## v21.1.9
- Fix crash on fabric when joining a world
## v21.1.8
- Fix Frozen Pearl Recipe (PR by SrNadien)
## v21.1.7
- Add support to prevent phantoms from spawning from player insomnia mechanics
## v21.1.6
- Re-Added Frozen Pearl to remove residual lights from the Feral Flare Lantern
## v21.1.5
- Remove spawn logging in debug log by default to reduce potential wear on storage drives on both fabric and neoforge. \
\
The default behavior for modded minecraft is to log debug messages to a debug.log.
Torchmaster can be quite verbose when it comes to logging on debug.
Since these logs are usually useless during normal play, they will be force-disabled be default (only for torchmaster).
If debug logging is required, launch the game with `-Dtorchmaster.enableDebugLogging=1`
## v21.1.4
- Fix crash during setup of a village siege on fabric
- Add missing torchmaster command from previous versions
## v21.1.3
- Fix spam related to config auto fixing on neoforge
## v21.1.2
- Fix crash when spawning a warden in an ancient city on fabric mod loader
## v21.1.1
- Improve compatibility with other fabric mods
- Re-enable mob spawn blocking during chunk generation inside blocking volumes
- Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false`
- Fix Feral Flare Lantern not rendering its stand
## v21.1.0
- Improve blocking logic
- FIX: game should no longer crash when architectury is installed
- Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version
## v21.0.1
- Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234))
- Update to MC 1.21.1
## v21.0.0
- First release for Minecraft 1.21 (Fabric, Neoforge)7
## v21.1.9
- Fix crash on fabric when joining a world
## v21.1.8
- Fix Frozen Pearl Recipe (PR by SrNadien)
## v21.1.7
- Add support to prevent phantoms from spawning from player insomnia mechanics
## v21.1.6
- Re-Added Frozen Pearl to remove residual lights from the Feral Flare Lantern
## v21.1.5
- Remove spawn logging in debug log by default to reduce potential wear on storage drives on both fabric and neoforge. \
\
The default behavior for modded minecraft is to log debug messages to a debug.log.
Torchmaster can be quite verbose when it comes to logging on debug.
Since these logs are usually useless during normal play, they will be force-disabled be default (only for torchmaster).
If debug logging is required, launch the game with `-Dtorchmaster.enableDebugLogging=1`
## v21.1.4
- Fix crash during setup of a village siege on fabric
- Add missing torchmaster command from previous versions
## v21.1.3
- Fix spam related to config auto fixing on neoforge
## v21.1.2
- Fix crash when spawning a warden in an ancient city on fabric mod loader
## v21.1.1
- Improve compatibility with other fabric mods
- Re-enable mob spawn blocking during chunk generation inside blocking volumes
- Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false`
- Fix Feral Flare Lantern not rendering its stand
## v21.1.0
- Improve blocking logic
- FIX: game should no longer crash when architectury is installed
- Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version
## v21.0.1
- Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234))
- Update to MC 1.21.1
## v21.0.0
- First release for Minecraft 1.21 (Fabric, Neoforge)7
## v21.1.8
- Fix Frozen Pearl Recipe (PR by SrNadien)
## v21.1.7
- Add support to prevent phantoms from spawning from player insomnia mechanics
## v21.1.6
- Re-Added Frozen Pearl to remove residual lights from the Feral Flare Lantern
## v21.1.5
- Remove spawn logging in debug log by default to reduce potential wear on storage drives on both fabric and neoforge. \
\
The default behavior for modded minecraft is to log debug messages to a debug.log.
Torchmaster can be quite verbose when it comes to logging on debug.
Since these logs are usually useless during normal play, they will be force-disabled be default (only for torchmaster).
If debug logging is required, launch the game with `-Dtorchmaster.enableDebugLogging=1`
## v21.1.4
- Fix crash during setup of a village siege on fabric
- Add missing torchmaster command from previous versions
## v21.1.3
- Fix spam related to config auto fixing on neoforge
## v21.1.2
- Fix crash when spawning a warden in an ancient city on fabric mod loader
## v21.1.1
- Improve compatibility with other fabric mods
- Re-enable mob spawn blocking during chunk generation inside blocking volumes
- Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false`
- Fix Feral Flare Lantern not rendering its stand
## v21.1.0
- Improve blocking logic
- FIX: game should no longer crash when architectury is installed
- Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version
## v21.0.1
- Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234))
- Update to MC 1.21.1
## v21.0.0
- First release for Minecraft 1.21 (Fabric, Neoforge)7
## v21.1.8
- Fix Frozen Pearl Recipe (PR by SrNadien)
## v21.1.7
- Add support to prevent phantoms from spawning from player insomnia mechanics
## v21.1.6
- Re-Added Frozen Pearl to remove residual lights from the Feral Flare Lantern
## v21.1.5
- Remove spawn logging in debug log by default to reduce potential wear on storage drives on both fabric and neoforge. \
\
The default behavior for modded minecraft is to log debug messages to a debug.log.
Torchmaster can be quite verbose when it comes to logging on debug.
Since these logs are usually useless during normal play, they will be force-disabled be default (only for torchmaster).
If debug logging is required, launch the game with `-Dtorchmaster.enableDebugLogging=1`
## v21.1.4
- Fix crash during setup of a village siege on fabric
- Add missing torchmaster command from previous versions
## v21.1.3
- Fix spam related to config auto fixing on neoforge
## v21.1.2
- Fix crash when spawning a warden in an ancient city on fabric mod loader
## v21.1.1
- Improve compatibility with other fabric mods
- Re-enable mob spawn blocking during chunk generation inside blocking volumes
- Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false`
- Fix Feral Flare Lantern not rendering its stand
## v21.1.0
- Improve blocking logic
- FIX: game should no longer crash when architectury is installed
- Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version
## v21.0.1
- Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234))
- Update to MC 1.21.1
## v21.0.0
- First release for Minecraft 1.21 (Fabric, Neoforge)7
## v21.1.7
- Add support to prevent phantoms from spawning from player insomnia mechanics
## v21.1.6
- Re-Added Frozen Pearl to remove residual lights from the Feral Flare Lantern
## v21.1.5
- Remove spawn logging in debug log by default to reduce potential wear on storage drives on both fabric and neoforge. \
\
The default behavior for modded minecraft is to log debug messages to a debug.log.
