- Fixed sending a null ItemStack to onPlayerDestroyItem in drawbridge (critical, fixes crash with certain mods)
- Made all instances of the drawbridge tile entity use the same fake player (with consistent ID, good for chunk protection plugins)
- Implemented proper pipe/hopper item insertion logic for drawbridge
- Fixed assumption that all registered models have variants - fixes crashes with other mods (#97)
- Fixed hasFacing not being used where needed in RedstoneMachineBlock
- Fixed inserting blocks while drawbridge is extended.
- Fixed a crash when looking at the Signal bus with WAILA installed.
- Added displaying effect and tooltip on the spool's connecting state.
- Fixed the spool taking damage while trying to link the same points.
- Fixes piping items in drawbridges bypassing blacklist and camo checks.
- Disables shift clicking items into Advance Drawbridge, Shift clicking to pull items from the Advance Drawbridge still works.
- Updates French, and added Brazilian Portuguese localization (Thanks AegisLesha, and al-myr).
- Fixes redstone interactions with some mods (Thanks hilburn).
- Fixes placing out of world bounds.
- Fixes placing ComputerCraft blocks (Thanks lyqyd).
- Bunch of fixes to Drawbridges.
- Added a black list for the drawbridges, can be modified in the configuration.
- Fixed Signal terminal powering the facing block.
- Fixed rendering the Dynamo as an item.
0.1.6
- Added filters
- Fixed a strange bug with drawbridges creating duplicate copies of every TileEntity everywhere. Heisenbugs ho!
0.1.4.2
- Drawbridges should only drop one block
0.1.4.1
- Hotfix for advanced drawbridges
0.1.4
- Internal drawbridge code moved here instead of TConstruct
- Pick block copies drawbridges in their entirety
- Drawbridges function as an elevator
**Caveats**
Mechworks currently requires Tinkers Construct to run. http://minecraft.curseforge.com/mc-mods/tinkers-construct/