Aether: Redux (Aether: Redux)
The Aether: Redux是著名的Aether模组的一个扩展插件,添加了大量新内容,从几个新生态到对模组的第一个地牢的彻底改造。此外,还有各种其他新功能!
The Aether: Redux是Aether模组的一个庞大的附加模组,为众所周知的Aether模组添加了各种新内容,从几个新生态到对模组的第一个地牢的彻底改造。此外,还有各种其他新功能!
一大堆新的生物模型也被实现了,而且都是可配置的,因此您可以选择使用Redux的升级版本还是原版,如果您更喜欢原版的话。
您还可以配置Redux内置的资源包覆盖,使用专门为此创建的新游戏内配置系统,以便您随心所欲地更改模组的各个部分的外观!
说到配置,这个模组还有很多配置选项,所以请查看它们,因为您可能会更喜欢某些选项而不是其他选项。
---
额外的致谢:
- Aerod和BrianIsBro - 他们的Jappafied Aethers资源包,其中几个纹理在这个模组中用作基础,以及本模组使用的资源包的风格
- Emile van Kreiken - 本模组中添加的一些音乐曲目
- 345boneshoss - 他们为这个模组提供的Glacia活板门和门纹理,以及Blightwillow门和活板门的形状
- RazorDevs - 他们允许我使用的Roseroot树形状,用于Glacia树形状
- unroman - 乌克兰语翻译
- Parallel113 - 简体中文翻译
- IcyCrystal - Subzero Crossbow武器的概念和纹理
- ModdingLegacy - 他们Moolands模组中的“cow”声音,用于... 某些事情...在模组中
- Builderdog841 - 对生态平衡的彻底改造,为模组带来了更好的生成
- Jonathing - 改进了模组的Mixin代码
- LlamaLad7 - MixinExtras,这是一个嵌入式库依赖项
- Wurlette - 模组主菜单的新菜单曲目
截图:
v2.0.18 (1.20.1)
VERSION 2.0.18
---
This should work with the Aether's 1.5 update now
Also, this will likely be the final 1.20.1 version of the mod, I will be working on the 1.20.4+ versions from now on
I *may* backport to 1.19.2, we'll see
CHANGELOG:
```
> Fixed crashing with the new Aether version
+ Added new custom aether island shape generation (slightly taller, slightly different noise)
* Improved cloudbed worldgen slightly
* Improved shape of randomly-generated rocks/boulders
- Removed Slider Music Disc
+ Added Ancient Sentrite Music Disc
* Disabled a lot of mob sound changes by default, can be re-enabled in pack config
* Changed how Redux's menu works slightly
- Removed Redux's Gold Dungeon advancement sound, as the base mod has its own now
> Fixed Lootr mimic texture issues
> Misc fixes for the Aether's 1.5 version
```
v2.0.17 (1.20.1)
Another update! This one brings a number of quality-of-life features, along with some stuff from the WIP 2.1 update that will be on (most likely) 1.21.
CHANGELOG:
```
+ New metal, Refined Sentrite; this can be used to craft lanterns and chains
+ Upgraded the Gilded Groves based on the in-progress 2.1 design
+ New tree shape for regular Skyroot trees (slightly rounder) plus a secondary Golden Oak shape
* Renamed the Valkyrie Ring to the Ring of Construction
* Improved colors and systems for Redux's sky colors, grass colors, and water colors
* Made Swet drops scale based on their size
* Tweaked a few textures
- Deprecated and removed survival access to Veridium Lanterns and Chains
- Deprecated and removed survival access to Gilded Vines (Golden Vines, however, continue to generate naturally and are not deprecated)
> Fixed bugs with Golden Vines
* Golden Vines now require shears to drop
* A variety of internal improvements and rewrites
> Fixed a few crashes
> Miscellaneous fixes
```
v2.0.17 (1.19.2)
Another update! This one brings a number of quality-of-life features, along with some stuff from the WIP 2.1 update that will be on (most likely) 1.21.
CHANGELOG:
```
+ New metal, Refined Sentrite; this can be used to craft lanterns and chains
+ Upgraded the Gilded Groves based on the in-progress 2.1 design
+ New tree shape for regular Skyroot trees (slightly rounder) plus a secondary Golden Oak shape
* Renamed the Valkyrie Ring to the Ring of Construction
* Improved colors and systems for Redux's sky colors, grass colors, and water colors
* Made Swet drops scale based on their size
* Tweaked a few textures
- Deprecated and removed survival access to Veridium Lanterns and Chains
- Deprecated and removed survival access to Gilded Vines (Golden Vines, however, continue to generate naturally and are not deprecated)
> Fixed bugs with Golden Vines
* Golden Vines now require shears to drop
* A variety of internal improvements and rewrites
> Fixed a few crashes
> Miscellaneous fixes
```
v2.0.16c (1.20.1)
CHANGELOG:
```
> [1.19.2] Fix crashing due to dependency version mismatch in the Mods.TOML file
> Fixed JER mob drop crashing with internal spawner entities
```
v2.0.16c (1.19.2)
CHANGELOG:
```
> [1.19.2] Fix crashing due to dependency version mismatch in the Mods.TOML file
> Fixed JER mob drop crashing with internal spawner entities
```
v2.0.16b (1.20.1)
CHANGELOG:
```
> Fixed crashing
> FINALLY fixed sign renderer crashes
* Wyndsprout Seeds have been renamed to Wynd Oats
* Bundles of Wyndsprouts are now called Wynd Oat Panicles, and have a new texture
* Wyndsprout Bagels have been renamed to Wynd Bagels, and have had their recipe slightly adjusted
* The recipe for Blueberry Bagels has been tweaked
* Wyndsprout Crop blocks have been renamed to Wyndoats blocks, and have had their textures adjusted
+ Added a config to remove the Valkyrie Ring from the Valkyrie loot pool
> Fixed some sound files being stereo when they should've been mono
```
v2.0.16b (1.19.2)
CHANGELOG:
```
> Fixed crashing
> FINALLY fixed sign renderer crashes
* Wyndsprout Seeds have been renamed to Wynd Oats
* Bundles of Wyndsprouts are now called Wynd Oat Panicles, and have a new texture
* Wyndsprout Bagels have been renamed to Wynd Bagels, and have had their recipe slightly adjusted
* The recipe for Blueberry Bagels has been tweaked
* Wyndsprout Crop blocks have been renamed to Wyndoats blocks, and have had their textures adjusted
+ Added a config to remove the Valkyrie Ring from the Valkyrie loot pool
> Fixed some sound files being stereo when they should've been mono
```
v2.0.16 (1.20.1)
This one is a relatively large-ish one, making some cool changes to the Bronze Dungeon rework as well as fixing a variety of bugs.
CHANGELOG:
```
* Carved blocks now fit the base mod's textures much better
* Renamed Carved Stone Pillars to Carved Pillars
- Removed Carved Bricks, they have been replaced with the Carved Base
+ Added Carved Bases, which are a decorative block for the bottom of the walls in the bronze dungeon
+ Added Sentry variants for these blocks, along with locked, trapped, and boss doorway variants
+ Added a new light block, the Runelight, which can be turned on/off with a right-click
+ Added unique sky colors to some biomes
* Sky color config is now on by default
+ Added some slight variation to the Aether's default biome grass colors
> Fixed Ambrosium infusion bugs on servers
> Fixed Treasure Reforging compat
> Fixed Aether Dirt spawning under trees, even when placed on regular dirt
> Fixed bug causing any non-registered sound event played with the Music SoundSource being cancelled by Redux's music-overlap-prevention system (particularly compat with the True Ending mod)
> Fixed a bug with placing Redux's signs occasionally crashing the game
> Fixed the Aether: Genesis's altered gold clouds not always playing their extra 'whoosh' sound added by Redux
```
v2.0.16 (1.19.2)
This one is a relatively large-ish one, making some cool changes to the Bronze Dungeon rework as well as fixing a variety of bugs.
CHANGELOG:
```
* Carved blocks now fit the base mod's textures much better
* Renamed Carved Stone Pillars to Carved Pillars
- Removed Carved Bricks, they have been replaced with the Carved Base
+ Added Carved Bases, which are a decorative block for the bottom of the walls in the bronze dungeon
+ Added Sentry variants for these blocks, along with locked, trapped, and boss doorway variants
+ Added a new light block, the Runelight, which can be turned on/off with a right-click
+ Added unique sky colors to some biomes
* Sky color config is now on by default
+ Added some slight variation to the Aether's default biome grass colors
> Fixed Ambrosium infusion bugs on servers
> Fixed Treasure Reforging compat
> Fixed Aether Dirt spawning under trees, even when placed on regular dirt
> Fixed bug causing any non-registered sound event played with the Music SoundSource being cancelled by Redux's music-overlap-prevention system (particularly compat with the True Ending mod)
> Fixed a bug with placing Redux's signs occasionally crashing the game
> Fixed the Aether: Genesis's altered gold clouds not always playing their extra 'whoosh' sound added by Redux
```
v2.0.15 (1.20.1)
This update *also* adds compat with the new official Aether addons!
CHANGELOG:
```
+ Aether: Treasure Reforging compatibility!
+ Aether: Protect Your Moa compatibility!
- Removed embedding of the extra dependencies that was added in 2.0.14, will reevaluate for 2.1 and potentially bring it back if I can get it to work right
> Fixed crashing due to dependency conflicts and geckolib stuff
```
v2.0.15 (1.19.2)
This update *also* adds compat with the new official Aether addons!
CHANGELOG:
```
+ Aether: Treasure Reforging compatibility!
+ Aether: Protect Your Moa compatibility!
- Removed embedding of the extra dependencies that was added in 2.0.14, will reevaluate for 2.1 and potentially bring it back if I can get it to work right
> Fixed crashing due to dependency conflicts and geckolib stuff
```
v2.0.14b (1.20.1)
CHANGELOG:
```
> Fixed game crash due to mixin issues
> Leaf Piles will now drop when using shears, consistent with leaf blocks.
> Other blocks that could previously be obtained with shears now can also be obtained with Silk Touch
```
v2.0.14b (1.19.2)
CHANGELOG:
```
> Fixed game crash due to mixin issues
> Leaf Piles will now drop when using shears, consistent with leaf blocks.
