods
---- Thanks @pddshk for the suggestion (#127) <3
---- Thanks Blase for the reminder <3
-- add mekanism_energy:mekanism:energy resource type
---- This can move MAX_LONG per operation where supported
-- make "EVERY TICK DO" valid syntax
---- this still only allows forge_energy by default
-- optimize more common regex (*seed, seed*, *seed*)
-- add line numbers to program edit screen
---- Thanks @Lewi and @Reko for the suggestion <3
-- remove admin requirement for /sfm bust_cable_network_cache
---- logs whoever uses the command
-- add logging for individual managers
-- program edit screen no longer pauses the game in single player
-- more confirmation dialogs when overwriting programs
---- Thanks @DeeJayh for the report, sorry for ur loss <3
-- make FORGET keyword blue
-- make NOT,AND,OR keywords gold
-- allow `redstone` as a label
-- fix missing dash in changelog
-- support `IF chest HAS EQ 0 THEN`
---- previously only `IF chest HAS EQ 0 item:: THEN`
-- add ctrl+space action for IfStatement and BoolExpr
-- add git tag action to release process documentation
-- add GitHub release to release process documentation
-- update AE2 example to accommodate case where ingredients are spread between inscribers
---- Thanks @Kem for the idea <3
```
```
NAME "Known issues"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM issue tracker:
-- https://github.com/TeamDman/SuperFactoryManager/issues
-- Sometimes managers stop working for 'no reason'
---- "Rebuild cable network" gui button to try fix single
---- "/sfm bust_cable_network_cache" to try fix all
---- If it happens once, it will probably come back :(
---- I have no idea why this happens
---- If you can reproduce this, pls tell me how
-- Having like 9000 labels in a label gun corrupts world
---- because the NBT is too big
---- the network tool may cause similar situations
-- mouse drag selection desyncs with mouse position in long scripts
-- pressing tab jumps to the bottom of long scripts
-- outputting to composters (1.20.3+) without specifying a side
-- will skip the check for if the item is compostable
-- turning the composter into a trash can
-- "Press Ctrl+E to edit" and other tooltips show in edit screen
-- scroll bar in the logs gui becomes inaccurate as logs grow
-- Sorry for any inconveniences :(
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.16.0 ----
-- fix crashes using ctrl+space
---- happened when using on `Gas::` or `fe::` or `bruh::`
---- Thanks @crystalivel for the report <3
-- add manager screen button to rebuild network
---- this will do until I can squash the bug
---- I'm sorry for the headaches this has caused
-- add known issues example program
-- fix INPUT statement limits not being respected
---- occurred when using 2+ outputs with one input
---- https://imgur.com/a/sfm-unintended-behaviour-gBkNyae
---- Thanks @Lewi for the report <3
-- fix recipes to use item tags for signs and rods
---- Thanks @pddshk for the suggestion (#127) <3
---- Thanks Blase for the reminder <3
-- add mekanism_energy:mekanism:energy resource type
---- This can move MAX_LONG per operation where supported
-- make "EVERY TICK DO" valid syntax
---- this still only allows forge_energy by default
-- optimize more common regex (*seed, seed*, *seed*)
-- add line numbers to program edit screen
---- Thanks @Lewi and @Reko for the suggestion <3
-- remove admin requirement for /sfm bust_cable_network_cache
---- logs whoever uses the command
-- add logging for individual managers
-- program edit screen no longer pauses the game in single player
-- more confirmation dialogs when overwriting programs
---- Thanks @DeeJayh for the report, sorry for ur loss <3
-- make FORGET keyword blue
-- make NOT,AND,OR keywords gold
-- allow `redstone` as a label
-- fix missing dash in changelog
-- support `IF chest HAS EQ 0 THEN`
---- previously only `IF chest HAS EQ 0 item:: THEN`
-- add ctrl+space action for IfStatement and BoolExpr
-- add git tag action to release process documentation
-- add GitHub release to release process documentation
-- update AE2 example to accommodate case where ingredients are spread between inscribers
---- Thanks @Kem for the idea <3
```
```
NAME "Known issues"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM issue tracker:
-- https://github.com/TeamDman/SuperFactoryManager/issues
-- Sometimes managers stop working for 'no reason'
---- "Rebuild cable network" gui button to try fix single
---- "/sfm bust_cable_network_cache" to try fix all
---- If it happens once, it will probably come back :(
---- I have no idea why this happens
---- If you can reproduce this, pls tell me how
-- Having like 9000 labels in a label gun corrupts world
---- because the NBT is too big
---- the network tool may cause similar situations
-- mouse drag selection desyncs with mouse position in long scripts
-- pressing tab jumps to the bottom of long scripts
-- outputting to composters (1.20.3+) without specifying a side
-- will skip the check for if the item is compostable
-- turning the composter into a trash can
-- "Press Ctrl+E to edit" and other tooltips show in edit screen
-- scroll bar in the logs gui becomes inaccurate as logs grow
-- Sorry for any inconveniences :(
```
展开
版本: 4.16.0
支持游戏: 1.20.4
类型: NeoForge
Release
下载次数: 48
Super Factory Manager 4.16.0
Super Factory Manager-1.20.3-4.16.0.jar下载4.16.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.16.0 ----
-- fix crashes using ctrl+space
---- happened when using on `Gas::` or `fe::` or `bruh::`
---- Thanks @crystalivel for the report <3
-- add manager screen button to rebuild network
---- this will do until I can squash the bug
