* Fixed crash when loading with Mekanism-CEU
* Fixed crash when loading with HBM-CE
* Fixed crash when dumping loot tables containing artifacts to JSON
* Reimplemented the way tiers are handled for the evolved trait
* Behaviour should be more consistent, since it now just uses the existing stackable trait system
* Allows for custom evolved materials (e.g. using ModTweaker or Tweakers' Construct)
* Fixes an issue where embossing evolved materials didn't update the evolved tier
* Added UU-Metal recipes using HBM and TechReborn UU-Matter
* Added photovoltaic support for TechReborn solar panels
* Separated out thermal foundation and thermal expansion integration
* This means the pyrotheum smeltery fuel feature can now be used without thermal expansion installed
* Added a configurable expected baseline for free modifiers on artifacts
* This should prevent mods that mess with the default baseline from breaking artifact loading (e.g. Tinkers' Tool Leveling)
* Added a configuration option to disable battery/solar panel replacement for the fluxed/photovoltaic modifiers
* Added a CraftTweaker API for modifying magic material stats (i.e. for modifying arcane foci)
* Fixed percentages in tooltips always appearing as "<1%"
* Fixed a rare crash related to class name remapping in coremod class transformers
* Updated a few dependency versions
* Added a config option to allow damage absorbed by Draconic Evolution energy shields to grant tool experience to the armour piece
* Added a config option for the bonus flight speed granted by the gale force armour trait
* Added example tool items to the JEI pages for Draconic Evolution fusion crafting upgrade recipes
## Bug fixes
* Fixed a mod conflict that could cause Astral Sorcery attunement to destroy the item data of astral tools
* Fixed an issue where the special modifiers on evolved tools could be upgraded beyond the tier of the tool
* Fixed an issue where removing a tier of a stackable trait (e.g. by replacing a tool part) could cause the trait to stop proccing
* Added a "healing received" entity attribute that is now used by all healing manipulation effects
* Upper and lower bounds for this attribute can be set in the config
* Added a configurable cooldown to the strength of will trait, which is zero by default
* Added a config option for the minimum health threshold of the immortality effect
## Bug Fixes
* Fixed the gelid gem item from Redstone Repository not being bound to the gelid gem tool material
* Fixed the damage reduction status effect (used by the reactive trait) having the wrong attribute modifier type