> Other blocks that could previously be obtained with shears now can also be obtained with Silk Touch
```
v2.0.14 (1.20.1)
CHANGELOG:
```
- Removed Classic Skyfields config option
* ALL dependencies (apart from the Aether) are now bundled with the mod, so no extra downloads other than the Aether itself are necessary.
> Fixes to the recent Moa and Cockatrice model changes
> Fixed unused Skysprouts crop still existing ingame
```
v2.0.14 (1.19.2)
CHANGELOG:
```
- Removed Classic Skyfields config option
* ALL dependencies (apart from the Aether) are now bundled with the mod, so no extra downloads other than the Aether itself are necessary.
> Fixes to the recent Moa and Cockatrice model changes
> Fixed unused Skysprouts crop still existing ingame
```
v2.0.13 (1.20.1)
CHANGELOG:
```
* Changed Moa and Cockatrice models, these changes can be reverted in the client config
* Swets now need to be slightly larger to damage the player, although they can still move the player at the same size; this may be tweaked further in the future
> Fixed boulders spawning in random locations where they shouldn't
> Fixed Mykapods having 20 health points (the same amount as the player)
> Fixed Valkyrie Rings dropping in stacks when using looting
> Other misc looting-related loot fixes
> [1.19.2] Fixed leaf loot tables crashing the game
> Fixed issue with the All Bark, All Bite mod and the moa/cockatrice models
> Fixed a small Ancient Aether compat issue relating to Festive Swets
```
v2.0.13 (1.19.2)
CHANGELOG:
```
* Changed Moa and Cockatrice models, these changes can be reverted in the client config
* Swets now need to be slightly larger to damage the player, although they can still move the player at the same size; this may be tweaked further in the future
> Fixed boulders spawning in random locations where they shouldn't
> Fixed Mykapods having 20 health points (the same amount as the player)
> Fixed Valkyrie Rings dropping in stacks when using looting
> Other misc looting-related loot fixes
> [1.19.2] Fixed leaf loot tables crashing the game
> Fixed issue with the All Bark, All Bite mod and the moa/cockatrice models
> Fixed a small Ancient Aether compat issue relating to Festive Swets
```
v2.0.12b (1.19.2, I guess it WASN’T just for 1.20)
CHANGELOG:
```
> fixed the bug which turns out to actually have been a missing class issue
```
v2.0.12b (1.20.1-specific bugfix)
CHANGELOG:
```
> [1.20.1] Fixed the game crashing because of a mixin logical side mismatch issue
```
v2.0.12 (1.20.1)
CHANGELOG:
```
* Increased music delay a bit
> Tweaks to AA flower compat in preparation for the 0.9.0 update
> Fixed Sentry remodels rendering old model inside the new one
> Fixed Battle Sentry remodel no longer working properly
> Rewrote the music overlap prevention system, and by extension fixed a bug where music would randomly stop halfway through
> Fixed Lost Content boss music not playing
> Fixed Boats and Chest Boats not having localization
> Fixed missing Jellyshroom Chest Boat texture
```
v2.0.12 (1.19.2)
CHANGELOG:
```
* Increased music delay a bit
> Tweaks to AA flower compat in preparation for the 0.9.0 update
> Fixed Sentry remodels rendering old model inside the new one
> Fixed Battle Sentry remodel no longer working properly
> Rewrote the music overlap prevention system, and by extension fixed a bug where music would randomly stop halfway through
> Fixed Lost Content boss music not playing
> Fixed Boats and Chest Boats not having localization
> Fixed missing Jellyshroom Chest Boat texture
```
v2.0.11 (1.20.1)
CHANGELOG:
```
> Fixed crashing with development versions of Ancient Aether's next update
+ Reimplemented previously removed Ancient Aether plant tint compat that will be removed Ancient Aether's next update, in a way that avoids crashing
+ [1.19.2] Implemented Skyroot Chests for dungeon generation, does not do anything with Ascended Quark installed as the mod may add this for their skyroot chests at some point
```
v2.0.11 (1.19.2)
CHANGELOG:
```
> Fixed crashing with development versions of Ancient Aether's next update
+ Reimplemented previously removed Ancient Aether plant tint compat that will be removed Ancient Aether's next update, in a way that avoids crashing
+ [1.19.2] Implemented Skyroot Chests for dungeon generation, does not do anything with Ascended Quark installed as the mod may add this for their skyroot chests at some point
```
2.0.10 (1.20.1)
CHANGELOG:
```
+ Added a new config (disabled by default) that changes the Aether's sky color a bit, making it a bit more realistic
* Slight tweaks to Ancient Aether's sky grass for the grass tinting pack
* Made datagen extendable (does not affect gameplay)
> Fixed mixin crash with the Aether's 1.4.0 version
```
v2.0.10 (1.19.2)
CHANGELOG:
```
+ Added a new config (disabled by default) that changes the Aether's sky color a bit, making it a bit more realistic
* Slight tweaks to Ancient Aether's sky grass for the grass tinting pack
* Made datagen extendable (does not affect gameplay)
> Fixed mixin crash with the Aether's 1.4.0 version
```
v2.0.9 (1.20.1)
CHANGELOG:
```
+ Added a new block, Driftshale, which will spawn in a new biome in version 2.1
* Solar Emblem now shows keybinding in tooltip
* Tweak grass coloring slightly
> [1.19.2] Fixed leaf loot table issues
```
v2.0.9 (1.19.2)
CHANGELOG:
```
+ Added a new block, Driftshale, which will spawn in a new biome in version 2.1
* Solar Emblem now shows keybinding in tooltip
* Tweak grass coloring slightly
> [1.19.2] Fixed leaf loot table issues
```
v2.0.8 (1.20.1)
This update has a few changes and fixes, and will likely be the final 1.19.2 release, and I plan to release 2.1 on 1.20.1, 1.20.2, and 1.20.4.
CHANGELOG:
```
* Improved Glacia Leaves texture
* Increased 'Crazy Cow' easter egg chance slightly (1/100 -> 1/20)
- Removed soon-to-be-removed flowers from Ancient Aether grass tint support
> Fixed a creative tab issue
* Improved Grass placement logic
```
v2.0.8 (1.19.2)
This update has a few changes and fixes, and will likely be the final 1.19.2 release, and I plan to release 2.1 on 1.20.1, 1.20.2, and 1.20.4.
CHANGELOG:
```
* Improved Glacia Leaves texture
* Increased 'Crazy Cow' easter egg chance slightly (1/100 -> 1/20)
- Removed soon-to-be-removed flowers from Ancient Aether grass tint support
> Fixed a creative tab issue
* Improved Grass placement logic
```
[APRIL FOOLS] UPDATE -Ω.001 !!
We™ have released the Aether: Redux's new version, Update -Ω.001 (aka Update Negative Omega Point Zero Zero One or Update Omega) which overhauls the whole mod! again!!1
In fact, this update is SO good, We™ have scrapped version 2.1 and replaced it with this absolutely amazing update that definitely is not at all related to the current date in Our™ timezone.
We™ in fact may never need to release an update again and the mod has definitely Ceased Development (trademark pending).
Have fun with this absolute *BEST* Minecraft Mod Update Ever¹ ‼️
1: Note that We™ can not reasonably confirm nor deny this statement, and We™ are not liable for any or all Events of Catastrophic Nature (ECNs) that occur because of the lack of evidence backing this up.
**Some of the notable features in this update include:**
- A new dungeon, known as the Lobotium Dungeon, which We™ think fits very nicely into the Aether’s aesthetic. We™ just hope it is not too unsightreadable.
- A complete rework of the Blight biome, which We™ deemed to scary and dark previously, so it has been rebranded as the UnBlight, a friendly biome filled with nice and peaceful mobs that want nothing more than to be your friend, such as the newly peace-ified Goodbunny, and its friend the Friendatrice. Speaking of which, We™ have reverted the animations of the Friendatrice (previously known as the Cockatrice) to their initial, vastly superior versions.
- A new biome, the Sugarfields, filled to the brim with sweets and candy, such as cotton candy ‘trees’, giant candy canes and more - plus a new mob, the Phudge, a neutral, chocolate-y variant of the Phyg, which drops Cocoa Beans and Candy Canes.
- Another new Biome, the Deeper Aether biome, which has some dazzlingly pretty grass, some nice pine-like trees, and a 100% Absolutely New and Never-Before=Seen™ mob, the Quail™ which is certainly not just a vanilla Minecraft Chicken with a rainbow color. Definitely not.
- The Crystallium Woods, which is directly based on early versions of the Aether Crystallium addon (now known as Ancient Aether), bringing some of the older versions’ best (and worst) features! Everything from the epic Crystal Gold to the confusing StructuresInTheVoid bug!
With this biome, comes another new structure, the Ancient Ruin, an abandoned building where you can find a chunk of Zanite ore.
**BUT THAT’S NOT ALL‼️**
We™ Also have implemented many other new features! Such as the new in-game currency collectible, Rebux! These coins cam be dropped by most Aether mobs and are very useful, being used for [ERROR : COULD NOT FIND USAGES IN DATABASE] !!
In addition, We™ have also overhauled the Cloudcaps biome to be closer to its roots, the Moolands. Consequently, it has been renamed the MooCaps, and most blocks and items in the biome have been renamed as well. A few, such as the grass and What-Was-Previously-Called-The-Shimmerstool-But-Is-Now-The-Wackyshroom, have also been retextured.
Yet another thing done in this update was that We™ overhauled the Phyg and Flying Cow AI, giving them the ability to spread their wings and fly around for the First™ time in Aether History!
To see the other things in this update, such as specific biome features, We™ suggest downloading it and trying it out!
However, we must also first mention Our Very Real Sponsor!