---- I'm sorry for the headaches this has caused
-- add known issues example program
-- fix INPUT statement limits not being respected
---- occurred when using 2+ outputs with one input
---- https://imgur.com/a/sfm-unintended-behaviour-gBkNyae
---- Thanks @Lewi for the report <3
-- fix recipes to use item tags for signs and rods
---- Thanks @pddshk for the suggestion (#127) <3
---- Thanks Blase for the reminder <3
-- add mekanism_energy:mekanism:energy resource type
---- This can move MAX_LONG per operation where supported
-- make "EVERY TICK DO" valid syntax
---- this still only allows forge_energy by default
-- optimize more common regex (*seed, seed*, *seed*)
-- add line numbers to program edit screen
---- Thanks @Lewi and @Reko for the suggestion <3
-- remove admin requirement for /sfm bust_cable_network_cache
---- logs whoever uses the command
-- add logging for individual managers
-- program edit screen no longer pauses the game in single player
-- more confirmation dialogs when overwriting programs
---- Thanks @DeeJayh for the report, sorry for ur loss <3
-- make FORGET keyword blue
-- make NOT,AND,OR keywords gold
-- allow `redstone` as a label
-- fix missing dash in changelog
-- support `IF chest HAS EQ 0 THEN`
---- previously only `IF chest HAS EQ 0 item:: THEN`
-- add ctrl+space action for IfStatement and BoolExpr
-- add git tag action to release process documentation
-- add GitHub release to release process documentation
-- update AE2 example to accommodate case where ingredients are spread between inscribers
---- Thanks @Kem for the idea <3
```
```
NAME "Known issues"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM issue tracker:
-- https://github.com/TeamDman/SuperFactoryManager/issues
-- Sometimes managers stop working for 'no reason'
---- "Rebuild cable network" gui button to try fix single
---- "/sfm bust_cable_network_cache" to try fix all
---- If it happens once, it will probably come back :(
---- I have no idea why this happens
---- If you can reproduce this, pls tell me how
-- Having like 9000 labels in a label gun corrupts world
---- because the NBT is too big
---- the network tool may cause similar situations
-- mouse drag selection desyncs with mouse position in long scripts
-- pressing tab jumps to the bottom of long scripts
-- outputting to composters (1.20.3+) without specifying a side
-- will skip the check for if the item is compostable
-- turning the composter into a trash can
-- "Press Ctrl+E to edit" and other tooltips show in edit screen
-- scroll bar in the logs gui becomes inaccurate as logs grow
-- Sorry for any inconveniences :(
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.16.0 ----
-- fix crashes using ctrl+space
---- happened when using on `Gas::` or `fe::` or `bruh::`
---- Thanks @crystalivel for the report <3
-- add manager screen button to rebuild network
---- this will do until I can squash the bug
---- I'm sorry for the headaches this has caused
-- add known issues example program
-- fix INPUT statement limits not being respected
---- occurred when using 2+ outputs with one input
---- https://imgur.com/a/sfm-unintended-behaviour-gBkNyae
---- Thanks @Lewi for the report <3
-- fix recipes to use item tags for signs and rods
---- Thanks @pddshk for the suggestion (#127) <3
---- Thanks Blase for the reminder <3
-- add mekanism_energy:mekanism:energy resource type
---- This can move MAX_LONG per operation where supported
-- make "EVERY TICK DO" valid syntax
---- this still only allows forge_energy by default
-- optimize more common regex (*seed, seed*, *seed*)
-- add line numbers to program edit screen
---- Thanks @Lewi and @Reko for the suggestion <3
-- remove admin requirement for /sfm bust_cable_network_cache
---- logs whoever uses the command
-- add logging for individual managers
-- program edit screen no longer pauses the game in single player
-- more confirmation dialogs when overwriting programs
---- Thanks @DeeJayh for the report, sorry for ur loss <3
-- make FORGET keyword blue
-- make NOT,AND,OR keywords gold
-- allow `redstone` as a label
-- fix missing dash in changelog
-- support `IF chest HAS EQ 0 THEN`
---- previously only `IF chest HAS EQ 0 item:: THEN`
-- add ctrl+space action for IfStatement and BoolExpr
-- add git tag action to release process documentation
-- add GitHub release to release process documentation
-- update AE2 example to accommodate case where ingredients are spread between inscribers
---- Thanks @Kem for the idea <3
```
```
NAME "Known issues"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM issue tracker:
-- https://github.com/TeamDman/SuperFactoryManager/issues
-- Sometimes managers stop working for 'no reason'
---- "Rebuild cable network" gui button to try fix single
---- "/sfm bust_cable_network_cache" to try fix all
---- If it happens once, it will probably come back :(
---- I have no idea why this happens
---- If you can reproduce this, pls tell me how
-- Having like 9000 labels in a label gun corrupts world
---- because the NBT is too big
---- the network tool may cause similar situations
-- mouse drag selection desyncs with mouse position in long scripts
-- pressing tab jumps to the bottom of long scripts
-- outputting to composters (1.20.3+) without specifying a side
-- will skip the check for if the item is compostable
-- turning the composter into a trash can
-- "Press Ctrl+E to edit" and other tooltips show in edit screen
-- scroll bar in the logs gui becomes inaccurate as logs grow
-- Sorry for any inconveniences :(
```
展开
版本: 4.16.0
支持游戏: 1.20.3
类型: NeoForge
Release
下载次数: 23
Super Factory Manager 4.16.0