Torchmaster can be quite verbose when it comes to logging on debug.
Since these logs are usually useless during normal play, they will be force-disabled be default (only for torchmaster).
If debug logging is required, launch the game with `-Dtorchmaster.enableDebugLogging=1`
## v21.1.4
- Fix crash during setup of a village siege on fabric
- Add missing torchmaster command from previous versions
## v21.1.3
- Fix spam related to config auto fixing on neoforge
## v21.1.2
- Fix crash when spawning a warden in an ancient city on fabric mod loader
## v21.1.1
- Improve compatibility with other fabric mods
- Re-enable mob spawn blocking during chunk generation inside blocking volumes
- Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false`
- Fix Feral Flare Lantern not rendering its stand
## v21.1.0
- Improve blocking logic
- FIX: game should no longer crash when architectury is installed
- Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version
## v21.0.1
- Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234))
- Update to MC 1.21.1
## v21.0.0
- First release for Minecraft 1.21 (Fabric, Neoforge)7
## v21.1.7
- Add support to prevent phantoms from spawning from player insomnia mechanics
## v21.1.6
- Re-Added Frozen Pearl to remove residual lights from the Feral Flare Lantern
## v21.1.5
- Remove spawn logging in debug log by default to reduce potential wear on storage drives on both fabric and neoforge. \
\
The default behavior for modded minecraft is to log debug messages to a debug.log.
Torchmaster can be quite verbose when it comes to logging on debug.
Since these logs are usually useless during normal play, they will be force-disabled be default (only for torchmaster).
If debug logging is required, launch the game with `-Dtorchmaster.enableDebugLogging=1`
## v21.1.4
- Fix crash during setup of a village siege on fabric
- Add missing torchmaster command from previous versions
## v21.1.3
- Fix spam related to config auto fixing on neoforge
## v21.1.2
- Fix crash when spawning a warden in an ancient city on fabric mod loader
## v21.1.1
- Improve compatibility with other fabric mods
- Re-enable mob spawn blocking during chunk generation inside blocking volumes
- Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false`
- Fix Feral Flare Lantern not rendering its stand
## v21.1.0
- Improve blocking logic
- FIX: game should no longer crash when architectury is installed
- Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version
## v21.0.1
- Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234))
- Update to MC 1.21.1
## v21.0.0
- First release for Minecraft 1.21 (Fabric, Neoforge)7
## v21.4.0
- Upgrade to MC 1.21.4 (Fabric + Neoforge)
## v21.3.0
- Upgrade to MC 1.21.3
- ## v21.2.0
- Upgrade to MC 1.21.2
## v21.1.5
- Remove spawn logging in debug log by default to reduce potential wear on storage drives on both fabric and neoforge. \
\
The default behavior for modded minecraft is to log debug messages to a debug.log.
Torchmaster can be quite verbose when it comes to logging on debug.
Since these logs are usually useless during normal play, they will be force-disabled be default (only for torchmaster).
If debug logging is required, launch the game with `-Dtorchmaster.enableDebugLogging=1`
## v21.1.4
- Fix crash during setup of a village siege on fabric
- Add missing torchmaster command from previous versions
## v21.1.3
- Fix spam related to config auto fixing on neoforge
## v21.1.2
- Fix crash when spawning a warden in an ancient city on fabric mod loader
## v21.1.1
- Improve compatibility with other fabric mods
- Re-enable mob spawn blocking during chunk generation inside blocking volumes
- Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false`
- Fix Feral Flare Lantern not rendering its stand
## v21.1.0
- Improve blocking logic
- FIX: game should no longer crash when architectury is installed
- Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version
## v21.0.1
- Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234))
- Update to MC 1.21.1
## v21.0.0
- First release for Minecraft 1.21 (Fabric, Neoforge)7
## v21.4.0
- Upgrade to MC 1.21.4 (Fabric + Neoforge)
## v21.3.0
- Upgrade to MC 1.21.3
- ## v21.2.0
- Upgrade to MC 1.21.2
## v21.1.5
- Remove spawn logging in debug log by default to reduce potential wear on storage drives on both fabric and neoforge. \
\
The default behavior for modded minecraft is to log debug messages to a debug.log.
Torchmaster can be quite verbose when it comes to logging on debug.
Since these logs are usually useless during normal play, they will be force-disabled be default (only for torchmaster).
If debug logging is required, launch the game with `-Dtorchmaster.enableDebugLogging=1`
## v21.1.4
- Fix crash during setup of a village siege on fabric
- Add missing torchmaster command from previous versions
## v21.1.3
- Fix spam related to config auto fixing on neoforge
## v21.1.2
- Fix crash when spawning a warden in an ancient city on fabric mod loader
## v21.1.1
- Improve compatibility with other fabric mods
- Re-enable mob spawn blocking during chunk generation inside blocking volumes
- Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false`
- Fix Feral Flare Lantern not rendering its stand
## v21.1.0
- Improve blocking logic
- FIX: game should no longer crash when architectury is installed
- Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version
## v21.0.1
- Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234))
- Update to MC 1.21.1
## v21.0.0
- First release for Minecraft 1.21 (Fabric, Neoforge)7
## v21.0.4
- Backport fix for a "IncorrectArgumentCountException" crash during setup of a village siege
## v21.0.3
- Fix crash when spawning a warden in an ancient city on fabric mod loader
- Improve compatibility with other fabric mods
- Re-enable mob spawn blocking during chunk generation inside blocking volumes
- Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false`
- Fix Feral Flare Lantern not rendering its stand
## v21.0.2
- Downgrade to MC 1.21 for fabric compatibility
- FIX: Improve blocking logic (fabric, neoforge)
- FIX: Fixed a crash when architectory is installed alongside torchmaster (fabric)
- Known Issue: Mob spawns during chunk generation will not be blocked. (Only affects configs with very big radius values)
## v21.0.1
- Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234))
- Update to MC 1.21.1
## v21.0.0
- First release for Minecraft 1.21 (Fabric, Neoforge)
## v20.1.9
- Add explicit compatibility with MCA Reborn. MCA Zombie Villager should no longer spawn in Mega Torch Volumes.