This paragraph has been generously sponsored by the Aperture®️ Science Home Sentry Turret™️. The Aperture®️ Science Home Sentry Turret™️ is your #1 go-to brand for military-grade home security, with a sleek and elegant design which will leave intruders barely intact! Whether your house is the protective holding area for a delicious Non-Deceptive Cake™️ or ground zero for an interdimensional war, you can feel safe knowing that the Aperture®️ Science Home Sentry Turret™️ will at least TRY to protect your home.
v2.0.7d - 1.20.1
CHANGELOG:
```
> Removed the unfinished and disabled-by-default adrenaline shader effects which were causing crashes even with them disabled, these may be re-enabled in the future
> [1.20.1] Implemented system from the 1.19.2 version to avoid overlapping music
+ Added a tag for biomes with the cloud layer in them
```
v2.0.7d - 1.19.2
CHANGELOG:
```
> Removed the unfinished and disabled-by-default adrenaline shader effects which were causing crashes even with them disabled, these may be re-enabled in the future
> [1.20.1] Implemented system from the 1.19.2 version to avoid overlapping music
+ Added a tag for biomes with the cloud layer in them
```
v2.0.7c - 1.20.1
CHANGELOG:
```
* Improved particle radius of the Flareblossom
* Cloud layer config should be implemented better now
> Sentrite should generate properly now
> Fixed crashing from Enchanted Aether Grass mixin
> [1.19.2] Fixed crashing due to incorrect MixinExtras version
> [1.20.1] Fixed crashing from Ancient Aether's compatibility datapack
```
v2.0.7c - 1.19.2
CHANGELOG:
```
* Improved particle radius of the Flareblossom
* Cloud layer config should be implemented better now
> Sentrite should generate properly now
> Fixed crashing from Enchanted Aether Grass mixin
> [1.19.2] Fixed crashing due to incorrect MixinExtras version
> [1.20.1] Fixed crashing from Ancient Aether's compatibility datapack
```
v2.0.7b - 1.19.2
only for 1.19.2 though, the bug this fixes was only present there
CHANGELOG:
```
> [1.19.2] Fixed boats and signs missing from creative tabs
```
v2.0.7 - 1.20.1
CHANGELOG:
```
+ Implemented a new alternative 'classic' variation of the Skyfields based on their implementation from before update 1.3, which can be enabled in the common config file
+ Implemented a system making the Aether's music have a shorter delay
+ Missing registries are now remapped, so updating from 1.3.4 to 2.0.7+ will no longer make you lose things (it is still recommended to reset the aether dimension however
+ Added a new advancement sound for defeating the Sun Spirit
+ Added two new flowers that spawn on the Gold Dungeon, called the Infernia and the Flareblossom
+ Switched to the finished new music track, made by Wurlette/Shimmer
+ [1.20.1] Added new sounds for the Aether: Genesis's clouds
+ [1.19.2] Added Dark Swets
+ [1.19.2] Added Trapped Skyroot Chests
* Updated to the Aether version 1.3.1
* Gummy Swets can now be crafted in the 2x2 inventory crafting grid and require 3 gel rather than 4
* Renamed Xaelia Flowers to the Xaelia Patch and retextured them
* Improved Blightshade particles
* Wisdom ring now uses emerald pallete without Deep Aether, and uses skyjade in its recipe with Deep Aether installed
* Swet ball retextures now redirect the model texture
* Refactors to a few particles
> Corrupted Vines now properly spawn in the Blight
> Fix to the Theratip texture
> Fixed the Airbound Cape texture
> Fixed Sentrite Brick Wall model issue
> Arm now swings properly when using the Solar Emblem
> Made a few blocks mineable with hoes
```
v2.0.7 - 1.19.2
CHANGELOG:
```
+ Implemented a new alternative 'classic' variation of the Skyfields based on their implementation from before update 1.3, which can be enabled in the common config file
+ Implemented a system making the Aether's music have a shorter delay
+ Missing registries are now remapped, so updating from 1.3.4 to 2.0.7+ will no longer make you lose things (it is still recommended to reset the aether dimension however
+ Added a new advancement sound for defeating the Sun Spirit
+ Added two new flowers that spawn on the Gold Dungeon, called the Infernia and the Flareblossom
+ Switched to the finished new music track, made by Wurlette/Shimmer
+ [1.20.1] Added new sounds for the Aether: Genesis's clouds
+ [1.19.2] Added Dark Swets
+ [1.19.2] Added Trapped Skyroot Chests
* Updated to the Aether version 1.3.1
* Gummy Swets can now be crafted in the 2x2 inventory crafting grid and require 3 gel rather than 4
* Renamed Xaelia Flowers to the Xaelia Patch and retextured them
* Improved Blightshade particles
* Wisdom ring now uses emerald pallete without Deep Aether, and uses skyjade in its recipe with Deep Aether installed
* Swet ball retextures now redirect the model texture
* Refactors to a few particles
> Corrupted Vines now properly spawn in the Blight
> Fix to the Theratip texture
> Fixed the Airbound Cape texture
> Fixed Sentrite Brick Wall model issue
> Arm now swings properly when using the Solar Emblem
> Made a few blocks mineable with hoes
```
v2.0.6 - 1.20.1
CHANGELOG:
```
* Rebalanced Sentrite spawn rate
* Sentrite is now used to craft the Sentry Ring
> Fixed issues with Sentrite
> Fixed crashing on non-windows computers
* Solar emblem requires an empty main hand, and when using two requires both hands to be empty to fire two fireballs
* Swets now have a maximum size
* Swets now only damage players
* Maximum swet size is now 8, or 16 if growing with a spawn egg (larger sizes can still be spawned with commands)
* Switched from using mixins to using NeoForge events for Subzero Crossbow hand rendering
```
v2.0.5b - 1.20.1
CHANGELOG:
```
> Fixed Sentrite Bricks texture missing
> Fixed recipe stuff for sentrite
```
v2.0.5 - 1.20.1
CHANGELOG:
```
+ Swets can now be right-clicked with Swet Gel or their respective spawn egg to grow them (previously only throwing these items at them worked)
> Fixed strange scaling of Swet land particle radius
> Fixed Moas trying to attack and getting stuck in swets (they now are immune to the swets' absorption, and so are Cockatrices and Zephyrs)
* Altered scaling of swet speed
* Tweaks and adjustments to falling leaf particles
> Fixed swet absorption death message
+ Added a pro tip related to the new Swet mechanics
+ Added a new stone type, Sentrite, which can be combined with Holystone to create Carved Stone
> Fixed Swets being able to attack Aechor Plants
* Updated Jellyshroom Stem texture
```
v2.0.4 - 1.20.1
CHANGELOG:
```
+ Implemented new Swet behavior, based on their implementation in old versions of Paradise Lost
> Fixed log walls and other drops not dropping themselves when player-placed
```
v2.0.3 (1.20.1)
CHANGELOG:
```
> Menu music now loops
> Fixed Deep Aether Golden Groves grass color
> Fixed Ancient Aether compat
* Decreased noisiness of Stripped Blightwillow Log texture
> Fixed Log Wall recipes not working
> Fixed Jellyshroom bounce subtitle still using 'Springshroom'
* Decreased spawnrate of the Shimmercow a bit
+ Added improved recipes for light dungeon stones, can be disabled in the config
+ Added recipes for the dungeon stones
+ Added a config for the roots of large cloudcaps and blightwillow trees
> Fixed datapacks not applying
* Updated mod banner
```
v2.0.2 (1.20.1)
CHANGELOG:
```
> Fixed mob model upgrades not rendering properly with shaders
> Fixed another server crash relating to the Mykapod
+ Added new (WIP) menu music, courtesy of Shimmer
```
v2.0.1 (1.20.1)
CHANGELOG:
```
> Fixed crash on servers
```
v2.0 (1.20.1)
1.19.2 version coming soon!
CHANGELOG:
(* = change, + = addition, - = removal, > = fix)
```
* Gave the Sentry Ring's ability to the new Airbound Cape
* The Sentry Ring now will cause enemies attacked with melee attacks to emit embers, which can hurt other enemies nearby when hitting them
- Removed the Cockatrice Rib
- Removed Luxbuds and Purified Luxbuds
+ Cockatrices now drop a new accessory, the Cockatrice Feather, which have taken the ability of Luxbuds
* Rebalanced worldgen features in ALL biomes
- Removed the Valkyrie Ring, it has been replaced with the Grand Victory Medal, which will both give you health regen that scales up as your health decreases, AND allows you to replay the Valkyrie Queen fight without collecting more Victory Medals
* Renamed and resprited the Phoenix Ring, it is now a miscellaneous accessory known as the Solar Emblem
* Nerfed Solar Emblem fireballs
* Updated a TON of the mod's textures
* Redid the Sheepuff model upgrade
+ Added model upgrades for Flying Cows and Phygs
* Reworked the Enchanted Ring, it now has no abilities but is instead crafted into other rings with different abilities
+ Added the Ring of Wisdom, which takes the previous ability of the Enchanted Ring
* The Sentry Ring is now crafted with the Enchanted Ring
+ Added the Shroom Ring, which is crafted with the Enchanted Ring and gives an Adrenaline ability
- Removed falling needles, evergreen trees do not generally shed
+ Added a purple variant for Glacia trees
* Reworked Veridium tool textures
* Replaced Vitrium with a new block craftable into Angelic Stone, known as Divinite
+ Added a new drop for Sentries, called Sentry Chips, which can be crafted into the Sentry Ring
* Reverted change to the mod's water color overrides
- Removed a number of the built-in pack options, these will be implemented into a standalone resource pack at a later date
+ Added a new Biome tint system for Aether Grass blocks
* Unified the different Aether Grass plants
+ Added a new variant to the Frosted Forests, called the Glacial Tundra. This biome has a higher ratio of Purple Glacia Trees and has less dense tree generation
+ FINALLY added snow layers to the cold biomes
+ Added raw ores to ores that are missing it (Gravitite, Valkyrum when Ancient Aether is installed)
* Redesigned the Veridium Lantern
- Removed buggy 'snowlogged' variants of blocks
+ Added falling leaf compatibility to the Aether: Genesis and Ancient Aether
+ Added a config to switch between enchanted and non-enchanted Aether grass in Gilded biomes
+ Added a new variant to the Gilded Groves, known as the Gilded Grasslands. This biome has a higher ratio of Gilded Oak trees and less dense tree gen
+ Reimplemented the Zyatrix, which now spawns in the Gilded Grasslands
* Renamed and retextured Chromatic Berry bushes to Zanberry bushes
+ Added a new biome, the Skyroot Shrublands: a bush-filled biome where Zanberries are now found
+ Skysprouts now spawn in Aether: Genesis biomes
+ Configuration option for Redux's water color changes
+ Configuration option for Redux's bronze dungeon rework (plus a few extra options for the rooms)
+ Added different heights for Aether Grass
* Leaf piles now stack up to 16 when placed on top of eachother
> Fixed Golden Clover particles being invisible
> Fixed crash when using Ancient Aether
> Fixed bugs with Infusion recipes
+ Added some built-in pack options for different Veridium texture variants
- Removed Blighted Fungi
+ Added a new vine block to the Blight, known as Corrupted Vines, which take the place of Blighted Fungi
- Removed Firecaps
+ Added a new flower that replaces the Firecap mushrooms, known as Xaelia Flowers
* Redid shape of large Cloudcap mushrooms
* Replaced Springshrooms with Jellyshrooms, a new purple mushroom with a gel-like top
- Removed the Spectral Dart Shooter
+ Added Veridium Dart Shooters, Infused Veridium Dart Shooters, and Veridium Darts
> Removed reloading of built-in pack at startup, it is now always enabled (during development this was also changed so that at one point packs would be applied BEFORE Minecraft's initial resource load)
* Decreased chance of spawners to spawn in Bronze Dungeon rooms
* Altered Aechor Plant texture override
* Renamed Frosted Ferns to Splitferns, they now spawn in a variety of biomes
* Mob Sound overrides are now client-side, and are configured in the asset overrides pack
* Removed sprout plants from wooded biomes
* Renamed the Cloudcap Jungle to the Cloudcaps
+ Added a new mushroom, the Shimmerstool, to the Cloudcaps
* Renamed Aevelium to Avelium
* Changed color of Avelium
* Lightroots are now a glow lichen type block, and grow on the sides of some blocks
- Removed Quickroots
+ Added a new mob to the Cloudcaps, the Shimmercow, which are sort of like an Aether version of the Mooshroom. They also have a hidden easter egg, but that's a secret...