Super Factory Manager-1.20.2-4.16.0.jar下载4.16.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.16.0 ----
-- fix crashes using ctrl+space
---- happened when using on `Gas::` or `fe::` or `bruh::`
---- Thanks @crystalivel for the report <3
-- add manager screen button to rebuild network
---- this will do until I can squash the bug
---- I'm sorry for the headaches this has caused
-- add known issues example program
-- fix INPUT statement limits not being respected
---- occurred when using 2+ outputs with one input
---- https://imgur.com/a/sfm-unintended-behaviour-gBkNyae
---- Thanks @Lewi for the report <3
-- fix recipes to use item tags for signs and rods
---- Thanks @pddshk for the suggestion (#127) <3
---- Thanks Blase for the reminder <3
-- add mekanism_energy:mekanism:energy resource type
---- This can move MAX_LONG per operation where supported
-- make "EVERY TICK DO" valid syntax
---- this still only allows forge_energy by default
-- optimize more common regex (*seed, seed*, *seed*)
-- add line numbers to program edit screen
---- Thanks @Lewi and @Reko for the suggestion <3
-- remove admin requirement for /sfm bust_cable_network_cache
---- logs whoever uses the command
-- add logging for individual managers
-- program edit screen no longer pauses the game in single player
-- more confirmation dialogs when overwriting programs
---- Thanks @DeeJayh for the report, sorry for ur loss <3
-- make FORGET keyword blue
-- make NOT,AND,OR keywords gold
-- allow `redstone` as a label
-- fix missing dash in changelog
-- support `IF chest HAS EQ 0 THEN`
---- previously only `IF chest HAS EQ 0 item:: THEN`
-- add ctrl+space action for IfStatement and BoolExpr
-- add git tag action to release process documentation
-- add GitHub release to release process documentation
-- update AE2 example to accommodate case where ingredients are spread between inscribers
---- Thanks @Kem for the idea <3
```
```
NAME "Known issues"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM issue tracker:
-- https://github.com/TeamDman/SuperFactoryManager/issues
-- Sometimes managers stop working for 'no reason'
---- "Rebuild cable network" gui button to try fix single
---- "/sfm bust_cable_network_cache" to try fix all
---- If it happens once, it will probably come back :(
---- I have no idea why this happens
---- If you can reproduce this, pls tell me how
-- Having like 9000 labels in a label gun corrupts world
---- because the NBT is too big
---- the network tool may cause similar situations
-- mouse drag selection desyncs with mouse position in long scripts
-- pressing tab jumps to the bottom of long scripts
-- outputting to composters (1.20.3+) without specifying a side
-- will skip the check for if the item is compostable
-- turning the composter into a trash can
-- "Press Ctrl+E to edit" and other tooltips show in edit screen
-- scroll bar in the logs gui becomes inaccurate as logs grow
-- Sorry for any inconveniences :(
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.16.0 ----
-- fix crashes using ctrl+space
---- happened when using on `Gas::` or `fe::` or `bruh::`
---- Thanks @crystalivel for the report <3
-- add manager screen button to rebuild network
---- this will do until I can squash the bug
---- I'm sorry for the headaches this has caused
-- add known issues example program
-- fix INPUT statement limits not being respected
---- occurred when using 2+ outputs with one input
---- https://imgur.com/a/sfm-unintended-behaviour-gBkNyae
---- Thanks @Lewi for the report <3
-- fix recipes to use item tags for signs and rods
---- Thanks @pddshk for the suggestion (#127) <3
---- Thanks Blase for the reminder <3
-- add mekanism_energy:mekanism:energy resource type
---- This can move MAX_LONG per operation where supported
-- make "EVERY TICK DO" valid syntax
---- this still only allows forge_energy by default
-- optimize more common regex (*seed, seed*, *seed*)
-- add line numbers to program edit screen
---- Thanks @Lewi and @Reko for the suggestion <3
-- remove admin requirement for /sfm bust_cable_network_cache
---- logs whoever uses the command
-- add logging for individual managers
-- program edit screen no longer pauses the game in single player
-- more confirmation dialogs when overwriting programs
---- Thanks @DeeJayh for the report, sorry for ur loss <3
-- make FORGET keyword blue
-- make NOT,AND,OR keywords gold
-- allow `redstone` as a label
-- fix missing dash in changelog
-- support `IF chest HAS EQ 0 THEN`
---- previously only `IF chest HAS EQ 0 item:: THEN`
-- add ctrl+space action for IfStatement and BoolExpr
-- add git tag action to release process documentation
-- add GitHub release to release process documentation
-- update AE2 example to accommodate case where ingredients are spread between inscribers
---- Thanks @Kem for the idea <3
```
```
NAME "Known issues"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM issue tracker:
-- https://github.com/TeamDman/SuperFactoryManager/issues
-- Sometimes managers stop working for 'no reason'
---- "Rebuild cable network" gui button to try fix single
---- "/sfm bust_cable_network_cache" to try fix all
---- If it happens once, it will probably come back :(
---- I have no idea why this happens
---- If you can reproduce this, pls tell me how
-- Having like 9000 labels in a label gun corrupts world
---- because the NBT is too big
---- the network tool may cause similar situations
-- mouse drag selection desyncs with mouse position in long scripts
-- pressing tab jumps to the bottom of long scripts
-- outputting to composters (1.20.3+) without specifying a side