Known Issues: MCA Zombie Villagers will always be blocked inside torch volumes, even when spawned from spawners, villager eggs or admin commands.
## v20.1.8
- Show a message to the player when enabling a volume renderer
## v20.1.7
- Add experimental volume renderer (Right click torch with empty hand or dye to show its range. Use shift+empty hand to hide)
## v20.1.6
- COMPAT: Improve compatibility with CarryOn: Mobs should no longer despawn when dropped inside the working volume of a torch or lamp
## v20.1.5
- COMPAT: Improve Compatibility with other Mods which spawn additional entities in a group
## v20.1.4
- Add missing creative tab title
## v20.1.3
- Fix Mega Torch and Dread Lamp not working since v20.1.2 - sorry about that >.<
## v20.1.2
- Improve blocking behavior for Mega Torch and Dread Lamp. Intentional Spawns (like Spawn Eggs, bucket placements, breeding) should no longer be blocked
## v20.1.1
- Improve compatibility with Modded Spawners (i.e. EnderIO Spawners should no longer be blocked)
- Improve Village Siege Blocking
## v21.1.5
- Remove spawn logging in debug log by default to reduce potential wear on storage drives on both fabric and neoforge. \
\
The default behavior for modded minecraft is to log debug messages to a debug.log.
Torchmaster can be quite verbose when it comes to logging on debug.
Since these logs are usually useless during normal play, they will be force-disabled be default (only for torchmaster).
If debug logging is required, launch the game with `-Dtorchmaster.enableDebugLogging=1`
## v21.1.4
- Fix crash during setup of a village siege on fabric
- Add missing torchmaster command from previous versions
## v21.1.3
- Fix spam related to config auto fixing on neoforge
## v21.1.2
- Fix crash when spawning a warden in an ancient city on fabric mod loader
## v21.1.1
- Improve compatibility with other fabric mods
- Re-enable mob spawn blocking during chunk generation inside blocking volumes
- Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false`
- Fix Feral Flare Lantern not rendering its stand
## v21.1.0
- Improve blocking logic
- FIX: game should no longer crash when architectury is installed
- Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version
## v21.0.1
- Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234))
- Update to MC 1.21.1
## v21.0.0
- First release for Minecraft 1.21 (Fabric, Neoforge)7
## v21.1.5
- Remove spawn logging in debug log by default to reduce potential wear on storage drives on both fabric and neoforge. \
\
The default behavior for modded minecraft is to log debug messages to a debug.log.
Torchmaster can be quite verbose when it comes to logging on debug.
Since these logs are usually useless during normal play, they will be force-disabled be default (only for torchmaster).
If debug logging is required, launch the game with `-Dtorchmaster.enableDebugLogging=1`
## v21.1.4
- Fix crash during setup of a village siege on fabric
- Add missing torchmaster command from previous versions
## v21.1.3
- Fix spam related to config auto fixing on neoforge
## v21.1.2
- Fix crash when spawning a warden in an ancient city on fabric mod loader
## v21.1.1
- Improve compatibility with other fabric mods
- Re-enable mob spawn blocking during chunk generation inside blocking volumes
- Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false`
- Fix Feral Flare Lantern not rendering its stand
## v21.1.0
- Improve blocking logic
- FIX: game should no longer crash when architectury is installed
- Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version
## v21.0.1
- Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234))
- Update to MC 1.21.1
## v21.0.0
- First release for Minecraft 1.21 (Fabric, Neoforge)7
## v21.1.4
- Fix crash during setup of a village siege on fabric
- Add missing torchmaster command from previous versions
## v21.1.3
- Fix spam related to config auto fixing on neoforge
## v21.1.2
- Fix crash when spawning a warden in an ancient city on fabric mod loader
## v21.1.1
- Improve compatibility with other fabric mods
- Re-enable mob spawn blocking during chunk generation inside blocking volumes
- Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false`
- Fix Feral Flare Lantern not rendering its stand
## v21.1.0
- Improve blocking logic
- FIX: game should no longer crash when architectury is installed
- Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version
## v21.0.1
- Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234))
- Update to MC 1.21.1
## v21.0.0
- First release for Minecraft 1.21 (Fabric, Neoforge)
## v21.1.3
- Fix spam related to config auto fixing on neoforge
## v21.1.2
- Fix crash when spawning a warden in an ancient city on fabric mod loader
## v21.1.1
- Improve compatibility with other fabric mods
- Re-enable mob spawn blocking during chunk generation inside blocking volumes
- Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false`
- Fix Feral Flare Lantern not rendering its stand
## v21.1.0
- Improve blocking logic
- FIX: game should no longer crash when architectury is installed
- Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version
## v21.0.1
- Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234))
- Update to MC 1.21.1
## v21.0.0
- First release for Minecraft 1.21 (Fabric, Neoforge)
## v20.1.8
- Show a message to the player when enabling a volume renderer
## v20.1.7
- Add experimental volume renderer (Right click torch with empty hand or dye to show its range. Use shift+empty hand to hide)
