模组介绍:
你在一天辛苦工作之后,只是想放松地玩一玩 Minecraft。但当你加载一个新世界时,意外发现世界种子中沉睡的预兆被唤醒,并打扰了他的休息。
这是一个“居民类型”的模块(更多恐怖/幻想),在玩一个恐怖模组后,我受到很多乐趣的启发,所以做了一个自己的生物!沉睡的预兆是一个迷失的灵魂,以扭曲的身影形式存在,并存在于随机世界种子中。
这个生物可以出现在所有维度中,但不会无处不在,每次只能存在一个,所以他会在附近出现,但不会一直跟在你身边。
预兆的特点:
预兆可以挤进狭小的空间,跟踪你,观察你,甚至具备基本的英语交流能力。
这个生物不会像大多数其他生物一样不断地追捕玩家,而是喜欢以不可预测的行为模式戏弄受害者,很少对玩家有利。
预兆可能会被发现盯着、跟踪,有时会对玩家进行骚扰,比如破坏庄稼、动物或火把。有时甚至可以看到他慵懒地四处游荡。
但当预兆决定攻击时,它将是一种不可忽视的力量。
这个生物已经对自己过于自我沉迷,并认为自己高高在上,也许你可以让他们回到原处。
当这个生物猎杀时,它除了近战攻击外还有一些其他战术,所以最好做好充分准备。
如果打算与这个生物战斗,请注意它的弱点是脚/小腿。
这个生物还有很多其他功能,让你自己去探索吧。
为了最大程度上增加恐怖感,建议安装环境音效、极度黑暗(或任何其他纯粹黑暗的模组)和动态照明等模组!
实用提示:
如果拿着扭曲末影珍珠会获得护盾效果。不清楚护盾效果是什么的话,当你的绝对恐惧效果消失时,预兆不会对你发动攻击,末影珍珠会被消耗。
为什么压碎的预兆会随机对我造成伤害?压碎的预兆和绝对恐惧都会让玩家在黑暗中受伤,建议在此效果下保持火把光照。
如何获得有模组的材料?材料可以从模组中的生物包括侦察队和残缺的生物掉落。沉睡的预兆的材料可以通过使用切牙武器击中他而获得,所以你并不需要杀死他来获取他的装备。
知道了已经提到过这一点,攻击他的脚可以造成伤害。
当被恐怖惊吓时该怎么办!当在预兆附近行走或被追赶时,有时会向玩家发送惊吓。这是一个特别的惊吓会让玩家震惊并使其无法动弹,直到点击ESC键。这不是一个错误的惊吓,而是预兆的一个预设特性,让玩家在被追逐或与生物战斗时有别的事情去考虑。
追逐是如何工作的?
追踪是一种更罕见的交互,并且难以理解,除非有人解释。当被追逐时,玩家会得到视觉线索,同时会开始播放自定义音乐。之后,预兆将直接朝向玩家前进。被追逐时,如果玩家正常行走,预兆将以普通速度移动,如果奔跑,它将加速,如果潜行,它将减速,如果跳跃,它将短暂加速,所以玩家必须战略性地移动才能避免被抓到。预兆还会进行比较温和的刺攻击,并在接近玩家时破坏方块,所以将自己困在角落里不是一个选项。
(需要 GECKOLIB 模组支持!)
按下 alt 键将从玩家身上移除所有触发惊吓的效果,我相信已经修复了所有的视觉错误,但我在不太可能发生视觉错误时添加了这个功能。
警告:
如果你的 GUI 设定为自动模式,惊吓效果会最好地发挥作用!小的 GUI 选项可能会导致图像被切掉。
(此模组目前正在更新,有新功能在制作中!)
如何打败这个模组:
要打败这个模组,你需要收集所有 4 个碎照片的部分。
第一个通过杀死预兆获得,所以不容易得到。
第二个通过杀死残缺的末影人(mangled enderman)获得的几率为 50%。
第三个是通过走到预兆看着的时候,如果触发了“give 互动”,那么预兆会给玩家第三个照片部分以及一些钻石。
第四个是在预兆被动态时难得地给予预兆一些甜浆果,当预兆被动态时,它会四处走动,不做任何事情,偶尔会跳舞。
一旦获得了所有部分,它们可以在工作台上使用 1 个粘液球合在一起。
之后得到一些原木、树枝和木板,在工作台上与照片组合在一起来制作一个框架照片。
之后引诱预兆追逐你,并点击他的hitbox(击打盒子)以照片。
这将触发一系列对话,并带有一些传说(弗雷迪·法兹比尔),之后预兆将消失,并给玩家一个非常强大的武器“delirium”。
之后,预兆将不再对玩家敌对,只会以友好的方式出现,比如无所作为,四处闲逛,当玩家走近他时给予玩家物品而不带任何风险。预兆甚至会在玩家受到攻击时为其辩护!