-- will skip the check for if the item is compostable
-- turning the composter into a trash can
-- "Press Ctrl+E to edit" and other tooltips show in edit screen
-- scroll bar in the logs gui becomes inaccurate as logs grow
-- Sorry for any inconveniences :(
```
展开
版本: 4.16.0
支持游戏: 1.20.2
类型: NeoForge
Release
下载次数: 33
Super Factory Manager 4.16.0
Super Factory Manager-1.20.1-4.16.0.jar下载4.16.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.16.0 ----
-- fix crashes using ctrl+space
---- happened when using on `Gas::` or `fe::` or `bruh::`
---- Thanks @crystalivel for the report <3
-- add manager screen button to rebuild network
---- this will do until I can squash the bug
---- I'm sorry for the headaches this has caused
-- add known issues example program
-- fix INPUT statement limits not being respected
---- occurred when using 2+ outputs with one input
---- https://imgur.com/a/sfm-unintended-behaviour-gBkNyae
---- Thanks @Lewi for the report <3
-- fix recipes to use item tags for signs and rods
---- Thanks @pddshk for the suggestion (#127) <3
---- Thanks Blase for the reminder <3
-- add mekanism_energy:mekanism:energy resource type
---- This can move MAX_LONG per operation where supported
-- make "EVERY TICK DO" valid syntax
---- this still only allows forge_energy by default
-- optimize more common regex (*seed, seed*, *seed*)
-- add line numbers to program edit screen
---- Thanks @Lewi and @Reko for the suggestion <3
-- remove admin requirement for /sfm bust_cable_network_cache
---- logs whoever uses the command
-- add logging for individual managers
-- program edit screen no longer pauses the game in single player
-- more confirmation dialogs when overwriting programs
---- Thanks @DeeJayh for the report, sorry for ur loss <3
-- make FORGET keyword blue
-- make NOT,AND,OR keywords gold
-- allow `redstone` as a label
-- fix missing dash in changelog
-- support `IF chest HAS EQ 0 THEN`
---- previously only `IF chest HAS EQ 0 item:: THEN`
-- add ctrl+space action for IfStatement and BoolExpr
-- add git tag action to release process documentation
-- add GitHub release to release process documentation
-- update AE2 example to accommodate case where ingredients are spread between inscribers
---- Thanks @Kem for the idea <3
```
```
NAME "Known issues"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM issue tracker:
-- https://github.com/TeamDman/SuperFactoryManager/issues
-- Sometimes managers stop working for 'no reason'
---- "Rebuild cable network" gui button to try fix single
---- "/sfm bust_cable_network_cache" to try fix all
---- If it happens once, it will probably come back :(
---- I have no idea why this happens
---- If you can reproduce this, pls tell me how
-- Having like 9000 labels in a label gun corrupts world
---- because the NBT is too big
---- the network tool may cause similar situations
-- mouse drag selection desyncs with mouse position in long scripts
-- pressing tab jumps to the bottom of long scripts
-- outputting to composters (1.20.3+) without specifying a side
-- will skip the check for if the item is compostable
-- turning the composter into a trash can
-- "Press Ctrl+E to edit" and other tooltips show in edit screen
-- scroll bar in the logs gui becomes inaccurate as logs grow
-- Sorry for any inconveniences :(
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.16.0 ----
-- fix crashes using ctrl+space
---- happened when using on `Gas::` or `fe::` or `bruh::`
---- Thanks @crystalivel for the report <3
-- add manager screen button to rebuild network
---- this will do until I can squash the bug
---- I'm sorry for the headaches this has caused
-- add known issues example program
-- fix INPUT statement limits not being respected
---- occurred when using 2+ outputs with one input
---- https://imgur.com/a/sfm-unintended-behaviour-gBkNyae
---- Thanks @Lewi for the report <3
-- fix recipes to use item tags for signs and rods
---- Thanks @pddshk for the suggestion (#127) <3
---- Thanks Blase for the reminder <3
-- add mekanism_energy:mekanism:energy resource type
---- This can move MAX_LONG per operation where supported
-- make "EVERY TICK DO" valid syntax
---- this still only allows forge_energy by default
-- optimize more common regex (*seed, seed*, *seed*)
-- add line numbers to program edit screen
---- Thanks @Lewi and @Reko for the suggestion <3
-- remove admin requirement for /sfm bust_cable_network_cache
---- logs whoever uses the command
-- add logging for individual managers
-- program edit screen no longer pauses the game in single player
-- more confirmation dialogs when overwriting programs
---- Thanks @DeeJayh for the report, sorry for ur loss <3
-- make FORGET keyword blue
-- make NOT,AND,OR keywords gold
-- allow `redstone` as a label
-- fix missing dash in changelog
-- support `IF chest HAS EQ 0 THEN`
---- previously only `IF chest HAS EQ 0 item:: THEN`
-- add ctrl+space action for IfStatement and BoolExpr
-- add git tag action to release process documentation
-- add GitHub release to release process documentation
-- update AE2 example to accommodate case where ingredients are spread between inscribers
---- Thanks @Kem for the idea <3
```
```
NAME "Known issues"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM issue tracker:
-- https://github.com/TeamDman/SuperFactoryManager/issues
-- Sometimes managers stop working for 'no reason'
---- "Rebuild cable network" gui button to try fix single
---- "/sfm bust_cable_network_cache" to try fix all
---- If it happens once, it will probably come back :(
---- I have no idea why this happens
---- If you can reproduce this, pls tell me how