## v20.1.6
- COMPAT: Improve compatibility with CarryOn: Mobs should no longer despawn when dropped inside the working volume of a torch or lamp
## v20.1.5
- COMPAT: Improve Compatibility with other Mods which spawn additional entities in a group
## v20.1.4
- Add missing creative tab title
## v20.1.3
- Fix Mega Torch and Dread Lamp not working since v20.1.2 - sorry about that >.<
## v20.1.2
- Improve blocking behavior for Mega Torch and Dread Lamp. Intentional Spawns (like Spawn Eggs, bucket placements, breeding) should no longer be blocked
## v20.1.1
- Improve compatibility with Modded Spawners (i.e. EnderIO Spawners should no longer be blocked)
- Improve Village Siege Blocking
## v20.1.7
- Add experimental volume renderer (Right click torch with empty hand or dye to show its range. Use shift+empty hand to hide)
## v20.1.6
- COMPAT: Improve compatibility with CarryOn: Mobs should no longer despawn when dropped inside the working volume of a torch or lamp
## v20.1.5
- COMPAT: Improve Compatibility with other Mods which spawn additional entities in a group
## v20.1.4
- Add missing creative tab title
## v20.1.3
- Fix Mega Torch and Dread Lamp not working since v20.1.2 - sorry about that >.<
## v20.1.2
- Improve blocking behavior for Mega Torch and Dread Lamp. Intentional Spawns (like Spawn Eggs, bucket placements, breeding) should no longer be blocked
## v20.1.1
- Improve compatibility with Modded Spawners (i.e. EnderIO Spawners should no longer be blocked)
- Improve Village Siege Blocking
## v21.0.3
- Fix crash when spawning a warden in an ancient city on fabric mod loader
- Improve compatibility with other fabric mods
- Re-enable mob spawn blocking during chunk generation inside blocking volumes
- Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false`
- Fix Feral Flare Lantern not rendering its stand
## v21.0.2
- Downgrade to MC 1.21 for fabric compatibility
- FIX: Improve blocking logic (fabric, neoforge)
- FIX: Fixed a crash when architectory is installed alongside torchmaster (fabric)
- Known Issue: Mob spawns during chunk generation will not be blocked. (Only affects configs with very big radius values)
## v21.0.1
- Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234))
- Update to MC 1.21.1
## v21.0.0
- First release for Minecraft 1.21 (Fabric, Neoforge)
## v21.1.2
- Fix crash when spawning a warden in an ancient city on fabric mod loader
## v21.1.1
- Improve compatibility with other fabric mods
- Re-enable mob spawn blocking during chunk generation inside blocking volumes
- Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false`
- Fix Feral Flare Lantern not rendering its stand
## v21.1.0
- Improve blocking logic
- FIX: game should no longer crash when architectury is installed
- Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version
## v21.0.1
- Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234))
- Update to MC 1.21.1
## v21.0.0
- First release for Minecraft 1.21 (Fabric, Neoforge)
## v21.1.2
- Fix crash when spawning a warden in an ancient city on fabric mod loader
## v21.1.1
- Improve compatibility with other fabric mods
- Re-enable mob spawn blocking during chunk generation inside blocking volumes
- Fix spawn blocking of spawners not working when `blockOnlyNaturalSpawns` is set to `false`
- Fix Feral Flare Lantern not rendering its stand
## v21.1.0
- Improve blocking logic
- FIX: game should no longer crash when architectury is installed
- Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version
## v21.0.1
- Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234))
- Update to MC 1.21.1
## v21.0.0
- First release for Minecraft 1.21 (Fabric, Neoforge)
## v21.1.0
- Improve blocking logic
- FIX: game should no longer crash when architectury is installed
- Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version
## v21.1.0
- Improve blocking logic
- FIX: game should no longer crash when architectury is installed
- Known Issue: Mob spawning during chunk generation will not be blocked. (Fabric only) - a fix will be provided in a later version
## v21.0.2
- Downgrade to MC 1.21 for fabric compatibility
- FIX: Improve blocking logic (fabric, neoforge)
- FIX: Fixed a crash when architectory is installed alongside torchmaster (fabric)
- Known Issue: Mob spawns during chunk generation will not be blocked. (Only affects configs with very big radius values)
## v21.0.1
- Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234))
- Update to MC 1.21.1
## v21.0.1
- Fix invisible light blocks not being replaceable by other blocks ([#234](https://github.com/Xalcon/TorchMaster/issues/234))
- Update to MC 1.21.1
First ever release for neoforge. This is an alpha version with only a rudimentary amount of testing.
Features implemented:
* Megatorch
* Dreadlamp
* Feral Flare Lantern (no GUI)
* Config
Not bugs:
* Pillager Raids are not blocked - These types of raids are linked to a specific player action (entering a village with the bad omen effect). Therefore this is a non-natural scenario and will not be blocked, but this is open for discussions.
First ever release for fabric. This is an alpha version with only a rudimentary amount of testing.
Features implemented:
* Megatorch
* Dreadlamp
* Feral Flare Lantern (no GUI)
* Config
Not bugs:
* Pillager Raids are not blocked - These types of raids are linked to a specific player action (entering a village with the bad omen effect). Therefore this is a non-natural scenario and will not be blocked, but this is open for discussions.