+ GeckoLib is now a required dependency
+ Added another new mob to the Cloudcaps, the Mykapod, which is a snail-like mob that can be fed Shimmerstools to make them shed the outer layer of their shell
+ Added a new accessory, the Snailshell Shield, which is crafted with Mykapod Shell fragments and gives the player partial knockback resistance
+ Added a new block, Shell Shingles, which are an easily-mined block that can be placed with dispensers and broken with pistons
+ Added a configuration option to disable vines on Golden/Gilded Oak trees
* Improved falling leaf particles, they now are 4x4 pixels rather than 8x8
* Cloudcap Spore Blocks now generate particles
+ Added Crystal Saplings, which can be enchanted into Crystal Fruit Saplings
* Naturally-generated log walls and wood blocks will now drop logs
- Removed depth parameter from biomes
* Leaf particles now stop and fade when landing
+ Added a cave variant to the Cloudcaps, similar to Blighted Caves, known as Fungal Caves
* Increased size of Pack Config menu
* Cloud Cap blocks now have inner textures
- Removed Oats
- Removed Bundles of Aether Grass
+ Added Wyndsprout Seeds
+ Added a crop for Wyndsprouts
+ Added Wyndsprout Bundles
+ Added Oatmeal
- Removed Oat Muffins
+ Added Wyndsprout Bagels
+ Added Blueberry Bagels
> Coarse Aether Dirt can now be hoed into Aether Dirt
* Redid the shape of Blightwillow trees
+ Added Gravitite Ingots
* Redid biome distribution, courtesy of Builderdog841
+ Added Potions of Intoxication, which give the Inebriation effect
* Golden Clover item now uses top texture
+ Added a new accessory, the Feather of Warding, which has the ability of the Cockatrice Feather, along with giving immunity to Inebriation\
+ Added Aerogel to snowy biomes (spawns as an ore)
* Different biomes now have varying ore distributions
+ Added a new mob to the Blight, called the Blightbunny. This is essentially a hostile variant of the Aerbunny
> Fixed textures for Ancient Aether moas
+ Added a new item, the Blightbunny Fang
+ Added a new trident-like weapon, the Spear of the Blight, which is crafted with the Blightbunny Fang and has a chance to give attacked enemies Inebriation
+ Added a new aercloud type, Blighted Aerclouds
* Refactored mixins, courtesy of Jonathing
+ Redux's advancements now have a description suffix to show that they are from Redux
+ Jade tooltips now have an indicator for mob models changed by Redux
+ Galosphere compat for the Subzero Crossbow
* Redid and upgraded Subzero Crossbow effects and sounds
+ Added configuration options for the noise threshold of the cloud layer
+ Added recipe for Coarse Aether Dirt, which instead gives Deep Aether's block when it is installed
* Mixed Aether: Genesis Tempest sound upgrades to mono
+ Icestone Rocks now generate in snowy biomes
+ Added a new option to use a texture based on Redux's indev Cockatrice texture
* Nerfed the Infused Veridium Sword
+ Added a new advancement for eating Mouse Ear Soup
+ Added bookshelf variants for Redux's wood types
+ The Blight now generates poison instead of water when Deep Aether is installed
+ Implemented a flower from the indev versions, the Theratip, which now spawns on Coarse Aether Dirt in the Skyroot Shrublands
* The Slider Music Disc is now dropped when a Sentry kills another Sentry, rather than being crafted after defeating the Slider
+ Added a config to enable the spawning of Endermen in the Aether
+ Added various new Pro Tips
+ Added compat for the Tips Mod
> Fixed loot modifier bugs
+ Added a config to make Cockatrices burn in sunlight
* Tweaked the Vampire Amulet a bit
+ Added a sound effect for when Infused Veridium tools run out of power/infusion
+ Added a new menu for Redux, the next patch will have a unique menu track for this (it currently reuses the one heard in the Aether II: Genesis of the Void)
* Renamed Fieldsprout trees to Fieldsproot trees
* Renamed the Highfields biome to the Skyfields
```
v1.3.4 (1.20.1)
AAAA I FORGOT TO POST THIS TO MODRINTH
This update fixes some bugs, and also changes some textures. ~~This will also be the last version with a 1.19.2 version, as developing two versions at once is really starting to affect the development of the mod in a negative way.~~ NOPE! I plan to release *one final* version on 1.19.2, version 2.0, so that it can get all the fixes the 1.20 version will have!
CHANGELOG:
- Made fieldsprout leaves more vibrant
- Fixed incompatibility with Lithium
- Fixed incompatibility with Customizable Elytra
- Fixed Quicksoil not working on servers
- Fixed Sentry Ring not working on servers
- Fixed crash when opening world
v1.3.4 (1.19.2)
AAAA I FORGOT TO POST THIS TO MODRINTH
This update fixes some bugs, and also changes some textures. ~~This will also be the last version with a 1.19.2 version, as developing two versions at once is really starting to affect the development of the mod in a negative way.~~ NOPE! I plan to release *one final* version on 1.19.2, version 2.0, so that it can get all the fixes the 1.20 version will have!
CHANGELOG:
- Made fieldsprout leaves more vibrant
- Fixed incompatibility with Lithium
- Fixed incompatibility with Customizable Elytra
- Fixed Quicksoil not working on servers
- Fixed Sentry Ring not working on servers
- Fixed crash when opening world
Release 1.3.3 (1.20.1)
This is another small update, to fix some bugs and other things
CHANGELOG:
- Fixed crash when playing the mod without Deep Aether
- Fixed 1.19.2-specific resource changes pack not being mandatory, and consequently fixed various bugs that would happen when disabling the main overrides pack
- Fixed translation key for the Blight's Bane advancement
- Reverted to the old way of replacing the Depth density function, should *hopefully* fix the cloudcap and blight biomes not spawning
Release 1.3.3 (1.19.2)
This is another small update, to fix some bugs and other things
CHANGELOG:
- Fixed crash when playing the mod without Deep Aether
- Fixed 1.19.2-specific resource changes pack not being mandatory, and consequently fixed various bugs that would happen when disabling the main overrides pack
- Fixed translation key for the Blight's Bane advancement
- Reverted to the old way of replacing the Depth density function, should *hopefully* fix the cloudcap and blight biomes not spawning
Release 1.3.2 (1.20.1)
Another little update! This one fixes some bugs, and adds the cool leaf particles to Deep Aether trees!
CHANGELOG:
- [1.19.2] Fixed crash relating to configuration stuff
- Tweaked biome balancing very slightly
- Hopefully fixed depth parameter
- Unified the firecap texture, previously 1.19.2 and 1.20.1 used seperate textures unintentionally
- Added compatibility leaf particles for Deep Aether
- Holysilt disks should now properly spawn
- Fieldsprout log walls are no longer always accessible
- [1.20.1] Skysprouts and Labyrinth's Vengance Music Discs will now be in the creative mode inventory
Release 1.3.2 (1.19.2)
Another little update! This one fixes some bugs, and adds the cool leaf particles to Deep Aether trees!
CHANGELOG:
- [1.19.2] Fixed crash relating to configuration stuff
- Tweaked biome balancing very slightly
- Hopefully fixed depth parameter
- Unified the firecap texture, previously 1.19.2 and 1.20.1 used seperate textures unintentionally
- Added compatibility leaf particles for Deep Aether
- Holysilt disks should now properly spawn
- Fieldsprout log walls are no longer always accessible
- [1.20.1] Skysprouts and Labyrinth's Vengance Music Discs will now be in the creative mode inventory
Release 1.3.1 (1.20.1)
Update 1.3.1 has been released! This update contains a bunch of bugfixes, along with a new optional cloud layer generation!
NOTE FOR DEVS OF OTHER ADDONS THAT HAVE COMPAT FEATURES: This update changes the package name from `net.zepalesque.aether` to `net.zepalesque.redux`, so make sure you fix any imports or other things that could've been affected!
CHANGELOG:
- Added a new built-in datapack, you can now enable a Perlin (Simplex) Noise based cloudbed in the Aether!