-- Having like 9000 labels in a label gun corrupts world
---- because the NBT is too big
---- the network tool may cause similar situations
-- mouse drag selection desyncs with mouse position in long scripts
-- pressing tab jumps to the bottom of long scripts
-- outputting to composters (1.20.3+) without specifying a side
-- will skip the check for if the item is compostable
-- turning the composter into a trash can
-- "Press Ctrl+E to edit" and other tooltips show in edit screen
-- scroll bar in the logs gui becomes inaccurate as logs grow
-- Sorry for any inconveniences :(
```
展开
版本: 4.16.0
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 438
Super Factory Manager 4.16.0
Super Factory Manager-1.20-4.16.0.jar下载4.16.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.16.0 ----
-- fix crashes using ctrl+space
---- happened when using on `Gas::` or `fe::` or `bruh::`
---- Thanks @crystalivel for the report <3
-- add manager screen button to rebuild network
---- this will do until I can squash the bug
---- I'm sorry for the headaches this has caused
-- add known issues example program
-- fix INPUT statement limits not being respected
---- occurred when using 2+ outputs with one input
---- https://imgur.com/a/sfm-unintended-behaviour-gBkNyae
---- Thanks @Lewi for the report <3
-- fix recipes to use item tags for signs and rods
---- Thanks @pddshk for the suggestion (#127) <3
---- Thanks Blase for the reminder <3
-- add mekanism_energy:mekanism:energy resource type
---- This can move MAX_LONG per operation where supported
-- make "EVERY TICK DO" valid syntax
---- this still only allows forge_energy by default
-- optimize more common regex (*seed, seed*, *seed*)
-- add line numbers to program edit screen
---- Thanks @Lewi and @Reko for the suggestion <3
-- remove admin requirement for /sfm bust_cable_network_cache
---- logs whoever uses the command
-- add logging for individual managers
-- program edit screen no longer pauses the game in single player
-- more confirmation dialogs when overwriting programs
---- Thanks @DeeJayh for the report, sorry for ur loss <3
-- make FORGET keyword blue
-- make NOT,AND,OR keywords gold
-- allow `redstone` as a label
-- fix missing dash in changelog
-- support `IF chest HAS EQ 0 THEN`
---- previously only `IF chest HAS EQ 0 item:: THEN`
-- add ctrl+space action for IfStatement and BoolExpr
-- add git tag action to release process documentation
-- add GitHub release to release process documentation
-- update AE2 example to accommodate case where ingredients are spread between inscribers
---- Thanks @Kem for the idea <3
```
```
NAME "Known issues"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM issue tracker:
-- https://github.com/TeamDman/SuperFactoryManager/issues
-- Sometimes managers stop working for 'no reason'
---- "Rebuild cable network" gui button to try fix single
---- "/sfm bust_cable_network_cache" to try fix all
---- If it happens once, it will probably come back :(
---- I have no idea why this happens
---- If you can reproduce this, pls tell me how
-- Having like 9000 labels in a label gun corrupts world
---- because the NBT is too big
---- the network tool may cause similar situations
-- mouse drag selection desyncs with mouse position in long scripts
-- pressing tab jumps to the bottom of long scripts
-- outputting to composters (1.20.3+) without specifying a side
-- will skip the check for if the item is compostable
-- turning the composter into a trash can
-- "Press Ctrl+E to edit" and other tooltips show in edit screen
-- scroll bar in the logs gui becomes inaccurate as logs grow
-- Sorry for any inconveniences :(
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.16.0 ----
-- fix crashes using ctrl+space
---- happened when using on `Gas::` or `fe::` or `bruh::`
---- Thanks @crystalivel for the report <3
-- add manager screen button to rebuild network
---- this will do until I can squash the bug
---- I'm sorry for the headaches this has caused
-- add known issues example program
-- fix INPUT statement limits not being respected
---- occurred when using 2+ outputs with one input
---- https://imgur.com/a/sfm-unintended-behaviour-gBkNyae
---- Thanks @Lewi for the report <3
-- fix recipes to use item tags for signs and rods
---- Thanks @pddshk for the suggestion (#127) <3
---- Thanks Blase for the reminder <3
-- add mekanism_energy:mekanism:energy resource type
---- This can move MAX_LONG per operation where supported
-- make "EVERY TICK DO" valid syntax
---- this still only allows forge_energy by default
-- optimize more common regex (*seed, seed*, *seed*)
-- add line numbers to program edit screen
---- Thanks @Lewi and @Reko for the suggestion <3
-- remove admin requirement for /sfm bust_cable_network_cache
---- logs whoever uses the command
-- add logging for individual managers
-- program edit screen no longer pauses the game in single player
-- more confirmation dialogs when overwriting programs
---- Thanks @DeeJayh for the report, sorry for ur loss <3
-- make FORGET keyword blue
-- make NOT,AND,OR keywords gold
-- allow `redstone` as a label
-- fix missing dash in changelog
-- support `IF chest HAS EQ 0 THEN`
---- previously only `IF chest HAS EQ 0 item:: THEN`
-- add ctrl+space action for IfStatement and BoolExpr
-- add git tag action to release process documentation
-- add GitHub release to release process documentation
-- update AE2 example to accommodate case where ingredients are spread between inscribers
---- Thanks @Kem for the idea <3
```
```
NAME "Known issues"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM issue tracker:
-- https://github.com/TeamDman/SuperFactoryManager/issues
-- Sometimes managers stop working for 'no reason'
---- "Rebuild cable network" gui button to try fix single
---- "/sfm bust_cable_network_cache" to try fix all
---- If it happens once, it will probably come back :(
---- I have no idea why this happens
---- If you can reproduce this, pls tell me how
-- Having like 9000 labels in a label gun corrupts world
---- because the NBT is too big
---- the network tool may cause similar situations
-- mouse drag selection desyncs with mouse position in long scripts
-- pressing tab jumps to the bottom of long scripts
-- outputting to composters (1.20.3+) without specifying a side
-- will skip the check for if the item is compostable
-- turning the composter into a trash can
-- "Press Ctrl+E to edit" and other tooltips show in edit screen
-- scroll bar in the logs gui becomes inaccurate as logs grow
-- Sorry for any inconveniences :(
```
展开
版本: 4.16.0
支持游戏: 1.20
类型: Forge
Release
下载次数: 24
Super Factory Manager 4.16.0
Super Factory Manager-1.19.4-4.16.0.jar下载4.16.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.16.0 ----
-- fix crashes using ctrl+space
---- happened when using on `Gas::` or `fe::` or `bruh::`
---- Thanks @crystalivel for the report <3
-- add manager screen button to rebuild network
---- this will do until I can squash the bug
---- I'm sorry for the headaches this has caused
-- add known issues example program
-- fix INPUT statement limits not being respected
---- occurred when using 2+ outputs with one input
---- https://imgur.com/a/sfm-unintended-behaviour-gBkNyae
---- Thanks @Lewi for the report <3
-- fix recipes to use item tags for signs and rods
---- Thanks @pddshk for the suggestion (#127) <3
---- Thanks Blase for the reminder <3
-- add mekanism_energy:mekanism:energy resource type
---- This can move MAX_LONG per operation where supported
-- make "EVERY TICK DO" valid syntax
---- this still only allows forge_energy by default
-- optimize more common regex (*seed, seed*, *seed*)
-- add line numbers to program edit screen
---- Thanks @Lewi and @Reko for the suggestion <3
-- remove admin requirement for /sfm bust_cable_network_cache
---- logs whoever uses the command
-- add logging for individual managers
-- program edit screen no longer pauses the game in single player
-- more confirmation dialogs when overwriting programs
---- Thanks @DeeJayh for the report, sorry for ur loss <3
-- make FORGET keyword blue
-- make NOT,AND,OR keywords gold
-- allow `redstone` as a label
-- fix missing dash in changelog
-- support `IF chest HAS EQ 0 THEN`
---- previously only `IF chest HAS EQ 0 item:: THEN`
-- add ctrl+space action for IfStatement and BoolExpr
-- add git tag action to release process documentation
-- add GitHub release to release process documentation
-- update AE2 example to accommodate case where ingredients are spread between inscribers
---- Thanks @Kem for the idea <3
```
```
NAME "Known issues"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM issue tracker:
-- https://github.com/TeamDman/SuperFactoryManager/issues
-- Sometimes managers stop working for 'no reason'
---- "Rebuild cable network" gui button to try fix single
---- "/sfm bust_cable_network_cache" to try fix all
---- If it happens once, it will probably come back :(
---- I have no idea why this happens
---- If you can reproduce this, pls tell me how
-- Having like 9000 labels in a label gun corrupts world
---- because the NBT is too big
---- the network tool may cause similar situations
-- mouse drag selection desyncs with mouse position in long scripts
-- pressing tab jumps to the bottom of long scripts
-- outputting to composters (1.20.3+) without specifying a side
-- will skip the check for if the item is compostable
-- turning the composter into a trash can
-- "Press Ctrl+E to edit" and other tooltips show in edit screen
-- scroll bar in the logs gui becomes inaccurate as logs grow
-- Sorry for any inconveniences :(
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.16.0 ----
-- fix crashes using ctrl+space
---- happened when using on `Gas::` or `fe::` or `bruh::`
---- Thanks @crystalivel for the report <3
-- add manager screen button to rebuild network
---- this will do until I can squash the bug
---- I'm sorry for the headaches this has caused
-- add known issues example program
-- fix INPUT statement limits not being respected
---- occurred when using 2+ outputs with one input
---- https://imgur.com/a/sfm-unintended-behaviour-gBkNyae
---- Thanks @Lewi for the report <3
-- fix recipes to use item tags for signs and rods
---- Thanks @pddshk for the suggestion (#127) <3
---- Thanks Blase for the reminder <3
-- add mekanism_energy:mekanism:energy resource type
---- This can move MAX_LONG per operation where supported
-- make "EVERY TICK DO" valid syntax
---- this still only allows forge_energy by default
-- optimize more common regex (*seed, seed*, *seed*)
-- add line numbers to program edit screen
---- Thanks @Lewi and @Reko for the suggestion <3
-- remove admin requirement for /sfm bust_cable_network_cache
---- logs whoever uses the command
-- add logging for individual managers
-- program edit screen no longer pauses the game in single player
-- more confirmation dialogs when overwriting programs
---- Thanks @DeeJayh for the report, sorry for ur loss <3
-- make FORGET keyword blue
-- make NOT,AND,OR keywords gold
-- allow `redstone` as a label
-- fix missing dash in changelog
-- support `IF chest HAS EQ 0 THEN`
---- previously only `IF chest HAS EQ 0 item:: THEN`
-- add ctrl+space action for IfStatement and BoolExpr