## v20.1.6
- COMPAT: Improve compatibility with CarryOn: Mobs should no longer despawn when dropped inside the working volume of a torch or lamp
## v20.1.5
- COMPAT: Improve Compatibility with other Mods which spawn additional entities in a group
## v20.1.4
- Add missing creative tab title
## v20.1.3
- Fix Mega Torch and Dread Lamp not working since v20.1.2 - sorry about that >.<
## v20.1.2
- Improve blocking behavior for Mega Torch and Dread Lamp. Intentional Spawns (like Spawn Eggs, bucket placements, breeding) should no longer be blocked
## v20.1.1
- Improve compatibility with Modded Spawners (i.e. EnderIO Spawners should no longer be blocked)
- Improve Village Siege Blocking
## v20.1.5
- COMPAT: Improve Compatibility with other Mods which spawn additional entities in a group
## v20.1.4
- Add missing creative tab title
## v20.1.3
- Fix Mega Torch and Dread Lamp not working since v20.1.2 - sorry about that >.<
## v20.1.2
- Improve blocking behavior for Mega Torch and Dread Lamp. Intentional Spawns (like Spawn Eggs, bucket placements, breeding) should no longer be blocked
## v20.1.1
- Improve compatibility with Modded Spawners (i.e. EnderIO Spawners should no longer be blocked)
- Improve Village Siege Blocking
## v19.4.3
- Fix Mega Torch and Dread Lamp not working since v19.4.2 - sorry about that >.<
## v19.4.2
- Improve blocking behavior for Mega Torch and Dread Lamp. Intentional Spawns (like Spawn Eggs, bucket placements, breeding) should no longer be blocked
## v19.4.1
- Improve Modded Spawner Support
- Improve Village Siege Handling
## v19.4.0
- Limit MC Version to 1.19.4+ for the Torchmaster 19.4.x version line (MC 1.19.4+). Use version 19.2.90+ for MC 1.19.2
- Improve Invisible Light removal when Feral Flare Lantern is removed without player interaction
## v20.1.3
- Fix Mega Torch and Dread Lamp not working since v20.1.2 - sorry about that >.<
## v20.1.2
- Improve blocking behavior for Mega Torch and Dread Lamp. Intentional Spawns (like Spawn Eggs, bucket placements, breeding) should no longer be blocked
## v20.1.1
- Improve compatibility with Modded Spawners (i.e. EnderIO Spawners should no longer be blocked)
- Improve Village Siege Blocking
## v19.4.3
- Fix Mega Torch and Dread Lamp not working since v19.4.2 - sorry about that >.<
## v19.4.2
- Improve blocking behavior for Mega Torch and Dread Lamp. Intentional Spawns (like Spawn Eggs, bucket placements, breeding) should no longer be blocked
## v19.4.1
- Improve Modded Spawner Support
- Improve Village Siege Handling
## v19.4.0
- Limit MC Version to 1.19.4+ for the Torchmaster 19.4.x version line (MC 1.19.4+). Use version 19.2.90+ for MC 1.19.2
- Improve Invisible Light removal when Feral Flare Lantern is removed without player interaction
## v19.2.93
- Fix Mega Torch and Dread Lamp not working since v19.2.92 - sorry about that >.<
## v19.2.92
- Improve blocking behavior for Mega Torch and Dread Lamp. Intentional Spawns (like Spawn Eggs, bucket placements, breeding) should no longer be blocked
## v19.2.91
- Improve village siege handling
## v19.2.90
- Limit MC Version to 1.19.2 for the Torchmaster 19.2.x version line. Use 19.4.x+ for MC 1.19.4+
- Backport chunk loading bugfix from 1.19.3 Version of Torchmaster
- Improve Invisible Light removal when Feral Flare Lantern is removed without player interaction
## v20.1.3
- Fix Mega Torch and Dread Lamp not working since v20.1.2 - sorry about that >.<
## v20.1.2
- Improve blocking behavior for Mega Torch and Dread Lamp. Intentional Spawns (like Spawn Eggs, bucket placements, breeding) should no longer be blocked
## v20.1.1
- Improve compatibility with Modded Spawners (i.e. EnderIO Spawners should no longer be blocked)
- Improve Village Siege Blocking
## v19.2.92
- Improve blocking behavior for Mega Torch and Dread Lamp. Intentional Spawns (like Spawn Eggs, bucket placements, breeding) should no longer be blocked
## v19.2.91
- Improve village siege handling
## v19.2.90
- Limit MC Version to 1.19.2 for the Torchmaster 19.2.x version line. Use 19.4.x+ for MC 1.19.4+
- Backport chunk loading bugfix from 1.19.3 Version of Torchmaster
- Improve Invisible Light removal when Feral Flare Lantern is removed without player interaction
## v19.2.0
- Upgrade to MC 1.19.2
## v19.0.2-beta
- fix crash on startup with more recent versions of forge
## v19.0.1-beta
- Fix crash when placing Feral Flare Lantern
## v19.0.0-alpha
- Initial port to MC 1.19
## v18.1.0
- Allow the Mega Torch to block Village Sieges. This feature will be moved to a dedicated block in a future release.
- Upgrade to Minecraft 1.18.2
## v18.0.5
- Fix a typo in the axe harvesting tags file
## v18.0.4
- Promote Mod to Release
- Adjust block sounds to reflect their materials more closely
- Add harvest tool for each block (Axe: Megatorch, Pickaxe: Feral Flare Lantern, Dread Lamp)
- Fix breaking particales for Feral Flare Lantern
- Added locations for:
- PT_BR, PT_PT by vimino@github
- FR_FR by dracnis@github
## v18.0.3-beta
- Fix feral flare lantern not being able to remove light blocks after the chunk unloaded (i.e. world restart)
## v18.0.2-beta
- Feral Flare Lantern can now place light blocks at y < 0 in non-superflat worlds (this one slipped through, sorry!)
## v18.0.1-beta
- Feral Flare Lantern can now place light blocks at y < 0
- Add support for the DoSpecialSpawn event
- Piglins spawning from Nether Portals should now be blocked
## v18.0.0-beta
initial release for Minecraft 1.18
## v19.4.2
- Improve blocking behavior for Mega Torch and Dread Lamp. Intentional Spawns (like Spawn Eggs, bucket placements, breeding) should no longer be blocked
## v19.4.1
- Improve Modded Spawner Support
- Improve Village Siege Handling
## v19.4.0
- Limit MC Version to 1.19.4+ for the Torchmaster 19.4.x version line (MC 1.19.4+). Use version 19.2.90+ for MC 1.19.2
- Improve Invisible Light removal when Feral Flare Lantern is removed without player interaction
## v19.2.3
- Upgrade to MC 1.19.4
## v19.2.2
- Fix non-intentional chunkloading via the feral flare lantern in some rare edge cases
## v19.2.1
- Upgrade to Mc 1.19.3
## v19.2.0
- Upgrade to MC 1.19.2
## v19.0.2-beta
- fix crash on startup with more recent versions of forge
## v19.0.1-beta
- Fix crash when placing Feral Flare Lantern
## v19.0.0-alpha
- Initial port to MC 1.19
## v18.1.0
- Allow the Mega Torch to block Village Sieges. This feature will be moved to a dedicated block in a future release.