- Fixed mixin crash when Sinytra Connector is installed
- Fixed Fieldsprout Tree crash
- Updated some more textures
- Renamed Frostbuds to Daggerblooms, and changed their textures
- Spirolyctil now has a color more like the previous texture
- Blightshade also has a color more like the previous one
- Renamed and reworked Vitrium Sand, it is now a holystone gravel sort of block called Holysilt which will not be affected by gravity when placed, but will fall when walked upon
- Fixed emissive item models not glowing on 1.19.2
- Fixed a few swapped textures
- Fixed Glowbuds still existing and not being renamed to Luxbuds on 1.19.2
Release 1.3.1 (1.19.2)
Update 1.3.1 has been released! This update contains a bunch of bugfixes, along with a new optional cloud layer generation!
NOTE FOR DEVS OF OTHER ADDONS THAT HAVE COMPAT FEATURES: This update changes the package name from `net.zepalesque.aether` to `net.zepalesque.redux`, so make sure you fix any imports or other things that could've been affected!
CHANGELOG:
- Added a new built-in datapack, you can now enable a Perlin (Simplex) Noise based cloudbed in the Aether!
- Fixed mixin crash when Sinytra Connector is installed
- Fixed Fieldsprout Tree crash
- Updated some more textures
- Renamed Frostbuds to Daggerblooms, and changed their textures
- Spirolyctil now has a color more like the previous texture
- Blightshade also has a color more like the previous one
- Renamed and reworked Vitrium Sand, it is now a holystone gravel sort of block called Holysilt which will not be affected by gravity when placed, but will fall when walked upon
- Fixed emissive item models not glowing on 1.19.2
- Fixed a few swapped textures
- Fixed Glowbuds still existing and not being renamed to Luxbuds on 1.19.2
Release 1.3 (1.20.1)
Version 1.3 has been released! This version completely reworks the Highfields biome, and adds a couple of cool little Halloween features!
oOoOo, Spooky!
CHANGELOG:
- Added a new accessory, the Vampire Amulet, which will give a buff at night and a debuff at day (only once you have worn it for a full ingame day however)
- Renamed Prismatic trees to Fieldsprout trees, they now only have one variant that spawns with multiple colors on the same tree
- Renamed Skysprouts to Wyndsprouts, and added a new Skysprouts block as a blue variant of them
- Renamed Glowsprouts to Luxweed
- Chromatic Berry Bushes are now multiple-block structures, similar to bushes in vanilla jungle biomes
- Replaced Aershrooms with a new mushroom, Firecaps, which are designed to resemble the old design for Thorncaps, leading directly to the next changelog entry...
- Renamed and retextured Thorncaps. They are now called Blighted Fungi, and resemble a patch of small glowing mushrooms with long stalks
- Retextured a VERY WIDE variety of blocks and items, including many blight blocks, most (if not all) wood-related items/blocks/entities, and many others
- Enchanted Rings are now found in normal bronze loot chests rather than the reward one
- Between October 30th and November 1st, Aerbunnies now have red eyes
- Fixed crashing on non-default world types (note: it is a temporary fix, I'll need to go back and figure out what was causing it in the first place in the future)
- Fixed missing Prismatic Petals models on 1.19.2 (as the blocks have been reworked anyway)
- Fixed log error with Sprouting Lightroot loot table
- Fixed Cockatrice Rib arrow recipe overwriting the vanilla one
- Fixed resources reloading every game restart
- Fixed crash with Moa renderer
Release 1.3 (1.19.2)
oOoOo, Spooky!
CHANGELOG:
- Added a new accessory, the Vampire Amulet, which will give a buff at night and a debuff at day (only once you have worn it for a full ingame day however)
- Renamed Prismatic trees to Fieldsprout trees, they now only have one variant that spawns with multiple colors on the same tree
- Renamed Skysprouts to Wyndsprouts, and added a new Skysprouts block as a blue variant of them
- Renamed Glowsprouts to Luxweed
- Chromatic Berry Bushes are now multiple-block structures, similar to bushes in vanilla jungle biomes
- Replaced Aershrooms with a new mushroom, Firecaps, which are designed to resemble the old design for Thorncaps, leading directly to the next changelog entry...
- Renamed and retextured Thorncaps. They are now called Blighted Fungi, and resemble a patch of small glowing mushrooms with long stalks
- Retextured a VERY WIDE variety of blocks and items, including many blight blocks, most (if not all) wood-related items/blocks/entities, and many others
- Enchanted Rings are now found in normal bronze loot chests rather than the reward one
- Between October 30th and November 1st, Aerbunnies now have red eyes
- Fixed crashing on non-default world types (note: it is a temporary fix, I'll need to go back and figure out what was causing it in the first place in the future)
- Fixed missing Prismatic Petals models on 1.19.2 (as the blocks have been reworked anyway)
- Fixed log error with Sprouting Lightroot loot table
- Fixed Cockatrice Rib arrow recipe overwriting the vanilla one
- Fixed resources reloading every game restart
- Fixed crash with Moa renderer
Release 1.2 (1.20.1)
CHANGELOG:
- Fixed server crash
- Fixed config screen crash
- Improved biome balancing, AGAIN
- [1.20.1] Fixed Hanging Signs having no GUI texture
- [1.20.1] Fixed incorrect ordering of Hanging Signs in the creative mode inventory
- Reworked generation rates of A TON of worldgen features
- Fixed Swet loot table tweaks not working
- Re-added unintentionally removed biome translation keys
- Fixed some things relating to the built-in packs system
- [1.20.1] Added an asset override to the Aether: Genesis's Enchanted (Overworld) Grass
- Added an asset override for Golden Oak Logs, to match the one for Skyroot Logs
- Fixed language files of the built-in packs not combining properly
- Fixed "Dark Magic" advancement being granted for *any* blockstate recipe conversion
Release 1.2 (1.19.2)
CHANGELOG:
- Fixed server crash
- Fixed config screen crash
- Improved biome balancing, AGAIN
- [1.20.1] Fixed Hanging Signs having no GUI texture
- [1.20.1] Fixed incorrect ordering of Hanging Signs in the creative mode inventory
- Reworked generation rates of A TON of worldgen features
- Fixed Swet loot table tweaks not working
- Re-added unintentionally removed biome translation keys
- Fixed some things relating to the built-in packs system
- [1.20.1] Added an asset override to the Aether: Genesis's Enchanted (Overworld) Grass
- Added an asset override for Golden Oak Logs, to match the one for Skyroot Logs
- Fixed language files of the built-in packs not combining properly
- Fixed "Dark Magic" advancement being granted for *any* blockstate recipe conversion
Release 1.1 (1.20.1)
CHANGELOG:
- Overhauled the built-in pack system, there is now one single resource pack that can be configured with a config menu accessed from a small options button seen in the resource pack selection screen (or via config/aether_redux_pack_config.json) and much more configurability than before
- Added new configs to the built-in pack: Smelter-type Aether menu overrides, Swet ball/gel overrides
- Split many existing packs in the config menu, so that specific things can be enabled/disabled
- Rebalanced biome distribution ~~(again)~~
- Temporarily removed the Gilded Thicket (not the Gilded Groves however)
- Fixed accessories not working when the Aether's "Use default Curios' menu" config option is enabled
- Improved Cockatrice AI, they now swarm when in groups
- Significantly refactored how Swet Jelly and Swet Balls/Gel work
- Switched to datagenerated worldgen features (some small things may be improved, if you find any oddities please report them!)
- Added new death messages for being pricked to death by Thorncaps and Chromatic Berry Bushes
- Removed the first-startup popup if it wasn't already removed
- Altered the color pallete of Prismatic Planks
- Fixed odd floating Mega Cloudcaps
- Fixed an incompatibility/crash with the Salju's Quill mod
- Added a missing texture for Ancient Aether's sakura moa
- [1.19.2] Fixed Holystone Furnace menu not working
Release 1.1 (1.19.2)
CHANGELOG:
- Overhauled the built-in pack system, there is now one single resource pack that can be configured with a config menu accessed from a small options button seen in the resource pack selection screen (or via config/aether_redux_pack_config.json) and much more configurability than before
- Added new configs to the built-in pack: Smelter-type Aether menu overrides, Swet ball/gel overrides
- Split many existing packs in the config menu, so that specific things can be enabled/disabled
- Rebalanced biome distribution ~~(again)~~
- Temporarily removed the Gilded Thicket (not the Gilded Groves however)
- Fixed accessories not working when the Aether's "Use default Curios' menu" config option is enabled
- Improved Cockatrice AI, they now swarm when in groups
- Significantly refactored how Swet Jelly and Swet Balls/Gel work
- Switched to datagenerated worldgen features (some small things may be improved, if you find any oddities please report them!)
- Added new death messages for being pricked to death by Thorncaps and Chromatic Berry Bushes
- Removed the first-startup popup if it wasn't already removed
- Altered the color pallete of Prismatic Planks
- Fixed odd floating Mega Cloudcaps
- Fixed an incompatibility/crash with the Salju's Quill mod
- Added a missing texture for Ancient Aether's sakura moa
- [1.19.2] Fixed Holystone Furnace menu not working
Release 1.0.5-1.19.2
CHANGELOG:
- Fixed missing language entry for Redux's biomes
Release 1.0.4-1.19.2
CHANGELOG:
- Fixed Aeroblender dependency issue
- Temporarily turned off the auto-override of the Aether's Cold Lightmap option, as it is broken in the latest aether release
Release 1.0.3-1.19.2
This version fixes *another* error with the 1.19.2 version.
CHANGELOG:
- Fixed error due to the Aeroblender versioning being incorrect
Release 1.0.2-1.19.2
CHANGELOG:
- Fixed crashing due to `ReduxAtlases.SKYROOT_CHEST_MATERIAL` being null
- Removed first startup popup screen, I may try to find a less intrusive solution in the future
Release 1.0.1 (1.20.1)
This is a tiny update, removing some unused sound files that were inflating the file size.
Note that after this, 1.19.2 and 1.19.4 are unlikely to be updated as I am shifting focus to 1.20.1.