如果你想带着新武器继续与预兆保持敌对状态,你可以制作“enigmatic vortex”,这将重置主线任务并导致预兆再度正常行为。
(此外,他的官方名字是 Tiso,在成为预兆之前当然是的)。
截图:
The Slumbering Omen 3.8
Added the omen followers with 5 structures tied to them.
Added many new items and weapons to give useless items more use. hopefully more in the future.
Fixed many various bugs including a few big ones like getting stuck above bedrock in the distortion when leaving the abyss and 2 glykaris or vantablack reapers being able to exist at a time.
Updated 1 omen behavior and one daraku behavior.
Added 1 daraku behavior.
Added the lost and the overseer 2 new pre-daraku bosses.
Added the altar of ire, a new crafting station thats the biggest part of the update.
reworked entropy upgrading.
Added 2 merchants the follower merchant and curious voidfolk.
these patch notes are a bit small but thats mostly because mainly items were added.
The Slumbering Omen V3.6
Added new omen animations (most done by smudgy thanks man!)
Added a new omen interaction.
The distortion can no longer spawn in the overworld.
Many bug and performance fixes.
The omen no longer breaks bedrock, command blocks etc. (thanks again smudgy!)
Added a gamerule /gamerule higherspawn. which makes the omen spawn more when enabled.
Added more details to the distortion.
Nerfed spawning of broken bedrock.
Changed spawning of many entities.
Daraku now has a theme.
Added voidcallers. the scouts for daraku.
Added mark of the void effect, basically hunted for daraku.
Added VoidSent Disciple. A new miniboss sometimes spawned when mark of the void expires.
Added distortis. (Thanks to smudgy for model, design and animations!)
Added distorted starved stalker and distorted nyctosis. (collab with smudgy)
Added VoidShroom forest biome.
Added Voidstone and Voidstone block set.
Added Voidshroom wood set.
Added gellius and gellius slime blocks.
Added new weapons The disciples katana, black ice sickle, Distorted dagger, severed arm and greatsword of the disciple.
Added new armor sets Void cloth, crafted from void disciple materials and distorted armor, crafted from daraku materials. void armor sets buff void weapons.
Added new ore origin voidmatter found near the bottom of the distortion.
Entities now despawns and stops screaming/playing music when player dies not just when the entity directly kills them.
Changed/tweaked many ai triggers to improve them.
I hope you all enjoy this update! I've worked countless hours without break to make this.
THIS UPDATES A CHONKER PREPARE YOURSELF.
Added new omen animations (most done by smudgy thanks man!)
Added a new omen interaction.
The distortion can no longer spawn in the overworld.
Many bug and performance fixes.
The omen no longer breaks bedrock, command blocks etc. (thanks again smudgy!)
Added a gamerule /gamerule higherspawn. which makes the omen spawn more when enabled.
Added more details to the distortion.
Nerfed spawning of broken bedrock.
Changed spawning of many entities.
Daraku now has a theme.
Added voidcallers. the scouts for daraku.
Added mark of the void effect, basically hunted for daraku.
Added VoidSent Disciple. A new miniboss sometimes spawned when mark of the void expires.
Added distortis. (Thanks to smudgy for model, design and animations!)
Added distorted starved stalker and distorted nyctosis. (collab with smudgy)
Added VoidShroom forest biome.
Added Voidstone and Voidstone block set.
Added Voidshroom wood set.
Added gellius and gellius slime blocks.
Added new weapons The disciples katana, black ice sickle, Distorted dagger, severed arm and greatsword of the disciple.
Added new armor sets Void cloth, crafted from void disciple materials and distorted armor, crafted from daraku materials. void armor sets buff void weapons.
Added new ore origin voidmatter found near the bottom of the distortion.
Entities now despawns and stops screaming/playing music when player dies not just when the entity directly kills them.
Changed/tweaked many ai triggers to improve them.
I hope you all enjoy this update! I've worked countless hours without break to make this.
The Slumbering Omen V3.5.1
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