-- add git tag action to release process documentation
-- add GitHub release to release process documentation
-- update AE2 example to accommodate case where ingredients are spread between inscribers
---- Thanks @Kem for the idea <3
```
```
NAME "Known issues"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM issue tracker:
-- https://github.com/TeamDman/SuperFactoryManager/issues
-- Sometimes managers stop working for 'no reason'
---- "Rebuild cable network" gui button to try fix single
---- "/sfm bust_cable_network_cache" to try fix all
---- If it happens once, it will probably come back :(
---- I have no idea why this happens
---- If you can reproduce this, pls tell me how
-- Having like 9000 labels in a label gun corrupts world
---- because the NBT is too big
---- the network tool may cause similar situations
-- mouse drag selection desyncs with mouse position in long scripts
-- pressing tab jumps to the bottom of long scripts
-- outputting to composters (1.20.3+) without specifying a side
-- will skip the check for if the item is compostable
-- turning the composter into a trash can
-- "Press Ctrl+E to edit" and other tooltips show in edit screen
-- scroll bar in the logs gui becomes inaccurate as logs grow
-- Sorry for any inconveniences :(
```
展开
版本: 4.16.0
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 27
Super Factory Manager 4.16.0
Super Factory Manager-1.19.2-4.16.0.jar下载4.16.0#Release
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.16.0 ----
-- fix crashes using ctrl+space
---- happened when using on `Gas::` or `fe::` or `bruh::`
---- Thanks @crystalivel for the report <3
-- add manager screen button to rebuild network
---- this will do until I can squash the bug
---- I'm sorry for the headaches this has caused
-- add known issues example program
-- fix INPUT statement limits not being respected
---- occurred when using 2+ outputs with one input
---- https://imgur.com/a/sfm-unintended-behaviour-gBkNyae
---- Thanks @Lewi for the report <3
-- fix recipes to use item tags for signs and rods
---- Thanks @pddshk for the suggestion (#127) <3
---- Thanks Blase for the reminder <3
-- add mekanism_energy:mekanism:energy resource type
---- This can move MAX_LONG per operation where supported
-- make "EVERY TICK DO" valid syntax
---- this still only allows forge_energy by default
-- optimize more common regex (*seed, seed*, *seed*)
-- add line numbers to program edit screen
---- Thanks @Lewi and @Reko for the suggestion <3
-- remove admin requirement for /sfm bust_cable_network_cache
---- logs whoever uses the command
-- add logging for individual managers
-- program edit screen no longer pauses the game in single player
-- more confirmation dialogs when overwriting programs
---- Thanks @DeeJayh for the report, sorry for ur loss <3
-- make FORGET keyword blue
-- make NOT,AND,OR keywords gold
-- allow `redstone` as a label
-- fix missing dash in changelog
-- support `IF chest HAS EQ 0 THEN`
---- previously only `IF chest HAS EQ 0 item:: THEN`
-- add ctrl+space action for IfStatement and BoolExpr
-- add git tag action to release process documentation
-- add GitHub release to release process documentation
-- update AE2 example to accommodate case where ingredients are spread between inscribers
---- Thanks @Kem for the idea <3
```
```
NAME "Known issues"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM issue tracker:
-- https://github.com/TeamDman/SuperFactoryManager/issues
-- Sometimes managers stop working for 'no reason'
---- "Rebuild cable network" gui button to try fix single
---- "/sfm bust_cable_network_cache" to try fix all
---- If it happens once, it will probably come back :(
---- I have no idea why this happens
---- If you can reproduce this, pls tell me how
-- Having like 9000 labels in a label gun corrupts world
---- because the NBT is too big
---- the network tool may cause similar situations
-- mouse drag selection desyncs with mouse position in long scripts
-- pressing tab jumps to the bottom of long scripts
-- outputting to composters (1.20.3+) without specifying a side
-- will skip the check for if the item is compostable
-- turning the composter into a trash can
-- "Press Ctrl+E to edit" and other tooltips show in edit screen
-- scroll bar in the logs gui becomes inaccurate as logs grow
-- Sorry for any inconveniences :(
```
NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
---- 4.16.0 ----
-- fix crashes using ctrl+space
---- happened when using on `Gas::` or `fe::` or `bruh::`
---- Thanks @crystalivel for the report <3
-- add manager screen button to rebuild network
---- this will do until I can squash the bug
---- I'm sorry for the headaches this has caused
-- add known issues example program
-- fix INPUT statement limits not being respected
---- occurred when using 2+ outputs with one input
---- https://imgur.com/a/sfm-unintended-behaviour-gBkNyae
---- Thanks @Lewi for the report <3
-- fix recipes to use item tags for signs and rods
---- Thanks @pddshk for the suggestion (#127) <3
---- Thanks Blase for the reminder <3
-- add mekanism_energy:mekanism:energy resource type
---- This can move MAX_LONG per operation where supported
-- make "EVERY TICK DO" valid syntax
---- this still only allows forge_energy by default
-- optimize more common regex (*seed, seed*, *seed*)
-- add line numbers to program edit screen
---- Thanks @Lewi and @Reko for the suggestion <3
-- remove admin requirement for /sfm bust_cable_network_cache
---- logs whoever uses the command
-- add logging for individual managers
-- program edit screen no longer pauses the game in single player