CHANGELOG:
- Removed a_morning_wish.ogg and approaches.ogg, decreasing the file size from ~50MB to around ~20MB to ~30MB depending on the MC version
Release 1.0.1 (1.19.4)
This is a tiny update, removing some unused sound files that were inflating the file size.
Note that after this, 1.19.2 and 1.19.4 are unlikely to be updated as I am shifting focus to 1.20.1.
CHANGELOG:
- Removed a_morning_wish.ogg and approaches.ogg, decreasing the file size from ~50MB to around ~20MB to ~30MB depending on the MC version
Release 1.0.1 (1.19.2)
This is a tiny update, removing some unused sound files that were inflating the file size.
Note that after this, 1.19.2 and 1.19.4 are unlikely to be updated as I am shifting focus to 1.20.1.
CHANGELOG:
- Removed a_morning_wish.ogg and approaches.ogg, decreasing the file size from ~50MB to around ~20MB to ~30MB depending on the MC version
Release 1.0 (1.20.1)
---
The Aether: Redux is finally out of beta! This update fixes a few bugs from the previous two pre-releases. It also includes ports to both 1.19.2 and 1.20.1!
If you want to see the FULL changelog of this update, including the pre-releases, I suggest you go and look at their changelogs as well (don't worry, there's only two of them so it's not *that* much):
https://modrinth.com/mod/the-aether-redux/changelog
CHANGELOG:
- Fixed server crashing bug
- Fixed issues with creative tabs
- Fixed ambrosium stacking recipe not copying the original item count
- Slightly altered a few biome parameters
- Made some small tweaks to the texture of the Blightwillow door
- Fixed an incorrect subtitle
- Added default aether biomes to Redux Region
1.19.2 ONLY CHANGELOG (added some features from the Aether: Genesis, which is unlikely to get a 1.19.2 port):
- Added Skyroot Chests
- Added Skyroot Chest Mimics
- Added Skyroot Ladders
- Added Skyroot Crafting Tables
- Added Holystone Furnaces
- Chests and Mimics in dungeons now spawn with their Skyroot variants
Release 1.0 (1.19.4)
---
The Aether: Redux is finally out of beta! This update fixes a few bugs from the previous two pre-releases. It also includes ports to both 1.19.2 and 1.20.1!
If you want to see the FULL changelog of this update, including the pre-releases, I suggest you go and look at their changelogs as well (don't worry, there's only two of them so it's not *that* much):
https://modrinth.com/mod/the-aether-redux/changelog
CHANGELOG:
- Fixed server crashing bug
- Fixed issues with creative tabs
- Fixed ambrosium stacking recipe not copying the original item count
- Slightly altered a few biome parameters
- Made some small tweaks to the texture of the Blightwillow door
- Fixed an incorrect subtitle
- Added default aether biomes to Redux Region
1.19.2 ONLY CHANGELOG (added some features from the Aether: Genesis, which is unlikely to get a 1.19.2 port):
- Added Skyroot Chests
- Added Skyroot Chest Mimics
- Added Skyroot Ladders
- Added Skyroot Crafting Tables
- Added Holystone Furnaces
- Chests and Mimics in dungeons now spawn with their Skyroot variants
Release 1.0 (1.19.2)
---
The Aether: Redux is finally out of beta! This update fixes a few bugs from the previous two pre-releases. It also includes ports to both 1.19.2 and 1.20.1!
If you want to see the FULL changelog of this update, including the pre-releases, I suggest you go and look at their changelogs as well (don't worry, there's only two of them so it's not *that* much):
https://modrinth.com/mod/the-aether-redux/changelog
CHANGELOG:
- Fixed server crashing bug
- Fixed issues with creative tabs
- Fixed ambrosium stacking recipe not copying the original item count
- Slightly altered a few biome parameters
- Made some small tweaks to the texture of the Blightwillow door
- Fixed an incorrect subtitle
- Added default aether biomes to Redux Region
1.19.2 ONLY CHANGELOG (added some features from the Aether: Genesis, which is unlikely to get a 1.19.2 port):
- Added Skyroot Chests
- Added Skyroot Chest Mimics
- Added Skyroot Ladders
- Added Skyroot Crafting Tables
- Added Holystone Furnaces
- Chests and Mimics in dungeons now spawn with their Skyroot variants
1.0 Pre-Release 2 (1.19.4)
This is a relatively small pre-release, fixing some bugs and improving some internal systems. It also adds a new mushroom!
CHANGELOG:
- Added a new mushroom, the Aershroom, to the Highfields, replacing the Cloudcap Mushlings that previously spawned there (although they still spawn in their own biome, the Cloudcap Jungle)
- Conversion of the different Aether Grass types is now handled by a more modular system
- Biome parameters (Temperature, Humidity, etc) can now be configured
- Default Aether biomes can now spawn between redux ones
- Fixed the 'Take THAT, Physics!' Advancement being granted while not wearing a Sentry Ring
- Fixed Mimic open animations not working
- Fixed Cockatrices not dropping their ribs without the Aether: Genesis installed
- Made Enchanted Vertisol mineable with shovels
- Switched from Parchement mappings to Sugarcane mappings (has absolutely no impact on the built code)
1.0 Pre-Release 1
CHANGELOG:
- Updated to the Aether's new Beta.6
- Retextured a WIDE variety of the mod's textures
- Large-scale codebase cleanup and removal of (most) unused textures
- Added configuration options to disable generation of any of the biomes
- Replaced the Splitbloom with a new chromatic flower, the Iridia
- Made general improvements to all biomes (except for the Frosted Forests, expect some improvements there in a future update!)
- Renamed Volitite to Vitrium
- Added new, custom breaking, placing, stepping, and falling sounds for Glowstone. Expect more of these in the future, but for Aether blocks!
- Changed the textures of Prismatic Leaves to be more blossom-y, and removed Prismatic Fruit Leaves
- Added Chromatic Berry Bushes and Chromaberries, which are the replacements for Prismatic Fruit Leaves and Prismatic Raspberries
- Renamed Highfields Flower Patches to Prismatic Petals and added two new variants
- Replaced the Zyatrix with the Gilded White Rose, a variant of the base mod's White Rose (White Flower)
- Replaced the Vallyx with the Frosted Nightbloom, a variant of the base mod's Nightbloom (Purple Flower)
- Replaced Mini Pancakes with Oat Muffins
- Removed Skyroot Sap for now, it may return in some other form in the future
- Updated the existing Data Conditions system to be more data-driven
- Added tags for biomes with the various different biome modifiers
- Added vines to Gilded and Golden Skyroot Trees
- Removed the Highfields Forest (the Highfields biome remains in the mod, however)
- Added a denser, more wooded variant of the Gilded Groves, called the Gilded Thicket
- Added a few advancements
- Added particles to various leaf blocks, along with replacing the existing ones for Golden/Gilded Skyroots
- Made some large changes and improvements to the Cloudcap Jungle biome, including new giant mushrooms, making Sprouting Lightroots single blocks and adding double-height Cloudcap mushroom plants
- Removed Blightberry Bushes, you can now get the Blightward effect from a new food item dropped by Glowsprouts
- Added a new icy weapon, the Subzero Crossbow (thanks to IcyCrystal for the suggestion and the textures!)
- Implemented a new recipe type that is used by right-clicking an item in your inventory while hovering over it holding an Ambrosium Shard. This recipe system is used for Veridium Tools and the new Glowbuds item.
- Removed Prismatic Leaf Piles, Gilded and Golden Skyroot Trees now have leaf piles instead
- Added Blighted Skyroot Trees, which now generate alongside Blightwillow trees in the Blight
- Altered the Blight biome's aesthetic
- Gave Blightwillow trees a new, unique shape
- Added boulders to the Blight
- Blightwillow Saplings are once again one block tall and no longer grow in Blighted Caves
- Fixed an age-old issue with certain plants spawning on top of blocks that they CAN be placed on, but are not intended to spawn on
- Temporarily removed the new noise built-in datapacks
- Rebalanced the density and rarity of many different worldgen features
- Split the Enchanted Aether Grass retextures from the Redux Nature pack into a new pack
- Added Vitrium Sand, a new gravity-affected block that generates in some biomes (this block may be expanded on in the future)
Beta.6.2
CHANGELOG:
- Fixed Aevelium growing vanilla grass when bone-mealed
- Moved Quickroots to the food items creative tab
- Added the Vanilla Swet Spawn Egg to the creative inventory
- Fixed a tiling issue with the side texture of Aevelium
- Added Potted Springshroom
- Fixed rendering issue with Lightroot Aether Dirt
- Made internal improvements to how bone-mealing the new aether grass types added in the mod works
Beta.6.1
CHANGELOG:
- Cloudcap Mushlings can no longer be placed on *any stable surface,* and instead only on dirt-type blocks like other plants
Beta.6
CHANGELOG:
- Added a new biome, the Cloudcap Jungle, which is a mushroom biome for the Aether
- Added large variants of Cloudcap mushrooms, along with a new, bouncy mushroom called the Springshroom and a large variant
- Added a new Aether Grass variant: Aevelium, essentially Aether Mycelium, which spawns in the Cloudcap Jungle
- Fixed utility blocks not functioning correctly and added them to the vanilla Operator Utilities tab
- Made Blightwillow Saplings two blocks tall
- Added Lightroot Aether Dirt, a new dirt variant that spawns in the Cloudcap Jungle, and grows the new double-block Sprouting Lightroots
- Vanilla double plant blocks now use an alternative joined hitbox (similar to bedrock edition) to be consistent with the hitboxes of the two new double plants. This can be disabled in the config if desired.
- Added two new wood types, Cloudcap for the cloudcap mushrooms, and Springshroom for the springshrooms. Note that Springshroom Stems cannot be stripped into Stripped Springshroom Stems, as there is not meant to be bark or anything similar.