- Upgrade to Minecraft 1.18.2
## v18.0.5
- Fix a typo in the axe harvesting tags file
## v18.0.4
- Promote Mod to Release
- Adjust block sounds to reflect their materials more closely
- Add harvest tool for each block (Axe: Megatorch, Pickaxe: Feral Flare Lantern, Dread Lamp)
- Fix breaking particales for Feral Flare Lantern
- Added locations for:
- PT_BR, PT_PT by vimino@github
- FR_FR by dracnis@github
## v18.0.3-beta
- Fix feral flare lantern not being able to remove light blocks after the chunk unloaded (i.e. world restart)
## v18.0.2-beta
- Feral Flare Lantern can now place light blocks at y < 0 in non-superflat worlds (this one slipped through, sorry!)
## v18.0.1-beta
- Feral Flare Lantern can now place light blocks at y < 0
- Add support for the DoSpecialSpawn event
- Piglins spawning from Nether Portals should now be blocked
## v18.0.0-beta
initial release for Minecraft 1.18
## v20.1.2
- Improve blocking behavior for Mega Torch and Dread Lamp. Intentional Spawns (like Spawn Eggs, bucket placements, breeding) should no longer be blocked
## v20.1.1
- Improve compatibility with Modded Spawners (i.e. EnderIO Spawners should no longer be blocked)
- Improve Village Siege Blocking
## v19.2.90
- Limit MC Version to 1.19.2 for the Torchmaster 19.2.x version line. Use 19.4.x+ for MC 1.19.4+
- Backport chunk loading bugfix from 1.19.3 Version of Torchmaster
- Improve Invisible Light removal when Feral Flare Lantern is removed without player interaction
## v19.2.0
- Upgrade to MC 1.19.2
## v19.0.2-beta
- fix crash on startup with more recent versions of forge
## v19.0.1-beta
- Fix crash when placing Feral Flare Lantern
## v19.0.0-alpha
- Initial port to MC 1.19
## v18.1.0
- Allow the Mega Torch to block Village Sieges. This feature will be moved to a dedicated block in a future release.
- Upgrade to Minecraft 1.18.2
## v18.0.5
- Fix a typo in the axe harvesting tags file
## v18.0.4
- Promote Mod to Release
- Adjust block sounds to reflect their materials more closely
- Add harvest tool for each block (Axe: Megatorch, Pickaxe: Feral Flare Lantern, Dread Lamp)
- Fix breaking particales for Feral Flare Lantern
- Added locations for:
- PT_BR, PT_PT by vimino@github
- FR_FR by dracnis@github
## v18.0.3-beta
- Fix feral flare lantern not being able to remove light blocks after the chunk unloaded (i.e. world restart)
## v18.0.2-beta
- Feral Flare Lantern can now place light blocks at y < 0 in non-superflat worlds (this one slipped through, sorry!)
## v18.0.1-beta
- Feral Flare Lantern can now place light blocks at y < 0
- Add support for the DoSpecialSpawn event
- Piglins spawning from Nether Portals should now be blocked
## v18.0.0-beta
initial release for Minecraft 1.18
## v18.2.0
- Improve Invisible Light removal when Feral Flare Lantern is removed without player interaction
## v18.1.0
- Allow the Mega Torch to block Village Sieges. This feature will be moved to a dedicated block in a future release.
- Upgrade to Minecraft 1.18.2
## v18.0.5
- Fix a typo in the axe harvesting tags file
## v18.0.4
- Promote Mod to Release
- Adjust block sounds to reflect their materials more closely
- Add harvest tool for each block (Axe: Megatorch, Pickaxe: Feral Flare Lantern, Dread Lamp)
- Fix breaking particales for Feral Flare Lantern
- Added locations for:
- PT_BR, PT_PT by vimino@github
- FR_FR by dracnis@github
## v18.0.3-beta
- Fix feral flare lantern not being able to remove light blocks after the chunk unloaded (i.e. world restart)
## v18.0.2-beta
- Feral Flare Lantern can now place light blocks at y < 0 in non-superflat worlds (this one slipped through, sorry!)
## v18.0.1-beta
- Feral Flare Lantern can now place light blocks at y < 0
- Add support for the DoSpecialSpawn event
- Piglins spawning from Nether Portals should now be blocked
## v18.0.0-beta
initial release for Minecraft 1.18
## v20.1.1
- Improve compatibility with Modded Spawners (i.e. EnderIO Spawners should no longer be blocked)
- Improve Village Siege Blocking
## v20.1.0
- Initial Port to Minecraft 1.20.1
## v19.4.0
- Limit MC Version to 1.19.4+ for the Torchmaster 19.4.x version line (MC 1.19.4+). Use version 19.2.90+ for MC 1.19.2
- Improve Invisible Light removal when Feral Flare Lantern is removed without player interaction
## v19.2.3
- Upgrade to MC 1.19.4
## v19.2.2
- Fix non-intentional chunkloading via the feral flare lantern in some rare edge cases
## v19.2.1
- Upgrade to Mc 1.19.3
## v19.2.0
- Upgrade to MC 1.19.2
## v19.0.2-beta
- fix crash on startup with more recent versions of forge
## v19.0.1-beta
- Fix crash when placing Feral Flare Lantern
## v19.0.0-alpha
- Initial port to MC 1.19
## v18.1.0
- Allow the Mega Torch to block Village Sieges. This feature will be moved to a dedicated block in a future release.