-- more confirmation dialogs when overwriting programs
---- Thanks @DeeJayh for the report, sorry for ur loss <3
-- make FORGET keyword blue
-- make NOT,AND,OR keywords gold
-- allow `redstone` as a label
-- fix missing dash in changelog
-- support `IF chest HAS EQ 0 THEN`
---- previously only `IF chest HAS EQ 0 item:: THEN`
-- add ctrl+space action for IfStatement and BoolExpr
-- add git tag action to release process documentation
-- add GitHub release to release process documentation
-- update AE2 example to accommodate case where ingredients are spread between inscribers
---- Thanks @Kem for the idea <3
```
```
NAME "Known issues"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM issue tracker:
-- https://github.com/TeamDman/SuperFactoryManager/issues
-- Sometimes managers stop working for 'no reason'
---- "Rebuild cable network" gui button to try fix single
---- "/sfm bust_cable_network_cache" to try fix all
---- If it happens once, it will probably come back :(
---- I have no idea why this happens
---- If you can reproduce this, pls tell me how
-- Having like 9000 labels in a label gun corrupts world
---- because the NBT is too big
---- the network tool may cause similar situations
-- mouse drag selection desyncs with mouse position in long scripts
-- pressing tab jumps to the bottom of long scripts
-- outputting to composters (1.20.3+) without specifying a side
-- will skip the check for if the item is compostable
-- turning the composter into a trash can
-- "Press Ctrl+E to edit" and other tooltips show in edit screen
-- scroll bar in the logs gui becomes inaccurate as logs grow
-- Sorry for any inconveniences :(
```
展开
版本: 4.16.0
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 165
Super Factory Manager 4.15.1
Super Factory Manager-1.20.4-4.15.1.jar下载4.15.1#Release
```
---- 4.15.1 ---
-- Fix crash bug where variable-size inventories (composters) crashed
-- Fix modloader=forge missing for the mc=1.20.1 CurseForge uploads
```
---- 4.15.1 ---
-- Fix crash bug where variable-size inventories (composters) crashed
-- Fix modloader=forge missing for the mc=1.20.1 CurseForge uploads
```
展开
版本: 4.15.1
支持游戏: 1.20.4
类型: NeoForge
Release
下载次数: 85
Super Factory Manager 4.15.1
Super Factory Manager-1.20.3-4.15.1.jar下载4.15.1#Release
```
---- 4.15.1 ---
-- Fix crash bug where variable-size inventories (composters) crashed
-- Fix modloader=forge missing for the mc=1.20.1 CurseForge uploads
```
---- 4.15.1 ---
-- Fix crash bug where variable-size inventories (composters) crashed
-- Fix modloader=forge missing for the mc=1.20.1 CurseForge uploads
```
展开
版本: 4.15.1
支持游戏: 1.20.3
类型: NeoForge
Release
下载次数: 23
Super Factory Manager 4.15.1
Super Factory Manager-1.20.2-4.15.1.jar下载4.15.1#Release
```
---- 4.15.1 ---
-- Fix crash bug where variable-size inventories (composters) crashed
-- Fix modloader=forge missing for the mc=1.20.1 CurseForge uploads
```
---- 4.15.1 ---
-- Fix crash bug where variable-size inventories (composters) crashed
-- Fix modloader=forge missing for the mc=1.20.1 CurseForge uploads
```
展开
版本: 4.15.1
支持游戏: 1.20.2
类型: NeoForge
Release
下载次数: 36
Super Factory Manager 4.15.1
Super Factory Manager-1.20.1-4.15.1.jar下载4.15.1#Release
```
---- 4.15.1 ---
-- Fix crash bug where variable-size inventories (composters) crashed
-- Fix modloader=forge missing for the mc=1.20.1 CurseForge uploads
```
---- 4.15.1 ---
-- Fix crash bug where variable-size inventories (composters) crashed
-- Fix modloader=forge missing for the mc=1.20.1 CurseForge uploads
```
展开
版本: 4.15.1
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 795
Super Factory Manager 4.15.1
Super Factory Manager-1.20-4.15.1.jar下载4.15.1#Release
```
---- 4.15.1 ---
-- Fix crash bug where variable-size inventories (composters) crashed
-- Fix modloader=forge missing for the mc=1.20.1 CurseForge uploads
```
---- 4.15.1 ---
-- Fix crash bug where variable-size inventories (composters) crashed
-- Fix modloader=forge missing for the mc=1.20.1 CurseForge uploads
```
展开
版本: 4.15.1
支持游戏: 1.20
类型: Forge
Release
下载次数: 28
Super Factory Manager 4.15.1
Super Factory Manager-1.19.4-4.15.1.jar下载4.15.1#Release
```
---- 4.15.1 ---
-- Fix crash bug where variable-size inventories (composters) crashed
-- Fix modloader=forge missing for the mc=1.20.1 CurseForge uploads
```
---- 4.15.1 ---
-- Fix crash bug where variable-size inventories (composters) crashed
-- Fix modloader=forge missing for the mc=1.20.1 CurseForge uploads
```
展开
版本: 4.15.1
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 28
Super Factory Manager 4.15.1
Super Factory Manager-1.19.2-4.15.1.jar下载4.15.1#Release
```
---- 4.15.1 ---
-- Fix crash bug where variable-size inventories (composters) crashed
-- Fix modloader=forge missing for the mc=1.20.1 CurseForge uploads
```
---- 4.15.1 ---
-- Fix crash bug where variable-size inventories (composters) crashed
-- Fix modloader=forge missing for the mc=1.20.1 CurseForge uploads
```
展开
版本: 4.15.1
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 171
Super Factory Manager 4.14.1
Super Factory Manager-1.20.1-4.14.1.jar下载4.14.1#Release
展开
版本: 4.14.1
支持游戏: 1.20.1
类型: Forge
NeoForge
Release
下载次数: 682
Super Factory Manager 4.14.1
Super Factory Manager-1.20-4.14.1.jar下载4.14.1#Release
展开
版本: 4.14.1
支持游戏: 1.20
类型: Forge
Release
下载次数: 37
Super Factory Manager 4.14.1
Super Factory Manager-1.19.4-4.14.1.jar下载4.14.1#Release
展开
版本: 4.14.1
支持游戏: 1.19.4
类型: Forge
Release
下载次数: 29
Super Factory Manager 4.14.1
Super Factory Manager-1.19.2-4.14.1.jar下载4.14.1#Release
展开
版本: 4.14.1
支持游戏: 1.19.2
类型: Forge
Release
下载次数: 405
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