- Adjusted biome spawnrates very slightly
- EVER SO SLIGHTLY adjusted the Cloudcap Mushling texture
- Aether animals can now spawn on Snow Blocks and Coarse Aether Dirt
Beta.5.1
CHANGELOG:
- Fixed Prismatic Saplings not using Cherry Sapling breaking sounds
- Fixed Highfields Forest not being in the #aether:is_aether biome tag
- Fixed Blightwillow Log Walls existing in the creative inventory and being craftable without the Aether: Genesis installed
Beta.5
CHANGELOG:
- Added a new flowering biome, the Highfields, with two variants: Highfields and Highfields Forest
- Added a new wood type for the Highfields, Prismatic wood
- Prismatic trees come in two variants, Pink and Teal, both of which have leaf particles that fall from the leaves
- Added a new fruit that comes from the leaves of Prismatic Trees, Prismatic Raspberries
- Added a new flower for the Highfields, the Splitbloom
- Added Prismatic Leaf Piles, which spawn in the Highfields Forest
- Added Highfields Flower Patches (may be renamed to Highfields Flowerbeds)
- Added Cloudcap Mushlings, a new mushroom that spawns in the Highfields, and will likely be expanded on in the next update
- [Internal] All wood types now use a new system designed to make adding new wood types far easier. Due to this change, all wood types now have Log Walls (although most are only obtainable when the Aether: Genesis is installed)
- Blightwillow wood now reuses the sounds from Bamboo planks, the leaves reuse the sounds of Azalea leaves, and the saplings reuse the sound of Azaleas.
- Fixed Potted Thorncaps not having a glowing texture
- Removed Sweetblossom petals, the block itself is now edible and enchantable into sugar
Beta.4.1
CHANGELOG:
- Added Lost Content Crystal Sapling texture override
- Re-added Gravitation Bronzite Icestone Ore texture override, adjusted to fit the new icestone texture
Beta.4
- Reworked the built-in pack system, they now all re-apply after each update (unless a specific config is disabled)
- Removed unused Moonbud flower and Moon Bud item
- Fixed frosted flowers not spawning snowy, yet again
- Gilded Skyroot is now called Gilded Oak by default
- Moved ALL mandatory overrides into optional packs
- Tracking Golems can be removed from spawners with the Aether: Genesis enabled (they appear to be very unfinished)
- Removed Glowing Ambrosium Ore (it appears an official addon for this MAY be in development, although I cannot say for sure)
- Added pack for textures (for mainly the mossy/frosted holystones and gummy swets) more in line with the Aether's current textures
- Classic Labyrinth pack has been removed. Sentry blocks/mobs are now blue by default, and can be changed to purple and gray with a new pack, 'Retro Labyrinth'. Ancient Vaults pack is also still avaliable, of course.
- Removed Classic Nature pack, it no longer serves a purpose as the nature overrides are optional
- Removed Classic Valkyries pack, as the lore-accurate Valkyrie textures have been removed. They will likely return in a resource pack in the future.
- Removed Classic Ambrosium pack, as the golden ambrosium textures have been removed. They will likely return in the previously-mentioned future resource pack.
- Removed Improved Cracked Slider pack, as the design was a bit unoriginal. I may revisit this pack in the future.
- Changed Icestone override texture.
- Changed texture of Blocks of Raw Veridium
Beta.3.2
CHANGELOG:
- Added new model for the Aether: Genesis's Battle Sentries
- Fixed bug causing the mod to crash without the Aether: Genesis installed
- Adjusted spawner balancing
- Fixed missing wooden stair and slab recipes
Beta.3.1
CHANGELOG:
- Fixed glow colors on Ancient Vaults pack's Sentry Ring
- Added Sentry ring using those glow colors on the base ring to the Classic Dungeon pack
- Fixed mossy holystone boulders not double-dropping
- Fixed mossy holystone and gilded holystone ores not double-dropping
- Removed Bittersweet Charm from the Bronze Dungeon loot table
- Changed texture of Carved Bricks
- Dungeon Rooms can now spawn without a spawner on occasion, and if the Aether: Genesis is installed (and a config option is enabled) they can also spawn Slider's Labyrinth dungeon mobs (not including the minibosses)
Beta.3
CHANGELOG:
- Added a new built-in pack that improves the model of the Ancient Aether addon's Cracked Slider
- Remodeled Mimics, with several new very cool animations
- Added a replacement for the mimic wakeup sound
- Sentries now have new models, which also have cool new animations
Beta.2.1
CHANGELOG:
- Fixed a few localization issues
- Fixed floating Veridium Lantern bug
- Updated Ukrainian (uk_ua) translation courtesy of unroman
Beta.2
CHANGELOG:
- Improved Skysprouts texture
- Added Veridium Nuggets, Chains, and Lanterns
- Added Volitite Bricks
- Added a popup on the first startup to inform the user that the mod has many built-in resource packs, built-in datapacks, and configuration options to offer
- Added Ancient Vaults and Classic Dungeon pack support for the Ancient Aether addon
- Ancient Vaults pack is now applied by default
- Seperated various of the built-in resource packs
- Removed intuitive recipe changes for now
- Added Ancient Vaults and Classic Dungeon support for Sentry Boots and Sentry Rings
- Added a new plant that grows under Quicksoil, called Quickroots. These can be harvested with a right-click and give the Resistance effect when eaten.
- Fixed recipes for Chest Boats
- Added Redux's leaves to the minecraft:leaves tag
- Nerfed Bittersweet Charm's speed boost to 5%
- Thorncaps are now green, and glow
- Veridium Pickaxes now decrease their charge when hitting the Slider
- Added a block tag for blocks that should be affected by Quicksoil's slipperiness system
Beta.1.4
CHANGELOG:
- Fixed issues with tags, blocks now work with tool debuff and (hopefully) mobs should spawn in new biomes
- Updated the Ukranian (uk_ua) translation, courtesy of unroman
Beta.1.3
CHANGELOG:
- Added a new, unique sound for infusing Veridium tools
- Added Mini Pancakes to their proper creative tab
- Removed Moonbud and Moon Bud from creative tabs
Beta.1.2
CHANGELOG:
- Added Cockatrice Ribs, which drop from cockatrices and can be crafted into bone meal or arrows
- Added Mini Pancakes, which can be crafted from two oats and a blueberry
- Balanced biome spawn rates
- Balanced Veridium tool attack speeds
Beta.1.1
CHANGELOG:
- Added some more missing items from creative tabs
- Gilded Skyroot Leaves no longer suffocate you
- Veridium Ore (and other Veridium blocks) can now properly be mined with a pickaxe
Beta.1
This is a very exciting update, adding a new ore, biomes, and more! (at least when compared to the last alpha, when compared to its pre-releases it mostly adds a new ore and mod dependencies)
CHANGELOG (Changes since Alpha.5.3):
- Aeroblender and Terrablender are now required dependencies
- Fully implemented three new biomes: Gilded Groves, The Blight, and Frosted Forest
- Added a new ore, Veridium, which can be crafted into tools, which when right-clicked on while hovering over with an ambrosium shard can be temporarily Infused into more powerful variants
- Golden Clovers and Glowsprouts now require Shears to drop
- Added a new block, Skysprouts, which now drop Oats
- Aether Grass now have a new texture, and drop Bundles of Aether Grass instead of oats
- Flying Cows now eat Bundles of Aether Grass instead of Oats
- Phygs now eat Oats
- Aerclouds have new, jappa-fied textures (works with the Aether: Genesis's aerclouds as well)
- Vallyx flowers and Frostbuds now properly spawn snowy when on snow blocks
- Improved the New Noise built-in datapack
- Added various missing items to datapacks
- Updated translations (may not be up to date, as these were updated BEFORE some other features were added, this will be fixed in the future)
- Glacia Logs have a new texture
- Added a new, soft-leaved plant called the Frosted Fern to the Frosted Forests
- Updated to work with the Aether's Beta.5
- Fixed conversion recipe sounds playing three times
Beta.1 Pre-Release 6
This is a small update, but it should now work with the Aether's new Beta.5!
CHANGELOG:
- Updated to the Aether's new Beta.5
- Due to the update, some things now work better, for instance the conversion recipe sound events now properly play the sound once rather than three times, and should no longer potentially break
Beta.1 Pre-Release 5
CHANGELOG:
- Slight alteration to the color pallete of Skysprouts
- Skysprouts now drop oats, rather than Aether Grass dropping them
- Aether Grass now drops a Bundle of Aether Grass
- Flying Cows now eat Bundles of Aether Grass instead of Oats
- Phygs now eat Oats
- Added a new, soft-leaved plant that spawns in the Frosted Forest, called the Frosted Fern
- Fixed compatibility with the Aether: Crystallium, *again*
Beta.1 Pre-Release 4
CHANGELOG:
- New texture for Glacia Logs
- Fixed more missing items from creative tabs
- Updated Chinese (Simplified) translation courtesy of Parallel113
- Fixed compatibility with the Aether: Crystallium
- Fixed Frostbud and Vallyx not using their snowy state when naturally generated on snow
Beta.1 Pre-Release 3
This is a pretty small pre-release, but it adds a couple of nice tweaks and fixes.
CHANGELOG:
- Fixed Potted Skysprouts giving you Glowsprouts when taking them out of the pot
- Improved the Skysprouts texture
- Improved placement of Skysprouts
- Updated Ukrainian translation, courtesy of unroman
Beta.1 Pre-Release 2
This one is *relatively* small, but adds a new plant to add a bit more immersion!
CHANGELOG:
- Golden clovers and Glowsprouts now require shears to drop
- Added a new, unblighted variant of Glowsprouts called Skysprouts, which will spawn in the main Aether biomes
- Fixed Glacia Boat and Glacia Chest Boat crashing the game
- Added missing items from the Frosted Forest to creative tabs
Beta.1 Pre-Release 1
This is a relatively small update all things considered, but I'm pretty excited for the end of the alphas!