- Upgrade to Minecraft 1.18.2
## v18.0.5
- Fix a typo in the axe harvesting tags file
## v18.0.4
- Promote Mod to Release
- Adjust block sounds to reflect their materials more closely
- Add harvest tool for each block (Axe: Megatorch, Pickaxe: Feral Flare Lantern, Dread Lamp)
- Fix breaking particales for Feral Flare Lantern
- Added locations for:
- PT_BR, PT_PT by vimino@github
- FR_FR by dracnis@github
## v18.0.3-beta
- Fix feral flare lantern not being able to remove light blocks after the chunk unloaded (i.e. world restart)
## v18.0.2-beta
- Feral Flare Lantern can now place light blocks at y < 0 in non-superflat worlds (this one slipped through, sorry!)
## v18.0.1-beta
- Feral Flare Lantern can now place light blocks at y < 0
- Add support for the DoSpecialSpawn event
- Piglins spawning from Nether Portals should now be blocked
## v18.0.0-beta
initial release for Minecraft 1.18
## v19.4.1
- Improve Modded Spawner Support
- Improve Village Siege Handling
## v19.4.0
- Limit MC Version to 1.19.4+ for the Torchmaster 19.4.x version line (MC 1.19.4+). Use version 19.2.90+ for MC 1.19.2
- Improve Invisible Light removal when Feral Flare Lantern is removed without player interaction
## v19.2.3
- Upgrade to MC 1.19.4
## v19.2.2
- Fix non-intentional chunkloading via the feral flare lantern in some rare edge cases
## v19.2.1
- Upgrade to Mc 1.19.3
## v19.2.0
- Upgrade to MC 1.19.2
## v19.0.2-beta
- fix crash on startup with more recent versions of forge
## v19.0.1-beta
- Fix crash when placing Feral Flare Lantern
## v19.0.0-alpha
- Initial port to MC 1.19
## v18.1.0
- Allow the Mega Torch to block Village Sieges. This feature will be moved to a dedicated block in a future release.
- Upgrade to Minecraft 1.18.2
## v18.0.5
- Fix a typo in the axe harvesting tags file
## v18.0.4
- Promote Mod to Release
- Adjust block sounds to reflect their materials more closely
- Add harvest tool for each block (Axe: Megatorch, Pickaxe: Feral Flare Lantern, Dread Lamp)
- Fix breaking particales for Feral Flare Lantern
- Added locations for:
- PT_BR, PT_PT by vimino@github
- FR_FR by dracnis@github
## v18.0.3-beta
- Fix feral flare lantern not being able to remove light blocks after the chunk unloaded (i.e. world restart)
## v18.0.2-beta
- Feral Flare Lantern can now place light blocks at y < 0 in non-superflat worlds (this one slipped through, sorry!)
## v18.0.1-beta
- Feral Flare Lantern can now place light blocks at y < 0
- Add support for the DoSpecialSpawn event
- Piglins spawning from Nether Portals should now be blocked
## v18.0.0-beta
initial release for Minecraft 1.18
## v19.4.0
- Limit MC Version to 1.19.4+ for the Torchmaster 19.4.x version line (MC 1.19.4+). Use version 19.2.90+ for MC 1.19.2
- Improve Invisible Light removal when Feral Flare Lantern is removed without player interaction
## v19.2.3
- Upgrade to MC 1.19.4
## v19.2.2
- Fix non-intentional chunkloading via the feral flare lantern in some rare edge cases
## v19.2.1
- Upgrade to Mc 1.19.3
## v19.2.0
- Upgrade to MC 1.19.2
## v19.0.2-beta
- fix crash on startup with more recent versions of forge
## v19.0.1-beta
- Fix crash when placing Feral Flare Lantern
## v19.0.0-alpha
- Initial port to MC 1.19
## v18.1.0
- Allow the Mega Torch to block Village Sieges. This feature will be moved to a dedicated block in a future release.
- Upgrade to Minecraft 1.18.2
## v18.0.5
- Fix a typo in the axe harvesting tags file
## v18.0.4
- Promote Mod to Release
- Adjust block sounds to reflect their materials more closely
- Add harvest tool for each block (Axe: Megatorch, Pickaxe: Feral Flare Lantern, Dread Lamp)
- Fix breaking particales for Feral Flare Lantern
- Added locations for:
- PT_BR, PT_PT by vimino@github
- FR_FR by dracnis@github
## v18.0.3-beta
- Fix feral flare lantern not being able to remove light blocks after the chunk unloaded (i.e. world restart)
## v18.0.2-beta
- Feral Flare Lantern can now place light blocks at y < 0 in non-superflat worlds (this one slipped through, sorry!)
## v18.0.1-beta
- Feral Flare Lantern can now place light blocks at y < 0
- Add support for the DoSpecialSpawn event
- Piglins spawning from Nether Portals should now be blocked
## v18.0.0-beta
initial release for Minecraft 1.18
## v19.4.0
- Limit MC Version to 1.19.4+ for the Torchmaster 19.4.x version line (MC 1.19.4+). Use version 19.2.90+ for MC 1.19.2
- Improve Invisible Light removal when Feral Flare Lantern is removed without player interaction
## v19.2.90
- Limit MC Version to 1.19.2 for the Torchmaster 19.2.x version line. Use 19.4.x+ for MC 1.19.4+
- Backport chunk loading bugfix from 1.19.3 Version of Torchmaster
- Improve Invisible Light removal when Feral Flare Lantern is removed without player interaction
## v19.0.2-beta
- fix crash on startup with more recent versions of forge
## v19.0.1-beta
- Fix crash when placing Feral Flare Lantern
## v19.0.0-alpha
- Initial port to MC 1.19
## v18.1.0
- Allow the Mega Torch to block Village Sieges. This feature will be moved to a dedicated block in a future release.