(the end of the alphas is marked by the addition of biomes, the full beta.1 will use an API specifically designed to add biomes to the Aether, called AeroBlender)
CHANGELOG:
---
- Biome Tests and New Noise datapacks are now automatically applied when a world is created
- Biome Tests datapack is now compatible with the Deep Aether addon and the Aether: Crystallium addon
- Added a new built-in optional overrides resource pack which is applied on first startup with this version
- New textures for Aether's grass plant, it is now shorter
- Slight alteration of the color pallete of the Vallyx flower
- Vallyx and Frostbud flowers (should) now properly spawn snowy when on snow
- Aerclouds have new, Jappa-consistent textures
- Continued to improve upon the New Noise datapack
Alpha.5.3
CHANGELOG:
- Altered noise gen in 'New Noise' built-in datapack
Alpha.5.2
CHANGELOG:
- Fixed bug causing newly renamed blocks to not generate
Alpha.5.1
- Arctic Isles -> Frosted Forest
- Arctic Aether Grass -> Frosted Aether Grass
- Spikespring -> Frostbud (also has new texture)
- Icetip -> Vallyx
- Agiosite -> Volitite
Alpha.5
There is also a significant possibility that this may be the *last* alpha, and the next version may very well be **beta.1!**
CHANGELOG:
- Added a new setting to the Experiments tab, which uses an alternative terrain generator for the Aether
- Added a new wood type, called Glacia wood
- Added a new tree, called the Gilded Skyroot tree. It is similar to Golden Skyroots, but has white leaves and less amber
- Added two new biomes to the biomes datapack, the Arctic Isles, a snowy biome filled with Glacia trees, and the Gilded Groves, a golden biome with clovers, bushes, flowers, and the new Gilded Skyroot tree
- Added Coarse Aether Dirt to the creative mode inventory
- Added several new plants for the Arctic Isles biome, which when placed on snow use an alternate, snowy texture. The plants are called Arctic Aether Grass, Lumina, Icetip, and Spikespring
- Moonbuds do NOT spawn in the Gilded Groves, and will likely be removed or repurposed in the next update
- New texture for skyroot logs (top+side)
Alpha.4.3
CHANGELOG:
- Added Sporing Blightwillow Wood
- Updated the colors for Blightwillow and Crystal wood items and blocks
- Added some missing textures from the Classic Nature built-in resource pack
- Fixed a crash caused by Blightwillow wood not being registered, causing the game to crash when placing a Blightwillow Sign
Alpha.4.2
(The patch of life, the universe, and everything)
This is a rather large patch, adding and fixing various things.
CHANGELOG:
- All items have been moved into base aether creative tabs
- Added mutation-colored textures for the blight to the Classic Nature built-in pack
- Blighted Aether Grass Blocks can now be flattened and tilled
- Fixed translation key for Blightwillow Leaves
- Made Blightwillow Leaves drop Blightwillow Saplings
- Added unfinished Blight biome option to the Experiments tab of the Create World screen
- Slightly tweaked the color pallete of the Spirolyctil
Alpha.4.1b
CHANGELOG:
- Ran datagen so that the change that makes planks usable for crafting tables and other similar blocks properly gets added
Alpha.4.1
CHANGELOG:
- Fixed new planks not being useable for things like crafting tables
- Blightmoss now spreads when bone-mealed
- Blightwillow Sapling now properly exists in its creative tab
- Made Glowsprouts have a similar color to cockatrices' glow rather than the previous greenish color
Alpha.4
This version may be a *tiny* bit unstable as it was backported from using an indev build of the aether's next beta, so keep that in mind. Hopefully the aether's next beta will have been released by the time alpha.5 releases so that it won't be as unstable anymore!
CHANGELOG:
- New texture for Crystal Logs and Leaves
- Blockstate conversion recipes now have unique sounds
- Removed the additional music tracks from a few versions ago, as they didn't quite fit the aether's in-game music right and are more fitting for music discs
- Added many new blocks for the Blight biome, which does not spawn as a full biome yet, but will in a future update
- New Wood type, Blightwillow, which has neon green wood. It's saplings can be found in blight patches in caves, which are a source of blight blocks for until the Blight biome is implemented
- Due to a limitation of the implementation of blight caves, caves can unfortunately no longer intersect and break through dungeons.
- Added a new Blightberry item, which when eaten, protects the consumer from many of the dangers of the blight biome
- New item from some blightwillow logs, Blighted Spores, which act as an opposite to Ambrosium, blighting blocks rather than enchanting them
Alpha.3.5
CHANGELOG:
- Fixed a critical bug causing the mod to crash on server startup
Alpha.3.4
CHANGELOG:
- Fixed some potential conflicts with the WIP Aether: Genesis addon's music and this addon's new music tracks
- Moon Bud is now always edible
Alpha.3.3
CHANGELOG:
- Fixed issue with sound from the new Labyrinth's Vengeance music disc not fading out as the player gets farther away from the music box
Alpha.3.2
This is a relatively small update, but larger compared to most patches.
CHANGELOG:
- Dungeon rings now spawn in treasure chests about 50% of the time rather than nearly 100%
- Added two new music tracks (Approaches and A Morning Wish, both by Emile van Kreiken)
- Added a new Labyrinth's Vengeance music disc
Alpha.3.1
- Updated uk_ua (Ukranian) translation
- Added zh_cn (Chinese (Simplified)) translation
Alpha.3
This update adds various new things, including some new dungeon-specific ring accessories, new sounds, a new quicksoil system, and more!
NOTE: The dungeon rings are not fully balanced, so please give feedback over on the [issue tracker!](https://github.com/Zepalesque/Aether-Redux-Issue-Tracker/issues)
changelog time!
<details>
<summary>long text wall warning</summary>
- Added a new accessory, the Enchanted Ring, which occasionally spawns in the Bronze Dungeon which increases experience from mob drops
- Bittersweet Charm can now be found as dungeon loot in addition to its existing crafting recipe
- Added a new accessory, the Sentry Ring, which gives the wearer a double jump ability. Wearing two increases the base jump height AND the double jump height, from a total of 2 blocks to a total of 3 blocks. This ring is almost always found in the Bronze Dungeon treasure chest
- Added a new accessory, the Valkyrie Ring, which increases the block and mob reach by 1.5 blocks per ring. This ring will nearly always spawn in the Silver Dungeon trasure chest.
- Added a new accessory, the Phoenix Ring, which allows the wearer to shoot fireballs. Wearing two allows the wearer to shoot two fireballs at a time. This ring spawns almost always in the Gold Dungeon treasure chest.
- Mobs (should) now avoid walking on quicksoil (configurable)
- Added a new Quicksoil movement system, slightly altered from the one from the Aether II: Highlands' 1.12 builds. The original two are still accessable, via a configuration option
- Fixed an issue with the trapdoors in the new Bronze Dungeon treasure chamber.
- Added resource override support for the Aether: Gravitation addon
- Made Frosted Holystone a bit slippery (still unobtainable)
- Added a spawn eggs creative tab, containing the new Vanilla Swet Spawn Egg
- The Slider now only deals 1 durability damage to pickaxes used to attack it
- Added a new, temporarily creative-only food item variant of the Moonbud flower, called the Moon Bud, which gives a short night vision effect when eaten.
- Gave Aerwhales their sounds from the 1.12 builds of the Aether II: Highlands
- Renamed some config options, check over yours to make sure they didn't get reset!
</details>
Alpha.2.1
Here is the changelog:
- Added Ukrainian translation, courtesy of un_roman
Alpha.2
This update adds various creative-only (for now) blocks, upgrades the bronze dungeon, adds several new built-in resource packs for optimal customization, and much more!
Here is the changelog:
<details>
<summary>long text wall warning</summary>
- Nerfed Bittersweet Charm (15% poison chance, 37.5% speed boost -> 10% poison chance, 15% speed boost)
- New Sheepuff model
- Various new (creative-only for now) blocks for the unfinished Gilded Groves biome
- New, unique grass block for the Aether
- Fixed Moa animations not applying to saddles on saddled moas
- Fixed Creative Tabs not all having localized labels
- Added some new (creative-only for now) sentry stone variants
- New texture overrides in the bronze dungeon
- New Slider ambient sounds
- Upgraded the Bronze Dungeon structure
- Various new built-in resource packs to modify the mod to your heart's content!
- Bittersweet Charm poison ability now only works on melee attacks
- New Aether Caves
- New glowing overlay for Ambrosium Ore (Optifine NOT required)
- New, creative-only Holystone variant: Frosted Holystone
- New, more gold Ambrosium textures
- Gilded Skyroot is now Golden Skyroot and has Golden Leaves (can be returned to the white-leaved Gilded Skyroot with a built-in resource pack)
- Darkbloom (Purple Flower) is now called Nightbloom
- New Carved Stone Variants (Bricks, Pillar)
- The currently creative-only Auburn Bush block is now called the Aevyrn Bush and has white leaves
- Temporarily removed white Golden Skyroot particles configuration option
</details>
Alpha.1.1
Enjoy! (:
<details>
<summary>long text wall warning</summary>
FEATURES:
- Moas have new models
- Cockatrices have new models and AI
- Agiosite, a block which can be enchanted into glowstone, now spawns in clumps
- There are mossy boulders around the aether
- There are new flowers, sweetblossoms, which can be turned into various useful things, like a cool accessory and sugar
- New swet type, vanilla swets
- Aether Grass now drops Oats, which can be used alongside sugar, blueberries, and eggs to make Blueberry Pie
- New wood type, crystal wood, a blue wood that now generates in crystal fruit trees
- The Aether now has a nicer water color
- Gold dungeons spawn with aether flowers rather than vanilla ones
- Sentries, Moas, and Cockatrices all have improved sounds
- Gummy Swets have been nerfed, but are also craftable
- Swets now drop sugar and Swet Jelly, which has various uses
- Spectral Darts + Dart Shooter
- Aerbunnies now eat Swet Jelly
- Flying Cows now eat Oats
- Added Gilded Mossy Holystone, a new variant of Mossy Holystone
- Various improvements to the base Aether biome
- Optional setting to buff quicksoil
- Golden Oak trees are now Gilded Skyroot trees and have off-white leaves
- Icestone has an improved texture
- Purple flowers have an improved texture and have been renamed to Darkblooms
- Aechor Plants are now purple and have an improved texture
- Valkyries now have textures more accurate to the Aether's lore
- The slider now has a unique hurt sound
- Zephyrs now have a new model
- Blue Berries are now just called Blueberries and Enchanted Berries are called Goldberries
- White Flowers are now called White Roses
- Various configuration options to change several aspects of the mod
</details>
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