- Upgrade to Minecraft 1.18.2
## v18.0.5
- Fix a typo in the axe harvesting tags file
## v18.0.4
- Promote Mod to Release
- Adjust block sounds to reflect their materials more closely
- Add harvest tool for each block (Axe: Megatorch, Pickaxe: Feral Flare Lantern, Dread Lamp)
- Fix breaking particales for Feral Flare Lantern
- Added locations for:
- PT_BR, PT_PT by vimino@github
- FR_FR by dracnis@github
## v18.0.3-beta
- Fix feral flare lantern not being able to remove light blocks after the chunk unloaded (i.e. world restart)
## v18.0.2-beta
- Feral Flare Lantern can now place light blocks at y < 0 in non-superflat worlds (this one slipped through, sorry!)
## v18.0.1-beta
- Feral Flare Lantern can now place light blocks at y < 0
- Add support for the DoSpecialSpawn event
- Piglins spawning from Nether Portals should now be blocked
## v18.0.0-beta
initial release for Minecraft 1.18
## v19.0.2-beta
- fix crash on startup with more recent versions of forge
## v19.0.1-beta
- Fix crash when placing Feral Flare Lantern
## v19.0.0-alpha
- Initial port to MC 1.19
## v18.1.0
- Allow the Mega Torch to block Village Sieges. This feature will be moved to a dedicated block in a future release.
- Upgrade to Minecraft 1.18.2
## v18.0.5
- Fix a typo in the axe harvesting tags file
## v18.0.4
- Promote Mod to Release
- Adjust block sounds to reflect their materials more closely
- Add harvest tool for each block (Axe: Megatorch, Pickaxe: Feral Flare Lantern, Dread Lamp)
- Fix breaking particales for Feral Flare Lantern
- Added locations for:
- PT_BR, PT_PT by vimino@github
- FR_FR by dracnis@github
## v18.0.3-beta
- Fix feral flare lantern not being able to remove light blocks after the chunk unloaded (i.e. world restart)
## v18.0.2-beta
- Feral Flare Lantern can now place light blocks at y < 0 in non-superflat worlds (this one slipped through, sorry!)
## v18.0.1-beta
- Feral Flare Lantern can now place light blocks at y < 0
- Add support for the DoSpecialSpawn event
- Piglins spawning from Nether Portals should now be blocked
## v18.0.0-beta
initial release for Minecraft 1.18
## v19.0.2-beta
- fix crash on startup with more recent versions of forge
## v19.0.1-beta
- Fix crash when placing Feral Flare Lantern
## v19.0.0-alpha
- Initial port to MC 1.19
## v18.1.0
- Allow the Mega Torch to block Village Sieges. This feature will be moved to a dedicated block in a future release.
- Upgrade to Minecraft 1.18.2
## v18.0.5
- Fix a typo in the axe harvesting tags file
## v18.0.4
- Promote Mod to Release
- Adjust block sounds to reflect their materials more closely
- Add harvest tool for each block (Axe: Megatorch, Pickaxe: Feral Flare Lantern, Dread Lamp)
- Fix breaking particales for Feral Flare Lantern
- Added locations for:
- PT_BR, PT_PT by vimino@github
- FR_FR by dracnis@github
## v18.0.3-beta
- Fix feral flare lantern not being able to remove light blocks after the chunk unloaded (i.e. world restart)
## v18.0.2-beta
- Feral Flare Lantern can now place light blocks at y < 0 in non-superflat worlds (this one slipped through, sorry!)
## v18.0.1-beta
- Feral Flare Lantern can now place light blocks at y < 0
- Add support for the DoSpecialSpawn event
- Piglins spawning from Nether Portals should now be blocked
## v18.0.0-beta
initial release for Minecraft 1.18
## v19.0.1-beta
- Fix crash when placing Feral Flare Lantern
## v19.0.0-alpha
- Initial port to MC 1.19
## v18.1.0
- Allow the Mega Torch to block Village Sieges. This feature will be moved to a dedicated block in a future release.
- Upgrade to Minecraft 1.18.2
## v18.0.5
- Fix a typo in the axe harvesting tags file
## v18.0.4
- Promote Mod to Release
- Adjust block sounds to reflect their materials more closely
- Add harvest tool for each block (Axe: Megatorch, Pickaxe: Feral Flare Lantern, Dread Lamp)
- Fix breaking particales for Feral Flare Lantern
- Added locations for:
- PT_BR, PT_PT by vimino@github
- FR_FR by dracnis@github
## v18.0.3-beta
- Fix feral flare lantern not being able to remove light blocks after the chunk unloaded (i.e. world restart)
## v18.0.2-beta
- Feral Flare Lantern can now place light blocks at y < 0 in non-superflat worlds (this one slipped through, sorry!)
## v18.0.1-beta
- Feral Flare Lantern can now place light blocks at y < 0
- Add support for the DoSpecialSpawn event
- Piglins spawning from Nether Portals should now be blocked
## v18.0.0-beta
initial release for Minecraft 1.18
## v18.1.0
- Allow the Mega Torch to block Village Sieges. This feature will be moved to a dedicated block in a future release.
- Upgrade to Minecraft 1.18.2
## v18.0.5
- Fix a typo in the axe harvesting tags file
## v18.0.4
- Promote Mod to Release
- Adjust block sounds to reflect their materials more closely
- Add harvest tool for each block (Axe: Megatorch, Pickaxe: Feral Flare Lantern, Dread Lamp)
- Fix breaking particales for Feral Flare Lantern
- Added locations for:
- PT_BR, PT_PT by vimino@github
- FR_FR by dracnis@github
## v18.0.3-beta
- Fix feral flare lantern not being able to remove light blocks after the chunk unloaded (i.e. world restart)
## v18.0.2-beta
- Feral Flare Lantern can now place light blocks at y < 0 in non-superflat worlds (this one slipped through, sorry!)
## v18.0.1-beta
- Feral Flare Lantern can now place light blocks at y < 0
- Add support for the DoSpecialSpawn event
- Piglins spawning from Nether Portals should now be blocked
## v18.0.0-beta
initial release for Minecraft 1.18
## v18.1.0
- Allow the Mega Torch to block Village Sieges. This feature will be moved to a dedicated block in a future release.
- Upgrade to Minecraft 1.18.2